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1125 Commits

Author SHA1 Message Date
Olivier Gagnon
50cf362b3b v0.55.0 2021-10-01 16:22:33 -04:00
Olivier Gagnon
5ba7b2796d build gang in mui 2021-10-01 15:39:56 -04:00
Olivier Gagnon
9cbb525da3 remove hacking missions 2021-10-01 15:26:12 -04:00
Olivier Gagnon
0ae8b72188 100% mui I think 2021-10-01 15:19:37 -04:00
Olivier Gagnon
1e641468f7 build the little mui conversions 2021-10-01 13:40:16 -04:00
Olivier Gagnon
3187bb990d Everything except Gang is Muified 2021-10-01 13:36:59 -04:00
Olivier Gagnon
4e8bb96f3f removing some of the classes 2021-10-01 13:08:37 -04:00
Olivier Gagnon
97c04a1037 logbox manager, alert manager and fix bitverse colors 2021-10-01 10:39:09 -04:00
Olivier Gagnon
62cd8ffcc6 pre-dialogbox-convert 2021-10-01 01:00:50 -04:00
Olivier Gagnon
0d9caac455 mui-fy some modals 2021-09-30 20:06:40 -04:00
Olivier Gagnon
f701cbffa7 lint 2021-09-30 18:57:44 -04:00
Olivier Gagnon
73d0dd98f2 stock market in Mui 2021-09-30 18:56:09 -04:00
Olivier Gagnon
c05be66c60 corp in mui 2021-09-30 17:24:08 -04:00
Olivier Gagnon
b0e4a2a775 finalize corp in mui 2021-09-30 17:02:07 -04:00
Olivier Gagnon
86ddc940aa convert some corp to mui 2021-09-30 15:12:06 -04:00
Olivier Gagnon
510fcedf90 convert some corp to mui 2021-09-30 13:51:55 -04:00
Olivier Gagnon
5cce1c255c convert some corp to mui 2021-09-29 19:05:25 -04:00
Olivier Gagnon
854239ceb1 convert some corp to mui 2021-09-29 17:41:19 -04:00
Olivier Gagnon
73834d03cd faction dont rerender 2021-09-29 10:33:21 -04:00
Olivier Gagnon
cefd499ff6 use tabs for corp 2021-09-29 01:54:17 -04:00
Olivier Gagnon
c5713fa6d8 learned and implemented default props 2021-09-29 01:49:22 -04:00
Olivier Gagnon
b0739f8942 fix bad scritp not dying properly 2021-09-28 20:48:44 -04:00
Olivier Gagnon
a6d7f93111 work on corp mui 2021-09-28 19:38:51 -04:00
Olivier Gagnon
86678b6290 convert blade to mui 2021-09-27 17:09:48 -04:00
Olivier Gagnon
498a204c88 rm unused log 2021-09-26 21:38:21 -04:00
Olivier Gagnon
d6584386ff set disabled color 2021-09-26 21:37:22 -04:00
Olivier Gagnon
b5abbbc240 hacknet nodes in mui 2021-09-26 21:26:25 -04:00
Olivier Gagnon
514b467e27 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-09-26 21:22:13 -04:00
Olivier Gagnon
1fc2e6fd2a added unfocus aug 2021-09-26 21:11:49 -04:00
hydroflame
b758807ba1 Merge pull request #1384 from vmesecher/dev
Fixes Corporation bribe uninentionally affect Bladeburners under cert…
2021-09-26 20:59:12 -04:00
Olivier Gagnon
14e6dd0158 sleeves to mui 2021-09-26 20:55:38 -04:00
vmesecher
ce578206eb Fixes Corporation bribe uninentionally affect Bladeburners under certain circumstances. Also contains small lint fixes found by running npm run lint. 2021-09-25 15:43:30 -07:00
Olivier Gagnon
3289f76cd0 safeguards 2021-09-25 17:29:51 -04:00
Olivier Gagnon
3aacab504b convert casino to mui 2021-09-25 15:42:37 -04:00
Olivier Gagnon
6d179be018 buttons should have typograaphy as child 2021-09-25 15:41:00 -04:00
Olivier Gagnon
86da356478 convert most of the city to mui 2021-09-25 15:34:12 -04:00
Olivier Gagnon
c0e1706128 rm the top level utils folder 2021-09-25 14:45:12 -04:00
Olivier Gagnon
06f716c0fa moved a bunch of files 2021-09-25 14:42:57 -04:00
Olivier Gagnon
07bc697477 remove uneeded part of the tutorial 2021-09-25 14:21:34 -04:00
Olivier Gagnon
60a91cd9f7 index.html is empty now 2021-09-25 14:14:50 -04:00
Olivier Gagnon
97624395c1 convert game saved to snackbar, index.html is nearly empty now 2021-09-25 14:10:32 -04:00
Olivier Gagnon
d49fea4cbc convert unclickable inside the react tree 2021-09-25 14:00:38 -04:00
Olivier Gagnon
125e9484f7 Work on hacknet to mui 2021-09-25 13:52:26 -04:00
Olivier Gagnon
ef17f0d617 ui 2021-09-25 13:31:42 -04:00
Olivier Gagnon
f7aa393a8f fix getNodeStats error 2021-09-25 13:03:09 -04:00
Olivier Gagnon
7fb2b8b590 fix tooltips 2021-09-25 11:23:56 -04:00
Olivier Gagnon
cba40c71b2 mui stuff 2021-09-25 03:09:27 -04:00
Olivier Gagnon
4254cc2807 small improvements to augmentation page. 2021-09-25 02:42:21 -04:00
Olivier Gagnon
8b15adda8a lint 2021-09-25 02:36:49 -04:00
Olivier Gagnon
b0f20c8c8f lint 2021-09-25 01:26:03 -04:00
Olivier Gagnon
5c6c472b64 Augmentations in mui 2021-09-25 01:06:17 -04:00
Olivier Gagnon
5170c0e004 create script in mui 2021-09-24 23:36:28 -04:00
Olivier Gagnon
fe18c55173 removed some unused files. 2021-09-24 23:09:18 -04:00
Olivier Gagnon
69c9b20e68 sleeve ui says bonus time and sleeves cant consume all bonus time at once. 2021-09-24 23:02:27 -04:00
Olivier Gagnon
2d45784102 theme editor now allows import/export 2021-09-24 22:54:25 -04:00
Olivier Gagnon
65cb519801 fix infiltration keybinding 2021-09-24 22:15:19 -04:00
Olivier Gagnon
76e6cb4ecc forgot one ts in utils 2021-09-24 22:04:30 -04:00
hydroflame
7b6f9293c7 Merge pull request #1379 from danielyxie/netscript-functions-ts
all typescript
2021-09-24 21:50:09 -04:00
Olivier Gagnon
dc2bf871cf all typescript 2021-09-24 21:49:49 -04:00
Olivier Gagnon
1d349c25f7 imrpove terminal performance 2021-09-24 19:12:53 -04:00
Olivier Gagnon
5484c64a95 build script not dying 2021-09-24 19:10:20 -04:00
Olivier Gagnon
ec33fb411c fix scripts not dying 2021-09-24 19:09:19 -04:00
Olivier Gagnon
2a966d0726 build the typescript conversion 2021-09-24 18:43:30 -04:00
Olivier Gagnon
29143999a6 move JSInterpreter 2021-09-24 18:42:13 -04:00
Olivier Gagnon
a32b8eabe3 SaveObject in ts 2021-09-24 18:40:17 -04:00
Olivier Gagnon
43723a3fbb engine in ts 2021-09-24 18:29:25 -04:00
Olivier Gagnon
ad75fa5ebc convert to ts 2021-09-24 18:13:20 -04:00
Olivier Gagnon
4abc1df840 convert to ts 2021-09-24 17:56:30 -04:00
Olivier Gagnon
da488e586b convert to ts 2021-09-24 17:16:14 -04:00
Olivier Gagnon
413333c919 convert to ts 2021-09-24 17:07:53 -04:00
Olivier Gagnon
4f219a3214 convert to ts 2021-09-24 16:37:42 -04:00
Olivier Gagnon
2e05f14c0d convert to ts 2021-09-24 16:34:21 -04:00
Olivier Gagnon
47f54a11c3 ts convertion 2021-09-24 16:02:38 -04:00
Olivier Gagnon
b8faa9dc0b convert player to ts 2021-09-23 18:47:43 -04:00
Olivier Gagnon
8fd6b2e7da convert some files to ts 2021-09-23 13:30:13 -04:00
Olivier Gagnon
cdd9c174e7 electron always dev tools 2021-09-23 13:15:27 -04:00
Olivier Gagnon
e6291a09a0 refresh theme on load 2021-09-22 13:43:23 -04:00
hydroflame
9ccfca3c72 Merge pull request #1368 from MartinFournier/theme-load-at-startup
Load theme from settings during game load (#1364)
2021-09-22 13:40:27 -04:00
Martin Fournier
346024af45 Load theme from settings during game load (#1364) 2021-09-22 13:33:41 -04:00
Olivier Gagnon
66a2adaeb4 update prettier 2021-09-22 12:56:55 -04:00
Olivier Gagnon
c1945ab12e fix donation 2021-09-22 12:49:29 -04:00
Olivier Gagnon
3a7c64872a fix messge problem 2021-09-22 12:38:13 -04:00
Olivier Gagnon
06edf5b70c theme editor with color picker 2021-09-22 12:06:03 -04:00
hydroflame
d2008e86b4 Merge pull request #1361 from MartinFournier/theme-color-picker
Add material-ui-color picker in theme editor
2021-09-22 12:03:44 -04:00
Martin Fournier
32d1affb50 Add material-ui-color picker in theme editor 2021-09-22 12:00:00 -04:00
Olivier Gagnon
558b671206 few bugfix 2021-09-22 11:32:04 -04:00
Olivier Gagnon
a954259e25 can buy trp 2021-09-22 10:59:58 -04:00
Olivier Gagnon
64c7831c81 convert milestones to mui 2021-09-22 03:33:15 -04:00
Olivier Gagnon
61dd393bb5 convert tutorial screen to mui 2021-09-22 03:30:06 -04:00
Olivier Gagnon
28aca06208 convert work in progress to mui 2021-09-22 03:25:12 -04:00
Olivier Gagnon
c79fa240e1 Factions have a property explaining if they should keep on install 2021-09-22 03:09:37 -04:00
Olivier Gagnon
e1741778f9 add new sort option 2021-09-22 02:56:15 -04:00
Olivier Gagnon
80560ce9f6 build theme editor 2021-09-22 02:20:29 -04:00
Olivier Gagnon
f9a4eadb71 removed some of fconf 2021-09-22 01:36:17 -04:00
Olivier Gagnon
96f0879230 fix bug with nano 2021-09-22 01:10:29 -04:00
Olivier Gagnon
9c40cf6f28 fix infiltration timer 2021-09-22 01:03:25 -04:00
Olivier Gagnon
55901f0574 Let player copy terminal 2021-09-22 00:57:37 -04:00
Olivier Gagnon
43f0746be7 fix ls not working on dir 2021-09-22 00:48:13 -04:00
Olivier Gagnon
8eeed583c2 corp research show research points 2021-09-22 00:42:45 -04:00
Olivier Gagnon
dc518e7032 asdf 2021-09-21 20:39:25 -04:00
Olivier Gagnon
0c932dd4d1 build bunch of fixes 2021-09-21 20:30:00 -04:00
Olivier Gagnon
c94ec2f170 remove message from covenant when you're maxed sleeves 2021-09-21 18:04:47 -04:00
Olivier Gagnon
6111c50eb1 updatedco 2021-09-21 17:47:27 -04:00
Olivier Gagnon
8977f299e5 respect disable ascii art 2021-09-21 17:46:01 -04:00
Olivier Gagnon
2a8b1c2116 Fix corp not moving 2021-09-21 17:38:51 -04:00
Olivier Gagnon
9a6b185141 few fixes 2021-09-21 17:36:42 -04:00
Olivier Gagnon
501ce70702 re-add back button from faction to factions 2021-09-21 17:13:35 -04:00
Olivier Gagnon
9b94692942 fix faction screen size 2021-09-21 17:12:16 -04:00
Olivier Gagnon
06880c68e1 fix casino infinite loop 2021-09-21 16:58:20 -04:00
Olivier Gagnon
637f88efcd add bug report button 2021-09-21 16:50:33 -04:00
Olivier Gagnon
57a5c8b0b4 add difficulty to bitnode screen 2021-09-21 16:49:38 -04:00
Olivier Gagnon
c3ac16f330 electron open pages in external browser 2021-09-21 13:32:06 -04:00
Olivier Gagnon
c564de40b3 add f5f8 to electron 2021-09-21 13:29:16 -04:00
Olivier Gagnon
1b26d25a53 aug screen popup 2021-09-21 13:21:25 -04:00
Olivier Gagnon
7aa2d00460 fix aug page 2021-09-21 13:08:05 -04:00
Olivier Gagnon
ffa9600302 active scritp production typo and add new page size 2021-09-21 11:50:48 -04:00
hydroflame
db35fde42e Merge pull request #1307 from Nolshine/improve_gang_ascend_modal
improve gang ascend modal
2021-09-21 11:04:23 -04:00
hydroflame
d73040fdc5 Merge pull request #1319 from Nolshine/fix_missing_onclick_for_bulk_purchase
fix 'confirm bulk purchase' button missing onclick
2021-09-21 11:03:39 -04:00
hydroflame
a38df2e613 Merge pull request #1318 from Nolshine/visibility_icons
implement visibility icon toggling
2021-09-21 11:03:25 -04:00
hydroflame
b931ab5566 Merge pull request #1323 from Nolshine/documentation_1273
amend deprecation warning warning on getAugmentationCost's doc
2021-09-21 11:03:11 -04:00
Nolshine
4e44e784c6 amend warning on getAugmentationCost doc
now directs players to use the desired functions
2021-09-21 14:11:51 +01:00
Nolshine
aa4451b12d fix 'confirm bulk purchase' button missing onclick 2021-09-21 12:22:04 +01:00
Nolshine
2a52f6fa2b implement visibility icon toggling 2021-09-21 07:07:47 +01:00
Olivier Gagnon
8b7723338b change electron so it works. 2021-09-20 22:30:11 -04:00
Olivier Gagnon
9e62438b43 Rework faction augs menu 2021-09-20 20:42:13 -04:00
Olivier Gagnon
74906cc9e6 0.54 build 2021-09-20 17:28:53 -04:00
hydroflame
483590ef8b Merge pull request #1309 from Nolshine/fix_status_message_position
change status-text-container's position to fixed
2021-09-20 17:27:11 -04:00
hydroflame
7cd821ef5e Merge pull request #1312 from Nolshine/options_menu_unnecessary_link
remove duplicate changelog link from options menu
2021-09-20 17:27:02 -04:00
Olivier Gagnon
5e48530e14 0.54 again 2021-09-20 17:26:47 -04:00
Olivier Gagnon
bb4de3f62c fix infiltration 2021-09-20 17:10:44 -04:00
Nolshine
bb546ef6e1 remove duplicate changelog link from options menu 2021-09-20 20:14:02 +01:00
Olivier Gagnon
9552ae3ef1 readd some used code 2021-09-20 13:53:04 -04:00
Nolshine
d1974a3e70 change status-text-container's position to fixed 2021-09-20 09:28:23 +01:00
hydroflame
e9b030c450 Merge pull request #1308 from Nolshine/fix_typo_in_prestige_js
fix typo in Prestige.js
2021-09-20 01:52:39 -04:00
Nolshine
dffc0c5858 fix typo in Prestige.js 2021-09-20 06:51:08 +01:00
Nolshine
a9c57e23a5 improve gang ascend modal 2021-09-20 06:47:13 +01:00
Olivier Gagnon
8db57d7e81 hotfix 2021-09-20 01:45:32 -04:00
Olivier Gagnon
34313e8100 fix create gang not working. 2021-09-20 01:24:39 -04:00
Olivier Gagnon
91c7ae53ef Factions screen in Mui 2021-09-20 01:18:20 -04:00
Olivier Gagnon
44d6845883 biuld 0.54.0 2021-09-20 00:38:05 -04:00
Olivier Gagnon
a3e624deba remove ns2 example doing DOM manip 2021-09-20 00:14:30 -04:00
Olivier Gagnon
7355f4212b no more console log 2021-09-19 23:30:46 -04:00
Olivier Gagnon
fb37f6b94d lint 2021-09-19 23:29:02 -04:00
Olivier Gagnon
4a3201cba3 update packagelock 2021-09-19 18:28:44 -04:00
hydroflame
48eb0df99f Merge pull request #1303 from Nolshine/fix_status_text_animation_not_resetting
fix status text animation not resetting properly
2021-09-19 18:28:28 -04:00
hydroflame
a282d5d7fd Merge pull request #1285 from threehams/fast-refresh
Add React Fast Refresh
2021-09-19 18:24:53 -04:00
Olivier Gagnon
3554da5a53 load a top level react node and everything else under it. 2021-09-19 18:22:52 -04:00
Olivier Gagnon
d78309f3b0 remove unused elements from index.html 2021-09-19 18:05:25 -04:00
Olivier Gagnon
9bc20526ff get loading screen inside GameRoot 2021-09-19 18:04:12 -04:00
Olivier Gagnon
7a2dd16092 Hacking missions inside GameRoot 2021-09-19 17:05:27 -04:00
Olivier Gagnon
0a2dbe66e4 character overview player hookd 2021-09-19 16:19:24 -04:00
Olivier Gagnon
dade51a26b re-enable arrows in sidebar categories. 2021-09-19 14:45:14 -04:00
Olivier Gagnon
505040137f added overview ui hooks 2021-09-19 14:39:34 -04:00
Nolshine
db31b70efc fix stats text animation not resetting properly 2021-09-19 10:22:27 +01:00
Olivier Gagnon
ce3898367c remove unused css file 2021-09-19 03:38:43 -04:00
Olivier Gagnon
cd0aa192f5 fix terminal not cancelling. 2021-09-19 03:29:36 -04:00
Olivier Gagnon
374b81ffae Rework tutorial 2021-09-19 03:13:49 -04:00
Olivier Gagnon
652428b164 merge master 2021-09-19 00:59:13 -04:00
hydroflame
93706d31ee Merge pull request #1300 from danielyxie/hf2
build terminal string parsing fix
2021-09-19 00:55:52 -04:00
Olivier Gagnon
38408294cc build terminal string parsing fix 2021-09-19 00:55:29 -04:00
Olivier Gagnon
023f2b8309 ITutorial in react 2021-09-19 00:46:39 -04:00
Olivier Gagnon
61e3959a25 Improve event emitter 2021-09-18 15:44:39 -04:00
Olivier Gagnon
4b6a6300f5 build dev 2021-09-18 13:33:15 -04:00
Olivier Gagnon
e5abf014b2 build dev 2021-09-18 13:29:01 -04:00
Olivier Gagnon
e087420519 build dev 2021-09-18 12:13:20 -04:00
Olivier Gagnon
e1a22016b5 build dev 2021-09-18 04:01:07 -04:00
Olivier Gagnon
bdfa4be71f build dev 2021-09-18 03:00:07 -04:00
Olivier Gagnon
eb2a44e213 build dev 2021-09-18 02:39:01 -04:00
Olivier Gagnon
23e8bc2e71 merge master 2021-09-18 02:38:15 -04:00
hydroflame
48cfa14366 Merge pull request #1298 from danielyxie/hotfix
fix terminal not saving state
2021-09-18 02:36:05 -04:00
Olivier Gagnon
aef4aac61a fix terminal not saving state 2021-09-18 02:34:59 -04:00
Olivier Gagnon
f545726980 build 2021-09-18 02:24:51 -04:00
Olivier Gagnon
9471e8d4a0 Merge branch 'master' into dev 2021-09-18 02:23:04 -04:00
hydroflame
c85ebe9ee2 Merge pull request #1297 from danielyxie/hotfix
Hotfix
2021-09-18 02:22:45 -04:00
Olivier Gagnon
b5d7b3c108 build 2021-09-18 02:22:34 -04:00
Olivier Gagnon
be9b595590 fix terminal wrap 2021-09-18 02:21:48 -04:00
Olivier Gagnon
eacf15b463 minor tweaks 2021-09-18 02:11:20 -04:00
Olivier Gagnon
425c998435 minor tweaks 2021-09-18 01:12:15 -04:00
Olivier Gagnon
549c8b61db minor tweaks 2021-09-18 01:06:37 -04:00
Olivier Gagnon
244e669b2b improvements on active scripts 2021-09-18 01:01:51 -04:00
Olivier Gagnon
6f20b0bc30 Added tree-like hierarchy to active scripts 2021-09-18 00:31:14 -04:00
hydroflame
d1cb5b313a Merge pull request #1294 from danielyxie/big-container
Active Scripts in Mui
2021-09-18 00:16:24 -04:00
Olivier Gagnon
1996deaf0a Active Scripts 2021-09-18 00:16:02 -04:00
Olivier Gagnon
907314e76b more work 2021-09-17 21:30:02 -04:00
hydroflame
f359fe661e Merge pull request #1291 from danielyxie/big-container
Big container
2021-09-17 19:46:30 -04:00
Olivier Gagnon
45f2f85a30 big work 2021-09-17 19:43:08 -04:00
hydroflame
fd55155fea Merge pull request #1289 from Tryneus/patch-1
Clarify that `commitCrime` returns milliseconds, not seconds
2021-09-17 12:12:27 -04:00
Tryneus
70205e06ee Clarify that commitCrime returns milliseconds, not seconds 2021-09-17 09:04:14 -07:00
Olivier Gagnon
1344a17482 Merge branch 'dev' into big-container 2021-09-17 03:09:42 -04:00
hydroflame
affc79a499 Merge pull request #1288 from danielyxie/dev
fix term issues
2021-09-17 03:08:42 -04:00
Olivier Gagnon
aa0008862c fix term issues 2021-09-17 03:08:15 -04:00
Olivier Gagnon
89ea9aaff5 oops 2021-09-17 02:58:02 -04:00
Olivier Gagnon
1883bea906 one big container ready 2021-09-17 02:31:19 -04:00
Olivier Gagnon
4a3658ea13 Merge branch 'dev' into big-container 2021-09-17 02:10:26 -04:00
hydroflame
812dec6cb2 Merge pull request #1287 from danielyxie/dev
Hotfix hacking missions failing.
2021-09-17 02:09:59 -04:00
Olivier Gagnon
19a73a2802 hotfix hacking missiong failing 2021-09-17 02:09:53 -04:00
Olivier Gagnon
92ec4785a9 fix hacking mission looking for a container 2021-09-17 02:07:08 -04:00
Olivier Gagnon
acd51e8328 work 2021-09-17 02:04:44 -04:00
David Edmondson
6013bacc60 Add fast-refresh 2021-09-16 20:52:38 -07:00
Olivier Gagnon
ff726afcd6 added icon to hide stats 2021-09-16 22:16:40 -04:00
Olivier Gagnon
cab823bcdf take less space in sidebar 2021-09-16 21:59:12 -04:00
hydroflame
2cb762184f Merge pull request #1283 from danielyxie/dev
New terminal
2021-09-16 21:54:07 -04:00
Olivier Gagnon
7837454f18 build new terminal for release 2021-09-16 21:53:42 -04:00
Olivier Gagnon
8e764a5524 re-add badges 2021-09-16 21:49:38 -04:00
Olivier Gagnon
757b38327f build 2021-09-16 21:31:29 -04:00
Olivier Gagnon
628572cf21 save button becomes gray when save is disabled 2021-09-16 21:23:03 -04:00
Olivier Gagnon
744f3bc067 fix megacorp factions not letting you join them after soft reset 2021-09-16 21:19:53 -04:00
Olivier Gagnon
195dff7c44 fix not being able to ctrlc the terminal 2021-09-16 21:03:14 -04:00
hydroflame
4bf3e5a2e4 Merge pull request #1282 from danielyxie/mui5
few more fixes
2021-09-16 20:52:00 -04:00
Olivier Gagnon
defaa2ccd6 few more fixes 2021-09-16 20:51:25 -04:00
hydroflame
6d70d9708f Merge pull request #1280 from danielyxie/mui5
Mui5
2021-09-16 20:14:47 -04:00
Olivier Gagnon
b6924d6889 better terminal scrolling 2021-09-16 20:14:09 -04:00
Olivier Gagnon
3fc46c8fc6 mui5 migration 2021-09-16 19:45:53 -04:00
Olivier Gagnon
d7a86ab8b9 upgrade to Mui5 2021-09-16 19:42:55 -04:00
Olivier Gagnon
407ed70ae3 mui5 2021-09-16 19:23:03 -04:00
Olivier Gagnon
a21c0f4a0b update packages 2021-09-16 18:15:04 -04:00
Olivier Gagnon
3acf965dad fix some bugs 2021-09-16 18:10:28 -04:00
Olivier Gagnon
0cf2e2469e fix game not loading 2021-09-16 18:10:28 -04:00
Olivier Gagnon
7ba37397dd small simplification 2021-09-16 18:10:28 -04:00
Olivier Gagnon
18f40a8d9f fix lint 2021-09-16 18:10:28 -04:00
Olivier Gagnon
22648df857 refactor temrinal input for more performace 2021-09-16 18:10:28 -04:00
Olivier Gagnon
07721e1cc5 got rid of some containers 2021-09-16 18:10:28 -04:00
Olivier Gagnon
b682a442fe terminal wrap but it's not perfect 2021-09-16 18:10:28 -04:00
Olivier Gagnon
4a5fb04d41 More work on terminal. 2021-09-16 18:10:28 -04:00
Olivier Gagnon
f628a18551 scan-analyze still doesnt work but at least its not full of html 2021-09-16 18:10:28 -04:00
Olivier Gagnon
1890f1fd44 fix terminal not printing the command you just ran. 2021-09-16 18:10:28 -04:00
Olivier Gagnon
34dda1f252 fix help 2021-09-16 18:10:28 -04:00
Olivier Gagnon
8e1d31423f where did build go? 2021-09-16 18:10:28 -04:00
Olivier Gagnon
05718e00ea mostly convert terminal to react 2021-09-16 18:10:28 -04:00
Olivier Gagnon
aba97d2baa move some stuff 2021-09-16 18:10:28 -04:00
Olivier Gagnon
f0f57150aa character overview in mui 2021-09-16 18:10:28 -04:00
Nolshine
088657f162 fix the error introduced by previous fix
skills and multipliers should now recalc correctly on both soft reset
and new bitnode.
2021-09-16 18:10:28 -04:00
Nolshine
302e105bdf fix typo 'supress' in options menu 2021-09-16 18:10:28 -04:00
Bart Koppelmans
867dd3ba91 Removed unnecessary question mark 2021-09-16 18:10:28 -04:00
Nolshine
5866f47151 convert Create Program to mui 2021-09-16 18:10:28 -04:00
Nolshine
5d9f9d2681 implement game delete confirmation modal 2021-09-16 18:10:28 -04:00
Olivier Gagnon
2922e42055 most terminal converted to ts 2021-09-16 18:10:28 -04:00
Bart Koppelmans
8097364242 Fixed corporation industry unnecessarily centering vertically
This gave some weird situations where the main information was too far down when creating many products.
2021-09-16 18:10:27 -04:00
Olivier Gagnon
ac80be1b40 electron build 2021-09-16 18:10:27 -04:00
hydroflame
bd26e2f9ca Merge pull request #1278 from danielyxie/hotfix
hotfix
2021-09-16 18:10:07 -04:00
Olivier Gagnon
3f447b7fa1 hotfix 2021-09-16 18:09:25 -04:00
hydroflame
206edd8df5 Merge pull request #1256 from danielyxie/dev
Fix import not working
2021-09-15 10:56:39 -04:00
Olivier Gagnon
e4e539c067 fix import not working 2021-09-15 10:56:21 -04:00
hydroflame
ff2d238ea4 Merge pull request #1254 from Nolshine/fix_script_log_positioning
fix script log box staying behind when scrolling
2021-09-15 10:54:42 -04:00
Olivier Gagnon
96dc1eb1f4 fix import 2021-09-15 10:54:05 -04:00
Nolshine
f393baaa82 fix script log box staying behind when scrolling 2021-09-15 07:55:11 +01:00
Olivier Gagnon
409cb53597 remove unused files 2021-09-15 01:35:19 -04:00
hydroflame
22bf958e2e Merge pull request #1253 from Nolshine/1242_enable_smartsupply_by_default
implement #1242
2021-09-14 22:06:31 -04:00
Nolshine
11a345dd66 implement #1242 2021-09-15 03:01:23 +01:00
hydroflame
4ca54dbe00 Merge pull request #1252 from danielyxie/dev
remove options from overview
2021-09-14 21:51:32 -04:00
Olivier Gagnon
63a4a30189 remove options from overview 2021-09-14 21:51:20 -04:00
hydroflame
56680d5b17 Merge pull request #1251 from danielyxie/dev
fix diagnostic file
2021-09-14 21:48:12 -04:00
Olivier Gagnon
4c15d4ef42 fix diagnostic file 2021-09-14 21:47:42 -04:00
hydroflame
55769b5005 Merge pull request #1250 from danielyxie/dev
rework options menu & fix terminal scrolling on added lines
2021-09-14 21:10:31 -04:00
Olivier Gagnon
684a254ac8 build terminal not scrolling properly with new lines 2021-09-14 21:09:46 -04:00
Olivier Gagnon
dc9b5c3341 rework options menu 2021-09-14 21:05:49 -04:00
hydroflame
ed461ccca5 Merge pull request #1247 from danielyxie/dev
contextually hide sidebar items
2021-09-14 15:23:28 -04:00
Olivier Gagnon
f895da118d contextually hide sidebar items 2021-09-14 15:23:16 -04:00
hydroflame
2833b881ea Merge pull request #1246 from danielyxie/dev
fix terminal scrolling
2021-09-14 14:55:03 -04:00
Olivier Gagnon
8a0f33daf0 fix terminal scrolling 2021-09-14 14:54:45 -04:00
hydroflame
2ba04a602e Merge pull request #1245 from danielyxie/dev
hide terminal scrollbar
2021-09-14 14:44:37 -04:00
Olivier Gagnon
cb3b5b10d7 hide terminal scrollbar 2021-09-14 14:44:23 -04:00
hydroflame
d9bdc5bf5f Merge pull request #1244 from danielyxie/dev
Remove options from new sidebar
2021-09-14 14:23:06 -04:00
Olivier Gagnon
25c4f9047f t push
Merge branch 'dev' of github.com:danielyxie/bitburner into dev
2021-09-14 14:22:49 -04:00
Olivier Gagnon
7e2fd52ae2 remove options from new sidebar 2021-09-14 14:22:40 -04:00
hydroflame
fd0b4f7b01 Merge pull request #1239 from Nolshine/1200_replace_text
address #1200
2021-09-14 14:16:43 -04:00
hydroflame
8ed9f8a64d Merge pull request #1243 from danielyxie/dev
New sidebar and fix BN6 end screen
2021-09-14 14:15:22 -04:00
Olivier Gagnon
89a85c73ec Fix popup boxes not on top 2021-09-14 14:15:05 -04:00
Olivier Gagnon
9adf69afbd fix BN6 end screen 2021-09-14 14:10:59 -04:00
Olivier Gagnon
2d463b60a0 litn 2021-09-13 22:27:43 -04:00
Olivier Gagnon
05fd85002c dev menu in mui 2021-09-13 20:37:35 -04:00
hydroflame
f8b9c50563 Merge pull request #1241 from danielyxie/dev
Add companyName to getPlayer
2021-09-13 17:12:40 -04:00
Olivier Gagnon
70cb4b215d Add companyName to getPlayer 2021-09-13 17:12:21 -04:00
Olivier Gagnon
8c2d6616e3 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-09-13 17:11:44 -04:00
hydroflame
ab29f249c1 Merge pull request #1240 from danielyxie/dev
Add companyName to getPlayer
2021-09-13 17:11:39 -04:00
Olivier Gagnon
e345edb74f add companyName to getPlayer 2021-09-13 17:11:02 -04:00
hydroflame
a991dbf54f Merge pull request #1237 from Nolshine/maintain_megacorp_membership_on_aug
maintain megacorp membership on aug
2021-09-13 15:52:03 -04:00
Nolshine
fe065d23eb address #1200 2021-09-13 20:51:16 +01:00
Nolshine
8e4e9dabd9 implement #1209 2021-09-13 20:39:25 +01:00
hydroflame
ae15caf45a Merge pull request #1235 from danielyxie/dev
Fix travel to s12 in list view
2021-09-13 14:44:07 -04:00
Olivier Gagnon
4ad5b06e19 fix travel to s12 on list world map 2021-09-13 14:43:23 -04:00
Olivier Gagnon
acc215cc61 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-09-13 14:02:17 -04:00
hydroflame
e52a2b19e8 Merge pull request #1234 from Nolshine/fix_bitnodes_stats_not_updating
Fix bitnodes stats not updating
2021-09-13 12:59:20 -04:00
Olivier Gagnon
8fba57fd24 mui v1 2021-09-13 12:44:46 -04:00
Nolshine
8ec585e0b6 fix #1233 2021-09-13 09:34:39 +01:00
hydroflame
38cf4bd3cd Merge pull request #1226 from threehams/corp-overview-perf
Stop remounting components on every render on corp overview
2021-09-13 00:22:01 -04:00
hydroflame
4412a8e5b0 Merge pull request #1232 from danielyxie/dev
fix bn12 missing
2021-09-12 23:43:44 -04:00
Olivier Gagnon
0ed93ec0a5 fix bn12 missing 2021-09-12 23:43:28 -04:00
hydroflame
dadd4fe03d Merge pull request #1231 from danielyxie/dev
All popups in react
2021-09-12 23:23:39 -04:00
Olivier Gagnon
83f785a791 build popups 2021-09-12 23:23:09 -04:00
Olivier Gagnon
d515db0842 remove some now unused files 2021-09-12 18:06:21 -04:00
Olivier Gagnon
5f8de7e426 bunch of react conversion 2021-09-12 18:03:07 -04:00
David Edmondson
2f2923dd8b Stop remounting on corp overview
Make upgrade buttons real buttons
2021-09-12 09:39:15 -07:00
Olivier Gagnon
b8b0948a1a Casino record loss 2021-09-11 23:42:53 -04:00
Olivier Gagnon
d84d93ad3b Blackjack record loss 2021-09-11 23:41:56 -04:00
hydroflame
1b63f833be Merge pull request #1230 from danielyxie/dev
fix tooltip cut off
2021-09-11 23:36:30 -04:00
Olivier Gagnon
752a330735 fix tooltip cut off 2021-09-11 23:36:18 -04:00
hydroflame
4480423b7f Merge pull request #1229 from danielyxie/dev
fix faction scrolling
2021-09-11 23:29:21 -04:00
Olivier Gagnon
a9c80f0691 fix faction scrolling 2021-09-11 23:29:04 -04:00
hydroflame
5b4bc0a68f Merge pull request #1227 from danielyxie/dev
fix faction invitations
2021-09-11 17:24:46 -04:00
Olivier Gagnon
1a5651ae8b fix faction invitations 2021-09-11 17:23:56 -04:00
hydroflame
3b314f5d1d Merge pull request #1225 from danielyxie/dev
Fix scrolling and pages display
2021-09-11 13:25:00 -04:00
Olivier Gagnon
aeb0a7d3e3 Fix new sidebar and pages 2021-09-11 13:24:23 -04:00
Olivier Gagnon
75af7a096b script editor take more space 2021-09-11 12:58:39 -04:00
Olivier Gagnon
7ac1d24d61 fix scrit editor 2021-09-11 12:58:05 -04:00
Olivier Gagnon
e79ea4d3cb text editor is squished 2021-09-11 12:56:08 -04:00
Olivier Gagnon
b9dcffdf58 re-introduce the css that was there before 2021-09-11 12:51:46 -04:00
Olivier Gagnon
8d1adff2ae get rid of scrollbar for pages 2021-09-11 12:42:41 -04:00
Olivier Gagnon
2c427b1116 better scrolling 2021-09-11 12:28:31 -04:00
Olivier Gagnon
42aa4ca23f Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-09-11 12:24:14 -04:00
Olivier Gagnon
dd27158cf0 make things scrollable. 2021-09-11 12:24:09 -04:00
hydroflame
1593b0b3f3 Merge pull request #1223 from vmesecher/dev
Adds CreateGangPopup React element.
2021-09-11 12:07:56 -04:00
vmesecher
705b154f13 Adds CreateGangPopup React element. 2021-09-11 09:02:59 -07:00
Olivier Gagnon
1edcbe88ee rewrite travel popup 2021-09-11 03:19:52 -04:00
Olivier Gagnon
609ba34804 build a few fixes 2021-09-11 02:32:15 -04:00
Olivier Gagnon
99e82cd867 few fixes in the purchase server popup 2021-09-11 02:16:14 -04:00
hydroflame
bc33f67409 Merge pull request #1210 from vmesecher/dev
Changes PurchaseServerPopup to a React element. Small CSS changes on popups.
2021-09-11 02:12:32 -04:00
hydroflame
224463e6dd Merge branch 'dev' into dev 2021-09-11 02:12:28 -04:00
Olivier Gagnon
02fd09c5d3 re-introduce badges 2021-09-11 02:11:41 -04:00
Olivier Gagnon
33aeeb7977 fix dev menu 2021-09-11 01:58:01 -04:00
Olivier Gagnon
add19d353e sidebar is react, fix a few bugs 2021-09-11 01:54:19 -04:00
Olivier Gagnon
4bedf05b1c refactored a bunch of engine.jsx, now all the react container load into the same div 2021-09-10 17:29:07 -04:00
Olivier Gagnon
5f64187a0f dev menu in react 2021-09-10 16:57:05 -04:00
Olivier Gagnon
339d9a8d96 more cleanup in engine 2021-09-10 16:08:58 -04:00
Olivier Gagnon
b45ab657c5 unify the way engine loads pages 2021-09-10 15:08:51 -04:00
Olivier Gagnon
c9611cc824 delete workflows 2021-09-10 12:30:41 -04:00
Olivier Gagnon
4b051468ad all research tooltip are always visible 2021-09-10 12:26:53 -04:00
Olivier Gagnon
9df926427b fix formatting of sleeve task description 2021-09-10 12:20:24 -04:00
vmesecher
8460df99df Changes PurchaseServerPopup to a React element. Small CSS changes on popups. 2021-09-10 01:49:24 -07:00
Olivier Gagnon
dc890a908b gang member popup styling 2021-09-10 02:35:41 -04:00
Olivier Gagnon
e5dcb424a2 sneak in corp API. 2021-09-10 02:17:55 -04:00
Olivier Gagnon
e906a6331f change modals so they close on mouse down outside the box 2021-09-10 00:53:39 -04:00
hydroflame
c4617e4b9a Merge pull request #1203 from danielyxie/corp-api
corp api
2021-09-10 00:15:02 -04:00
Olivier Gagnon
76404dd83a fix mc 2021-09-10 00:14:53 -04:00
Olivier Gagnon
be08161442 corp api 2021-09-10 00:13:28 -04:00
hydroflame
f93ee45254 Merge pull request #1202 from danielyxie/revert-1185-jest-cypress-types
Revert "Jest cypress types"
2021-09-10 00:13:16 -04:00
hydroflame
7e8e9e03fc Revert "Jest cypress types" 2021-09-10 00:13:03 -04:00
hydroflame
715bc541ec Merge pull request #1185 from threehams/jest-cypress-types
Jest cypress types
2021-09-09 22:58:17 -04:00
Olivier Gagnon
cb31954b08 v0.53.0 2021-09-09 22:57:37 -04:00
Olivier Gagnon
7f1d39a298 the world map is used every place a travel is done 2021-09-09 22:06:59 -04:00
Olivier Gagnon
d5c9306395 Convert sleeves to react, fix shock recovery bug 2021-09-09 21:38:05 -04:00
Olivier Gagnon
b0fcdb8363 some sleeve conversion 2021-09-09 16:04:36 -04:00
Olivier Gagnon
ab8937870c resleeve in react 2021-09-09 15:19:11 -04:00
Olivier Gagnon
4e22b880bb removed Corporation rerender and drilled down a rerender function in the react. 2021-09-09 14:21:21 -04:00
Olivier Gagnon
f77ab4e871 engine work 2021-09-09 13:48:21 -04:00
Olivier Gagnon
0a210555e9 remove some createElement 2021-09-09 13:00:06 -04:00
Olivier Gagnon
3df298e91e fix contract 2021-09-09 12:52:43 -04:00
Olivier Gagnon
b7e07bc7f2 convert all hacknet to ts 2021-09-09 03:17:01 -04:00
David Edmondson
0bc9bfb0f2 Update jest 2021-09-08 22:13:47 -07:00
David Edmondson
5cd72860e3 Add to CONTRIBUTING doc 2021-09-08 22:13:47 -07:00
David Edmondson
e44813b65d Only include jest tests in jest
Don't generate sourcemaps for TS
Remove github actions
2021-09-08 22:13:47 -07:00
David Edmondson
3473fc2ea6 Revert "fix tests"
This reverts commit 82c3362adc.
2021-09-08 22:13:46 -07:00
David Edmondson
0c0adf29d5 Separate src, test, cypress 2021-09-08 22:12:23 -07:00
Olivier Gagnon
c97fece747 UI work on corps 2021-09-09 00:34:13 -04:00
Olivier Gagnon
a2aaf6bd2e build sleeve memory fix 2021-09-08 23:48:42 -04:00
Olivier Gagnon
2a13db39c7 fix sleeve memory bug 2021-09-08 23:47:34 -04:00
hydroflame
bada8a5f39 Merge pull request #1192 from vmesecher/dev
Adds getAugmentationPrice() and getAugmentationReqRep() Netscript Singularity functions.
2021-09-08 00:16:14 -04:00
vmesecher
6979082be7 Adds getAugmentationPrice() and getAugmentationReqRep() Netscript Singularity functions. Deprecates getAugmentationCost() Netscript singularity function. 2021-09-07 20:33:34 -07:00
Olivier Gagnon
1c9542d102 tech vendor buttons update better 2021-09-07 17:26:49 -04:00
Olivier Gagnon
0d5a302580 few more bug fixes 2021-09-07 17:18:02 -04:00
Olivier Gagnon
7bc0764d5d noselect some blade stuff 2021-09-07 16:49:11 -04:00
Olivier Gagnon
bc034bb417 Added more complex customization to smart supply 2021-09-07 16:46:36 -04:00
Olivier Gagnon
ea99166f7f better ascii maps 2021-09-07 15:09:05 -04:00
Olivier Gagnon
82c3362adc fix tests 2021-09-07 14:31:47 -04:00
hydroflame
e7d77b7569 Merge pull request #1167 from threehams/cypress
Add browser tests for tutorial, NetScript 2
2021-09-07 14:00:58 -04:00
Olivier Gagnon
c5af4f8177 remove debug log 2021-09-07 13:29:35 -04:00
Olivier Gagnon
d0cb0e3f5b remove ram requirements from joining factinos 2021-09-07 13:22:39 -04:00
Olivier Gagnon
f7adadd671 Blade action count replenishes more consistently 2021-09-07 13:15:27 -04:00
Olivier Gagnon
faa6f75027 UI improvements for corps. 2021-09-07 02:03:39 -04:00
Olivier Gagnon
3b0cf6714a build corp fixes 2021-09-07 01:16:28 -04:00
Olivier Gagnon
cd43f25bf5 make smart supply actually kinda smart 2021-09-07 01:14:55 -04:00
Olivier Gagnon
6e670e88e2 Fix manual management issues 2021-09-06 19:10:40 -04:00
David Edmondson
20062b11b9 Add test for static/dynamic RAM check 2021-09-06 13:51:55 -07:00
David Edmondson
d0ca2d8c36 Set up cy:test for production tests 2021-09-06 13:51:54 -07:00
David Edmondson
20e41e8006 Add back command import 2021-09-06 13:49:34 -07:00
David Edmondson
7ef7fc1b26 Remove getId for now 2021-09-06 13:49:34 -07:00
David Edmondson
6352704608 Remove placeholder fixture 2021-09-06 13:49:34 -07:00
David Edmondson
072f7693f4 gitignore cypress output 2021-09-06 13:49:34 -07:00
David Edmondson
fbe70f51c2 Add browser tests for tutorial, NetScript 2 2021-09-06 13:49:34 -07:00
David Edmondson
27e2b2ea65 separate PR/dev actions 2021-09-06 13:46:59 -07:00
David Edmondson
6320189717 Specify node version 2021-09-06 13:32:18 -07:00
David Edmondson
17da325585 Cache npm install, add tests 2021-09-06 13:29:35 -07:00
David Edmondson
5873b5fe19 Try again 2021-09-06 13:24:33 -07:00
David Edmondson
6d8b52c0d6 npm install 2021-09-06 13:20:07 -07:00
David Edmondson
8faa7faf8a Set up GitHub Actions 2021-09-06 13:17:42 -07:00
Olivier Gagnon
66a593e06b expand new city and new industry dont appear if you cant 2021-09-06 15:53:31 -04:00
Olivier Gagnon
506122f5b8 fmt, remove corp routing, lint 2021-09-06 15:06:08 -04:00
hydroflame
91434b7972 Merge pull request #1173 from threehams/source-maps
Speed up sourcemaps in dev mode
2021-09-06 13:05:13 -04:00
David Edmondson
ba46262426 Speed up sourcemaps in dev mode 2021-09-05 11:32:52 -07:00
Olivier Gagnon
aa91e8aecc fix ts warning 2021-09-05 14:18:33 -04:00
hydroflame
2874112946 Merge pull request #1171 from threehams/ts-check-1169
Add async TS checker to build
2021-09-05 14:13:36 -04:00
David Edmondson
3f8aa2aa9e Add async TS checker to build 2021-09-05 11:10:23 -07:00
Olivier Gagnon
b9acfde363 fix research box not displaying well on big screens. 2021-09-05 13:48:38 -04:00
Olivier Gagnon
b4c9655782 reword hacking skill aug effect 2021-09-05 01:56:37 -04:00
Olivier Gagnon
f50b2a9d9f remove debug log 2021-09-05 01:51:27 -04:00
Olivier Gagnon
a475e6297e fix miscalc in favor 2021-09-05 01:50:26 -04:00
Olivier Gagnon
cfdf23cd11 fix whitespace from new build 2021-09-05 01:33:05 -04:00
hydroflame
d6aa331310 Merge pull request #1163 from threehams/world-map
Fix world map and casino visuals.
2021-09-05 01:31:36 -04:00
David Edmondson
306facc0d1 Switch to babel for builds.
Fix whitespace mangled by prettier
2021-09-04 22:17:30 -07:00
hydroflame
5e11e77282 Merge pull request #1161 from threehams/fixed-builds
Fixed builds
2021-09-04 21:05:52 -04:00
David Edmondson
daafdbbddf Target ES2017 browsers and above 2021-09-04 17:52:23 -07:00
David Edmondson
8501c9bb1b Revert swc change due to prod crash 2021-09-04 17:45:30 -07:00
Olivier Gagnon
05f3b1c390 remove some function from autocomplete. 2021-09-04 20:14:33 -04:00
Olivier Gagnon
7f15a19f12 fix bad import 2021-09-04 20:09:22 -04:00
hydroflame
4011542b97 Merge pull request #1157 from threehams/faster-builds
Switch ts and babel for swc-loader
2021-09-04 20:05:51 -04:00
Olivier Gagnon
858b1e7468 documentation 2021-09-04 20:05:24 -04:00
David Edmondson
cfbdae6def Switch ts and babel for swc-loader
Replace old <> assertion syntax
2021-09-04 16:57:49 -07:00
Olivier Gagnon
05a6f2a20e fix formatting of Spiralize Matrix contract 2021-09-04 19:54:08 -04:00
Olivier Gagnon
05bab22807 Better error message for dynamic ram miscalculation 2021-09-04 19:27:16 -04:00
Olivier Gagnon
a18bdd6afc prettify, sorry for the big ass commit 2021-09-04 19:09:30 -04:00
hydroflame
3d7cdb4ef9 Merge pull request #1105 from danielyxie/dependabot/npm_and_yarn/jszip-3.7.0
Bump jszip from 3.1.5 to 3.7.0
2021-09-04 19:03:43 -04:00
hydroflame
eed915dbbd Merge pull request #1154 from threehams/num-people-killed
Add numPeopleKilled to getPlayer return
2021-09-04 19:03:36 -04:00
hydroflame
570e5b17a2 Merge pull request #1122 from threehams/upgrade-acorn
Support optional chaining in static RAM calculator.
2021-09-04 19:03:22 -04:00
hydroflame
4a7fcda86f Merge pull request #1152 from threehams/prettier
Configure `prettier`.
2021-09-04 19:03:05 -04:00
David Edmondson
a63178f30c Run eslint on js,jsx files 2021-09-04 14:56:54 -07:00
David Edmondson
2914bbb789 Add numPeopleKilled to getPlayer return 2021-09-04 14:51:59 -07:00
David Edmondson
1e42f73e2a Add prettier, and fix some CSS/line errors. 2021-09-04 13:18:35 -07:00
hydroflame
2d322e7a6a Merge pull request #1115 from danielyxie/react-corp
React corp
2021-09-04 15:11:43 -04:00
Olivier Gagnon
75d77410ea merge dev 2021-09-04 15:11:17 -04:00
Olivier Gagnon
0ad05c7bad fix disableLog issue 2021-09-04 14:51:50 -04:00
Olivier Gagnon
69ec6f6679 Travel cost greys out 2021-09-04 14:46:13 -04:00
Olivier Gagnon
c8dd17d573 added formula for cores cost, ram cost, and changed core cost formula 2021-09-04 14:43:22 -04:00
Olivier Gagnon
1241cc5128 Avoid use of any in CONSTANTS.ts 2021-09-04 14:09:57 -04:00
Olivier Gagnon
e1c29f25e2 Fix missing money display 2021-09-04 14:03:19 -04:00
Olivier Gagnon
c9efa977fb BN10 now has the sleeve you would gain but inside, also it starts with 25-25 sync-shock 2021-09-04 12:15:16 -04:00
Olivier Gagnon
6e013e4e6a Change money to automatically color grey when something cannot be bought. 2021-09-04 03:27:31 -04:00
Olivier Gagnon
3a943e0e50 made tech vendors button a tad smarter. 2021-09-04 02:21:31 -04:00
Olivier Gagnon
f2edb42aca gave some love to the donations 2021-09-04 01:39:34 -04:00
Olivier Gagnon
e1cb0e529c Tech vendors give a tip that you can buy bigger servers via scripts. 2021-09-03 18:04:05 -04:00
Olivier Gagnon
008b233c9d reword faction reputation and favor tooltips 2021-09-03 17:42:23 -04:00
Olivier Gagnon
cc9a07c09f Fix 180 favor issue, reworked favor and reputation mathjax 2021-09-03 17:12:55 -04:00
Olivier Gagnon
2866bfaa70 more corp API 2021-09-03 16:02:41 -04:00
David Edmondson
38880f69e1 Update acorn for optional chaining support 2021-09-02 13:56:30 -07:00
Olivier Gagnon
eb01051ad6 rebuild 2021-09-02 16:42:24 -04:00
Olivier Gagnon
5dd6145d53 build player patch 2021-09-02 13:34:59 -04:00
hydroflame
a652140224 Merge pull request #1124 from TomCassWindred/WrapOnLineBreak
Set log messages to wrap on line breaks
2021-09-02 13:24:30 -04:00
Cass
aa929b1837 Set log messages to wrap on line breaks
This retains \n characters on strings given as inputs
2021-09-02 18:15:42 +01:00
Olivier Gagnon
9b501e061a merge dev 2021-09-02 03:16:58 -04:00
dependabot[bot]
6f3db27373 Bump jszip from 3.1.5 to 3.7.0
Bumps [jszip](https://github.com/Stuk/jszip) from 3.1.5 to 3.7.0.
- [Release notes](https://github.com/Stuk/jszip/releases)
- [Changelog](https://github.com/Stuk/jszip/blob/master/CHANGES.md)
- [Commits](https://github.com/Stuk/jszip/compare/v3.1.5...v3.7.0)

---
updated-dependencies:
- dependency-name: jszip
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2021-09-02 07:11:42 +00:00
Olivier Gagnon
454a792f0a Added mathjax formulas for favor and made favor calculation faster. 2021-09-02 03:10:12 -04:00
Olivier Gagnon
8d17495e85 corp API 2021-09-02 00:36:33 -04:00
Olivier Gagnon
d3aeda8ad5 more conversion 2021-09-01 22:16:48 -04:00
Olivier Gagnon
65158e4db7 merge dev 2021-08-31 16:30:01 -04:00
Olivier Gagnon
fd85a00b8f Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-08-31 16:26:54 -04:00
Olivier Gagnon
a239f0ad58 Build some PRs for the players 2021-08-31 16:26:06 -04:00
hydroflame
d936f68c7a Merge pull request #1111 from brubsby/patch-2
Update all general actions to have infinity count
2021-08-31 16:24:57 -04:00
hydroflame
feebdc8ee5 Merge pull request #1112 from brubsby/patch-3
Update getActionEstimatedSuccessChance
2021-08-31 16:24:47 -04:00
hydroflame
0eeb868e25 Merge pull request #1117 from TomCassWindred/IndividualLogEnable
Individual log enable
2021-08-31 16:22:34 -04:00
Olivier Gagnon
d9c9c30fdd more conversion 2021-08-31 16:19:58 -04:00
Cass
294640d27e Quick Tidy 2021-08-31 21:04:40 +01:00
Cass
fe25460997 Replace "ALL" log flag with individually disabling every log.
https://github.com/danielyxie/bitburner/issues/1116
2021-08-31 21:03:39 +01:00
Olivier Gagnon
f987ff9e2a no more any in corp 2021-08-31 15:51:27 -04:00
Olivier Gagnon
d65cbf07f4 Narrow down corporation types 2021-08-31 14:47:07 -04:00
Olivier Gagnon
2624e13c34 build dev menu 2021-08-31 13:06:23 -04:00
Olivier Gagnon
7c9c4d3f4d No more use of any in Corporations. 2021-08-31 13:04:33 -04:00
Olivier Gagnon
a2379b21ec more conversion 2021-08-31 03:39:04 -04:00
Olivier Gagnon
68885ceff5 more conversion 2021-08-31 03:18:44 -04:00
Olivier Gagnon
1ae17677c0 jsts corporation 2021-08-31 03:07:20 -04:00
Olivier Gagnon
67be13c6d6 more conversion 2021-08-31 02:49:57 -04:00
Olivier Gagnon
d4349e85b1 fix some of the research popup stuff 2021-08-31 01:05:51 -04:00
Olivier Gagnon
a721c49e1d more conversion 2021-08-31 00:54:57 -04:00
hydroflame
2d2c20bfc7 Merge pull request #1114 from threehams/autocomplete
Add tests for autocomplete
2021-08-30 22:08:16 -04:00
David Edmondson
ed035a2e89 Add tests for autocomplete 2021-08-30 17:58:01 -07:00
Olivier Gagnon
cf72d72bb0 Finished converting all the popups. 2021-08-30 17:59:11 -04:00
Olivier Gagnon
3ba04220e1 I made a mistake but caught it. 2021-08-30 03:18:12 -04:00
Olivier Gagnon
a72d1aa99f more conversion 2021-08-30 03:07:14 -04:00
Olivier Gagnon
21008ba65a more conversion 2021-08-28 14:45:55 -04:00
Olivier Gagnon
a760ede129 more conversion 2021-08-28 14:22:36 -04:00
Olivier Gagnon
717b32b0b4 more conversion 2021-08-28 14:03:07 -04:00
Olivier Gagnon
4b6d049da2 more conversion 2021-08-28 13:41:25 -04:00
Olivier Gagnon
8bb4e8b7cf more conversion 2021-08-28 13:07:35 -04:00
Olivier Gagnon
0d30544a52 more conversion 2021-08-28 12:00:18 -04:00
Olivier Gagnon
361ef31fe7 more conversion 2021-08-28 03:49:15 -04:00
Olivier Gagnon
0de3deee3f Even more conversion 2021-08-28 03:31:47 -04:00
Olivier Gagnon
94ad7ccf4b more conversion 2021-08-28 02:57:57 -04:00
Olivier Gagnon
4b53d6ecf7 more convertion 2021-08-28 02:50:06 -04:00
Olivier Gagnon
3d2aeb63a0 more convert 2021-08-28 00:29:19 -04:00
Olivier Gagnon
b621359a9e fix changelog dates 2021-08-28 00:13:08 -04:00
Olivier Gagnon
07c0b708d7 more convertion 2021-08-28 00:11:42 -04:00
brubsby
b372f23b6e Update getActionEstimatedSuccessChance
ns.bladeburner.getActionEstimatedSuccessChance("general", "Diplomacy") returned [-1, -1] (as well as "Hyperbolic Regeneration Chamber"), even though both tasks automatically succeed. Also Training and Field Analysis both previously returned [1, 1].
2021-08-27 17:06:01 -05:00
Olivier Gagnon
a8254e7144 one component 2021-08-27 17:39:15 -04:00
brubsby
02a21cf2d9 Update all general actions to have infinity count
ns.bladeburner.getActionCountRemaining("general", "Diplomacy") currently returns -1. I think it'd be more intuitive if all the general actions returned Infinity, instead of just two of them
2021-08-27 16:13:22 -05:00
Olivier Gagnon
bcb0606900 fix typo 2021-08-27 15:31:54 -04:00
Olivier Gagnon
42704d8695 v0.52.9 2021-08-27 15:26:12 -04:00
Olivier Gagnon
e75197dee3 build 2021-08-27 14:19:36 -04:00
Olivier Gagnon
9e92df47a5 Added file diagnostic. 2021-08-27 14:17:25 -04:00
Olivier Gagnon
c110c22efb My corp infinity safeguard from 2 patch ago wasn't actually preventing it, just logging, now it returns to avoid it. 2021-08-27 11:18:06 -04:00
Olivier Gagnon
c9ab7908a7 another blocker against mku equal 0 and added tprintf 2021-08-27 11:05:36 -04:00
Olivier Gagnon
3ab306f9d7 fix the errors about node setTimeout instead of window 2021-08-27 01:11:11 -04:00
hydroflame
f08aa8924c Merge pull request #1102 from threehams/test-runner
Switch out test runner for jest
2021-08-27 00:53:45 -04:00
Olivier Gagnon
c4914fa54f build community prs 2021-08-27 00:45:11 -04:00
hydroflame
fa5e2f4964 Merge pull request #1079 from threehams/infil-instakill
Instakill player when automating infiltration
2021-08-26 21:42:08 -04:00
hydroflame
77eda1fd75 Merge pull request #1098 from brubsby/patch-1
add bladeburner_analysis_mult to getPlayer()
2021-08-26 21:42:01 -04:00
Olivier Gagnon
c987c91a11 add corp safeguard 2021-08-26 21:39:51 -04:00
David Edmondson
feaa74ed34 Only compile down imports during tests 2021-08-26 17:02:02 -07:00
David Edmondson
701fba7ec7 Drop cross-env 2021-08-26 16:45:39 -07:00
David Edmondson
51bd626e88 Remove unneeded stuff, .vscode on gitignore 2021-08-26 16:44:37 -07:00
David Edmondson
ab4863e7df Swap out mocha/chai for jest 2021-08-26 16:43:11 -07:00
David Edmondson
1a8bcf66cc Fix existing tests, update to jest 2021-08-26 16:43:03 -07:00
David Edmondson
7bfceb1690 Replace old-style import with type 2021-08-26 16:42:57 -07:00
David Edmondson
27e22814a9 Remove missing + unused variable 2021-08-26 16:42:47 -07:00
Olivier Gagnon
ceb4e304fd Hotfix corp mku getting set to zero and causing infinity 2021-08-26 15:22:06 -04:00
Olivier Gagnon
e2d74f9432 fix beautify 2021-08-25 16:14:47 -04:00
Olivier Gagnon
79345a49b4 Bladeburner automation status always displays the commands, even when disabled 2021-08-25 11:50:33 -04:00
Olivier Gagnon
7066a793a1 build fix 2021-08-24 21:40:50 -04:00
hydroflame
2a5cf62168 Merge pull request #1097 from Snarling/patch-2
Fix joining blade via ns
2021-08-24 21:39:29 -04:00
brubsby
6495be5705 add bladeburner_analysis_mult to getPlayer() 2021-08-24 20:02:39 -05:00
Snarling
0d6d05db49 Fix joining blade via ns
Pass Player as an argument in Bladeburner constructor call for ns.bladeburner.joinBladeburnerDivision()
2021-08-24 20:08:29 -04:00
Olivier Gagnon
5d59620dce click to copy every bladeburner action 2021-08-23 11:42:14 -04:00
Olivier Gagnon
60d95a90d0 Fix script not being saved on their individual computers. 2021-08-23 09:33:49 -04:00
Olivier Gagnon
51debc60da build omuretsu fix 2021-08-23 09:18:43 -04:00
Snarling
faf625b34d Update Root.tsx
Went back to tracking lastServer as a hostname, since server IPs are not static.
2021-08-23 04:04:52 -07:00
Snarling
1a8b194341 Update Root.tsx
Removed unnecessary conversions between server and ip
2021-08-23 04:04:52 -07:00
Snarling
386f8a11c5 Change lastServer to reference the server ip
Should fix issue with newly saved scripts failing to run
2021-08-23 04:04:52 -07:00
hydroflame
4278191b0e Merge pull request #1090 from danielyxie/dev
v0.52.8
2021-08-23 02:09:55 -04:00
Olivier Gagnon
6d2b8b4f6f v0.52.8 2021-08-23 02:09:49 -04:00
Olivier Gagnon
b148b2f0b5 logbox close on escape now 2021-08-23 01:15:20 -04:00
hydroflame
4a9bac99d2 Merge pull request #1083 from danielyxie/dev
Fix monaco jumping to end of file.
2021-08-22 23:57:16 -04:00
Olivier Gagnon
0b3c114cd0 Fix monaco jumping to end of file. 2021-08-22 23:57:00 -04:00
hydroflame
49cc75a575 Merge pull request #1082 from danielyxie/dev
trying to fix the jumping bug
2021-08-22 23:47:44 -04:00
Olivier Gagnon
e0d631f8b3 trying to fix the jumping bug 2021-08-22 23:46:30 -04:00
hydroflame
8289c9fc75 Merge pull request #1080 from danielyxie/dev
Fixed Script Editor not loading the same file after manually clicking it
2021-08-22 01:31:00 -04:00
Olivier Gagnon
d66e36b637 Fixed Script Editor not loading the same file after manually clicking it 2021-08-22 01:30:28 -04:00
David Edmondson
6cd7465b82 Instakill player when automating infiltration 2021-08-21 15:00:00 -07:00
hydroflame
c7125e2e46 Merge pull request #1077 from danielyxie/dev
Fix a few other bugs
2021-08-21 14:01:05 -04:00
Olivier Gagnon
a564957092 v0.52.7 2021-08-21 14:00:28 -04:00
Olivier Gagnon
4b8e63f342 Fix a few other bugs 2021-08-21 11:30:31 -04:00
hydroflame
480d47eece Merge pull request #1076 from danielyxie/dev
Fix log box dragging.
2021-08-21 02:39:17 -04:00
Olivier Gagnon
4de20f8cce Made logbox drag a little smoother. 2021-08-21 02:31:37 -04:00
Olivier Gagnon
4b38d296a8 Fix corp industry wrong initial value. 2021-08-21 02:10:58 -04:00
hydroflame
9ac75d5bf5 Merge pull request #1075 from danielyxie/dev
Fix Corp research popup box appearing behind one another.
2021-08-21 02:07:10 -04:00
Olivier Gagnon
6561413137 Fix Corp research popup box appearing behind one another. 2021-08-21 02:06:48 -04:00
hydroflame
1fb5105d0a Merge pull request #1074 from danielyxie/dev
hotfix broken editor shortcuts
2021-08-21 01:55:05 -04:00
Olivier Gagnon
b67c03ff8a hotfix broken editor shortcuts 2021-08-21 01:54:39 -04:00
hydroflame
7db3716256 Merge pull request #1072 from danielyxie/dev
hotfix the tutorial
2021-08-21 00:58:58 -04:00
Olivier Gagnon
ee5a70901b hotfix logbox width 2021-08-21 00:58:24 -04:00
Olivier Gagnon
63b2c77907 hotfix the tutorial 2021-08-21 00:51:07 -04:00
hydroflame
aa3ad3164c Merge pull request #1068 from danielyxie/dev
v0.52.6
2021-08-21 00:32:04 -04:00
Olivier Gagnon
474befa091 v0.52.6 2021-08-21 00:31:42 -04:00
hydroflame
cd1c1ce145 Merge pull request #1067 from danielyxie/monaco
Monaco
2021-08-21 00:17:58 -04:00
Olivier Gagnon
5aa24f22c4 final changes for monac 2021-08-21 00:17:26 -04:00
Olivier Gagnon
f02c6443cc ok figured out how to make the javascript autocomplete. 2021-08-20 17:14:20 -04:00
Olivier Gagnon
4497143785 basic autocomplete working 2021-08-20 16:11:49 -04:00
Olivier Gagnon
0b3c48827b Ok we can load a thing but it has no effect. 2021-08-20 15:46:59 -04:00
Olivier Gagnon
86de11e794 link for monaco 2021-08-20 15:46:59 -04:00
Olivier Gagnon
fb87385704 Added function definition for netscritp in typescript 2021-08-20 15:46:59 -04:00
Olivier Gagnon
b1caea796a another link 2021-08-20 15:46:59 -04:00
Olivier Gagnon
2dfd19c9e0 rename, kinda add option for tabs vs space 2021-08-20 15:46:59 -04:00
Olivier Gagnon
0e24020796 Move monaco UI back where it belongs ish 2021-08-20 15:46:59 -04:00
Olivier Gagnon
ed62a3ebc2 deleted ace and monaco 2021-08-20 15:46:59 -04:00
Olivier Gagnon
258716388e focus works 2021-08-20 15:46:59 -04:00
Olivier Gagnon
73ec97db87 first pass at monaco. 2021-08-20 15:46:58 -04:00
Olivier Gagnon
567c5dc230 lint 2021-08-20 15:45:21 -04:00
Olivier Gagnon
980665b77c Fix job bug 2021-08-20 15:41:15 -04:00
Olivier Gagnon
dcddc0c2d5 fix a few things 2021-08-20 14:39:24 -04:00
Olivier Gagnon
6e1100750e script log boxes can now be dragged around and multiple of them can be on screen at once. 2021-08-19 22:22:21 -04:00
hydroflame
fea25249a8 Merge pull request #1062 from danielyxie/dev
v0.52.5
2021-08-19 16:38:26 -04:00
Olivier Gagnon
df457a0c6e v0.52.5 2021-08-19 16:37:59 -04:00
hydroflame
3826de72ef Merge pull request #1061 from danielyxie/dev
hotfix some blade netscript functions not working
2021-08-19 11:04:24 -04:00
Olivier Gagnon
ee3530d9b9 hotfix some blade netscript functions not working 2021-08-19 11:04:01 -04:00
hydroflame
5098ef6232 Merge pull request #1057 from danielyxie/dev
v0.52.4 - Bladeburner in React
2021-08-19 01:46:16 -04:00
Olivier Gagnon
1a1a43c1ce v0.52.4 2021-08-19 01:45:26 -04:00
Olivier Gagnon
d6b349b6ff dialogBoxCreate now uses the same logic as other popups, now all popup can be dismissed with escape. 2021-08-18 00:51:51 -04:00
Olivier Gagnon
5c92360310 convert a few variables to const. 2021-08-18 00:08:23 -04:00
hydroflame
1fbb971d6f Merge pull request #1049 from danielyxie/react-blade
React blade
2021-08-17 23:54:52 -04:00
Olivier Gagnon
fa78b3f421 Fix React list without keys, fix int miscalculation of blade skills. 2021-08-17 23:52:18 -04:00
Olivier Gagnon
9af9bf58b6 fix final bugs 2021-08-17 23:28:40 -04:00
Olivier Gagnon
99afb156fa Refactoring mostly done, still a few bugs and test to do. 2021-08-17 23:28:40 -04:00
Olivier Gagnon
8d550157bc Blade is fully converted to React but now it needs refactoring. 2021-08-17 23:28:40 -04:00
Olivier Gagnon
4865563f26 Almost done converting blade to react. 2021-08-17 23:28:40 -04:00
Olivier Gagnon
cc8de58cff More converting blade to react. 2021-08-17 23:28:40 -04:00
Olivier Gagnon
58ada6d128 converting the giant Bladeburner object. 2021-08-17 23:28:40 -04:00
Olivier Gagnon
ae6f95b59a The blade UI is fully converted to React, the business logic is left to do. 2021-08-17 23:28:40 -04:00
Olivier Gagnon
99d4f17cdb work on blade to react 2021-08-17 23:28:40 -04:00
Olivier Gagnon
33f0efd49c converting more blade to react 2021-08-17 23:28:40 -04:00
Olivier Gagnon
988ca37764 converting more blade to react/ts 2021-08-17 23:28:40 -04:00
Olivier Gagnon
0e9d7450c9 Converting bladeburner to react 2021-08-17 23:28:40 -04:00
hydroflame
27ee65f524 Merge pull request #1051 from danielyxie/dev
hotfix 0 territory being softlocked.
2021-08-17 17:47:58 -04:00
Olivier Gagnon
78cd319c21 hotfix 0 territory being softlocked. 2021-08-17 17:47:22 -04:00
hydroflame
1d0f193c34 Merge pull request #1050 from danielyxie/dev
hotfix blocked in Gang
2021-08-17 17:14:11 -04:00
Olivier Gagnon
7367167019 hotfix blocked in Gang 2021-08-17 17:13:32 -04:00
hydroflame
08908c87ea Merge pull request #1048 from danielyxie/dev
Hotfix weird bladeburner ui bug
2021-08-15 17:14:38 -04:00
Olivier Gagnon
392f164f8e Hotfix weird bladeburner ui bug 2021-08-15 17:14:05 -04:00
hydroflame
3957a517db Merge pull request #1047 from danielyxie/dev
v0.52.3 - 2021-07-15 Gangs were OP (hydroflame)
2021-08-15 16:26:52 -04:00
Olivier Gagnon
e4b2a6853d v0.52.3 2021-08-15 16:23:54 -04:00
Olivier Gagnon
697a8119b0 update Changelog. 2021-08-15 16:20:34 -04:00
Olivier Gagnon
b31b3dc735 Factions list screen converted to React. 2021-08-15 16:20:10 -04:00
Olivier Gagnon
5848fa53b7 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-08-15 15:24:23 -04:00
Olivier Gagnon
539b206cb5 update patch notes. 2021-08-15 15:23:39 -04:00
hydroflame
0f92890f0c Merge pull request #1045 from danielyxie/gang2
Gang rework
2021-08-15 15:01:27 -04:00
Olivier Gagnon
056f0213dd Fixed an issue where a faction could be joined twice. 2021-08-15 14:31:38 -04:00
Olivier Gagnon
41871de26c More adjustments to gang rework 2021-08-15 14:09:58 -04:00
Olivier Gagnon
5803ddc613 popup now all can be dismissed by clicking outside the window and have grey background 2021-08-15 12:16:16 -04:00
Olivier Gagnon
99263309ba Fix gaining too much asc pts, reduce reputation gain in gangs. 2021-08-15 12:14:56 -04:00
Olivier Gagnon
8a78ee4cf6 build dev for beta branch 2021-08-15 12:11:18 -04:00
Olivier Gagnon
af46324c6d Changed the ascension mechanic 2021-08-15 12:09:44 -04:00
Olivier Gagnon
42aa6525a6 the gang UI has a force update on ascension. 2021-08-15 12:09:44 -04:00
Olivier Gagnon
05b1b55e9a bit more code cleanups 2021-08-15 12:09:44 -04:00
Olivier Gagnon
febf0835c2 tweaks to how the gang ui is loaded, making it more like stock market 2021-08-15 12:09:44 -04:00
Olivier Gagnon
94ea0d253c Removed all DOM id 2021-08-15 12:09:44 -04:00
Olivier Gagnon
31cf02e8e4 some comments 2021-08-15 12:09:44 -04:00
Olivier Gagnon
97fdf7cb7f Format/cleanup of Gang UI 2021-08-15 12:09:44 -04:00
Olivier Gagnon
2c7fbc03cf Remove all uses of any in Gang, Train Combat and Train Hacking are now the best exp gains, gang equipment and augs now give exp boosts 2021-08-15 12:09:43 -04:00
Olivier Gagnon
07cca48a17 converted everything to ts 2021-08-15 12:09:43 -04:00
Olivier Gagnon
43d0fcb9f9 little cleanup 2021-08-15 12:09:43 -04:00
Olivier Gagnon
99b8dfa0c1 Converted GangMember to tsx, only Gang left 2021-08-15 12:09:43 -04:00
Olivier Gagnon
4cdd65e96c more gang react conversion 2021-08-15 12:09:43 -04:00
Olivier Gagnon
9e345b1375 Mostly done converting Gang UI to React 2021-08-15 12:09:43 -04:00
Olivier Gagnon
9466017906 modifying gang stats 2021-08-15 12:09:43 -04:00
Olivier Gagnon
9c24f1325f Gang member accordion done 2021-08-15 12:09:43 -04:00
Olivier Gagnon
26401fbb93 more panels! 2021-08-15 12:09:43 -04:00
Olivier Gagnon
69dfbb6673 panel 2 done 2021-08-15 12:09:43 -04:00
Olivier Gagnon
5863797b03 minor refactor 2021-08-15 12:09:43 -04:00
Olivier Gagnon
25f546c691 part 1 of converting gang to react 2021-08-15 12:09:43 -04:00
hydroflame
21daab32c1 Merge pull request #1044 from danielyxie/dev
v0.52.2
2021-08-15 02:15:03 -04:00
Olivier Gagnon
67e5e413e4 v0.52.2 2021-08-15 02:14:07 -04:00
Olivier Gagnon
796d91835c Simplify all the augmentation effects. 2021-08-15 00:49:19 -04:00
Olivier Gagnon
be8d56ced9 rewrite augmentation stats description so it's autogenerated and consistent with the actual effects. 2021-08-15 00:24:31 -04:00
hydroflame
0671c48c86 Merge pull request #1029 from Kwazygloo/patch-1
Unique  Aevum Augment
2021-08-14 14:28:37 -04:00
hydroflame
5e2ed7a79e Merge pull request #1042 from danielyxie/dev
hotfix revert tutorial instructing the player to make a script on n00…
2021-08-11 01:05:46 -04:00
Olivier Gagnon
94388ba6af hotfix revert tutorial instructing the player to make a script on n00dles 2021-08-11 01:05:11 -04:00
hydroflame
d9e60ea124 Merge pull request #1039 from danielyxie/dev
rebuild with the version inside the game correctly udpated
2021-08-10 21:10:00 -04:00
Olivier Gagnon
306fe97ed8 rebuild with the version inside the game correctly udpated 2021-08-10 21:09:37 -04:00
hydroflame
2750eb293a Merge pull request #1038 from danielyxie/dev
v0.52.1
2021-08-10 21:04:05 -04:00
Olivier Gagnon
c9b47ac3a6 Update changelog. 2021-08-10 21:03:40 -04:00
Olivier Gagnon
8c9f78394b v0.52.1 2021-08-10 21:01:09 -04:00
hydroflame
643d2525c5 Merge pull request #1031 from PurePandemonium/patch-1
Update doc page for Singularity functions
2021-08-10 20:56:40 -04:00
hydroflame
cb6e7ef5e9 Merge pull request #1036 from schroederIT/patch-1
Fix for unintended backdoor/autolink interaction
2021-08-10 20:55:50 -04:00
hydroflame
f7f9065472 Merge pull request #1037 from danielyxie/v0.52.1
V0.52.1
2021-08-10 20:55:19 -04:00
Olivier Gagnon
1e3af43ab3 v0.52.1 2021-08-10 20:54:43 -04:00
Olivier Gagnon
e18aa08eeb Fix crash when quitting an unfocused job 2021-08-10 19:36:52 -04:00
schroederIT
5a75581b38 Fix for unintended backdoor/autolink interaction
Added check for backdoorFlag when calling scan-analyze-link
2021-08-09 20:22:46 -05:00
Joshua Morgan
0d3bc1ea1f Update doc page for Singularity functions
Clean up the intro a bit and separate the list by level.
2021-07-08 14:09:45 -07:00
Kwazygloo
547324a813 Update AugmentationHelpers.jsx 2021-07-06 01:55:42 -07:00
Kwazygloo
fa64186120 Update AugmentationHelpers.jsx 2021-07-06 01:55:42 -07:00
Kwazygloo
9b593758c3 Update AugmentationHelpers.jsx 2021-07-06 01:55:42 -07:00
Kwazygloo
a55fd5046b Update AugmentationHelpers.jsx 2021-07-06 01:55:42 -07:00
Kwazygloo
0e177841ac Update AugmentationHelpers.jsx 2021-07-06 01:55:42 -07:00
MageKing17
0cd17cd3b3 Correct incorrect RAM value in tutorial.
Appears to be a leftover mistake from when the tutorial pointed at foodnstuff; n00dles only has 4 GB.
2021-07-06 00:19:34 -07:00
MageKing17
04c0c87242 Addressing feedback.
`flags` example should have the output, instead of the code, in a comment block. `formulas.basic.calculateExp` and `formulas.basic.hackChance` should have explicit `var` declarations.
2021-07-06 00:18:22 -07:00
MageKing17
43b09a2459 Correct descriptions of LuminCloaking2 and HydroflameLeftArm.
LuminCloaking-V2 claimed to be a more advanced version of itself, and Hydroflame Left Arm described a 2.7 multiplier as a 270% increase.
2021-07-06 00:18:22 -07:00
MageKing17
8731a02ef0 Update Source-File documentation and descriptions.
Only SF-11 had incorrect multipliers, but quite a few were missing things that they unlock; in particular, even the in-game description of BN/SF5 didn't mention the formulas API, which is one of its major benefits (besides Intelligence). I also removed the empty rows from the Source-File description table; it's not exactly hard to add new rows when new BitNodes get added, and all that empty space looks bad.
2021-07-06 00:18:22 -07:00
MageKing17
30abcec74a Update scriptScheduler.ns example to not be pointlessly async.
The example code gives the impression that `ns.run` and `ns.exec` are asynchronous, when they're not; making these functions async is adding overhead for no purpose.
2021-07-06 00:18:22 -07:00
MageKing17
ae15914efa Update netscript documentation.
Unfortunately, I haven't used most of the specialty APIs yet, so I'm not intimately familiar with where their documentation might be wrong. I figured some fixes were better than no fixes, and I can always make more fixes later.

Fixes #1023.
2021-07-06 00:18:22 -07:00
Kwazygloo
1aa141b87e Update AugmentationHelpers.jsx 2021-07-03 11:13:45 -04:00
Kwazygloo
55d1ebd0e4 Synthetic Heart and Combat Rib Description Changes 2021-06-29 19:55:26 -07:00
Kwazygloo
06ac63aece Update AugmentationHelpers.jsx 2021-06-29 19:29:36 -07:00
Kwazygloo
f706fee3d1 Augmented Targeting Description Changes 2021-06-29 19:20:05 -07:00
Kwazygloo
f554398a7f Update AugmentationHelpers.jsx 2021-06-22 23:17:24 -07:00
Kwazygloo
abe204109e Update AugmentationHelpers.jsx 2021-06-18 16:11:12 -04:00
Kwazygloo
434dd2b58d Update AugmentationHelpers.jsx 2021-06-18 12:09:56 -04:00
hydroflame
4c8d0acbd9 Merge pull request #1015 from danielyxie/dev
hotfix buying multiple NFG from level 0 not stacking
2021-06-14 20:32:49 -04:00
Olivier Gagnon
96847b5d27 build hotfix 2021-06-14 20:32:36 -04:00
Olivier Gagnon
8facdd2b49 hotfix buying multiple NFG from level 0 not stacking 2021-06-14 20:31:24 -04:00
hydroflame
8e2b5cfccb Merge pull request #1014 from danielyxie/dev
hotfix augmentation displaying null
2021-06-13 17:32:27 -04:00
Olivier Gagnon
2c7a4f4ce6 hotfix augmentation displaying null 2021-06-13 17:32:16 -04:00
hydroflame
1ca52e2b77 Merge pull request #1013 from danielyxie/dev
Hotfix adding noodle bars as infiltration location
2021-06-13 12:19:01 -04:00
Olivier Gagnon
2248c083c8 Hotfix adding noodle bars as infiltration location 2021-06-13 12:18:34 -04:00
hydroflame
37ec5c733f Merge pull request #1011 from danielyxie/dev
v0.52.0 Infiltration 2.0
2021-06-13 11:15:47 -04:00
Olivier Gagnon
321dca4993 v0.52.0 2021-06-13 11:15:02 -04:00
hydroflame
19f51b684b Infiltration rework (#1010)
Infiltration 2
2021-06-13 11:05:40 -04:00
Olivier Gagnon
39b4048603 Fixed a performance issue when installing too many Neuroflux at once. 2021-06-13 11:05:07 -04:00
Olivier Gagnon
2b1ec7d573 update patch notes 2021-06-12 05:57:09 -04:00
Olivier Gagnon
2b13b5329f tail is smarter 2021-06-12 05:42:18 -04:00
Olivier Gagnon
6661473adc Fix an issue where an empty stack trace would appear in ns1 scripts 2021-06-12 05:09:12 -04:00
Olivier Gagnon
d6a7471e0b Added functions to create gang 2021-06-12 04:47:03 -04:00
Olivier Gagnon
9996232751 Nerf the effect of intelligence on faction reputation gain 2021-06-12 04:28:17 -04:00
Olivier Gagnon
cdd376f2ae gave some love to the tutorial. 2021-06-12 04:23:15 -04:00
hydroflame
00a5085cdf Merge pull request #1008 from Tesseract1234567890/typosFix
Typo Fixes
2021-06-11 00:18:48 -04:00
Tesseract1234567890
4cd17607e6 Fixed server/node text always displaying as Hacknet Nodes even if the player has servers unlocked 2021-06-10 09:27:43 -04:00
Tesseract1234567890
1b734be895 Test to fix server/node text 2021-06-10 09:05:16 -04:00
Tesseract1234567890
6a8aa79396 Fixed capitalization error in Quotes.txt 2021-06-10 08:56:53 -04:00
Tesseract1234567890
34b3843e18 Fixed typo in PlayerObjectGeneralMethods.jsx 2021-06-10 08:55:06 -04:00
Tesseract1234567890
dd75c1b2d2 Fixed typo in Infiltration.js 2021-06-10 08:54:21 -04:00
hydroflame
6d072d766d Merge pull request #1007 from danielyxie/fix-reputation-transfer
Fix reputation transfering when applying for other jobs
2021-06-09 16:33:42 -04:00
Olivier Gagnon
7875d1ba93 Fix reputation transfering when applying for other jobs 2021-06-09 16:33:21 -04:00
hydroflame
0e458a8142 Merge pull request #1004 from Kwazygloo/patch-15
Update Info.tsx
2021-06-08 21:33:55 -04:00
Kwazygloo
8ab571d54d Update Info.tsx 2021-06-08 08:31:56 -04:00
hydroflame
d9da1a8568 Merge pull request #997 from Tesseract1234567890/sleevesUIFix
Allowed Sleeves UI to update on workout change via API
2021-06-07 19:45:25 -04:00
hydroflame
b946886295 Merge pull request #1002 from Tesseract1234567890/hydroPetPeeveFix
Hydro's Pet Peeve Fix
2021-06-07 19:43:16 -04:00
hydroflame
3bb74ceebe Merge pull request #1001 from Tesseract1234567890/hacknetNodeConstantsFix
Hacknet Node Constants Fix (see omuretsu's message in Discord)
2021-06-07 19:10:14 -04:00
Tesseract1234567890
e24c5b3cce Fixed hydro's pet peeve 2021-06-07 09:22:26 -04:00
Tesseract1234567890
527455bada Removed HacknetServerConstant from formulas.hacknetNodes.constants function call 2021-06-07 08:40:10 -04:00
Olivier Gagnon
efdd8482d7 minor tweak to really large number display 2021-06-06 15:06:39 -04:00
hydroflame
4180ceae17 Merge pull request #984 from Tesseract1234567890/numeralFormat.ts-NanT-removal
Modified numeralFormat.ts to prevent NaNt from appearing
2021-06-06 14:59:03 -04:00
hydroflame
9e04aef8d2 Merge pull request #999 from danielyxie/dev
0.51.10 early
2021-06-06 14:54:07 -04:00
Olivier Gagnon
0fc6f90863 push 0.51.11 early for a player 2021-06-06 14:53:31 -04:00
Olivier Gagnon
0cb821b50d lint 2021-06-06 14:46:33 -04:00
QuantumByte
14af88c3fc Merge branch 'danielyxie:dev' into sleevesUIFix 2021-06-06 14:41:48 -04:00
Olivier Gagnon
61dded637d fix some typos in augmentation descriptions. 2021-06-06 14:40:16 -04:00
Tesseract1234567890
4623bb3a0b Fix to Sleeves UI not updating when set to workout value by API 2021-06-06 14:32:09 -04:00
QuantumByte
4f7fb1cd62 Merge branch 'danielyxie:dev' into dev 2021-06-06 14:20:56 -04:00
Olivier Gagnon
0b401ba83b collapse 2 constants in where they are used. 2021-06-06 14:17:03 -04:00
Olivier Gagnon
40813d5c4f Finish work on the gimick time-based aug 2021-06-06 13:28:25 -04:00
QuantumByte
687a2f8852 Merge branch 'danielyxie:dev' into dev 2021-06-06 12:42:28 -04:00
Tesseract1234567890
150a3b03f4 Merge branch 'intFix' of https://github.com/Tesseract1234567890/bitburner into dev 2021-06-06 12:25:48 -04:00
hydroflame
42935a217d Merge pull request #991 from Tesseract1234567890/timeBasedAugment
Circadian Modulator - an augment based on the hour in which you install/reset
2021-06-06 12:06:15 -04:00
Olivier Gagnon
2c2548f856 dev menu is now save-file sensitive, Fixed some bugs related to BN5-1 int 2021-06-06 12:00:59 -04:00
hydroflame
141f2a8331 Merge pull request #994 from Tesseract1234567890/intFix
Fixed intelligence not resetting when b1t_flum3.exe is used from BN5 without having SF5
2021-06-06 11:03:01 -04:00
hydroflame
5b9d2e36c6 Merge pull request #995 from Tesseract1234567890/bladeburnerStatFix
Fixed Bladeburner stats not displaying correctly on Augmentations page
2021-06-06 10:54:18 -04:00
Tesseract1234567890
80125d1521 Fixed bladeburner stats not displaying correctly 2021-06-04 13:55:33 -04:00
Tesseract1234567890
ed041743c2 Allows player to keep int if bitfluming into SF5 from SF5 for some reason 2021-06-04 12:17:46 -04:00
Tesseract1234567890
f9ff45fbed Attempt at making Int. available from start of BN5 2021-06-04 12:14:04 -04:00
Tesseract1234567890
fc5e0ea6a0 Set intelligence_exp to 0 if player does not have SourceFile 5 on b1t_flum3.exe usage 2021-06-04 12:02:26 -04:00
Tesseract1234567890
66ff040e38 Attempt at fixing Int. not resetting on b1t_flum3.exe usage 2021-06-04 11:59:23 -04:00
Tesseract1234567890
49cc25479e Modified flavortext 2021-06-04 08:55:06 -04:00
hydroflame
4bd1813b45 Merge pull request #988 from Kwazygloo/patch-1
Update FactionInfo.ts
2021-06-03 22:56:30 -04:00
Tesseract1234567890
8259c1a5b9 Reset RNG to reload every hour 2021-06-03 16:54:43 -04:00
Tesseract1234567890
c793a076db Changed price and rep. cost of augment 2021-06-03 16:30:06 -04:00
Tesseract1234567890
e320a8339a added extended info to augment 2021-06-03 16:27:06 -04:00
Tesseract1234567890
1427a0f1ae Modified RNG gen for testing 2021-06-03 16:20:35 -04:00
Tesseract1234567890
17315733a7 deleted unnecessary functions 2021-06-03 16:17:34 -04:00
Tesseract1234567890
29d7134859 testing 2021-06-03 16:16:20 -04:00
Tesseract1234567890
4ac91f5599 set to hour instead of 6 mins 2021-06-03 15:27:08 -04:00
Tesseract1234567890
a3496cdfa9 changed rng method to based on hour of install, changes every 360000 ms 2021-06-03 13:25:20 -04:00
Tesseract1234567890
b88990444b Swapped faction to speakers for the dead, modified price + rep cost, modified lore 2021-06-03 13:21:11 -04:00
Tesseract1234567890
e9eae40891 expanded multiplierTypes 2021-06-03 12:21:56 -04:00
Tesseract1234567890
0ec05f3fe2 get random modifier for augment function added 2021-06-03 12:10:26 -04:00
Tesseract1234567890
21611ec571 Made random mult into function 2021-06-03 12:01:10 -04:00
Tesseract1234567890
e7fde38bf9 testing step random 2021-06-03 11:55:50 -04:00
Tesseract1234567890
c47990ef56 Fixed RNG generation for augment 2021-06-03 11:36:32 -04:00
Tesseract1234567890
23cefed8d4 test 2021-06-03 11:33:15 -04:00
Tesseract1234567890
d86fb0262a Attempt 2 2021-06-03 11:30:43 -04:00
Tesseract1234567890
aef0cc815e added rng to circ. modulator 2021-06-03 11:18:55 -04:00
Tesseract1234567890
e0436a4314 increased effect of modulator to test 2021-06-03 11:07:05 -04:00
Tesseract1234567890
1ad0fbe2e1 Attempt #1 at creating custom augment 2021-06-03 11:03:53 -04:00
Kwazygloo
db21010fe4 Update FactionInfo.ts 2021-06-03 08:40:25 -04:00
Tesseract1234567890
0535a0c49b Fixed high HP values 2021-06-02 21:57:31 -04:00
Tesseract1234567890
6314000bd0 Fixed absurdly high skill counter on UI 2021-06-02 21:54:11 -04:00
Tesseract1234567890
a05335d6e2 fixed a stupid mistake 2021-06-02 21:47:32 -04:00
Tesseract1234567890
54114dc6d0 Edited formatAbsurdNumber; reinstated parts of formatShares 2021-06-02 21:41:58 -04:00
Tesseract1234567890
1b6058dd0a Fixed formatAbsurdNumber 2021-06-02 21:38:36 -04:00
Tesseract1234567890
75227233f3 Added class method formatAbsurdNumber 2021-06-02 21:33:27 -04:00
hydroflame
8d80ecffd4 Merge pull request #987 from danielyxie/dev
hotfix making getPlayer a non-singularity function
2021-06-02 21:29:41 -04:00
Olivier Gagnon
57ab1d885b build hotfix 2021-06-02 21:29:29 -04:00
Olivier Gagnon
34c2c70a2b hotfix getPlayer non-singularity 2021-06-02 21:28:07 -04:00
hydroflame
0ef09a1c73 Merge pull request #977 from Kwazygloo/patch-3
Update Literatures.ts
2021-06-02 21:19:53 -04:00
hydroflame
264e0b2e1a Merge pull request #982 from Kwazygloo/patch-1
Update AugmentationHelpers.jsx
2021-06-02 21:19:05 -04:00
hydroflame
5755db4979 Merge pull request #983 from Kwazygloo/patch-1
Update Literatures.ts
2021-06-02 21:18:19 -04:00
hydroflame
84b49bb5e9 Merge pull request #985 from Tesseract1234567890/ErrorMessagesFix
Fixed typos in error messages
2021-06-02 21:16:17 -04:00
hydroflame
fb89b824d9 Merge pull request #986 from Tesseract1234567890/HudTextMod
Capitalized HP in HUD
2021-06-02 21:15:19 -04:00
Tesseract1234567890
fee661b451 Capitalized HP 2021-06-02 16:31:21 -04:00
Tesseract1234567890
a40d0bb6e0 Fixed typos in error messages 2021-06-02 16:18:38 -04:00
Tesseract1234567890
f7f22ac7ef Fixed typos in error messages 2021-06-02 16:12:46 -04:00
Tesseract1234567890
8fba3c3fa4 Modified numeralFormat.ts to prevent NaNt from appearing 2021-06-02 16:07:52 -04:00
Kwazygloo
a72560bf25 Update Literatures.ts 2021-06-01 16:12:11 -04:00
Kwazygloo
21211e7d08 Update AugmentationHelpers.jsx 2021-06-01 12:36:57 -04:00
hydroflame
d627890047 Merge pull request #979 from danielyxie/dev
hotfix farming rep and hacking mission or infiltrations
2021-05-31 23:58:53 -04:00
Olivier Gagnon
a1e0d40963 hotfix farming rep and hacking mission or infiltrations 2021-05-31 23:58:34 -04:00
hydroflame
ca8fc54400 Merge pull request #978 from danielyxie/dev
hotfix being to do other stuff while working out at the gym
2021-05-31 23:44:14 -04:00
Olivier Gagnon
cf67213c36 hotfix being to do other stuff while working out at the gym 2021-05-31 23:43:51 -04:00
Kwazygloo
51b2175c35 Update Literatures.ts 2021-05-31 20:35:30 -04:00
hydroflame
531c0ce5c0 Merge pull request #974 from danielyxie/dev
v0.59.10
2021-05-31 17:35:35 -04:00
hydroflame
ad9c01ac50 Merge pull request #973 from danielyxie/v0.59.10
v0.59.10
2021-05-31 17:34:53 -04:00
Olivier Gagnon
0f266eaa42 v0.59.10 2021-05-31 17:34:23 -04:00
Olivier Gagnon
674ce17834 fix nearly all lint errors now 2021-05-29 14:48:56 -04:00
hydroflame
e611ab7bc7 Merge pull request #969 from danielyxie/dev
Hotfix Vigilante Justice reducing wanted by a percentage.
2021-05-29 12:50:53 -04:00
Olivier Gagnon
60d6d49c43 Vigilante Justice now reduces wanted by a percentage to help players stuck with very high wanted level. 2021-05-29 12:48:58 -04:00
Olivier Gagnon
75b2806c93 Added new SF -1 called Bypass 2021-05-29 12:10:17 -04:00
hydroflame
04b57f07a9 Merge pull request #967 from danielyxie/dev
Hotfix very large number to extend kmbt with qQsSon.
2021-05-27 14:05:04 -04:00
Olivier Gagnon
a2d924e1c6 revert dev menu to 1e99 money 2021-05-27 14:04:49 -04:00
Olivier Gagnon
f14f65814a Hotfix very large number to extend kmbt with qQsSon. 2021-05-27 14:03:53 -04:00
hydroflame
04921520d8 Merge pull request #966 from danielyxie/dev
Hotfix number of decimal for very large numbers
2021-05-26 17:55:26 -04:00
Olivier Gagnon
9d1e132d11 Hotfix number of decimal for very large numbers 2021-05-26 17:54:55 -04:00
hydroflame
eb84652e19 Merge pull request #965 from danielyxie/dev
Hotfix large numbers
2021-05-26 14:14:44 -04:00
Olivier Gagnon
7fedd1f1f5 Fix very large number appearing as NaN 2021-05-26 14:14:20 -04:00
hydroflame
ba4169268c Merge pull request #963 from Pimvgd/patch-6
Update GeneralActions.ts
2021-05-23 13:45:06 -04:00
Pimvgd
5bf21c0ab2 Update GeneralActions.ts
typo fix
2021-05-18 21:16:32 +02:00
hydroflame
670587a07d Merge pull request #962 from danielyxie/dev
hotfix grow percent being logged 100x too high
2021-05-18 10:52:05 -04:00
Olivier Gagnon
4dc206bb3e hotfix grow percent being logged 100x too high 2021-05-18 10:51:36 -04:00
hydroflame
a7389f63b8 Merge pull request #961 from danielyxie/dev
v0.51.9
2021-05-18 00:01:35 -04:00
Olivier Gagnon
8ba63f4951 update changelog 2021-05-18 00:00:51 -04:00
Olivier Gagnon
b28f607056 v0.51.9 2021-05-17 23:59:45 -04:00
Olivier Gagnon
218a9dd250 Sleeves earnings is now tracked in Character Stats Money 2021-05-17 22:03:48 -04:00
Olivier Gagnon
7a1fdd6c28 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-05-17 22:03:27 -04:00
Olivier Gagnon
b69a262faf ls no longer prints lingering newline 2021-05-17 21:58:11 -04:00
hydroflame
66c87b1f64 Merge pull request #673 from danielyxie/dependabot/npm_and_yarn/jquery-3.5.0
Bump jquery from 3.3.1 to 3.5.0
2021-05-17 21:51:00 -04:00
hydroflame
9bc1a4a895 Merge pull request #671 from danielyxie/dependabot/npm_and_yarn/acorn-6.4.1
Bump acorn from 6.2.0 to 6.4.1
2021-05-17 21:45:40 -04:00
dependabot[bot]
7a0d0b3fec Bump jquery from 3.3.1 to 3.5.0
Bumps [jquery](https://github.com/jquery/jquery) from 3.3.1 to 3.5.0.
- [Release notes](https://github.com/jquery/jquery/releases)
- [Commits](https://github.com/jquery/jquery/compare/3.3.1...3.5.0)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-18 01:26:20 +00:00
dependabot[bot]
dd077152f4 Bump acorn from 6.2.0 to 6.4.1
Bumps [acorn](https://github.com/acornjs/acorn) from 6.2.0 to 6.4.1.
- [Release notes](https://github.com/acornjs/acorn/releases)
- [Commits](https://github.com/acornjs/acorn/compare/6.2.0...6.4.1)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-18 01:20:42 +00:00
hydroflame
2347e0b1fd Merge pull request #956 from danielyxie/dependabot/npm_and_yarn/codemirror-5.58.2
Bump codemirror from 5.43.0 to 5.58.2
2021-05-17 21:19:48 -04:00
Olivier Gagnon
188dcbad89 bladeburner supress option now correctly updates when blade become accessible/unaccessible 2021-05-17 21:17:17 -04:00
hydroflame
eb7004feaa Merge pull request #959 from MartinFournier/suppress-bladeburner-popup
Add setting to suppress Bladeburner prompts
2021-05-17 21:09:21 -04:00
Olivier Gagnon
062cd2dc38 update changelog 2021-05-17 21:08:29 -04:00
hydroflame
2f3e5c79e7 Merge pull request #954 from Daniferrito/bladeburner-fixes
Bladeburner fixes
2021-05-17 21:05:19 -04:00
Olivier Gagnon
bd172434d1 Fixed an issue where bladeburner would miscalculate hospitalization cost. 2021-05-17 20:18:05 -04:00
Olivier Gagnon
afc1347d3a Deleting a file without ext print a normal error msg. 2021-05-17 18:09:47 -04:00
Olivier Gagnon
b9c292f7cf Can no longer export negative amount 2021-05-17 18:04:10 -04:00
Olivier Gagnon
6df824613e Fix more bugs 2021-05-17 18:00:22 -04:00
Olivier Gagnon
de113a7b92 City hall no longer just has nothing when you can't create corp 2021-05-17 17:56:31 -04:00
Olivier Gagnon
4ec14460b6 more fixes 2021-05-17 17:49:39 -04:00
Olivier Gagnon
3f63d91448 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-05-17 17:12:37 -04:00
Olivier Gagnon
2ae9a3d2a7 fix fconf not being created and fix formatting in netscript functions 2021-05-17 17:12:35 -04:00
Martin Fournier
ae04b7357e Add setting to suppress Bladeburner popups
Used to suppress the message that is shown when your Bladeburner action
is cancelled when busy with something else.

Will be hidden if the player does not have access to Bladeburners.
2021-05-15 13:33:30 -04:00
hydroflame
bf141c7eb0 Merge pull request #958 from Daniferrito/dynamic-possibleLogs
Added dynamic generation of functionNames
2021-05-15 11:23:42 -04:00
Olivier Gagnon
1503d82e35 update changelog 2021-05-15 11:19:02 -04:00
hydroflame
a75efd9c62 Merge pull request #955 from Daniferrito/import-autoreload
Import autoreload
2021-05-15 11:16:24 -04:00
Olivier Gagnon
299e964e2b update changelog 2021-05-15 11:09:32 -04:00
hydroflame
69fbfe87c0 Merge branch 'dev' into import-autoreload 2021-05-15 11:08:36 -04:00
hydroflame
60a229030b Merge pull request #951 from Daniferrito/aliases
Recursive and multi-command alias
2021-05-15 11:06:06 -04:00
Olivier Gagnon
e27b19ffae update changelog 2021-05-15 11:05:52 -04:00
Olivier Gagnon
5e2c40ea23 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-05-15 10:56:00 -04:00
Olivier Gagnon
8411de8e42 remove offline calc from importing game 2021-05-15 10:54:19 -04:00
Daniel Ferri
525c0ada55 Added dynamic generation of functionNames 2021-05-12 21:10:36 +02:00
hydroflame
0e06565e27 Merge pull request #953 from MartinFournier/docker-support
Add basic docker support for development
2021-05-12 00:29:36 -04:00
dependabot[bot]
5e517d1671 Bump codemirror from 5.43.0 to 5.58.2
Bumps [codemirror](https://github.com/codemirror/CodeMirror) from 5.43.0 to 5.58.2.
- [Release notes](https://github.com/codemirror/CodeMirror/releases)
- [Changelog](https://github.com/codemirror/CodeMirror/blob/master/CHANGELOG.md)
- [Commits](https://github.com/codemirror/CodeMirror/compare/5.43.0...5.58.2)

Signed-off-by: dependabot[bot] <support@github.com>
2021-05-12 00:32:31 +00:00
Daniel Ferri
1b57c1f7e0 Changed loops to be more concise 2021-05-11 20:16:18 +02:00
Daniel Ferri
0cb2fd1a87 Removed useless code 2021-05-11 19:46:51 +02:00
Daniel Ferri
08b0c7710d Changed import so it saves and reloads the page 2021-05-11 19:27:02 +02:00
Daniel Ferri
f8a085af7a Autofocus the input when opening a "Set Team Size" popup 2021-05-11 15:34:05 +02:00
Daniel Ferri
c95a926154 Add overflow time of bladeburner updates to the next update 2021-05-11 15:32:43 +02:00
Olivier Gagnon
5af10c8406 Offline money gain is based off hacking exp / time since last aug instead 2021-05-10 20:11:03 -04:00
Olivier Gagnon
0f2b7517b4 Added export bonus 2021-05-10 18:26:50 -04:00
Martin Fournier
ac8565d820 Add basic docker support for development
Assuming docker engine is installed, it is now possible to run the dev
server using 'docker-compose up --build' or run the production version using
'docker build -t bitburner . && docker run -it -p 8000:80 bitburner'.
2021-05-10 08:54:25 -04:00
hydroflame
2adcf79264 Merge pull request #952 from danielyxie/dev
hotfix ls not listing all files lol
2021-05-08 22:39:52 -04:00
Olivier Gagnon
2bd4892fa8 hotfix ls not listing all files lol 2021-05-08 22:38:48 -04:00
Daniel Ferri
46862d30fd Recursive and multi-command alias 2021-05-08 18:44:21 +02:00
hydroflame
fccf2b5cb4 Merge pull request #950 from danielyxie/dev
hotfix ls printing a bunch of newlines
2021-05-07 22:38:19 -04:00
Olivier Gagnon
f6af61d15b hotfix ls printing a bunch of newlines 2021-05-07 22:37:50 -04:00
hydroflame
b35d8475e3 Merge pull request #949 from danielyxie/dev
v0.51.8
2021-05-07 22:29:39 -04:00
Olivier Gagnon
04e8bc944e build 2021-05-07 22:29:18 -04:00
Olivier Gagnon
d96ad9fa6e v0.51.8 2021-05-07 22:26:02 -04:00
Olivier Gagnon
5dd32ef4e4 Scripts transfer stats to parent on death. 2021-05-07 22:01:52 -04:00
Olivier Gagnon
6dde89f3c4 0518 2021-05-07 22:01:52 -04:00
Olivier Gagnon
9a9d2e1f81 ls-changes 2021-05-07 22:01:23 -04:00
Pimvgd
d347bf568e Update Overview.jsx
fix space
2021-05-07 19:34:57 -04:00
Daniel Ferri
62e2f0582a Fixed bug with faction invitations not getting deleted 2021-05-07 19:12:30 -04:00
Daniel Ferri
68eb68a89e Added accepting numbers in 1b format to faction donations 2021-05-07 19:12:30 -04:00
Daniel Ferri
13206a8c3e Fixed casing on import
Did not want to compile without the change
2021-05-07 19:12:30 -04:00
Olivier Gagnon
cfd78e2d36 Add installBackdoor 2021-05-07 02:14:46 -04:00
Olivier Gagnon
8b7f140115 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-05-07 02:14:34 -04:00
Olivier Gagnon
16c8c78b54 Add installBackdoor 2021-05-07 02:13:33 -04:00
Olivier Gagnon
cbb47772db Add installBackdoor 2021-05-07 02:09:30 -04:00
Olivier Gagnon
0642491402 hotfix backdooring the world daemon not resetting flags 2021-05-06 11:12:41 -04:00
Olivier Gagnon
c7e34d4a56 hotfix backdooring the world daemon not resetting flags 2021-05-06 11:12:04 -04:00
hydroflame
8be63be17b Merge pull request #942 from danielyxie/dev
Another build for the quick and easy stuff.
2021-05-05 21:40:14 -04:00
Olivier Gagnon
08207ac79b another build 2021-05-05 21:39:48 -04:00
Olivier Gagnon
6747a509ff Reword the Milestones 2021-05-05 21:36:43 -04:00
Olivier Gagnon
c7c86240db Faction Donation does not appear on special or gang factions, passive rep doesnt work on gang or special factions 2021-05-05 21:32:06 -04:00
hydroflame
ce0c3d71f4 Merge pull request #941 from danielyxie/dev
hotfix for some stuff
2021-05-05 21:07:09 -04:00
Olivier Gagnon
5bb6a72c90 build 2021-05-05 21:02:54 -04:00
hydroflame
5a06c60c27 Merge pull request #940 from danielyxie/0517-2
0517 hotfix
2021-05-05 21:00:14 -04:00
Olivier Gagnon
764c2533b4 hashGainRate updated to use the correct usedRam and maxRam 2021-05-05 19:18:47 -04:00
Olivier Gagnon
a9cee6f907 Fix analyze Root Access displaying always Yes 2021-05-05 19:15:56 -04:00
Olivier Gagnon
a10100bf60 You cna now cd in dir that only contain text files. 2021-05-05 19:09:14 -04:00
Olivier Gagnon
cedac23dfa CodingContractPopup now correctly displays innerHTML, desc should be changed to return jsx though. 2021-05-05 19:06:08 -04:00
Olivier Gagnon
f7c1d64033 Delete Active Scripts actually deletes active scripts on all servers, not just home 2021-05-05 18:58:53 -04:00
hydroflame
7d6d0eac32 Merge pull request #939 from ModdedGamers/dev
Make it clear that maxNumNodes returns Infinity
2021-05-05 11:03:22 -04:00
Modded Gamers
34768591b7 Make it clear that maxNumNodes returns Infinity
this function returns Infinity in some cases, so this makes that clearer.
2021-05-05 10:00:16 -04:00
Daniel Xie
827c79f70c Add build for hotfix 2021-05-05 04:31:54 -07:00
Daniel Xie
0415c7aa7c Give NeuroFlux for SF-12 before re-calculating multipliers 2021-05-05 04:23:10 -07:00
hydroflame
0c744d98b9 Merge pull request #933 from danielyxie/dev
* .ns script no longer needlessly recompile
* scping the exact same content over doesn't trigger an actual scp
* world daemon can be backdoored
* Coding contract title is click-to-copy
* Sleeve memory covenant upgrade reacts better.
2021-05-03 19:54:31 -04:00
Olivier Gagnon
11cbda6974 build 2021-05-03 19:54:11 -04:00
Olivier Gagnon
e284f49747 Covenant sleeve memory upgrade styling and more reactive text field 2021-05-03 19:52:19 -04:00
Olivier Gagnon
7777c400a5 Make coding contract title click-to-copy 2021-05-03 19:46:04 -04:00
Olivier Gagnon
dae0448744 world daemon can now be backdoored 2021-05-03 19:00:01 -04:00
Olivier Gagnon
02a4e85353 Build nsjs recompile hotfix 2021-05-03 18:54:54 -04:00
hydroflame
3cbf225c98 Fix script needlessly being recompiled (#932)
* Fix nsjs recompiling needlesly.
2021-05-03 18:53:10 -04:00
hydroflame
8006e976a5 Merge pull request #929 from danielyxie/dev
Fix research tree not appearing
2021-05-03 18:25:04 -04:00
Olivier Gagnon
5613d371c9 Fix research tree not appearing 2021-05-03 18:24:22 -04:00
hydroflame
7c9d6669f7 Merge pull request #928 from danielyxie/dev
Hotfix Mission.jsx fake unused import
2021-05-03 17:25:19 -04:00
Olivier Gagnon
c6f0551709 Hotfix Mission.jsx fake unused import 2021-05-03 17:24:39 -04:00
hydroflame
f57eed4de1 Merge pull request #926 from danielyxie/dev
Hotfix
2021-05-03 16:03:12 -04:00
Olivier Gagnon
b99711788f Hotfix negative money, n00dles metadata and guide 2021-05-03 16:02:26 -04:00
Olivier Gagnon
08aac8e35d change noodles metadata. 2021-05-03 12:56:27 -04:00
hydroflame
e3579b7229 Merge pull request #925 from danielyxie/dev
did I forget the build again?
2021-05-03 12:27:21 -04:00
Olivier Gagnon
662d0dd5fb did I forget the build again 2021-05-03 12:26:37 -04:00
hydroflame
77c40b5d67 Merge pull request #924 from danielyxie/dev
Forgot to push the build
2021-05-03 12:21:28 -04:00
Olivier Gagnon
ee759a8dd6 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-05-03 12:20:54 -04:00
hydroflame
ad9c7ec696 Merge pull request #923 from danielyxie/dev
0.51.7
2021-05-03 12:18:18 -04:00
Olivier Gagnon
c9b5aaa2f7 v0.51.7 2021-05-03 12:17:05 -04:00
hydroflame
b554328a77 Merge pull request #915 from danielyxie/noodles
Noodles
2021-05-03 12:01:39 -04:00
Olivier Gagnon
c421c57e56 address comments. 2021-05-03 11:58:11 -04:00
hydroflame
fb42d5cd79 Merge pull request #918 from Pimvgd/patch-4
typo fixes for blackops
2021-05-03 02:26:47 -04:00
hydroflame
6203d8d6f4 Merge pull request #919 from Daniferrito/patch-2
Update ps documentation
2021-05-03 02:21:22 -04:00
Olivier Gagnon
d422028737 analyze and ServerProfiler.exe handle hacknet servers better. 2021-05-03 02:20:31 -04:00
Olivier Gagnon
136d769d55 Change faction invitation Yes,No to say Join and Decide later 2021-05-03 02:01:45 -04:00
Olivier Gagnon
daaab1d6f1 Fix forgotten text for Source-File 12 2021-05-03 01:55:04 -04:00
Olivier Gagnon
4f7befb639 Fix miscalculation of source file flags on the bitverse screen. 2021-05-03 01:50:09 -04:00
Olivier Gagnon
9976ed136c fix money formatting for amount under 1000 2021-05-03 01:44:02 -04:00
Olivier Gagnon
8c2e661e08 Remove console.log 2021-05-03 01:41:16 -04:00
Olivier Gagnon
e6e598eeb4 moved augmentations between city faction to be more even. 2021-05-03 01:40:22 -04:00
Olivier Gagnon
4d9439a007 Added getServerMaxRam and getServerUsedRam, deprecated getServerRam 2021-05-03 01:07:46 -04:00
Olivier Gagnon
9951c8b18f Fix mistake in hacknet API example 2021-05-03 00:51:12 -04:00
Olivier Gagnon
800c673839 Fix character-overview-text being nested twice. 2021-05-03 00:47:56 -04:00
Olivier Gagnon
065544909b thread count formatted with commas every thousands. 2021-05-03 00:45:21 -04:00
Olivier Gagnon
4eaf68c940 Donation is always visible but locked before favor requirements are fulfilled. 2021-05-03 00:37:53 -04:00
Olivier Gagnon
a14a694df3 Fix sleeves not being to work out at volhaven 2021-05-03 00:27:12 -04:00
Dani
3ab61cbaf3 Update ps documentation 2021-05-02 23:48:20 +02:00
Pimvgd
f49aff05d7 typo fixes for blackops 2021-05-02 23:44:59 +02:00
hydroflame
e2371a0ef6 Merge pull request #917 from Daniferrito/patch-1
Fixed #916
2021-05-02 17:38:47 -04:00
Dani
6a2b3ee52e Fixed #916 2021-05-02 23:37:09 +02:00
Olivier Gagnon
5a45e3584d Formatted time in netscript hgw display in human time, milliFormat now displays milli sometimes 2021-05-02 01:04:49 -04:00
Olivier Gagnon
56ce83cce5 Fix cashroot not displaying properly 2021-05-02 00:07:04 -04:00
Olivier Gagnon
d126b6d8c5 Fix sf minus 1 bad constant 2021-05-01 23:44:23 -04:00
Olivier Gagnon
7172ef6dae SF12 now lets player start with Neuroflux 2021-05-01 23:42:52 -04:00
Olivier Gagnon
a8d0b6e13d Tail now accepts PID 2021-05-01 23:33:44 -04:00
Olivier Gagnon
d2d6453a78 quick b1tflum3 2021-05-01 23:23:04 -04:00
Olivier Gagnon
89cdecb05f getBitnodeMultipliers is available inside BN5 2021-05-01 23:08:51 -04:00
Olivier Gagnon
81fdff9068 Revert tutorial servers and add the n00dles server. 2021-05-01 23:08:51 -04:00
hydroflame
34a20802c9 Merge pull request #910 from danielyxie/lint-fix
The mega linting patch
2021-05-01 23:08:10 -04:00
hydroflame
6d53ff109b Merge pull request #914 from Pimvgd/patch-3
Typo fixes
2021-05-01 21:50:08 -04:00
Pimvgd
8eab9f3b59 Update Bladeburner.jsx 2021-05-02 00:09:13 +02:00
Pimvgd
f40faadcc4 Update augmentations.rst 2021-05-01 18:04:27 +02:00
Pimvgd
fb129198a6 Update AugmentationHelpers.jsx
more typos
2021-05-01 17:43:13 +02:00
Pimvgd
3eecff1de6 Update netscriptbladeburnerapi.rst
fix typos
2021-05-01 17:34:55 +02:00
Olivier Gagnon
d745150c45 all the lints 2021-05-01 03:17:31 -04:00
Olivier Gagnon
abe0330dc3 css --fix 2021-04-29 23:59:43 -04:00
Olivier Gagnon
3fad505096 run auto fix lint 2021-04-29 23:52:56 -04:00
hydroflame
b2ac383b69 Merge pull request #909 from danielyxie/dev
When you hotfix you need to build
2021-04-29 13:41:48 -04:00
Olivier Gagnon
77cb63e36a When you hotfix you need to build 2021-04-29 13:41:13 -04:00
hydroflame
7df4aac8e6 Merge pull request #908 from danielyxie/dev
hotfix netscript access to formulas and getServer
2021-04-29 13:39:35 -04:00
Olivier Gagnon
50b490ba8d fix netscript access 2021-04-29 13:39:03 -04:00
hydroflame
15bd8a6233 Merge pull request #907 from danielyxie/dev
update patch notes
2021-04-28 20:26:38 -04:00
Olivier Gagnon
20c593b236 update patch notes 2021-04-28 20:25:51 -04:00
hydroflame
52a80ad236 v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853)

In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.

There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.

* Add new `backdoor` terminal command (#852)

* Add the backdoor command to the terminal

This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests

* Add tab completion for backdoor command

* Add help text for backdoor command

* Change condition syntax to be more consistent with others

* Extract reused code block so it is always called after actions

* Update documentation for new backdoor command

Modified references to manual hack as it isn't for factions anymore

* Remove extra parenthesis

* Rename manuallyHacked to backdoorInstalled

* Fix typo

* Change faction test messages to use backdoor instad of hack

* Rename more instances of manuallyHacked

* fixed typo in helptext of darkweb buy (#858)

* Fix typos and unify descriptions of augmentations (#859)

Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period

* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold

* fix typo in docs (#860)

* Initial code for Casino Card Deck implementation

* Casino Blackjack Implementation

* Update some tools (eslint, typescript)

* Blackjack code cleanup

* Update README_contribution

* Update ScriptHelpers.js (#861)

expand error message

* More augmentation typo fixes (#862)

* Add Netscript function getCurrentScript (#856)

Add netscript function that returns the current script.

* Added milestones menu to guide new players. (#865)

Milestone menu

* fix typos in milestones (#866)

Co-authored-by: sschmidTU <s.schmid@phonicscore.com>

* Corrupt location title when backdoor is installed (#864)

* Add corruptableText component

* Corrupt location title if backdoor is installed

* Formatting

* Add helper to check value of backdoorInstalled

Helper could be oneline but it would make it less readable

* Fix some formatting

* Add settings option to disable text effects

* Import useState

* getRunningScript (#867)

* Replaced getCurrentScript with getRunningScript

* Bunch of smaller fixes (#904)

Fix #884
Fix #879
Fix #878
Fix #876
Fix #874
Fix #873
Fix #887
Fix #891
Fix #895

* rework the early servers to be more noob friendly (#903)

* v0.51.6

Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-28 20:07:26 -04:00
hydroflame
b2aafea656 v0.51.5 (#848) 2021-04-21 08:20:26 -04:00
hydroflame
135df8703c V0.51.4 (#847)
* BladeBurner
    * nerfed int exp gained.

    Documentation
    * purchaseServer specifies what happens on failure.
    * Fixed typo in recommended bitnode page.
    * Removed misleading ram requirements for hacking factions.

    Netscript
    * growthAnalyze handles Infinity correctly.

    Misc.
    * Faction Augmentation will list how much reputation is required even after
      that goal has been reached.
    * Removed dollar sign in travel agency confirmation.
    * Fixed typo in alpha-omega.lit

* the game save text no longer obstruct the save game and options button

* the text editors now remember where your cursor was and restores it when loading the same script again.

* v0.51.4
2021-04-19 21:26:51 -04:00
hydroflame
4743801e86 hotfix (#846) 2021-04-18 11:33:46 -04:00
hydroflame
4e5ebcfe6f V0.51.3 (#845)
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
-------

Passive faction reputation
* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
  reputation you'd gain working for them. It's not op but it feels a bit
  more useful.

Netscript
* print/tprint now take any number of arguments.
* print/tprint will now print object as json.
* print/tprint now handle passing in an undefined argument properly.

Casino
* Cannot bet negative money anymore.
* Roulette max bet is a bit higher.
* Coin Flip has a small cooldown.
* All buttons reject unstrusted mouse events.

Documentation
* Changed a message that said nsjs only works on Chrome.

Bugfix
* hacknet.maxNumNodes now works for both nodes and servers.
* Fixed a bug where the popup boxes would contain data from previous popup boxes.
* .js files will also have the export async function boilerplate.

Misc.
* turned off autocomplete for the terminal text input.
* Fixed an issue on Windows+Firefox where pressing up on the terminal would
  bring the cursor to the begining of the line. (Issue #836)
* Hacknet node names is easier to handle for screen readers.
* Money spent on classes is now tracked independently of work money.
* running coding contract from the terminal will display its name.
2021-04-18 11:18:56 -04:00
hydroflame
80b703639e Small hotfix (#840)
* yesno box now correctly clean up before new content is loaded in.

* formatHp doesnt display decimal, duh

* character overview uses numeralWrapper formatHp

* minor formatting stuff

* Class spending is tracked indepedently of work money

* Made an augmentation named after myself.

* hotfix a bunch of small stuff
2021-04-12 20:03:32 -04:00
hydroflame
0afdba8f38 fixed ns imports requiring semicolon (#839) 2021-04-10 02:26:13 -04:00
hydroflame
925e96345d v0.51.2 (#838)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1

* Casino part 1

* Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better

* Removed text under Factiosn referencing rejected factions.

* Removed html element forgotten in plain text

* Casino implementation

* v0.51.2
2021-04-09 18:12:31 -04:00
hydroflame
db2bf79e3b v0.51.1 (#835)
* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1
2021-04-06 03:50:09 -04:00
hydroflame
6f330efc44 Added Disable ASCII art to options (#832)
* hotfix getPlayer missing factions

* Added ability to disable ascii art in options. ASCII art is impossible to deal with for screenreaders.
2021-04-02 20:14:35 -04:00
hydroflame
708c73fa0f hotfix getPlayer missing factions (#831) 2021-04-01 12:55:43 -04:00
hydroflame
c7febd5551 Failed crime no longer pretend you gained money. (#830) 2021-04-01 00:06:00 -04:00
hydroflame
ddbdf66d00 hotfix analyze (#828)
* hotfix analyze
2021-03-31 11:45:55 -04:00
hydroflame
e572c6dad8 v0.51.0 (#826)
* Hash upgrades and Bladeburner skills can now be clicked to copy to clipboard

* Aug purchase confirmation popup displays money in 0.000a format

* Character now displays hacknet server info properly

* Character,Info now displays hacknet server info correctly.

* Formulas (#825)

Formulas API v0.1

* Make all money the same color, same for reputation, format all numbers consistently.

* rename a lot of the formulas function to no longer contain calculate

* added hacking related formulas

* removed unused variable

* v0.51.0
2021-03-31 00:45:21 -04:00
hydroflame
ff097db1e2 Merge pull request #824 from danielyxie/dev
Update sphinx changelog
2021-03-25 21:21:11 -04:00
Olivier Gagnon
ad12f0e551 Update sphinx changelog 2021-03-25 21:20:37 -04:00
hydroflame
93f8785ec6 Merge pull request #823 from danielyxie/dev
v0.50.2
2021-03-25 21:16:22 -04:00
Olivier Gagnon
69124e7146 v0.50.2 2021-03-25 21:15:02 -04:00
Olivier Gagnon
8a42f6e49c user stack trace now works for firefox 2021-03-25 02:48:15 -04:00
Olivier Gagnon
2ac4cd41bb Added new BitNode multiplier, GangKarmaRequirement. Different BitNodes need different amount of negative karma to create a Gang. 2021-03-23 21:47:47 -04:00
Olivier Gagnon
28584c8461 executeCommand has been removed in favor of connect and manualHack, which is what people have been asking for. 2021-03-23 21:30:15 -04:00
Olivier Gagnon
1eddddd14f Added executeCommand netscript function 2021-03-23 16:02:34 -04:00
Olivier Gagnon
42e9a368b4 modified changelog 2021-03-23 15:26:36 -04:00
Olivier Gagnon
40713a4112 Added alt g shortcut to gang and alt b shortcut to bladeburner 2021-03-23 15:25:18 -04:00
hydroflame
8e79658e67 Merge pull request #821 from danielyxie/dev
Fix typo in patch notes.
2021-03-22 18:57:10 -04:00
Olivier Gagnon
6efc3ec75e Fix typo in patch notes. 2021-03-22 18:56:32 -04:00
hydroflame
9840e1f4eb Merge pull request #820 from danielyxie/dev
0.50.1 hotfix version number
2021-03-22 18:51:52 -04:00
Olivier Gagnon
7cdca5e813 fix version number 2021-03-22 18:51:11 -04:00
hydroflame
d170693da4 Merge pull request #819 from danielyxie/dev
v0.50.1
2021-03-22 18:44:49 -04:00
Olivier Gagnon
31a9c041b4 Changelog related stuff 2021-03-22 18:44:41 -04:00
Olivier Gagnon
ce7c2c309c fix bug with getTaskTask release 50.1 2021-03-22 18:42:39 -04:00
Olivier Gagnon
29abffd464 Added the "Unclickable" Exploit. 2021-03-22 14:48:48 -04:00
Olivier Gagnon
ae4b8228f7 fixed a bug where completing a non-repeatable bitnode thats already max level would display level 4 on the bitverse and color it like level 1. 2021-03-21 18:41:48 -04:00
Olivier Gagnon
04bc2bebdd Factions Augmentation page now lists purchased augmentation separatly. 2021-03-21 18:03:16 -04:00
hydroflame
8f30e60d08 Merge pull request #818 from danielyxie/dev
v0.50.0
2021-03-20 05:35:16 -04:00
Olivier Gagnon
e8aa1851c5 build 2021-03-20 05:32:38 -04:00
Olivier Gagnon
7232a786ed Intelligence rework, most intelligence gain have been multiplied by at least 100, if not more. All intelligence use have been reviewed and often boosted but by a percentage. Typically this means intelligence gives a 2-6% boost to everything for normal players and around 13% for int farmers. 2021-03-20 05:29:53 -04:00
Olivier Gagnon
2507899762 Mission format rep earned with 0.000a 2021-03-20 03:54:52 -04:00
Olivier Gagnon
26149d5a01 fix numeralWrapper should not return NaN anymore as it'll default to 1e+X. 2021-03-19 23:08:41 -04:00
Olivier Gagnon
670394ca2f format rep gain in hacking mission. 2021-03-19 22:56:43 -04:00
Olivier Gagnon
e0745d7757 remove wiki button from hacking mission, fix jsx class not being className 2021-03-19 22:54:10 -04:00
Olivier Gagnon
dc79f7a940 Add ram cost to softReset documentation 2021-03-18 14:37:21 -04:00
Olivier Gagnon
bf4d841f88 align aug mults in bladeburner, faction augmentation now display required rep in 0.000a 2021-03-17 13:40:31 -04:00
Olivier Gagnon
4c30f107e3 convert more netscript functions to use common error message 2021-03-16 06:01:15 -04:00
Olivier Gagnon
c9fe8d9b65 Sleeve UI improvements. 2021-03-16 05:42:12 -04:00
Olivier Gagnon
29ea1281e0 changelog 2021-03-15 23:41:10 -04:00
Olivier Gagnon
3ec54bcdd8 Hacking factions no longer have hacking level requirements since the servers they need to hack already have requirements, formatting and styling in sleeves. 2021-03-15 23:40:28 -04:00
Olivier Gagnon
4892f0bd79 convert Hacking.js to Hacking.ts 2021-03-14 01:38:50 -05:00
Olivier Gagnon
62c571ef3a Convert CodingContractGenerator to typescript 2021-03-14 01:31:23 -05:00
Olivier Gagnon
6c57d548ec Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-03-14 01:09:05 -05:00
Olivier Gagnon
6c0b5b3ed9 Converting random pieces of code to ts 2021-03-14 01:08:24 -05:00
hydroflame
f288d982db Merge pull request #815 from RSBat/patch-2
Fix AutoLink.exe substitution in "Getting started"
2021-03-13 15:31:18 -05:00
hydroflame
101834fcaf Merge pull request #817 from danielyxie/dev
Hotfix 0.49.2, link tFormat in documentation and update version so it…
2021-03-13 15:30:50 -05:00
Olivier Gagnon
642c7a107a Hotfix 0.49.2, link tFormat in documentation and update version so it shows up in-game 2021-03-13 15:30:09 -05:00
hydroflame
63da8d709a Merge pull request #816 from danielyxie/dev
0.49.3
2021-03-13 15:19:56 -05:00
Olivier Gagnon
31e9f65f06 0.49.3 2021-03-13 15:19:07 -05:00
Olivier Gagnon
4ce7981cc0 fix issue under Character, Stats where the wrong effective stats was being calculated 2021-03-13 15:15:36 -05:00
Olivier Gagnon
d6016f490c bladeburner slowly being converted to typescript, added ScriptHackMoneyGain multiplier which is the money you actually gain from script hacks, not money drained, important for BN8 2021-03-13 15:10:55 -05:00
Olivier Gagnon
9ccdd7f4e5 unify checkboxes in bladeburner 2021-03-12 15:56:25 -05:00
Olivier Gagnon
def3846b72 bladeburner textbox now match style. 2021-03-12 14:38:49 -05:00
Olivier Gagnon
c76110b575 added tFormat to represent times. 2021-03-12 14:32:07 -05:00
Olivier Gagnon
3db440fd95 remove console.log calls 2021-03-12 14:20:56 -05:00
Olivier Gagnon
1df0af0fa4 fix bug in ace keywords highlight, more formatting in gang, update changelog 2021-03-12 14:20:39 -05:00
Olivier Gagnon
f8d65b9240 General style improvement in gang 2021-03-12 14:09:35 -05:00
Olivier Gagnon
a4fe6d80d6 update changelog, just to keep track 2021-03-12 13:47:23 -05:00
Olivier Gagnon
3a31ebdce3 Sleeves karma gain scales with sync. 2021-03-12 13:44:06 -05:00
Olivier Gagnon
8b812b92cc Ace now creates the list of keywords from the actual ns object, meaning we cant forget to add functions to that list anymore. Also fixes the bug where clearLog would not get highlighted because clear took precedence. 2021-03-12 13:31:27 -05:00
Sergei Kozelko
753a1f1193 Fix AutoLink.exe substitution in "Getting started" 2021-03-12 16:35:15 +03:00
Olivier Gagnon
2ce6ff2041 work to make documentation unified. 2021-03-12 02:51:56 -05:00
hydroflame
726c36f276 Merge pull request #814 from danielyxie/dev
0.49.1 fix ns.print
2021-03-11 20:47:46 -05:00
Olivier Gagnon
a00c253dcb 0.49.1 fix ns.print 2021-03-11 20:47:05 -05:00
hydroflame
640795dbe9 Merge pull request #813 from danielyxie/dev
v0.49.0
2021-03-11 20:41:05 -05:00
Olivier Gagnon
123628ec0b update changelog and build 0.49 2021-03-11 20:39:31 -05:00
Olivier Gagnon
cae28e2d25 softReset now accepts a callback script like installAugmentations 2021-03-11 20:37:58 -05:00
Olivier Gagnon
486d025572 Gang ascension is less effective as the multiplier goes up, Gang territory gain scales with Gang power. 2021-03-11 20:19:00 -05:00
Olivier Gagnon
d4816ad0c4 Remove remaining shouldLog calls. 2021-03-11 17:01:28 -05:00
Olivier Gagnon
e7dbc08e18 fix documentation for Bladeburner API. 2021-03-11 16:48:00 -05:00
hydroflame
0483c809ff Merge pull request #812 from danielyxie/loglinenumber
log stack trace
2021-03-11 03:05:34 -05:00
Olivier Gagnon
cd972dabe3 crash now prints ns stack trace, workerscript now does the shouldLog check on its own, many ns function are way simpler. 2021-03-11 03:02:05 -05:00
Olivier Gagnon
e2a353fc8a Attempt at logging line number on netscript error 2021-03-10 01:27:14 -05:00
Olivier Gagnon
1b8214b6fa removed filter from checkbox, update changelog to say 2021 instead of 2020 2021-03-09 23:40:33 -05:00
Olivier Gagnon
af584e8c87 Removed CharacterInfo maximum hacknet, styling in the options, comments in exploits 2021-03-09 23:22:05 -05:00
Olivier Gagnon
250841df66 Added sf minus 1, exploits 2021-03-08 20:31:34 -05:00
Olivier Gagnon
d9aef91ea3 Fix changelog 2021-03-08 15:30:05 -05:00
Olivier Gagnon
c285d494b9 update lodash 2021-03-07 22:49:55 -05:00
Olivier Gagnon
316a1aa475 Most console.log have been changed to console.warn or removed if they were debug 2021-03-07 22:46:50 -05:00
Olivier Gagnon
56a3660d38 update patch notes 2021-03-07 22:23:42 -05:00
Olivier Gagnon
e1aec379c1 getCrimeStats returns the inner stats of a crime 2021-03-07 22:22:23 -05:00
Olivier Gagnon
381ea915f7 update patch notes and getTaskStats documentation 2021-03-07 22:13:04 -05:00
Olivier Gagnon
619db14622 Added gang.getTaskStats which returns the stats of a gang task 2021-03-07 22:12:02 -05:00
Olivier Gagnon
84423e6309 gang.getEquipmentStats added, returns equipment multipliers 2021-03-07 22:01:31 -05:00
Olivier Gagnon
1d2136da4b Minor space formatting in Hacking,Active Scripts 2021-03-07 21:40:30 -05:00
hydroflame
802f28082d Merge pull request #811 from danielyxie/dev
v0.48.0
2021-03-07 18:46:03 -05:00
Olivier Gagnon
56441b8e34 run build for 0.48 2021-03-07 18:45:23 -05:00
Olivier Gagnon
5106315128 Character,Factions has a badge indicating how many pending invite the player has, Character,Augmentations has a badge indicating how many augs the player has bought but not installed. 2021-03-07 18:41:04 -05:00
Olivier Gagnon
6ca7f10faf Current stamina will scale as max stamina increases, this prevents players from having very high penalty when they gain huge amount of exp at the start of a reset. 2021-03-07 16:48:48 -05:00
Olivier Gagnon
56802fc85e The players gang is always listed first in gang terrority screen. 2021-03-07 16:35:17 -05:00
Olivier Gagnon
700583a739 fix broken color from character overview 2021-03-07 16:33:46 -05:00
Olivier Gagnon
a290b0bef5 Bladeburner can be accessed from other bitnodes if the player has SF7 2021-03-07 16:32:56 -05:00
Olivier Gagnon
79a06dd91c Character,Augmentations now display by how much the stats will increase. 2021-03-07 16:32:16 -05:00
Olivier Gagnon
6cd6f28820 Cities are now top-down view of metro maps in ascii 2021-03-07 16:14:08 -05:00
Olivier Gagnon
dabb5016fc Added maxNumNodes to the hacknet API 2021-03-07 16:03:21 -05:00
Olivier Gagnon
58e38faad6 Character percentages are aligned, server and hacknet limit are displayed, if the player has SF5 the reduces stats are shown. 2021-03-07 15:58:52 -05:00
Olivier Gagnon
31e8ca8c8d BN12 now reduces coding contract money 2021-03-07 13:27:21 -05:00
Olivier Gagnon
c72519e3ea Formatting and typo 2021-03-07 13:25:09 -05:00
Olivier Gagnon
58333c1b46 corporation textbox now match the rest of the game. 2021-03-07 13:21:00 -05:00
Olivier Gagnon
f0ad090cdc All BonusTime now displays in the H M S format 2021-03-07 13:19:36 -05:00
Olivier Gagnon
4bd1fce1f6 Fixed an issue where the gang equipment screen would freeze the game if a script installed augmentations while it is open. 2021-03-07 13:15:15 -05:00
Olivier Gagnon
b35e25e5dc New .ns scripts start with a main function. 2021-03-07 13:11:29 -05:00
Olivier Gagnon
a8bb345c88 Faction donation text-input style now matches the rest of the game. 2021-03-07 13:09:32 -05:00
Olivier Gagnon
bbe4f9c286 Pid resets to 1 when installing or destroying a BitNode. 2021-03-07 13:08:12 -05:00
Olivier Gagnon
f9dcefd6ea Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-03-07 12:58:59 -05:00
Olivier Gagnon
44c2bab557 Travel Agency now displays a world map. 2021-03-07 12:58:49 -05:00
Olivier Gagnon
fbca5a4d8f Travel Agency now displays a world map. 2021-03-07 12:58:04 -05:00
Olivier Gagnon
c2ceaa9bdd getCharacterInformation now additionally returns stat experience 2021-03-07 05:01:24 -05:00
Olivier Gagnon
dc402bef68 added getAugmentationStats to netscript, it returns the stat boost of an aug 2021-03-07 04:57:49 -05:00
Olivier Gagnon
64272c99fb Added softReset to netscript 2021-03-07 04:49:57 -05:00
Olivier Gagnon
c8377c0bb3 Fix SF3 listed with a limit level of infinity 2021-03-07 04:43:31 -05:00
hydroflame
4145ddad39 0.47.3 patch 2 fix documentation (#810) 2021-03-07 04:37:56 -05:00
hydroflame
e9dfe3c389 v0.47.3 (#808)
* Updated ram cost of documentation

* v0.47.3

Co-authored-by: Samuel A. Lamb <samuei@users.noreply.github.com>
2021-03-07 04:13:37 -05:00
kalobkalob
f9162e4d30 Update ls.rst (#734)
* Update ls.rst

Modified ram cost.

Co-authored-by: hydroflame <79246165+hydroflame@users.noreply.github.com>
2021-03-07 03:10:53 -05:00
danielyxie
b97fab2bf4 Fixed gym bug 2019-07-16 09:52:43 -07:00
danielyxie
3c9ebb75fe Merge pull request #647 from danielyxie/dev
v0.47.2-patch-1
2019-07-16 01:33:35 -07:00
danielyxie
434a522429 Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-07-16 01:32:02 -07:00
danielyxie
49fa63971b Minor typo fixes for v0.47.2 2019-07-16 01:31:48 -07:00
Kalumniatoris
8dfc563c86 stockmarket.rst typo very -> every
fixed typo: "Stock prices are updated very ~6 seconds." -> "Stock prices are updated every ~6 seconds."
2019-07-16 01:31:47 -07:00
danielyxie
dded9103cb Minor typo fixes for v0.47.2 2019-07-16 01:30:35 -07:00
Kalumniatoris
741f57e9e2 stockmarket.rst typo very -> every
fixed typo: "Stock prices are updated very ~6 seconds." -> "Stock prices are updated every ~6 seconds."
2019-07-15 21:41:03 -07:00
danielyxie
59cf1d5baf v0.47.2 2019-07-15 21:40:43 -07:00
danielyxie
916ef06913 isBusy() now returns true if you are in a hacking mission 2019-07-15 21:40:43 -07:00
danielyxie
91ee65a101 Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9 2019-07-15 21:40:43 -07:00
danielyxie
042f926700 Minor bugfixes with killing Netscript scripts, and cleaned up text 2019-07-15 21:40:43 -07:00
danielyxie
c0432359c3 Implemented 'kill by PID' functionality 2019-07-15 21:40:43 -07:00
danielyxie
fbf5545708 Color-coded BitNode selection screen and added SF information 2019-07-15 21:40:43 -07:00
danielyxie
6ae7b0136c Minor bugfixes for a variety of NS functions. After infiltration, UI returns to corp page rather than city page 2019-07-15 21:40:43 -07:00
danielyxie
200ccd3ad0 Renamed getNoSuchRunningScriptErrorMessage() function 2019-07-15 21:40:43 -07:00
danielyxie
31f97f74fd Fix GH Issue #621: workForFaction() now properly accounts for disabled/enabled logs 2019-07-15 21:40:43 -07:00
danielyxie
4cabd2e4ed Implement GH Issue #620: Add tail() Netscript function 2019-07-15 21:40:43 -07:00
danielyxie
8be7fa9157 Implemented GH Issue #599: Added 'solarized dark' theme to CodeMirror 2019-07-15 21:40:43 -07:00
danielyxie
8ddf7dfbd4 Fix GH Issue #616: Stock Market UI throws error for certain locales because the price format length is too high 2019-07-15 21:40:43 -07:00
danielyxie
571ddb109a Fix GH Issue #632: 'Create Program' link visibility should now be properly dynamically evaluated 2019-07-15 21:40:43 -07:00
danielyxie
b2772bbfc1 Fixed GH Issue #641 2019-07-15 21:40:43 -07:00
danielyxie
57815ac6a0 v0.47.2 2019-07-15 21:40:13 -07:00
danielyxie
758f329d14 isBusy() now returns true if you are in a hacking mission 2019-07-13 22:44:53 -07:00
danielyxie
096f984d6b Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9 2019-07-13 22:36:12 -07:00
danielyxie
06cd584f10 Minor bugfixes with killing Netscript scripts, and cleaned up text 2019-07-13 20:55:58 -07:00
danielyxie
4f2f75762c Implemented 'kill by PID' functionality 2019-07-11 19:37:17 -07:00
danielyxie
d94516f39b Color-coded BitNode selection screen and added SF information 2019-07-08 18:41:59 -07:00
danielyxie
b479a3570e Minor bugfixes for a variety of NS functions. After infiltration, UI returns to corp page rather than city page 2019-07-08 18:41:59 -07:00
danielyxie
ac49b8074f Renamed getNoSuchRunningScriptErrorMessage() function 2019-07-04 18:14:34 -07:00
danielyxie
7a49a5b3e8 Fix GH Issue #621: workForFaction() now properly accounts for disabled/enabled logs 2019-07-04 18:14:34 -07:00
danielyxie
6d9e6e6466 Implement GH Issue #620: Add tail() Netscript function 2019-07-04 18:14:34 -07:00
danielyxie
2d179199ed Implemented GH Issue #599: Added 'solarized dark' theme to CodeMirror 2019-07-04 18:14:34 -07:00
danielyxie
dc928828e2 Fix GH Issue #616: Stock Market UI throws error for certain locales because the price format length is too high 2019-07-04 18:14:34 -07:00
danielyxie
658df9fb01 Fix GH Issue #632: 'Create Program' link visibility should now be properly dynamically evaluated 2019-07-01 21:15:11 -07:00
danielyxie
44bf3cb101 Fixed GH Issue #641 2019-07-01 20:39:12 -07:00
Papayaman1000
b82d7c12af Removed outdated information
Firefox added flagless support for dynamic imports in version 67, so it no longer needs special mention.
2019-06-28 13:23:24 -07:00
danielyxie
4476d6b258 Merge pull request #642 from danielyxie/dev
Dev
2019-06-28 13:22:53 -07:00
danielyxie
433b399de9 v0.47.1 2019-06-28 09:28:08 -07:00
danielyxie
58d04c0cbb Updated documentation changelog 2019-06-27 00:01:46 -07:00
danielyxie
e3a74f23a1 ps and top Terminal commands now show script pid. Updated version and changelog 2019-06-27 00:01:06 -07:00
danielyxie
3a374de210 killWorkerScript() now takes an optional argument for whether to rerenderUI. This is used to batch UI updates on killall() 2019-06-24 22:48:54 -07:00
danielyxie
4cc6437408 Updated WorkerScript-related code for the workerScripts array->map change 2019-06-24 22:48:54 -07:00
danielyxie
821725cf4d Initial commit for converting workerScripts pool to Map data structure 2019-06-24 22:48:54 -07:00
danielyxie
931de230ae Minor rebalancing to stock market. Updated documentation and tests for recent changes 2019-06-11 00:18:14 -07:00
danielyxie
7301946236 Added and Updated Stock Market tests for the new changes 2019-06-09 21:23:48 -07:00
danielyxie
a15041da75 More rebalancing for stock market changes. Transactions now affect second-order forecast (very slightly) 2019-06-09 15:12:33 -07:00
danielyxie
00f8c0a51f Removed debug stuff for beta branch 2019-06-04 21:31:45 -07:00
danielyxie
63483837bc Fixed version in changelog 2019-06-03 23:10:10 -07:00
danielyxie
dc5f4e6694 Updated documentation for new Stock Market changes. More rebalancing for recent stock market changes 2019-06-03 23:05:25 -07:00
danielyxie
35f8a5115a Finished implementing player influencing on stock 2nd-order forecasts. Balanced recent stock market changes 2019-06-03 22:21:36 -07:00
danielyxie
8398fd47f0 Changed the way stock market cycles occur. Stock second-order forecast now changes normally like before 2019-06-02 23:29:56 -07:00
danielyxie
9d7c869c0a Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-06-02 20:57:57 -07:00
danielyxie
74587f269e Updated changelog 2019-06-02 20:57:39 -07:00
danielyxie
6a3ffff3ad Merge pull request #630 from jaguilar/ns2_recompile_when_script_write
Recompile scripts when updated via ns.write
2019-06-02 20:56:21 -07:00
J
2f8eac07ee fix indentation 2019-06-02 23:53:07 -04:00
J
3eaefa01f9 Merge branch 'dev' into ns2_recompile_when_script_write 2019-06-02 23:50:57 -04:00
danielyxie
b250af913d Merge pull request #629 from jaguilar/ns2_recompile_stale_deps
recompile ns2 scripts if dependencies change
2019-06-02 20:46:32 -07:00
danielyxie
0b4968d148 Re-added the getStockPurchaseCost() and getStockSaleGain() functions so we don't break user scripts 2019-06-02 20:28:02 -07:00
J
8817d179c6 Merge branch 'dev' into ns2_recompile_stale_deps 2019-06-02 23:03:20 -04:00
James Aguilar
e5e3fec1a9 close dialog boxes on escape 2019-06-02 20:00:14 -07:00
Heikki Aitakangas
eecb0c0f01 Update script.module immediately, so we avoid accidentally evaling the same module several times 2019-06-02 19:58:01 -07:00
James Aguilar
d45689c7df use sequence numbers rather than timestamps for script expiration 2019-06-02 20:26:06 -04:00
James Aguilar
2201dfc371 fix typo 2019-06-02 15:40:13 -04:00
James Aguilar
3ef9042051 fix two cases where markUpdated was not properly called 2019-06-02 15:38:45 -04:00
James Aguilar
1236ad252b markUpdated() for Script 2019-06-02 15:32:35 -04:00
James Aguilar
65331ab22e recompile ns2 scripts if dependencies change 2019-06-02 15:21:08 -04:00
danielyxie
c485fdfa87 Removed stock market price movement. Now only forecast is influenced by big transactions 2019-05-22 19:12:06 -07:00
danielyxie
6effda29a9 Implemented second-order forecasts for stocks 2019-05-22 17:23:30 -07:00
danielyxie
7035154454 Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-05-20 14:45:30 -07:00
danielyxie
d7f3ab9177 Tempered the affect that stock market txs have on stock forecasts 2019-05-20 14:44:51 -07:00
danielyxie
3660dde75f Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-05-19 14:07:16 -07:00
danielyxie
99688b78c7 Temporary rebalancing for v0.47.0 2019-05-19 14:06:53 -07:00
danielyxie
6841f24932 Optimized Largest Prime factor coding contract solver. 2019-05-19 13:56:49 -07:00
Sotisi
9f94d0838a removed faulty else, was left prior by accident. 2019-05-17 15:54:36 -07:00
Sotisi
086fc67ecc Fixed O(n) runtime of "Find Largest Prime Factor" for high primes to 0(sqrt(n)). 2019-05-17 15:54:36 -07:00
danielyxie
a2551f98c2 Fixed documentation typos in v0.47.0 2019-05-17 15:51:28 -07:00
danielyxie
95c928afc9 Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-05-17 13:51:48 -07:00
danielyxie
8a00e6e532 Merge pull request #614 from danielyxie/active-scripts-ui-and-implementation-rework
Active scripts ui and implementation rework
2019-05-17 13:50:55 -07:00
danielyxie
287a97aea6 Fixed merge conflcits with dev 2019-05-17 13:50:27 -07:00
danielyxie
664267bff0 Removed unused imports in engine 2019-05-17 13:47:35 -07:00
danielyxie
2597b33f81 Finished refactoring augmentations page UI to use react 2019-05-17 13:47:35 -07:00
danielyxie
9442b348e6 Refactored SourceFile-related code to TypeScript 2019-05-17 13:47:35 -07:00
danielyxie
3b7f9c9fb0 Fixed issues with Active Scripts UI. Implemented event emitter for Active Scripts UI 2019-05-17 13:41:16 -07:00
danielyxie
20ca7533b0 Merge pull request #612 from danielyxie/dev
v0.47.0
2019-05-17 13:09:04 -07:00
danielyxie
c1ec3c5eba Finished refactoring Active Scripts UI into React/TypeScript. Currently untested 2019-05-16 23:44:59 -07:00
danielyxie
42804b0cd3 Refactored 'workerScripts' array and killWorkerScript() fn to be their own modules in TypeScript 2019-05-15 23:05:36 -07:00
danielyxie
b1248521f3 Removed unused imports in engine 2019-05-15 00:37:11 -07:00
danielyxie
b744997c72 Finished refactoring augmentations page UI to use react 2019-05-15 00:15:07 -07:00
danielyxie
2d37409392 Refactored SourceFile-related code to TypeScript 2019-05-14 20:56:59 -07:00
1107 changed files with 140056 additions and 93297 deletions

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@@ -1,3 +0,0 @@
{
"presets": ["@babel/preset-react"]
}

3
.browserslistrc Normal file
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@@ -0,0 +1,3 @@
last 4 versions
not dead
not ie <= 11

14
.dockerignore Normal file
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@@ -0,0 +1,14 @@
node_modules/
.git
.gitattributes
.gitignore
.editorconfig
.dockerignore
Dockerfile
docker-compose.yml
*.md
Quotes.txt
netscript_tests/

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@@ -2,3 +2,6 @@ node_modules/
doc/build/
dist/
tests/*.bundle.*
src/ThirdParty/*
src/JSInterpreter.js
main.bundle.js

File diff suppressed because it is too large Load Diff

10
.gitignore vendored
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@@ -1,3 +1,5 @@
.DS_Store
.vscode
Changelog.txt
Netburner.txt
/doc/build
@@ -6,3 +8,11 @@ Netburner.txt
/test/*.map
/test/*.bundle.*
/test/*.css
.cypress
# tmp folder for electron
.package
.build
# editor files
.vscode

4
.prettierignore Normal file
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@@ -0,0 +1,4 @@
node_modules
package.json
dist
doc/build/

5
.prettierrc Normal file
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@@ -0,0 +1,5 @@
{
"trailingComma": "all",
"tabWidth": 2,
"printWidth": 120
}

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@@ -1,24 +1,27 @@
# Contributing to Bitburner
## In General
The game is made better because the community as a whole speaks up about
ways to improve the game. Here's some of the ways you can make your voice
heard:
- [Discord](https://discordapp.com)
There is a dedicated Discord instance set up for more free-form chats
between all members of the community. Regular players, heavy scripters,
Bitburner contributors, and everyone in between can be found on the
server.
- [Github Issues](https://github.com/danielyxie/bitburner/issues)
Although the term "issues" can have a negative connotation, they are a
means of communicating with the community. A new Issue can be a
interesting new feature that you feel would improve the game. It could be
an unexpected behavior within the game. Or because the game is about
scripting perhaps there is something that is conflicting with the
browser's Javascript interaction. So please do not be afraid to open a
[new issue](https://github.com/danielyxie/bitburner/issues/new).
- [Discord](https://discordapp.com)
There is a dedicated Discord instance set up for more free-form chats
between all members of the community. Regular players, heavy scripters,
Bitburner contributors, and everyone in between can be found on the
server.
- [Github Issues](https://github.com/danielyxie/bitburner/issues)
Although the term "issues" can have a negative connotation, they are a
means of communicating with the community. A new Issue can be a
interesting new feature that you feel would improve the game. It could be
an unexpected behavior within the game. Or because the game is about
scripting perhaps there is something that is conflicting with the
browser's Javascript interaction. So please do not be afraid to open a
[new issue](https://github.com/danielyxie/bitburner/issues/new).
## Reporting Bugs
The recommended method for reporting a bug is by opening a
[Github Issue](https://github.com/danielyxie/bitburner/issues).
@@ -30,18 +33,19 @@ already been reported as an [Issue](https://github.com/danielyxie/bitburner/issu
#### How to Submit a Good Bug Report
* **Use a clear and descriptive title** for the issue
* **State your browser, your browser's version, and your computer's OS**
* **Attach your save file**, if you think it would help solve the issue
* **Provide instructions on how to reproduce the bug** in as much detail
as possible. If you cannot reliably reproduce the bug, then just try
your best to explain what was happening when the bug occurred
* **Provide any scripts** that triggered the bug if the issue is Netscript-related
* **Open your browser's Dev Console and report any error-related output**
that may be printed there. The Dev Console can be opened on most modern
browsers by pressing F12
- **Use a clear and descriptive title** for the issue
- **State your browser, your browser's version, and your computer's OS**
- **Attach your save file**, if you think it would help solve the issue
- **Provide instructions on how to reproduce the bug** in as much detail
as possible. If you cannot reliably reproduce the bug, then just try
your best to explain what was happening when the bug occurred
- **Provide any scripts** that triggered the bug if the issue is Netscript-related
- **Open your browser's Dev Console and report any error-related output**
that may be printed there. The Dev Console can be opened on most modern
browsers by pressing F12
## As a Developer
Anyone is welcome to contribute to Bitburner code. However, please read
the [license](https://github.com/danielyxie/bitburner/blob/dev/license.txt)
and the [readme](https://github.com/danielyxie/bitburner/blob/dev/README.md)
@@ -52,64 +56,70 @@ To contribute to Bitburner code, you will need to have
called `npm` is installed as well.
#### What are you Allowed to Contribute?
Not all code contributions will be accepted. The safest way to ensure
that you don't waste time working on something that gets rejected is to
run your idea(s)/plan(s) past [danielyxie](https://github.com/danielyxie) first.
You can contact him through:
* Github
* Discord
* [Reddit](https://www.reddit.com/user/chapt3r/)
- Github
- Discord
- [Reddit](https://www.reddit.com/user/chapt3r/)
Otherwise, here are some general guidelines for determining what types of
changes are okay to contribute:
##### Contributions that Will Most Likely Be Accepted
* Bug Fixes
* Quality-of-Life Changes
* Adding a new, commonly-requested Netscript function
* Fixing or improving UI elements
* Adding game settings/options
* Adding a new Terminal command
* Code Refactors that conform to good/standard practices
- Bug Fixes
- Quality-of-Life Changes
- Adding a new, commonly-requested Netscript function
- Fixing or improving UI elements
- Adding game settings/options
- Adding a new Terminal command
- Code Refactors that conform to good/standard practices
##### Contributions that will not be Accepted without prior approval
* Changes that directly affect the game's balance
* New gameplay mechanics
- Changes that directly affect the game's balance
- New gameplay mechanics
#### Submitting a Pull Request
When submitting a pull request with your code contributions, please abide by
the following rules:
- Work in a branch forked from `dev` to isolate the new code
- Ensure you have latest from the [game's main
repository](danielyxie/bitburner@dev)
- Rebase your branch if necessary
- Run the game locally to test out your changes
- When submitting the pull request, make sure that the base fork is
_danielyxie/bitburner_ and the base is _dev_.
- If your changes affect the game's UI, attach some screenshots or GIFs showing
the changes to the UI
- If your changes affect Netscript, provide some
scripts that can be used to test the Netscript changes.
- Ensure you have run `npm run lint` to make sure your changes conform to the
rules enforced across the code base. The command will fail if any of the
linters find a violation.
- Do not check in any bundled files (`dist\*.bundle.js`) or the `index.html`
in the root of the repository. These will be updated as part of official
releases.
- Work in a branch forked from `dev` to isolate the new code
- Ensure you have latest from the [game's main
repository](danielyxie/bitburner@dev)
- Rebase your branch if necessary
- Run the game locally to test out your changes
- When submitting the pull request, make sure that the base fork is
_danielyxie/bitburner_ and the base is _dev_.
- If your changes affect the game's UI, attach some screenshots or GIFs showing
the changes to the UI
- If your changes affect Netscript, provide some
scripts that can be used to test the Netscript changes.
- Ensure you have run `npm run lint` to make sure your changes conform to the
rules enforced across the code base. The command will fail if any of the
linters find a violation.
- Do not check in any bundled files (`dist\*.bundle.js`) or the `index.html`
in the root of the repository. These will be updated as part of official
releases.
## As a Documentor
To contribute to and view your changes to the BitBurner documentation, you will
need to have Python installed, along with [Sphinx](http://www.sphinx-doc.org).
Before submitting your code for a pull request, please try to follow these
rules:
- Work in a branch forked from `dev` to isolate the new code
- Ensure you have latest from the [game's main
repository](danielyxie/bitburner@dev)
- Rebase your branch if necessary
- When submitting the pull request, make sure that the base fork is
_danielyxie/bitburner_ and the base is _dev_.
- Do not check in any generated files under `doc\`. The documentation is built
automatically by ReadTheDocs.
- Work in a branch forked from `dev` to isolate the new code
- Ensure you have latest from the [game's main
repository](danielyxie/bitburner@dev)
- Rebase your branch if necessary
- When submitting the pull request, make sure that the base fork is
_danielyxie/bitburner_ and the base is _dev_.
- Do not check in any generated files under `doc\`. The documentation is built
automatically by ReadTheDocs.

35
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@@ -0,0 +1,35 @@
FROM node:15.14.0 AS base
WORKDIR /app
# Scripts used in the npm preinstall hook
COPY scripts/engines-check.js scripts/semver.js scripts/
# Adding our dependencies and install before adding the rest of the files
# This prevents reinstallation of npm packages for every subsequent code modification
ENV npm_config_update_notifier=false
COPY package.json package-lock.json ./
RUN npm ci --loglevel=error --no-audit --no-fund && npm rebuild node-sass
# Adding all the remaining source files
COPY . .
# We need more than the default 512MB otherwise webpack will throw 'heap out of memory' exceptions
# https://nodejs.org/api/cli.html#cli_max_old_space_size_size_in_megabytes
ENV NODE_OPTIONS=--max-old-space-size=1536
FROM base AS dev
# This is the main development build using the file watcher if you mount volumes
USER node
EXPOSE 8000
CMD npm run start:container
FROM base AS prod-dist
# We'll simply build the production dist files here to later reuse in a simple webserver
RUN npm run build
FROM nginx:1.20.0-alpine AS prod
WORKDIR /usr/share/nginx/html
COPY --from=prod-dist /app/dist ./dist
COPY --from=prod-dist /app/index.html /app/favicon.ico /app/license.txt ./
EXPOSE 80

View File

@@ -1,13 +1,13 @@
Collection of Quotes
The past is relevant only as data
The past is relevant only as data.
Pull on the new flesh like borrowed gloves and burn your fingers once again.
A weapon is a tool. A tool for killing and destroying. And there will be times
when you must kill and destroy. Then you will choose and equip yourself with the tools
that you need. But remember the weakness of weapons. They are an extension --
You are the killer and destroyer. You are whole, with or without them.
you are the killer and destroyer. You are whole, with or without them.
For all that we have done, as a civilization, as individuals, the universe is
not stable, and nor is any single thing within it. Stars consume themselves,

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@@ -1,9 +1,11 @@
# Bitburner
Bitburner is a programming-based [incremental game](https://en.wikipedia.org/wiki/Incremental_game)
that revolves around hacking and cyberpunk themes.
The game can be played at https://danielyxie.github.io/bitburner.
# Documentation
The game's official documentation can be found on [Read The
Docs](http://bitburner.readthedocs.io/). Please note that this is still a
work-in-progress.
@@ -16,6 +18,7 @@ For further guidance, please refer to the "As A Documentor" section of
[CONTRIBUTING](CONTRIBUTING.md).
# Contribution
There are many ways to contribute to the game. It can be as simple as fixing
a typo, correcting a bug, or improving the UI. For guidance on doing so,
please refer to the [CONTRIBUTING](CONTRIBUTING.md) document.

21
README_contribution.md Normal file
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@@ -0,0 +1,21 @@
## Deploying a new version
Update the following
- `src/Constants.ts` `Version` and `LatestUpdate`
- `package.json` `version`
- `doc/source/conf.py` `version` and `release`
- `doc/source/changelog.rst`
- post to discord
- post to reddit.com/r/Bitburner
## Deploying `dev` to the Beta Branch
TODO
## Development Workflow Best Practices
- Work in a new branch forked from the `dev` branch to isolate your new code
- Keep code-changes on a branch as small as possible. This makes it easier for code review. Each branch should be its own independent feature.
- Regularly rebase your branch against `dev` to make sure you have the latest updates pulled.
- When merging, always merge your branch into `dev`. When releasing a new update, then merge `dev` into `master`

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babel.config.js Normal file
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@@ -0,0 +1,3 @@
module.exports = {
presets: ["@babel/preset-react", "@babel/preset-env", "@babel/preset-typescript"],
};

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@@ -1,61 +0,0 @@
@mixin animation($property) {
-webkit-animation: $property;
-moz-animation: $property;
-ms-animation: $property;
-o-animation: $property;
animation: $property;
}
@mixin borderRadius($property) {
-webkit-border-radius: $property;
-moz-border-radius: $property;
border-radius: $property;
}
@mixin boxShadow($value) {
-webkit-box-shadow: $value;
-moz-box-shadow: $value;
box-shadow: $value;
}
@mixin keyframes($animationName) {
@-webkit-keyframes #{$animationName} {
$browser: '-webkit-' !global;
@content;
}
@-moz-keyframes #{$animationName} {
$browser: '-moz-' !global;
@content;
}
@-ms-keyframes #{$animationName} {
$browser: '-ms-' !global;
@content;
}
@-o-keyframes #{$animationName} {
$browser: '-o-' !global;
@content;
}
@keyframes #{$animationName} {
$browser: '' !global;
@content;
}
}
@mixin transform($property) {
-webkit-transform: $property;
-moz-transform: $property;
-ms-transform: $property;
-o-transform: $property;
transform: $property;
}
@mixin userSelect($value) {
-webkit-user-select: $value;
-moz-user-select: $value;
-ms-user-select: $value;
user-select: $value;
}

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@@ -1,15 +0,0 @@
@import "theme";
* {
font-size: $defaultFontSize;
font-family: $fontFamily;
}
*,
*:before,
*:after {
margin: 0;
padding: 0;
box-sizing: border-box;
vertical-align: top;
}

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@@ -1,17 +0,0 @@
$fontFamily: 'Lucida Console', 'Lucida Sans Unicode', 'Fira Mono', 'Consolas', 'Courier New', Courier, monospace, 'Times New Roman';
$defaultFontSize: 16px;
/* COLORS */
$hacker-green: #adff2f;
$success-green: #3adb76;
$alert-red: #ff2929;
$money-gold: #ffd700;
$light-yellow: #faffdf;
/* Attributes */
$my-stat-hp-color: #dd3434;
$my-stat-money-color: $money-gold;
$my-stat-hack-color: $hacker-green;
$my-stat-physical: $light-yellow;
$my-stat-cha-color: #a671d1;
$my-stat-int-color: #6495ed;

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@@ -1,135 +0,0 @@
@import "theme";
#bladeburner-container {
a,
div,
p,
pre,
td {
font-size: $defaultFontSize * 0.8125;
}
}
.bladeburner-action {
border: 1px solid #fff;
margin: 7px;
padding: 7px;
white-space: pre-wrap;
pre {
white-space: pre-wrap;
}
}
/* Whatever action is currently active */
.bladeburner-active-action {
border: 4px solid #fff;
}
/* Action & Skills panel navigation button */
%bladeburner-nav-button {
border: 1px solid #fff;
margin: 2px;
padding: 2px;
color: #fff;
}
.bladeburner-nav-button {
@extend %bladeburner-nav-button;
&:hover {
background-color: #3d4044;
}
}
.bladeburner-nav-button-inactive {
@extend %bladeburner-nav-button;
text-decoration: none;
background-color: #555;
cursor: default;
pointer-events: none;
}
/* Checkbox for (de)selecting autoleveling */
.bbcheckbox {
position: relative;
display: inline;
label {
width: 20px;
height: 20px;
cursor: pointer;
position: absolute;
top: 0;
left: 0;
background: black;
border-width: 1px;
border-color: white;
border-style: solid;
&:after {
content: '';
width: 9px;
height: 5px;
position: absolute;
top: 5px;
left: 5px;
border: 3px solid white;
border-top: none;
border-right: none;
opacity: 0;
transform: rotate(-45deg);
}
}
input[type=checkbox] {
margin: 3px;
visibility: hidden;
&:checked + label:after {
opacity: 1;
}
}
}
/* Bladeburner Console */
.bladeburner-console-div {
display: inline-block;
width: 40%;
border: 1px solid #fff;
overflow: auto;
height: 100%;
position: absolute;
}
.bladeburner-console-table {
height: auto;
overflow: auto;
table-layout: fixed;
width: 100%;
}
.bladeburner-console-input-row {
transition: height 1s;
width: 100%;
}
.bladeburner-console-input-cell {
display: flex;
}
.bladeburner-console-input {
display: inline-block;
padding: 0 !important;
margin: 0 !important;
border: 0;
background-color: var(--my-background-color);
font-size: $defaultFontSize * 0.8125;
outline: none;
color: var(--my-font-color);
flex: 1 1 auto;
}
.bladeburner-console-line {
word-wrap: break-word;
hyphens: auto;
-webkit-hyphens: auto;
-moz-hyphens: auto;
}

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@@ -1,114 +0,0 @@
@import "mixins";
@import "theme";
/**
* Styling for all buttons
*
* Includes <button> elements as well as classes that are used
* for formatting buttons
*/
/* Remove default <button> styling */
button {
border: none;
background-color: transparent;
}
.a-link-button,
.std-button {
text-decoration: none;
background-color: #555;
color: #fff;
padding: 3px 5px;
margin: 5px;
border: 1px solid #333;
-moz-user-select: none;
-ms-user-select: none;
-khtml-user-select: none;
-webkit-user-select: none;
&:hover {
background-color: #666;
}
&:active {
@include boxShadow(inset 0 1px 4px rgba(0, 0, 0, 0.6));
}
}
.a-link-button-inactive,
.std-button-disabled,
.std-button:disabled {
text-decoration: none;
background-color: #333;
color: #fff;
padding: 3px 5px;
margin: 5px;
border: 1px solid #333;
cursor: default;
-moz-user-select: none;
-ms-user-select: none;
-khtml-user-select: none;
-webkit-user-select: none;
&:hover {
.tooltiptext,
.tooltiptexthigh,
.tooltiptextleft {
visibility: visible;
}
}
&:active {
pointer-events: none;
}
}
.a-link-button-bought,
.std-button-bought {
text-decoration: none;
background-color: #0a0;
color: #fff;
padding: 3px 5px;
margin: 5px;
border: 1px solid #0a0;
cursor: default;
&:hover {
.tooltiptext,
.tooltiptexthigh,
.tooltiptextleft {
visibility: visible;
}
}
&:active {
pointer-events: none;
}
}
/**
* This is a button that is meant to be used on accordions (accordion-header and accordion-panel classes)
* It has a black background so it does not clash with the default accordion coloring
*/
.accordion-button {
@include borderRadius(12px);
@include boxShadow(1px 1px 3px #000);
color: #aaa;
font-size: $defaultFontSize;
font-weight: bold;
margin: 4px;
padding: 4px;
background-color: #000;
&:hover,
&:active {
color: #fff;
text-decoration: none;
cursor: pointer;
}
/* TODO focus selector? */
}

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@@ -1,89 +0,0 @@
@import "mixins";
@import "theme";
/**
* Styling for the Character Overview Panel (top-right panel)
*/
#character-overview-wrapper {
position: relative;
}
#character-overview-container {
display: none;
position: absolute; /* Stay in place */
right: 0;
top: 0;
height: auto; /* Full height */
padding: 10px 2px;
border: 2px solid var(--my-highlight-color);
width: auto;
max-width: 280px;
overflow: auto; /* Enable scroll if needed */
background-color: rgba(57, 54, 54, 0.9); /* Fallback color */
z-index: 1;
}
#character-overview-text {
color: $my-stat-physical;
table {
border-collapse: collapse;
margin: auto;
}
td {
padding: 2px;
vertical-align: middle;
}
}
.character-stat-text {
color: #fff;
background-color: #444;
}
.character-stat-cell {
text-align: right;
}
#character-hack-wrapper td,
#character-agi-wrapper td {
border-bottom: 1px #aaa solid;
padding-bottom: 10px;
}
#character-str-wrapper td,
#character-cha-wrapper td {
padding-top: 10px;
}
#character-hp-wrapper { color: $my-stat-hp-color; }
#character-money-wrapper { color: $my-stat-money-color; }
#character-hack-wrapper { color: $my-stat-hack-color; }
#character-cha-wrapper { color: $my-stat-cha-color; }
#character-int-wrapper { color: $my-stat-int-color; }
.character-overview-btn {
@include borderRadius(12px);
@include boxShadow(1px 1px 3px #000);
color: #cecece;
display: inline-block;
font-size: $defaultFontSize * 0.875;
font-weight: bold;
height: 25px;
background-color: #000;
padding: 5px 8px;
}
.character-quick-options {
margin-top: 10px;
text-align: center;
}
.character-overview-btn:hover,
.character-overview-btn:focus {
color: #fff;
text-decoration: none;
cursor: pointer;
}

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@@ -1,49 +0,0 @@
@import "theme";
/**
* Customized styling for the Code Mirror editor
*/
#codemirror-form-wrapper {
height: 80%;
margin: 10px 0px 0px 6px;
}
.CodeMirror {
height: 100%;
width: 100%;
border: 2px solid var(--my-highlight-color);
z-index: 1;
font-family: $fontFamily;
font-size: $defaultFontSize;
}
/**
* Highlight matches
*/
.cm-matchhighlight {
background-color: #8F908A;
}
.CodeMirror-selection-highlight-scrollbar {
background-color: #8F908A;
}
/**
* Show Invisibles
*/
.cm-whitespace::before {
position: absolute;
pointer-events: none;
color: #404F7D;
}
/**
* Vim command display
*/
#codemirror-vim-command-display-wrapper {
background-color: white;
font-size: 13px;
height: 30px;
margin-left: 6px;
}

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@@ -1,165 +0,0 @@
@import "mixins";
@import "theme";
/**
* Styling for Corporations
* The names/labels refer to "Company Management", which was the old name
* for the mechanic before it got changed to avoid confusion with normal
* companies
*/
#cmpy-mgmt-container p,
#cmpy-mgmt-container a,
#cmpy-mgmt-container div,
#cmpy-mgmt-container br {
font-size: $defaultFontSize * 0.8125;
}
/* Header tabs */
.cmpy-mgmt-header-tab {
display: inline-block;
color: #fff;
background-color: #555;
border: 1px solid #fff;
padding: 4px;
}
.cmpy-mgmt-header-tab:hover {
background-color: #666;
}
.cmpy-mgmt-header-tab.current {
background-color: #777;
}
/* Switch between Cities */
.cmpy-mgmt-city-tab {
display: inline-block;
color: #fff;
background-color: #555;
border: 1px solid #fff;
padding: 4px;
}
.cmpy-mgmt-city-tab:hover {
background-color: #666;
}
.cmpy-mgmt-city-tab.current {
background-color: #777;
}
/* Panels */
#cmpy-mgmt-panel {
height: 90%;
}
.cmpy-mgmt-industry-left-panel,
.cmpy-mgmt-industry-right-panel {
display: inline-block;
height: 100%;
overflow-y: auto;
overflow-x: auto;
overflow: visible;
top: 10px;
width: 45%;
}
.cmpy-mgmt-industry-overview-panel {
border: 1px solid #fff;
color: var(--my-font-color);
display: inline-block;
padding: 3px;
width: 100%;
}
.cmpy-mgmt-employee-panel {
border: 1px solid #fff;
display: block;
padding: 3px;
width: 100%;
}
.cmpy-mgmt-warehouse-panel {
border: 1px solid #fff;
display: inline-block;
padding: 3px;
width: 100%;
}
/* Hiring new employees */
.cmpy-mgmt-find-employee-option {
border: 1px solid #fff;
margin: 6px;
}
.cmpy-mgmt-find-employee-option:hover {
background-color: #3d4044;
}
/* Warehouse */
.cmpy-mgmt-warehouse-material-div {
padding: 2px;
border: 1px solid #fff;
}
.cmpy-mgmt-warehouse-product-div {
padding: 2px;
border: 1px solid #fff;
}
/* Exporting materials/products */
.cmpy-mgmt-existing-export {
border: 1px solid #fff;
border-radius: 25px;
margin: 4px;
padding: 4px;
}
.cmpy-mgmt-existing-export:hover {
background-color: #333;
}
/* Corporation Upgrades */
.cmpy-mgmt-upgrade-container {
border: 1px solid #fff;
width: 60%;
margin: 4px;
}
.cmpy-mgmt-upgrade-header {
margin: 6px;
padding: 6px;
}
.cmpy-mgmt-upgrade-div {
display: inline-block;
border: 1px solid #fff;
margin: 2px;
padding: 6px;
border-radius: 25px;
font-size: $defaultFontSize * 0.75;
color: var(--my-font-color);
}
.cmpy-mgmt-upgrade-div:hover {
background-color: #333;
}
/* Industry Upgrades */
.industry-purchases-and-upgrades-header {
font-size: 14px;
margin: 2px;
padding: 2px;
}
/* Advertising */
.cmpy-mgmt-advertising-info {
font-size: $defaultFontSize * 0.75;
}
/* Research */
#corporation-research-popup-box-content {
overflow-x: auto !important;
overflow-y: auto !important;
}

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@@ -1,36 +0,0 @@
.add-exp-button {
margin-right: 0px;
}
.remove-exp-button {
margin-left:0px;
}
.exp-input {
margin-right: 0px;
margin-left:0px;
margin-top: 5px;
margin-bottom: 5px;
padding: 2px 5px;
}
.text-center {
margin: auto;
text-align: center;
vertical-align: middle;
}
.touch-right {
margin-right: 0px;
}
.touch-left {
margin-left: 0px;
}
.touch-sides {
margin-left: 0px;
margin-right: 0px;
}

View File

@@ -1,19 +0,0 @@
/* Styling for the game options/settings
*
* Styling for the actual Game Options popup box can be found in popupboxes.scss
* This stylesheet is for everything inside the Game Options pop-up box
*/
@import "theme";
#game-options-right-panel {
a {
display: block;
width: 46%;
}
button {
display: inline-block;
width: 46%;
}
}

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@@ -1,48 +0,0 @@
@import "mixins";
@import "theme";
/**
* Styling for the Gang mechanic UI (BitNode-2)
*/
#gang-container {
position: fixed;
padding: 6px;
p, pre {
font-size: $defaultFontSize * 0.9375;
}
select {
background-color: black;
color: white;
}
}
#gang-management-subpage > p {
padding: 4px;
}
.gang-member-info-div {
background-color: #555;
display: inline;
float: left;
width: 30%;
}
/**
* Showing owned upgrades in the Equipment Box
*/
.gang-owned-upgrades-div {
display: inline-block;
margin-left: 6px;
width: 75%;
}
.gang-owned-upgrade {
border: 1px solid white;
font-size: 12px;
margin: 1px;
padding: 1px;
}

6
css/grid.min.css vendored

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@@ -1,75 +0,0 @@
@import "mixins";
@import "theme";
/**
* Styling for the Hacknet Nodes UI Page
*/
#hacknet-nodes-container {
position: fixed;
padding: 10px;
}
.hacknet-general-info {
margin: 10px;
width: 70vw;
}
#hacknet-nodes-container li {
float: left;
overflow: hidden;
white-space: nowrap;
&.hacknet-node {
$boxShadowArgs: inset 0 0 8px rgba(0, 0, 0, 0.1), 0 0 16px rgba(0, 0, 0, 0.1);
@include boxShadow($boxShadowArgs);
margin: 6px;
padding: 7px;
width: 35vw;
border: 2px solid var(--my-highlight-color);
}
}
#hacknet-nodes-list {
list-style: none;
width: 82vw;
}
#hacknet-nodes-money {
margin: 10px;
float: left;
}
#hacknet-nodes-money-multipliers-div {
display: inline-block;
width: 70vw;
}
#hacknet-nodes-multipliers {
float: right;
}
#hacknet-nodes-purchase-button {
display: inline-block;
}
.hacknet-node-container {
display: inline-table;
.row {
display: table-row;
height: 30px;
p {
display: table-cell;
}
}
.upgradable-info {
display: inline-block;
margin: 0 4px; /* Don't want the vertical margin/padding, just left & right */
padding: 0 4px;
width: $defaultFontSize * 4;
}
}

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@@ -1,71 +0,0 @@
@import "mixins";
@import "theme";
/* interactivetutorial.css */
#interactive-tutorial-wrapper {
position: relative;
}
#interactive-tutorial-container {
display: none;
position: absolute; /* Stay in place */
right: 0;
top: 0;
height: 450px;
padding: 10px;
border: 5px solid #fff;
width: 23%;
overflow: hidden;
background-color: #444; /* Fallback color */
color: #fff;
> strong {
background-color: #444;
}
}
#interactive-tutorial-text {
padding: 4px;
margin: 4px;
color: #fff;
background-color: #444;
font-size: $defaultFontSize * 0.875;
max-height: 350px;
overflow-y: auto;
}
#interactive-tutorial-exit,
#interactive-tutorial-next,
#interactive-tutorial-back {
@include borderRadius(12px);
@include boxShadow(1px 1px 3px #000);
color: #aaa;
font-size: $defaultFontSize * 1.125;
font-weight: bold;
background-color: #000;
&:hover,
&:focus {
color: #fff;
text-decoration: none;
cursor: pointer;
}
}
#interactive-tutorial-exit {
position: absolute;
bottom: 0;
left: 0;
padding: 4px;
}
#interactive-tutorial-back {
float: left;
padding: 4px;
}
#interactive-tutorial-next {
float: right;
padding: 4px;
}

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@@ -1,111 +0,0 @@
@import "mixins";
@import "reset";
@import "theme";
@include keyframes(LOADERSPINNER) {
0% {
#{$browser}transform: translate(-50%, -50%) rotate(0deg);
}
100% {
#{$browser}transform: translate(-50%, -50%) rotate(360deg);
}
}
@include keyframes(LOADERLABEL) {
0% {
opacity: 1.0;
#{$browser}transform: translate(-50%, -50%) scale(1.0);
}
5% {
opacity: 0.5;
#{$browser}transform: translate(-50%, -50%) scale(0.5);
}
95% {
opacity: 0.5;
#{$browser}transform: translate(-50%, -50%) scale(0.5);
}
100% {
opacity: 1.0;
#{$browser}transform: translate(-50%, -50%) scale(1.0);
}
}
.loaderoverlay {
$spinnerBoxSize: 200px;
$themeColor: #6f3;
position: absolute;
width: 100%;
height: 100%;
background: #000;
color: $themeColor;
%spinnerBox {
border: 20px solid rgba(0, 0, 0, 0);
border-top-color: $themeColor;
border-bottom-color: $themeColor;
border-radius: 1000px;
position: absolute;
top: 50%;
left: 50%;
}
.loaderspinner:before,
.loaderspinner:after {
content: "";
}
.loaderspinner {
@extend %spinnerBox;
@include animation(LOADERSPINNER 5s linear infinite);
width: $spinnerBoxSize;
height: $spinnerBoxSize;
}
.loaderspinner:before {
@extend %spinnerBox;
@include animation(LOADERSPINNER 10s linear infinite);
width: $spinnerBoxSize * 0.8;
height: $spinnerBoxSize * 0.8;
}
.loaderspinner:after {
@extend %spinnerBox;
@include animation(LOADERSPINNER 5s linear infinite);
width: $spinnerBoxSize * 0.6;
height: $spinnerBoxSize * 0.6;
}
.loaderlabel {
@include animation(LOADERLABEL 5s linear infinite);
text-transform: uppercase;
font-family: sans-serif;
font-size: $defaultFontSize * 1.375;
font-weight: 700;
letter-spacing: 2px;
position: absolute;
top: 50%;
left: 50%;
}
}
.killAllMessage {
position: absolute;
top: 95%;
left: 50%;
-webkit-transform: translateX(-50%);
-moz-transform: translateX(-50%);
-ms-transform: translateX(-50%);
-o-transform: translateX(-50%);
transform: translateX(-50%);
}
.killAllMessageWrapperHidden {
display: none;
}
.killAllMessageWrapperShow {
display: block;
}

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@@ -1,135 +0,0 @@
@import "mixins";
@import "theme";
/**
* Styling for the main navigation menu on the left-hand-side
*/
.mainmenu {
list-style-type: none;
margin: 0;
padding: 0;
width: 10%;
position: fixed;
height: 100%;
overflow: auto;
border: 0;
border-bottom: 1px solid #000;
border-radius: 0;
background-color: #333;
}
/* Default buttons */
.mainmenu > li a,
.mainmenu > li button {
display: block;
color: #e6e6e6;
background-color: #555;
padding: 12px 8px;
text-decoration: none;
cursor: pointer;
width: 100%;
text-align: left;
}
.mainmenu.classic > li a,
.mainmenu.classic > li button {
padding: 16px;
}
.mainmenu.compact > li a,
.mainmenu.compact > li button {
display: block;
color: #e6e6e6;
background-color: #555;
text-decoration: none;
cursor: pointer;
width: 100%;
text-align: left;
padding: 4px;
}
/* Hovering makes them lighter */
.mainmenu > li a:hover,
.mainmenu > li a:hover:not(.active),
.mainmenu > li a:focus {
background-color: #777;
color: #fff;
}
.mainmenu > li button:hover,
.mainmenu > li button:hover:not(.active) {
background-color: #777;
color: #fff;
}
/* Panel headers can become active, and they are "lighter" than the rest */
.mainmenu > li a.active,
.mainmenu > li button.active {
background-color: #777;
color: #fff;
}
.mainmenu > li a.active:hover,
.mainmenu > li button.active:hover {
background-color: #aaa;
}
#hacking-menu-header-li,
#character-menu-header-li,
#world-menu-header-li,
#help-menu-header-li {
position: relative;
}
/* Accordion Outline */
.mainmenu-accordion-header,
.mainmenu-accordion-header-compact {
outline: 2px solid #fff !important;
}
.mainmenu-accordion-header-classic {
border: 2px solid #fff;
padding: 16px !important;
}
/* Plus and minus signs */
.mainmenu-accordion-header:after,
.mainmenu-accordion-header-compact:after {
content: '\02795';
float: right;
font-size: $defaultFontSize * 0.8125;
position: absolute;
bottom: 25%;
right: 3px;
color: transparent;
text-shadow: 0 0 0 #fff;
}
.mainmenu-accordion-header-classic:after {
content: '\02795';
float: right;
font-size: $defaultFontSize * 0.8125;
color: #fff;
margin-left: 5px;
}
.mainmenu-accordion-header.opened,
.mainmenu-accordion-header-classic.opened,
.mainmenu-accordion-header-compact.opened {
background-color: #222 !important;
&:after {
content: "\2796";
}
}
/* Slide down transition */
.mainmenu-accordion-panel {
max-height: 0;
opacity: 1;
transition: max-height 0.2s ease-out;
}

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@@ -1,354 +0,0 @@
@import "mixins";
@import "theme";
/* CSS for different main menu pages, such as character info, script editor, etc (but excluding
terminal which has its own page) */
.generic-menupage-container {
height: 100%;
padding-left: 10px;
margin-left: 10%;
width: 99%;
overflow-y: scroll;
}
/* Character Info */
#character-container {
padding-top: 10px;
position: fixed;
}
/* Active scripts */
.active-scripts-list {
list-style-type: none;
}
#active-scripts-container {
position: fixed;
padding-top: 10px;
}
#active-scripts-text,
#active-scripts-total-prod {
width: 70%;
margin: 6px;
padding: 4px;
}
.active-scripts-server-header {
background-color: #444;
font-size: $defaultFontSize * 1.25;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none;
}
.active-scripts-server-header.active,
.active-scripts-server-header:hover {
background-color: #555;
}
.active-scripts-server-header.active:hover {
background-color: #666;
}
.active-scripts-server-header:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
.active-scripts-server-header.active:after {
content: "\2796"; /* "minus" sign (-) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none;
}
.active-scripts-server-panel div,
.active-scripts-server-panel ul,
.active-scripts-server-panel ul > li {
background-color: #555;
}
.active-scripts-script-header {
background-color: #555;
color: var(--my-font-color);
padding: 4px 25px 4px 10px;
cursor: pointer;
width: auto;
text-align: left;
border: none;
outline: none;
position: relative;
&:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px;
}
&.active:after {
content: "\2796"; /* "minus" sign (-) */
}
&:hover,
&.active:hover {
background-color: #666;
}
&.active {
background-color: #555;
}
}
.active-scripts-script-panel {
padding: 0 18px;
background-color: #555;
width: auto;
display: none;
margin-bottom: 6px;
p, h2, ul, li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%;
}
}
/* World */
#world-container {
position: fixed;
padding-top: 10px;
}
#world-city-name,
#world-city-desc {
padding: 4px;
margin: 4px;
}
/* Create program */
#create-program-container {
position: fixed;
padding-top: 10px;
}
#create-program-page-text,
#create-program-list {
width: 70%;
}
/* Factions and Faction (Single Faction page) */
#factions-container {
position: fixed;
padding-top: 10px;
}
#faction-container {
position: fixed;
padding-top: 10px;
}
.faction-work-div {
width: 70%;
height: 100%;
}
.faction-work-div-wrapper {
overflow: hidden;
border: 2px solid #333;
padding: 6px;
margin: 6px;
width: 70%;
}
#faction-donate-amount-txt,
#faction-donate-input {
padding: 6px;
margin: 6px;
display: inline-block;
color: var(--my-font-color);
background-color: #000;
}
#faction-donate-amount-txt {
width: 50%;
}
#faction-container p,
#faction-container pre {
padding: 4px 6px;
margin: 4px 6px;
}
#faction-container pre {
width: 70%;
white-space: pre-wrap; /* Since CSS 2.1 */
white-space: -moz-pre-wrap; /* Mozilla, since 1999 */
white-space: -pre-wrap; /* Opera 4-6 */
white-space: -o-pre-wrap; /* Opera 7 */
word-wrap: break-word; /* Internet Explorer 5.5+ */
}
/* Faction Augmentations */
#faction-augmentations-container {
position: fixed;
padding-top: 10px;
p, a, ul, h1 {
margin: 8px;
padding: 4px;
}
}
/* World */
#world-container li {
margin: 0 0 15px 0;
list-style-type: none;
}
/* Augmentations */
#augmentations-container {
position: fixed;
padding-top: 10px;
}
.augmentations-list {
button,
div {
color: var(--my-font-color);
text-decoration: none;
}
button {
padding: 2px 5px;
}
div {
padding: 6px;
}
}
/* Tutorial */
#tutorial-container {
position: fixed;
padding-top: 10px;
}
#tutorial-text {
width: 70%;
margin: 10px;
}
#tutorial-container a {
width: 50%;
}
/* Dev menu */
#dev-menu-container {
position: fixed;
padding-top: 10px;
}
#dev-menu-text {
width: 70%;
margin: 10px;
}
#dev-menu-container a {
width: 50%;
}
/* Location */
#location-container {
position: fixed;
padding: 6px;
overflow-x: hidden;
}
#location-container a {
display: inline-block;
width: 30%;
}
#location-slums-description {
width: 70%;
margin: 10px;
}
#location-return-to-world-button {
margin: 10px;
padding: 6px;
}
#location-container > * {
margin: 10px 5px 10px 5px;
}
#location-job-reputation,
#location-company-favor {
display: inline;
}
/* Infiltration */
#infiltration-container {
position: fixed;
padding: 6px;
span {
margin: 0;
padding: 0;
}
}
#infiltration-left-panel,
#infiltration-right-panel {
display: inline-block;
border: 1px solid #fff;
width: 35%;
height: 75%;
top: 10px;
overflow-y: auto;
overflow-x: auto;
}
#infiltration-faction-select {
color: #fff;
}
#infiltration-left-panel p,
#infiltration-right-panel p {
margin: 4px;
}
#infiltration-buttons {
margin-top: 20px;
}
#infiltration-buttons .a-link-button {
display: inline;
width: 25%;
}

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@@ -1,119 +0,0 @@
@import "mixins";
@import "theme";
/* css for Missions */
/* Hacking missions */
#mission-container {
overflow: hidden;
}
.hack-mission-grid {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr;
grid-template-rows: 1fr 1fr 1fr 1fr 1fr 1fr 1fr 1fr;
grid-gap: 2.5%;
height: 90%;
position: absolute;
width: 100%;
overflow-y: auto;
padding-right: 10px;
&::-webkit-scrollbar {
display: none;
}
}
.hack-mission-node {
z-index: 5;
background-color: #808080;
align-self: center;
justify-self: center;
display: inline-block;
p {
@include userSelect(none);
margin-top: 8px;
color: #fff;
font-size: $defaultFontSize * 0.75;
text-align: center;
}
}
.hack-mission-player-node {
color: #fff;
background-color: #00f;
}
.hack-mission-player-node-active {
border: 2px solid #fff;
background-color: #66f;
}
.hack-mission-enemy-node {
color: #fff;
background-color: #f00;
}
.hack-mission-cpu-node {
@include borderRadius(50%);
width: 100%;
height: 100%;
}
.hack-mission-firewall-node {
width: 90%;
height: 100%;
}
.hack-mission-database-node {
@include transform(skew(20deg));
width: 100%;
height: 90%;
p {
@include transform(skew(-20deg));
@include userSelect(none);
color: #fff;
font-size: $defaultFontSize * 0.75;
margin-top: 8px;
text-align: center;
}
}
.hack-mission-transfer-node {
@include transform(skew(-20deg));
width: 100%;
height: 90%;
p {
@include transform(skew(20deg));
@include userSelect(none);
color: #fff;
font-size: $defaultFontSize * 0.75;
margin-top: 8px;
text-align: center;
}
}
.hack-mission-spam-node,
.hack-mission-shield-node {
height: 100%;
width: 100%;
}
/* Non-map related DOM elements */
/* Element at the top of the Hacking Mission page (intro page, start button, guide buttons, etc.) */
.hack-mission-header-element {
margin: 6px;
}
.hack-mission-action-buttons-container {
border: 2px solid #fff;
}

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@@ -1,197 +0,0 @@
@import "mixins";
@import "theme";
/* Pop-up boxes */
.popup-box-container {
display: none; /* Initially hidden */
position: fixed; /* Stay in place */
z-index: 10; /* Sit on top */
left: 0;
top: 0;
align-items: center;
justify-content: center;
width: 100%;
height: 100%;
overflow: auto;
background-color: rbga(var(--my-background-color), 0.4);
}
.popup-box-content {
background-color: var(--my-background-color);
padding: 12px;
border: 5px solid var(--my-highlight-color);
width: 70%;
max-height: 80%;
overflow-y: auto;
color: var(--my-font-color);
}
.popup-box-button,
.popup-box-button-inactive {
color: #aaa;
float: right;
font-size: $defaultFontSize;
font-weight: bold;
padding: 2px;
margin: 6px;
border: 1px solid #fff;
background-color: #000;
}
.popup-box-button:hover,
.popup-box-button:focus {
color: var(--my-font-color);
text-decoration: none;
cursor: pointer;
}
.popupbox-button-inactive {
pointer-events: none;
cursor: default;
}
#yes-no-text-input-box-input {
color: var(--my-font-color);
border: 1px solid #fff;
background-color: #000;
}
.dialog-box-container,
#log-box-container {
display: block;
position: absolute;
z-index: 10;
width: 50%;
height: auto;
max-height: 50%;
top: 40%;
left: 50%;
margin: -10% 0 0 -25%;
overflow: auto;
background-color: var(--my-background-color);
border: 5px solid var(--my-highlight-color);
}
.dialog-box-content,
#log-box-content {
z-index: 2;
background-color: var(--my-background-color);
padding: 10px;
p span {
padding: 0;
margin: 0;
}
}
.dialog-box-close-button {
@include borderRadius(12px);
@include boxShadow(1px 1px 3px #000);
float: right;
color: #aaa;
font-size: $defaultFontSize * 1.25;
font-weight: bold;
}
#log-box-close {
position: fixed;
right: 27%;
}
#log-box-kill-script {
right: 11%;
position: relative;
}
#log-box-close, #log-box-kill-script {
float: right;
display: inline-block;
}
.dialog-box-close-button:hover,
.dialog-box-close-button:focus,{
color: #fff;
text-decoration: none;
cursor: pointer;
}
/* Faction invitation box */
#faction-invitation-box-container {
transition: opacity 400ms ease-in;
}
#faction-invitation-box-warning {
margin: 4px;
padding: 4px;
}
/* Infiltration-box */
#infiltration-box-sell,
#infiltration-box-faction {
display: block;
padding: 8px;
margin: 8px;
}
#infiltration-box-content span {
padding: 0;
margin: 0;
}
#infiltration-faction-select {
background-color: #000;
}
/* Generic Yes No Box */
#yes-no-text-input-box-input {
color: #fff;
}
/* Game Options */
#game-options-container {
transition: opacity 400ms ease-in;
}
#game-options-content {
background-color: var(--my-background-color);
padding: 10px;
border: 5px solid var(--my-highlight-color);
color: var(--my-font-color);
width: 80%;
max-height: 80%;
overflow-y: auto;
}
#game-options-left-panel,
#game-options-right-panel {
display: inline-block;
width: 49%;
}
#game-options-close-button {
@include borderRadius(12px);
@include boxShadow(1px 1px 3px #000);
color: #aaa;
float: right;
margin: 4px;
padding: 4px;
font-size: $defaultFontSize * 1.25;
font-weight: bold;
}
#game-options-close-button:hover,
#game-options-close-button:focus {
color: #fff;
text-decoration: none;
cursor: pointer;
}
#game-options-left-panel fieldset {
padding: 2px;
margin: 2px;
}
#import-game-file-selector {
display: none;
}

View File

@@ -1,22 +0,0 @@
@import "theme";
/**
* Styling for the Red Pill screen (the BitNode selection UI)
*/
#red-pill-container {
position: fixed;
}
.bitnode {
color: #00f;
}
.bitnode-destroyed {
color: #f00;
}
.bitnode:hover,
.bitnode-destroyed:hover {
color: #fff;
}

View File

@@ -1,28 +0,0 @@
/**
* Styling for the Re-Sleeving Page
*/
@import "theme";
.resleeve-container {
border: 1px solid white;
margin: 4px;
width: 75%;
p {
font-size: $defaultFontSize * 0.8125;
}
}
.resleeve-panel {
display: inline-block;
margin: 0px;
padding: 2px;
}
.resleeve-aug-selector {
font-size: $defaultFontSize * 0.8125;
option {
font-size: $defaultFontSize * 0.8125;
}
}

View File

@@ -1,124 +0,0 @@
@import "mixins";
@import "theme";
/**
* Styling for Script Editor (both Ace and CodeMirror)
*/
#script-editor-container {
background-color: transparent;
}
#ace-editor {
margin: 10px;
height: 80%;
width: 100%;
margin-left: 6px;
padding-left: 6px;
padding-top: 6px;
padding-bottom: 6px;
border: 2px solid var(--my-highlight-color);
z-index: 1;
font-family: $fontFamily;
}
/* This temp element is used for auto adjusting filename field */
.tmp-element {
visibility: hidden;
white-space: pre;
}
#script-editor-container {
position: fixed;
padding-top: 10px;
}
#script-editor-buttons-wrapper {
width: 100%;
padding-right: 0;
margin-right: 0;
}
#script-editor-wrapper {
height: 100%;
width: 70%;
background: transparent;
}
#script-editor-filename-wrapper {
background-color: #555;
margin-left: 6px;
margin-right: 0;
padding-left: 6px;
width: 100%;
border: 2px solid var(--my-highlight-color);
}
#script-editor-filename-tag {
display: inline-block;
padding-top: 10px;
padding-bottom: 0;
float: center;
background-color: #555;
color: #fff;
}
#script-editor-filename {
$boxShadowArgs: inset 0 0 8px rgba(0, 0, 0, 0.1), 0 0 16px rgba(0, 0, 0, 0.1);
@include boxShadow($boxShadowArgs);
background-color: #555;
border: 2px solid var(--my-highlight-color);
color: #fff;
display: inline-block;
float: center;
margin: 4px;
padding: 2px;
resize: none;
width: 60%;
}
#script-editor-status {
float: left;
color: #fff;
}
#script-editor-options-panel {
position: absolute;
right: 9%;
bottom: 15%;
border: 2px solid #fff;
width: 19%;
background-color: #444;
padding: 2px;
overflow: auto;
z-index: 1;
color: #fff;
max-height: 50%;
}
#script-editor-options-panel fieldset {
margin-top: 8px;
margin-bottom: 8px;
padding: 2px;
font-size: $defaultFontSize * 0.75;
input {
margin: 2px;
}
}
/* Specific overrides for Ace Editor */
.ace_line,
.ace_line * {
background-color: transparent;
margin: 0;
padding: 0;
}
.ace_text-input {
font-size: $defaultFontSize;
background-color: transparent;
}
/* Specified overrides for Code mirror Editor are defined in codemirror-override.scss */

View File

@@ -1,29 +0,0 @@
/**
* Styling for the Sleeves Management page
*/
@import "theme";
.sleeve-container {
border: 1px solid white;
margin: 4px;
width: 75%;
p {
font-size: $defaultFontSize * 0.875;
}
}
.sleeves-page-info {
display: "block";
width: 75%;
}
.sleeve-panel {
display: inline-block;
margin: 0px;
padding: 2px;
select {
display: block;
}
}

View File

@@ -1,98 +0,0 @@
@import "theme";
#stock-market-container {
position: fixed;
padding: 6px;
p {
font-size: $defaultFontSize * 0.8125;
}
a {
font-size: $defaultFontSize * 0.875;
}
}
.stock-market-info-and-purchases {
> h2 {
display: block;
margin-top: 10px;
margin-left: 10px;
}
> p {
display: block;
margin-left: 10px;
width: 70%;
}
> a, > button {
margin: 10px;
}
}
#stock-market-list {
list-style: none;
li {
button {
font-size: $defaultFontSize;
}
}
}
#stock-market-watchlist-filter {
display: block;
margin: 5px 5px 5px 10px;
padding: 4px;
width: 50%;
}
.stock-market-input {
display: inline-block;
padding: 4px;
margin: 2px;
background-color: #000;
border: 1px solid #fff;
color: var(--my-font-color);
}
.stock-market-price-movement-warning {
border: 1px solid white;
color: red;
margin: 2px;
padding: 2px;
}
.stock-market-position-text {
color: #fff;
display: block;
p {
color: #fff;
display: inline-block;
margin: 4px;
}
h3 {
margin: 4px;
}
}
.stock-market-order-list {
overflow-y: auto;
max-height: 100px;
li {
color: #fff;
padding: 4px;
}
}
.stock-market-order-cancel-btn {
background-color: #000;
border: 1px solid #fff;
color: var(--my-font-color);
margin: 2px;
padding: 0;
}

View File

@@ -1,338 +0,0 @@
@import "mixins";
@import "theme";
@import "reset";
:root {
--my-font-color: #6f3;
--my-background-color: #000;
--my-highlight-color: #fff;
--my-prompt-color: #f92672;
}
body {
background-color: var(--my-background-color);
}
p,
pre,
h2,
.text {
color: var(--my-font-color);
}
h1 {
font-size: $defaultFontSize * 1.375;
color: var(--my-font-color);
}
ul {
padding: 2px;
list-style-type: none;
}
li {
list-style-type: none;
}
#entire-game-container {
background-color: transparent;
}
/* Disable border highlight on elements */
input:focus,
textarea:focus,
button:focus,
td:focus,
tr:focus {
outline: none;
}
/* Make html links ("a" elements) nice looking buttons with this class */
a:link,
a:visited {
color: #fff;
}
.dropdown {
color: #fff;
background-color: #000;
}
.text-input {
color: #fff;
background-color: #000;
border-style: solid;
border-width: 1px;
border-color: white;
}
/* Notification icon (for create program right now only) */
#create-program-tab {
position: relative;
}
#create-program-notification {
font-size: $defaultFontSize * 0.625;
position: absolute; /* Position the badge within the relatively positioned button */
top: 0;
right: 0;
}
.notification-on {
background-color: #fa3e3e;
color: #fff;
border-radius: 2px;
padding: 1px 3px;
}
.notification-off {
background-color: #333;
color: #333;
border-radius: 0;
padding: 0;
}
/* help tip. Question mark that opens popup with info/details */
.help-tip {
background-color: black;
border: 1px solid #fff;
border-radius: 5px;
color: #fff;
content: '?';
display: inline-block;
margin-left: 3px;
padding: 1px;
}
.help-tip-big {
content: '?';
padding: 3px;
margin-left: 3px;
color: #fff;
border: 1px solid #fff;
border-radius: 8px;
display: inline-block;
}
.help-tip:hover,
.help-tip-big:hover {
background-color: #888;
}
.help-tip:active,
.help-tip-big:active {
@include boxShadow(inset 0 1px 4px rgba(0, 0, 0, 0.6));
}
/* Flashing button (Red) */
@-webkit-keyframes glowing {
0% { background-color: #b20000; -webkit-box-shadow: 0 0 3px #b20000; }
50% { background-color: #f00; -webkit-box-shadow: 0 0 40px #f00; }
100% { background-color: #b20000; -webkit-box-shadow: 0 0 3px #b20000; }
}
@-moz-keyframes glowing {
0% { background-color: #b20000; -moz-box-shadow: 0 0 3px #b20000; }
50% { background-color: #f00; -moz-box-shadow: 0 0 40px #f00; }
100% { background-color: #b20000; -moz-box-shadow: 0 0 3px #b20000; }
}
@-o-keyframes glowing {
0% { background-color: #b20000; box-shadow: 0 0 3px #b20000; }
50% { background-color: #f00; box-shadow: 0 0 40px #f00; }
100% { background-color: #b20000; box-shadow: 0 0 3px #b20000; }
}
@keyframes glowing {
0% { background-color: #b20000; box-shadow: 0 0 3px #b20000; }
50% { background-color: #f00; box-shadow: 0 0 40px #f00; }
100% { background-color: #b20000; box-shadow: 0 0 3px #b20000; }
}
.flashing-button {
-webkit-animation: glowing 1500ms infinite;
-moz-animation: glowing 1500ms infinite;
-o-animation: glowing 1500ms infinite;
animation: glowing 1500ms infinite;
}
/* Blinking Cursor */
/* ----- blinking cursor animation ----- */
.typed-cursor {
opacity: 1;
-webkit-animation: blink 0.95s infinite;
-moz-animation: blink 0.95s infinite;
-ms-animation: blink 0.95s infinite;
-o-animation: blink 0.95s infinite;
animation: blink 0.95s infinite;
}
@-keyframes blink{
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
@-webkit-keyframes blink{
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
@-moz-keyframes blink{
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
@-ms-keyframes blink{
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
@-o-keyframes blink{
0% { opacity: 1; }
50% { opacity: 0; }
100% { opacity: 1; }
}
/* Status text */
@-webkit-keyframes status-text {
from {
opacity: 1;
}
to {
opacity: 0;
}
}
.status-text {
display: inline-block;
position: fixed;
z-index: 2;
-webkit-animation: status-text 3s 1;
}
#status-text-container {
background-color: transparent;
}
#status-text {
background-color: transparent;
bottom: 0;
color: #fff;
display: none;
font-size: $defaultFontSize * 1.25;
margin-right: 14px;
opacity: 0;
padding: 4px;
right: 0;
top: 0;
width: auto;
}
/* Scan analyze links from AutoLink */
.scan-analyze-link {
cursor: pointer;
color: #fff;
text-decoration: underline;
&:hover {
text-decoration: none;
}
}
/* Accordion menus (Header with collapsible panel) */
.accordion-header {
background-color: #444;
font-size: $defaultFontSize * 1.25;
color: #fff;
margin: 6px 6px 0 6px;
padding: 4px 6px;
cursor: pointer;
width: 80%;
text-align: left;
border: none;
outline: none;
position: relative;
&.active,
&:hover {
background-color: #555;
}
&.active:hover {
background-color: #666;
}
&:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.875;
float: right;
color: transparent;
text-shadow: 0 0 0 #fff;
position: absolute;
bottom: 5px;
right: 6px;
}
&.active:after {
content: "\2796"; /* "minus" sign (-) */
}
}
.accordion-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 75%;
margin-left: 5%;
display: none;
background-color: #555;
overflow-y: auto;
overflow-x: none;
div, ul, p, ul > li {
background-color: #555;
}
}
/* override the global <span> styling */
#active-scripts-total-production-active,
#active-scripts-total-prod-aug-total,
#active-scripts-total-prod-aug-avg {
margin: 0;
padding: 0;
}
/* Helper Classes */
.hacker-green {
color: $hacker-green;
}
.money-gold {
color: $money-gold;
}
.light-yellow {
color: $light-yellow;
}
.failure {
color: $alert-red;
text-shadow: 0 0 0 $alert-red;
}
.success {
color: $success-green;
text-shadow: 0 0 0 $success-green;
}
.physical-yellow {
color: $my-stat-physical;
}
.charisma-purple {
color: $my-stat-cha-color;
}
.smallfont {
font-size: $defaultFontSize * 0.8125;
}

View File

@@ -1,72 +0,0 @@
@import "theme";
#terminal-container {
position: fixed;
margin-left: 10%;
height: 100%;
width: 99%;
overflow: auto;
overflow-y: scroll;
}
#terminal {
padding-top: 10px;
padding-left: 10px;
height: auto;
width: 70%;
font-size: $defaultFontSize;
overflow: auto;
overflow-y: scroll;
background-color: var(--my-background-color);
table-layout: fixed;
.prompt {
color: var(--my-prompt-color);
margin: 0;
padding: 0;
}
}
#terminal-input {
background-color: var(--my-background-color);
color: var(--my-font-color);
transition: height 1s;
}
.terminal-input {
display: inline-block;
padding: 0 !important;
margin: 0 !important;
border: 0;
background-color: var(--my-background-color);
font-size: $defaultFontSize;
outline: none;
color: var(--my-font-color);
}
.terminal-line {
width: 70%;
word-wrap: break-word;
hyphens: auto;
-webkit-hyphens: auto;
-moz-hyphens: auto;
}
#terminal-input-td {
display: flex;
}
#terminal-input-td textarea {
overflow: hidden;
resize: none;
height: auto;
}
#terminal-input-header {
white-space: pre;
}
#terminal-input-text-box {
margin-left: 2px;
flex: 1 1 auto;
}

View File

@@ -1,87 +0,0 @@
@import "theme";
/* Styling for tooltip-style elements */
/* Tool tips (when hovering over an element */
.tooltip {
display: inline-block;
position: relative;
.tooltiptext {
visibility: hidden;
width: 300px;
background-color: var(--my-background-color);
border: 2px solid var(--my-highlight-color);
color: #fff;
text-align: center;
padding: 4px;
left: 101%;
pointer-events: none;
position: absolute;
z-index: 99;
}
/* Positioned to left of element rather than right */
.tooltiptextleft {
visibility: hidden;
width: 300px;
background-color: var(--my-background-color);
border: 2px solid var(--my-highlight-color);
color: #fff;
text-align: center;
padding: 4px;
top: 50%;
left: 50%;
transform: translate(-100%, -100%);
/* Backwards compatibility */
-webkit-transform: translate(-100%, -100%);
-moz-transform: translate(-100%, -100%);
-o-transform: translate(-100%, -100%);
-ms-transform: translate(-100%, -100%);
position: absolute;
z-index: 99;
}
/* Tooltip goes below cursor instead of above */
.tooltiptextlow {
visibility: hidden;
width: 300px;
background-color: var(--my-background-color);
border: 2px solid var(--my-highlight-color);
color: #fff;
text-align: center;
padding: 4px;
left: 101%;
pointer-events: none;
position: absolute;
z-index: 99;
bottom: 25%;
}
}
/* Same thing as a normal tooltip except its a bit higher */
.tooltip .tooltiptexthigh {
visibility: hidden;
width: 300px;
background-color: var(--my-background-color);
border: 2px solid var(--my-highlight-color);
color: #fff;
text-align: center;
padding: 4px;
left: 101%;
bottom: -25%;
position: absolute;
z-index: 99;
}
.tooltip:hover .tooltiptext,
.tooltip:hover .tooltiptexthigh,
.tooltip:hover .tooltiptextleft,
.tooltip:hover .tooltiptextlow {
visibility: visible;
}

View File

@@ -1,39 +0,0 @@
/* required LIB STYLES */
/* .Treant se automatski dodaje na svaki chart conatiner */
.Treant { position: relative; overflow: hidden; padding: 0 !important; }
.Treant > .node,
.Treant > .pseudo { position: absolute; display: block; visibility: hidden; }
.Treant.Treant-loaded .node,
.Treant.Treant-loaded .pseudo { visibility: visible; }
.Treant > .pseudo { width: 0; height: 0; border: none; padding: 0; }
.Treant .collapse-switch { width: 3px; height: 3px; display: block; border: 1px solid black; position: absolute; top: 1px; right: 1px; cursor: pointer; }
.Treant .collapsed .collapse-switch { background-color: #868DEE; }
.Treant > .node img { border: none; float: left; }
.Treant > .node {
cursor: pointer;
padding: 4px;
min-width: 60px;
text-align: center;
border: 2px solid #E8E8E3;
border-radius: 2px;
box-shadow: 1px 1px 1px rgba(0,0,0,.5);
font-size: 12px;
}
.Treant > .researched {
background-color: #666;
font-size: 16px;
}
.Treant > .locked > div {
color: red;
pointer-events: none;
}
.Treant > .node > div {
font-size: 12px;
}
.Treant > .unlocked:hover {
background-color: #666;
}

View File

@@ -1,51 +0,0 @@
@import "mixins";
@import "theme";
/* Both Work in progress and BitNode stuff */
.generic-fullscreen-container {
color: var(--my-font-color);
width: 99%;
height: 100%;
overflow-y: hidden;
}
.generic-fullscreen-container-scroll {
height: 100%;
width: 100%;
overflow: auto;
padding-right: 20px;
}
#work-in-progress-container {
position: fixed;
}
#work-in-progress-text {
color: var(--my-font-color);
width: 70%;
margin: 10px;
}
#work-in-progress-cancel-button {
@include borderRadius(12px);
@include boxShadow(1px 1px 3px #000);
color: #aaa;
float: left;
font-size: $defaultFontSize * 1.25;
font-weight: bold;
margin: 10px;
padding: 5px;
border: 3px solid #fff;
}
#work-in-progress-cancel-button:hover,
#work-in-progress-cancel-button:focus {
color: #fff;
text-decoration: none;
cursor: pointer;
}
#cinematic-text-container {
position: fixed;
}

10
cypress.json Normal file
View File

@@ -0,0 +1,10 @@
{
"baseUrl": "http://localhost:8000",
"fixturesFolder": false,
"trashAssetsBeforeRuns": true,
"screenshotsFolder": ".cypress/screenshots",
"videosFolder": ".cypress/videos",
"videoUploadOnPasses": false,
"viewportWidth": 1980,
"viewportHeight": 1080
}

View File

@@ -0,0 +1,73 @@
export {};
describe("netscript", () => {
it("Do naviguation", () => {
cy.findByRole("button", { name: "SKIP TUTORIAL" }).click();
cy.findByText("Got it!").click();
cy.findByText("Dev").click();
cy.findByText(/Source-Files/i).click();
cy.findByLabelText(/all-sf-3/i).click();
cy.findByText(/Experience/i).click();
cy.findByText(/Tons of exp/i).click();
cy.findByText(/General/i).click();
cy.findByText(/Hack w0/i).click();
cy.findByText(/SEMPOOL INVALID/i);
cy.findByText(/Many decades/i, { timeout: 15000 });
cy.findByLabelText("enter-bitnode-1").click();
cy.findByText(/Enter BN1.2/i).click();
cy.get("body").type("{esc}");
cy.findByText("Dev").click();
cy.findByText(/Experience/i).click();
cy.findByText(/Tons of exp/i).click();
cy.findByText("Create Script").click();
cy.findByText(/Script name:/i);
cy.findByText("Active Scripts").click();
cy.findByText(/Total online production of/i);
cy.findByText("Create Program").click();
cy.findByText(/This page displays/i);
cy.findByText("Stats").click();
cy.findByText(/Current City:/i);
cy.findByText("Factions").click();
cy.findByText(/Lists all/i);
cy.findByText("Augmentations").click();
cy.findByText(/Purchased Augmentations/i);
cy.findByText("Hacknet").click();
cy.findByText(/The Hacknet is a global/i);
cy.findByText("Sleeves").click();
cy.findByText(/Duplicate Sleeves are MK/i);
cy.findByText("City").click();
cy.findByText(/Sector-12/i);
cy.findByLabelText("The Slums").click();
cy.findByText("City").click();
cy.findByLabelText("Powerhouse Gym").click();
cy.findByText("City").click();
cy.findByLabelText("MegaCorp").click();
cy.findByText("Travel").click();
cy.findByText(/Travel Agency/i);
cy.findByText("Stock Market").click();
cy.findByText(/ECorp/i);
cy.findByText("Milestones").click();
cy.findByText(/don't reward you for/i);
cy.findByText("Tutorial").click();
cy.findByText(/AKA Links to/i);
cy.findByText("Options").click();
cy.findByText(/Netscript exec time/i);
});
});

View File

@@ -0,0 +1,51 @@
export {};
describe("netscript", () => {
it("creates and runs a NetScript 2.0 script", () => {
cy.findByRole("button", { name: "SKIP TUTORIAL" }).click();
cy.findByText("Got it!").click();
cy.findByRole("textbox").type("connect n00dles{enter}");
cy.findByText(/connected to n00dles/i);
cy.findByRole("textbox").type("run NUKE.exe{enter}");
cy.findByText(/gained root access/i);
cy.findByRole("textbox").type("home{enter}");
cy.findByText(/connected to home/i);
cy.findByRole("textbox").type("nano script.js{enter}");
// monaco can take a bit
cy.findByRole("code", { timeout: 15_000 }).type("{selectall}{del}").type(`export const main = async (ns) => {{}
while(true) {{}
await ns.hack("n00dles");`);
cy.findByText("RAM: 1.70GB");
cy.findByRole("button", { name: /Save & Close/i }).click();
cy.findByRole("textbox").type("run script.js{enter}");
cy.findByText(/Running script with 1 thread/);
cy.findByRole("textbox").type("ps{enter}");
cy.findByText(/\(PID - 1\) script.js/);
});
it("errors and shows a dialog box when static RAM !== dynamic RAM", () => {
cy.findByRole("button", { name: "SKIP TUTORIAL" }).click();
cy.findByText("Got it!").click();
cy.findByRole("textbox").type("nano script.js{enter}");
// monaco can take a bit
cy.findByRole("code", { timeout: 15_000 }).type("{selectall}{del}").type(`export const main = async (ns) => {{}
const command = "hack";
ns[command]("n00dles");`);
cy.findByText("RAM: 1.60GB");
cy.findByRole("button", { name: /Save & Close/i }).click();
cy.findByRole("textbox").type("run script.js{enter}");
cy.findByText(/Dynamic RAM usage calculated to be greater than initial RAM usage on fn: hack./i);
});
});

View File

@@ -0,0 +1,96 @@
export {};
describe("tutorial", () => {
it("completes the tutorial", () => {
cy.findByText(/dark, dystopian future/);
cy.findByRole("button", { name: "next" }).click();
cy.findByText(/heading to the Stats page/);
cy.findByRole("button", { name: "Stats" }).click();
cy.findByText(/lot of important information/);
cy.findByRole("button", { name: "next" }).click();
cy.findByText(/head to your computer's terminal/);
cy.findByRole("button", { name: "Terminal" }).click();
cy.findByText(/is used to interface/);
cy.findByRole("button", { name: "next" }).click();
cy.findByText(/Let's try it out/i);
cy.findByRole("textbox").type("help{enter}");
cy.findByText(/displays a list of all available/i);
cy.findByRole("textbox").type("ls{enter}");
cy.findByText(/is a basic command that shows files/i);
cy.findByRole("textbox").type("scan{enter}");
cy.findByText(/that's great and all/i);
cy.findByRole("textbox").type("scan-analyze{enter}");
cy.findByText(/shows more detailed information/i);
cy.findByRole("textbox").type("scan-analyze 2{enter}");
cy.findByText(/now you can see information/i);
cy.findByRole("textbox").type("connect n00dles{enter}");
cy.findByText(/currency has become digital/i);
cy.findByRole("textbox").type("analyze{enter}");
cy.findByText(/For this server, the required hacking skill/i);
cy.findByText(/Required number of open ports for NUKE/i);
cy.findByRole("textbox").type("run NUKE.exe{enter}");
cy.findByText(/gained root access to n00dles/i);
cy.findByRole("textbox").type("hack{enter}");
cy.findByText(/now attempting to hack the server/i);
cy.findByRole("button", { name: "next" }).click();
cy.findByRole("textbox", { timeout: 15_000 }).should("not.be.disabled").type("home{enter}");
cy.findByRole("textbox").type("nano n00dles.script{enter}");
// monaco can take a bit
cy.findByRole("code", { timeout: 15_000 }).type("{selectall}{del}").type("while(true) {{}{enter}hack('n00dles');");
cy.findByRole("button", { name: /Save & Close/i }).click();
cy.findByText(/now we'll run the script/i);
cy.findByRole("textbox").type("free{enter}");
cy.findByText(/We have 8GB of free RAM on this machine/i);
cy.findByRole("textbox").type("run n00dles.script{enter}");
cy.findByText(/Your script is now running/i);
cy.findByRole("button", { name: "Active Scripts" }).click();
cy.findByText(/This page displays information about all of your scripts/i);
cy.findByRole("button", { name: "Terminal" }).click();
cy.findByText(/each active script contains logs/i);
cy.findByRole("textbox").type("tail n00dles.script{enter}");
cy.findByText(/The log for this script won't show much/i);
cy.findByRole("button", { name: "next" }).click();
cy.findByText(/Hacking is not the only way to earn money/i);
cy.findByRole("button", { name: "Hacknet" }).click();
cy.findByText(/Here you can purchase new Hacknet Nodes/i);
cy.findByRole("button", { name: /Purchase Hacknet Node/ }).click();
cy.findByText(/You just purchased a Hacknet Node!/i);
cy.findByRole("button", { name: "City" }).click();
cy.findByText(/This page lists all of the different locations/i);
cy.findByRole("button", { name: "Tutorial" }).click();
cy.findByText(/a lot of different documentation about the game/i);
cy.findByRole("button", { name: "FINISH TUTORIAL" }).click();
cy.findByText("Got it!").click();
cy.findByText(/Tutorial \(AKA Links to Documentation\)/i);
});
});

22
cypress/plugins/index.js Normal file
View File

@@ -0,0 +1,22 @@
/// <reference types="cypress" />
// ***********************************************************
// This example plugins/index.js can be used to load plugins
//
// You can change the location of this file or turn off loading
// the plugins file with the 'pluginsFile' configuration option.
//
// You can read more here:
// https://on.cypress.io/plugins-guide
// ***********************************************************
// This function is called when a project is opened or re-opened (e.g. due to
// the project's config changing)
/**
* @type {Cypress.PluginConfig}
*/
// eslint-disable-next-line no-unused-vars
module.exports = (on, config) => {
// `on` is used to hook into various events Cypress emits
// `config` is the resolved Cypress config
};

View File

@@ -0,0 +1 @@
import "@testing-library/cypress/add-commands";

View File

@@ -0,0 +1,9 @@
export {};
beforeEach(() => {
cy.visit("/");
cy.clearLocalStorage();
cy.window().then((win) => {
win.indexedDB.deleteDatabase("bitburnerSave");
});
});

21
cypress/support/index.js Normal file
View File

@@ -0,0 +1,21 @@
// ***********************************************************
// This example support/index.js is processed and
// loaded automatically before your test files.
//
// This is a great place to put global configuration and
// behavior that modifies Cypress.
//
// You can change the location of this file or turn off
// automatically serving support files with the
// 'supportFile' configuration option.
//
// You can read more here:
// https://on.cypress.io/configuration
// ***********************************************************
// Import commands.js using ES2015 syntax:
import "./globalHooks";
import "./commands";
// Alternatively you can use CommonJS syntax:
// require('./commands')

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@@ -1,2 +1,2 @@
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//# sourceMappingURL=engineStyle.bundle.js.map

2857
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View File

@@ -56,8 +56,3 @@ through destroying BitNodes is:
* Source-Files
* Scripts on the home computer
BitNode Details
^^^^^^^^^^^^^^^
TODO

View File

@@ -50,7 +50,7 @@ Duplicate Sleeves. It is a numeral value between 1 and 100, and it affects how m
is earned when the sleeve is performing a task.
Let N be the sleeve's synchronization. When the sleeve earns experience by performing
a task, both the sleeve and the player's original host consciousness of N% of the
a task, both the sleeve and the player's original host consciousness gain N% of the
amount of experience normally earned by the task. All of the player's other sleeves
earn ((N/100)^2 * 100)% of the experience.

View File

@@ -15,73 +15,53 @@ of level 3.
List of all Source-Files
^^^^^^^^^^^^^^^^^^^^^^^^
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-1: Source Genesis | * Lets the player start with 32 GB of RAM on home computer |
| | * Increases all of the player's multipliers by 16%/24%/28% |
| BitNode-1: Source Genesis | * Lets the player start with 32 GB of RAM on home computer. |
| | * Increases all of the player's multipliers by 16%/24%/28%. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-2: Rise of the Underworld | * Increases the player's crime success rate, crime money, and |
| | charisma multipliers by 24%/36%/42% |
| BitNode-2: Rise of the Underworld | * Lets the player create Gangs in other BitNodes (although some |
| | BitNodes will disable this mechanic). |
| | * Increases the player's crime success rate, crime money, and |
| | charisma multipliers by 24%/36%/42%. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-3: Corporatocracy | * Lets the player create Corporations in other BitNodes (although some |
| | BitNodes will disable this mechanic) |
| | * Increases the player's charisma and company salary multipliers by 8%/12%/14% |
| | BitNodes will disable this mechanic). |
| | * Increases the player's charisma and company salary multipliers by 8%/12%/14%. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-4: The Singularity | * Lets the player access and use Netscript Singularity Functions in other BitNodes. |
| | * Each level of this Source-File opens up more of the Singularity Functions to use |
| | * Each level of this Source-File opens up more of the Singularity Functions to use. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-5: Artificial Intelligence | * Unlocks :ref:`gameplay_intelligence` |
| | * Unlocks :js:func:`getBitNodeMultipliers` Netscript function |
| | * Increases all of the player's hacking-related multipliers by 8%/12%/14% |
| BitNode-5: Artificial Intelligence | * Unlocks :ref:`gameplay_intelligence`. |
| | * Unlocks :js:func:`getBitNodeMultipliers` and :js:func:`getServer` |
| | Netscript functions, as well as :ref:`netscriptformulas`. |
| | * Increases all of the player's hacking-related multipliers by 8%/12%/14%. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-6: Bladeburners | * Unlocks the Bladeburner feature in other BitNodes |
| BitNode-6: Bladeburners | * Unlocks the Bladeburner feature in other BitNodes. |
| | * Increases all of the player's level and experience gain rate multipliers for |
| | combat stats by 8%/12%/14% |
| | combat stats by 8%/12%/14%. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-7: Bladeburners 2079 | * Allows the player to access the :ref:`netscript_bladeburnerapi` in other BitNodes |
| | * Increases all of the player's Bladeburner multipliers by 8%/12%/14% |
| BitNode-7: Bladeburners 2079 | * Allows the player to access the :ref:`netscript_bladeburnerapi` in other BitNodes.|
| | * Increases all of the player's Bladeburner multipliers by 8%/12%/14%. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-8: Ghost of Wall Street | * Increases the player's hacking growth multiplier by 12%/18%/21% |
| BitNode-8: Ghost of Wall Street | * Increases the player's hacking growth multiplier by 12%/18%/21%. |
| | * Level 1 grants permanent access to :ref:`WSE <gameplay_stock_market>` and |
| | :ref:`TIX API <netscript_tixapi>` |
| | * Level 2 grants permanent access to shorting stocks |
| | * Level 3 grants permanent access to use limit/stop orders |
| | :ref:`TIX API <netscript_tixapi>`. |
| | * Level 2 grants permanent access to shorting stocks. |
| | * Level 3 grants permanent access to use limit/stop orders. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-9: Coming Soon | |
| BitNode-9: Hacktocracy | * Level 1 permanently unlocks the Hacknet Server in other BitNodes. |
| | * Level 2 lets the player start with 128 GB of RAM on home computer. |
| | * Level 3 grants a highly-upgraded Hacknet Server when entering a new BitNode (it |
| | will be lost after installing augments). |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve |
| | * Allows the player to access the :ref:`netscript_sleeveapi` in other BitNodes |
| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve. |
| | * Allows the player to access the :ref:`netscript_sleeveapi` in other BitNodes. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-11: The Big Crash | * Company favor increases both the player's salary and reputation gain at that |
| | company by 1% per favor (rather than just the reputation gain) |
| | company by 1% per favor (rather than just the reputation gain). |
| | * Increases the player's company salary and reputation gain multipliers by |
| | 24%/36%/42% |
| | 32%/48%/56%. |
+------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-12: The Recursion | * There is no maximum level for this Source-File |
| | * Each level of this Source-File increases all of the player's multipliers by 1%. |
| | * This affect is multiplicative with itself. This means that level N of this |
| | Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers |
| | that decrease) |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
+------------------------------------+-------------------------------------------------------------------------------------+
| | |
| BitNode-12: The Recursion | * There is no maximum level for this Source-File. |
| | * Lets the player start with Neuroflux Governor equal to the level of this |
| | Source-File. |
+------------------------------------+-------------------------------------------------------------------------------------+

View File

@@ -11,7 +11,7 @@ user's physical and mental faculties.
Augmentations provide persistent upgrades in the form of multipliers.
These multipliers apply to a wide variety of things such as stats,
experience gain, and hacking, just to name a few. Your multipliers
can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c)
can be viewed in the 'Character' page (:ref:`keyboard shortcut <shortcuts>` Alt + c).
How to acquire Augmentations
^^^^^^^^^^^^^^^^^^^^^^^^^^^^

View File

@@ -204,8 +204,8 @@ The list contains the name of (i.e. the value returned by
| | | the string, the result should be an array with only an empty string. |
| | | |
| | | Examples: |
| | | ()())() -> ["()()()", "(())()"] |
| | | (a)())() -> ["(a)()()", "(a())()"] |
| | | ()())() -> [()()(), (())()] |
| | | (a)())() -> [(a)()(), (a())()] |
| | | )( -> [""] |
+------------------------------------+------------------------------------------------------------------------------------------+
| Find All Valid Math Expressions | | You are given a string which contains only digits between 0 and 9 as well as a target |
@@ -214,10 +214,12 @@ The list contains the name of (i.e. the value returned by
| | | |
| | | The answer should be provided as an array of strings containing the valid expressions. |
| | | |
| | | NOTE: Numbers in an expression cannot have leading 0's |
| | | |
| | | Examples: |
| | | Input: digits = "123", target = 6 |
| | | Output: ["1+2+3", "1*2*3"] |
| | | Output: [1+2+3, 1*2*3] |
| | | |
| | | Input: digits = "105", target = 5 |
| | | Output: ["1*0+5", "10-5"] |
| | | Output: [1*0+5, 10-5] |
+------------------------------------+------------------------------------------------------------------------------------------+

View File

@@ -35,7 +35,7 @@ List of Factions and their Requirements
| Early Game | Faction Name | Requirements | Joining this Faction prevents |
| Factions | | | you from joining: |
+ +----------------+-----------------------------------------+-------------------------------+
| | CyberSec | * Hack CSEC Manually | |
| | CyberSec | * Install a backdoor on the CSEC server | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Tian Di Hui | * $1m | |
| | | * Hacking Level 50 | |
@@ -74,14 +74,17 @@ List of Factions and their Requirements
| | | | * New Tokyo |
| | | | * Ishima |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Hacking | NiteSec | * Hack avmnite-02h manually | |
| Groups | | * Home Computer RAM of at least 32GB | |
| Hacking | NiteSec | * Install a backdoor on the avmnite-02h | |
| Groups | | server | |
| | | | |
+ +----------------+-----------------------------------------+-------------------------------+
| | The Black Hand | * Hack I.I.I.I manually | |
| | | * Home Computer RAM of at least 64GB | |
| | The Black Hand | * Install a backdoor on the I.I.I.I | |
| | | server | |
| | | | |
+ +----------------+-----------------------------------------+-------------------------------+
| | Bitrunners | * Hack run4theh111z manually | |
| | | * Home Computer RAM of at least 128GB | |
| | Bitrunners | * Install a backdoor on the run4theh111z| |
| | | server | |
| | | | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Megacorporations | ECorp | * Have 200k reputation with | |
| | | the Corporation | |
@@ -112,7 +115,8 @@ List of Factions and their Requirements
+ +----------------+-----------------------------------------+-------------------------------+
| | Fulcrum Secret | * Have 250k reputation with | |
| | Technologies | the Corporation | |
| | | * Hack fulcrumassets manually | |
| | | * Install a backdoor on the | |
| | | fulcrumassets server | |
+---------------------+----------------+-----------------------------------------+-------------------------------+
| Criminal | Slum Snakes | * All Combat Stats of 30 | |
| Organizations | | * -9 Karma | |

View File

@@ -14,29 +14,46 @@ these for money or for faction reputation. To try and infiltrate a company,
visit a company through the 'World' menu. There will be an option that
says 'Infiltrate Company'.
When infiltrating a company, you must progress through clearance levels in
the facility. Every clearance level has some form of security that
you must get past. There are several forms of security, ranging from
high-tech security systems to armed guards. For each form of security,
there are a variety of options that you can choose to try and bypass
the security. Examples include hacking the security, engaging in combat,
assassination, or sneaking past the security. The chance to succeed for
each option is determined in part by your stats. So, for example,
trying to hack the security system relies on your hacking skill,
whereas trying to sneak past the security relies on your agility level.
When infiltrating a company you will be presented with short active challenges.
None of the challenges use the mouse.
The facility has a 'security level' that affects your chance of success
when trying to get past a clearance level. Every time you advance to the
next clearance level, the facility's security level will increase by a
fixed percentage. Furthermore the options you choose and whether you
succeed or fail will affect the security level as well. For example,
if you try to kill a security guard and fail, the security level will
increase by a lot. If you choose to sneak past security and succeed,
the security level will not increase at all.
The difficulty at the top lowers with better combat stats. It is not recommended
to attempt infiltrations above mid-normal.
Every 5 clearance levels, you will steal classified company secrets that
can be sold for money or faction reputation. However, in order to sell
these secrets you must successfully escape the facility using the
'Escape' option. Furthermore, companies have a max clearance level.
If you reach the max clearance level you will automatically escape the
facility with all of your stolen secrets.
* Most use spacebar as "action"
* Some use WASD or arrows interchangeably.
* A few others use the rest of the keyboard.
** Slash when his guard is down! **
Press space when the guard is attacking you.
** Close the brackets **
Enter all the matching brackets in reverse order.
** Type it backward **
Type the words that are written backward.
** Say something nice about the guard. **
Use the arrows to find a compliment for the guard.
** Enter the Code! **
Match the arrows as they appears.
** Match the symbols! **
Move the cursor to the matching symbol and press space to confirm.
** Remember all the mines! **
At first the cursor cannot be moved, remember the positions of the X.
Then move the cursor and press space to mark the mines on the board.
** Cut the wires **
Follow the instructions and press the numbers 1 through 9 to cut the appropriate
wires.

View File

@@ -124,6 +124,6 @@ Gain experience by:
* Committing certain crimes
* Infiltration
* Working out at a gym
* Studying at a university
* Working a relevant job at a company
* Doing Field work for a Faction

View File

@@ -28,6 +28,27 @@ a stock.
.. note:: Shorting stocks is not available immediately, and must be unlocked later in the
game.
Forecast & Second-Order Forecast
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
A stock's forecast is its likelihood of increasing or decreasing in value. The
forecast is typically represented by its probability of increasing in either
a decimal or percentage form. For example, a forecast of 70% means the stock
has a 70% chance of increasing and a 30% chance of decreasing.
A stock's second-order forecast is the target value that its forecast trends towards.
For example, if a stock has a forecast of 60% and a second-order forecast of 70%,
then the stock's forecast should slowly trend towards 70% over time. However, this is
determined by RNG so there is a chance that it may never reach 70%.
Both the forecast and the second-order forecast change over time.
A stock's forecast can be viewed after purchasing Four Sigma (4S) Market Data
access. This lets you see the forecast info on the Stock Market UI. If you also
purchase access to the 4S Market Data TIX API, then you can view a stock's forecast
using the :js:func:`getStockForecast` function.
A stock's second-order forecast is always hidden.
.. _gameplay_stock_market_spread:
Spread (Bid Price & Ask Price)
@@ -51,38 +72,16 @@ bid price. Note that this is reversed for a short position. Purchasing a stock
in the short position will occur at the stock's bid price, and selling a stock
in the short position will occur at the stock's ask price.
.. _gameplay_stock_market_spread_price_movement:
Transactions Influencing Stock Price
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Buying or selling a large number of shares of a stock will influence that stock's price.
Buying a stock in the long position will cause that stock's price to
increase. Selling a stock in the long position will cause the stock's price to decrease.
The reverse occurs for the short position. The effect of this depends on how many shares
are being transacted. More shares will have a bigger effect on the stock price. If
only a small number of shares are being transacted, the stock price may not be affected.
Note that this "influencing" of the stock price **can happen in the middle of a transaction**.
For example, assume you are selling 1m shares of a stock. That stock's bid price
is currently $100. However, selling 100k shares of the stock causes its price to drop
by 1%. This means that for your transaction of 1m shares, the first 100k shares will be
sold at $100. Then the next 100k shares will be sold at $99. Then the next 100k shares will
be sold at $98.01, and so on.
This is an important concept to keep in mind if you are trying to purchase/sell a
large number of shares, as **it can negatively affect your profits**.
.. note:: On the Stock Market UI, the displayed profit of a position does not take
this "influencing" into account.
Transactions Influencing Stock Forecast
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
In addition to influencing stock price, buying or selling a large number of shares
of a stock will also influence that stock's "forecast". The forecast is the likelihood
that the stock will increase or decrease in price. The magnitude of this effect depends
on the number of shares being transacted. More shares will have a bigger effect on the
stock forecast.
Buying or selling a large number of shares
of a stock will influence that stock's forecast & second-order forecast.
The forecast is the likelihood that the stock will increase or decrease in price.
The magnitude of this effect depends on the number of shares being transacted.
More shares will have a bigger effect.
The effect that transactions have on a stock's second-order forecast is
significantly smaller than the effect on its forecast.
.. _gameplay_stock_market_order_types:
@@ -134,15 +133,49 @@ A Stop Order to buy will execute if the stock's price <= order's price
A Stop Order to sell will execute if the stock's price >= order's price.
.. note:: Stop Orders do **not** take into account the fact that transactions can
influence a stock's price. Limit Orders, however, do take this into account.
.. _gameplay_stock_market_player_actions_influencing_stock:
For example, assume you have a Limit Order set to purchase a stock at
$5. Then, the stock's price drops to $5 and your Limit Order executes.
However, the transaction causes the stock's price to increase before
the order finishes executing all of the shares. Your Limit Order will
stop executing, and will continue only when the stock's price drops back to
$5 or below.
Player Actions Influencing Stocks
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
It is possible for your actions elsewhere in the game to influence the stock market.
Hacking
If a server has a corresponding stock (e.g. *foodnstuff* server -> FoodNStuff
stock), then hacking that server can decrease the stock's second-order
forecast. This causes the corresponding stock's forecast to trend downwards in value
over time.
This effect only occurs if you set the *stock* option to
true when calling the :js:func:`hack` function. The chance that hacking a
server will cause this effect is based on what percentage of the
server's total money you steal.
A single hack will have a minor
effect, but continuously hacking a server for lots of money over time
will have a noticeable effect in making the stock's forecast trend downwards.
Growing
If a server has a corresponding stock (e.g. *foodnstuff* server -> FoodNStuff
stock), then growing that server's money can increase the stock's
second-order forecast. This causes the corresponding stock's
forecast to trend upwards in value over time.
This effect only occurs if you set the *stock* option to true when calling the
:js:func:`grow` function. The chance that growing a server will cause this
effect is based on what percentage of the server's total money to add to it.
A single grow operation will have a minor effect, but continuously growing
a server for lots of money over time will have a noticeable effect in making
the stock's forecast trend upwards.
Working for a Company
If a company has a corresponding stock, then working for that company will
increase the corresponding stock's second-order forecast. This will
cause the stock's forecast to (slowly) trend upwards in value
over time.
The potency of this effect is based on how "effective" you are when you work
(i.e. its based on your stats and multipliers).
Automating the Stock Market
---------------------------
@@ -151,7 +184,7 @@ See :ref:`netscript_tixapi` for more details.
Under the Hood
--------------
Stock prices are updated very ~6 seconds.
Stock prices are updated every ~6 seconds.
Whether a stock's price moves up or down is determined by RNG. However,
stocks have properties that can influence the way their price moves. These properties
@@ -159,7 +192,8 @@ are hidden, although some of them can be made visible by purchasing the
Four Sigma (4S) Market Data upgrade. Some examples of these properties are:
* Volatility
* Likelihood of increasing or decreasing
* Likelihood of increasing or decreasing (i.e. the stock's forecast)
* Likelihood of forecast increasing or decreasing (i.e. the stock's second-order forecast)
* How easily a stock's price/forecast is influenced by transactions
* Spread percentage
* Maximum price (not a real maximum, more of a "soft cap")

View File

@@ -148,6 +148,14 @@ has root access, what ports are opened/closed, and also hacking-related informat
such as an estimated chance to successfully hack, an estimate of how much money is
available on the server, etc.
backdoor
^^^^^^^^
Installs a backdoor on the current server. Root access is required to do this.
Servers will give different bonuses when you install a backdoor.
This can pass faction tests or give bonsues such as discounts from companies.
buy
^^^
@@ -312,9 +320,12 @@ kill
^^^^
$ kill [script name] [args...]
$ kill [pid]
Kill the script specified by the script name and arguments. Each argument must
be separated by a space. Remember that a running script is uniquely identified
Kill the script specified by the script filename and arguments OR by its PID.
If you are killing the script using its filename and arguments, then each argument
must be separated by a space. Remember that a running script is uniquely identified
by both its name and the arguments that are used to start it. So, if a script
was ran with the following arguments::
@@ -324,8 +335,7 @@ Then to kill this script the same arguments would have to be used::
$ kill foo.script 50e3 sigma-cosmetics
Note that after issuing the 'kill' command for a script, it may take a few seconds for
the script to actually stop running.
If you are killing the script using its PID, then the PID argument must be numeric.
killall
^^^^^^^
@@ -403,7 +413,7 @@ to convert from script to text file, or vice versa.
This function can also be used to rename files.
.. note:: Unlike the Linux :code:`mv` command, the *destination* argument must be the
full filepath. It cannot be a directory.
full filepath. It cannot be a directory.
Examples::
@@ -511,6 +521,8 @@ sudov
Prints whether or not you have root access to the current server.
.. _tail_terminal_command:
tail
^^^^
@@ -584,7 +596,7 @@ The data can only be downloaded to a script (.script, .ns, .js) or a text file
(.txt). If the target file already exists, it will be overwritten by this command.
Note that will not be possible to download data from many websites because they
do not allow cross-origin origin sharing (CORS). This includes websites such
do not allow cross-origin resource sharing (CORS). This includes websites such
as gist and pastebin. One notable site it will work on is rawgithub. Example::
$ wget https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md game_readme.txt

File diff suppressed because it is too large Load Diff

View File

@@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
# built documents.
#
# The short X.Y version.
version = '0.47'
version = '0.55'
# The full version, including alpha/beta/rc tags.
release = '0.47.0'
release = '0.55.0'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

View File

@@ -634,18 +634,18 @@ This tells me that I can reach :code:`CSEC` by going through :code:`iron-gym`::
Make sure you notice the required hacking skill for the :code:`CSEC` server.
This is a random value between 51 and 60. Although you receive the message
from CSEC once you hit 50 hacking, you cannot actually pass their test
until your hacking is high enough to hack their server.
until your hacking is high enough to install a backdoor on their server.
After you are connected to the :code:`CSEC` server, you can hack it. Note that this
After you are connected to the :code:`CSEC` server, you can backdoor it. Note that this
server requires one open port in order to gain root access. We can open the SSH port
using the :code:`BruteSSH.exe` program we created earlier. In |Terminal|::
$ run BruteSSH.exe
$ run NUKE.exe
$ hack
$ backdoor
Keep hacking the server until you are successful. After you successfully hack it, you should
receive a faction invitation from |CyberSec| shortly afterwards. Accept it. If you accidentally
After you successfully install the backdoor, you should receive a faction
invitation from |CyberSec| shortly afterwards. Accept it. If you accidentally
reject the invitation, that's okay. Just go to the :code:`Factions` tab
(|Keyboard shortcut| Alt + f) and you should see an option that lets you
accept the invitation.
@@ -860,7 +860,7 @@ Random Tips
.. Substitution definitions
.. |Alpha Enterprises| replace:: :code:`Alpha Enterprises`
.. |Augmentations tab| replace:: :code:`Augmentations` tab
.. |AutoLink| replace:: :code:`NUKE.exe`
.. |AutoLink| replace:: :code:`AutoLink.exe`
.. |BruteSSH| replace:: :code:`BruteSSH.exe`
.. |City tab| replace:: :code:`City` tab
.. |CyberSec| replace:: :code:`CyberSec`

View File

@@ -278,6 +278,7 @@ Description
hashes, which can be spent on a variety of different upgrades.
In this BitNode:
* Your stats are significantly decreased
* You cannnot purchase additional servers
* Hacking is significantly less profitable
@@ -292,7 +293,7 @@ Source-File
* Level 3: Grants a highly-upgraded Hacknet Server when entering a new BitNode
(Note that the Level 3 effect of this Source-File only applies when entering a new BitNode, NOT
when installing Augmentation
when installing Augmentations.)
Difficulty
Hard
@@ -312,6 +313,7 @@ Description
2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously
In this BitNode:
* Your stats are significantly decreased
* All methods of gaining money are half as profitable (except Stock Market)
* Purchased servers are more expensive, have less max RAM, and a lower maximum limit
@@ -321,7 +323,7 @@ Source-File
:Max Level: 3
This Source-File unlocks Sleeve technology in other BitNodes.
Each level of this Source-File also grants you a Duplicate Sleeve
Each level of this Source-File also grants you a Duplicate Sleeve.
Difficulty
Hard
@@ -371,9 +373,10 @@ Description
Source-File
:Max Level: Infinity
Each level of Source-File 12 will increase all of your multipliers by 1%. This effect
is multiplicative with itself. In other words, level N of this Source-File will result
in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)
Each level of Source-File 12 will let you start with Neuroflux Governor
equal to the level of this Source-File.
This BitNode is meant to be done passively or when waiting for new content.
Difficulty
Initially very easy, but then it (obviously) becomes harder as you continue to do it.
@@ -394,27 +397,22 @@ For fast progression
1. Repeat **BitNode-1: Source Genesis** until you max out its Source-File. Its Source-File
is extremely powerful, as it raises all multipliers by a significant amount.
2. Repeat **BitNode-12: The Recursion** several times. This BitNode will be extremely easy the
first few times you tackle it, and its Source-File raises all multipliers. Furthermore,
its effect stacks multiplicatively with itself and other Source-Files/Augmentations,
which gets better as time goes on
3. Do **BitNode-5: Artificial Intelligence** once or twice. The intelligence stat it unlocks
2. Do **BitNode-5: Artificial Intelligence** once or twice. The intelligence stat it unlocks
will gradually build up as you continue to play the game, and will be helpful
in the future. The Source-File also provides hacking multipliers, which are
strong because hacking is typically one of the best ways of earning money.
4. (Optional) Consider doing **BitNode-4: The Singularity**. Its Source-File does not directly make you
3. (Optional) Consider doing **BitNode-4: The Singularity**. Its Source-File does not directly make you
more powerful in any way, but it does unlock :ref:`netscript_singularityfunctions` which
let you automate significantly more aspects of the game.
5. Do **BitNode-3: Corporatocracy** once to unlock the Corporation mechanic. This mechanic
4. Do **BitNode-3: Corporatocracy** once to unlock the Corporation mechanic. This mechanic
has high profit potential.
6. Do **BitNode-6: Bladeburners** once to unlock the Bladeburners mechanic. The Bladeburner
5. Do **BitNode-6: Bladeburners** once to unlock the Bladeburners mechanic. The Bladeburner
mechanic is useful for some of the future BitNodes (such as 9 and 10).
7. Do **BitNode-9: Hacktocracy** to unlock the Hacknet Server mechanic. You can
6. Do **BitNode-9: Hacktocracy** to unlock the Hacknet Server mechanic. You can
consider repeating it as well, as its Level 2 and 3 effects are pretty helpful as well.
.. todo:: To be continued as more BitNodes get added

View File

@@ -30,4 +30,5 @@ to reach out to the developer!
Gang API <netscript/netscriptgangapi>
Coding Contract API <netscript/netscriptcodingcontractapi>
Sleeve API <netscript/netscriptsleeveapi>
Formulas API <netscript/netscriptformulasapi>
Miscellaneous <netscript/netscriptmisc>

View File

@@ -3,14 +3,22 @@ getBitNodeMultipliers() Netscript Function
.. js:function:: getBitNodeMultipliers()
Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
to run. The multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The multipliers represent
the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
*CrimeMoney* multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
will only give 10% of the money you would have received in BitNode-1.
:RAM cost: 4 GB
The structure of the returned object is subject to change as BitNode multipliers get added to the game.
Refer to the `source code here <https://github.com/danielyxie/bitburner/blob/master/src/BitNode/BitNodeMultipliers.ts>`_
If you are not in BitNode-5, then you must have Source-File 5-1 in order to
run this function.
Returns an object containing the current BitNode multipliers. The
multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The
multipliers represent the difference between the current BitNode and the
original BitNode (BitNode-1). For example, if the *CrimeMoney* multiplier
has a value of 0.1, then that means that committing crimes in the current
BitNode will only give 10% of the money you would have received in
BitNode-1.
The structure of the returned object is subject to change as BitNode
multipliers get added to the game. Refer to the `source code here
<https://github.com/danielyxie/bitburner/blob/master/src/BitNode/BitNodeMultipliers.ts>`_
to see the name of the BitNode multipliers.
Example::

View File

@@ -1,15 +0,0 @@
getHackTime(), getGrowTime(), & getWeakenTime()
===============================================
The :js:func:`getHackTime`, :js:func:`getGrowTime`, and :js:func:`getWeakenTime`
all take an additional third optional parameter for specifying a specific intelligence
level to see how that would affect the hack/grow/weaken times. This parameter
defaults to your current intelligence level.
(Intelligence is unlocked after obtaining Source-File 5).
The function signatures are then::
getHackTime(hostname/ip[, hackLvl=current level, intLvl=current level])
getGrowTime(hostname/ip[, hackLvl=current level, intLvl=current level])
getWeakenTime(hostname/ip[, hackLvl=current level, intLvl=current level])

View File

@@ -0,0 +1,40 @@
getServer() Netscript Function
==========================================
.. js:function:: getServer([hostname])
:RAM cost: 2 GB
:param string hostname: Hostname of the server, defaults to host server.
If you are not in BitNode-5, then you must have Source-File 5-1 in order to run this function.
This function is meant to be used in conjunction with the :doc:`formulas API<../netscriptformulasapi>`.
Returns an object with the Server's stats. The object has the following properties::
{
cpuCores
ftpPortOpen
hasAdminRights
hostname
httpPortOpen
ip
isConnectedTo
maxRam
organizationName
ramUsed
smtpPortOpen
sqlPortOpen
sshPortOpen
baseDifficulty
hackDifficulty
backdoorInstalled
minDifficulty
moneyAvailable
moneyMax
numOpenPortsRequired
openPortCount
purchasedByPlayer
requiredHackingSkill
serverGrowth
}

View File

@@ -1,13 +1,17 @@
brutessh() Netscript Function
=============================
.. js:function:: brutessh(hostname/ip)
.. js:function:: brutessh(hostname)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist on your home computer.
:param string hostname: Hostname of the target server.
Example::
Runs the ``BruteSSH.exe`` program on the target server. ``BruteSSH.exe``
must exist on your home computer.
Examples:
.. code-block:: javascript
brutessh("foodnstuff");

View File

@@ -1,13 +1,16 @@
clear() Netscript Function
==========================
.. js:function:: clear(port/fn)
.. js:function:: clear(portOrFilename)
:param string/number port/fn: Port or text file to clear
:RAM cost: 1 GB
This function is used to clear data in a `Netscript Ports <http://bitburner.wikia.com/wiki/Netscript_Ports>`_ or a text file.
:param string/number portOrFilename: Port or text file to clear.
If the *port/fn* argument is a number between 1 and 20, then it specifies a port and will clear it (deleting all data from the underlying queue).
This function is used to clear data in a :ref:`Netscript Port <netscript_ports>` or a text file.
If the *port/fn* argument is a string, then it specifies the name of a text file (.txt) and will delete all data from that text file.
If the ``portOrFilename`` argument is a number between 1 and 20, then it
specifies a port and will clear it (deleting all data from the underlying queue).
If the ``portOrFilename`` argument is a string, then it specifies the name
of a text file (.txt) and will delete all data from that text file.

View File

@@ -5,4 +5,13 @@ clearLog() Netscript Function
:RAM cost: 0 GB
Clears the script's logs
Clears the script's logs. Useful when making monitoring scripts.
Examples:
.. code-block:: javascript
while(true) {
clearLog();
print(getServerMoneyAvailable('foodnstuff'));
}

View File

@@ -3,12 +3,12 @@ deleteServer() Netscript Function
.. js:function:: deleteServer(hostname)
:param string hostname: Hostname of the server to delete
:RAM cost: 2.25 GB
:param string hostname: Hostname of the server to delete.
:returns: ``true`` if successful, ``false`` otherwise.
Deletes one of your purchased servers, which is specified by its hostname.
Deletes the specified purchased server.
The *hostname* argument can be any data type, but it will be converted to a string. Whitespace is automatically removed from
the string. This function will not delete a server that still has scripts running on it.
Returns true if successful, and false otherwise.
The ``hostname`` argument can be any data type, but it will be converted to
a string. Whitespace is automatically removed from the string. This function
will not delete a server that still has scripts running on it.

View File

@@ -1,16 +1,11 @@
disableLog() Netscript Function
===============================
.. js:function:: disableLog(fn)
.. js:function:: disableLog(functionName)
:param string fn: Name of function for which to disable logging
:RAM cost: 0 GB
:param string functionName: Name of function for which to disable logging.
Disables logging for the given function. Logging can be disabled for
all functions by passing 'ALL' as the argument.
Note that this does not completely remove all logging functionality.
This only stops a function from logging
when the function is successful. If the function fails, it will still log the reason for failure.
Notable functions that cannot have their logs disabled: run, exec, exit

View File

@@ -1,10 +1,12 @@
enableLog() Netscript Function
==============================
.. js:function:: enableLog(fn)
.. js:function:: enableLog(functionName)
:param string fn: Name of function for which to enable logging
:RAM cost: 0 GB
Re-enables logging for the given function. If 'ALL' is passed into this function
as an argument, then it will revert the effects of disableLog('ALL')
:param string functionName: Name of function for which to enable logging.
Re-enables logging for the given function. If 'ALL' is passed into this
function as an argument, then it will revert the effects of
``disableLog('ALL')``

View File

@@ -1,34 +1,40 @@
exec() Netscript Function
=========================
.. js:function:: exec(script, hostname/ip, [numThreads=1], [args...])
.. js:function:: exec(script, hostname[, numThreads=1[, args...]])
:param string script: Filename of script to execute
:param string hostname/ip: IP or hostname of the 'target server' on which to execute the script
:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
:param args...:
Additional arguments to pass into the new script that is being run. Note that if any arguments are being
passed into the new script, then the third argument *numThreads* must be filled in with a value.
:RAM cost: 1.3 GB
Run a script as a separate process on a specified server. This is similar to the *run* function except
that it can be used to run a script on any server, instead of just the current server.
:param string script: Filename of script to execute.
:param string hostname: Hostname of the target server on which to execute the script.
:param number numThreads: Optional thread count for new script. Set to 1 by
default. Will be rounded to nearest integer
:param args...: Additional arguments to pass into the new script that is
being run. Note that if any arguments are being
passed into the new script, then the third argument ``numThreads`` must
be filled in with a value.
:returns: Newly created process id on success, 0 on failure.
Returns true if the script is successfully started, and false otherwise.
Run a script as a separate process on a specified server. This is similar to
the :doc:`run<run>` function except that it can be used to run a script on any
server, instead of just the current server.
Running this function with a *numThreads* argument of 0 will return false without running the script.
However, running this function with a negative *numThreads* argument will cause a runtime error.
.. warning:: Running this function with a ``numThreads`` argument of 0 or
less will cause a runtime error.
The simplest way to use the *exec* command is to call it with just the script name and the target server.
The following example will try to run *generic-hack.script* on the *foodnstuff* server::
The simplest way to use the :doc:`exec<exec>` command is to call it with
just the script name and the target server. The following example will try
to run ``generic-hack.script`` on the ``foodnstuff`` server::
exec("generic-hack.script", "foodnstuff");
The following example will try to run the script *generic-hack.script* on the *joesguns* server with 10 threads::
The following example will try to run the script ``generic-hack.script`` on
the ``joesguns`` server with 10 threads::
exec("generic-hack.script", "joesguns", 10);
This last example will try to run the script *foo.script* on the *foodnstuff* server with 5 threads. It will also pass
the number 1 and the string "test" in as arguments to the script::
This last example will try to run the script ``foo.script`` on the
``foodnstuff`` server with 5 threads. It will also pass the number 1 and the
string "test" in as arguments to the script::
exec("foo.script", "foodnstuff", 5, 1, "test");

View File

@@ -5,4 +5,13 @@ exit() Netscript Function
:RAM cost: 0 GB
Terminates the current script immediately
Terminates the current script immediately.
.. warning:: In :ref:`netscriptjs`, execution may continue past a call to
this function; while some game-related functions (e.g. those with an
``ns.`` prefix) will not function after this function has been called,
there might still be unintended behavior if you assume ``exit`` will
immediately halt execution, like it does in :ref:`netscript1`. To be
safe, you should probably ``return`` from the main function instead
of/in addition to calling ``ns.exit()`` when halting a NetscriptJS
script.

View File

@@ -1,25 +1,29 @@
fileExists() Netscript Function
===============================
.. js:function:: fileExists(filename, [hostname/ip])
.. js:function:: fileExists(filename[, hostname])
:param string filename: Filename of file to check
:param string hostname/ip:
Hostname or IP of target server. This is optional. If it is not specified then the
function will use the current server as the target server
:RAM cost: 0.1 GB
Returns a boolean indicating whether the specified file exists on the target server. The filename
for scripts is case-sensitive, but for other types of files it is not. For example, *fileExists("brutessh.exe")*
will work fine, even though the actual program is named "BruteSSH.exe".
:param string filename: Filename of file to check.
:param string hostname:
Hostname of target server. This is optional. If it is not specified then
the function will use the current server as the target server.
:returns: ``true`` if the file exists, ``false`` if it doesn't.
If the *hostname/ip* argument is omitted, then the function will search through the current server (the server
running the script that calls this function) for the file.
The filename for scripts is case-sensitive, but for other types of files it
is not. For example, ``fileExists("brutessh.exe")`` will work fine, even
though the actual program is named ``BruteSSH.exe``.
Examples::
If the ``hostname`` argument is omitted, then the function will search
through the server running the script that calls this function for the file.
fileExists("foo.script", "foodnstuff");
fileExists("ftpcrack.exe");
Examples:
The first example above will return true if the script named *foo.script* exists on the *foodnstuff* server, and false otherwise.
The second example above will return true if the current server contains the *FTPCrack.exe* program, and false otherwise.
.. code-block:: javascript
fileExists("foo.script", "foodnstuff"); // returns: false
fileExists("ftpcrack.exe"); // returns: true
The first example above will return true if the script named ``foo.script`` exists on the ``foodnstuff`` server, and false otherwise.
The second example above will return true if the current server contains the ``FTPCrack.exe`` program, and false otherwise.

View File

@@ -0,0 +1,46 @@
flags() Netscript Function
============================
.. js:function:: flags(data)
:RAM cost: 0 GB
:param data array of pairs of strings: Flags definition.
:returns: Object containing all the flags that were parsed or default.
This function allows for a more flexible way of parsing script arguments
than to just pass a fixed list in a fixed order. Options can be given
names, and passed in any order, while having defined default values.
The flag definition is an array of pairs of values: the first value is the
name of the flag, and the 2nd value is the default value for that flag.
The return object is a map containing flag names to the value. It also
contains the special field '_', which contains all arguments that were not
flags.
Example:
.. code-block:: javascript
// example.script
var data = flags([
['delay', 0], // a default number means this flag is a number
['server', 'foodnstuff'], // a default string means this flag is a string
['exclude', []], // a default array means this flag is a default array of string
['help', false], // a default boolean means this flag is a boolean
]);
tprint(data);
/*
[home ~/]> run example.script
{"_":[],"delay":0,"server":"foodnstuff","exclude":[],"help":false}
[home ~/]> run example.script --delay 3000
{"_":[],"server":"foodnstuff","exclude":[],"help":false,"delay":3000}
[home ~/]> run example.script --delay 3000 --server harakiri-sushi
{"_":[],"exclude":[],"help":false,"delay":3000,"server":"harakiri-sushi"}
[home ~/]> run example.script --delay 3000 --server harakiri-sushi hello world
{"_":["hello","world"],"exclude":[],"help":false,"delay":3000,"server":"harakiri-sushi"}
[home ~/]> run example.script --delay 3000 --server harakiri-sushi hello world --exclude a --exclude b
{"_":["hello","world"],"help":false,"delay":3000,"server":"harakiri-sushi","exclude":["a","b"]}
[home ~/]> run example.script --help
{"_":[],"delay":0,"server":"foodnstuff","exclude":[],"help":true}
*/

View File

@@ -1,13 +1,17 @@
ftpcrack() Netscript Function
=============================
.. js:function:: ftpcrack(hostname/ip)
.. js:function:: ftpcrack(hostname)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the FTPCrack.exe program on the target server. FTPCrack.exe must exist on your home computer.
:param string hostname: Hostname of the target server.
Example::
Runs the ``FTPCrack.exe`` program on the target server. ``FTPCrack.exe``
must exist on your home computer.
Examples:
.. code-block:: javascript
ftpcrack("foodnstuff");

View File

@@ -4,5 +4,10 @@ getFavorToDonate() Netscript Function
.. js:function:: getFavorToDonate()
:RAM cost: 0.1 GB
:returns: Amount of faction favor required to unlock donation.
Returns the amount of Faction favor required to be able to donate to a faction.
Example:
.. code-block:: javascript
getFavorToDonate() // returns: 150

View File

@@ -1,13 +1,21 @@
getGrowTime() Netscript Function
================================
.. js:function:: getGrowTime(hostname/ip[, hackLvl=current level])
.. js:function:: getGrowTime(hostname[, hackLvl=current level])
:param string hostname/ip: Hostname or IP of target server
:param number hackLvl: Optional hacking level for the calculation. Defaults to player's current hacking level
:RAM cost: 0.05 GB
Returns the amount of time in seconds it takes to execute the *grow()* Netscript function on the target server.
:param string hostname: Hostname of target server.
:returns: seconds it takes to execute :doc:`grow<grow>` on that server.
The function takes in an optional *hackLvl* parameter that can be specified
to see what the grow time would be at different hacking levels.
The function takes in an optional ``hackLvl`` parameter that can be
specified to see what the grow time would be at different hacking levels.
Example:
.. code-block:: javascript
getGrowTime("foodnstuff"); // returns: 53.4
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
return ``Infinity``.

View File

@@ -1,13 +1,20 @@
getHackTime() Netscript Function
================================
.. js:function:: getHackTime(hostname/ip[, hackLvl=current level])
.. js:function:: getHackTime(hostname[, hackLvl=current level])
:param string hostname/ip: Hostname or IP of target server
:param number hackLvl: Optional hacking level for the calculation. Defaults to player's current hacking level
:RAM cost: 0.05 GB
:param string hostname: Hostname of target server.
:returns: seconds it takes to execute :doc:`hack<hack>` on that server.
Returns the amount of time in seconds it takes to execute the *hack()* Netscript function on the target server.
The function takes in an optional ``hackLvl`` parameter that can be
specified to see what the hack time would be at different hacking levels.
The function takes in an optional *hackLvl* parameter that can be specified
to see what the hack time would be at different hacking levels.
Example:
.. code-block:: javascript
getHackTime("foodnstuff"); // returns: 53.4
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
return :code:`Infinity`.

View File

@@ -4,5 +4,10 @@ getHackingLevel() Netscript Function
.. js:function:: getHackingLevel()
:RAM cost: 0.05 GB
:returns: The player's current hacking level.
Returns the player's current hacking level
Example:
.. code-block:: javascript
getHackingLevel(); // returns: 124

View File

@@ -4,9 +4,11 @@ getHackingMultipliers() Netscript Function
.. js:function:: getHackingMultipliers()
:RAM cost: 4 GB
:returns: object containing the player's hacking multipliers. These
multipliers are returned in decimal forms, not percentages (e.g. 1.5
instead of 150%).
Returns an object containing the Player's hacking related multipliers. These multipliers are
returned in decimal forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
Structure::
{
chance: Player's hacking chance multiplier,
@@ -15,7 +17,9 @@ getHackingMultipliers() Netscript Function
growth: Player's hacking growth multiplier
}
Example of how this can be used::
Example:
.. code-block:: javascript
mults = getHackingMultipliers();
print(mults.chance);

View File

@@ -4,9 +4,11 @@ getHacknetMultipliers() Netscript Function
.. js:function:: getHacknetMultipliers()
:RAM cost: 4 GB
:returns: object containing the player's hacknet multipliers. These
multipliers are returned in decimal forms, not percentages (e.g. 1.5
instead of 150%).
Returns an object containing the Player's hacknet related multipliers. These multipliers are
returned in decimal forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
Structure::
{
production: Player's hacknet production multiplier,
@@ -16,7 +18,9 @@ getHacknetMultipliers() Netscript Function
levelCost: Player's hacknet level cost multiplier
}
Example of how this can be used::
Example:
.. code-block:: javascript
mults = getHacknetMultipliers();
print(mults.production);

View File

@@ -4,5 +4,10 @@ getHostname() Netscript Function
.. js:function:: getHostname()
:RAM cost: 0.05 GB
:returns: Hostname of the server this script is running on.
Returns a string with the hostname of the server that the script is running on
Example:
.. code-block:: javascript
getHostname(); // returns: "foodnstuff"

View File

@@ -0,0 +1,101 @@
getPlayer() Netscript Function
==============================
.. js:function:: getPlayer()
:RAM cost: 0.5 GB
The result of this function can be passed to the :doc:`formulas API<../netscriptformulasapi>`.
Returns an object with the Player's stats. The object has the following properties::
{
hacking_skill: Current Hacking skill level
hp: Current health points
max_hp: Maximum health points
strength: Current Strength skill level
defense: Current Defense skill level
dexterity: Current Dexterity skill level
agility: Current Agility skill level
charisma: Current Charisma skill level
intelligence: Current Intelligence skill level (from BitNode-5)
hacking_chance_mult: Hacking Chance multiplier (from Source-Files and Augments)
hacking_speed_mult: Hacking Speed multiplier (from Source-Files and Augments)
hacking_money_mult: Hacking Money multiplier (from Source-Files and Augments)
hacking_grow_mult: Hacking Growth multiplier (from Source-Files and Augments)
hacking_exp: Current Hacking experience points
strength_exp: Current Strength experience points
defense_exp: Current Defense experience points
dexterity_exp: Current Dexterity experience points
agility_exp: Current Agility experience points
charisma_exp: Current Charisma experience points
hacking_mult: Hacking Level multiplier (from Source-Files and Augments)
strength_mult: Strength Level multiplier (from Source-Files and Augments)
defense_mult: Defense Level multiplier (from Source-Files and Augments)
dexterity_mult: Dexterity Level multiplier (from Source-Files and Augments)
agility_mult: Agility Level multiplier (from Source-Files and Augments)
charisma_mult: Charisma Level multiplier (from Source-Files and Augments)
hacking_exp_mult: Hacking Experience multiplier (from Source-Files and Augments)
strength_exp_mult: Strength Experience multiplier (from Source-Files and Augments)
defense_exp_mult: Defense Experience multiplier (from Source-Files and Augments)
dexterity_exp_mult: Dexterity Experience multiplier (from Source-Files and Augments)
agility_exp_mult: Agility Experience multiplier (from Source-Files and Augments)
charisma_exp_mult: Charisma Experience multiplier (from Source-Files and Augments)
company_rep_mult: Company reputation gain multiplier (from Source-Files and Augments)
faction_rep_mult: Faction reputation gain multiplier (from Source-Files and Augments)
money: Current money
city: Name of city you are currently in
location: Name of the last location visited
crime_money_mult: Crime money multiplier (from Source-Files and Augments)
crime_success_mult: Crime success multiplier (from Source-Files and Augments)
isWorking: Boolean indicating whether the player is currently performing work
workType: Name of the kind of work the player is performing
currentWorkFactionName: Name of the faction the player is currently working for
currentWorkFactionDescription: Description of the kind of work the player is currently doing
workHackExpGainRate: Amount of Hacking experience the player will gain every cycle (fifth of a second)
workStrExpGainRate: Amount of Strength experience the player will gain every cycle
workDefExpGainRate: Amount of Defense experience the player will gain every cycle
workDexExpGainRate: Amount of Dexterity experience the player will gain every cycle
workAgiExpGainRate: Amount of Agility experience the player will gain every cycle
workChaExpGainRate: Amount of Charisma experience the player will gain every cycle
workRepGainRate: Amount of Reputation the player will gain every cycle
workMoneyGainRate: Amount of Money the player will gain every cycle
workMoneyLossRate: Amount of Money the player will lose every cycle
workHackExpGained: Total Hacking experience gained while working thus far
workStrExpGained: Total Strength experience gained while working thus far
workDefExpGained: Total Defense experience gained while working thus far
workDexExpGained: Total Dexterity experience gained while working thus far
workAgiExpGained: Total Agility experience gained while working thus far
workChaExpGained: Total Charisma experience gained while working thus far
workRepGained: Total Reputation gained while working thus far
workMoneyGained: Total Money gained while working thus far
createProgramName: Name of the program the player is currently creating
createProgramReqLvl: Hacking skill required to make that program
className: Name of the class the player is currently studying
crimeType: Name of the crime the player last started
work_money_mult: Salary multiplier (from Source-Files and Augments)
hacknet_node_money_mult: Hacknet Node production multiplier (from Source-Files and Augments)
hacknet_node_purchase_cost_mult: Hacknet Node purchase cost multiplier (from Source-Files and Augments)
hacknet_node_ram_cost_mult: Hacknet Node RAM upgrade cost multiplier (from Source-Files and Augments)
hacknet_node_core_cost_mult: Hacknet Node Core purchase cost multiplier (from Source-Files and Augments)
hacknet_node_level_cost_mult: Hacknet Node level upgrade cost multiplier (from Source-Files and Augments)
hasWseAccount: Boolean indicating whether the player has a WSE Account
hasTixApiAccess: Boolean indicating whether the player has TIX API Access
has4SData: Boolean indicating whether the player has 4S Market Data Access
has4SDataTixApi: Boolean indicating whether the player has 4S Market Data TIX API Access
bladeburner_max_stamina_mult: Bladeburner Max Stamina multiplier (from Source-Files and Augments)
bladeburner_stamina_gain_mult: Bladeburner Stamina Gain multiplier (from Source-Files and Augments)
bladeburner_success_chance_mult: Bladeburner Success Chance multiplier (from Source-Files and Augments)
bitNodeN: Current BitNode number
totalPlaytime: Total amount of time the game has been running, in milliseconds
playtimeSinceLastAug: Milliseconds since the last time Augmentations were installed
playtimeSinceLastBitnode: Milliseconds since this BitNode was started
jobs: A mapping of companies the player works for to the title of the player's job at that company
factions: An array of factions the player is currently a member of
tor: Boolean indicating whether or not you have a tor router
}
Example::
player = getPlayer();
print('My charisma level is: ' + player.charisma);

View File

@@ -3,9 +3,9 @@ getPortHandle() Netscript Function
.. js:function:: getPortHandle(port)
:param number port: Port number
:RAM cost: 10 GB
Get a handle to a Netscript Port. See more details here: :ref:`netscript_ports`
:param number port: Port number
:returns: portHandle object. See :ref:`netscript_ports`
**WARNING:** Port Handles only work in :ref:`netscriptjs`. They will not work in :ref:`netscript1`.

View File

@@ -6,11 +6,10 @@ getPurchasedServerCost() Netscript Function
:RAM cost: 0.25 GB
:param number ram: Amount of RAM of a potential purchased server. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of 1048576 (2^20)
:returns: Cost to purchase a server with the specified amount of ``ram``.
Returns the cost to purchase a server with the specified amount of *ram*.
Example:
Examples::
.. code-block:: javascript
for (i = 1; i <= 20; i++) {
tprint(i + " -- " + getPurchasedServerCost(Math.pow(2, i)));
}
getPurchasedServerCost(8192); // returns: 450560000

View File

@@ -4,5 +4,10 @@ getPurchasedServerLimit() Netscript Function
.. js:function:: getPurchasedServerLimit()
:RAM cost: 0.05 GB
:returns: The maximum number of servers you can purchase.
Returns the maximum number of servers you can purchase
Example:
.. code-block:: javascript
getPurchasedServerLimit() // returns: 25

View File

@@ -4,5 +4,10 @@ getPurchasedServerMaxRam() Netscript Function
.. js:function:: getPurchasedServerMaxRam()
:RAM cost: 0.05 GB
:returns: The maximum RAM that a purchased server can have.
Returns the maximum RAM that a purchased server can have
Example:
.. code-block:: javascript
getPurchasedServerMaxRam(); // returns: 1048576

View File

@@ -1,11 +1,13 @@
getPurchasedServers() Netscript Function
========================================
.. js:function:: getPurchasedServers([hostname=true])
.. js:function:: getPurchasedServers()
:param boolean hostname:
Specifies whether hostnames or IP addresses should be returned. If it's true then hostnames will be returned, and if false
then IPs will be returned. If this argument is omitted then it is true by default
:RAM cost: 2.25 GB
:returns: String array of hostnames of all of the servers you have purchased.
Returns an array with either the hostnames or IPs of all of the servers you have purchased.
Example:
.. code-block:: javascript
getPurchasedServers(); // returns: ['grow-server-0', 'grow-server-1', 'weaken-server-0']

View File

@@ -0,0 +1,88 @@
getRunningScript() Netscript Function
=====================================
.. js:function:: getRunningScript()
:RAM cost: 0.3 GB
:returns: Script object or null if not found.
The object has the following properties:
.. code-block:: javascript
{
// Script arguments
args
// Script filename
filename
// This script's logs. An array of log entries
logs
// Flag indicating whether the logs have been updated since
// the last time the UI was updated
logUpd
// Total amount of hacking experience earned from this script when offline
offlineExpGained
// Total amount of money made by this script when offline
offlineMoneyMade
// Number of seconds that the script has been running offline
offlineRunningTime
// Total amount of hacking experience earned from this script when online
onlineExpGained
// Total amount of money made by this script when online
onlineMoneyMade
// Number of seconds that this script has been running online
onlineRunningTime
// Process ID.
pid
// How much RAM this script uses for ONE thread
ramUsage
// IP of the server on which this script is running
server
// Number of threads that this script is running with
threads
}
Examples:
.. code-block:: javascript
getRunningScript(); // get the current script.
.. js:function:: getRunningScript(pid)
:RAM cost: 0.3 GB
:param number pid: PID of the script.
:returns: Script object or null if not found.
Examples:
.. code-block:: javascript
getRunningScript(42); // get the script with pid 42.
.. js:function:: getRunningScript(fn, hostname[, args...])
:RAM cost: 0.3 GB
:param number fn: Filename of the target script.
:param number hostname: Hostname of the server running the script.
:param number args...: Arguments that the script is running with.
:returns: Script object or null if not found.
Examples:
.. code-block:: javascript
getRunningScript("example.script", "home", "foodnstuff"); // get the script called "example.script" on "home" with argument "foodnstuff"

View File

@@ -1,14 +1,17 @@
getScriptExpGain() Netscript Function
=====================================
.. js:function:: getScriptExpGain([scriptname], [hostname/ip], [args...])
.. js:function:: getScriptExpGain([scriptname[, hostname[, args...]]])
:param string scriptname: Filename of script
:param string hostname/ip: Server on which script is running
:param args...: Arguments that the script is running with
:RAM cost: 0.1 GB
:param string scriptname: Filename of script.
:param string hostname: Server on which script is running.
:param args...: Arguments that the script is running with.
:returns: The amount of hacking experience the specified script generates
while online.
Returns the amount of hacking experience the specified script generates while online (when the game is open, does not apply for offline experience gains).
Remember that a script is uniquely identified by both its name and its arguments.
This function can also return the total experience gain rate of all of your
active scripts by running the function with no arguments.
This function can also return the total experience gain rate of all of your active scripts by running the function with no arguments.
.. note:: A script is uniquely identified by both its name and its
arguments.

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