[Home](./index.md) > [bitburner](./bitburner.md) > [GoCheat](./bitburner.gocheat.md) > [repairOfflineNode](./bitburner.gocheat.repairofflinenode.md) ## GoCheat.repairOfflineNode() method Attempts to repair an offline node, leaving an empty playable node behind. Success chance can be seen via ns.go.getCheatSuccessChance() Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (\~10%) chance you will instantly be ejected from the subnet. **Signature:** ```typescript repairOfflineNode( x: number, y: number, playAsWhite?: boolean, ): Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>; ``` ## Parameters
Parameter Type Description
x number x coordinate of offline node to repair
y number y coordinate of offline node to repair
playAsWhite boolean _(Optional)_ Optional override for playing as white. Can only be used when playing on a 'No AI' board.
**Returns:** Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }> a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended ## Remarks RAM cost: 8 GB Requires Source-File 14.2 to use