* Update api-documentor and api-extractor. #1566 follow-up.
I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.
I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).
Stylisticly it could use some whitespace, but it is correctly rendered.
This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.
* Follow up to 5f732a6f35, include `npm run doc` changed docs.
* Add missing license info
* Fix React warning
---------
Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
3.1 KiB
GoCheat interface
Illicit and dangerous IPvGO tools. Not for the faint of heart. Requires BitNode 14.2 to use.
Signature:
export interface GoCheat
Methods
|
Method |
Description |
|---|---|
|
Attempts to destroy an empty node, leaving an offline dead space that does not count as territory or provide open node access to adjacent routers. Success chance can be seen via ns.go.getCheatSuccessChance() Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet. | |
|
Returns the number of times you've attempted to cheat in the current game. | |
|
Returns your chance of successfully playing one of the special moves in the ns.go.cheat API. Scales up with your crime success rate stat. Scales down with the number of times you've attempted to cheat in the current game. Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet. | |
|
Attempts to place two routers at once on empty nodes. Note that this ignores other move restrictions, so you can suicide your own routers if they have no access to empty ports and do not capture any enemy routers. Success chance can be seen via ns.go.getCheatSuccessChance() Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet. | |
|
Attempts to remove an existing router, leaving an empty node behind. Success chance can be seen via ns.go.getCheatSuccessChance() Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet. | |
|
Attempts to repair an offline node, leaving an empty playable node behind. Success chance can be seen via ns.go.getCheatSuccessChance() Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet. |