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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-16 14:28:36 +02:00
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2d37409392 |
126
css/activescripts.scss
Normal file
126
css/activescripts.scss
Normal file
@@ -0,0 +1,126 @@
|
||||
@import "theme";
|
||||
|
||||
.active-scripts-list {
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
#active-scripts-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
|
||||
> p {
|
||||
width: 70%;
|
||||
margin: 6px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
.accordion-header {
|
||||
> pre {
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.active-scripts-server-header {
|
||||
background-color: #444;
|
||||
font-size: $defaultFontSize * 1.25;
|
||||
color: #fff;
|
||||
margin: 6px 6px 0 6px;
|
||||
padding: 6px;
|
||||
cursor: pointer;
|
||||
width: 60%;
|
||||
text-align: left;
|
||||
border: none;
|
||||
outline: none;
|
||||
|
||||
&:after {
|
||||
content: '\02795'; /* "plus" sign (+) */
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
color: #fff;
|
||||
float: right;
|
||||
margin-left: 5px;
|
||||
}
|
||||
|
||||
&.active, &:hover {
|
||||
background-color: #555;
|
||||
}
|
||||
}
|
||||
|
||||
.active-scripts-server-header.active {
|
||||
&:after {
|
||||
content: "\2796"; /* "minus" sign (-) */
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
color: #fff;
|
||||
float: right;
|
||||
margin-left: 5px;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background-color: #666;
|
||||
}
|
||||
}
|
||||
|
||||
.active-scripts-server-panel {
|
||||
margin: 0 6px 6px 6px;
|
||||
padding: 0 6px 6px 6px;
|
||||
width: 55%;
|
||||
margin-left: 5%;
|
||||
display: none;
|
||||
|
||||
div, ul, ul > li {
|
||||
background-color: #555;
|
||||
}
|
||||
}
|
||||
|
||||
.active-scripts-script-header {
|
||||
background-color: #555;
|
||||
border: none;
|
||||
color: var(--my-font-color);
|
||||
cursor: pointer;
|
||||
display: block;
|
||||
outline: none;
|
||||
padding: 4px 25px 4px 10px;
|
||||
position: relative;
|
||||
text-align: left;
|
||||
width: auto;
|
||||
|
||||
&:after {
|
||||
content: '\02795'; /* "plus" sign (+) */
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
float: right;
|
||||
margin-left: 5px;
|
||||
color: transparent;
|
||||
text-shadow: 0 0 0 var(--my-font-color);
|
||||
position: absolute;
|
||||
bottom: 4px;
|
||||
}
|
||||
|
||||
&.active:after {
|
||||
content: "\2796"; /* "minus" sign (-) */
|
||||
}
|
||||
|
||||
&:hover,
|
||||
&.active:hover {
|
||||
background-color: #666;
|
||||
}
|
||||
|
||||
&.active {
|
||||
background-color: #555;
|
||||
}
|
||||
}
|
||||
|
||||
.active-scripts-script-panel {
|
||||
background-color: #555;
|
||||
display: none;
|
||||
font-size: 14px;
|
||||
margin-bottom: 6px;
|
||||
padding: 0 18px;
|
||||
width: auto;
|
||||
|
||||
pre, h2, ul, li {
|
||||
background-color: #555;
|
||||
width: auto;
|
||||
color: #fff;
|
||||
margin-left: 5%;
|
||||
}
|
||||
}
|
||||
31
css/augmentations.scss
Normal file
31
css/augmentations.scss
Normal file
@@ -0,0 +1,31 @@
|
||||
/**
|
||||
* Styling for the Augmentations UI. This is the page that displays all of the
|
||||
* player's owned and purchased Augmentations and Source-Files. It also allows
|
||||
* the player to install Augmentations
|
||||
*/
|
||||
@import "theme";
|
||||
|
||||
#augmentations-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
}
|
||||
|
||||
#augmentations-content {
|
||||
> p {
|
||||
font-size: $defaultFontSize * 0.875;
|
||||
width: 70%;
|
||||
}
|
||||
}
|
||||
|
||||
.augmentations-list {
|
||||
button,
|
||||
div {
|
||||
color: var(--my-font-color);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
button {
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -18,126 +18,6 @@
|
||||
position: fixed;
|
||||
}
|
||||
|
||||
/* Active scripts */
|
||||
.active-scripts-list {
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
#active-scripts-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
}
|
||||
|
||||
#active-scripts-text,
|
||||
#active-scripts-total-prod {
|
||||
width: 70%;
|
||||
margin: 6px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
.active-scripts-server-header {
|
||||
background-color: #444;
|
||||
font-size: $defaultFontSize * 1.25;
|
||||
color: #fff;
|
||||
margin: 6px 6px 0 6px;
|
||||
padding: 6px;
|
||||
cursor: pointer;
|
||||
width: 60%;
|
||||
text-align: left;
|
||||
border: none;
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.active-scripts-server-header.active,
|
||||
.active-scripts-server-header:hover {
|
||||
background-color: #555;
|
||||
}
|
||||
|
||||
.active-scripts-server-header.active:hover {
|
||||
background-color: #666;
|
||||
}
|
||||
|
||||
.active-scripts-server-header:after {
|
||||
content: '\02795'; /* "plus" sign (+) */
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
color: #fff;
|
||||
float: right;
|
||||
margin-left: 5px;
|
||||
}
|
||||
|
||||
.active-scripts-server-header.active:after {
|
||||
content: "\2796"; /* "minus" sign (-) */
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
color: #fff;
|
||||
float: right;
|
||||
margin-left: 5px;
|
||||
}
|
||||
|
||||
.active-scripts-server-panel {
|
||||
margin: 0 6px 6px 6px;
|
||||
padding: 0 6px 6px 6px;
|
||||
width: 55%;
|
||||
margin-left: 5%;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.active-scripts-server-panel div,
|
||||
.active-scripts-server-panel ul,
|
||||
.active-scripts-server-panel ul > li {
|
||||
background-color: #555;
|
||||
}
|
||||
|
||||
.active-scripts-script-header {
|
||||
background-color: #555;
|
||||
color: var(--my-font-color);
|
||||
padding: 4px 25px 4px 10px;
|
||||
cursor: pointer;
|
||||
width: auto;
|
||||
text-align: left;
|
||||
border: none;
|
||||
outline: none;
|
||||
position: relative;
|
||||
|
||||
&:after {
|
||||
content: '\02795'; /* "plus" sign (+) */
|
||||
font-size: $defaultFontSize * 0.8125;
|
||||
float: right;
|
||||
margin-left: 5px;
|
||||
color: transparent;
|
||||
text-shadow: 0 0 0 var(--my-font-color);
|
||||
position: absolute;
|
||||
bottom: 4px;
|
||||
}
|
||||
|
||||
&.active:after {
|
||||
content: "\2796"; /* "minus" sign (-) */
|
||||
}
|
||||
|
||||
&:hover,
|
||||
&.active:hover {
|
||||
background-color: #666;
|
||||
}
|
||||
|
||||
&.active {
|
||||
background-color: #555;
|
||||
}
|
||||
}
|
||||
|
||||
.active-scripts-script-panel {
|
||||
padding: 0 18px;
|
||||
background-color: #555;
|
||||
width: auto;
|
||||
display: none;
|
||||
margin-bottom: 6px;
|
||||
|
||||
p, h2, ul, li {
|
||||
background-color: #555;
|
||||
width: auto;
|
||||
color: #fff;
|
||||
margin-left: 5%;
|
||||
}
|
||||
}
|
||||
|
||||
/* World */
|
||||
#world-container {
|
||||
position: fixed;
|
||||
@@ -185,19 +65,6 @@
|
||||
width: 70%;
|
||||
}
|
||||
|
||||
#faction-donate-amount-txt,
|
||||
#faction-donate-input {
|
||||
padding: 6px;
|
||||
margin: 6px;
|
||||
display: inline-block;
|
||||
color: var(--my-font-color);
|
||||
background-color: #000;
|
||||
}
|
||||
|
||||
#faction-donate-amount-txt {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
#faction-container p,
|
||||
#faction-container pre {
|
||||
padding: 4px 6px;
|
||||
@@ -213,45 +80,12 @@
|
||||
word-wrap: break-word; /* Internet Explorer 5.5+ */
|
||||
}
|
||||
|
||||
/* Faction Augmentations */
|
||||
#faction-augmentations-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
|
||||
p, a, ul, h1 {
|
||||
margin: 8px;
|
||||
padding: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
/* World */
|
||||
#world-container li {
|
||||
margin: 0 0 15px 0;
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
/* Augmentations */
|
||||
#augmentations-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
}
|
||||
|
||||
.augmentations-list {
|
||||
button,
|
||||
div {
|
||||
color: var(--my-font-color);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
button {
|
||||
padding: 2px 5px;
|
||||
}
|
||||
|
||||
div {
|
||||
padding: 6px;
|
||||
}
|
||||
}
|
||||
|
||||
/* Tutorial */
|
||||
#tutorial-container {
|
||||
position: fixed;
|
||||
|
||||
@@ -7,16 +7,28 @@
|
||||
position: fixed;
|
||||
}
|
||||
|
||||
|
||||
.bitnode {
|
||||
color: #00f;
|
||||
}
|
||||
&.level-0 {
|
||||
color: red;
|
||||
}
|
||||
|
||||
.bitnode-destroyed {
|
||||
color: #f00;
|
||||
}
|
||||
&.level-1 {
|
||||
color: yellow;
|
||||
}
|
||||
|
||||
.bitnode:hover,
|
||||
.bitnode-destroyed:hover {
|
||||
color: #fff;
|
||||
&.level-2 {
|
||||
color: #48D1CC;
|
||||
}
|
||||
|
||||
&.level-3 {
|
||||
color: blue;
|
||||
}
|
||||
|
||||
&.unimplemented {
|
||||
color: gray;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
color: #fff;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -243,8 +243,8 @@ a:visited {
|
||||
/* Accordion menus (Header with collapsible panel) */
|
||||
.accordion-header {
|
||||
background-color: #444;
|
||||
font-size: $defaultFontSize * 1.25;
|
||||
color: #fff;
|
||||
font-size: $defaultFontSize * 1.25;
|
||||
margin: 6px 6px 0 6px;
|
||||
padding: 4px 6px;
|
||||
cursor: pointer;
|
||||
|
||||
20
dist/engine.bundle.js
vendored
20
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
2
dist/engineStyle.bundle.js
vendored
2
dist/engineStyle.bundle.js
vendored
@@ -1,2 +1,2 @@
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],r[i]&&s.push(r[i][0]),r[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return u.push.apply(u,l||[]),o()}function o(){for(var n,t=0;t<u.length;t++){for(var o=u[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==r[c]&&(e=!1)}e&&(u.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},r={1:0},u=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;u.push([353,0]),o()}({300:function(n,t,o){},302:function(n,t,o){},304:function(n,t,o){},306:function(n,t,o){},308:function(n,t,o){},310:function(n,t,o){},312:function(n,t,o){},314:function(n,t,o){},316:function(n,t,o){},318:function(n,t,o){},320:function(n,t,o){},322:function(n,t,o){},324:function(n,t,o){},326:function(n,t,o){},328:function(n,t,o){},330:function(n,t,o){},332:function(n,t,o){},334:function(n,t,o){},336:function(n,t,o){},338:function(n,t,o){},340:function(n,t,o){},342:function(n,t,o){},344:function(n,t,o){},346:function(n,t,o){},348:function(n,t,o){},350:function(n,t,o){},353:function(n,t,o){"use strict";o.r(t);o(352),o(350),o(348),o(346),o(344),o(342),o(340),o(338),o(336),o(334),o(332),o(330),o(328),o(326),o(324),o(322),o(320),o(318),o(316),o(314),o(312),o(310),o(308),o(306),o(304),o(302),o(300)}});
|
||||
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([362,0]),o()}({305:function(n,t,o){},307:function(n,t,o){},309:function(n,t,o){},311:function(n,t,o){},313:function(n,t,o){},315:function(n,t,o){},317:function(n,t,o){},319:function(n,t,o){},321:function(n,t,o){},323:function(n,t,o){},325:function(n,t,o){},327:function(n,t,o){},329:function(n,t,o){},331:function(n,t,o){},333:function(n,t,o){},335:function(n,t,o){},337:function(n,t,o){},339:function(n,t,o){},341:function(n,t,o){},343:function(n,t,o){},345:function(n,t,o){},347:function(n,t,o){},349:function(n,t,o){},351:function(n,t,o){},353:function(n,t,o){},355:function(n,t,o){},357:function(n,t,o){},359:function(n,t,o){},362:function(n,t,o){"use strict";o.r(t);o(361),o(359),o(357),o(355),o(353),o(351),o(349),o(347),o(345),o(343),o(341),o(339),o(337),o(335),o(333),o(331),o(329),o(327),o(325),o(323),o(321),o(319),o(317),o(315),o(313),o(311),o(309),o(307),o(305)}});
|
||||
//# sourceMappingURL=engineStyle.bundle.js.map
|
||||
279
dist/engineStyle.css
vendored
279
dist/engineStyle.css
vendored
@@ -261,8 +261,8 @@ a:visited {
|
||||
/* Accordion menus (Header with collapsible panel) */
|
||||
.accordion-header {
|
||||
background-color: #444;
|
||||
font-size: 20px;
|
||||
color: #fff;
|
||||
font-size: 20px;
|
||||
margin: 6px 6px 0 6px;
|
||||
padding: 4px 6px;
|
||||
cursor: pointer;
|
||||
@@ -933,6 +933,104 @@ button {
|
||||
height: 30px;
|
||||
margin-left: 6px; }
|
||||
|
||||
/* COLORS */
|
||||
/* Attributes */
|
||||
.active-scripts-list {
|
||||
list-style-type: none; }
|
||||
|
||||
#active-scripts-container {
|
||||
position: fixed;
|
||||
padding-top: 10px; }
|
||||
#active-scripts-container > p {
|
||||
width: 70%;
|
||||
margin: 6px;
|
||||
padding: 4px; }
|
||||
#active-scripts-container .accordion-header > pre {
|
||||
color: white; }
|
||||
|
||||
.active-scripts-server-header {
|
||||
background-color: #444;
|
||||
font-size: 20px;
|
||||
color: #fff;
|
||||
margin: 6px 6px 0 6px;
|
||||
padding: 6px;
|
||||
cursor: pointer;
|
||||
width: 60%;
|
||||
text-align: left;
|
||||
border: none;
|
||||
outline: none; }
|
||||
.active-scripts-server-header:after {
|
||||
content: '\2795';
|
||||
/* "plus" sign (+) */
|
||||
font-size: 13px;
|
||||
color: #fff;
|
||||
float: right;
|
||||
margin-left: 5px; }
|
||||
.active-scripts-server-header.active, .active-scripts-server-header:hover {
|
||||
background-color: #555; }
|
||||
|
||||
.active-scripts-server-header.active:after {
|
||||
content: "\2796";
|
||||
/* "minus" sign (-) */
|
||||
font-size: 13px;
|
||||
color: #fff;
|
||||
float: right;
|
||||
margin-left: 5px; }
|
||||
|
||||
.active-scripts-server-header.active:hover {
|
||||
background-color: #666; }
|
||||
|
||||
.active-scripts-server-panel {
|
||||
margin: 0 6px 6px 6px;
|
||||
padding: 0 6px 6px 6px;
|
||||
width: 55%;
|
||||
margin-left: 5%;
|
||||
display: none; }
|
||||
.active-scripts-server-panel div, .active-scripts-server-panel ul, .active-scripts-server-panel ul > li {
|
||||
background-color: #555; }
|
||||
|
||||
.active-scripts-script-header {
|
||||
background-color: #555;
|
||||
border: none;
|
||||
color: var(--my-font-color);
|
||||
cursor: pointer;
|
||||
display: block;
|
||||
outline: none;
|
||||
padding: 4px 25px 4px 10px;
|
||||
position: relative;
|
||||
text-align: left;
|
||||
width: auto; }
|
||||
.active-scripts-script-header:after {
|
||||
content: '\2795';
|
||||
/* "plus" sign (+) */
|
||||
font-size: 13px;
|
||||
float: right;
|
||||
margin-left: 5px;
|
||||
color: transparent;
|
||||
text-shadow: 0 0 0 var(--my-font-color);
|
||||
position: absolute;
|
||||
bottom: 4px; }
|
||||
.active-scripts-script-header.active:after {
|
||||
content: "\2796";
|
||||
/* "minus" sign (-) */ }
|
||||
.active-scripts-script-header:hover, .active-scripts-script-header.active:hover {
|
||||
background-color: #666; }
|
||||
.active-scripts-script-header.active {
|
||||
background-color: #555; }
|
||||
|
||||
.active-scripts-script-panel {
|
||||
background-color: #555;
|
||||
display: none;
|
||||
font-size: 14px;
|
||||
margin-bottom: 6px;
|
||||
padding: 0 18px;
|
||||
width: auto; }
|
||||
.active-scripts-script-panel pre, .active-scripts-script-panel h2, .active-scripts-script-panel ul, .active-scripts-script-panel li {
|
||||
background-color: #555;
|
||||
width: auto;
|
||||
color: #fff;
|
||||
margin-left: 5%; }
|
||||
|
||||
/* COLORS */
|
||||
/* Attributes */
|
||||
/**
|
||||
@@ -1007,107 +1105,6 @@ button {
|
||||
padding-top: 10px;
|
||||
position: fixed; }
|
||||
|
||||
/* Active scripts */
|
||||
.active-scripts-list {
|
||||
list-style-type: none; }
|
||||
|
||||
#active-scripts-container {
|
||||
position: fixed;
|
||||
padding-top: 10px; }
|
||||
|
||||
#active-scripts-text,
|
||||
#active-scripts-total-prod {
|
||||
width: 70%;
|
||||
margin: 6px;
|
||||
padding: 4px; }
|
||||
|
||||
.active-scripts-server-header {
|
||||
background-color: #444;
|
||||
font-size: 20px;
|
||||
color: #fff;
|
||||
margin: 6px 6px 0 6px;
|
||||
padding: 6px;
|
||||
cursor: pointer;
|
||||
width: 60%;
|
||||
text-align: left;
|
||||
border: none;
|
||||
outline: none; }
|
||||
|
||||
.active-scripts-server-header.active,
|
||||
.active-scripts-server-header:hover {
|
||||
background-color: #555; }
|
||||
|
||||
.active-scripts-server-header.active:hover {
|
||||
background-color: #666; }
|
||||
|
||||
.active-scripts-server-header:after {
|
||||
content: '\2795';
|
||||
/* "plus" sign (+) */
|
||||
font-size: 13px;
|
||||
color: #fff;
|
||||
float: right;
|
||||
margin-left: 5px; }
|
||||
|
||||
.active-scripts-server-header.active:after {
|
||||
content: "\2796";
|
||||
/* "minus" sign (-) */
|
||||
font-size: 13px;
|
||||
color: #fff;
|
||||
float: right;
|
||||
margin-left: 5px; }
|
||||
|
||||
.active-scripts-server-panel {
|
||||
margin: 0 6px 6px 6px;
|
||||
padding: 0 6px 6px 6px;
|
||||
width: 55%;
|
||||
margin-left: 5%;
|
||||
display: none; }
|
||||
|
||||
.active-scripts-server-panel div,
|
||||
.active-scripts-server-panel ul,
|
||||
.active-scripts-server-panel ul > li {
|
||||
background-color: #555; }
|
||||
|
||||
.active-scripts-script-header {
|
||||
background-color: #555;
|
||||
color: var(--my-font-color);
|
||||
padding: 4px 25px 4px 10px;
|
||||
cursor: pointer;
|
||||
width: auto;
|
||||
text-align: left;
|
||||
border: none;
|
||||
outline: none;
|
||||
position: relative; }
|
||||
.active-scripts-script-header:after {
|
||||
content: '\2795';
|
||||
/* "plus" sign (+) */
|
||||
font-size: 13px;
|
||||
float: right;
|
||||
margin-left: 5px;
|
||||
color: transparent;
|
||||
text-shadow: 0 0 0 var(--my-font-color);
|
||||
position: absolute;
|
||||
bottom: 4px; }
|
||||
.active-scripts-script-header.active:after {
|
||||
content: "\2796";
|
||||
/* "minus" sign (-) */ }
|
||||
.active-scripts-script-header:hover, .active-scripts-script-header.active:hover {
|
||||
background-color: #666; }
|
||||
.active-scripts-script-header.active {
|
||||
background-color: #555; }
|
||||
|
||||
.active-scripts-script-panel {
|
||||
padding: 0 18px;
|
||||
background-color: #555;
|
||||
width: auto;
|
||||
display: none;
|
||||
margin-bottom: 6px; }
|
||||
.active-scripts-script-panel p, .active-scripts-script-panel h2, .active-scripts-script-panel ul, .active-scripts-script-panel li {
|
||||
background-color: #555;
|
||||
width: auto;
|
||||
color: #fff;
|
||||
margin-left: 5%; }
|
||||
|
||||
/* World */
|
||||
#world-container {
|
||||
position: fixed;
|
||||
@@ -1147,17 +1144,6 @@ button {
|
||||
margin: 6px;
|
||||
width: 70%; }
|
||||
|
||||
#faction-donate-amount-txt,
|
||||
#faction-donate-input {
|
||||
padding: 6px;
|
||||
margin: 6px;
|
||||
display: inline-block;
|
||||
color: var(--my-font-color);
|
||||
background-color: #000; }
|
||||
|
||||
#faction-donate-amount-txt {
|
||||
width: 50%; }
|
||||
|
||||
#faction-container p,
|
||||
#faction-container pre {
|
||||
padding: 4px 6px;
|
||||
@@ -1176,35 +1162,11 @@ button {
|
||||
word-wrap: break-word;
|
||||
/* Internet Explorer 5.5+ */ }
|
||||
|
||||
/* Faction Augmentations */
|
||||
#faction-augmentations-container {
|
||||
position: fixed;
|
||||
padding-top: 10px; }
|
||||
#faction-augmentations-container p, #faction-augmentations-container a, #faction-augmentations-container ul, #faction-augmentations-container h1 {
|
||||
margin: 8px;
|
||||
padding: 4px; }
|
||||
|
||||
/* World */
|
||||
#world-container li {
|
||||
margin: 0 0 15px 0;
|
||||
list-style-type: none; }
|
||||
|
||||
/* Augmentations */
|
||||
#augmentations-container {
|
||||
position: fixed;
|
||||
padding-top: 10px; }
|
||||
|
||||
.augmentations-list button,
|
||||
.augmentations-list div {
|
||||
color: var(--my-font-color);
|
||||
text-decoration: none; }
|
||||
|
||||
.augmentations-list button {
|
||||
padding: 2px 5px; }
|
||||
|
||||
.augmentations-list div {
|
||||
padding: 6px; }
|
||||
|
||||
/* Tutorial */
|
||||
#tutorial-container {
|
||||
position: fixed;
|
||||
@@ -1286,6 +1248,29 @@ button {
|
||||
display: inline;
|
||||
width: 25%; }
|
||||
|
||||
/**
|
||||
* Styling for the Augmentations UI. This is the page that displays all of the
|
||||
* player's owned and purchased Augmentations and Source-Files. It also allows
|
||||
* the player to install Augmentations
|
||||
*/
|
||||
/* COLORS */
|
||||
/* Attributes */
|
||||
#augmentations-container {
|
||||
position: fixed;
|
||||
padding-top: 10px; }
|
||||
|
||||
#augmentations-content > p {
|
||||
font-size: 14px;
|
||||
width: 70%; }
|
||||
|
||||
.augmentations-list button,
|
||||
.augmentations-list div {
|
||||
color: var(--my-font-color);
|
||||
text-decoration: none; }
|
||||
|
||||
.augmentations-list button {
|
||||
padding: 4px; }
|
||||
|
||||
/* COLORS */
|
||||
/* Attributes */
|
||||
/**
|
||||
@@ -1294,14 +1279,22 @@ button {
|
||||
#red-pill-container {
|
||||
position: fixed; }
|
||||
|
||||
.bitnode {
|
||||
color: #00f; }
|
||||
.bitnode.level-0 {
|
||||
color: red; }
|
||||
|
||||
.bitnode-destroyed {
|
||||
color: #f00; }
|
||||
.bitnode.level-1 {
|
||||
color: yellow; }
|
||||
|
||||
.bitnode:hover,
|
||||
.bitnode-destroyed:hover {
|
||||
.bitnode.level-2 {
|
||||
color: #48D1CC; }
|
||||
|
||||
.bitnode.level-3 {
|
||||
color: blue; }
|
||||
|
||||
.bitnode.unimplemented {
|
||||
color: gray; }
|
||||
|
||||
.bitnode:hover {
|
||||
color: #fff; }
|
||||
|
||||
/* COLORS */
|
||||
|
||||
26
dist/vendor.bundle.js
vendored
26
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@@ -204,8 +204,8 @@ The list contains the name of (i.e. the value returned by
|
||||
| | | the string, the result should be an array with only an empty string. |
|
||||
| | | |
|
||||
| | | Examples: |
|
||||
| | | ()())() -> ["()()()", "(())()"] |
|
||||
| | | (a)())() -> ["(a)()()", "(a())()"] |
|
||||
| | | ()())() -> [()()(), (())()] |
|
||||
| | | (a)())() -> [(a)()(), (a())()] |
|
||||
| | | )( -> [""] |
|
||||
+------------------------------------+------------------------------------------------------------------------------------------+
|
||||
| Find All Valid Math Expressions | | You are given a string which contains only digits between 0 and 9 as well as a target |
|
||||
@@ -214,10 +214,12 @@ The list contains the name of (i.e. the value returned by
|
||||
| | | |
|
||||
| | | The answer should be provided as an array of strings containing the valid expressions. |
|
||||
| | | |
|
||||
| | | NOTE: Numbers in an expression cannot have leading 0's |
|
||||
| | | |
|
||||
| | | Examples: |
|
||||
| | | Input: digits = "123", target = 6 |
|
||||
| | | Output: ["1+2+3", "1*2*3"] |
|
||||
| | | Output: [1+2+3, 1*2*3] |
|
||||
| | | |
|
||||
| | | Input: digits = "105", target = 5 |
|
||||
| | | Output: ["1*0+5", "10-5"] |
|
||||
| | | Output: [1*0+5, 10-5] |
|
||||
+------------------------------------+------------------------------------------------------------------------------------------+
|
||||
|
||||
@@ -28,6 +28,27 @@ a stock.
|
||||
.. note:: Shorting stocks is not available immediately, and must be unlocked later in the
|
||||
game.
|
||||
|
||||
Forecast & Second-Order Forecast
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
A stock's forecast is its likelihood of increasing or decreasing in value. The
|
||||
forecast is typically represented by its probability of increasing in either
|
||||
a decimal or percentage form. For example, a forecast of 70% means the stock
|
||||
has a 70% chance of increasing and a 30% chance of decreasing.
|
||||
|
||||
A stock's second-order forecast is the target value that its forecast trends towards.
|
||||
For example, if a stock has a forecast of 60% and a second-order forecast of 70%,
|
||||
then the stock's forecast should slowly trend towards 70% over time. However, this is
|
||||
determined by RNG so there is a chance that it may never reach 70%.
|
||||
|
||||
Both the forecast and the second-order forecast change over time.
|
||||
|
||||
A stock's forecast can be viewed after purchasing Four Sigma (4S) Market Data
|
||||
access. This lets you see the forecast info on the Stock Market UI. If you also
|
||||
purchase access to the 4S Market Data TIX API, then you can view a stock's forecast
|
||||
using the :js:func:`getStockForecast` function.
|
||||
|
||||
A stock's second-order forecast is always hidden.
|
||||
|
||||
.. _gameplay_stock_market_spread:
|
||||
|
||||
Spread (Bid Price & Ask Price)
|
||||
@@ -51,38 +72,16 @@ bid price. Note that this is reversed for a short position. Purchasing a stock
|
||||
in the short position will occur at the stock's bid price, and selling a stock
|
||||
in the short position will occur at the stock's ask price.
|
||||
|
||||
.. _gameplay_stock_market_spread_price_movement:
|
||||
|
||||
Transactions Influencing Stock Price
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
Buying or selling a large number of shares of a stock will influence that stock's price.
|
||||
|
||||
Buying a stock in the long position will cause that stock's price to
|
||||
increase. Selling a stock in the long position will cause the stock's price to decrease.
|
||||
The reverse occurs for the short position. The effect of this depends on how many shares
|
||||
are being transacted. More shares will have a bigger effect on the stock price. If
|
||||
only a small number of shares are being transacted, the stock price may not be affected.
|
||||
|
||||
Note that this "influencing" of the stock price **can happen in the middle of a transaction**.
|
||||
For example, assume you are selling 1m shares of a stock. That stock's bid price
|
||||
is currently $100. However, selling 100k shares of the stock causes its price to drop
|
||||
by 1%. This means that for your transaction of 1m shares, the first 100k shares will be
|
||||
sold at $100. Then the next 100k shares will be sold at $99. Then the next 100k shares will
|
||||
be sold at $98.01, and so on.
|
||||
|
||||
This is an important concept to keep in mind if you are trying to purchase/sell a
|
||||
large number of shares, as **it can negatively affect your profits**.
|
||||
|
||||
.. note:: On the Stock Market UI, the displayed profit of a position does not take
|
||||
this "influencing" into account.
|
||||
|
||||
Transactions Influencing Stock Forecast
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
In addition to influencing stock price, buying or selling a large number of shares
|
||||
of a stock will also influence that stock's "forecast". The forecast is the likelihood
|
||||
that the stock will increase or decrease in price. The magnitude of this effect depends
|
||||
on the number of shares being transacted. More shares will have a bigger effect on the
|
||||
stock forecast.
|
||||
Buying or selling a large number of shares
|
||||
of a stock will influence that stock's forecast & second-order forecast.
|
||||
The forecast is the likelihood that the stock will increase or decrease in price.
|
||||
The magnitude of this effect depends on the number of shares being transacted.
|
||||
More shares will have a bigger effect.
|
||||
|
||||
The effect that transactions have on a stock's second-order forecast is
|
||||
significantly smaller than the effect on its forecast.
|
||||
|
||||
.. _gameplay_stock_market_order_types:
|
||||
|
||||
@@ -134,15 +133,49 @@ A Stop Order to buy will execute if the stock's price <= order's price
|
||||
|
||||
A Stop Order to sell will execute if the stock's price >= order's price.
|
||||
|
||||
.. note:: Stop Orders do **not** take into account the fact that transactions can
|
||||
influence a stock's price. Limit Orders, however, do take this into account.
|
||||
.. _gameplay_stock_market_player_actions_influencing_stock:
|
||||
|
||||
For example, assume you have a Limit Order set to purchase a stock at
|
||||
$5. Then, the stock's price drops to $5 and your Limit Order executes.
|
||||
However, the transaction causes the stock's price to increase before
|
||||
the order finishes executing all of the shares. Your Limit Order will
|
||||
stop executing, and will continue only when the stock's price drops back to
|
||||
$5 or below.
|
||||
Player Actions Influencing Stocks
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
It is possible for your actions elsewhere in the game to influence the stock market.
|
||||
|
||||
Hacking
|
||||
If a server has a corresponding stock (e.g. *foodnstuff* server -> FoodNStuff
|
||||
stock), then hacking that server can decrease the stock's second-order
|
||||
forecast. This causes the corresponding stock's forecast to trend downwards in value
|
||||
over time.
|
||||
|
||||
This effect only occurs if you set the *stock* option to
|
||||
true when calling the :js:func:`hack` function. The chance that hacking a
|
||||
server will cause this effect is based on what percentage of the
|
||||
server's total money you steal.
|
||||
|
||||
A single hack will have a minor
|
||||
effect, but continuously hacking a server for lots of money over time
|
||||
will have a noticeable effect in making the stock's forecast trend downwards.
|
||||
|
||||
Growing
|
||||
If a server has a corresponding stock (e.g. *foodnstuff* server -> FoodNStuff
|
||||
stock), then growing that server's money can increase the stock's
|
||||
second-order forecast. This causes the corresponding stock's
|
||||
forecast to trend upwards in value over time.
|
||||
|
||||
This effect only occurs if you set the *stock* option to true when calling the
|
||||
:js:func:`grow` function. The chance that growing a server will cause this
|
||||
effect is based on what percentage of the server's total money to add to it.
|
||||
|
||||
A single grow operation will have a minor effect, but continuously growing
|
||||
a server for lots of money over time will have a noticeable effect in making
|
||||
the stock's forecast trend upwards.
|
||||
|
||||
Working for a Company
|
||||
If a company has a corresponding stock, then working for that company will
|
||||
increase the corresponding stock's second-order forecast. This will
|
||||
cause the stock's forecast to (slowly) trend upwards in value
|
||||
over time.
|
||||
|
||||
The potency of this effect is based on how "effective" you are when you work
|
||||
(i.e. its based on your stats and multipliers).
|
||||
|
||||
Automating the Stock Market
|
||||
---------------------------
|
||||
@@ -151,7 +184,7 @@ See :ref:`netscript_tixapi` for more details.
|
||||
|
||||
Under the Hood
|
||||
--------------
|
||||
Stock prices are updated very ~6 seconds.
|
||||
Stock prices are updated every ~6 seconds.
|
||||
|
||||
Whether a stock's price moves up or down is determined by RNG. However,
|
||||
stocks have properties that can influence the way their price moves. These properties
|
||||
@@ -159,7 +192,8 @@ are hidden, although some of them can be made visible by purchasing the
|
||||
Four Sigma (4S) Market Data upgrade. Some examples of these properties are:
|
||||
|
||||
* Volatility
|
||||
* Likelihood of increasing or decreasing
|
||||
* Likelihood of increasing or decreasing (i.e. the stock's forecast)
|
||||
* Likelihood of forecast increasing or decreasing (i.e. the stock's second-order forecast)
|
||||
* How easily a stock's price/forecast is influenced by transactions
|
||||
* Spread percentage
|
||||
* Maximum price (not a real maximum, more of a "soft cap")
|
||||
|
||||
@@ -312,9 +312,12 @@ kill
|
||||
^^^^
|
||||
|
||||
$ kill [script name] [args...]
|
||||
$ kill [pid]
|
||||
|
||||
Kill the script specified by the script name and arguments. Each argument must
|
||||
be separated by a space. Remember that a running script is uniquely identified
|
||||
Kill the script specified by the script filename and arguments OR by its PID.
|
||||
|
||||
If you are killing the script using its filename and arguments, then each argument
|
||||
must be separated by a space. Remember that a running script is uniquely identified
|
||||
by both its name and the arguments that are used to start it. So, if a script
|
||||
was ran with the following arguments::
|
||||
|
||||
@@ -324,8 +327,7 @@ Then to kill this script the same arguments would have to be used::
|
||||
|
||||
$ kill foo.script 50e3 sigma-cosmetics
|
||||
|
||||
Note that after issuing the 'kill' command for a script, it may take a few seconds for
|
||||
the script to actually stop running.
|
||||
If you are killing the script using its PID, then the PID argument must be numeric.
|
||||
|
||||
killall
|
||||
^^^^^^^
|
||||
@@ -403,7 +405,7 @@ to convert from script to text file, or vice versa.
|
||||
This function can also be used to rename files.
|
||||
|
||||
.. note:: Unlike the Linux :code:`mv` command, the *destination* argument must be the
|
||||
full filepath. It cannot be a directory.
|
||||
full filepath. It cannot be a directory.
|
||||
|
||||
Examples::
|
||||
|
||||
@@ -511,6 +513,8 @@ sudov
|
||||
|
||||
Prints whether or not you have root access to the current server.
|
||||
|
||||
.. _tail_terminal_command:
|
||||
|
||||
tail
|
||||
^^^^
|
||||
|
||||
@@ -584,7 +588,7 @@ The data can only be downloaded to a script (.script, .ns, .js) or a text file
|
||||
(.txt). If the target file already exists, it will be overwritten by this command.
|
||||
|
||||
Note that will not be possible to download data from many websites because they
|
||||
do not allow cross-origin origin sharing (CORS). This includes websites such
|
||||
do not allow cross-origin resource sharing (CORS). This includes websites such
|
||||
as gist and pastebin. One notable site it will work on is rawgithub. Example::
|
||||
|
||||
$ wget https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md game_readme.txt
|
||||
|
||||
@@ -3,6 +3,54 @@
|
||||
Changelog
|
||||
=========
|
||||
|
||||
v0.47.2 - 7/15/2019
|
||||
-------------------
|
||||
|
||||
**Netscript Changes**
|
||||
|
||||
* Added tail() Netscript function
|
||||
* hacknet.getNodeStats() function now returns an additional property for Hacknet Servers: hashCapacity
|
||||
* When writing to a file, the write() function now casts the data being written to a string (using String())
|
||||
* BitNode-selection page now shows what Source-File level you have for each BitNode
|
||||
* Overloaded kill() function so that you can kill a script by its PID
|
||||
* spawn() now only takes 10 seconds to run (decreased from 20 seconds)
|
||||
* run() and exec() now return the PID of the newly-executed scripts, rather than a boolean
|
||||
* (A PID is just a positive integer)
|
||||
* run(), exec(), and spawn() no longer need to be await-ed in NetscriptJS
|
||||
* Script parsing and RAM calculations now support ES9
|
||||
* installAugmentations() no longer has a return value since it causes all scripts to die
|
||||
* isBusy() now returns true if you are in a Hacking Mission
|
||||
* Bug fix: workForFaction() function now properly accounts for disabled logs
|
||||
* Bug fix: RAM should now be properly calculated when running a callback script with installAugmentations()
|
||||
* Bug fix: Fixed bug that caused scripts killed by exit()/spawn() to "clean up" twice
|
||||
|
||||
**Misc Changes**
|
||||
|
||||
* The 'kill' Terminal command can now kill a script by its PID
|
||||
* Added 'Solarized Dark' theme to CodeMirror editor
|
||||
* After Infiltration, you will now return to the company page rather than the city page
|
||||
* Bug fix: Stock Market UI should no longer crash for certain locale settings
|
||||
* Bug fix: You can now properly remove unfinished programs (the *.exe-N%-INC files)
|
||||
* Bug fix: Fixed an issue that allowed you to increase money on servers with a 'maxMoney' of 0 (like CSEC)
|
||||
* Bug fix: Scripts no longer persist if they were started with syntax/import errors
|
||||
* Bug fix: 'hack' and 'analyze' Terminal commands are now blocking
|
||||
* Bug fix: Exp earned by duplicate sleeves at universities/gyms now takes hash upgrades into account
|
||||
|
||||
v0.47.1 - 6/27/2019
|
||||
-------------------
|
||||
* Stock Market changes:
|
||||
* Transactions no longer influence stock prices (but they still influence forecast)
|
||||
* Changed the way stocks behave, particularly with regard to how the stock forecast occasionally "flips"
|
||||
* Hacking & growing a server can potentially affect the way the corresponding stock's forecast changes
|
||||
* Working for a company positively affects the way the corresponding stock's forecast changes
|
||||
|
||||
* Scripts now start/stop instantly
|
||||
* Improved performance when starting up many copies of a new NetscriptJS script (by Ornedan)
|
||||
* Improved performance when killing scripts
|
||||
* Dialog boxes can now be closed with the ESC key (by jaguilar)
|
||||
* NetscriptJS scripts should now be "re-compiled" if their dependencies change (by jaguilar)
|
||||
* write() function should now properly cause NetscriptJS scripts to "re-compile" (by jaguilar)
|
||||
|
||||
v0.47.0 - 5/17/2019
|
||||
-------------------
|
||||
* Stock Market changes:
|
||||
|
||||
@@ -18,3 +18,5 @@ getBitNodeMultipliers() Netscript Function
|
||||
mults = getBitNodeMultipliers();
|
||||
print(mults.ServerMaxMoney);
|
||||
print(mults.HackExpGain);
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
@@ -4,7 +4,7 @@ brutessh() Netscript Function
|
||||
.. js:function:: brutessh(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
:RAM cost: 0 GB
|
||||
:RAM cost: 0.05 GB
|
||||
|
||||
Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist on your home computer.
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ clear() Netscript Function
|
||||
:param string/number port/fn: Port or text file to clear
|
||||
:RAM cost: 1 GB
|
||||
|
||||
This function is used to clear data in a `Netscript Ports <http://bitburner.wikia.com/wiki/Netscript_Ports>`_ or a text file.
|
||||
This function is used to clear data in a :ref:`Netscript Port <netscript_ports>` or a text file.
|
||||
|
||||
If the *port/fn* argument is a number between 1 and 20, then it specifies a port and will clear it (deleting all data from the underlying queue).
|
||||
|
||||
|
||||
@@ -14,10 +14,15 @@ exec() Netscript Function
|
||||
Run a script as a separate process on a specified server. This is similar to the *run* function except
|
||||
that it can be used to run a script on any server, instead of just the current server.
|
||||
|
||||
Returns true if the script is successfully started, and false otherwise.
|
||||
If the script was successfully started, then this functions returns the PID
|
||||
of that script. Otherwise, it returns 0.
|
||||
|
||||
Running this function with a *numThreads* argument of 0 will return false without running the script.
|
||||
However, running this function with a negative *numThreads* argument will cause a runtime error.
|
||||
.. note:: PID stands for Process ID. The PID is a unique identifier for each script.
|
||||
The PID will always be a positive integer.
|
||||
|
||||
.. warning:: Running this function with a *numThreads* argument of 0 will return 0 without
|
||||
running the script. However, running this function with a negative *numThreads*
|
||||
argument will cause a runtime error.
|
||||
|
||||
The simplest way to use the *exec* command is to call it with just the script name and the target server.
|
||||
The following example will try to run *generic-hack.script* on the *foodnstuff* server::
|
||||
|
||||
@@ -4,7 +4,7 @@ ftpcrack() Netscript Function
|
||||
.. js:function:: ftpcrack(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
:RAM cost: 0 GB
|
||||
:RAM cost: 0.05 GB
|
||||
|
||||
Runs the FTPCrack.exe program on the target server. FTPCrack.exe must exist on your home computer.
|
||||
|
||||
|
||||
@@ -11,3 +11,6 @@ getGrowTime() Netscript Function
|
||||
|
||||
The function takes in an optional *hackLvl* parameter that can be specified
|
||||
to see what the grow time would be at different hacking levels.
|
||||
|
||||
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
|
||||
return :code:`Infinity`.
|
||||
|
||||
@@ -11,3 +11,6 @@ getHackTime() Netscript Function
|
||||
|
||||
The function takes in an optional *hackLvl* parameter that can be specified
|
||||
to see what the hack time would be at different hacking levels.
|
||||
|
||||
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
|
||||
return :code:`Infinity`.
|
||||
|
||||
@@ -11,3 +11,6 @@ getWeakenTime() Netscript Function
|
||||
|
||||
The function takes in an optional *hackLvl* parameter that can be specified
|
||||
to see what the weaken time would be at different hacking levels.
|
||||
|
||||
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
|
||||
return :code:`Infinity`.
|
||||
|
||||
@@ -8,6 +8,8 @@ grow() Netscript Function
|
||||
|
||||
* threads (*number*) - Number of threads to use for this function.
|
||||
Must be less than or equal to the number of threads the script is running with.
|
||||
* stock (*boolean*) - If true, the function can affect the stock market. See
|
||||
:ref:`gameplay_stock_market_player_actions_influencing_stock`
|
||||
|
||||
:returns: The number by which the money on the server was multiplied for the growth
|
||||
:RAM cost: 0.15 GB
|
||||
|
||||
@@ -4,7 +4,7 @@ growthAnalyze() Netscript Function
|
||||
.. js:function:: growthAnalyze(hostname/ip, growthAmount)
|
||||
|
||||
:param string hostname/ip: IP or hostname of server to analyze
|
||||
:param number growthAmount: Multiplicative factor by which the server is grown. Decimal form.
|
||||
:param number growthAmount: Multiplicative factor by which the server is grown. Decimal form. Must be >= 1.
|
||||
:returns: The amount of grow() calls needed to grow the specified server by the specified amount
|
||||
:RAM cost: 1 GB
|
||||
|
||||
|
||||
@@ -8,6 +8,8 @@ hack() Netscript Function
|
||||
|
||||
* threads (*number*) - Number of threads to use for this function.
|
||||
Must be less than or equal to the number of threads the script is running with.
|
||||
* stock (*boolean*) - If true, the function can affect the stock market. See
|
||||
:ref:`gameplay_stock_market_player_actions_influencing_stock`
|
||||
|
||||
:returns: The amount of money stolen if the hack is successful, and zero otherwise
|
||||
:RAM cost: 0.1 GB
|
||||
|
||||
@@ -4,7 +4,7 @@ httpworm() Netscript Function
|
||||
.. js:function:: httpworm(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
:RAM cost: 0 GB
|
||||
:RAM cost: 0.05 GB
|
||||
|
||||
Runs the HTTPWorm.exe program on the target server. HTTPWorm.exe must exist on your home computer.
|
||||
|
||||
|
||||
@@ -27,3 +27,22 @@ kill() Netscript Function
|
||||
The following will try to kill a script named *foo.script* on the current server that was ran with the arguments 1 and "foodnstuff"::
|
||||
|
||||
kill("foo.script", getHostname(), 1, "foodnstuff");
|
||||
|
||||
.. js:function:: kill(scriptPid)
|
||||
|
||||
:param number scriptPid: PID of the script to kill
|
||||
:RAM cost: 0.5 GB
|
||||
|
||||
Kills the script with the specified PID. Killing a script by its PID will typically
|
||||
have better performance, especially if you have many scripts running.
|
||||
|
||||
If this function successfully kills the specified script, then it will return true.
|
||||
Otherwise, it will return false.
|
||||
|
||||
*Examples:*
|
||||
|
||||
The following example will try to kill the script with the PID 10::
|
||||
|
||||
if (kill(10)) {
|
||||
print("Killed script with PID 10!");
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ ls() Netscript Function
|
||||
|
||||
:param string hostname/ip: Hostname or IP of the target server
|
||||
:param string grep: a substring to search for in the filename
|
||||
:RAM cost: 0 GB
|
||||
:RAM cost: 0.2 GB
|
||||
|
||||
Returns an array with the filenames of all files on the specified server (as strings). The returned array
|
||||
is sorted in alphabetic order
|
||||
|
||||
@@ -5,6 +5,7 @@ nFormat() Netscript Function
|
||||
|
||||
:param number n: Number to format
|
||||
:param string format: Formatter
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Converts a number into a string with the specified formatter. This uses the
|
||||
`numeraljs <http://numeraljs.com/>`_ library, so the formatters must be compatible
|
||||
|
||||
@@ -4,7 +4,7 @@ nuke() Netscript Function
|
||||
.. js:function:: nuke(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
:RAM cost: 0 GB
|
||||
:RAM cost: 0.05 GB
|
||||
|
||||
Runs the NUKE.exe program on the target server. NUKE.exe must exist on your home computer.
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ relaysmtp() Netscript Function
|
||||
.. js:function:: relaysmtp(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
:RAM cost: 0 GB
|
||||
:RAM cost: 0.05 GB
|
||||
|
||||
Runs the relaySMTP.exe program on the target server. relaySMTP.exe must exist on your home computer.
|
||||
|
||||
|
||||
@@ -13,10 +13,15 @@ run() Netscript Function
|
||||
Run a script as a separate process. This function can only be used to run scripts located on the current server (the server
|
||||
running the script that calls this function).
|
||||
|
||||
Returns true if the script is successfully started, and false otherwise.
|
||||
If the script was successfully started, then this functions returns the PID
|
||||
of that script. Otherwise, it returns 0.
|
||||
|
||||
Running this function with a *numThreads* argument of 0 will return false without running the script.
|
||||
However, running this function with a negative *numThreads* argument will cause a runtime error.
|
||||
.. note:: PID stands for Process ID. The PID is a unique identifier for each script.
|
||||
The PID will always be a positive integer.
|
||||
|
||||
.. warning:: Running this function with a *numThreads* argument of 0 will return 0 without
|
||||
running the script. However, running this function with a negative *numThreads*
|
||||
argument will cause a runtime error.
|
||||
|
||||
The simplest way to use the *run* command is to call it with just the script name. The following example will run
|
||||
'foo.script' single-threaded with no arguments::
|
||||
|
||||
@@ -9,7 +9,7 @@ spawn() Netscript Function
|
||||
Additional arguments to pass into the new script that is being run.
|
||||
:RAM cost: 2 GB
|
||||
|
||||
Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script.
|
||||
Terminates the current script, and then after a delay of about 10 seconds it will execute the newly-specified script.
|
||||
The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
|
||||
This function can only be used to run scripts on the local server.
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ sqlinject() Netscript Function
|
||||
.. js:function:: sqlinject(hostname/ip)
|
||||
|
||||
:param string hostname/ip: IP or hostname of the target server
|
||||
:RAM cost: 0 GB
|
||||
:RAM cost: 0.05 GB
|
||||
|
||||
Runs the SQLInject.exe program on the target server. SQLInject.exe must exist on your home computer.
|
||||
|
||||
|
||||
29
doc/source/netscript/basicfunctions/tail.rst
Normal file
29
doc/source/netscript/basicfunctions/tail.rst
Normal file
@@ -0,0 +1,29 @@
|
||||
tail() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: tail([fn], [hostname/ip=current ip], [...args])
|
||||
|
||||
:param string fn: Optional. Filename of script to get logs from.
|
||||
:param string ip: Optional. IP or hostname of the server that the script is on
|
||||
:param args...: Arguments to identify which scripts to get logs for
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Opens a script's logs. This is functionally the same as the
|
||||
:ref:`tail_terminal_command` Terminal command.
|
||||
|
||||
If the function is called with no arguments, it will open the current script's logs.
|
||||
|
||||
Otherwise, the `fn`, `hostname/ip,` and `args...` arguments can be used to get the logs
|
||||
from another script. Remember that scripts are uniquely identified by both
|
||||
their names and arguments.
|
||||
|
||||
Examples::
|
||||
|
||||
// Open logs from foo.script on the current server that was run with no args
|
||||
tail("foo.script");
|
||||
|
||||
// Open logs from foo.script on the foodnstuff server that was run with no args
|
||||
tail("foo.script", "foodnstuff");
|
||||
|
||||
// Open logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
|
||||
tail("foo.script", "foodnstuff", 1, "test");
|
||||
@@ -2,6 +2,7 @@ getActionAutolevel() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: getActionAutolevel(type, name)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ getActionCountRemaining() Netscript Function
|
||||
============================================
|
||||
|
||||
.. js:function:: getActionCountRemaining(type, name)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ getActionCurrentLevel() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: getActionCurrentLevel(type, name)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ getActionEstimatedSuccessChance() Netscript Function
|
||||
====================================================
|
||||
|
||||
.. js:function:: getActionEstimatedSuccessChance(type, name)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ getActionMaxLevel() Netscript Function
|
||||
======================================
|
||||
|
||||
.. js:function:: getActionMaxLevel(type, name)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ getActionRepGain() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getActionRepGain(type, name[, level=current level])
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ getActionTime() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getActionTime(type, name)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,5 +2,6 @@ getBlackOpNames() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: getBlackOpNames()
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner Black Ops
|
||||
|
||||
@@ -2,6 +2,7 @@ getBlackOpRank() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: getBlackOpRank(name)
|
||||
:RAM cost: 2 GB
|
||||
|
||||
:param string name: name of the BlackOp. Must be an exact match.
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ getBonusTime() Netscript Function
|
||||
=================================
|
||||
|
||||
.. js:function:: getBonusTime()
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Returns the amount of accumulated "bonus time" (seconds) for the Bladeburner mechanic.
|
||||
|
||||
|
||||
@@ -2,5 +2,6 @@ getCity() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: getCity()
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Returns the city that the player is currently in (for Bladeburner).
|
||||
|
||||
@@ -2,6 +2,7 @@ getCityChaos() Netscript Function
|
||||
=================================
|
||||
|
||||
.. js:function:: getCityChaos(cityName)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string cityName: Name of city. Case-sensitive
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ getCityEstimatedCommunities() Netscript Function
|
||||
================================================
|
||||
|
||||
.. js:function:: getCityEstimatedCommunities(cityName)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string cityName: Name of city. Case-sensitive
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ getCityEstimatedPopulation() Netscript Function
|
||||
===============================================
|
||||
|
||||
.. js:function:: getCityEstimatedPopulation(cityName)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string cityName: Name of city. Case-sensitive
|
||||
|
||||
|
||||
@@ -2,5 +2,6 @@ getContractNames() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getContractNames()
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner contracts
|
||||
|
||||
@@ -2,6 +2,7 @@ getCurrentAction() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getCurrentAction()
|
||||
:RAM cost: 1 GB
|
||||
|
||||
Returns an object that represents the player's current Bladeburner action::
|
||||
|
||||
|
||||
@@ -2,5 +2,6 @@ getGeneralActionNames() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: getGeneralActionNames()
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all general Bladeburner actions
|
||||
|
||||
@@ -2,5 +2,6 @@ getOperationNames() Netscript Function
|
||||
======================================
|
||||
|
||||
.. js:function:: getOperationNames()
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner operations
|
||||
|
||||
@@ -2,5 +2,6 @@ getRank() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: getRank()
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Returns the player's Bladeburner Rank
|
||||
|
||||
@@ -2,6 +2,7 @@ getSkillLevel() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getSkillLevel(skillName="")
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string skillName: Name of skill. Case-sensitive and must be an exact match
|
||||
|
||||
|
||||
@@ -2,5 +2,6 @@ getSkillNames() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getSkillNames()
|
||||
:RAM cost: 0.4 GB
|
||||
|
||||
Returns an array of strings containing the names of all Bladeburner skills
|
||||
|
||||
@@ -2,5 +2,6 @@ getSkillPoints() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: getSkillPoints()
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Returns the number of Bladeburner skill points you have
|
||||
|
||||
@@ -2,6 +2,7 @@ getSkillUpgradeCost() Netscript Function
|
||||
========================================
|
||||
|
||||
.. js:function:: getSkillUpgradeCost(skillName="")
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string skillName: Name of skill. Case-sensitive and must be an exact match
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ getStamina() Netscript Function
|
||||
===============================
|
||||
|
||||
.. js:function:: getStamina()
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Returns an array with two elements:
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ getTeamSize() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: getTeamSize(type, name)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ joinBladeburnerDivision() Netscript Function
|
||||
============================================
|
||||
|
||||
.. js:function:: joinBladeburnerDivision()
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Attempts to join the Bladeburner division.
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ joinBladeburnerFaction() Netscript Function
|
||||
===========================================
|
||||
|
||||
.. js:function:: joinBladeburnerFaction()
|
||||
:RAM cost: 4 GB
|
||||
|
||||
Attempts to join the Bladeburner faction.
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ setActionAutolevel() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: setActionAutolevel(type, name, autoLevel)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ setActionLevel() Netscript Function
|
||||
===================================
|
||||
|
||||
.. js:function:: setActionLevel(type, name, level)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ setTeamSize() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: setTeamSize(type, name, size)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,6 +2,7 @@ startAction() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: startAction(type, name)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string type: Type of action. See :ref:`bladeburner_action_types`
|
||||
:param string name: Name of action. Must be an exact match
|
||||
|
||||
@@ -2,5 +2,6 @@ stopBladeburnerAction() Netscript Function
|
||||
==========================================
|
||||
|
||||
.. js:function:: stopBladeburnerAction()
|
||||
:RAM cost: 2 GB
|
||||
|
||||
Stops the current Bladeburner action
|
||||
|
||||
@@ -2,6 +2,7 @@ switchCity() Netscript Function
|
||||
===============================
|
||||
|
||||
.. js:function:: switchCity(cityName)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string cityName: Name of city
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ upgradeSkill() Netscript Function
|
||||
=================================
|
||||
|
||||
.. js:function:: upgradeSkill(skillName)
|
||||
:RAM cost: 4 GB
|
||||
|
||||
:param string skillName: Name of Skill to be upgraded. Case-sensitive and must be an exact match
|
||||
|
||||
|
||||
@@ -18,3 +18,5 @@ attempt() Netscript Function
|
||||
option is configured, then the function will instead return a string. If the
|
||||
contract is successfully solved, the string will contain a description of the
|
||||
contract's reward. Otherwise, it will be an empty string.
|
||||
|
||||
:RAM cost: 10 GB
|
||||
|
||||
@@ -11,3 +11,5 @@ getContractType() Netscript Function
|
||||
(e.g. Find Largest Prime Factor, Total Ways to Sum, etc.)
|
||||
|
||||
:returns: A string with the contract's problem type
|
||||
|
||||
:RAM cost: 5 GB
|
||||
|
||||
@@ -10,3 +10,5 @@ getDescription() Netscript Function
|
||||
Get the full text description for the problem posed by the Coding Contract
|
||||
|
||||
:returns: A string with the contract's text description
|
||||
|
||||
:RAM cost: 5 GB
|
||||
|
||||
@@ -11,3 +11,5 @@ getNumTriesRemaining() Netscript Function
|
||||
self-destructs.
|
||||
|
||||
:returns: Number indicating how many attempts are remaining
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
@@ -20,3 +20,5 @@ ascendMember() Netscript Function
|
||||
agi: Agility multiplier gained from ascending. Decimal form
|
||||
cha: Charisma multiplier gained from ascending. Decimal form
|
||||
}
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
@@ -4,3 +4,5 @@ canRecruitMember() Netscript Function
|
||||
.. js:function:: canRecruitMember()
|
||||
|
||||
:returns: Boolean indicating whether a member can currently be recruited
|
||||
|
||||
:RAM cost: 1 GB
|
||||
|
||||
@@ -11,3 +11,5 @@ getBonusTime() Netscript Function
|
||||
"Bonus time" makes the game progress faster, up to 10x the normal speed.
|
||||
|
||||
:returns: Bonus time for the Gang mechanic in seconds
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -7,3 +7,5 @@ getChanceToWinClash() Netscript Function
|
||||
|
||||
Returns the chance you have to win a clash with the specified gang. The chance
|
||||
is returned in decimal form, not percentage
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
@@ -10,3 +10,5 @@ getEquipmentCost() Netscript Function
|
||||
|
||||
:returns: Cost to purchase the specified Equipment/Augmentation (number). Infinity
|
||||
for invalid arguments
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
@@ -7,3 +7,5 @@ getEquipmentNames() Netscript Function
|
||||
Gang Members. This includes Augmentations.
|
||||
|
||||
:returns: Array of strings of the names of all Equpiment/Augmentations
|
||||
|
||||
:RAM cost: 1 GB
|
||||
|
||||
@@ -14,3 +14,5 @@ getEquipmentType() Netscript Function
|
||||
* Augmentation
|
||||
|
||||
:returns: A string stating the type of the equipment
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
@@ -21,3 +21,5 @@ getGangInformation() Netscript Function
|
||||
wantedLevel: Gang's wanted level
|
||||
wantedLevelGainRate: Wanted level gained/lost per second (negative for losses)
|
||||
}
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
@@ -9,6 +9,8 @@ getMemberInformation() Netscript Function
|
||||
|
||||
:returns: An object with the gang member information.
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
The object has the following structure::
|
||||
|
||||
{
|
||||
|
||||
@@ -6,3 +6,5 @@ getMemberNames() Netscript Function
|
||||
Get the names of all Gang members
|
||||
|
||||
:returns: An array of the names of all Gang members as strings
|
||||
|
||||
:RAM cost: 1 GB
|
||||
|
||||
@@ -24,3 +24,5 @@ getOtherGangInformation() Netscript Function
|
||||
},
|
||||
... (for all six gangs)
|
||||
}
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
@@ -6,3 +6,5 @@ getTaskNames() Netscript Function
|
||||
Get the name of all valid tasks that Gang members can be assigned to
|
||||
|
||||
:returns: Array of strings of all task names
|
||||
|
||||
:RAM cost: 1 GB
|
||||
|
||||
@@ -10,3 +10,5 @@ purchaseEquipment() Netscript Function
|
||||
Gang member.
|
||||
|
||||
:returns: True if the equipment was successfully purchased. False otherwise
|
||||
|
||||
:RAM cost: 4 GB
|
||||
|
||||
@@ -13,3 +13,5 @@ recruitMember() Netscript Function
|
||||
* There already exists a member with the specified name
|
||||
|
||||
:returns: True if the member was successfully recruited. False otherwise
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
@@ -10,3 +10,5 @@ setMemberTask() Netscript Function
|
||||
If an invalid task is specified, the Gang member will be set to idle ("Unassigned")
|
||||
|
||||
:returns: True if the Gang Member was successfully assigned to the task. False otherwise
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
@@ -6,3 +6,5 @@ setTerritoryWarfare() Netscript Function
|
||||
:param bool engage: Whether or not to engage in territory warfare
|
||||
|
||||
Set whether or not the gang should engage in territory warfare
|
||||
|
||||
:RAM cost: 2 GB
|
||||
|
||||
@@ -15,3 +15,5 @@ getCacheUpgradeCost() Netscript Function
|
||||
|
||||
If an invalid value for *n* is provided, then this function returns 0. If the
|
||||
specified Hacknet Server is already at the max cache level, then Infinity is returned.
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -10,3 +10,5 @@ getCoreUpgradeCost() Netscript Function
|
||||
|
||||
If an invalid value for *n* is provided, then this function returns 0. If the
|
||||
specified Hacknet Node is already at the max number of cores, then Infinity is returned.
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -10,3 +10,5 @@ getLevelUpgradeCost() Netscript Function
|
||||
|
||||
If an invalid value for *n* is provided, then this function returns 0. If the
|
||||
specified Hacknet Node is already at max level, then Infinity is returned.
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -15,11 +15,14 @@ getNodeStats() Netscript Function
|
||||
ram: Node's RAM,
|
||||
cores: Node's number of cores,
|
||||
cache: Cache level. Only applicable for Hacknet Servers
|
||||
hashCapacity: Hash Capacity provided by this Node. Only applicable for Hacknet Servers
|
||||
production: Node's production per second
|
||||
timeOnline: Number of seconds since Node has been purchased,
|
||||
totalProduction: Total amount that the Node has produced
|
||||
}
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
.. note:: Note that for Hacknet Nodes, production refers to the amount of money the node generates.
|
||||
For Hacknet Servers (the upgraded version of Hacknet Nodes), production refers to the amount
|
||||
of hashes the node generates.
|
||||
|
||||
@@ -4,3 +4,5 @@ getPurchaseNodeCost() Netscript Function
|
||||
.. js:function:: getPurchaseNodeCost()
|
||||
|
||||
Returns the cost of purchasing a new Hacknet Node
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -10,3 +10,5 @@ getRamUpgradeCost() Netscript Function
|
||||
|
||||
If an invalid value for *n* is provided, then this function returns 0. If the
|
||||
specified Hacknet Node is already at max RAM, then Infinity is returned.
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -12,6 +12,8 @@ hashCost() Netscript Function
|
||||
|
||||
Returns the number of hashes required for the specified upgrade. The name of the
|
||||
upgrade must be an exact match.
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
@@ -9,3 +9,5 @@ numHashes() Netscript Function
|
||||
of a Hacknet Node).
|
||||
|
||||
Returns the number of hashes you have
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -4,3 +4,5 @@ numNodes() Netscript Function
|
||||
.. js:function:: numNodes()
|
||||
|
||||
Returns the number of Hacknet Nodes you own.
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -9,3 +9,5 @@ purchaseNode() Netscript Function
|
||||
|
||||
If the player cannot afford to purchase a new Hacknet Node then the function
|
||||
will return -1.
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -24,3 +24,5 @@ spendHashes() Netscript Function
|
||||
|
||||
hacknet.spendHashes("Sell for Corporation Funds");
|
||||
hacknet.spendHashes("Increase Maximum Money", "foodnstuff");
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
@@ -17,3 +17,5 @@ upgradeCache() Netscript Function
|
||||
it purchases some positive amount and the Server reaches its max cache level.
|
||||
|
||||
Returns false otherwise.
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user