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233 Commits

Author SHA1 Message Date
Olivier Gagnon
69124e7146 v0.50.2 2021-03-25 21:15:02 -04:00
Olivier Gagnon
8a42f6e49c user stack trace now works for firefox 2021-03-25 02:48:15 -04:00
Olivier Gagnon
2ac4cd41bb Added new BitNode multiplier, GangKarmaRequirement. Different BitNodes need different amount of negative karma to create a Gang. 2021-03-23 21:47:47 -04:00
Olivier Gagnon
28584c8461 executeCommand has been removed in favor of connect and manualHack, which is what people have been asking for. 2021-03-23 21:30:15 -04:00
Olivier Gagnon
1eddddd14f Added executeCommand netscript function 2021-03-23 16:02:34 -04:00
Olivier Gagnon
42e9a368b4 modified changelog 2021-03-23 15:26:36 -04:00
Olivier Gagnon
40713a4112 Added alt g shortcut to gang and alt b shortcut to bladeburner 2021-03-23 15:25:18 -04:00
Olivier Gagnon
6efc3ec75e Fix typo in patch notes. 2021-03-22 18:56:32 -04:00
Olivier Gagnon
7cdca5e813 fix version number 2021-03-22 18:51:11 -04:00
Olivier Gagnon
31a9c041b4 Changelog related stuff 2021-03-22 18:44:41 -04:00
Olivier Gagnon
ce7c2c309c fix bug with getTaskTask release 50.1 2021-03-22 18:42:39 -04:00
Olivier Gagnon
29abffd464 Added the "Unclickable" Exploit. 2021-03-22 14:48:48 -04:00
Olivier Gagnon
ae4b8228f7 fixed a bug where completing a non-repeatable bitnode thats already max level would display level 4 on the bitverse and color it like level 1. 2021-03-21 18:41:48 -04:00
Olivier Gagnon
04bc2bebdd Factions Augmentation page now lists purchased augmentation separatly. 2021-03-21 18:03:16 -04:00
Olivier Gagnon
e8aa1851c5 build 2021-03-20 05:32:38 -04:00
Olivier Gagnon
7232a786ed Intelligence rework, most intelligence gain have been multiplied by at least 100, if not more. All intelligence use have been reviewed and often boosted but by a percentage. Typically this means intelligence gives a 2-6% boost to everything for normal players and around 13% for int farmers. 2021-03-20 05:29:53 -04:00
Olivier Gagnon
2507899762 Mission format rep earned with 0.000a 2021-03-20 03:54:52 -04:00
Olivier Gagnon
26149d5a01 fix numeralWrapper should not return NaN anymore as it'll default to 1e+X. 2021-03-19 23:08:41 -04:00
Olivier Gagnon
670394ca2f format rep gain in hacking mission. 2021-03-19 22:56:43 -04:00
Olivier Gagnon
e0745d7757 remove wiki button from hacking mission, fix jsx class not being className 2021-03-19 22:54:10 -04:00
Olivier Gagnon
dc79f7a940 Add ram cost to softReset documentation 2021-03-18 14:37:21 -04:00
Olivier Gagnon
bf4d841f88 align aug mults in bladeburner, faction augmentation now display required rep in 0.000a 2021-03-17 13:40:31 -04:00
Olivier Gagnon
4c30f107e3 convert more netscript functions to use common error message 2021-03-16 06:01:15 -04:00
Olivier Gagnon
c9fe8d9b65 Sleeve UI improvements. 2021-03-16 05:42:12 -04:00
Olivier Gagnon
29ea1281e0 changelog 2021-03-15 23:41:10 -04:00
Olivier Gagnon
3ec54bcdd8 Hacking factions no longer have hacking level requirements since the servers they need to hack already have requirements, formatting and styling in sleeves. 2021-03-15 23:40:28 -04:00
Olivier Gagnon
4892f0bd79 convert Hacking.js to Hacking.ts 2021-03-14 01:38:50 -05:00
Olivier Gagnon
62c571ef3a Convert CodingContractGenerator to typescript 2021-03-14 01:31:23 -05:00
Olivier Gagnon
6c57d548ec Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-03-14 01:09:05 -05:00
Olivier Gagnon
6c0b5b3ed9 Converting random pieces of code to ts 2021-03-14 01:08:24 -05:00
hydroflame
f288d982db Merge pull request #815 from RSBat/patch-2
Fix AutoLink.exe substitution in "Getting started"
2021-03-13 15:31:18 -05:00
Olivier Gagnon
642c7a107a Hotfix 0.49.2, link tFormat in documentation and update version so it shows up in-game 2021-03-13 15:30:09 -05:00
Olivier Gagnon
31e9f65f06 0.49.3 2021-03-13 15:19:07 -05:00
Olivier Gagnon
4ce7981cc0 fix issue under Character, Stats where the wrong effective stats was being calculated 2021-03-13 15:15:36 -05:00
Olivier Gagnon
d6016f490c bladeburner slowly being converted to typescript, added ScriptHackMoneyGain multiplier which is the money you actually gain from script hacks, not money drained, important for BN8 2021-03-13 15:10:55 -05:00
Olivier Gagnon
9ccdd7f4e5 unify checkboxes in bladeburner 2021-03-12 15:56:25 -05:00
Olivier Gagnon
def3846b72 bladeburner textbox now match style. 2021-03-12 14:38:49 -05:00
Olivier Gagnon
c76110b575 added tFormat to represent times. 2021-03-12 14:32:07 -05:00
Olivier Gagnon
3db440fd95 remove console.log calls 2021-03-12 14:20:56 -05:00
Olivier Gagnon
1df0af0fa4 fix bug in ace keywords highlight, more formatting in gang, update changelog 2021-03-12 14:20:39 -05:00
Olivier Gagnon
f8d65b9240 General style improvement in gang 2021-03-12 14:09:35 -05:00
Olivier Gagnon
a4fe6d80d6 update changelog, just to keep track 2021-03-12 13:47:23 -05:00
Olivier Gagnon
3a31ebdce3 Sleeves karma gain scales with sync. 2021-03-12 13:44:06 -05:00
Olivier Gagnon
8b812b92cc Ace now creates the list of keywords from the actual ns object, meaning we cant forget to add functions to that list anymore. Also fixes the bug where clearLog would not get highlighted because clear took precedence. 2021-03-12 13:31:27 -05:00
Sergei Kozelko
753a1f1193 Fix AutoLink.exe substitution in "Getting started" 2021-03-12 16:35:15 +03:00
Olivier Gagnon
2ce6ff2041 work to make documentation unified. 2021-03-12 02:51:56 -05:00
hydroflame
726c36f276 Merge pull request #814 from danielyxie/dev
0.49.1 fix ns.print
2021-03-11 20:47:46 -05:00
Olivier Gagnon
a00c253dcb 0.49.1 fix ns.print 2021-03-11 20:47:05 -05:00
hydroflame
640795dbe9 Merge pull request #813 from danielyxie/dev
v0.49.0
2021-03-11 20:41:05 -05:00
Olivier Gagnon
123628ec0b update changelog and build 0.49 2021-03-11 20:39:31 -05:00
Olivier Gagnon
cae28e2d25 softReset now accepts a callback script like installAugmentations 2021-03-11 20:37:58 -05:00
Olivier Gagnon
486d025572 Gang ascension is less effective as the multiplier goes up, Gang territory gain scales with Gang power. 2021-03-11 20:19:00 -05:00
Olivier Gagnon
d4816ad0c4 Remove remaining shouldLog calls. 2021-03-11 17:01:28 -05:00
Olivier Gagnon
e7dbc08e18 fix documentation for Bladeburner API. 2021-03-11 16:48:00 -05:00
hydroflame
0483c809ff Merge pull request #812 from danielyxie/loglinenumber
log stack trace
2021-03-11 03:05:34 -05:00
Olivier Gagnon
cd972dabe3 crash now prints ns stack trace, workerscript now does the shouldLog check on its own, many ns function are way simpler. 2021-03-11 03:02:05 -05:00
Olivier Gagnon
e2a353fc8a Attempt at logging line number on netscript error 2021-03-10 01:27:14 -05:00
Olivier Gagnon
1b8214b6fa removed filter from checkbox, update changelog to say 2021 instead of 2020 2021-03-09 23:40:33 -05:00
Olivier Gagnon
af584e8c87 Removed CharacterInfo maximum hacknet, styling in the options, comments in exploits 2021-03-09 23:22:05 -05:00
Olivier Gagnon
250841df66 Added sf minus 1, exploits 2021-03-08 20:31:34 -05:00
Olivier Gagnon
d9aef91ea3 Fix changelog 2021-03-08 15:30:05 -05:00
Olivier Gagnon
c285d494b9 update lodash 2021-03-07 22:49:55 -05:00
Olivier Gagnon
316a1aa475 Most console.log have been changed to console.warn or removed if they were debug 2021-03-07 22:46:50 -05:00
Olivier Gagnon
56a3660d38 update patch notes 2021-03-07 22:23:42 -05:00
Olivier Gagnon
e1aec379c1 getCrimeStats returns the inner stats of a crime 2021-03-07 22:22:23 -05:00
Olivier Gagnon
381ea915f7 update patch notes and getTaskStats documentation 2021-03-07 22:13:04 -05:00
Olivier Gagnon
619db14622 Added gang.getTaskStats which returns the stats of a gang task 2021-03-07 22:12:02 -05:00
Olivier Gagnon
84423e6309 gang.getEquipmentStats added, returns equipment multipliers 2021-03-07 22:01:31 -05:00
Olivier Gagnon
1d2136da4b Minor space formatting in Hacking,Active Scripts 2021-03-07 21:40:30 -05:00
hydroflame
802f28082d Merge pull request #811 from danielyxie/dev
v0.48.0
2021-03-07 18:46:03 -05:00
Olivier Gagnon
56441b8e34 run build for 0.48 2021-03-07 18:45:23 -05:00
Olivier Gagnon
5106315128 Character,Factions has a badge indicating how many pending invite the player has, Character,Augmentations has a badge indicating how many augs the player has bought but not installed. 2021-03-07 18:41:04 -05:00
Olivier Gagnon
6ca7f10faf Current stamina will scale as max stamina increases, this prevents players from having very high penalty when they gain huge amount of exp at the start of a reset. 2021-03-07 16:48:48 -05:00
Olivier Gagnon
56802fc85e The players gang is always listed first in gang terrority screen. 2021-03-07 16:35:17 -05:00
Olivier Gagnon
700583a739 fix broken color from character overview 2021-03-07 16:33:46 -05:00
Olivier Gagnon
a290b0bef5 Bladeburner can be accessed from other bitnodes if the player has SF7 2021-03-07 16:32:56 -05:00
Olivier Gagnon
79a06dd91c Character,Augmentations now display by how much the stats will increase. 2021-03-07 16:32:16 -05:00
Olivier Gagnon
6cd6f28820 Cities are now top-down view of metro maps in ascii 2021-03-07 16:14:08 -05:00
Olivier Gagnon
dabb5016fc Added maxNumNodes to the hacknet API 2021-03-07 16:03:21 -05:00
Olivier Gagnon
58e38faad6 Character percentages are aligned, server and hacknet limit are displayed, if the player has SF5 the reduces stats are shown. 2021-03-07 15:58:52 -05:00
Olivier Gagnon
31e8ca8c8d BN12 now reduces coding contract money 2021-03-07 13:27:21 -05:00
Olivier Gagnon
c72519e3ea Formatting and typo 2021-03-07 13:25:09 -05:00
Olivier Gagnon
58333c1b46 corporation textbox now match the rest of the game. 2021-03-07 13:21:00 -05:00
Olivier Gagnon
f0ad090cdc All BonusTime now displays in the H M S format 2021-03-07 13:19:36 -05:00
Olivier Gagnon
4bd1fce1f6 Fixed an issue where the gang equipment screen would freeze the game if a script installed augmentations while it is open. 2021-03-07 13:15:15 -05:00
Olivier Gagnon
b35e25e5dc New .ns scripts start with a main function. 2021-03-07 13:11:29 -05:00
Olivier Gagnon
a8bb345c88 Faction donation text-input style now matches the rest of the game. 2021-03-07 13:09:32 -05:00
Olivier Gagnon
bbe4f9c286 Pid resets to 1 when installing or destroying a BitNode. 2021-03-07 13:08:12 -05:00
Olivier Gagnon
f9dcefd6ea Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2021-03-07 12:58:59 -05:00
Olivier Gagnon
44c2bab557 Travel Agency now displays a world map. 2021-03-07 12:58:49 -05:00
Olivier Gagnon
fbca5a4d8f Travel Agency now displays a world map. 2021-03-07 12:58:04 -05:00
Olivier Gagnon
c2ceaa9bdd getCharacterInformation now additionally returns stat experience 2021-03-07 05:01:24 -05:00
Olivier Gagnon
dc402bef68 added getAugmentationStats to netscript, it returns the stat boost of an aug 2021-03-07 04:57:49 -05:00
Olivier Gagnon
64272c99fb Added softReset to netscript 2021-03-07 04:49:57 -05:00
Olivier Gagnon
c8377c0bb3 Fix SF3 listed with a limit level of infinity 2021-03-07 04:43:31 -05:00
hydroflame
4145ddad39 0.47.3 patch 2 fix documentation (#810) 2021-03-07 04:37:56 -05:00
hydroflame
e9dfe3c389 v0.47.3 (#808)
* Updated ram cost of documentation

* v0.47.3

Co-authored-by: Samuel A. Lamb <samuei@users.noreply.github.com>
2021-03-07 04:13:37 -05:00
kalobkalob
f9162e4d30 Update ls.rst (#734)
* Update ls.rst

Modified ram cost.

Co-authored-by: hydroflame <79246165+hydroflame@users.noreply.github.com>
2021-03-07 03:10:53 -05:00
danielyxie
b97fab2bf4 Fixed gym bug 2019-07-16 09:52:43 -07:00
danielyxie
3c9ebb75fe Merge pull request #647 from danielyxie/dev
v0.47.2-patch-1
2019-07-16 01:33:35 -07:00
danielyxie
434a522429 Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-07-16 01:32:02 -07:00
danielyxie
49fa63971b Minor typo fixes for v0.47.2 2019-07-16 01:31:48 -07:00
Kalumniatoris
8dfc563c86 stockmarket.rst typo very -> every
fixed typo: "Stock prices are updated very ~6 seconds." -> "Stock prices are updated every ~6 seconds."
2019-07-16 01:31:47 -07:00
danielyxie
dded9103cb Minor typo fixes for v0.47.2 2019-07-16 01:30:35 -07:00
Kalumniatoris
741f57e9e2 stockmarket.rst typo very -> every
fixed typo: "Stock prices are updated very ~6 seconds." -> "Stock prices are updated every ~6 seconds."
2019-07-15 21:41:03 -07:00
danielyxie
59cf1d5baf v0.47.2 2019-07-15 21:40:43 -07:00
danielyxie
916ef06913 isBusy() now returns true if you are in a hacking mission 2019-07-15 21:40:43 -07:00
danielyxie
91ee65a101 Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9 2019-07-15 21:40:43 -07:00
danielyxie
042f926700 Minor bugfixes with killing Netscript scripts, and cleaned up text 2019-07-15 21:40:43 -07:00
danielyxie
c0432359c3 Implemented 'kill by PID' functionality 2019-07-15 21:40:43 -07:00
danielyxie
fbf5545708 Color-coded BitNode selection screen and added SF information 2019-07-15 21:40:43 -07:00
danielyxie
6ae7b0136c Minor bugfixes for a variety of NS functions. After infiltration, UI returns to corp page rather than city page 2019-07-15 21:40:43 -07:00
danielyxie
200ccd3ad0 Renamed getNoSuchRunningScriptErrorMessage() function 2019-07-15 21:40:43 -07:00
danielyxie
31f97f74fd Fix GH Issue #621: workForFaction() now properly accounts for disabled/enabled logs 2019-07-15 21:40:43 -07:00
danielyxie
4cabd2e4ed Implement GH Issue #620: Add tail() Netscript function 2019-07-15 21:40:43 -07:00
danielyxie
8be7fa9157 Implemented GH Issue #599: Added 'solarized dark' theme to CodeMirror 2019-07-15 21:40:43 -07:00
danielyxie
8ddf7dfbd4 Fix GH Issue #616: Stock Market UI throws error for certain locales because the price format length is too high 2019-07-15 21:40:43 -07:00
danielyxie
571ddb109a Fix GH Issue #632: 'Create Program' link visibility should now be properly dynamically evaluated 2019-07-15 21:40:43 -07:00
danielyxie
b2772bbfc1 Fixed GH Issue #641 2019-07-15 21:40:43 -07:00
danielyxie
57815ac6a0 v0.47.2 2019-07-15 21:40:13 -07:00
danielyxie
758f329d14 isBusy() now returns true if you are in a hacking mission 2019-07-13 22:44:53 -07:00
danielyxie
096f984d6b Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9 2019-07-13 22:36:12 -07:00
danielyxie
06cd584f10 Minor bugfixes with killing Netscript scripts, and cleaned up text 2019-07-13 20:55:58 -07:00
danielyxie
4f2f75762c Implemented 'kill by PID' functionality 2019-07-11 19:37:17 -07:00
danielyxie
d94516f39b Color-coded BitNode selection screen and added SF information 2019-07-08 18:41:59 -07:00
danielyxie
b479a3570e Minor bugfixes for a variety of NS functions. After infiltration, UI returns to corp page rather than city page 2019-07-08 18:41:59 -07:00
danielyxie
ac49b8074f Renamed getNoSuchRunningScriptErrorMessage() function 2019-07-04 18:14:34 -07:00
danielyxie
7a49a5b3e8 Fix GH Issue #621: workForFaction() now properly accounts for disabled/enabled logs 2019-07-04 18:14:34 -07:00
danielyxie
6d9e6e6466 Implement GH Issue #620: Add tail() Netscript function 2019-07-04 18:14:34 -07:00
danielyxie
2d179199ed Implemented GH Issue #599: Added 'solarized dark' theme to CodeMirror 2019-07-04 18:14:34 -07:00
danielyxie
dc928828e2 Fix GH Issue #616: Stock Market UI throws error for certain locales because the price format length is too high 2019-07-04 18:14:34 -07:00
danielyxie
658df9fb01 Fix GH Issue #632: 'Create Program' link visibility should now be properly dynamically evaluated 2019-07-01 21:15:11 -07:00
danielyxie
44bf3cb101 Fixed GH Issue #641 2019-07-01 20:39:12 -07:00
Papayaman1000
b82d7c12af Removed outdated information
Firefox added flagless support for dynamic imports in version 67, so it no longer needs special mention.
2019-06-28 13:23:24 -07:00
danielyxie
4476d6b258 Merge pull request #642 from danielyxie/dev
Dev
2019-06-28 13:22:53 -07:00
danielyxie
433b399de9 v0.47.1 2019-06-28 09:28:08 -07:00
danielyxie
58d04c0cbb Updated documentation changelog 2019-06-27 00:01:46 -07:00
danielyxie
e3a74f23a1 ps and top Terminal commands now show script pid. Updated version and changelog 2019-06-27 00:01:06 -07:00
danielyxie
3a374de210 killWorkerScript() now takes an optional argument for whether to rerenderUI. This is used to batch UI updates on killall() 2019-06-24 22:48:54 -07:00
danielyxie
4cc6437408 Updated WorkerScript-related code for the workerScripts array->map change 2019-06-24 22:48:54 -07:00
danielyxie
821725cf4d Initial commit for converting workerScripts pool to Map data structure 2019-06-24 22:48:54 -07:00
danielyxie
931de230ae Minor rebalancing to stock market. Updated documentation and tests for recent changes 2019-06-11 00:18:14 -07:00
danielyxie
7301946236 Added and Updated Stock Market tests for the new changes 2019-06-09 21:23:48 -07:00
danielyxie
a15041da75 More rebalancing for stock market changes. Transactions now affect second-order forecast (very slightly) 2019-06-09 15:12:33 -07:00
danielyxie
00f8c0a51f Removed debug stuff for beta branch 2019-06-04 21:31:45 -07:00
danielyxie
63483837bc Fixed version in changelog 2019-06-03 23:10:10 -07:00
danielyxie
dc5f4e6694 Updated documentation for new Stock Market changes. More rebalancing for recent stock market changes 2019-06-03 23:05:25 -07:00
danielyxie
35f8a5115a Finished implementing player influencing on stock 2nd-order forecasts. Balanced recent stock market changes 2019-06-03 22:21:36 -07:00
danielyxie
8398fd47f0 Changed the way stock market cycles occur. Stock second-order forecast now changes normally like before 2019-06-02 23:29:56 -07:00
danielyxie
9d7c869c0a Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-06-02 20:57:57 -07:00
danielyxie
74587f269e Updated changelog 2019-06-02 20:57:39 -07:00
danielyxie
6a3ffff3ad Merge pull request #630 from jaguilar/ns2_recompile_when_script_write
Recompile scripts when updated via ns.write
2019-06-02 20:56:21 -07:00
J
2f8eac07ee fix indentation 2019-06-02 23:53:07 -04:00
J
3eaefa01f9 Merge branch 'dev' into ns2_recompile_when_script_write 2019-06-02 23:50:57 -04:00
danielyxie
b250af913d Merge pull request #629 from jaguilar/ns2_recompile_stale_deps
recompile ns2 scripts if dependencies change
2019-06-02 20:46:32 -07:00
danielyxie
0b4968d148 Re-added the getStockPurchaseCost() and getStockSaleGain() functions so we don't break user scripts 2019-06-02 20:28:02 -07:00
J
8817d179c6 Merge branch 'dev' into ns2_recompile_stale_deps 2019-06-02 23:03:20 -04:00
James Aguilar
e5e3fec1a9 close dialog boxes on escape 2019-06-02 20:00:14 -07:00
Heikki Aitakangas
eecb0c0f01 Update script.module immediately, so we avoid accidentally evaling the same module several times 2019-06-02 19:58:01 -07:00
James Aguilar
d45689c7df use sequence numbers rather than timestamps for script expiration 2019-06-02 20:26:06 -04:00
James Aguilar
2201dfc371 fix typo 2019-06-02 15:40:13 -04:00
James Aguilar
3ef9042051 fix two cases where markUpdated was not properly called 2019-06-02 15:38:45 -04:00
James Aguilar
1236ad252b markUpdated() for Script 2019-06-02 15:32:35 -04:00
James Aguilar
65331ab22e recompile ns2 scripts if dependencies change 2019-06-02 15:21:08 -04:00
danielyxie
c485fdfa87 Removed stock market price movement. Now only forecast is influenced by big transactions 2019-05-22 19:12:06 -07:00
danielyxie
6effda29a9 Implemented second-order forecasts for stocks 2019-05-22 17:23:30 -07:00
danielyxie
7035154454 Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-05-20 14:45:30 -07:00
danielyxie
d7f3ab9177 Tempered the affect that stock market txs have on stock forecasts 2019-05-20 14:44:51 -07:00
danielyxie
3660dde75f Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-05-19 14:07:16 -07:00
danielyxie
99688b78c7 Temporary rebalancing for v0.47.0 2019-05-19 14:06:53 -07:00
danielyxie
6841f24932 Optimized Largest Prime factor coding contract solver. 2019-05-19 13:56:49 -07:00
Sotisi
9f94d0838a removed faulty else, was left prior by accident. 2019-05-17 15:54:36 -07:00
Sotisi
086fc67ecc Fixed O(n) runtime of "Find Largest Prime Factor" for high primes to 0(sqrt(n)). 2019-05-17 15:54:36 -07:00
danielyxie
a2551f98c2 Fixed documentation typos in v0.47.0 2019-05-17 15:51:28 -07:00
danielyxie
95c928afc9 Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-05-17 13:51:48 -07:00
danielyxie
8a00e6e532 Merge pull request #614 from danielyxie/active-scripts-ui-and-implementation-rework
Active scripts ui and implementation rework
2019-05-17 13:50:55 -07:00
danielyxie
287a97aea6 Fixed merge conflcits with dev 2019-05-17 13:50:27 -07:00
danielyxie
664267bff0 Removed unused imports in engine 2019-05-17 13:47:35 -07:00
danielyxie
2597b33f81 Finished refactoring augmentations page UI to use react 2019-05-17 13:47:35 -07:00
danielyxie
9442b348e6 Refactored SourceFile-related code to TypeScript 2019-05-17 13:47:35 -07:00
danielyxie
3b7f9c9fb0 Fixed issues with Active Scripts UI. Implemented event emitter for Active Scripts UI 2019-05-17 13:41:16 -07:00
danielyxie
20ca7533b0 Merge pull request #612 from danielyxie/dev
v0.47.0
2019-05-17 13:09:04 -07:00
danielyxie
15a324a946 v0.47.0 release 2019-05-17 13:07:11 -07:00
danielyxie
94175877d7 Changed stock market price movements so that upward and downward movements use different trackers. Forecast can no longer be inverted due to price movements. Updated stock market unit tests 2019-05-16 23:55:21 -07:00
danielyxie
c1ec3c5eba Finished refactoring Active Scripts UI into React/TypeScript. Currently untested 2019-05-16 23:44:59 -07:00
danielyxie
42804b0cd3 Refactored 'workerScripts' array and killWorkerScript() fn to be their own modules in TypeScript 2019-05-15 23:05:36 -07:00
danielyxie
b1248521f3 Removed unused imports in engine 2019-05-15 00:37:11 -07:00
danielyxie
b744997c72 Finished refactoring augmentations page UI to use react 2019-05-15 00:15:07 -07:00
danielyxie
2d37409392 Refactored SourceFile-related code to TypeScript 2019-05-14 20:56:59 -07:00
danielyxie
bd02e724e5 Fixed several more bugs. Rebalanced stock market changes to make the effects a bit less potent for now 2019-05-14 04:23:55 -07:00
danielyxie
fef7aaba8f Adding more directory-related unit tests. Several more bug fixes and QoL improvements 2019-05-14 01:35:37 -07:00
danielyxie
1775ea86ff Fixed corporation bug 2019-05-11 20:03:36 -07:00
danielyxie
b0918d7bd3 Fixed numerous reported bugs. Refactored some of the directory-related code. Added documentation for MasonDs changes to hack/grow/weaken 2019-05-11 19:20:20 -07:00
danielyxie
29e0ce5f96 Fixed merge conflicts 2019-05-11 02:20:09 -07:00
Mason Dechaineux
44c26165f4 (feat) optional threads argument to netscript functions hack, weaken, grow 2019-05-11 02:05:40 -07:00
danielyxie
9dd68947f1 Added Dynamic RAM calculation unit tests 2019-05-10 02:24:50 -07:00
danielyxie
db5fdb1fcb Last fixes to unit test build configuration 2019-05-09 19:51:56 -07:00
danielyxie
74e72854d8 Configured unit test webpack build to work 2019-05-09 19:36:04 -07:00
danielyxie
ece246b391 Converted mocha unit tests to run using mocha-webpack (mochapack) package 2019-05-09 19:03:13 -07:00
danielyxie
cdb5dfec62 Resolved more circular dependencies. Installed acorn-walk and imported it in RamCalculations using ES6 modules. Fixed bugs in stock market rework 2019-05-06 18:01:06 -07:00
danielyxie
8a5b6f6cbc Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies 2019-05-04 21:03:40 -07:00
danielyxie
585e1ac7aa Stock transactions can now influence forecast in addition to price. Several more minor bug/UI fixes 2019-05-01 15:20:14 -07:00
danielyxie
8726946d4a Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-04-30 02:27:58 -07:00
danielyxie
064008d200 Removed 'age' stat from Corporation employees 2019-04-30 02:27:48 -07:00
danielyxie
d955280f90 Re-sleeves can no longer have the Neuroflux Governor aug. This is to prevent bugs 2019-04-30 02:27:13 -07:00
danielyxie
580a7fac24 Bug fixes for v0.47.0. Fixed the BUY MAX feature for new stock market. Added collapse/expand tickers buttons for new stock market UI 2019-04-29 20:54:20 -07:00
danielyxie
9df054dd0c Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-04-28 23:22:02 -07:00
Mason Dechaineux
8fa7b112e1 Correctly throw error when ns.run() is called with 0 threads 2019-04-28 23:21:55 -07:00
danielyxie
dd9df0a18c Fixed Stock Market UI. Added documentation for stock market changes 2019-04-28 23:21:32 -07:00
danielyxie
3a601a015d Added unit tests for Stock Market. Removed dependencies from package.json, since they're sourced directly in tests/index.html 2019-04-28 23:21:32 -07:00
danielyxie
87b4698d5b Fixed issues relating to stock price movements 2019-04-28 23:21:32 -07:00
danielyxie
67632ced09 Fixed Stock Market UI issues. Added warnings for price movements 2019-04-28 23:21:32 -07:00
danielyxie
d7fb335815 Fixed Stock market UI compilation errors and removed refactored code 2019-04-28 23:21:32 -07:00
danielyxie
4809a21e38 Finished React components for new Stock Market UI 2019-04-28 23:21:32 -07:00
danielyxie
6b3646e981 Added spread and price movement properties to stocks. Refactored Stock Market implementation code 2019-04-28 23:21:32 -07:00
danielyxie
0c64bf470a Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-04-20 23:37:51 -07:00
danielyxie
99e034921e Updated docuemntation changelog for v0.46.3 2019-04-20 23:37:37 -07:00
danielyxie
7a3a3de7d1 v0.46.3 2019-04-20 23:37:37 -07:00
danielyxie
f91c5bd7b9 Updated docuemntation changelog for v0.46.3 2019-04-19 22:29:33 -07:00
danielyxie
bcb198220d v0.46.3 2019-04-19 22:27:33 -07:00
danielyxie
bf1af6a68c Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-04-16 01:22:22 -07:00
danielyxie
3dd2975c61 Fixed issue with faction reputation donation bug calculating invalid rep gain 2019-04-16 01:20:52 -07:00
danielyxie
33f1e0cb3c Fixed several typos. TechVendor location UI will now properly update when you purchase TOR router. 'Manage Gang' faction option should show up properly 2019-04-16 01:20:52 -07:00
danielyxie
7514f63dcd Fixed issue with faction reputation donation bug calculating invalid rep gain 2019-04-16 01:19:29 -07:00
danielyxie
b6ff73391d Fixed several typos. TechVendor location UI will now properly update when you purchase TOR router. 'Manage Gang' faction option should show up properly 2019-04-15 02:49:49 -07:00
danielyxie
369ea8d381 Merge pull request #597 from danielyxie/dev
Dev
2019-04-14 02:26:37 -07:00
danielyxie
a7296c512c Fix merge conflicts 2019-04-14 02:26:47 -07:00
danielyxie
8f70817c10 Adding tooltips to new purchase augmentation ui 2019-04-14 02:21:43 -07:00
danielyxie
d044739f1c v0.46.2 2019-04-14 02:07:29 -07:00
danielyxie
3d1684f825 Fix Terminal wget bug. Issue #593 2019-04-14 02:07:29 -07:00
danielyxie
f6af9e94ab Gang bug fixes. Issues #574 and #575 2019-04-14 02:07:29 -07:00
danielyxie
215cf59e0b Fixed comment styling for all top-level src files 2019-04-14 02:07:29 -07:00
danielyxie
0d14cd6e7e Improved module import styling for all top-level src files 2019-04-14 02:07:29 -07:00
495 changed files with 40509 additions and 16515 deletions

6
.gitignore vendored
View File

@@ -3,6 +3,6 @@ Netburner.txt
/doc/build
/node_modules
/dist/*.map
/tests/*.map
/tests/*.bundle.*
/tests/*.css
/test/*.map
/test/*.bundle.*
/test/*.css

View File

@@ -1,6 +1,7 @@
# Bitburner
Bitburner is a cyberpunk hacking-themed incremental game. The game can be
played at https://danielyxie.github.io/bitburner.
Bitburner is a programming-based [incremental game](https://en.wikipedia.org/wiki/Incremental_game)
that revolves around hacking and cyberpunk themes.
The game can be played at https://danielyxie.github.io/bitburner.
# Documentation
The game's official documentation can be found on [Read The

126
css/activescripts.scss Normal file
View File

@@ -0,0 +1,126 @@
@import "theme";
.active-scripts-list {
list-style-type: none;
}
#active-scripts-container {
position: fixed;
padding-top: 10px;
> p {
width: 70%;
margin: 6px;
padding: 4px;
}
.accordion-header {
> pre {
color: white;
}
}
}
.active-scripts-server-header {
background-color: #444;
font-size: $defaultFontSize * 1.25;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none;
&:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
&.active, &:hover {
background-color: #555;
}
}
.active-scripts-server-header.active {
&:after {
content: "\2796"; /* "minus" sign (-) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
&:hover {
background-color: #666;
}
}
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none;
div, ul, ul > li {
background-color: #555;
}
}
.active-scripts-script-header {
background-color: #555;
border: none;
color: var(--my-font-color);
cursor: pointer;
display: block;
outline: none;
padding: 4px 25px 4px 10px;
position: relative;
text-align: left;
width: auto;
&:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px;
}
&.active:after {
content: "\2796"; /* "minus" sign (-) */
}
&:hover,
&.active:hover {
background-color: #666;
}
&.active {
background-color: #555;
}
}
.active-scripts-script-panel {
background-color: #555;
display: none;
font-size: 14px;
margin-bottom: 6px;
padding: 0 18px;
width: auto;
pre, h2, ul, li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%;
}
}

31
css/augmentations.scss Normal file
View File

@@ -0,0 +1,31 @@
/**
* Styling for the Augmentations UI. This is the page that displays all of the
* player's owned and purchased Augmentations and Source-Files. It also allows
* the player to install Augmentations
*/
@import "theme";
#augmentations-container {
position: fixed;
padding-top: 10px;
}
#augmentations-content {
> p {
font-size: $defaultFontSize * 0.875;
width: 70%;
}
}
.augmentations-list {
button,
div {
color: var(--my-font-color);
text-decoration: none;
}
button {
padding: 4px;
}
}

View File

@@ -59,10 +59,16 @@
}
#character-hp-wrapper { color: $my-stat-hp-color; }
.character-hp-cell { color: $my-stat-hp-color; }
#character-money-wrapper { color: $my-stat-money-color; }
.character-money-cell { color: $my-stat-money-color; }
#character-hack-wrapper { color: $my-stat-hack-color; }
.character-hack-cell { color: $my-stat-hack-color; }
#character-cha-wrapper { color: $my-stat-cha-color; }
.character-cha-cell { color: $my-stat-cha-color; }
#character-int-wrapper { color: $my-stat-int-color; }
.character-int-cell { color: $my-stat-int-color; }
.character-combat-cell { color: $my-stat-physical; }
.character-overview-btn {
@include borderRadius(12px);

View File

@@ -18,126 +18,6 @@
position: fixed;
}
/* Active scripts */
.active-scripts-list {
list-style-type: none;
}
#active-scripts-container {
position: fixed;
padding-top: 10px;
}
#active-scripts-text,
#active-scripts-total-prod {
width: 70%;
margin: 6px;
padding: 4px;
}
.active-scripts-server-header {
background-color: #444;
font-size: $defaultFontSize * 1.25;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none;
}
.active-scripts-server-header.active,
.active-scripts-server-header:hover {
background-color: #555;
}
.active-scripts-server-header.active:hover {
background-color: #666;
}
.active-scripts-server-header:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
.active-scripts-server-header.active:after {
content: "\2796"; /* "minus" sign (-) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none;
}
.active-scripts-server-panel div,
.active-scripts-server-panel ul,
.active-scripts-server-panel ul > li {
background-color: #555;
}
.active-scripts-script-header {
background-color: #555;
color: var(--my-font-color);
padding: 4px 25px 4px 10px;
cursor: pointer;
width: auto;
text-align: left;
border: none;
outline: none;
position: relative;
&:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px;
}
&.active:after {
content: "\2796"; /* "minus" sign (-) */
}
&:hover,
&.active:hover {
background-color: #666;
}
&.active {
background-color: #555;
}
}
.active-scripts-script-panel {
padding: 0 18px;
background-color: #555;
width: auto;
display: none;
margin-bottom: 6px;
p, h2, ul, li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%;
}
}
/* World */
#world-container {
position: fixed;
@@ -185,19 +65,6 @@
width: 70%;
}
#faction-donate-amount-txt,
#faction-donate-input {
padding: 6px;
margin: 6px;
display: inline-block;
color: var(--my-font-color);
background-color: #000;
}
#faction-donate-amount-txt {
width: 50%;
}
#faction-container p,
#faction-container pre {
padding: 4px 6px;
@@ -213,45 +80,12 @@
word-wrap: break-word; /* Internet Explorer 5.5+ */
}
/* Faction Augmentations */
#faction-augmentations-container {
position: fixed;
padding-top: 10px;
p, a, ul, h1 {
margin: 8px;
padding: 4px;
}
}
/* World */
#world-container li {
margin: 0 0 15px 0;
list-style-type: none;
}
/* Augmentations */
#augmentations-container {
position: fixed;
padding-top: 10px;
}
.augmentations-list {
button,
div {
color: var(--my-font-color);
text-decoration: none;
}
button {
padding: 2px 5px;
}
div {
padding: 6px;
}
}
/* Tutorial */
#tutorial-container {
position: fixed;

View File

@@ -7,16 +7,28 @@
position: fixed;
}
.bitnode {
color: #00f;
}
&.level-0 {
color: red;
}
.bitnode-destroyed {
color: #f00;
}
&.level-1 {
color: yellow;
}
.bitnode:hover,
.bitnode-destroyed:hover {
color: #fff;
&.level-2 {
color: #48D1CC;
}
&.level-3 {
color: blue;
}
&.unimplemented {
color: gray;
}
&:hover {
color: #fff;
}
}

View File

@@ -7,35 +7,45 @@
p {
font-size: $defaultFontSize * 0.8125;
}
a {
font-size: $defaultFontSize * 0.875;
}
h2 {
}
.stock-market-info-and-purchases {
> h2 {
display: block;
margin-top: 10px;
margin-left: 10px;
}
> p {
display: block;
margin-left: 10px;
width: 70%;
}
> a, > button {
margin: 10px;
}
}
#stock-market-list li {
button {
font-size: $defaultFontSize;
#stock-market-list {
list-style: none;
li {
button {
font-size: $defaultFontSize;
}
}
}
#stock-market-container p {
padding: 6px;
margin: 6px;
width: 70%;
}
#stock-market-container a {
margin: 10px;
}
#stock-market-watchlist-filter {
display: block;
margin: 5px 5px 5px 10px;
padding: 4px;
width: 50%;
margin-left: 10px;
}
.stock-market-input {
@@ -47,14 +57,36 @@
color: var(--my-font-color);
}
.stock-market-price-movement-warning {
border: 1px solid white;
color: red;
margin: 2px;
padding: 2px;
}
.stock-market-position-text {
color: #fff;
display: inline-block;
display: block;
p {
color: #fff;
display: inline-block;
margin: 4px;
}
h3 {
margin: 4px;
}
}
.stock-market-order-list {
overflow-y: auto;
max-height: 100px;
li {
color: #fff;
padding: 4px;
}
}
.stock-market-order-cancel-btn {

View File

@@ -17,7 +17,8 @@ body {
p,
pre,
h2,
.text {
.text,
td {
color: var(--my-font-color);
}
@@ -79,6 +80,28 @@ a:visited {
right: 0;
}
#factions-tab {
position: relative;
}
#factions-notification {
font-size: $defaultFontSize * 0.625;
position: absolute; /* Position the badge within the relatively positioned button */
top: 0;
right: 0;
}
#augmentations-tab {
position: relative;
}
#augmentations-notification {
font-size: $defaultFontSize * 0.625;
position: absolute; /* Position the badge within the relatively positioned button */
top: 0;
right: 0;
}
.notification-on {
background-color: #fa3e3e;
color: #fff;
@@ -243,8 +266,8 @@ a:visited {
/* Accordion menus (Header with collapsible panel) */
.accordion-header {
background-color: #444;
font-size: $defaultFontSize * 1.25;
color: #fff;
font-size: $defaultFontSize * 1.25;
margin: 6px 6px 0 6px;
padding: 4px 6px;
cursor: pointer;
@@ -336,3 +359,40 @@ a:visited {
.smallfont {
font-size: $defaultFontSize * 0.8125;
}
input[type=checkbox] {
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10);
}
.optionCheckbox {
margin: 5px;
float: right;
}
.optionRange {
-webkit-appearance: none;
background: #777;
outline: none;
opacity: 0.7;
height: 10px;
-webkit-transition: .2s;
transition: opacity .2s;
margin: 3px;
}
.optionRange::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 10px;
height: 10px;
background: var(--my-font-color);
cursor: pointer;
}
.optionRange::-moz-range-thumb {
width: 10px;
height: 10px;
background: var(--my-font-color);
cursor: pointer;
}

20
dist/engine.bundle.js vendored

File diff suppressed because one or more lines are too long

2
dist/engineStyle.bundle.js vendored Normal file
View File

@@ -0,0 +1,2 @@
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([380,0]),o()}({323:function(n,t,o){},325:function(n,t,o){},327:function(n,t,o){},329:function(n,t,o){},331:function(n,t,o){},333:function(n,t,o){},335:function(n,t,o){},337:function(n,t,o){},339:function(n,t,o){},341:function(n,t,o){},343:function(n,t,o){},345:function(n,t,o){},347:function(n,t,o){},349:function(n,t,o){},351:function(n,t,o){},353:function(n,t,o){},355:function(n,t,o){},357:function(n,t,o){},359:function(n,t,o){},361:function(n,t,o){},363:function(n,t,o){},365:function(n,t,o){},367:function(n,t,o){},369:function(n,t,o){},371:function(n,t,o){},373:function(n,t,o){},375:function(n,t,o){},377:function(n,t,o){},380:function(n,t,o){"use strict";o.r(t);o(379),o(377),o(375),o(373),o(371),o(369),o(367),o(365),o(363),o(361),o(359),o(357),o(355),o(353),o(351),o(349),o(347),o(345),o(343),o(341),o(339),o(337),o(335),o(333),o(331),o(329),o(327),o(325),o(323)}});
//# sourceMappingURL=engineStyle.bundle.js.map

View File

@@ -1,46 +1,3 @@
/* COLORS */
/* Attributes */
/**
* Customized styling for the Code Mirror editor
*/
#codemirror-form-wrapper {
height: 80%;
margin: 10px 0px 0px 6px; }
.CodeMirror {
height: 100%;
width: 100%;
border: 2px solid var(--my-highlight-color);
z-index: 1;
font-family: "Lucida Console", "Lucida Sans Unicode", "Fira Mono", "Consolas", "Courier New", Courier, monospace, "Times New Roman";
font-size: 16px; }
/**
* Highlight matches
*/
.cm-matchhighlight {
background-color: #8F908A; }
.CodeMirror-selection-highlight-scrollbar {
background-color: #8F908A; }
/**
* Show Invisibles
*/
.cm-whitespace::before {
position: absolute;
pointer-events: none;
color: #404F7D; }
/**
* Vim command display
*/
#codemirror-vim-command-display-wrapper {
background-color: white;
font-size: 13px;
height: 30px;
margin-left: 6px; }
/* COLORS */
/* Attributes */
/* COLORS */
@@ -69,7 +26,8 @@ body {
p,
pre,
h2,
.text {
.text,
td {
color: var(--my-font-color); }
h1 {
@@ -121,6 +79,26 @@ a:visited {
top: 0;
right: 0; }
#factions-tab {
position: relative; }
#factions-notification {
font-size: 10px;
position: absolute;
/* Position the badge within the relatively positioned button */
top: 0;
right: 0; }
#augmentations-tab {
position: relative; }
#augmentations-notification {
font-size: 10px;
position: absolute;
/* Position the badge within the relatively positioned button */
top: 0;
right: 0; }
.notification-on {
background-color: #fa3e3e;
color: #fff;
@@ -304,8 +282,8 @@ a:visited {
/* Accordion menus (Header with collapsible panel) */
.accordion-header {
background-color: #444;
font-size: 20px;
color: #fff;
font-size: 20px;
margin: 6px 6px 0 6px;
padding: 4px 6px;
cursor: pointer;
@@ -378,6 +356,37 @@ a:visited {
.smallfont {
font-size: 13px; }
input[type=checkbox] {
filter: invert(1) sepia(1) hue-rotate(41deg) brightness(100%) saturate(10); }
.optionCheckbox {
margin: 5px;
float: right; }
.optionRange {
-webkit-appearance: none;
background: #777;
outline: none;
opacity: 0.7;
height: 10px;
-webkit-transition: .2s;
transition: opacity .2s;
margin: 3px; }
.optionRange::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 10px;
height: 10px;
background: var(--my-font-color);
cursor: pointer; }
.optionRange::-moz-range-thumb {
width: 10px;
height: 10px;
background: var(--my-font-color);
cursor: pointer; }
/* COLORS */
/* Attributes */
/* Styling for tooltip-style elements */
@@ -727,18 +736,36 @@ button {
#character-hp-wrapper {
color: #dd3434; }
.character-hp-cell {
color: #dd3434; }
#character-money-wrapper {
color: #ffd700; }
.character-money-cell {
color: #ffd700; }
#character-hack-wrapper {
color: #adff2f; }
.character-hack-cell {
color: #adff2f; }
#character-cha-wrapper {
color: #a671d1; }
.character-cha-cell {
color: #a671d1; }
#character-int-wrapper {
color: #6495ed; }
.character-int-cell {
color: #6495ed; }
.character-combat-cell {
color: #faffdf; }
.character-overview-btn {
-webkit-border-radius: 12px;
-moz-border-radius: 12px;
@@ -933,6 +960,147 @@ button {
/* Specified overrides for Code mirror Editor are defined in codemirror-override.scss */
/* COLORS */
/* Attributes */
/**
* Customized styling for the Code Mirror editor
*/
#codemirror-form-wrapper {
height: 80%;
margin: 10px 0px 0px 6px; }
.CodeMirror {
height: 100%;
width: 100%;
border: 2px solid var(--my-highlight-color);
z-index: 1;
font-family: "Lucida Console", "Lucida Sans Unicode", "Fira Mono", "Consolas", "Courier New", Courier, monospace, "Times New Roman";
font-size: 16px; }
/**
* Highlight matches
*/
.cm-matchhighlight {
background-color: #8F908A; }
.CodeMirror-selection-highlight-scrollbar {
background-color: #8F908A; }
/**
* Show Invisibles
*/
.cm-whitespace::before {
position: absolute;
pointer-events: none;
color: #404F7D; }
/**
* Vim command display
*/
#codemirror-vim-command-display-wrapper {
background-color: white;
font-size: 13px;
height: 30px;
margin-left: 6px; }
/* COLORS */
/* Attributes */
.active-scripts-list {
list-style-type: none; }
#active-scripts-container {
position: fixed;
padding-top: 10px; }
#active-scripts-container > p {
width: 70%;
margin: 6px;
padding: 4px; }
#active-scripts-container .accordion-header > pre {
color: white; }
.active-scripts-server-header {
background-color: #444;
font-size: 20px;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none; }
.active-scripts-server-header:after {
content: '\2795';
/* "plus" sign (+) */
font-size: 13px;
color: #fff;
float: right;
margin-left: 5px; }
.active-scripts-server-header.active, .active-scripts-server-header:hover {
background-color: #555; }
.active-scripts-server-header.active:after {
content: "\2796";
/* "minus" sign (-) */
font-size: 13px;
color: #fff;
float: right;
margin-left: 5px; }
.active-scripts-server-header.active:hover {
background-color: #666; }
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none; }
.active-scripts-server-panel div, .active-scripts-server-panel ul, .active-scripts-server-panel ul > li {
background-color: #555; }
.active-scripts-script-header {
background-color: #555;
border: none;
color: var(--my-font-color);
cursor: pointer;
display: block;
outline: none;
padding: 4px 25px 4px 10px;
position: relative;
text-align: left;
width: auto; }
.active-scripts-script-header:after {
content: '\2795';
/* "plus" sign (+) */
font-size: 13px;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px; }
.active-scripts-script-header.active:after {
content: "\2796";
/* "minus" sign (-) */ }
.active-scripts-script-header:hover, .active-scripts-script-header.active:hover {
background-color: #666; }
.active-scripts-script-header.active {
background-color: #555; }
.active-scripts-script-panel {
background-color: #555;
display: none;
font-size: 14px;
margin-bottom: 6px;
padding: 0 18px;
width: auto; }
.active-scripts-script-panel pre, .active-scripts-script-panel h2, .active-scripts-script-panel ul, .active-scripts-script-panel li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%; }
/* COLORS */
/* Attributes */
/**
@@ -1007,107 +1175,6 @@ button {
padding-top: 10px;
position: fixed; }
/* Active scripts */
.active-scripts-list {
list-style-type: none; }
#active-scripts-container {
position: fixed;
padding-top: 10px; }
#active-scripts-text,
#active-scripts-total-prod {
width: 70%;
margin: 6px;
padding: 4px; }
.active-scripts-server-header {
background-color: #444;
font-size: 20px;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none; }
.active-scripts-server-header.active,
.active-scripts-server-header:hover {
background-color: #555; }
.active-scripts-server-header.active:hover {
background-color: #666; }
.active-scripts-server-header:after {
content: '\2795';
/* "plus" sign (+) */
font-size: 13px;
color: #fff;
float: right;
margin-left: 5px; }
.active-scripts-server-header.active:after {
content: "\2796";
/* "minus" sign (-) */
font-size: 13px;
color: #fff;
float: right;
margin-left: 5px; }
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none; }
.active-scripts-server-panel div,
.active-scripts-server-panel ul,
.active-scripts-server-panel ul > li {
background-color: #555; }
.active-scripts-script-header {
background-color: #555;
color: var(--my-font-color);
padding: 4px 25px 4px 10px;
cursor: pointer;
width: auto;
text-align: left;
border: none;
outline: none;
position: relative; }
.active-scripts-script-header:after {
content: '\2795';
/* "plus" sign (+) */
font-size: 13px;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px; }
.active-scripts-script-header.active:after {
content: "\2796";
/* "minus" sign (-) */ }
.active-scripts-script-header:hover, .active-scripts-script-header.active:hover {
background-color: #666; }
.active-scripts-script-header.active {
background-color: #555; }
.active-scripts-script-panel {
padding: 0 18px;
background-color: #555;
width: auto;
display: none;
margin-bottom: 6px; }
.active-scripts-script-panel p, .active-scripts-script-panel h2, .active-scripts-script-panel ul, .active-scripts-script-panel li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%; }
/* World */
#world-container {
position: fixed;
@@ -1147,17 +1214,6 @@ button {
margin: 6px;
width: 70%; }
#faction-donate-amount-txt,
#faction-donate-input {
padding: 6px;
margin: 6px;
display: inline-block;
color: var(--my-font-color);
background-color: #000; }
#faction-donate-amount-txt {
width: 50%; }
#faction-container p,
#faction-container pre {
padding: 4px 6px;
@@ -1176,35 +1232,11 @@ button {
word-wrap: break-word;
/* Internet Explorer 5.5+ */ }
/* Faction Augmentations */
#faction-augmentations-container {
position: fixed;
padding-top: 10px; }
#faction-augmentations-container p, #faction-augmentations-container a, #faction-augmentations-container ul, #faction-augmentations-container h1 {
margin: 8px;
padding: 4px; }
/* World */
#world-container li {
margin: 0 0 15px 0;
list-style-type: none; }
/* Augmentations */
#augmentations-container {
position: fixed;
padding-top: 10px; }
.augmentations-list button,
.augmentations-list div {
color: var(--my-font-color);
text-decoration: none; }
.augmentations-list button {
padding: 2px 5px; }
.augmentations-list div {
padding: 6px; }
/* Tutorial */
#tutorial-container {
position: fixed;
@@ -1286,6 +1318,29 @@ button {
display: inline;
width: 25%; }
/**
* Styling for the Augmentations UI. This is the page that displays all of the
* player's owned and purchased Augmentations and Source-Files. It also allows
* the player to install Augmentations
*/
/* COLORS */
/* Attributes */
#augmentations-container {
position: fixed;
padding-top: 10px; }
#augmentations-content > p {
font-size: 14px;
width: 70%; }
.augmentations-list button,
.augmentations-list div {
color: var(--my-font-color);
text-decoration: none; }
.augmentations-list button {
padding: 4px; }
/* COLORS */
/* Attributes */
/**
@@ -1294,14 +1349,22 @@ button {
#red-pill-container {
position: fixed; }
.bitnode {
color: #00f; }
.bitnode.level-0 {
color: red; }
.bitnode-destroyed {
color: #f00; }
.bitnode.level-1 {
color: yellow; }
.bitnode:hover,
.bitnode-destroyed:hover {
.bitnode.level-2 {
color: #48D1CC; }
.bitnode.level-3 {
color: blue; }
.bitnode.unimplemented {
color: gray; }
.bitnode:hover {
color: #fff; }
/* COLORS */
@@ -1313,25 +1376,30 @@ button {
font-size: 13px; }
#stock-market-container a {
font-size: 14px; }
#stock-market-container h2 {
margin-top: 10px;
margin-left: 10px;
display: block; }
#stock-market-list li button {
font-size: 16px; }
.stock-market-info-and-purchases > h2 {
display: block;
margin-top: 10px;
margin-left: 10px; }
#stock-market-container p {
padding: 6px;
margin: 6px;
.stock-market-info-and-purchases > p {
display: block;
margin-left: 10px;
width: 70%; }
#stock-market-container a {
.stock-market-info-and-purchases > a, .stock-market-info-and-purchases > button {
margin: 10px; }
#stock-market-list {
list-style: none; }
#stock-market-list li button {
font-size: 16px; }
#stock-market-watchlist-filter {
width: 50%;
margin-left: 10px; }
display: block;
margin: 5px 5px 5px 10px;
padding: 4px;
width: 50%; }
.stock-market-input {
display: inline-block;
@@ -1341,13 +1409,28 @@ button {
border: 1px solid #fff;
color: var(--my-font-color); }
.stock-market-price-movement-warning {
border: 1px solid white;
color: red;
margin: 2px;
padding: 2px; }
.stock-market-position-text {
color: #fff;
display: inline-block; }
display: block; }
.stock-market-position-text p {
color: #fff;
display: inline-block;
margin: 4px; }
.stock-market-position-text h3 {
margin: 4px; }
.stock-market-order-list {
overflow-y: auto;
max-height: 100px; }
.stock-market-order-list li {
color: #fff;
padding: 4px; }
.stock-market-order-cancel-btn {
background-color: #000;
@@ -4866,4 +4949,4 @@ html {
margin-right: 0px; }
/*# sourceMappingURL=engine.css.map*/
/*# sourceMappingURL=engineStyle.css.map*/

623
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

View File

@@ -86,8 +86,11 @@ Sleeve memory dictates what a sleeve's synchronization will be when its reset by
switching BitNodes. For example, if a sleeve has a memory of 10, then when you
switch BitNodes its synchronization will initially be set to 10, rather than 1.
Memory can only be increased by purchasing upgrades from The Covenant.
It is a persistent stat, meaning it never gets reset back to 1.
Memory can only be increased by purchasing upgrades from The Covenant. Just like
the ability to purchase additional sleeves, this is only available in BitNodes-10
and above, and is only available after defeating BitNode-10 at least once.
Memory is a persistent stat, meaning it never gets reset back to 1.
The maximum possible value for a sleeve's memory is 100.
Re-sleeving

View File

@@ -40,7 +40,7 @@ solutions. Some may be numbers, others may be strings or arrays.
If a contract asks for a specific solution format, then
use that. Otherwise, follow these rules when submitting solutions:
* String-type solutions should not have quotation marks surrounding
* String-type solutions should **not** have quotation marks surrounding
the string (unless specifically asked for). Only quotation
marks that are part of the actual string solution should be included.
* Array-type solutions should be submitted with each element
@@ -204,8 +204,8 @@ The list contains the name of (i.e. the value returned by
| | | the string, the result should be an array with only an empty string. |
| | | |
| | | Examples: |
| | | ()())() -> ["()()()", "(())()"] |
| | | (a)())() -> ["(a)()()", "(a())()"] |
| | | ()())() -> [()()(), (())()] |
| | | (a)())() -> [(a)()(), (a())()] |
| | | )( -> [""] |
+------------------------------------+------------------------------------------------------------------------------------------+
| Find All Valid Math Expressions | | You are given a string which contains only digits between 0 and 9 as well as a target |
@@ -214,10 +214,12 @@ The list contains the name of (i.e. the value returned by
| | | |
| | | The answer should be provided as an array of strings containing the valid expressions. |
| | | |
| | | NOTE: Numbers in an expression cannot have leading 0's |
| | | |
| | | Examples: |
| | | Input: digits = "123", target = 6 |
| | | Output: ["1+2+3", "1*2*3"] |
| | | Output: [1+2+3, 1*2*3] |
| | | |
| | | Input: digits = "105", target = 5 |
| | | Output: ["1*0+5", "10-5"] |
| | | Output: [1*0+5, 10-5] |
+------------------------------------+------------------------------------------------------------------------------------------+

View File

@@ -7,10 +7,14 @@ buy and sell stocks in order to make money.
The WSE can be found in the 'City' tab, and is accessible in every city.
Automating the Stock Market
^^^^^^^^^^^^^^^^^^^^^^^^^^^
You can write scripts to perform automatic and algorithmic trading on the Stock Market.
See :ref:`netscript_tixapi` for more details.
Fundamentals
------------
The Stock Market is not as simple as "buy at price X and sell at price Y". The following
are several fundamental concepts you need to understand about the stock market.
.. note:: For those that have experience with finance/trading/investing, please be aware
that the game's stock market does not function exactly like it does in the real
world. So these concepts below should seem similar, but won't be exactly the same.
Positions: Long vs Short
^^^^^^^^^^^^^^^^^^^^^^^^
@@ -21,16 +25,73 @@ is the exact opposite. In a Short position you purchase shares of a stock and
earn a profit if the price of that stock decreases. This is also called 'shorting'
a stock.
NOTE: Shorting stocks is not available immediately, and must be unlocked later in the
game.
.. note:: Shorting stocks is not available immediately, and must be unlocked later in the
game.
Forecast & Second-Order Forecast
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
A stock's forecast is its likelihood of increasing or decreasing in value. The
forecast is typically represented by its probability of increasing in either
a decimal or percentage form. For example, a forecast of 70% means the stock
has a 70% chance of increasing and a 30% chance of decreasing.
A stock's second-order forecast is the target value that its forecast trends towards.
For example, if a stock has a forecast of 60% and a second-order forecast of 70%,
then the stock's forecast should slowly trend towards 70% over time. However, this is
determined by RNG so there is a chance that it may never reach 70%.
Both the forecast and the second-order forecast change over time.
A stock's forecast can be viewed after purchasing Four Sigma (4S) Market Data
access. This lets you see the forecast info on the Stock Market UI. If you also
purchase access to the 4S Market Data TIX API, then you can view a stock's forecast
using the :js:func:`getStockForecast` function.
A stock's second-order forecast is always hidden.
.. _gameplay_stock_market_spread:
Spread (Bid Price & Ask Price)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The **bid price** is the maximum price at which someone will buy a stock on the
stock market.
The **ask price** is the minimum price that a seller is willing to receive for a stock
on the stock market
The ask price will always be higher than the bid price (This is because if a seller
is willing to receive less than the bid price, that transaction is guaranteed to
happen). The difference between the bid and ask price is known as the **spread**.
A stock's "price" will be the average of the bid and ask price.
The bid and ask price are important because these are the prices at which a
transaction actually occurs. If you purchase a stock in the long position, the cost
of your purchase depends on that stock's ask price. If you then try to sell that
stock (still in the long position), the price at which you sell is the stock's
bid price. Note that this is reversed for a short position. Purchasing a stock
in the short position will occur at the stock's bid price, and selling a stock
in the short position will occur at the stock's ask price.
Transactions Influencing Stock Forecast
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Buying or selling a large number of shares
of a stock will influence that stock's forecast & second-order forecast.
The forecast is the likelihood that the stock will increase or decrease in price.
The magnitude of this effect depends on the number of shares being transacted.
More shares will have a bigger effect.
The effect that transactions have on a stock's second-order forecast is
significantly smaller than the effect on its forecast.
.. _gameplay_stock_market_order_types:
Order Types
^^^^^^^^^^^
There are three different types of orders you can make to buy or sell stocks on the exchange:
Market Order, Limit Order, and Stop Order.
Note that Limit Orders and Stop Orders are not available immediately, and must be unlocked
later in the game.
.. note:: Limit Orders and Stop Orders are not available immediately, and must be unlocked
later in the game.
When you place a Market Order to buy or sell a stock, the order executes immediately at
whatever the current price of the stock is. For example if you choose to short a stock
@@ -71,3 +132,77 @@ A Limit Order to sell will execute if the stock's price <= order's price
A Stop Order to buy will execute if the stock's price <= order's price
A Stop Order to sell will execute if the stock's price >= order's price.
.. _gameplay_stock_market_player_actions_influencing_stock:
Player Actions Influencing Stocks
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
It is possible for your actions elsewhere in the game to influence the stock market.
Hacking
If a server has a corresponding stock (e.g. *foodnstuff* server -> FoodNStuff
stock), then hacking that server can decrease the stock's second-order
forecast. This causes the corresponding stock's forecast to trend downwards in value
over time.
This effect only occurs if you set the *stock* option to
true when calling the :js:func:`hack` function. The chance that hacking a
server will cause this effect is based on what percentage of the
server's total money you steal.
A single hack will have a minor
effect, but continuously hacking a server for lots of money over time
will have a noticeable effect in making the stock's forecast trend downwards.
Growing
If a server has a corresponding stock (e.g. *foodnstuff* server -> FoodNStuff
stock), then growing that server's money can increase the stock's
second-order forecast. This causes the corresponding stock's
forecast to trend upwards in value over time.
This effect only occurs if you set the *stock* option to true when calling the
:js:func:`grow` function. The chance that growing a server will cause this
effect is based on what percentage of the server's total money to add to it.
A single grow operation will have a minor effect, but continuously growing
a server for lots of money over time will have a noticeable effect in making
the stock's forecast trend upwards.
Working for a Company
If a company has a corresponding stock, then working for that company will
increase the corresponding stock's second-order forecast. This will
cause the stock's forecast to (slowly) trend upwards in value
over time.
The potency of this effect is based on how "effective" you are when you work
(i.e. its based on your stats and multipliers).
Automating the Stock Market
---------------------------
You can write scripts to perform automatic and algorithmic trading on the Stock Market.
See :ref:`netscript_tixapi` for more details.
Under the Hood
--------------
Stock prices are updated every ~6 seconds.
Whether a stock's price moves up or down is determined by RNG. However,
stocks have properties that can influence the way their price moves. These properties
are hidden, although some of them can be made visible by purchasing the
Four Sigma (4S) Market Data upgrade. Some examples of these properties are:
* Volatility
* Likelihood of increasing or decreasing (i.e. the stock's forecast)
* Likelihood of forecast increasing or decreasing (i.e. the stock's second-order forecast)
* How easily a stock's price/forecast is influenced by transactions
* Spread percentage
* Maximum price (not a real maximum, more of a "soft cap")
Each stock has its own unique values for these properties.
Offline Progression
-------------------
The Stock Market does not change or process anything while the game has closed.
However, it does accumulate time when offline. This accumulated time allows
the stock market to run 50% faster when the game is opened again. This means
that stock prices will update every ~4 seconds instead of 6.

View File

@@ -312,9 +312,12 @@ kill
^^^^
$ kill [script name] [args...]
$ kill [pid]
Kill the script specified by the script name and arguments. Each argument must
be separated by a space. Remember that a running script is uniquely identified
Kill the script specified by the script filename and arguments OR by its PID.
If you are killing the script using its filename and arguments, then each argument
must be separated by a space. Remember that a running script is uniquely identified
by both its name and the arguments that are used to start it. So, if a script
was ran with the following arguments::
@@ -324,8 +327,7 @@ Then to kill this script the same arguments would have to be used::
$ kill foo.script 50e3 sigma-cosmetics
Note that after issuing the 'kill' command for a script, it may take a few seconds for
the script to actually stop running.
If you are killing the script using its PID, then the PID argument must be numeric.
killall
^^^^^^^
@@ -403,7 +405,7 @@ to convert from script to text file, or vice versa.
This function can also be used to rename files.
.. note:: Unlike the Linux :code:`mv` command, the *destination* argument must be the
full filepath. It cannot be a directory.
full filepath. It cannot be a directory.
Examples::
@@ -511,6 +513,8 @@ sudov
Prints whether or not you have root access to the current server.
.. _tail_terminal_command:
tail
^^^^
@@ -584,7 +588,7 @@ The data can only be downloaded to a script (.script, .ns, .js) or a text file
(.txt). If the target file already exists, it will be overwritten by this command.
Note that will not be possible to download data from many websites because they
do not allow cross-origin origin sharing (CORS). This includes websites such
do not allow cross-origin resource sharing (CORS). This includes websites such
as gist and pastebin. One notable site it will work on is rawgithub. Example::
$ wget https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md game_readme.txt

View File

@@ -3,13 +3,269 @@
Changelog
=========
v0.50.1 - 2021-03-22 (hydroflame)
---------------------------------
**Netscript**
* getTaskStats works
**Source-File -1**
* Added a new Exploit
**Factions**
* Augmentations offered by a Faction but already bought are in a separate list at the bottom of the page.
**Bug fixed**
* Fixed a bug where completing a maxed non-repeatable BitNode would make its color on the BitVerse like level 1.
**Misc.**
* Minor spacing in stats tables.
v0.50.0 - 2021-03-20 Intelligence (hydroflame)
----------------------------------------------
**Intelligence**
* int exp gain and effect has been reworked. It is now much more easy to
acquire and far more powerful. The goal here is to feel like players have
another tool in their arsenal.
**Factions**
* Hacking factions no longer have hacking level requirements since their associated servers do.
**Misc.**
* Sleeve styling.
* number formatting
* remove wiki button in Hacking Missions.
* Fix NaN displayed when very very large numbers are reached.
v0.49.2 - 2021-03-13 (hydroflame)
---------------------------------
**BN8**
* A new bitnode multipler has been added, it lets you reduce money from a
server without gaining actually any money. This is important for BN8 where
hack/grow can influence the stock market. No money can be gained from
hacking but server money can still be reduced.
**Documentation**
* readthedocs should now be more consistent and many examples were added.
**Netscript**
* Ace editor will now correctly highlight all functions.
* 'tFormat' is a new netscript function that returns a human readable
representation of milliseconds. eg. "2 hours 15 minute 43 seconds"
**Gang**
* style improvements
**Bladeburner**
* style improvements
* fix bug where 'skill list SKILL' would crash if skill is level 0.
**Sleeve**
* karma gain now scales with sync.
**Misc.**
* Fix issue where the effective stats under Character>Stats were being calculated.
v0.49.0 - 2021-03-11 Source-File -1 (hydroflame)
------------------------------------------------
**Source-File -1**
* For advanced players: The game now embraces exploits and will reward
players for doing so.
**Gang**
* ascension is less effective as the ascension multiplier goes up.
* territory gain scales with power difference.
**Netscript**
* 'gang.getEquipmentStats' returns the stats of the equipment.
* 'gang.getTaskStats' returns the stats of a task.
* 'getCrimeStats' returns the stats of a crime.
* Crashes should now print the ns stack trace.
* Log messages are now more consistent.
* 'softReset' now accepts a callback script like 'installAugmentations'
**Misc.**
* Minor formatting under Hacking>Active Scripts
* option menu colors now match the rest of the game, kinda.
v0.48.0 - ASCII - 2021-03-07 (hydroflame)
-----------------------------------------
**ASCII**
* Travel Agency now displays a world map
* Cities are now top view of metro station maps
**Netscript**
* 'softReset' is a new netscript function that performs a soft reset
regardless of if the player has bought augmentations or not.
* 'getAugmentationStats' is a new netscript function that returns the stats of
an augmentation.
* getCharacterInformation now additionally returns exp
* pid resets back to 1 when installing or destroying a BitNode.
* New '.ns' scripts start with a main function.
* 'hacknet.maxNumNodes' returns the maximum number of hacknet nodes.
**Bladeburner**
* Current stamina will scale as max stamina increases, this prevents players
from having very high penalty when they gain huge amount of exp at the
start of a reset.
**Misc.**
* Fixed an issue where SF3 was listed as infinitly repeatable and SF12 as
having a limit of 3.
* Fixed an issue where the gang equipment screen would freeze the game if a
script installed augmentations while it is open.
* All BonusTime now displays in the 'H M S' format.
* Donation textbox style updated to match the rest of the game.
* Corporation name style updated to match the rest of the game.
* minor formatting under Hacking>Active Scripts
* typo in BN12 description
* BN12 now reduces contract money
* Character>Stats percentages are aligned, server and hacknet limit are
displayed, if the player has SF5 the reduces stats are shown.
* Character>Augmentations now displays by how much the player stats will
increase.
* Character>Augmentations has a badge indicating how many augs the player
has bought but not installed
* Character>Factions has a badge indicating how many factions have pending
invites.
v0.47.2 - 7/15/2019
-------------------
**Netscript Changes**
* Added tail() Netscript function
* hacknet.getNodeStats() function now returns an additional property for Hacknet Servers: hashCapacity
* When writing to a file, the write() function now casts the data being written to a string (using String())
* BitNode-selection page now shows what Source-File level you have for each BitNode
* Overloaded kill() function so that you can kill a script by its PID
* spawn() now only takes 10 seconds to run (decreased from 20 seconds)
* run() and exec() now return the PID of the newly-executed scripts, rather than a boolean
* (A PID is just a positive integer)
* run(), exec(), and spawn() no longer need to be await-ed in NetscriptJS
* Script parsing and RAM calculations now support ES9
* installAugmentations() no longer has a return value since it causes all scripts to die
* isBusy() now returns true if you are in a Hacking Mission
* Bug fix: workForFaction() function now properly accounts for disabled logs
* Bug fix: RAM should now be properly calculated when running a callback script with installAugmentations()
* Bug fix: Fixed bug that caused scripts killed by exit()/spawn() to "clean up" twice
**Misc Changes**
* The 'kill' Terminal command can now kill a script by its PID
* Added 'Solarized Dark' theme to CodeMirror editor
* After Infiltration, you will now return to the company page rather than the city page
* Bug fix: Stock Market UI should no longer crash for certain locale settings
* Bug fix: You can now properly remove unfinished programs (the `*.exe-N%-INC` files)
* Bug fix: Fixed an issue that allowed you to increase money on servers with a 'maxMoney' of 0 (like CSEC)
* Bug fix: Scripts no longer persist if they were started with syntax/import errors
* Bug fix: 'hack' and 'analyze' Terminal commands are now blocking
* Bug fix: Exp earned by duplicate sleeves at universities/gyms now takes hash upgrades into account
v0.47.1 - 6/27/2019
-------------------
* Stock Market changes:
* Transactions no longer influence stock prices (but they still influence forecast)
* Changed the way stocks behave, particularly with regard to how the stock forecast occasionally "flips"
* Hacking & growing a server can potentially affect the way the corresponding stock's forecast changes
* Working for a company positively affects the way the corresponding stock's forecast changes
* Scripts now start/stop instantly
* Improved performance when starting up many copies of a new NetscriptJS script (by Ornedan)
* Improved performance when killing scripts
* Dialog boxes can now be closed with the ESC key (by jaguilar)
* NetscriptJS scripts should now be "re-compiled" if their dependencies change (by jaguilar)
* write() function should now properly cause NetscriptJS scripts to "re-compile" (by jaguilar)
v0.47.0 - 5/17/2019
-------------------
* Stock Market changes:
* Implemented spread. Stock's now have bid and ask prices at which transactions occur
* Large transactions will now influence a stock's price and forecast
* This "influencing" can take effect in the middle of a transaction
* See documentation for more details on these changes
* Added getStockAskPrice(), getStockBidPrice() Netscript functions to the TIX API
* Added getStockPurchaseCost(), getStockSaleGain() Netscript functions to the TIX API
* Re-sleeves can no longer have the NeuroFlux Governor augmentation
* This is just a temporary patch until the mechanic gets re-worked
* hack(), grow(), and weaken() functions now take optional arguments for number of threads to use (by MasonD)
* codingcontract.attempt() now takes an optional argument that allows you to configure the function to return a contract's reward
* Adjusted RAM costs of Netscript Singularity functions (mostly increased)
* Adjusted RAM cost of codingcontract.getNumTriesRemaining() Netscript function
* Netscript Singularity functions no longer cost extra RAM outside of BitNode-4
* Corporation employees no longer have an "age" stat
* Gang Wanted level gain rate capped at 100 (per employee)
* Script startup/kill is now processed every 3 seconds, instead of 6 seconds
* getHackTime(), getGrowTime(), and getWeakenTime() now return Infinity if called on a Hacknet Server
* Money/Income tracker now displays money lost from hospitalizations
* Exported saves now have a unique filename based on current BitNode and timestamp
* Maximum number of Hacknet Servers decreased from 25 to 20
* Bug Fix: Corporation employees stats should no longer become negative
* Bug Fix: Fixed sleeve.getInformation() throwing error in certain scenarios
* Bug Fix: Coding contracts should no longer generate on the w0r1d_d43m0n server
* Bug Fix: Duplicate Sleeves now properly have access to all Augmentations if you have a gang
* Bug Fix: getAugmentationsFromFaction() & purchaseAugmentation() functions should now work properly if you have a gang
* Bug Fix: Fixed issue that caused messages (.msg) to be sent when refreshing/reloading the game
* Bug Fix: Purchasing hash upgrades for Bladeburner/Corporation when you don't actually have access to those mechanics no longer gives hashes
* Bug Fix: run(), exec(), and spawn() Netscript functions now throw if called with 0 threads
* Bug Fix: Faction UI should now automatically update reputation
* Bug Fix: Fixed purchase4SMarketData()
* Bug Fix: Netscript1.0 now works properly for multiple 'namespace' imports (import * as namespace from "script")
* Bug Fix: Terminal 'wget' command now correctly evaluates directory paths
* Bug Fix: wget(), write(), and scp() Netscript functions now fail if an invalid filepath is passed in
* Bug Fix: Having Corporation warehouses at full capacity should no longer freeze game in certain conditions
* Bug Fix: Prevented an exploit that allows you to buy multiple copies of an Augmentation by holding the 'Enter' button
* Bug Fix: gang.getOtherGangInformation() now properly returns a deep copy
* Bug Fix: Fixed getScriptIncome() returning an undefined value
* Bug Fix: Fixed an issue with Hacknet Server hash rate not always updating
v0.46.3 - 4/20/2019
-------------------
* Added a new Augmentation: The Shadow's Simulacrum
* Improved tab autocompletion feature in Terminal so that it works better with directories
* Bug Fix: Tech vendor location UI now properly refreshed when purchasing a TOR router
* Bug Fix: Fixed UI issue with faction donations
* Bug Fix: The money statistics & breakdown should now properly track money earned from Hacknet Server (hashes -> money)
* Bug Fix: Fixed issue with changing input in 'Minimum Path Sum in a Triangle' coding contract problem
* Fixed several typos in various places
v0.46.2 - 4/14/2019
-------------------
* Source-File 2 now allows you to form gangs in other BitNodes when your karma reaches a very large negative value
** (Karma is a hidden stat and is lowered by committing crimes)
* (Karma is a hidden stat and is lowered by committing crimes)
* Gang changes:
** Bug Fix: Gangs can no longer clash with themselve
** Bug Fix: Winning against another gang should properly reduce their power
* Bug Fix: Gangs can no longer clash with themselve
* Bug Fix: Winning against another gang should properly reduce their power
* Bug Fix: Terminal 'wget' command now works properly
* Bug Fix: Hacknet Server Hash upgrades now properly reset upon installing Augs/switching BitNodes

View File

@@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
# built documents.
#
# The short X.Y version.
version = '0.46'
version = '0.50'
# The full version, including alpha/beta/rc tags.
release = '0.46.2'
release = '0.50.2'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

View File

@@ -2,10 +2,11 @@ Guides & Tips
=============
Getting Started Guide for Intermediate Programmers
What BitNode should I do?
Beginners FAQ
.. toctree::
:maxdepth: 3
Getting Started Guide for Beginner Programmers <guidesandtips/gettingstartedguideforbeginnerprogrammers>
What BitNode should I do?<guidesandtips/recommendedbitnodeorder>

View File

@@ -860,7 +860,7 @@ Random Tips
.. Substitution definitions
.. |Alpha Enterprises| replace:: :code:`Alpha Enterprises`
.. |Augmentations tab| replace:: :code:`Augmentations` tab
.. |AutoLink| replace:: :code:`NUKE.exe`
.. |AutoLink| replace:: :code:`AutoLink.exe`
.. |BruteSSH| replace:: :code:`BruteSSH.exe`
.. |City tab| replace:: :code:`City` tab
.. |CyberSec| replace:: :code:`CyberSec`

View File

@@ -0,0 +1,490 @@
What BitNode should I do?
=========================
.. warning:: This page contains spoilers regarding the game's story/plot-line.
After destroying their first :ref:`BitNode <gameplay_bitnodes>`, many players
wonder which BitNode they should tackle next. This guide hopefully helps answer
that question.
Overview of each BitNode
------------------------
BitNode-1: Source Genesis
^^^^^^^^^^^^^^^^^^^^^^^^^
Description
The first BitNode created by the Enders to imprison the minds of humans. It became
the prototype and testing-grounds for all of the BitNodes that followed.
This is the first BitNode that you play through. It has no special
modifications or mechanics.
Source-File
:Max Level: 3
This Source-File lets the player start with 32GB of RAM on his/her home computer when
entering a new BitNode, and also increases all of the player's multipliers by:
* Level 1: 16%
* Level 2: 24%
* Level 3: 28%
Difficulty
The easiest BitNode
BitNode-2: Rise of the Underworld
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
Organized crime groups quickly filled the void of power left behind from the collapse of
Western government in the 2050s. As society and civlization broke down, people quickly
succumbed to the innate human impulse of evil and savagery. The organized crime
factions quickly rose to the top of the modern world.
In this BitNode:
* Your hacking level is reduced by 20%
* The growth rate and maximum amount of money available on servers are significantly decreased
* The amount of money gained from crimes and Infiltration is tripled
* Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead,
NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs
will earn the player money and reputation with the corresponding Faction
* Every Augmentation in the game will be available through the Factions listed above
* For every Faction NOT listed above, reputation gains are halved
* You will no longer gain passive reputation with Factions
Source-File
:Max Level: 3
This Source-File allows you to form gangs in other BitNodes once your karma decreases to a certain value.
It also increases the player's crime success rate, crime money, and charisma multipliers by:
* Level 1: 24%
* Level 2: 36%
* Level 3: 42%
Difficulty
Fairly easy, as hacking is still very profitable and the costs of various purchases/upgrades
is not increased. The gang mechanic may seem strange as its very different from anything
else, but it can be very powerful once you get the hang of it.
BitNode-3: Corporatocracy
^^^^^^^^^^^^^^^^^^^^^^^^^
Description
Our greatest illusion is that a healthy society can revolve around a
single-minded pursuit of wealth.
Sometime in the early 21st century economic and political globalization turned
the world into a corporatocracy, and it never looked back. Now, the privileged
elite will happily bankrupt their own countrymen, decimate their own community,
and evict their neighbors from houses in their desperate bid to increase their wealth.
In this BitNode you can create and manage your own corporation. Running a successful corporation
has the potential of generating massive profits. All other forms of income are reduced by 75%. Furthermore:
* The price and reputation cost of all Augmentations is tripled
* The starting and maximum amount of money on servers is reduced by 75%
* Server growth rate is reduced by 80%
* You now only need 75 favour with a faction in order to donate to it, rather than 150
Source-File
:Max Level: 3
This Source-File lets you create corporations on other BitNodes (although
some BitNodes will disable this mechanic). This Source-File also increases your
charisma and company salary multipliers by:
* Level 1: 8%
* Level 2: 12%
* Level 3: 14%
Difficulty
Somewhat-steep learning curve as you learn how to use and manage Corporations. Afterwards,
however, the BitNode is easy as Corporations can be very profitable.
BitNode-4: The Singularity
^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
The Singularity has arrived. The human race is gone, replaced by artificially superintelligent
beings that are more machine than man.
In this BitNode, progressing is significantly harder:
* Experience gain rates for all stats are reduced.
* Most methods of earning money will now give significantly less.
In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions.
These functions allow you to control most aspects of the game through scripts, including
working for factions/companies, purchasing/installing Augmentations, and creating programs.
Source-File
:Max Level: 3
This Source-File lets you access and use the Singularity Functions in other BitNodes.
Each level of this Source-File will open up more Singularity Functions that you can use.
Difficulty:
Depending on what Source-Files you have unlocked before attempting this BitNode,
it can range from easy to moderate.
BitNode-5: Artificial Intelligence
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
They said it couldn't be done. They said the human brain,
along with its consciousness and intelligence, couldn't be replicated. They said the complexity
of the brain results from unpredictable, nonlinear interactions that couldn't be modeled
by 1's and 0's. They were wrong.
In this BitNode:
* The base security level of servers is doubled
* The starting money on servers is halved, but the maximum money remains the same
* Most methods of earning money now give significantly less
* Infiltration gives 50% more reputation and money
* Corporations have 50% lower valuations and are therefore less profitable
* Augmentations are more expensive
* Hacking experience gain rates are reduced
Source-File
:Max Level: 3
This Source-File grants you a special new stat called Intelligence.
Intelligence is unique because it is permanent and persistent (it never gets reset back to 1). However
gaining Intelligence experience is much slower than other stats, and it is also hidden (you won't know
when you gain experience and how much). Higher Intelligence levels will boost your production for many actions
in the game.
In addition, this Source-File will unlock the :js:func:`getBitNodeMultipliers()` Netscript function,
and will also raise all of your hacking-related multipliers by:
* Level 1: 8%
* Level 2: 12%
* Level 3: 14%
Difficulty
Depending on what Source-Files you have unlocked before attempting this BitNode, it
can range from easy to moderate.
BitNode-6: Bladeburners
^^^^^^^^^^^^^^^^^^^^^^^
Description
In the middle of the 21st century, OmniTek Incorporated began designing and manufacturing advanced synthetic
androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation
of their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was
the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent
than the humans that had created them.
In this BitNode you will be able to access the Bladeburner Division at the NSA, which provides
a new mechanic for progression. Furthermore:
* Hacking and Hacknet Nodes will be less profitable
* Your hacking level is reduced by 65%
* Hacking experience gain from scripts is reduced by 75%
* Corporations have 80% lower valuations and are therefore less profitable
* Working for companies is 50% less profitable
* Crimes and Infiltration are 25% less profitable
Source-File
:Max Level: 3
This Source-File allows you to access the NSA's Bladeburner Division in other
BitNodes. In addition, this Source-File will raise both the level and experience
gain rate of all your combat stats by:
* Level 1: 8%
* Level 2: 12%
* Level 3: 14%
Difficulty
Initially difficult due to the fact that hacking is no longer profitable and you have
to learn a new mechanic. After you get the hang of the Bladeburner mechanic, however,
it becomes moderately easy.
BitNode-7: Bladeburners 2079
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
In the middle of the 21st century, you were doing cutting-edge work at OmniTek Incorporated
as part of the AI design team for advanced synthetic androids, or Synthoids for short. You helped
achieve a major technological breakthrough in the sixth generation of the company's Synthoid
design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was the first
sentient AI ever created. This resulted in Synthoid models that were stronger, faster,
and more intelligent than the humans that had created them.
In this BitNode you will be able to access the Bladeburner API, which allows you to access
Bladeburner functionality through Netscript. Furthermore:
* The rank you gain from Bladeburner contracts/operations is reduced by 40%
* Bladeburner skills cost twice as many skill points
* Augmentations are 3x more expensive
* Hacking and Hacknet Nodes will be significantly less profitable
* Your hacking level is reduced by 65%
* Hacking experience gain from scripts is reduced by 75%
* Corporations have 80% lower valuations and are therefore less profitable
* Working for companies is 50% less profitable
* Crimes and Infiltration are 25% less profitable
Source-File
:Max Level: 3
This Source-File allows you to access the Bladeburner Netscript API in other
BitNodes. In addition, this Source-File will increase all of your Bladeburner multipliers by:
* Level 1: 8%
* Level 2: 12%
* Level 3: 14%
Difficulty
Slightly more difficult than BitNode-6. However, you will be able to automate more
aspects of the Bladeburner feature, which means it will be more passive.
BitNode-8: Ghost of Wall Street
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.
In this BitNode:
* You start with $250 million
* The only way to earn money is by trading on the stock market
* You start with a WSE membership and access to the TIX API
* You are able to short stocks and place different types of orders (limit/stop)
* You can immediately donate to factions to gain reputation
Source-File
:Max Level: 3
This Source-File grants the following benefits:
* Level 1: Permanent access to WSE and TIX API
* Level 2: Ability to short stocks in other BitNodes
* Level 3: Ability to use limit/stop orders in other BitNodes
This Source-File also increases your hacking growth multipliers by:
* Level 1: 12%
* Level 2: 18%
* Level 3: 21%
Difficulty
Very difficult until you unlock the Four Sigma (4S) Market Data API. After you
unlock the API however, it becomes moderately easy.
BitNode-9: Hacktocracy
^^^^^^^^^^^^^^^^^^^^^^
Description
When Fulcrum Technologies released their open-source Linux distro Chapeau, it quickly
became the OS of choice for the underground hacking community. Chapeau became especially
notorious for powering the Hacknet, a global, decentralized network used for nefarious
purposes. Fulcrum quickly abandoned the project and dissociated themselves from it.
This BitNode unlocks the Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers generate
hashes, which can be spent on a variety of different upgrades.
In this BitNode:
* Your stats are significantly decreased
* You cannnot purchase additional servers
* Hacking is significantly less profitable
Source-File
:Max Level: 3
This Source-File grants the following benefits:
* Level 1: Permanently unlocks the Hacknet Server in other BitNodes
* Level 2: You start with 128GB of RAM on your home computer when entering a new BitNode
* Level 3: Grants a highly-upgraded Hacknet Server when entering a new BitNode
(Note that the Level 3 effect of this Source-File only applies when entering a new BitNode, NOT
when installing Augmentation
Difficulty
Hard
BitNode-10: Digital Carbon
^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
In 2084, VitaLife unveiled to the world the Persona Core, a technology that allowed people
to digitize their consciousness. Their consciousness could then be transferred into Synthoids
or other bodies by trasmitting the digitized data. Human bodies became nothing more than 'sleeves'
for the human consciousness. Mankind had finally achieved immortality - at least for those
that could afford it.
This BitNode unlocks Sleeve technology. Sleeve technology allows you to:
1. Re-sleeve: Purchase and transfer your consciousness into a new body
2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously
In this BitNode:
* Your stats are significantly decreased
* All methods of gaining money are half as profitable (except Stock Market)
* Purchased servers are more expensive, have less max RAM, and a lower maximum limit
* Augmentations are 5x as expensive and require twice as much reputation
Source-File
:Max Level: 3
This Source-File unlocks Sleeve technology in other BitNodes.
Each level of this Source-File also grants you a Duplicate Sleeve
Difficulty
Hard
BitNode-11: The Big Crash
^^^^^^^^^^^^^^^^^^^^^^^^^
Description
The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period
of disorder that eventually lead to the governmental reformation of many global superpowers, most notably
the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.
In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of this chaos and confusion, hackers
were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as
governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.
In this BitNode:
* Your hacking stat and experience gain are halved
* The starting and maximum amount of money available on servers is significantly decreased
* The growth rate of servers is significantly reduced
* Weakening a server is twice as effective
* Company wages are decreased by 50%
* Corporation valuations are 99% lower and are therefore significantly less profitable
* Hacknet Node production is significantly decreased
* Crime and Infiltration are more lucrative
* Augmentations are twice as expensive
Source-File
:Max Level: 3
Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will
upgrade its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH
the player's salary and reputation gain rate at that company by 1% per favor (rather than just the reputation gain).
This Source-File also increases the player's company salary and reputation gain multipliers by:
* Level 1: 32%
* Level 2: 48%
* Level 3: 56%
Difficulty
Hard
BitNode-12: The Recursion
^^^^^^^^^^^^^^^^^^^^^^^^^
Description
Every time this BitNode is destroyed, it becomes slightly harder.
Source-File
:Max Level: Infinity
Each level of Source-File 12 will increase all of your multipliers by 1%. This effect
is multiplicative with itself. In other words, level N of this Source-File will result
in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)
Difficulty
Initially very easy, but then it (obviously) becomes harder as you continue to do it.
Recommended BitNodes
--------------------
As a player, you are not forced to tackle the BitNodes in any particular order. You are
free to choose whichever ones you want. The "best" order can vary between players,
depending on what you like to do any what kind of player you are. In general, here
are the recommended BitNodes for different things:
For fast progression
^^^^^^^^^^^^^^^^^^^^
.. note:: This does not recommend the absolute fastest path, as I don't know what
exactly the fastest path is. But it does recommend the BitNodes that are
commonly considered to be optimal by players.
1. Repeat **BitNode-1: Source Genesis** until you max out its Source-File. Its Source-File
is extremely powerful, as it raises all multipliers by a significant amount.
2. Repeat **BitNode-12: The Recursion** several times. This BitNode will be extremely easy the
first few times you tackle it, and its Source-File raises all multipliers. Furthermore,
its effect stacks multiplicatively with itself and other Source-Files/Augmentations,
which gets better as time goes on
3. Do **BitNode-5: Artificial Intelligence** once or twice. The intelligence stat it unlocks
will gradually build up as you continue to play the game, and will be helpful
in the future. The Source-File also provides hacking multipliers, which are
strong because hacking is typically one of the best ways of earning money.
4. (Optional) Consider doing **BitNode-4: The Singularity**. Its Source-File does not directly make you
more powerful in any way, but it does unlock :ref:`netscript_singularityfunctions` which
let you automate significantly more aspects of the game.
5. Do **BitNode-3: Corporatocracy** once to unlock the Corporation mechanic. This mechanic
has high profit potential.
6. Do **BitNode-6: Bladeburners** once to unlock the Bladeburners mechanic. The Bladeburner
mechanic is useful for some of the future BitNodes (such as 9 and 10).
7. Do **BitNode-9: Hacktocracy** to unlock the Hacknet Server mechanic. You can
consider repeating it as well, as its Level 2 and 3 effects are pretty helpful as well.
.. todo:: To be continued as more BitNodes get added
For the strongest Source-Files
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note that the strongest Source-Files are typically rewarded by the hardest BitNodes.
The strongest Source-File is that from **BitNode-1: Source Genesis**, as it raises
all multipliers by a significant amount.
Similarly, the Source-File from **BitNode-12: The Recursion** is also very strong
because it raises all multipliers. Each level of Source-File 12 is fairly weak,
but its effectiveness gets better over time since the effects of Source-Files and
Augmentations are multiplicative with each other.
The Source-File from **BitNode-9: Hacktocracy** is good because it unlocks the Hacknet
Server mechanic. The Hacknet Server mechanic causes Hacknet Nodes to produce a new
currency called *hashes*, rather than money. *Hashes* can be spent on powerful upgrades
that benefit your hacking, Corporation, Bladeburner, etc.
The Duplicate Sleeves granted by the Source-File from **BitNode-10: Digital Carbon**
are strong, but only after you have several of them and have spent some time/money upgrading
them.
For more scripting/hacking
^^^^^^^^^^^^^^^^^^^^^^^^^^
**BitNode-4: The Singularity** unlocks the :ref:`netscript_singularityfunctions`, which
can be used to automate many different aspects of the game, including working for factions/companies,
purchasing & installing Augmentations, and creating programs
**BitNode-6** and **BitNode-7** unlock Bladeburner and its corresponding
:ref:`Netscript API <netscript_bladeburnerapi>`. This allows you to automate an entire
new mechanic.
**BitNode-2: Rise of the Underworld** also unlocks a new mechanic and Netscript API for automating
it (the Gang mechanic). However, it is not as interesting as Bladeburner (in my opinion)
**BitNode-9: Hacktocracy** unlocks the Hacknet Server mechanic and several new
functions in the :ref:`Hacknet Node API <netscript_hacknetnodeapi>` for using it.
For new mechanics
^^^^^^^^^^^^^^^^^
**BitNode-2: Rise of the Underworld** unlocks a new mechanic in which you can
manage a gang. Gangs earn you money and can be very profitable once they get large
and powerful. The biggest benefit of gangs, however, is that they make all
Augmentations available to you through their corresponding faction.
**BitNode-3: Corporatocracy** unlocks a new mechanic in which you can manage a
corporation. You can earn money through Corporations by selling your stocks, or by
configuring your corporation to pay dividends to shareholders. If your Corporation
gets big enough, it can also bribe factions in exchange for faction reputation.
**BitNode-6: Bladeburners** unlocks a new mechanic that centers around combat rather
than hacking. The main benefit of the Bladeburner mechanic is that it offers a new
method of destroying a BitNode.
**BitNode-9: Hacktocracy** unlocks the Hacknet Server, which is an upgraded version of a
Hacknet Node. The Hacknet Server generates a computational unit called a *hash*. *Hashes*
can be spent on a variety of different upgrades that can benefit your hacking,
Corporation, Bladeburner progress, and more. It transforms the Hacknet Node from a
simple money-generator to a more interesting mechanic.
**BitNode-10: Digital Carbon** unlocks two new mechanics: Re-Sleeving and
Duplicate Sleeves.
For a Challenge
^^^^^^^^^^^^^^^
In general, the higher BitNodes are more difficult than the lower ones.
**BitNode-12: The Recursion** is an obvious exception as it gets progressively harder.
**BitNode-8: Ghost of Wall Street** provides a unique challenge as the only method
of earning money in that BitNode is through trading at the stock market.

View File

@@ -5,8 +5,9 @@
Welcome to Bitburner's documentation!
=====================================
Bitburner is a cyberpunk-themed `incremental game <https://en.wikipedia.org/wiki/Incremental_game>`_ that is currently in the
early beta stage of development. The game `can be played here <https://danielyxie.github.io/bitburner/>`_.
Bitburner is a programming-based `incremental game <https://en.wikipedia.org/wiki/Incremental_game>`_
that revolves around hacking and cyberpunk themes. The game is currently in the
early beta stage of development. It `can be played here <https://danielyxie.github.io/bitburner/>`_.
What is Bitburner?
------------------
@@ -26,6 +27,7 @@ secrets that you've been searching for.
Script Editors <scripteditors>
Game Frozen or Stuck? <gamefrozen>
Guides & Tips <guidesandtips>
Tools & Resources <toolsandresources>
Changelog <changelog>
Donate <https://paypal.me/danielyxie>

View File

@@ -3,14 +3,19 @@ getBitNodeMultipliers() Netscript Function
.. js:function:: getBitNodeMultipliers()
Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
to run. The multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The multipliers represent
the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
*CrimeMoney* multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
will only give 10% of the money you would have received in BitNode-1.
:RAM cost: 4 GB
The structure of the returned object is subject to change as BitNode multipliers get added to the game.
Refer to the `source code here <https://github.com/danielyxie/bitburner/blob/master/src/BitNode/BitNodeMultipliers.ts>`_
Returns an object containing the current BitNode multipliers. This function
requires Source-File 5 in order to run. The multipliers are returned in
decimal forms (e.g. 1.5 instead of 150%). The multipliers represent the
difference between the current BitNode and the original BitNode (BitNode-1).
For example, if the *CrimeMoney* multiplier has a value of 0.1, then that
means that committing crimes in the current BitNode will only give 10% of
the money you would have received in BitNode-1.
The structure of the returned object is subject to change as BitNode
multipliers get added to the game. Refer to the `source code here
<https://github.com/danielyxie/bitburner/blob/master/src/BitNode/BitNodeMultipliers.ts>`_
to see the name of the BitNode multipliers.
Example::

View File

@@ -1,15 +0,0 @@
getHackTime(), getGrowTime(), & getWeakenTime()
===============================================
The :js:func:`getHackTime`, :js:func:`getGrowTime`, and :js:func:`getWeakenTime`
all take an additional third optional parameter for specifying a specific intelligence
level to see how that would affect the hack/grow/weaken times. This parameter
defaults to your current intelligence level.
(Intelligence is unlocked after obtaining Source-File 5).
The function signatures are then::
getHackTime(hostname/ip[, hackLvl=current level, intLvl=current level])
getGrowTime(hostname/ip[, hackLvl=current level, intLvl=current level])
getWeakenTime(hostname/ip[, hackLvl=current level, intLvl=current level])

View File

@@ -1,13 +1,17 @@
brutessh() Netscript Function
=============================
.. js:function:: brutessh(hostname/ip)
.. js:function:: brutessh(hostname)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist on your home computer.
:param string hostname: Hostname of the target server.
Example::
Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist
on your home computer.
Examples:
.. code-block:: javascript
brutessh("foodnstuff");

View File

@@ -1,13 +1,16 @@
clear() Netscript Function
==========================
.. js:function:: clear(port/fn)
.. js:function:: clear(portOrFilename)
:param string/number port/fn: Port or text file to clear
:RAM cost: 1 GB
This function is used to clear data in a `Netscript Ports <http://bitburner.wikia.com/wiki/Netscript_Ports>`_ or a text file.
:param string/number portOrFilename: Port or text file to clear.
If the *port/fn* argument is a number between 1 and 20, then it specifies a port and will clear it (deleting all data from the underlying queue).
This function is used to clear data in a :ref:`Netscript Port <netscript_ports>` or a text file.
If the *port/fn* argument is a string, then it specifies the name of a text file (.txt) and will delete all data from that text file.
If the ``portOrFilename`` argument is a number between 1 and 20, then it
specifies a port and will clear it (deleting all data from the underlying queue).
If the ``portOrFilename`` argument is a string, then it specifies the name
of a text file (.txt) and will delete all data from that text file.

View File

@@ -5,4 +5,13 @@ clearLog() Netscript Function
:RAM cost: 0 GB
Clears the script's logs
Clears the script's logs. Useful when making monitoring scripts.
Examples:
.. code-block:: javascript
while(true) {
clearLog();
print(getServerMoneyAvailable('foodnstuff'));
}

View File

@@ -3,12 +3,12 @@ deleteServer() Netscript Function
.. js:function:: deleteServer(hostname)
:param string hostname: Hostname of the server to delete
:RAM cost: 2.25 GB
:param string hostname: Hostname of the server to delete.
:returns: ``true`` if successful, ``false`` otherwise.
Deletes one of your purchased servers, which is specified by its hostname.
Deletes the specified purchased server.
The *hostname* argument can be any data type, but it will be converted to a string. Whitespace is automatically removed from
the string. This function will not delete a server that still has scripts running on it.
Returns true if successful, and false otherwise.
The ``hostname`` argument can be any data type, but it will be converted to
a string. Whitespace is automatically removed from the string. This function
will not delete a server that still has scripts running on it.

View File

@@ -1,16 +1,17 @@
disableLog() Netscript Function
===============================
.. js:function:: disableLog(fn)
.. js:function:: disableLog(functionName)
:param string fn: Name of function for which to disable logging
:RAM cost: 0 GB
:param string functionName: Name of function for which to disable logging.
Disables logging for the given function. Logging can be disabled for
all functions by passing 'ALL' as the argument.
Note that this does not completely remove all logging functionality.
This only stops a function from logging
when the function is successful. If the function fails, it will still log the reason for failure.
This only stops a function from logging when the function is successful. If
the function fails, it will still log the reason for failure.
Notable functions that cannot have their logs disabled: run, exec, exit

View File

@@ -1,10 +1,12 @@
enableLog() Netscript Function
==============================
.. js:function:: enableLog(fn)
.. js:function:: enableLog(functionName)
:param string fn: Name of function for which to enable logging
:RAM cost: 0 GB
Re-enables logging for the given function. If 'ALL' is passed into this function
as an argument, then it will revert the effects of disableLog('ALL')
:param string functionName: Name of function for which to enable logging.
Re-enables logging for the given function. If 'ALL' is passed into this
function as an argument, then it will revert the effects of
``disableLog('ALL')``

View File

@@ -1,34 +1,41 @@
exec() Netscript Function
=========================
.. js:function:: exec(script, hostname/ip, [numThreads=1], [args...])
.. js:function:: exec(script, hostname[, numThreads=1[, args...]])
:param string script: Filename of script to execute
:param string hostname/ip: IP or hostname of the 'target server' on which to execute the script
:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
:param args...:
Additional arguments to pass into the new script that is being run. Note that if any arguments are being
passed into the new script, then the third argument *numThreads* must be filled in with a value.
:RAM cost: 1.3 GB
Run a script as a separate process on a specified server. This is similar to the *run* function except
that it can be used to run a script on any server, instead of just the current server.
:param string script: Filename of script to execute.
:param string hostname: Hostname of the target server on which to execute the script.
:param number numThreads: Optional thread count for new script. Set to 1 by
default. Will be rounded to nearest integer
:param args...: Additional arguments to pass into the new script that is
being run. Note that if any arguments are being
passed into the new script, then the third argument ``numThreads`` must
be filled in with a value.
:returns: Newly created process id on success, 0 on failure.
Returns true if the script is successfully started, and false otherwise.
Run a script as a separate process on a specified server. This is similar to
the :doc:`run<run>` function except that it can be used to run a script on any
server, instead of just the current server.
Running this function with a *numThreads* argument of 0 will return false without running the script.
However, running this function with a negative *numThreads* argument will cause a runtime error.
.. warning:: Running this function with a ``numThreads`` argument of 0 will return 0 without
running the script. However, running this function with a negative *numThreads*
argument will cause a runtime error.
The simplest way to use the *exec* command is to call it with just the script name and the target server.
The following example will try to run *generic-hack.script* on the *foodnstuff* server::
The simplest way to use the :doc:`exec<exec>` command is to call it with
just the script name and the target server. The following example will try
to run ``generic-hack.script`` on the ``foodnstuff`` server::
exec("generic-hack.script", "foodnstuff");
The following example will try to run the script *generic-hack.script* on the *joesguns* server with 10 threads::
The following example will try to run the script ``generic-hack.script`` on
the ``joesguns`` server with 10 threads::
exec("generic-hack.script", "joesguns", 10);
This last example will try to run the script *foo.script* on the *foodnstuff* server with 5 threads. It will also pass
the number 1 and the string "test" in as arguments to the script::
This last example will try to run the script ``foo.script`` on the
``foodnstuff`` server with 5 threads. It will also pass the number 1 and the
string "test" in as arguments to the script::
exec("foo.script", "foodnstuff", 5, 1, "test");

View File

@@ -5,4 +5,4 @@ exit() Netscript Function
:RAM cost: 0 GB
Terminates the current script immediately
Terminates the current script immediately.

View File

@@ -1,25 +1,29 @@
fileExists() Netscript Function
===============================
.. js:function:: fileExists(filename, [hostname/ip])
.. js:function:: fileExists(filename[, hostname])
:param string filename: Filename of file to check
:param string hostname/ip:
Hostname or IP of target server. This is optional. If it is not specified then the
function will use the current server as the target server
:RAM cost: 0.1 GB
Returns a boolean indicating whether the specified file exists on the target server. The filename
for scripts is case-sensitive, but for other types of files it is not. For example, *fileExists("brutessh.exe")*
will work fine, even though the actual program is named "BruteSSH.exe".
:param string filename: Filename of file to check.
:param string hostname:
Hostname of target server. This is optional. If it is not specified then
the function will use the current server as the target server.
:returns: ``true`` if the file exists, ``false`` if it doesn't.
If the *hostname/ip* argument is omitted, then the function will search through the current server (the server
running the script that calls this function) for the file.
The filename for scripts is case-sensitive, but for other types of files it
is not. For example, ``fileExists("brutessh.exe")`` will work fine, even
though the actual program is named ``BruteSSH.exe``.
Examples::
If the ``hostname`` argument is omitted, then the function will search
through the server running the script that calls this function for the file.
fileExists("foo.script", "foodnstuff");
fileExists("ftpcrack.exe");
Examples:
The first example above will return true if the script named *foo.script* exists on the *foodnstuff* server, and false otherwise.
The second example above will return true if the current server contains the *FTPCrack.exe* program, and false otherwise.
.. code-block:: javascript
fileExists("foo.script", "foodnstuff"); // returns: false
fileExists("ftpcrack.exe"); // returns: true
The first example above will return true if the script named ``foo.script`` exists on the ``foodnstuff`` server, and false otherwise.
The second example above will return true if the current server contains the ``FTPCrack.exe`` program, and false otherwise.

View File

@@ -1,13 +1,18 @@
ftpcrack() Netscript Function
=============================
.. js:function:: ftpcrack(hostname/ip)
.. js:function:: ftpcrack(hostname)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the FTPCrack.exe program on the target server. FTPCrack.exe must exist on your home computer.
:param string hostname: Hostname of the target server.
Example::
Runs the ``FTPCrack.exe`` program on the target server. ``FTPCrack.exe``
must exist on your home computer.
Examples:
.. code-block:: javascript
ftpcrack("foodnstuff");

View File

@@ -4,5 +4,10 @@ getFavorToDonate() Netscript Function
.. js:function:: getFavorToDonate()
:RAM cost: 0.1 GB
:returns: Amount of faction favor required to unlock donation.
Returns the amount of Faction favor required to be able to donate to a faction.
Example:
.. code-block:: javascript
getFavorToDonate() // returns: 150

View File

@@ -1,13 +1,24 @@
getGrowTime() Netscript Function
================================
.. js:function:: getGrowTime(hostname/ip[, hackLvl=current level])
.. js:function:: getGrowTime(hostname[, hackLvl=current level])
:param string hostname/ip: Hostname or IP of target server
:param number hackLvl: Optional hacking level for the calculation. Defaults to player's current hacking level
:RAM cost: 0.05 GB
Returns the amount of time in seconds it takes to execute the *grow()* Netscript function on the target server.
:param string hostname: Hostname of target server.
:param number hackLvl: Optional hacking level for the calculation. Defaults
to player's current hacking level.
:returns: seconds it takes to execute :doc:`grow<grow>` on that server.
The function takes in an optional *hackLvl* parameter that can be specified
to see what the grow time would be at different hacking levels.
The function takes in an optional ``hackLvl`` parameter that can be
specified to see what the grow time would be at different hacking levels.
Example:
.. code-block:: javascript
getGrowTime("foodnstuff"); // returns: 53.4
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
return ``Infinity``.

View File

@@ -1,13 +1,22 @@
getHackTime() Netscript Function
================================
.. js:function:: getHackTime(hostname/ip[, hackLvl=current level])
.. js:function:: getHackTime(hostname[, hackLvl=current level])
:param string hostname/ip: Hostname or IP of target server
:param number hackLvl: Optional hacking level for the calculation. Defaults to player's current hacking level
:RAM cost: 0.05 GB
:param string hostname: Hostname of target server.
:param number hackLvl: Optional hacking level for the calculation. Defaults
to player's current hacking level.
:returns: seconds it takes to execute :doc:`hack<hack>` on that server.
Returns the amount of time in seconds it takes to execute the *hack()* Netscript function on the target server.
The function takes in an optional ``hackLvl`` parameter that can be
specified to see what the hack time would be at different hacking levels.
The function takes in an optional *hackLvl* parameter that can be specified
to see what the hack time would be at different hacking levels.
Example:
.. code-block:: javascript
getHackTime("foodnstuff"); // returns: 53.4
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
return :code:`Infinity`.

View File

@@ -4,5 +4,10 @@ getHackingLevel() Netscript Function
.. js:function:: getHackingLevel()
:RAM cost: 0.05 GB
:returns: The player's current hacking level.
Returns the player's current hacking level
Example:
.. code-block:: javascript
getHackingLevel(); // returns: 124

View File

@@ -4,9 +4,11 @@ getHackingMultipliers() Netscript Function
.. js:function:: getHackingMultipliers()
:RAM cost: 4 GB
:returns: object containing the player's hacking multipliers. These
multipliers are returned in decimal forms, not percentages (e.g. 1.5
instead of 150%).
Returns an object containing the Player's hacking related multipliers. These multipliers are
returned in decimal forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
Structure::
{
chance: Player's hacking chance multiplier,
@@ -15,7 +17,9 @@ getHackingMultipliers() Netscript Function
growth: Player's hacking growth multiplier
}
Example of how this can be used::
Example:
.. code-block:: javascript
mults = getHackingMultipliers();
print(mults.chance);

View File

@@ -4,9 +4,11 @@ getHacknetMultipliers() Netscript Function
.. js:function:: getHacknetMultipliers()
:RAM cost: 4 GB
:returns: object containing the player's hacknet multipliers. These
multipliers are returned in decimal forms, not percentages (e.g. 1.5
instead of 150%).
Returns an object containing the Player's hacknet related multipliers. These multipliers are
returned in decimal forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
Structure::
{
production: Player's hacknet production multiplier,
@@ -16,7 +18,9 @@ getHacknetMultipliers() Netscript Function
levelCost: Player's hacknet level cost multiplier
}
Example of how this can be used::
Example:
.. code-block:: javascript
mults = getHacknetMultipliers();
print(mults.production);

View File

@@ -4,5 +4,11 @@ getHostname() Netscript Function
.. js:function:: getHostname()
:RAM cost: 0.05 GB
:returns: Hostname of the server this script is running on.
Returns a string with the hostname of the server that the script is running on
Example:
.. code-block:: javascript
getHostname(); // returns: "foodnstuff"

View File

@@ -3,9 +3,9 @@ getPortHandle() Netscript Function
.. js:function:: getPortHandle(port)
:param number port: Port number
:RAM cost: 10 GB
Get a handle to a Netscript Port. See more details here: :ref:`netscript_ports`
:param number port: Port number
:returns: portHandle object. See :ref:`netscript_ports`
**WARNING:** Port Handles only work in :ref:`netscriptjs`. They will not work in :ref:`netscript1`.

View File

@@ -6,11 +6,10 @@ getPurchasedServerCost() Netscript Function
:RAM cost: 0.25 GB
:param number ram: Amount of RAM of a potential purchased server. Must be a power of 2 (2, 4, 8, 16, etc.). Maximum value of 1048576 (2^20)
:returns: Cost to purchase a server with the specified amount of ``ram``.
Returns the cost to purchase a server with the specified amount of *ram*.
Example:
Examples::
.. code-block:: javascript
for (i = 1; i <= 20; i++) {
tprint(i + " -- " + getPurchasedServerCost(Math.pow(2, i)));
}
getPurchasedServerCost(8192); // returns: 450560000

View File

@@ -4,5 +4,10 @@ getPurchasedServerLimit() Netscript Function
.. js:function:: getPurchasedServerLimit()
:RAM cost: 0.05 GB
:returns: The maximum number of servers you can purchase.
Returns the maximum number of servers you can purchase
Example:
.. code-block:: javascript
getPurchasedServerLimit() // returns: 25

View File

@@ -4,5 +4,10 @@ getPurchasedServerMaxRam() Netscript Function
.. js:function:: getPurchasedServerMaxRam()
:RAM cost: 0.05 GB
:returns: The maximum RAM that a purchased server can have.
Returns the maximum RAM that a purchased server can have
Example:
.. code-block:: javascript
getPurchasedServerMaxRam(); // returns: 1048576

View File

@@ -1,11 +1,13 @@
getPurchasedServers() Netscript Function
========================================
.. js:function:: getPurchasedServers([hostname=true])
.. js:function:: getPurchasedServers()
:param boolean hostname:
Specifies whether hostnames or IP addresses should be returned. If it's true then hostnames will be returned, and if false
then IPs will be returned. If this argument is omitted then it is true by default
:RAM cost: 2.25 GB
:returns: String array of hostnames of all of the servers you have purchased.
Returns an array with either the hostnames or IPs of all of the servers you have purchased.
Example:
.. code-block:: javascript
getPurchasedServers(); // returns: ['grow-server-0', 'grow-server-1', 'weaken-server-0']

View File

@@ -1,14 +1,18 @@
getScriptExpGain() Netscript Function
=====================================
.. js:function:: getScriptExpGain([scriptname], [hostname/ip], [args...])
.. js:function:: getScriptExpGain([scriptname[, hostname[, args...]]])
:param string scriptname: Filename of script
:param string hostname/ip: Server on which script is running
:param args...: Arguments that the script is running with
:RAM cost: 0.1 GB
:param string scriptname: Filename of script.
:param string hostname: Server on which script is running.
:param args...: Arguments that the script is running with.
:returns: The amount of hacking experience the specified script generates
while online.
Returns the amount of hacking experience the specified script generates while online (when the game is open, does not apply for offline experience gains).
Remember that a script is uniquely identified by both its name and its arguments.
This function can also return the total experience gain rate of all of your
active scripts by running the function with no arguments.
.. note:: A script is uniquely identified by both its name and its
arguments.
This function can also return the total experience gain rate of all of your active scripts by running the function with no arguments.

View File

@@ -1,18 +1,19 @@
getScriptIncome() Netscript Function
====================================
.. js:function:: getScriptIncome([scriptname], [hostname/ip], [args...])
.. js:function:: getScriptIncome([scriptname[, hostname/ip[, [args...]]])
:RAM cost: 0.1 GB
:param string scriptname: Filename of script
:param string hostname/ip: Server on which script is running
:param args...: Arguments that the script is running with
:RAM cost: 0.1 GB
:returns: Amount of income the specified script generates while online.
Returns the amount of income the specified script generates while online (when the game is open, does not apply for offline income).
Remember that a script is uniquely identified by both its name and its arguments. So for example if you ran a script with the arguments
"foodnstuff" and "5" then in order to use this function to get that script's income you must specify those same arguments in the same order
in this function call.
If called with no arguments this function will return an array of two
values. The first value is the total income ($ / second) of all of your
active scripts (scripts that are currently running on any server). The
second value is the total income ($ / second) that you've earned from
scripts since you last installed Augmentations.
This function can also be called with no arguments. If called with no arguments, then this function will return an array of two values. The
first value is the total income ($ / second) of all of your active scripts (scripts that are currently running on any server). The second value
is the total income ($ / second) that you've earned from scripts since you last installed Augmentations.
.. note:: A script is uniquely identified by both its name and its
arguments.

View File

@@ -1,27 +1,27 @@
getScriptLogs() Netscript Function
==================================
.. js:function:: getScriptLogs([fn], [hostname/ip=current ip], [args...])
.. js:function:: getScriptLogs([filename[, hostname=current hostname[, args...]]])
:param string fn: Optional. Filename of script to get logs from.
:param string ip: Optional. IP or hostname of the server that the script is on
:param args...: Arguments to identify which scripts to get logs for
:RAM cost: 0 GB
:param string filename: Optional. Filename of script to get logs from.
:param string hostname: Optional. Hostname of the server running the script.
:param args...: Arguments to identify which scripts to get logs for
:returns: Array of string, each line being a logged line. Chronological.
Returns a script's logs. The logs are returned as an array, where each
line is an element in the array. The most recently logged line is at the
end of the array.
Note that there is a maximum number of lines that a script stores in its logs.
.. note:: There is a maximum number of lines that a script stores in its logs.
This is configurable in the game's options.
If the function is called with no arguments, it will return the current script's logs.
If the function is called with no arguments, it will return the current
script's logs.
Otherwise, the `fn`, `hostname/ip,` and `args...` arguments can be used to get the logs
from another script. Remember that scripts are uniquely identified by both
their names and arguments.
Otherwise, the ``filename``, ``hostname``, and ``args...`` arguments can be
used to get the logs from another script. Remember that scripts are uniquely
identified by both their names and arguments.
Examples::
Example:
.. code-block:: javascript
// Get logs from foo.script on the current server that was run with no args
getScriptLogs("foo.script");

View File

@@ -4,5 +4,10 @@ getScriptName() Netscript Function
.. js:function:: getScriptName()
:RAM cost: 0 GB
:returns: Current script name.
Returns the current script name
Example:
.. code-block:: javascript
getScriptName(); // returns: "example.script"

View File

@@ -1,11 +1,16 @@
getScriptRam() Netscript Function
=================================
.. js:function:: getScriptRam(scriptname[, hostname/ip])
.. js:function:: getScriptRam(filename[, hostname])
:param string scriptname: Filename of script. This is case-sensitive.
:param string hostname/ip: Hostname or IP of target server the script is located on. This is optional, If it is not specified then the function will set the current server as the target server.
:RAM cost: 0.1 GB
:param string filename: Filename of script.
:param string hostname: Hostname of target server the script is located on.
Default to the server this script is running on.
:returns: Amount of RAM required to run the script, 0 if it does not exist.
Returns the amount of RAM required to run the specified script on the target server. Returns
0 if the script does not exist.
Example:
.. code-block:: javascript
getScriptRam("grow.script"); // returns: 1.75

View File

@@ -1,12 +1,28 @@
getServerBaseSecurityLevel() Netscript Function
===============================================
.. js:function:: getServerBaseSecurityLevel(hostname/ip)
.. js:function:: getServerBaseSecurityLevel(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: Base security level of target server.
Returns the base security level of the target server. This is the security level that the server starts out with.
This is different than *getServerSecurityLevel()* because *getServerSecurityLevel()* returns the current
security level of a server, which can constantly change due to *hack()*, *grow()*, and *weaken()*, calls on that
server. The base security level will stay the same until you reset by installing an Augmentation(s).
The base security level is the security level that the server starts out with.
This function isn't particularly useful.
:doc:`getServerSecurityLevel<getServerSecurityLevel>` and
:doc:`getServerMinSecurityLevel<getServerMinSecurityLevel>` are more often
used.
Example:
.. code-block:: javascript
getServerBaseSecurityLevel('foodnstuff'); // returns: 9
.. note:: This is different than :doc:`getServerSecurityLevel<getServerSecurityLevel>`
because :doc:`getServerSecurityLevel<getServerSecurityLevel>` returns the current
security level of a server, which can constantly change due to
:doc:`hack<hack>`, :doc:`grow<grow>`, and :doc:`weaken<weaken>` calls on
that server. The base security level will stay the same until you reset
by installing augmentation(s).

View File

@@ -1,12 +1,19 @@
getServerGrowth() Netscript Function
====================================
.. js:function:: getServerGrowth(hostname/ip)
.. js:function:: getServerGrowth(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: Server growth parameter.
Returns the server's instrinsic "growth parameter". This growth parameter is a number
between 1 and 100 that represents how quickly the server's money grows. This parameter affects the
percentage by which the server's money is increased when using the *grow()* function. A higher
growth parameter will result in a higher percentage increase from *grow()*.
The growth parameter is a number between 1 and 100 affects the percentage by
which the server's money is increased when using the :doc:`grow<grow>`
function. A higher growth parameter will result in a higher percentage
increase.
Example:
.. code-block:: javascript
getServerGrowth('foodnstuff'); // returns: 5

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@@ -1,9 +1,14 @@
getServerMaxMoney() Netscript Function
======================================
.. js:function:: getServerMaxMoney(hostname/ip)
.. js:function:: getServerMaxMoney(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: Maximum amount of money that can be available on a server.
Returns the maximum amount of money that can be available on a server
Example:
.. code-block:: javascript
getServerMaxMoney('foodnstuff'); // returns: 4000000

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@@ -1,9 +1,14 @@
getServerMinSecurityLevel() Netscript Function
==============================================
.. js:function:: getServerMinSecurityLevel(hostname/ip)
.. js:function:: getServerMinSecurityLevel(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: The minimum security level of the target server.
Returns the minimum security level of the target server
Example:
.. code-block:: javascript
getServerMinSecurityLevel('foodnstuff'); // returns: 3

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@@ -1,15 +1,19 @@
getServerMoneyAvailable() Netscript Function
============================================
.. js:function:: getServerMoneyAvailable(hostname/ip)
.. js:function:: getServerMoneyAvailable(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: Money available on that server.
Returns the amount of money available on a server. **Running this function on the home computer will return
the player's money.**
.. note::
Example::
Running this function on the home computer will return the player's money.
getServerMoneyAvailable("foodnstuff");
getServerMoneyAvailable("home"); //Returns player's money
Example:
.. code-block:: javascript
getServerMoneyAvailable("foodnstuff"); // returns: 120000
getServerMoneyAvailable("home"); // returns: 1000

View File

@@ -1,9 +1,15 @@
getServerNumPortsRequired() Netscript Function
==============================================
.. js:function:: getServerNumPortsRequired(hostname/ip)
.. js:function:: getServerNumPortsRequired(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: The number of open ports required to successfully run NUKE.exe on
the specified server.
Returns the number of open ports required to successfully run NUKE.exe on the specified server.
Example:
.. code-block:: javascript
getServerNumPortsRequired("unitalife"); // returns: 4

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@@ -1,17 +1,21 @@
getServerRam() Netscript Function
=================================
.. js:function:: getServerRam(hostname/ip)
.. js:function:: getServerRam(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: An array of 2 number, first number is the total RAM, second the
used RAM.
Returns an array with two elements that gives information about a server's memory (RAM). The first
element in the array is the amount of RAM that the server has total (in GB). The second element in
the array is the amount of RAM that is currently being used on the server (in GB).
Example::
Example:
res = getServerRam("helios");
.. code-block:: javascript
res = getServerRam("helios"); // returns: [5, 10]
totalRam = res[0];
ramUsed = res[1];

View File

@@ -1,9 +1,14 @@
getServerRequiredHackingLevel() Netscript Function
==================================================
.. js:function:: getServerRequiredHackingLevel(hostname/ip)
.. js:function:: getServerRequiredHackingLevel(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: The required hacking level of target server.
Returns the required hacking level of the target server
Example:
.. code-block:: javascript
getServerRequiredHackingLevel("foodnstuff"); // returns: 5

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@@ -1,10 +1,14 @@
getServerSecurityLevel() Netscript Function
===========================================
.. js:function:: getServerSecurityLevel(hostname/ip)
.. js:function:: getServerSecurityLevel(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: The security level of the target server.
Returns the security level of the target server. A server's security level is denoted by a number, typically
between 1 and 100 (but it can go above 100).
Example:
.. code-block:: javascript
getServerSecurityLevel("foodnstuff"); // returns: 3.45

View File

@@ -4,5 +4,10 @@ getTimeSinceLastAug() Netscript Function
.. js:function:: getTimeSinceLastAug()
:RAM cost: 0.05 GB
:returns: Milliseconds since you last installed augmentations.
Returns the amount of time in milliseconds that have passed since you last installed Augmentations
Example:
.. code-block:: javascript
getTimeSinceLastAug(); // returns: 13912400

View File

@@ -1,13 +1,23 @@
getWeakenTime() Netscript Function
==================================
.. js:function:: getWeakenTime(hostname/ip[, hackLvl=current level])
.. js:function:: getWeakenTime(hostname[, hackLvl=current level])
:param string hostname/ip: Hostname or IP of target server
:param number hackLvl: Optional hacking level for the calculation. Defaults to player's current hacking level
:RAM cost: 0.05 GB
Returns the amount of time in seconds it takes to execute the *weaken()* Netscript function on the target server.
:param string hostname: Hostname of target server.
:param number hackLvl: Optional hacking level for the calculation. Defaults
to player's current hacking level.
:returns: seconds it takes to execute the :doc:`weaken<weaken>` Netscript
function on the target server.
The function takes in an optional *hackLvl* parameter that can be specified
to see what the weaken time would be at different hacking levels.
Example:
.. code-block:: javascript
getWeakenTime("foodnstuff"); // returns: 34.5
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
return :code:`Infinity`.

View File

@@ -1,21 +1,37 @@
grow() Netscript Function
=========================
.. js:function:: grow(hostname/ip)
.. js:function:: grow(hostname[, opts={}])
:param string hostname/ip: IP or hostname of the target server to grow
:returns: The number by which the money on the server was multiplied for the growth
:RAM cost: 0.15 GB
:param string hostname: Hostname of the target server.
:param object opts: Optional parameters for configuring function behavior. Properties:
Use your hacking skills to increase the amount of money available on a server. The runtime for this command depends on your hacking
level and the target server's security level. When grow() completes, the money available on a target server will be increased by a
certain, fixed percentage. This percentage is determined by the target server's growth rate (which varies between servers) and security level.
Generally, higher-level servers have higher growth rates. The getServerGrowth() function can be used to obtain a server's growth rate.
* threads (*number*) - Number of threads to use for this function.
Must be less than or equal to the number of threads the script is running with.
* stock (*boolean*) - If true, the function can affect the stock market. See
:ref:`gameplay_stock_market_player_actions_influencing_stock`
Like hack(), grow() can be called on any server, regardless of where the script is running. The grow() command requires
root access to the target server, but there is no required hacking level to run the command. It also raises the security level
of the target server by 0.004.
:returns: The number by which the money on the server was multiplied for the growth
Example::
Increase the amount of money available on a server. The time it takes to
execute depends on your hacking level and the target server's security
level. When :doc:`grow<grow>` completes, the money available on a target
server will be increased by a certain, fixed percentage. This percentage is
determined by the target server's growth rate (which varies between servers)
and security level. Generally, higher-level servers have higher growth
rates. The :doc:`getServerGrowth<getServerGrowth>` function can be used to
obtain a server's growth rate.
grow("foodnstuff");
Like :doc:`hack<hack>`, :doc:`grow<grow>` can be called on any server, from
any server. The :doc:`grow<grow>` command requires root access to the target
server, but there is no required hacking level to run the command. It also
raises the security level of the target server by 0.004 per thread.
Example:
.. code-block:: javascript
while(true) {
grow("foodnstuff");
}

View File

@@ -1,24 +1,23 @@
growthAnalyze() Netscript Function
==================================
.. js:function:: growthAnalyze(hostname/ip, growthAmount)
.. js:function:: growthAnalyze(hostname, growthAmount)
:param string hostname/ip: IP or hostname of server to analyze
:param number growthAmount: Multiplicative factor by which the server is grown. Decimal form.
:returns: The amount of grow() calls needed to grow the specified server by the specified amount
:RAM cost: 1 GB
:param string hostname: Hostname of server to analyze.
:param number growthAmount: Multiplicative factor by which the server is
grown. Decimal form. Must be >= 1.
:returns: The amount of :doc:`grow<grow>` threads needed to grow the specified
server by the specified amount.
This function returns the number of "growths" needed in order to increase the amount
of money available on the specified server by the specified amount.
Example:
The specified amount is multiplicative and is in decimal form, not percentage.
.. code-block:: javascript
For example, if you want to determine how many `grow()` calls you need
to double the amount of money on `foodnstuff`, you would use::
// How many grow threads are needed to double the current money on 'foodnstuff'
growthAnalyze("foodnstuff", 2); // returns: 5124
growthAnalyze("foodnstuff", 2);
If this returns 100, then this means you need to call `grow()` 100 times
in order to double the money (or once with 100 threads).
If this returns 5124, then this means you need to call :doc:`grow<grow>`
5124 times in order to double the money (or once with 5124 threads).
**Warning**: The value returned by this function isn't necessarily a whole number.

View File

@@ -1,22 +1,36 @@
hack() Netscript Function
=========================
.. js:function:: hack(hostname/ip)
.. js:function:: hack(hostname[, opts={}])
:param string hostname/ip: IP or hostname of the target server to hack
:returns: The amount of money stolen if the hack is successful, and zero otherwise
:RAM cost: 0.1 GB
:param string hostname: Hostname of the target server.
:param object opts: Optional parameters for configuring function behavior. Properties:
Function that is used to try and hack servers to steal money and gain hacking experience. The runtime for this command depends
on your hacking level and the target server's security level. In order to hack a server you must first gain root access
to that server and also have the required hacking level.
* threads (*number*) - Number of threads to use for this function.
Must be less than or equal to the number of threads the script is running with.
* stock (*boolean*) - If true, the function can affect the stock market. See
:ref:`gameplay_stock_market_player_actions_influencing_stock`
:returns: The amount of money stolen if the hack is successful, and zero otherwise
A script can hack a server from anywhere. It does not need to be running on the same server to hack that server. For example,
you can create a script that hacks the 'foodnstuff' server and run that script on any server in the game.
Function that is used to try and hack servers to steal money and gain
hacking experience. The runtime for this command depends on your hacking
level and the target server's security level. In order to hack a server you
must first gain root access to that server and also have the required
hacking level.
A successful hack() on a server will raise that server's security level by 0.002.
A script can hack a server from anywhere. It does not need to be running on
the same server to hack that server. For example, you can create a script
that hacks the 'foodnstuff' server and run that script on any server in the
game.
Example::
A successful :doc:`hack<hack>` on a server will raise that server's security
level by 0.002.
Example:
.. code-block:: javascript
hack("foodnstuff");
hack("10.1.2.3");
hack("foodnstuff", { threads: 5 }); // Only use 5 threads to hack

View File

@@ -1,20 +1,22 @@
hackAnalyzePercent() Netscript Function
=======================================
.. js:function:: hackAnalyzePercent(hostname/ip)
.. js:function:: hackAnalyzePercent(hostname)
:param string hostname/ip: IP or hostname of target server
:returns: The percentage of money you will steal from the target server with a single hack
:RAM cost: 1 GB
:param string hostname: Hostname of target server.
:returns: The percentage of money you will steal from the target server with
a single hack.
Returns the percentage of the specified server's money you will steal with a
single hack. This value is returned in **percentage form, not decimal (Netscript
functions typically return in decimal form, but not this one).**
single hack. This value is returned in percentage form, not decimal.
For example, assume the following returns 1::
For example, assume the following returns 1:
hackAnalyzePercent("foodnstuff");
.. code-block:: javascript
This means that if hack the `foodnstuff` server, then you will steal 1% of its
total money. If you `hack()` using N threads, then you will steal N% of its total
hackAnalyzePercent("foodnstuff"); // returns: 1
This means that if hack the 'foodnstuff' server, then you will steal 1% of its
total money. If you :doc:`hack<hack>` using N threads, then you will steal N% of its total
money.

View File

@@ -1,24 +1,37 @@
hackAnalyzeThreads() Netscript Function
=======================================
.. js:function:: hackAnalyzeThreads(hostname/ip, hackAmount)
.. js:function:: hackAnalyzeThreads(hostname, hackAmount)
:param string hostname/ip: IP or hostname of server to analyze
:param number hackAmount: Amount of money you want to hack from the server
:returns: The number of threads needed to hack() the server for *hackAmount* money
:RAM cost: 1 GB
:param string hostname: Hostname of server to analyze.
:param number hackAmount: Amount of money you want to hack from the server.
:returns: The number of threads needed to :doc:`hack<hack>` the server for
``hackAmount`` money.
This function returns the number of script threads you need when running
the `hack()` command to steal the specified amount of money from the target server.
the :doc:`hack<hack>` command to steal the specified amount of money from
the target server.
If `hackAmount` is less than zero or greater than the amount of money available
on the server, then this function returns -1.
If ``hackAmount`` is less than zero or greater than the amount of money
available on the server, then this function returns -1.
For example, let's say the `foodnstuff` server has $10m and you run::
For example, let's say the 'foodnstuff' server has $10m and you run:
.. code-block:: javascript
hackAnalyzeThreads("foodnstuff", 1e6);
If this function returns 50, this means that if your next `hack()` call
If this function returns 50, this means that if your next :doc:`hack<hack>` call
is run on a script with 50 threads, it will steal $1m from the `foodnstuff` server.
**Warning**: The value returned by this function isn't necessarily a whole number.
.. warning:: The value returned by this function isn't necessarily a whole number.
.. warning:: It is possible for this function to return :code:`Infinity` or :code:`NaN` in
certain uncommon scenarios. This is because in JavaScript:
* :code:`0 / 0 = NaN`
* :code:`N / 0 = Infinity` for 0 < N < Infinity.
For example, if a server has no money available and you want to hack some positive
amount from it, then the function would return :code:`Infinity` because
this would be impossible.

View File

@@ -1,11 +1,16 @@
hackChance() Netscript Function
===============================
.. js:function:: hackChance(hostname/ip)
.. js:function:: hackChance(hostname)
:param string hostname/ip: IP or hostname of target server
:returns: The chance you have of successfully hacking the target server
:RAM cost: 1 GB
:param string hostname: Hostname of target server.
:returns: The chance you have of successfully hacking the target server.
in decimal form.
Returns the chance you have of successfully hacking the specified server. This
returned value is in decimal form, not percentage.
Example:
.. code-block:: javascript
hackChance("foodnstuff"); // returns: .5
// So 50% chance to hack "foodnstuff"

View File

@@ -1,14 +1,15 @@
hasRootAccess() Netscript Function
==================================
.. js:function:: hasRootAccess(hostname/ip)
.. js:function:: hasRootAccess(hostname)
:param string hostname/ip: Hostname or IP of the target server
:RAM cost: 0.05 GB
:param string hostname: Hostname of the target server.
:returns: ``true`` if you have root access on the target server.
Returns a boolean indicating whether or not the player has root access to the specified target server.
Example:
Example::
.. code-block:: javascript
if (hasRootAccess("foodnstuff") == false) {
nuke("foodnstuff");

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@@ -1,13 +1,16 @@
httpworm() Netscript Function
=============================
.. js:function:: httpworm(hostname/ip)
.. js:function:: httpworm(hostname)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
:param string hostname: Hostname of the target server.
Runs the HTTPWorm.exe program on the target server. HTTPWorm.exe must exist on your home computer.
Runs the HTTPWorm.exe program on the target server. HTTPWorm.exe must exist
on your home computer.
Example::
Example:
.. code-block:: javascript
httpworm("foodnstuff");

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@@ -1,10 +1,14 @@
isLogEnabled() Netscript Function
=================================
.. js:function:: isLogEnabled(fn)
.. js:function:: isLogEnabled(functionName)
:param string fn: Name of function to check
:RAM cost: 0 GB
:param string functionName: Name of function to check.
:returns: ``true`` is logs are enabled for this function or for 'ALL'
Returns a boolean indicating whether or not logging is enabled for that
function (or 'ALL')
Example:
.. code-block:: javascript
isLogEnabled('hack'); // returns: true

View File

@@ -1,29 +1,40 @@
isRunning() Netscript Function
==============================
.. js:function:: isRunning(filename, hostname/ip, [args...])
.. js:function:: isRunning(filename, hostname, [args...])
:param string filename: Filename of script to check. This is case-sensitive.
:param string hostname/ip: Hostname or IP of target server
:param args...: Arguments to specify/identify which scripts to search for
:RAM cost: 0.1 GB
:param string filename: Filename of script to check. case-sensitive.
:param string hostname: Hostname of target server.
:param args...: Arguments to specify/identify which scripts to search for
:returns: ``true`` if that script with those args is running on that server.
Returns a boolean indicating whether the specified script is running on the target server. Remember that a script is
uniquely identified by both its name and its arguments.
.. note::
Remember that a script is uniquely identified by both its name and its arguments.
**Examples:**
In this first example below, the function call will return true if there is a script named *foo.script* with no arguments
running on the *foodnstuff* server, and false otherwise::
In this first example below, the function call will return true if there is
a script named ``foo.script`` with no arguments running on the
``foodnstuff`` server, and false otherwise:
isRunning("foo.script", "foodnstuff");
.. code-block:: javascript
In this second example below, the function call will return true if there is a script named *foo.script* with no arguments
running on the current server, and false otherwise::
isRunning("foo.script", "foodnstuff");
isRunning("foo.script", getHostname());
In this second example below, the function call will return true if there is
a script named ``foo.script`` with no arguments running on the current
server, and false otherwise:
In this next example below, the function call will return true if there is a script named *foo.script* running with the arguments
1, 5, and "test" (in that order) on the *joesguns* server, and false otherwise::
.. code-block:: javascript
isRunning("foo.script", "joesguns", 1, 5, "test");
isRunning("foo.script", getHostname());
In this next example below, the function call will return true if there is a
script named ``foo.script`` running with the arguments 1, 5, and "test" (in
that order) on the ``joesguns`` server, and false otherwise:
.. code-block:: javascript
isRunning("foo.script", "joesguns", 1, 5, "test");

View File

@@ -1,29 +1,58 @@
kill() Netscript Function
=========================
.. js:function:: kill(script, hostname/ip, [args...])
.. js:function:: kill(script, hostname, [args...])
:param string script: Filename of the script to kill
:param string hostname/ip: IP or hostname of the server on which to kill the script
:param args...: Arguments to identify which script to kill
:RAM cost: 0.5 GB
:param string script: Filename of the script to kill.
:param string hostname: Hostname of the server on which to kill the script.
:param args...: Arguments to identify which script to kill.
:returns: ``true`` is that script was killed.
Kills the script on the target server specified by the script's name and arguments. Remember that scripts
are uniquely identified by both their name and arguments. For example, if *foo.script* is run with the argument 1, then this
is not the same as *foo.script* run with the argument 2, even though they have the same code.
If this function successfully kills the specified script, then it will return true. Otherwise, it will return false.
Kills the script on the target server specified by the script's name and
arguments. Remember that scripts are uniquely identified by both their name
and arguments. For example, if ``foo.script`` is run with the argument 1,
then this is not the same as ``foo.script`` run with the argument 2, even
though they have the same code.
Examples:
The following example will try to kill a script named *foo.script* on the *foodnstuff* server that was ran with no arguments::
The following example will try to kill a script named ``foo.script`` on the
``foodnstuff`` server that was ran with no arguments:
.. code-block:: javascript
kill("foo.script", "foodnstuff");
The following will try to kill a script named *foo.script* on the current server that was ran with no arguments::
The following will try to kill a script named ``foo.script`` on the current
server that was ran with no arguments:
.. code-block:: javascript
kill("foo.script", getHostname());
The following will try to kill a script named *foo.script* on the current server that was ran with the arguments 1 and "foodnstuff"::
The following will try to kill a script named ``foo.script`` on the current
server that was ran with the arguments 1 and "foodnstuff":
.. code-block:: javascript
kill("foo.script", getHostname(), 1, "foodnstuff");
.. js:function:: kill(scriptPid)
:RAM cost: 0.5 GB
:param number scriptPid: PID of the script to kill
:returns: ``true`` that script was killed.
Kills the script with the specified PID. Killing a script by its PID will
typically have better performance, especially if you have many scripts
running.
Example:
.. code-block:: javascript
if (kill(10)) {
print("Killed script with PID 10!");
}

View File

@@ -1,10 +1,17 @@
killall() Netscript Function
============================
.. js:function:: killall(hostname/ip)
.. js:function:: killall(hostname)
:param string hostname/ip: IP or hostname of the server on which to kill all scripts
:RAM cost: 0.5 GB
:param string hostname: Hostname of the server on which to kill all scripts.
:returns: ``true`` if scripts were killed on target server.
Kills all running scripts on the specified server. This function returns true if any scripts were killed, and
false otherwise. In other words, it will return true if there are any scripts running on the target server.
Kills all running scripts on the specified server.
Example:
.. code-block:: javascript
killall('foodnstuff'); // returns: true

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@@ -1,11 +1,15 @@
ls() Netscript Function
=======================
.. js:function:: ls(hostname/ip, [grep])
.. js:function:: ls(hostname[, grep])
:param string hostname/ip: Hostname or IP of the target server
:param string grep: a substring to search for in the filename
:RAM cost: 0 GB
:RAM cost: 0.2 GB
:param string hostname: Hostname of the target server.
:param string grep: a substring to search for in the filename.
:returns: String array of all files in alphabetical order.
Returns an array with the filenames of all files on the specified server (as strings). The returned array
is sorted in alphabetic order
Example:
.. code-block:: javascript
ls("home"); // returns: ["demo.script", "msg1.txt"]

View File

@@ -3,17 +3,20 @@ nFormat() Netscript Function
.. js:function:: nFormat(n, format)
:param number n: Number to format
:param string format: Formatter
:RAM cost: 0 GB
:param number n: number to format
:param string format: The format to use.
Converts a number into a string with the specified formatter. This uses the
`numeraljs <http://numeraljs.com/>`_ library, so the formatters must be compatible
with that.
Converts a number into a string with the specified format. This uses the
`numeraljs <http://numeraljs.com/>`_ library, so the formatters must be
compatible with that.
This is the same function that the game itself uses to display numbers.
The game uses the ``$0.000a`` format to display money.
Examples::
Example:
nFormat(1.23e9, "$0.000a"); // Returns "$1.230b"
nFormat(12345.678, "0,0"); // Returns "12,346"
nFormat(0.84, "0.0%"); // Returns "84.0%
.. code-block:: javascript
nFormat(1.23e9, "$0.000a"); // returns: "$1.230b"
nFormat(12345.678, "0,0"); // returns: "12,346"
nFormat(0.84, "0.0%"); // returns: "84.0%"

View File

@@ -1,13 +1,16 @@
nuke() Netscript Function
=========================
.. js:function:: nuke(hostname/ip)
.. js:function:: nuke(hostname)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
:param string hostname: Hostname of the target server.
Runs the NUKE.exe program on the target server. NUKE.exe must exist on your home computer.
Example::
Example:
.. code-block:: javascript
nuke("foodnstuff");

View File

@@ -3,10 +3,12 @@ peek() Netscript Function
.. js:function:: peek(port)
:param number port: Port to peek. Must be an integer between 1 and 20
:RAM cost: 1 GB
:param number port: Port to peek. Must be an integer between 1 and 20.
:returns: First element on that port.
This function is used to peek at the data from a port. It returns the first element in the specified port
without removing that element. If the port is empty, the string "NULL PORT DATA" will be returned.
This function is used to peek at the data from a port. It returns the first
element in the specified port without removing that element. If the port is
empty, the string "NULL PORT DATA" will be returned.
Read about how :ref:`netscript_ports` work here

View File

@@ -3,7 +3,13 @@ print() Netscript Function
.. js:function:: print(x)
:param x: Value to be printed
:RAM cost: 0 GB
:param x: Value to be printed.
Prints a value or a variable to the script's logs.
Example:
.. code-block:: javascript
print("Hello world!"); // Prints "Hello world!" in the logs.

View File

@@ -3,8 +3,21 @@ prompt() Netscript Function
.. js:function:: prompt(txt)
:param string txt: Text to appear in the prompt dialog box
:RAM cost: 0 GB
:param string txt: Text to appear in the prompt dialog box.
:returns: ``true`` if the player clicks "Yes".
Prompts the player with a dialog box with two options: "Yes" and "No". This function will return true if the player click "Yes" and
false if the player clicks "No". The script's execution is halted until the player selects one of the options.
Prompts the player with a dialog box with two options: "Yes" and "No". This
function will return true if the player click "Yes" and false if the player
clicks "No". The script's execution is halted until the player selects one
of the options.
Example:
.. code-block:: javascript
cost = getPurchasedServerCost(8192);
answer = prompt("Buy a server for $"+cost);
if(answer) {
purchaseServer("my server", 8192);
}

View File

@@ -1,28 +1,29 @@
ps() Netscript Function
=======================
.. js:function:: ps(hostname/ip=current ip)
.. js:function:: ps([hostname=current hostname])
:param string ip: Hostname or IP address of the target server.
If not specified, it will be the current server's IP by default
:RAM cost: 0.2 GB
:param string hostname: Hostname address of the target server.
If not specified, it will be the current server's IP by default.
:returns: array of object
Returns an array with general information about all scripts running on the specified
target server. The information for each server is given in an object with
the following structure::
Returns an array with general information about all scripts running on the
specified target server. The information for each server is given in an
object with the following structure::
{
filename: Script name,
threads: Number of threads script is running with,
args: Script's arguments
filename: Script name,
threads: Number of threads script is running with,
args: Script's arguments
}
Example usage (using :ref:`netscriptjs`)::
Example:
export async function main(ns) {
const ps = ns.ps("home");
for (let i = 0; i < ps.length; ++i) {
ns.tprint(ps[i].filename + ' ' + ps[i].threads);
ns.tprint(ps[i].args);
}
.. code-block:: javascript
processes = ps("home");
for (let i = 0; i < ps.length; ++i) {
tprint(ps[i].filename + ' ' + ps[i].threads);
tprint(ps[i].args);
}

View File

@@ -3,25 +3,29 @@ purchaseServer() Netscript Function
.. js:function:: purchaseServer(hostname, ram)
:param string hostname: Hostname of the purchased server
:param number ram: Amount of RAM of the purchased server. Must be a power of 2. Maximum value of :js:func:`getPurchasedServerMaxRam`
:RAM cost: 2.25 GB
:param string hostname: Hostname of the purchased server.
:param number ram: Amount of RAM of the purchased server. Must be a power of
2. Maximum value of :doc:`getPurchasedServerMaxRam<getPurchasedServerMaxRam>`
:returns: The hostname of the newly purchased server.
Purchased a server with the specified hostname and amount of RAM.
The *hostname* argument can be any data type, but it will be converted to a string and have whitespace removed. Anything that resolves to an empty string will
cause the function to fail. If there is already a server with the specified hostname, then the function will automatically append
a number at the end of the *hostname* argument value until it finds a unique hostname. For example, if the script calls
*purchaseServer("foo", 4)* but a server named "foo" already exists, the it will automatically change the hostname to "foo-0". If there is already
a server with the hostname "foo-0", then it will change the hostname to "foo-1", and so on.
The ``hostname`` argument can be any data type, but it will be converted to
a string and have whitespace removed. Anything that resolves to an empty
string will cause the function to fail. If there is already a server with
the specified hostname, then the function will automatically append a number
at the end of the ``hostname`` argument value until it finds a unique
hostname. For example, if the script calls ``purchaseServer("foo", 4)`` but
a server named "foo" already exists, the it will automatically change the
hostname to "foo-0". If there is already a server with the hostname "foo-0",
then it will change the hostname to "foo-1", and so on.
Note that there is a maximum limit to the amount of servers you can purchase.
Returns the hostname of the newly purchased server as a string. If the function fails to purchase a server, then it will return an
empty string. The function will fail if the arguments passed in are invalid, if the player does not have enough money to purchase
the specified server, or if the player has exceeded the maximum amount of servers.
Example:
Example::
.. code-block:: javascript
ram = 64;
hn = "pserv-";

View File

@@ -1,16 +1,21 @@
read() Netscript Function
=========================
.. js:function:: read(port/fn)
.. js:function:: read(portOrFilename)
:param string/number port/fn: Port or text file to read from
:RAM cost: 1 GB
:param string/number portOrFilename: Port or text file to read from.
This function is used to read data from a port, a text file (.txt), or a script (.script, .js, .ns)
This function is used to read data from a port, a text file (.txt), or a
script (.script, .js, .ns).
If the argument *port/fn* is a number between 1 and 20, then it specifies a port and it will read data from that port. Read
about how :ref:`netscript_ports` work here. A port is a serialized queue. This function
will remove the first element from that queue and return it. If the queue is empty, then the string "NULL PORT DATA" will be returned.
If the argument ``portOrFilename`` is a number between 1 and 20, then it
specifies a port and it will read data from that port. Read about how
:ref:`netscript_ports` work here. A port is a serialized queue. This
function will remove the first element from that queue and return it. If the
queue is empty, then the string "NULL PORT DATA" will be returned.
If the argument *port/fn* is a string, then it specifies the name of a text file or script and this function will return the data in the specified text file/script. If
the text file does not exist, an empty string will be returned.
If the argument ``portOrFilename`` is a string, then it specifies the name
of a text file or script and this function will return the data in the
specified text file/script. If the text file does not exist, an empty string
will be returned.

View File

@@ -1,13 +1,17 @@
relaysmtp() Netscript Function
==============================
.. js:function:: relaysmtp(hostname/ip)
.. js:function:: relaysmtp(hostname)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
:param string hostname: Hostname of the target server.
Runs the relaySMTP.exe program on the target server. relaySMTP.exe must exist on your home computer.
Example::
Runs the relaySMTP.exe program on the target server. relaySMTP.exe must
exist on your home computer.
Example:
.. code-block:: javascript
relaysmtp("foodnstuff");

View File

@@ -1,11 +1,13 @@
rm() Netscript Function
=======================
.. js:function:: rm(fn[, hostname/ip=current server])
.. js:function:: rm(filename[, hostname=current server])
:param string fn: Filename of file to remove. Must include the extension
:param string hostname/ip: Hostname or IP Address of the server on which to delete the file. Optional. Defaults to current server
:returns: True if it successfully deletes the file, and false otherwise
:RAM cost: 1 GB
:param string filename: Filename of file to remove. Must include the extension.
:param string hostname: Hostname address of the server on which to delete
the file. Optional. Defaults to current server
:returns: ``true`` if it successfully deletes the file.
Removes the specified file from the current server. This function works for every file type except message (.msg) files.
Removes the specified file from the current server. This function works for
every file type except ``.msg`` files.

View File

@@ -1,33 +1,44 @@
run() Netscript Function
========================
.. js:function:: run(script, [numThreads=1], [args...])
.. js:function:: run(script[, numThreads=1[, args...]])
:param string script: Filename of script to run
:param number numThreads: Optional thread count for new script. Set to 1 by default. Will be rounded to nearest integer
:param args...:
Additional arguments to pass into the new script that is being run. Note that if any arguments are being
passed into the new script, then the second argument *numThreads* must be filled in with a value.
:RAM cost: 1 GB
:param string script: Filename of script to run
:param number numThreads: Optional thread count for new script. Set to 1 by
default. Will be rounded to nearest integer.
:param args...:
Additional arguments to pass into the new script that is being run. Note
that if any arguments are being passed into the new script, then the
second argument ``numThreads`` must be filled in with a value.
:returns: The process id of the new process or 0 on failure.
Run a script as a separate process. This function can only be used to run scripts located on the current server (the server
running the script that calls this function).
Run a script as a separate process. This function can only be used to run
scripts located on the current server (the server running the script that
calls this function).
Returns true if the script is successfully started, and false otherwise.
.. warning:: Running this function with a ``numThreads`` argument of 0 will
return 0 without running the script. However, running this function with
a negative ``numThreads`` argument will cause a runtime error.
Running this function with a *numThreads* argument of 0 will return false without running the script.
However, running this function with a negative *numThreads* argument will cause a runtime error.
The simplest way to use the :doc:`run<run>` command is to call it with just
the script name. The following example will run ``foo.script``
single-threaded with no arguments:
The simplest way to use the *run* command is to call it with just the script name. The following example will run
'foo.script' single-threaded with no arguments::
.. code-block:: javascript
run("foo.script");
The following example will run 'foo.script' but with 5 threads instead of single-threaded::
The following example will run 'foo.script' but with 5 threads instead of
single-threaded:
.. code-block:: javascript
run("foo.script", 5);
This next example will run 'foo.script' single-threaded, and will pass the string 'foodnstuff' into the script
as an argument::
This next example will run ``foo.script`` single-threaded, and will pass the
string ``foodnstuff`` into the script as an argument:
.. code-block:: javascript
run("foo.script", 1, 'foodnstuff');

View File

@@ -1,11 +1,15 @@
scan() Netscript Function
=========================
.. js:function:: scan(hostname/ip=current ip[, hostnames=true])
.. js:function:: scan(hostname=current hostname)
:param string hostname/ip: IP or hostname of the server to scan
:param boolean: Optional boolean specifying whether the function should output hostnames (if true) or IP addresses (if false)
:RAM cost: 0.2 GB
:param string hostname: Hostname of the server to scan.
:returns: array of strings of all the host directly connected to the target
server.
Returns an array containing the hostnames or IPs of all servers that are one node way from the specified target server. The
hostnames/IPs in the returned array are strings.
Example:
.. code-block:: javascript
scan("home"); // returns: ["foodnstuff", "sigma-cosmetics", "joesguns", "hong-fang-tea", "harakiri-sushi", "iron-gym"]

View File

@@ -1,29 +1,33 @@
scp() Netscript Function
========================
.. js:function:: scp(files, [source], destination)
.. js:function:: scp(files[, source], destination)
:RAM cost: 0.6 GB
:param string/array files: Filename or an array of filenames of script/literature files to copy
:param string source:
Hostname or IP of the source server, which is the server from which the file will be copied.
Hostname of the source server, which is the server from which the file will be copied.
This argument is optional and if it's omitted the source will be the current server.
:param string destination: Hostname or IP of the destination server, which is the server to which the file will be copied.
:RAM cost: 0.6 GB
:param string destination: Hostname of the destination server, which is the server to which the file will be copied.
:returns: ``true`` is the copy was a success.
Copies a script or literature (.lit) file(s) to another server. The *files* argument can be either a string specifying a
single file to copy, or an array of strings specifying multiple files to copy.
Copies a script or literature (.lit) file(s) to another server. The
``files`` argument can be either a string specifying a single file to copy,
or an array of strings specifying multiple files to copy.
Returns true if the script/literature file is successfully copied over and false otherwise. If the *files* argument is an array
then this function will return true if at least one of the files in the array is successfully copied.
If the ``files`` argument is an array then this function will return true if
at least one of the files in the array is successfully copied.
Examples::
Example:
//Copies hack-template.script from the current server to foodnstuff
scp("hack-template.script", "foodnstuff");
.. code-block:: javascript
//Copies foo.lit from the helios server to the home computer
scp("foo.lit", "helios", "home");
//Copies "hack-template.script" from the current server to "foodnstuff"
scp("hack-template.script", "foodnstuff"); // returns: true
//Tries to copy three files from rothman-uni to home computer
//Copies "foo.lit" from the helios server to the "home" computer
scp("foo.lit", "helios", "home"); // returns: true
//Tries to copy three files from "rothman-uni" to "home" computer
files = ["foo1.lit", "foo2.script", "foo3.script"];
scp(files, "rothman-uni", "home");
scp(files, "rothman-uni", "home"); // returns: true

View File

@@ -1,11 +1,18 @@
scriptKill() Netscript Function
===============================
.. js:function:: scriptKill(scriptname, hostname/ip)
.. js:function:: scriptKill(scriptname, hostname)
:param string scriptname: Filename of script to kill. This is case-sensitive.
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 1 GB
:param string scriptname: Filename of script to kill. case-sensitive.
:param string hostname: Hostname of target server.
:returns: ``true`` if any scripts were killed.
Kills all scripts with the specified filename on the target server specified by *hostname/ip*, regardless of arguments. Returns
true if one or more scripts were successfully killed, and false if none were.
Kills all scripts with the specified filename on the target server specified
by ``hostname``, regardless of arguments.
Example:
.. code-block:: javascript
scriptKill("demo.script"); // returns: true

View File

@@ -1,24 +1,30 @@
scriptRunning() Netscript Function
==================================
.. js:function:: scriptRunning(scriptname, hostname/ip)
.. js:function:: scriptRunning(scriptname, hostname)
:param string scriptname: Filename of script to check. This is case-sensitive.
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 1 GB
:param string scriptname: Filename of script to check. case-sensitive.
:param string hostname: Hostname of target server.
:returns: ``true`` if any script with that file name is running on that
server.
Returns a boolean indicating whether any instance of the specified script is running on the target server, regardless of
its arguments.
This is different than the :doc:`isRunning<isRunning>` function because it
does not try to identify a specific instance of a running script by its
arguments.
This is different than the *isRunning()* function because it does not try to identify a specific instance of a running script
by its arguments.
Examples:
**Examples:**
The example below will return true if there is any script named
``foo.script`` running on the ``foodnstuff`` server, and false otherwise:
The example below will return true if there is any script named *foo.script* running on the *foodnstuff* server, and false otherwise::
.. code-block:: javascript
scriptRunning("foo.script", "foodnstuff");
The example below will return true if there is any script named "foo.script" running on the current server, and false otherwise::
The example below will return true if there is any script named
``foo.script`` running on the current server, and false otherwise:
.. code-block:: javascript
scriptRunning("foo.script", getHostname());

View File

@@ -1,9 +1,14 @@
serverExists() Netscript Function
=================================
.. js:function:: serverExists(hostname/ip)
.. js:function:: serverExists(hostname)
:param string hostname/ip: Hostname or IP of target server
:RAM cost: 0.1 GB
:param string hostname: Hostname of target server.
:returns: ``true`` if the target server exists.
Returns a boolean denoting whether or not the specified server exists
Example:
.. code-block:: javascript
serverExists("foodnstuff"); // returns: true

View File

@@ -3,7 +3,14 @@ sleep() Netscript Function
.. js:function:: sleep(n)
:param number n: Number of milliseconds to sleep
:RAM cost: 0 GB
:param number n: Number of milliseconds to sleep
Suspends the script for n milliseconds.
Example:
.. code-block:: javascript
sleep(3000); // Will wait 3 seconds.

View File

@@ -1,20 +1,24 @@
spawn() Netscript Function
==========================
.. js:function:: spawn(script, numThreads, [args...])
.. js:function:: spawn(script, numThreads[, args...])
:RAM cost: 2 GB
:param string script: Filename of script to execute
:param number numThreads: Number of threads to spawn new script with. Will be rounded to nearest integer
:param number numThreads: Number of threads to spawn new script with. Will
be rounded to nearest integer.
:param args...:
Additional arguments to pass into the new script that is being run.
:RAM cost: 2 GB
Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script.
The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
This function can only be used to run scripts on the local server.
Terminates the current script, and then after a delay of about 10 seconds it
will execute the newly-specified script. The purpose of this function is to
execute a new script without being constrained by the RAM usage of the
current one. This function can only be used to run scripts on the local
server.
Because this function immediately terminates the script, it does not have a return value.
The following example will execute the script 'foo.script' with 10 threads and the arguments 'foodnstuff' and 90::
Example:
spawn('foo.script', 10, 'foodnstuff', 90);
.. code-block:: javascript
spawn('foo.script', 10, 'foodnstuff', 90); // "run foo.script 10 foodnstuff 90" in 10 seconds.

View File

@@ -1,13 +1,16 @@
sqlinject() Netscript Function
==============================
.. js:function:: sqlinject(hostname/ip)
.. js:function:: sqlinject(hostname)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
:param string hostname: Hostname of the target server.
Runs the SQLInject.exe program on the target server. SQLInject.exe must exist on your home computer.
Runs the SQLInject.exe program on the target server. SQLInject.exe must
exist on your home computer.
Example::
Example:
.. code-block:: javascript
sqlinject("foodnstuff");

View File

@@ -0,0 +1,15 @@
tFormat() Netscript Function
============================
.. js:function:: tFormat(milliseconds)
:RAM cost: 0 GB
:param number milliseconds: Amount of milliseconds to format.
:returns: milliseconds in the "D M H S" format
Example:
.. code-block:: javascript
tFormat(3000); // returns: "3 seconds"
tFormat(10000000); // returns: "2 hours 46 minutes 40 seconds"

View File

@@ -0,0 +1,31 @@
tail() Netscript Function
==================================
.. js:function:: tail([fn[, hostname=current hostname[, [...args]]])
:RAM cost: 0 GB
:param string fn: Optional. Filename of script to get logs from.
:param string hostname: Optional. Hostname of the server that the script is on.
:param args...: Arguments to identify which scripts to get logs for.
Opens a script's logs. This is functionally the same as the
:ref:`tail_terminal_command` Terminal command.
If the function is called with no arguments, it will open the current script's logs.
Otherwise, the ``fn``, ``hostname``, and ``args...`` arguments can be
used to get the logs from another script. Remember that scripts are uniquely
identified by both their names and arguments.
Example:
.. code-block:: javascript
// Open logs from foo.script on the current server that was run with no args
tail("foo.script");
// Open logs from foo.script on the foodnstuff server that was run with no args
tail("foo.script", "foodnstuff");
// Open logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
tail("foo.script", "foodnstuff", 1, "test");

View File

@@ -3,7 +3,13 @@ tprint() Netscript Function
.. js:function:: tprint(x)
:param x: Value to be printed
:RAM cost: 0 GB
:param x: Value to be printed
Prints a value or a variable to the Terminal
Prints a value or a variable to the Terminal.
Example:
.. code-block:: javascript
tprint("Hello world!"); // Prints "Hello world!" to the terminal.

View File

@@ -3,10 +3,12 @@ tryWrite() Netscript Function
.. js:function:: tryWrite(port, data="")
:RAM cost: 1 GB
:param number port: Port to be written to
:param string data: Data to try to write
:returns: True if the data is successfully written to the port, and false otherwise
:RAM cost: 1 GB
:returns: ``true`` if the data is successfully written to the port.
Attempts to write data to the specified Netscript Port. If the port is full, the data will
not be written. Otherwise, the data will be written normally
Attempts to write data to the specified Netscript Port. If the port is full,
the data will not be written. Otherwise, the data will be written normally.
See :ref:`netscript_ports` for more details.

View File

@@ -1,20 +1,31 @@
weaken() Netscript Function
===========================
.. js:function:: weaken(hostname/ip)
.. js:function:: weaken(hostname[, opts={}])
:param string hostname/ip: IP or hostname of the target server to weaken
:returns: The amount by which the target server's security level was decreased. This is equivalent to 0.05 multiplied
by the number of script threads
:RAM cost: 0.15 GB
:param string hostname: Hostname of the target server to weaken.
:param object opts: Optional parameters for configuring function behavior. Properties:
Use your hacking skills to attack a server's security, lowering the server's security level. The runtime for this command
depends on your hacking level and the target server's security level. This function lowers the security level of the target
server by 0.05.
* threads (*number*) - Number of threads to use for this function.
Must be less than or equal to the number of threads the script is running with.
:returns: The amount by which the target server's security level was
decreased. This is equivalent to 0.05 multiplied by the number of script
threads.
Like hack() and grow(), weaken() can be called on any server, regardless of where the script is running. This command requires
root access to the target server, but there is no required hacking level to run the command.
Use your hacking skills to attack a server's security, lowering the server's
security level. The runtime for this command depends on your hacking level
and the target server's security level. This function lowers the security
level of the target server by 0.05.
Example::
Like :doc:`hack<hack>` and :doc:`grow<grow>`, :doc:`weaken<weaken>` can be
called on any server, regardless of where the script is running. This
command requires root access to the target server, but there is no required
hacking level to run the command.
Example:
.. code-block:: javascript
weaken("foodnstuff");
weaken("foodnstuff", { threads: 5 }); // Only use 5 threads to weaken

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