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bitburner-src/markdown/bitburner.gocheat.repairofflinenode.md

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [GoCheat](./bitburner.gocheat.md) &gt; [repairOfflineNode](./bitburner.gocheat.repairofflinenode.md)
## GoCheat.repairOfflineNode() method
Attempts to repair an offline node, leaving an empty playable node behind.
Success chance can be seen via ns.go.getCheatSuccessChance()
Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (\~10%) chance you will instantly be ejected from the subnet.
**Signature:**
```typescript
repairOfflineNode(
x: number,
y: number,
playAsWhite?: boolean,
): Promise<{
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
```
## Parameters
<table><thead><tr><th>
Parameter
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
x
</td><td>
number
</td><td>
x coordinate of offline node to repair
</td></tr>
<tr><td>
y
</td><td>
number
</td><td>
y coordinate of offline node to repair
</td></tr>
<tr><td>
playAsWhite
</td><td>
boolean
</td><td>
_(Optional)_ Optional override for playing as white. Can only be used when playing on a 'No AI' board.
</td></tr>
</tbody></table>
**Returns:**
Promise&lt;{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }&gt;
a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
## Remarks
RAM cost: 8 GB
Requires Source-File 14.2 to use