1.6 KiB
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GoCheat.repairOfflineNode() method
Attempts to repair an offline node, leaving an empty playable node behind.
Success chance can be seen via ns.go.getCheatSuccessChance()
Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet.
Signature:
repairOfflineNode(
x: number,
y: number,
playAsWhite?: boolean,
): Promise<{
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
Parameters
|
Parameter |
Type |
Description |
|---|---|---|
|
x |
number |
x coordinate of offline node to repair |
|
y |
number |
y coordinate of offline node to repair |
|
playAsWhite |
boolean |
(Optional) Optional override for playing as white. Can only be used when playing on a 'No AI' board. |
Returns:
Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>
a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
Remarks
RAM cost: 8 GB
Requires Source-File 14.2 to use