Commit Graph

8705 Commits

Author SHA1 Message Date
Michael Ficocelli
ab0bacaf63 IPVGO: ensure offline nodes 2: electric boogaloo (#2072) 2025-04-07 13:54:21 -07:00
Snarling
3691e4b8d8 Initial 3.0 dev update (#2070) 2025-04-04 03:47:22 -04:00
Snarling
d0d7767003 RELEASE: 2.8.1 (#2069) v2.8.1 2025-04-04 03:35:54 -04:00
catloversg
5d23764316 MISC: Remove useless iframe in April Fool's Day popup (#2065) 2025-04-03 13:41:39 -07:00
catloversg
37e1f01efa MISC: Update changelog (#2064) 2025-04-01 16:40:31 -07:00
catloversg
61a7e30b29 DOCUMENTATION: Clarify Market-TA1, Market-TA2, MaxSalesVolume (#2014) 2025-03-31 13:56:19 -07:00
catloversg
b2093a2419 MISC: Clarify conditions of activating Gang, Bladeburner, Stanek's Gift (#2053) 2025-03-31 13:37:35 -07:00
Michael Ficocelli
f6e7ef082c IPVGO: Add support for highlighting nodes and adding small text (#1996) 2025-03-31 13:36:30 -07:00
Michael Ficocelli
5d486e3914 BUGFIX: fix exploit where favor limit from IPvGO was removed on augmentation (#2050)
* IPVGO: fix exploit where favor cap was reset on augmentation

* IPVGO: fix exploit where favor cap was reset on augmentation

* IPVGO: linting

* IPvGO: only reset No AI with ResetStats unless specified otherwise
2025-03-31 13:30:55 -07:00
catloversg
5dc80587a7 DOCUMENTATION: Clarify AutocompleteData.server and ns.formatNumber (#2062) 2025-03-31 13:24:48 -07:00
catloversg
187fbea073 UI: Show faction enemies even after joining (#2046) 2025-03-30 11:56:21 -07:00
catloversg
282bf87022 MISC: Clarify effect of Bladeburner augmentation and Stanek's Gift fragment (#2058) 2025-03-30 11:47:04 -07:00
catloversg
ef803280da UI: Add button for exporting save file in recovery screen (#2060) 2025-03-30 11:45:57 -07:00
catloversg
f69bac308c UI: Warn player if they enable territory clash when gang power is too low (#2061) 2025-03-30 11:42:34 -07:00
catloversg
0900f46edb UI: Do not close scripts in editor when their servers are deleted (#2049) 2025-03-29 20:26:45 -07:00
Michael Ficocelli
12d18c21f1 IPVGO: Clarify how favor is gained from wins (#2051) 2025-03-29 20:21:05 -07:00
Paul Dejean
6d3e111ea1 MISC: Make it so that restarting the tutorial doesn't soft reset your game (#1992) 2025-03-23 00:04:52 -07:00
Naga
1539c428bc NETSCRIPT: Add the 'cat' method to 'ns.singularity' (#1999) 2025-03-23 00:04:26 -07:00
Michael Ficocelli
70a083b34b IPVGO: Improve type checking and documentation (#2028) 2025-03-22 23:59:46 -07:00
catloversg
41c497161f UI: Make BN-hint popups harder to be dismissed accidentally (#2021) 2025-03-22 23:59:38 -07:00
Michael Ficocelli
17ffabdfa5 IPVGO: Add new analysis method to set a custom testing board state (#2029) 2025-03-22 23:52:26 -07:00
catloversg
de8c8691c2 BUGFIX: Player can win more than casino's limit (#2042) 2025-03-21 10:49:15 -07:00
Michael Ficocelli
d62a1f38ca BUGFIX: Add mathjax-full and csstype as direct dependencies, since we depend on them (#2037)
* [CHORE] Add mathjax-full as a direct dependency, since we depend on it

* [CHORE] Add csstype as a direct dependency, since we depend on it

* [CHORE] Tell TS that it's OK?

* [CHORE] Use correct csstype version
2025-03-20 15:53:40 -07:00
catloversg
97e9e13f12 BUGFIX: Player can manipulate internal state of coding contract (#2040) 2025-03-20 15:51:52 -07:00
catloversg
c251a23a0e BUGFIX: Cannot buy augmentations via UI when money is equal to cost (#2039) 2025-03-20 15:50:35 -07:00
catloversg
e8f9882e2d MISC: Disable effect of SF7.3 and SF10 if player disables them with advanced options (#2019)
* MISC: Disable effect of SF7.3 and SF10 if player disables them with advanced options

* Update based on feedback
2025-03-17 16:04:36 -07:00
Michael Ficocelli
19f859ae87 IPVGO: Ensure there is always at least one offline node (#2030) 2025-03-17 15:59:19 -07:00
Michael Ficocelli
47b34c8563 BUGFIX: Ensure that IPvGO promises are initialized correctly on a new save and on fluming (#2032) 2025-03-17 15:55:32 -07:00
catloversg
88fef7d8a3 CI: Pin commit id of tj-actions/changed-files (#2031) 2025-03-16 14:44:56 -07:00
catloversg
e07339d016 BUGFIX: Game crashes when loading new save in edge cases (#2026) 2025-03-14 15:00:06 -07:00
wasniahC
76f614761d updated "getCornerMove" second "if" to correct coordinates for top left corner move (#2027) 2025-03-14 14:56:20 -07:00
catloversg
ae99055d5a REFACTOR: SF description in Augmentations tab and BitVerse may not be the same (#2013) 2025-03-12 18:44:37 -07:00
Naga
b0165d5c2c NETSCRIPT: Store the value of Player.money in the returned object's moneyAvailable property when ns.getServer is called with "home" (#2024) 2025-03-12 18:17:57 -07:00
catloversg
f5b12da0fe UI: Increase width of each job in "Job" tab (#2017) 2025-03-12 16:08:14 -07:00
catloversg
907b0a40ba CODEBASE: Fix React warnings in BitVerse (#2020) 2025-03-12 15:55:38 -07:00
catloversg
dcce966fb1 DOCUMENTATION: Update TSDoc of ns.purchaseServer and CodingContract types (#2023) 2025-03-12 15:46:38 -07:00
G4mingJon4s
6666a176ee MISC: Add support for getting the save file through the RFA (#2004) 2025-03-10 01:32:47 -07:00
David Walker
db74fae2b7 Fix first-time Go initialization (#2012)
Fixes #2010
It was intended that all the various codepaths call `resetAI()` to
initialize the promise handling. However, when there is no savegame at
all, `loadGo()` is not even called, so this is skipped, and the promises
remain not-fully-initialized. This puts the initialization as part of
the static construction, guaranteeing a fix.

Tested all 3 scenarios in #2010, as well as two more:
* Delete save, immediately "Find new subnet".
* Play a move, save game, ensure IPvGO works on reload.
* Play a move, save game *before the AI moves*, ensure that the AI plays
  different random moves on reload.
2025-03-09 16:16:24 -07:00
catloversg
7f443427ea CODEBASE: Suppress false-positive console errors caused by RamCalculation.test.ts (#2002) 2025-03-07 15:15:54 -08:00
catloversg
8fe0ea1615 MISC: Warn player that they cannot accept Stanek's Gift after joining Bladeburner with SF7.3 (#2005) 2025-03-07 15:14:15 -08:00
Michael Ficocelli
a611c842e2 IPVGO: correctly initialize board from save when there are no prior moves (#1995) 2025-03-06 11:30:12 -08:00
Snarling
6530b43886 Initial changes for 3.0 dev cycle (#1994)
Update constants.ts
Update version numbers in package jsons
2025-03-05 05:46:02 -05:00
Snarling
02c4f9c68d 2.8 Release Prep (#1993)
Update constants.ts
Update version in package.jsons
Move changelog to documented changelog
v2.8.0
2025-03-05 03:18:53 -05:00
catloversg
23ad55554e UI: Add "Run" action to run current script in editor (#1987) 2025-03-04 02:43:31 -08:00
David Walker
8cdafdc7b9 CODEBASE: Refactor duplicate code in updateSkillLevels (#1988) 2025-03-04 01:45:06 -08:00
David Walker
f16b6b92b8 CODEBASE: Version 2.8 stuff (#1989)
Change dev version from 2.7.1 to 2.8.0

Also adjust the save data migration code for the latest check to use "<"
instead of "<=" to agree with the style of everything else.
(I noticed this due to investistigating bumping the version, but that
happens as part of the release commit so it shouldn't be done yet.)
2025-03-01 15:25:22 -08:00
muesli4brekkies
f881bd1d9a DOCS: Add docs for autocomplete (#1981) 2025-03-01 09:10:35 -08:00
catloversg
ff724f3f06 DOCUMENTATION: Clarify values returned in range 0-1 (#1986) 2025-03-01 09:08:42 -08:00
catloversg
4ef597bd37 BUGFIX: Some calculations return NaN due to Player.playtimeSinceLastAug being 0 in edge cases (#1985) 2025-03-01 09:06:58 -08:00
catloversg
c0e01f304d CODEBASE: Refactor KeyBindingPage (#1984) 2025-02-28 12:56:00 -08:00