[Home](./index.md) > [bitburner](./bitburner.md) > [Go](./bitburner.go.md) > [opponentNextTurn](./bitburner.go.opponentnextturn.md) ## Go.opponentNextTurn() method Returns a promise that resolves with the success or failure state of your last move, and the AI's response, if applicable. x:0 y:0 represents the bottom-left corner of the board in the UI. **Signature:** ```typescript opponentNextTurn( logOpponentMove?: boolean, playAsWhite?: boolean, ): Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>; ``` ## Parameters
Parameter Type Description
logOpponentMove boolean _(Optional)_ optional, defaults to true. if false prevents logging opponent move
playAsWhite boolean _(Optional)_ optional. If true, waits to get the next move the black player makes. Intended to be used when playing as white when the opponent is set to "No AI"
**Returns:** Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }> a promise that contains if your last move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended ## Remarks RAM cost: 0 GB