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* Update api-documentor and api-extractor. #1566 follow-up.
I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.
I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).
Stylisticly it could use some whitespace, but it is correctly rendered.
This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.
* Follow up to 5f732a6f35, include `npm run doc` changed docs.
* Add missing license info
* Fix React warning
---------
Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
84 lines
1.5 KiB
Markdown
84 lines
1.5 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Go](./bitburner.go.md) > [opponentNextTurn](./bitburner.go.opponentnextturn.md)
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## Go.opponentNextTurn() method
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Returns a promise that resolves with the success or failure state of your last move, and the AI's response, if applicable. x:0 y:0 represents the bottom-left corner of the board in the UI.
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**Signature:**
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```typescript
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opponentNextTurn(
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logOpponentMove?: boolean,
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playAsWhite?: boolean,
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): Promise<{
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type: "move" | "pass" | "gameOver";
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x: number | null;
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y: number | null;
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}>;
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```
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## Parameters
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<table><thead><tr><th>
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Parameter
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</th><th>
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Type
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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logOpponentMove
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</td><td>
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boolean
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</td><td>
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_(Optional)_ optional, defaults to true. if false prevents logging opponent move
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</td></tr>
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<tr><td>
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playAsWhite
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</td><td>
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boolean
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</td><td>
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_(Optional)_ optional. If true, waits to get the next move the black player makes. Intended to be used when playing as white when the opponent is set to "No AI"
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</td></tr>
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</tbody></table>
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**Returns:**
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Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }>
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a promise that contains if your last move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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## Remarks
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RAM cost: 0 GB
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