Snarling
d0d7767003
RELEASE: 2.8.1 ( #2069 )
v2.8.1
2025-04-04 03:35:54 -04:00
catloversg
5d23764316
MISC: Remove useless iframe in April Fool's Day popup ( #2065 )
2025-04-03 13:41:39 -07:00
catloversg
37e1f01efa
MISC: Update changelog ( #2064 )
2025-04-01 16:40:31 -07:00
catloversg
61a7e30b29
DOCUMENTATION: Clarify Market-TA1, Market-TA2, MaxSalesVolume ( #2014 )
2025-03-31 13:56:19 -07:00
catloversg
b2093a2419
MISC: Clarify conditions of activating Gang, Bladeburner, Stanek's Gift ( #2053 )
2025-03-31 13:37:35 -07:00
Michael Ficocelli
f6e7ef082c
IPVGO: Add support for highlighting nodes and adding small text ( #1996 )
2025-03-31 13:36:30 -07:00
Michael Ficocelli
5d486e3914
BUGFIX: fix exploit where favor limit from IPvGO was removed on augmentation ( #2050 )
...
* IPVGO: fix exploit where favor cap was reset on augmentation
* IPVGO: fix exploit where favor cap was reset on augmentation
* IPVGO: linting
* IPvGO: only reset No AI with ResetStats unless specified otherwise
2025-03-31 13:30:55 -07:00
catloversg
5dc80587a7
DOCUMENTATION: Clarify AutocompleteData.server and ns.formatNumber ( #2062 )
2025-03-31 13:24:48 -07:00
catloversg
187fbea073
UI: Show faction enemies even after joining ( #2046 )
2025-03-30 11:56:21 -07:00
catloversg
282bf87022
MISC: Clarify effect of Bladeburner augmentation and Stanek's Gift fragment ( #2058 )
2025-03-30 11:47:04 -07:00
catloversg
ef803280da
UI: Add button for exporting save file in recovery screen ( #2060 )
2025-03-30 11:45:57 -07:00
catloversg
f69bac308c
UI: Warn player if they enable territory clash when gang power is too low ( #2061 )
2025-03-30 11:42:34 -07:00
catloversg
0900f46edb
UI: Do not close scripts in editor when their servers are deleted ( #2049 )
2025-03-29 20:26:45 -07:00
Michael Ficocelli
12d18c21f1
IPVGO: Clarify how favor is gained from wins ( #2051 )
2025-03-29 20:21:05 -07:00
Paul Dejean
6d3e111ea1
MISC: Make it so that restarting the tutorial doesn't soft reset your game ( #1992 )
2025-03-23 00:04:52 -07:00
Naga
1539c428bc
NETSCRIPT: Add the 'cat' method to 'ns.singularity' ( #1999 )
2025-03-23 00:04:26 -07:00
Michael Ficocelli
70a083b34b
IPVGO: Improve type checking and documentation ( #2028 )
2025-03-22 23:59:46 -07:00
catloversg
41c497161f
UI: Make BN-hint popups harder to be dismissed accidentally ( #2021 )
2025-03-22 23:59:38 -07:00
Michael Ficocelli
17ffabdfa5
IPVGO: Add new analysis method to set a custom testing board state ( #2029 )
2025-03-22 23:52:26 -07:00
catloversg
de8c8691c2
BUGFIX: Player can win more than casino's limit ( #2042 )
2025-03-21 10:49:15 -07:00
Michael Ficocelli
d62a1f38ca
BUGFIX: Add mathjax-full and csstype as direct dependencies, since we depend on them ( #2037 )
...
* [CHORE] Add mathjax-full as a direct dependency, since we depend on it
* [CHORE] Add csstype as a direct dependency, since we depend on it
* [CHORE] Tell TS that it's OK?
* [CHORE] Use correct csstype version
2025-03-20 15:53:40 -07:00
catloversg
97e9e13f12
BUGFIX: Player can manipulate internal state of coding contract ( #2040 )
2025-03-20 15:51:52 -07:00
catloversg
c251a23a0e
BUGFIX: Cannot buy augmentations via UI when money is equal to cost ( #2039 )
2025-03-20 15:50:35 -07:00
catloversg
e8f9882e2d
MISC: Disable effect of SF7.3 and SF10 if player disables them with advanced options ( #2019 )
...
* MISC: Disable effect of SF7.3 and SF10 if player disables them with advanced options
* Update based on feedback
2025-03-17 16:04:36 -07:00
Michael Ficocelli
19f859ae87
IPVGO: Ensure there is always at least one offline node ( #2030 )
2025-03-17 15:59:19 -07:00
Michael Ficocelli
47b34c8563
BUGFIX: Ensure that IPvGO promises are initialized correctly on a new save and on fluming ( #2032 )
2025-03-17 15:55:32 -07:00
catloversg
88fef7d8a3
CI: Pin commit id of tj-actions/changed-files ( #2031 )
2025-03-16 14:44:56 -07:00
catloversg
e07339d016
BUGFIX: Game crashes when loading new save in edge cases ( #2026 )
2025-03-14 15:00:06 -07:00
wasniahC
76f614761d
updated "getCornerMove" second "if" to correct coordinates for top left corner move ( #2027 )
2025-03-14 14:56:20 -07:00
catloversg
ae99055d5a
REFACTOR: SF description in Augmentations tab and BitVerse may not be the same ( #2013 )
2025-03-12 18:44:37 -07:00
Naga
b0165d5c2c
NETSCRIPT: Store the value of Player.money in the returned object's moneyAvailable property when ns.getServer is called with "home" ( #2024 )
2025-03-12 18:17:57 -07:00
catloversg
f5b12da0fe
UI: Increase width of each job in "Job" tab ( #2017 )
2025-03-12 16:08:14 -07:00
catloversg
907b0a40ba
CODEBASE: Fix React warnings in BitVerse ( #2020 )
2025-03-12 15:55:38 -07:00
catloversg
dcce966fb1
DOCUMENTATION: Update TSDoc of ns.purchaseServer and CodingContract types ( #2023 )
2025-03-12 15:46:38 -07:00
G4mingJon4s
6666a176ee
MISC: Add support for getting the save file through the RFA ( #2004 )
2025-03-10 01:32:47 -07:00
David Walker
db74fae2b7
Fix first-time Go initialization ( #2012 )
...
Fixes #2010
It was intended that all the various codepaths call `resetAI()` to
initialize the promise handling. However, when there is no savegame at
all, `loadGo()` is not even called, so this is skipped, and the promises
remain not-fully-initialized. This puts the initialization as part of
the static construction, guaranteeing a fix.
Tested all 3 scenarios in #2010 , as well as two more:
* Delete save, immediately "Find new subnet".
* Play a move, save game, ensure IPvGO works on reload.
* Play a move, save game *before the AI moves*, ensure that the AI plays
different random moves on reload.
2025-03-09 16:16:24 -07:00
catloversg
7f443427ea
CODEBASE: Suppress false-positive console errors caused by RamCalculation.test.ts ( #2002 )
2025-03-07 15:15:54 -08:00
catloversg
8fe0ea1615
MISC: Warn player that they cannot accept Stanek's Gift after joining Bladeburner with SF7.3 ( #2005 )
2025-03-07 15:14:15 -08:00
Michael Ficocelli
a611c842e2
IPVGO: correctly initialize board from save when there are no prior moves ( #1995 )
2025-03-06 11:30:12 -08:00
Snarling
6530b43886
Initial changes for 3.0 dev cycle ( #1994 )
...
Update constants.ts
Update version numbers in package jsons
2025-03-05 05:46:02 -05:00
Snarling
02c4f9c68d
2.8 Release Prep ( #1993 )
...
Update constants.ts
Update version in package.jsons
Move changelog to documented changelog
v2.8.0
2025-03-05 03:18:53 -05:00
catloversg
23ad55554e
UI: Add "Run" action to run current script in editor ( #1987 )
2025-03-04 02:43:31 -08:00
David Walker
8cdafdc7b9
CODEBASE: Refactor duplicate code in updateSkillLevels ( #1988 )
2025-03-04 01:45:06 -08:00
David Walker
f16b6b92b8
CODEBASE: Version 2.8 stuff ( #1989 )
...
Change dev version from 2.7.1 to 2.8.0
Also adjust the save data migration code for the latest check to use "<"
instead of "<=" to agree with the style of everything else.
(I noticed this due to investistigating bumping the version, but that
happens as part of the release commit so it shouldn't be done yet.)
2025-03-01 15:25:22 -08:00
muesli4brekkies
f881bd1d9a
DOCS: Add docs for autocomplete ( #1981 )
2025-03-01 09:10:35 -08:00
catloversg
ff724f3f06
DOCUMENTATION: Clarify values returned in range 0-1 ( #1986 )
2025-03-01 09:08:42 -08:00
catloversg
4ef597bd37
BUGFIX: Some calculations return NaN due to Player.playtimeSinceLastAug being 0 in edge cases ( #1985 )
2025-03-01 09:06:58 -08:00
catloversg
c0e01f304d
CODEBASE: Refactor KeyBindingPage ( #1984 )
2025-02-28 12:56:00 -08:00
catloversg
91b68db1fe
BUGFIX: Multiple problems with Job tab ( #1976 )
2025-02-28 12:52:08 -08:00
catloversg
f54f7b932c
DOCUMENTATION: Clarify value of gang territory ( #1978 )
...
* DOCUMENTATION: Clarify decimal form of gang territory
* Update based on feedback
2025-02-28 12:45:36 -08:00