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Fixed RNG generation for augment
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@@ -43,9 +43,9 @@ function initAugmentations() {
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name:AugmentationNames.CircadianRhythm, moneyCost: 0, repCost:0,
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info:"An injection which improves your perception by a variable amount.<br><br>" +
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"This augmentation increases the player's hacking skill by a variable amount.",
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hacking_mult: (1 + new WHRNG(Player.lastUpdate).random()),
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hacking_mult: (0.9 + 1.1 * (new WHRNG(Player.lastUpdate).random())),
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});
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CircadianRhythm.addToFactions(["VitaLife"]);
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CircadianRhythm.addToFactions(["Illuminati"]);
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if (augmentationExists(AugmentationNames.CircadianRhythm)) {
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delete Augmentations[AugmentationNames.CircadianRhythm];
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}
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