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137 Commits

Author SHA1 Message Date
hydroflame
e9dfe3c389 v0.47.3 (#808)
* Updated ram cost of documentation

* v0.47.3

Co-authored-by: Samuel A. Lamb <samuei@users.noreply.github.com>
2021-03-07 04:13:37 -05:00
kalobkalob
f9162e4d30 Update ls.rst (#734)
* Update ls.rst

Modified ram cost.

Co-authored-by: hydroflame <79246165+hydroflame@users.noreply.github.com>
2021-03-07 03:10:53 -05:00
danielyxie
b97fab2bf4 Fixed gym bug 2019-07-16 09:52:43 -07:00
danielyxie
3c9ebb75fe Merge pull request #647 from danielyxie/dev
v0.47.2-patch-1
2019-07-16 01:33:35 -07:00
danielyxie
434a522429 Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-07-16 01:32:02 -07:00
danielyxie
49fa63971b Minor typo fixes for v0.47.2 2019-07-16 01:31:48 -07:00
Kalumniatoris
8dfc563c86 stockmarket.rst typo very -> every
fixed typo: "Stock prices are updated very ~6 seconds." -> "Stock prices are updated every ~6 seconds."
2019-07-16 01:31:47 -07:00
danielyxie
dded9103cb Minor typo fixes for v0.47.2 2019-07-16 01:30:35 -07:00
Kalumniatoris
741f57e9e2 stockmarket.rst typo very -> every
fixed typo: "Stock prices are updated very ~6 seconds." -> "Stock prices are updated every ~6 seconds."
2019-07-15 21:41:03 -07:00
danielyxie
59cf1d5baf v0.47.2 2019-07-15 21:40:43 -07:00
danielyxie
916ef06913 isBusy() now returns true if you are in a hacking mission 2019-07-15 21:40:43 -07:00
danielyxie
91ee65a101 Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9 2019-07-15 21:40:43 -07:00
danielyxie
042f926700 Minor bugfixes with killing Netscript scripts, and cleaned up text 2019-07-15 21:40:43 -07:00
danielyxie
c0432359c3 Implemented 'kill by PID' functionality 2019-07-15 21:40:43 -07:00
danielyxie
fbf5545708 Color-coded BitNode selection screen and added SF information 2019-07-15 21:40:43 -07:00
danielyxie
6ae7b0136c Minor bugfixes for a variety of NS functions. After infiltration, UI returns to corp page rather than city page 2019-07-15 21:40:43 -07:00
danielyxie
200ccd3ad0 Renamed getNoSuchRunningScriptErrorMessage() function 2019-07-15 21:40:43 -07:00
danielyxie
31f97f74fd Fix GH Issue #621: workForFaction() now properly accounts for disabled/enabled logs 2019-07-15 21:40:43 -07:00
danielyxie
4cabd2e4ed Implement GH Issue #620: Add tail() Netscript function 2019-07-15 21:40:43 -07:00
danielyxie
8be7fa9157 Implemented GH Issue #599: Added 'solarized dark' theme to CodeMirror 2019-07-15 21:40:43 -07:00
danielyxie
8ddf7dfbd4 Fix GH Issue #616: Stock Market UI throws error for certain locales because the price format length is too high 2019-07-15 21:40:43 -07:00
danielyxie
571ddb109a Fix GH Issue #632: 'Create Program' link visibility should now be properly dynamically evaluated 2019-07-15 21:40:43 -07:00
danielyxie
b2772bbfc1 Fixed GH Issue #641 2019-07-15 21:40:43 -07:00
danielyxie
57815ac6a0 v0.47.2 2019-07-15 21:40:13 -07:00
danielyxie
758f329d14 isBusy() now returns true if you are in a hacking mission 2019-07-13 22:44:53 -07:00
danielyxie
096f984d6b Converted everything to use acorn npm package. Updated acorn packages to latest version. Updated acorn parsing to use ES9 2019-07-13 22:36:12 -07:00
danielyxie
06cd584f10 Minor bugfixes with killing Netscript scripts, and cleaned up text 2019-07-13 20:55:58 -07:00
danielyxie
4f2f75762c Implemented 'kill by PID' functionality 2019-07-11 19:37:17 -07:00
danielyxie
d94516f39b Color-coded BitNode selection screen and added SF information 2019-07-08 18:41:59 -07:00
danielyxie
b479a3570e Minor bugfixes for a variety of NS functions. After infiltration, UI returns to corp page rather than city page 2019-07-08 18:41:59 -07:00
danielyxie
ac49b8074f Renamed getNoSuchRunningScriptErrorMessage() function 2019-07-04 18:14:34 -07:00
danielyxie
7a49a5b3e8 Fix GH Issue #621: workForFaction() now properly accounts for disabled/enabled logs 2019-07-04 18:14:34 -07:00
danielyxie
6d9e6e6466 Implement GH Issue #620: Add tail() Netscript function 2019-07-04 18:14:34 -07:00
danielyxie
2d179199ed Implemented GH Issue #599: Added 'solarized dark' theme to CodeMirror 2019-07-04 18:14:34 -07:00
danielyxie
dc928828e2 Fix GH Issue #616: Stock Market UI throws error for certain locales because the price format length is too high 2019-07-04 18:14:34 -07:00
danielyxie
658df9fb01 Fix GH Issue #632: 'Create Program' link visibility should now be properly dynamically evaluated 2019-07-01 21:15:11 -07:00
danielyxie
44bf3cb101 Fixed GH Issue #641 2019-07-01 20:39:12 -07:00
Papayaman1000
b82d7c12af Removed outdated information
Firefox added flagless support for dynamic imports in version 67, so it no longer needs special mention.
2019-06-28 13:23:24 -07:00
danielyxie
4476d6b258 Merge pull request #642 from danielyxie/dev
Dev
2019-06-28 13:22:53 -07:00
danielyxie
433b399de9 v0.47.1 2019-06-28 09:28:08 -07:00
danielyxie
58d04c0cbb Updated documentation changelog 2019-06-27 00:01:46 -07:00
danielyxie
e3a74f23a1 ps and top Terminal commands now show script pid. Updated version and changelog 2019-06-27 00:01:06 -07:00
danielyxie
3a374de210 killWorkerScript() now takes an optional argument for whether to rerenderUI. This is used to batch UI updates on killall() 2019-06-24 22:48:54 -07:00
danielyxie
4cc6437408 Updated WorkerScript-related code for the workerScripts array->map change 2019-06-24 22:48:54 -07:00
danielyxie
821725cf4d Initial commit for converting workerScripts pool to Map data structure 2019-06-24 22:48:54 -07:00
danielyxie
931de230ae Minor rebalancing to stock market. Updated documentation and tests for recent changes 2019-06-11 00:18:14 -07:00
danielyxie
7301946236 Added and Updated Stock Market tests for the new changes 2019-06-09 21:23:48 -07:00
danielyxie
a15041da75 More rebalancing for stock market changes. Transactions now affect second-order forecast (very slightly) 2019-06-09 15:12:33 -07:00
danielyxie
00f8c0a51f Removed debug stuff for beta branch 2019-06-04 21:31:45 -07:00
danielyxie
63483837bc Fixed version in changelog 2019-06-03 23:10:10 -07:00
danielyxie
dc5f4e6694 Updated documentation for new Stock Market changes. More rebalancing for recent stock market changes 2019-06-03 23:05:25 -07:00
danielyxie
35f8a5115a Finished implementing player influencing on stock 2nd-order forecasts. Balanced recent stock market changes 2019-06-03 22:21:36 -07:00
danielyxie
8398fd47f0 Changed the way stock market cycles occur. Stock second-order forecast now changes normally like before 2019-06-02 23:29:56 -07:00
danielyxie
9d7c869c0a Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-06-02 20:57:57 -07:00
danielyxie
74587f269e Updated changelog 2019-06-02 20:57:39 -07:00
danielyxie
6a3ffff3ad Merge pull request #630 from jaguilar/ns2_recompile_when_script_write
Recompile scripts when updated via ns.write
2019-06-02 20:56:21 -07:00
J
2f8eac07ee fix indentation 2019-06-02 23:53:07 -04:00
J
3eaefa01f9 Merge branch 'dev' into ns2_recompile_when_script_write 2019-06-02 23:50:57 -04:00
danielyxie
b250af913d Merge pull request #629 from jaguilar/ns2_recompile_stale_deps
recompile ns2 scripts if dependencies change
2019-06-02 20:46:32 -07:00
danielyxie
0b4968d148 Re-added the getStockPurchaseCost() and getStockSaleGain() functions so we don't break user scripts 2019-06-02 20:28:02 -07:00
J
8817d179c6 Merge branch 'dev' into ns2_recompile_stale_deps 2019-06-02 23:03:20 -04:00
James Aguilar
e5e3fec1a9 close dialog boxes on escape 2019-06-02 20:00:14 -07:00
Heikki Aitakangas
eecb0c0f01 Update script.module immediately, so we avoid accidentally evaling the same module several times 2019-06-02 19:58:01 -07:00
James Aguilar
d45689c7df use sequence numbers rather than timestamps for script expiration 2019-06-02 20:26:06 -04:00
James Aguilar
2201dfc371 fix typo 2019-06-02 15:40:13 -04:00
James Aguilar
3ef9042051 fix two cases where markUpdated was not properly called 2019-06-02 15:38:45 -04:00
James Aguilar
1236ad252b markUpdated() for Script 2019-06-02 15:32:35 -04:00
James Aguilar
65331ab22e recompile ns2 scripts if dependencies change 2019-06-02 15:21:08 -04:00
danielyxie
c485fdfa87 Removed stock market price movement. Now only forecast is influenced by big transactions 2019-05-22 19:12:06 -07:00
danielyxie
6effda29a9 Implemented second-order forecasts for stocks 2019-05-22 17:23:30 -07:00
danielyxie
7035154454 Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-05-20 14:45:30 -07:00
danielyxie
d7f3ab9177 Tempered the affect that stock market txs have on stock forecasts 2019-05-20 14:44:51 -07:00
danielyxie
3660dde75f Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-05-19 14:07:16 -07:00
danielyxie
99688b78c7 Temporary rebalancing for v0.47.0 2019-05-19 14:06:53 -07:00
danielyxie
6841f24932 Optimized Largest Prime factor coding contract solver. 2019-05-19 13:56:49 -07:00
Sotisi
9f94d0838a removed faulty else, was left prior by accident. 2019-05-17 15:54:36 -07:00
Sotisi
086fc67ecc Fixed O(n) runtime of "Find Largest Prime Factor" for high primes to 0(sqrt(n)). 2019-05-17 15:54:36 -07:00
danielyxie
a2551f98c2 Fixed documentation typos in v0.47.0 2019-05-17 15:51:28 -07:00
danielyxie
95c928afc9 Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-05-17 13:51:48 -07:00
danielyxie
8a00e6e532 Merge pull request #614 from danielyxie/active-scripts-ui-and-implementation-rework
Active scripts ui and implementation rework
2019-05-17 13:50:55 -07:00
danielyxie
287a97aea6 Fixed merge conflcits with dev 2019-05-17 13:50:27 -07:00
danielyxie
664267bff0 Removed unused imports in engine 2019-05-17 13:47:35 -07:00
danielyxie
2597b33f81 Finished refactoring augmentations page UI to use react 2019-05-17 13:47:35 -07:00
danielyxie
9442b348e6 Refactored SourceFile-related code to TypeScript 2019-05-17 13:47:35 -07:00
danielyxie
3b7f9c9fb0 Fixed issues with Active Scripts UI. Implemented event emitter for Active Scripts UI 2019-05-17 13:41:16 -07:00
danielyxie
20ca7533b0 Merge pull request #612 from danielyxie/dev
v0.47.0
2019-05-17 13:09:04 -07:00
danielyxie
15a324a946 v0.47.0 release 2019-05-17 13:07:11 -07:00
danielyxie
94175877d7 Changed stock market price movements so that upward and downward movements use different trackers. Forecast can no longer be inverted due to price movements. Updated stock market unit tests 2019-05-16 23:55:21 -07:00
danielyxie
c1ec3c5eba Finished refactoring Active Scripts UI into React/TypeScript. Currently untested 2019-05-16 23:44:59 -07:00
danielyxie
42804b0cd3 Refactored 'workerScripts' array and killWorkerScript() fn to be their own modules in TypeScript 2019-05-15 23:05:36 -07:00
danielyxie
b1248521f3 Removed unused imports in engine 2019-05-15 00:37:11 -07:00
danielyxie
b744997c72 Finished refactoring augmentations page UI to use react 2019-05-15 00:15:07 -07:00
danielyxie
2d37409392 Refactored SourceFile-related code to TypeScript 2019-05-14 20:56:59 -07:00
danielyxie
bd02e724e5 Fixed several more bugs. Rebalanced stock market changes to make the effects a bit less potent for now 2019-05-14 04:23:55 -07:00
danielyxie
fef7aaba8f Adding more directory-related unit tests. Several more bug fixes and QoL improvements 2019-05-14 01:35:37 -07:00
danielyxie
1775ea86ff Fixed corporation bug 2019-05-11 20:03:36 -07:00
danielyxie
b0918d7bd3 Fixed numerous reported bugs. Refactored some of the directory-related code. Added documentation for MasonDs changes to hack/grow/weaken 2019-05-11 19:20:20 -07:00
danielyxie
29e0ce5f96 Fixed merge conflicts 2019-05-11 02:20:09 -07:00
Mason Dechaineux
44c26165f4 (feat) optional threads argument to netscript functions hack, weaken, grow 2019-05-11 02:05:40 -07:00
danielyxie
9dd68947f1 Added Dynamic RAM calculation unit tests 2019-05-10 02:24:50 -07:00
danielyxie
db5fdb1fcb Last fixes to unit test build configuration 2019-05-09 19:51:56 -07:00
danielyxie
74e72854d8 Configured unit test webpack build to work 2019-05-09 19:36:04 -07:00
danielyxie
ece246b391 Converted mocha unit tests to run using mocha-webpack (mochapack) package 2019-05-09 19:03:13 -07:00
danielyxie
cdb5dfec62 Resolved more circular dependencies. Installed acorn-walk and imported it in RamCalculations using ES6 modules. Fixed bugs in stock market rework 2019-05-06 18:01:06 -07:00
danielyxie
8a5b6f6cbc Refactored stock buying/selling code into its own file. Refactored WorkerScript & NetscriptEnvironment into their own Typescript classes. Refactored a ton of code to remove circular dependencies 2019-05-04 21:03:40 -07:00
danielyxie
585e1ac7aa Stock transactions can now influence forecast in addition to price. Several more minor bug/UI fixes 2019-05-01 15:20:14 -07:00
danielyxie
8726946d4a Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-04-30 02:27:58 -07:00
danielyxie
064008d200 Removed 'age' stat from Corporation employees 2019-04-30 02:27:48 -07:00
danielyxie
d955280f90 Re-sleeves can no longer have the Neuroflux Governor aug. This is to prevent bugs 2019-04-30 02:27:13 -07:00
danielyxie
580a7fac24 Bug fixes for v0.47.0. Fixed the BUY MAX feature for new stock market. Added collapse/expand tickers buttons for new stock market UI 2019-04-29 20:54:20 -07:00
danielyxie
9df054dd0c Merge branch 'dev' of https://github.com/danielyxie/bitburner into dev 2019-04-28 23:22:02 -07:00
Mason Dechaineux
8fa7b112e1 Correctly throw error when ns.run() is called with 0 threads 2019-04-28 23:21:55 -07:00
danielyxie
dd9df0a18c Fixed Stock Market UI. Added documentation for stock market changes 2019-04-28 23:21:32 -07:00
danielyxie
3a601a015d Added unit tests for Stock Market. Removed dependencies from package.json, since they're sourced directly in tests/index.html 2019-04-28 23:21:32 -07:00
danielyxie
87b4698d5b Fixed issues relating to stock price movements 2019-04-28 23:21:32 -07:00
danielyxie
67632ced09 Fixed Stock Market UI issues. Added warnings for price movements 2019-04-28 23:21:32 -07:00
danielyxie
d7fb335815 Fixed Stock market UI compilation errors and removed refactored code 2019-04-28 23:21:32 -07:00
danielyxie
4809a21e38 Finished React components for new Stock Market UI 2019-04-28 23:21:32 -07:00
danielyxie
6b3646e981 Added spread and price movement properties to stocks. Refactored Stock Market implementation code 2019-04-28 23:21:32 -07:00
danielyxie
0c64bf470a Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-04-20 23:37:51 -07:00
danielyxie
99e034921e Updated docuemntation changelog for v0.46.3 2019-04-20 23:37:37 -07:00
danielyxie
7a3a3de7d1 v0.46.3 2019-04-20 23:37:37 -07:00
danielyxie
f91c5bd7b9 Updated docuemntation changelog for v0.46.3 2019-04-19 22:29:33 -07:00
danielyxie
bcb198220d v0.46.3 2019-04-19 22:27:33 -07:00
danielyxie
bf1af6a68c Merge branch 'master' of https://github.com/danielyxie/bitburner into dev 2019-04-16 01:22:22 -07:00
danielyxie
3dd2975c61 Fixed issue with faction reputation donation bug calculating invalid rep gain 2019-04-16 01:20:52 -07:00
danielyxie
33f1e0cb3c Fixed several typos. TechVendor location UI will now properly update when you purchase TOR router. 'Manage Gang' faction option should show up properly 2019-04-16 01:20:52 -07:00
danielyxie
7514f63dcd Fixed issue with faction reputation donation bug calculating invalid rep gain 2019-04-16 01:19:29 -07:00
danielyxie
b6ff73391d Fixed several typos. TechVendor location UI will now properly update when you purchase TOR router. 'Manage Gang' faction option should show up properly 2019-04-15 02:49:49 -07:00
danielyxie
369ea8d381 Merge pull request #597 from danielyxie/dev
Dev
2019-04-14 02:26:37 -07:00
danielyxie
a7296c512c Fix merge conflicts 2019-04-14 02:26:47 -07:00
danielyxie
8f70817c10 Adding tooltips to new purchase augmentation ui 2019-04-14 02:21:43 -07:00
danielyxie
d044739f1c v0.46.2 2019-04-14 02:07:29 -07:00
danielyxie
3d1684f825 Fix Terminal wget bug. Issue #593 2019-04-14 02:07:29 -07:00
danielyxie
f6af9e94ab Gang bug fixes. Issues #574 and #575 2019-04-14 02:07:29 -07:00
danielyxie
215cf59e0b Fixed comment styling for all top-level src files 2019-04-14 02:07:29 -07:00
danielyxie
0d14cd6e7e Improved module import styling for all top-level src files 2019-04-14 02:07:29 -07:00
348 changed files with 34317 additions and 11586 deletions

6
.gitignore vendored
View File

@@ -3,6 +3,6 @@ Netburner.txt
/doc/build
/node_modules
/dist/*.map
/tests/*.map
/tests/*.bundle.*
/tests/*.css
/test/*.map
/test/*.bundle.*
/test/*.css

View File

@@ -1,6 +1,7 @@
# Bitburner
Bitburner is a cyberpunk hacking-themed incremental game. The game can be
played at https://danielyxie.github.io/bitburner.
Bitburner is a programming-based [incremental game](https://en.wikipedia.org/wiki/Incremental_game)
that revolves around hacking and cyberpunk themes.
The game can be played at https://danielyxie.github.io/bitburner.
# Documentation
The game's official documentation can be found on [Read The

126
css/activescripts.scss Normal file
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@@ -0,0 +1,126 @@
@import "theme";
.active-scripts-list {
list-style-type: none;
}
#active-scripts-container {
position: fixed;
padding-top: 10px;
> p {
width: 70%;
margin: 6px;
padding: 4px;
}
.accordion-header {
> pre {
color: white;
}
}
}
.active-scripts-server-header {
background-color: #444;
font-size: $defaultFontSize * 1.25;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none;
&:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
&.active, &:hover {
background-color: #555;
}
}
.active-scripts-server-header.active {
&:after {
content: "\2796"; /* "minus" sign (-) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
&:hover {
background-color: #666;
}
}
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none;
div, ul, ul > li {
background-color: #555;
}
}
.active-scripts-script-header {
background-color: #555;
border: none;
color: var(--my-font-color);
cursor: pointer;
display: block;
outline: none;
padding: 4px 25px 4px 10px;
position: relative;
text-align: left;
width: auto;
&:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px;
}
&.active:after {
content: "\2796"; /* "minus" sign (-) */
}
&:hover,
&.active:hover {
background-color: #666;
}
&.active {
background-color: #555;
}
}
.active-scripts-script-panel {
background-color: #555;
display: none;
font-size: 14px;
margin-bottom: 6px;
padding: 0 18px;
width: auto;
pre, h2, ul, li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%;
}
}

31
css/augmentations.scss Normal file
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@@ -0,0 +1,31 @@
/**
* Styling for the Augmentations UI. This is the page that displays all of the
* player's owned and purchased Augmentations and Source-Files. It also allows
* the player to install Augmentations
*/
@import "theme";
#augmentations-container {
position: fixed;
padding-top: 10px;
}
#augmentations-content {
> p {
font-size: $defaultFontSize * 0.875;
width: 70%;
}
}
.augmentations-list {
button,
div {
color: var(--my-font-color);
text-decoration: none;
}
button {
padding: 4px;
}
}

View File

@@ -18,126 +18,6 @@
position: fixed;
}
/* Active scripts */
.active-scripts-list {
list-style-type: none;
}
#active-scripts-container {
position: fixed;
padding-top: 10px;
}
#active-scripts-text,
#active-scripts-total-prod {
width: 70%;
margin: 6px;
padding: 4px;
}
.active-scripts-server-header {
background-color: #444;
font-size: $defaultFontSize * 1.25;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none;
}
.active-scripts-server-header.active,
.active-scripts-server-header:hover {
background-color: #555;
}
.active-scripts-server-header.active:hover {
background-color: #666;
}
.active-scripts-server-header:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
.active-scripts-server-header.active:after {
content: "\2796"; /* "minus" sign (-) */
font-size: $defaultFontSize * 0.8125;
color: #fff;
float: right;
margin-left: 5px;
}
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none;
}
.active-scripts-server-panel div,
.active-scripts-server-panel ul,
.active-scripts-server-panel ul > li {
background-color: #555;
}
.active-scripts-script-header {
background-color: #555;
color: var(--my-font-color);
padding: 4px 25px 4px 10px;
cursor: pointer;
width: auto;
text-align: left;
border: none;
outline: none;
position: relative;
&:after {
content: '\02795'; /* "plus" sign (+) */
font-size: $defaultFontSize * 0.8125;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px;
}
&.active:after {
content: "\2796"; /* "minus" sign (-) */
}
&:hover,
&.active:hover {
background-color: #666;
}
&.active {
background-color: #555;
}
}
.active-scripts-script-panel {
padding: 0 18px;
background-color: #555;
width: auto;
display: none;
margin-bottom: 6px;
p, h2, ul, li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%;
}
}
/* World */
#world-container {
position: fixed;
@@ -185,19 +65,6 @@
width: 70%;
}
#faction-donate-amount-txt,
#faction-donate-input {
padding: 6px;
margin: 6px;
display: inline-block;
color: var(--my-font-color);
background-color: #000;
}
#faction-donate-amount-txt {
width: 50%;
}
#faction-container p,
#faction-container pre {
padding: 4px 6px;
@@ -213,45 +80,12 @@
word-wrap: break-word; /* Internet Explorer 5.5+ */
}
/* Faction Augmentations */
#faction-augmentations-container {
position: fixed;
padding-top: 10px;
p, a, ul, h1 {
margin: 8px;
padding: 4px;
}
}
/* World */
#world-container li {
margin: 0 0 15px 0;
list-style-type: none;
}
/* Augmentations */
#augmentations-container {
position: fixed;
padding-top: 10px;
}
.augmentations-list {
button,
div {
color: var(--my-font-color);
text-decoration: none;
}
button {
padding: 2px 5px;
}
div {
padding: 6px;
}
}
/* Tutorial */
#tutorial-container {
position: fixed;

View File

@@ -7,16 +7,28 @@
position: fixed;
}
.bitnode {
color: #00f;
}
&.level-0 {
color: red;
}
.bitnode-destroyed {
color: #f00;
}
&.level-1 {
color: yellow;
}
.bitnode:hover,
.bitnode-destroyed:hover {
color: #fff;
&.level-2 {
color: #48D1CC;
}
&.level-3 {
color: blue;
}
&.unimplemented {
color: gray;
}
&:hover {
color: #fff;
}
}

View File

@@ -7,35 +7,45 @@
p {
font-size: $defaultFontSize * 0.8125;
}
a {
font-size: $defaultFontSize * 0.875;
}
h2 {
}
.stock-market-info-and-purchases {
> h2 {
display: block;
margin-top: 10px;
margin-left: 10px;
}
> p {
display: block;
margin-left: 10px;
width: 70%;
}
> a, > button {
margin: 10px;
}
}
#stock-market-list li {
button {
font-size: $defaultFontSize;
#stock-market-list {
list-style: none;
li {
button {
font-size: $defaultFontSize;
}
}
}
#stock-market-container p {
padding: 6px;
margin: 6px;
width: 70%;
}
#stock-market-container a {
margin: 10px;
}
#stock-market-watchlist-filter {
display: block;
margin: 5px 5px 5px 10px;
padding: 4px;
width: 50%;
margin-left: 10px;
}
.stock-market-input {
@@ -47,14 +57,36 @@
color: var(--my-font-color);
}
.stock-market-price-movement-warning {
border: 1px solid white;
color: red;
margin: 2px;
padding: 2px;
}
.stock-market-position-text {
color: #fff;
display: inline-block;
display: block;
p {
color: #fff;
display: inline-block;
margin: 4px;
}
h3 {
margin: 4px;
}
}
.stock-market-order-list {
overflow-y: auto;
max-height: 100px;
li {
color: #fff;
padding: 4px;
}
}
.stock-market-order-cancel-btn {

View File

@@ -243,8 +243,8 @@ a:visited {
/* Accordion menus (Header with collapsible panel) */
.accordion-header {
background-color: #444;
font-size: $defaultFontSize * 1.25;
color: #fff;
font-size: $defaultFontSize * 1.25;
margin: 6px 6px 0 6px;
padding: 4px 6px;
cursor: pointer;

20
dist/engine.bundle.js vendored

File diff suppressed because one or more lines are too long

2
dist/engineStyle.bundle.js vendored Normal file
View File

@@ -0,0 +1,2 @@
!function(n){function t(t){for(var e,i,f=t[0],c=t[1],l=t[2],p=0,s=[];p<f.length;p++)i=f[p],u[i]&&s.push(u[i][0]),u[i]=0;for(e in c)Object.prototype.hasOwnProperty.call(c,e)&&(n[e]=c[e]);for(a&&a(t);s.length;)s.shift()();return r.push.apply(r,l||[]),o()}function o(){for(var n,t=0;t<r.length;t++){for(var o=r[t],e=!0,f=1;f<o.length;f++){var c=o[f];0!==u[c]&&(e=!1)}e&&(r.splice(t--,1),n=i(i.s=o[0]))}return n}var e={},u={1:0},r=[];function i(t){if(e[t])return e[t].exports;var o=e[t]={i:t,l:!1,exports:{}};return n[t].call(o.exports,o,o.exports,i),o.l=!0,o.exports}i.m=n,i.c=e,i.d=function(n,t,o){i.o(n,t)||Object.defineProperty(n,t,{enumerable:!0,get:o})},i.r=function(n){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(n,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(n,"__esModule",{value:!0})},i.t=function(n,t){if(1&t&&(n=i(n)),8&t)return n;if(4&t&&"object"==typeof n&&n&&n.__esModule)return n;var o=Object.create(null);if(i.r(o),Object.defineProperty(o,"default",{enumerable:!0,value:n}),2&t&&"string"!=typeof n)for(var e in n)i.d(o,e,function(t){return n[t]}.bind(null,e));return o},i.n=function(n){var t=n&&n.__esModule?function(){return n.default}:function(){return n};return i.d(t,"a",t),t},i.o=function(n,t){return Object.prototype.hasOwnProperty.call(n,t)},i.p="";var f=window.webpackJsonp=window.webpackJsonp||[],c=f.push.bind(f);f.push=t,f=f.slice();for(var l=0;l<f.length;l++)t(f[l]);var a=c;r.push([362,0]),o()}({305:function(n,t,o){},307:function(n,t,o){},309:function(n,t,o){},311:function(n,t,o){},313:function(n,t,o){},315:function(n,t,o){},317:function(n,t,o){},319:function(n,t,o){},321:function(n,t,o){},323:function(n,t,o){},325:function(n,t,o){},327:function(n,t,o){},329:function(n,t,o){},331:function(n,t,o){},333:function(n,t,o){},335:function(n,t,o){},337:function(n,t,o){},339:function(n,t,o){},341:function(n,t,o){},343:function(n,t,o){},345:function(n,t,o){},347:function(n,t,o){},349:function(n,t,o){},351:function(n,t,o){},353:function(n,t,o){},355:function(n,t,o){},357:function(n,t,o){},359:function(n,t,o){},362:function(n,t,o){"use strict";o.r(t);o(361),o(359),o(357),o(355),o(353),o(351),o(349),o(347),o(345),o(343),o(341),o(339),o(337),o(335),o(333),o(331),o(329),o(327),o(325),o(323),o(321),o(319),o(317),o(315),o(313),o(311),o(309),o(307),o(305)}});
//# sourceMappingURL=engineStyle.bundle.js.map

View File

@@ -1,46 +1,3 @@
/* COLORS */
/* Attributes */
/**
* Customized styling for the Code Mirror editor
*/
#codemirror-form-wrapper {
height: 80%;
margin: 10px 0px 0px 6px; }
.CodeMirror {
height: 100%;
width: 100%;
border: 2px solid var(--my-highlight-color);
z-index: 1;
font-family: "Lucida Console", "Lucida Sans Unicode", "Fira Mono", "Consolas", "Courier New", Courier, monospace, "Times New Roman";
font-size: 16px; }
/**
* Highlight matches
*/
.cm-matchhighlight {
background-color: #8F908A; }
.CodeMirror-selection-highlight-scrollbar {
background-color: #8F908A; }
/**
* Show Invisibles
*/
.cm-whitespace::before {
position: absolute;
pointer-events: none;
color: #404F7D; }
/**
* Vim command display
*/
#codemirror-vim-command-display-wrapper {
background-color: white;
font-size: 13px;
height: 30px;
margin-left: 6px; }
/* COLORS */
/* Attributes */
/* COLORS */
@@ -304,8 +261,8 @@ a:visited {
/* Accordion menus (Header with collapsible panel) */
.accordion-header {
background-color: #444;
font-size: 20px;
color: #fff;
font-size: 20px;
margin: 6px 6px 0 6px;
padding: 4px 6px;
cursor: pointer;
@@ -933,6 +890,147 @@ button {
/* Specified overrides for Code mirror Editor are defined in codemirror-override.scss */
/* COLORS */
/* Attributes */
/**
* Customized styling for the Code Mirror editor
*/
#codemirror-form-wrapper {
height: 80%;
margin: 10px 0px 0px 6px; }
.CodeMirror {
height: 100%;
width: 100%;
border: 2px solid var(--my-highlight-color);
z-index: 1;
font-family: "Lucida Console", "Lucida Sans Unicode", "Fira Mono", "Consolas", "Courier New", Courier, monospace, "Times New Roman";
font-size: 16px; }
/**
* Highlight matches
*/
.cm-matchhighlight {
background-color: #8F908A; }
.CodeMirror-selection-highlight-scrollbar {
background-color: #8F908A; }
/**
* Show Invisibles
*/
.cm-whitespace::before {
position: absolute;
pointer-events: none;
color: #404F7D; }
/**
* Vim command display
*/
#codemirror-vim-command-display-wrapper {
background-color: white;
font-size: 13px;
height: 30px;
margin-left: 6px; }
/* COLORS */
/* Attributes */
.active-scripts-list {
list-style-type: none; }
#active-scripts-container {
position: fixed;
padding-top: 10px; }
#active-scripts-container > p {
width: 70%;
margin: 6px;
padding: 4px; }
#active-scripts-container .accordion-header > pre {
color: white; }
.active-scripts-server-header {
background-color: #444;
font-size: 20px;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none; }
.active-scripts-server-header:after {
content: '\2795';
/* "plus" sign (+) */
font-size: 13px;
color: #fff;
float: right;
margin-left: 5px; }
.active-scripts-server-header.active, .active-scripts-server-header:hover {
background-color: #555; }
.active-scripts-server-header.active:after {
content: "\2796";
/* "minus" sign (-) */
font-size: 13px;
color: #fff;
float: right;
margin-left: 5px; }
.active-scripts-server-header.active:hover {
background-color: #666; }
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none; }
.active-scripts-server-panel div, .active-scripts-server-panel ul, .active-scripts-server-panel ul > li {
background-color: #555; }
.active-scripts-script-header {
background-color: #555;
border: none;
color: var(--my-font-color);
cursor: pointer;
display: block;
outline: none;
padding: 4px 25px 4px 10px;
position: relative;
text-align: left;
width: auto; }
.active-scripts-script-header:after {
content: '\2795';
/* "plus" sign (+) */
font-size: 13px;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px; }
.active-scripts-script-header.active:after {
content: "\2796";
/* "minus" sign (-) */ }
.active-scripts-script-header:hover, .active-scripts-script-header.active:hover {
background-color: #666; }
.active-scripts-script-header.active {
background-color: #555; }
.active-scripts-script-panel {
background-color: #555;
display: none;
font-size: 14px;
margin-bottom: 6px;
padding: 0 18px;
width: auto; }
.active-scripts-script-panel pre, .active-scripts-script-panel h2, .active-scripts-script-panel ul, .active-scripts-script-panel li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%; }
/* COLORS */
/* Attributes */
/**
@@ -1007,107 +1105,6 @@ button {
padding-top: 10px;
position: fixed; }
/* Active scripts */
.active-scripts-list {
list-style-type: none; }
#active-scripts-container {
position: fixed;
padding-top: 10px; }
#active-scripts-text,
#active-scripts-total-prod {
width: 70%;
margin: 6px;
padding: 4px; }
.active-scripts-server-header {
background-color: #444;
font-size: 20px;
color: #fff;
margin: 6px 6px 0 6px;
padding: 6px;
cursor: pointer;
width: 60%;
text-align: left;
border: none;
outline: none; }
.active-scripts-server-header.active,
.active-scripts-server-header:hover {
background-color: #555; }
.active-scripts-server-header.active:hover {
background-color: #666; }
.active-scripts-server-header:after {
content: '\2795';
/* "plus" sign (+) */
font-size: 13px;
color: #fff;
float: right;
margin-left: 5px; }
.active-scripts-server-header.active:after {
content: "\2796";
/* "minus" sign (-) */
font-size: 13px;
color: #fff;
float: right;
margin-left: 5px; }
.active-scripts-server-panel {
margin: 0 6px 6px 6px;
padding: 0 6px 6px 6px;
width: 55%;
margin-left: 5%;
display: none; }
.active-scripts-server-panel div,
.active-scripts-server-panel ul,
.active-scripts-server-panel ul > li {
background-color: #555; }
.active-scripts-script-header {
background-color: #555;
color: var(--my-font-color);
padding: 4px 25px 4px 10px;
cursor: pointer;
width: auto;
text-align: left;
border: none;
outline: none;
position: relative; }
.active-scripts-script-header:after {
content: '\2795';
/* "plus" sign (+) */
font-size: 13px;
float: right;
margin-left: 5px;
color: transparent;
text-shadow: 0 0 0 var(--my-font-color);
position: absolute;
bottom: 4px; }
.active-scripts-script-header.active:after {
content: "\2796";
/* "minus" sign (-) */ }
.active-scripts-script-header:hover, .active-scripts-script-header.active:hover {
background-color: #666; }
.active-scripts-script-header.active {
background-color: #555; }
.active-scripts-script-panel {
padding: 0 18px;
background-color: #555;
width: auto;
display: none;
margin-bottom: 6px; }
.active-scripts-script-panel p, .active-scripts-script-panel h2, .active-scripts-script-panel ul, .active-scripts-script-panel li {
background-color: #555;
width: auto;
color: #fff;
margin-left: 5%; }
/* World */
#world-container {
position: fixed;
@@ -1147,17 +1144,6 @@ button {
margin: 6px;
width: 70%; }
#faction-donate-amount-txt,
#faction-donate-input {
padding: 6px;
margin: 6px;
display: inline-block;
color: var(--my-font-color);
background-color: #000; }
#faction-donate-amount-txt {
width: 50%; }
#faction-container p,
#faction-container pre {
padding: 4px 6px;
@@ -1176,35 +1162,11 @@ button {
word-wrap: break-word;
/* Internet Explorer 5.5+ */ }
/* Faction Augmentations */
#faction-augmentations-container {
position: fixed;
padding-top: 10px; }
#faction-augmentations-container p, #faction-augmentations-container a, #faction-augmentations-container ul, #faction-augmentations-container h1 {
margin: 8px;
padding: 4px; }
/* World */
#world-container li {
margin: 0 0 15px 0;
list-style-type: none; }
/* Augmentations */
#augmentations-container {
position: fixed;
padding-top: 10px; }
.augmentations-list button,
.augmentations-list div {
color: var(--my-font-color);
text-decoration: none; }
.augmentations-list button {
padding: 2px 5px; }
.augmentations-list div {
padding: 6px; }
/* Tutorial */
#tutorial-container {
position: fixed;
@@ -1286,6 +1248,29 @@ button {
display: inline;
width: 25%; }
/**
* Styling for the Augmentations UI. This is the page that displays all of the
* player's owned and purchased Augmentations and Source-Files. It also allows
* the player to install Augmentations
*/
/* COLORS */
/* Attributes */
#augmentations-container {
position: fixed;
padding-top: 10px; }
#augmentations-content > p {
font-size: 14px;
width: 70%; }
.augmentations-list button,
.augmentations-list div {
color: var(--my-font-color);
text-decoration: none; }
.augmentations-list button {
padding: 4px; }
/* COLORS */
/* Attributes */
/**
@@ -1294,14 +1279,22 @@ button {
#red-pill-container {
position: fixed; }
.bitnode {
color: #00f; }
.bitnode.level-0 {
color: red; }
.bitnode-destroyed {
color: #f00; }
.bitnode.level-1 {
color: yellow; }
.bitnode:hover,
.bitnode-destroyed:hover {
.bitnode.level-2 {
color: #48D1CC; }
.bitnode.level-3 {
color: blue; }
.bitnode.unimplemented {
color: gray; }
.bitnode:hover {
color: #fff; }
/* COLORS */
@@ -1313,25 +1306,30 @@ button {
font-size: 13px; }
#stock-market-container a {
font-size: 14px; }
#stock-market-container h2 {
margin-top: 10px;
margin-left: 10px;
display: block; }
#stock-market-list li button {
font-size: 16px; }
.stock-market-info-and-purchases > h2 {
display: block;
margin-top: 10px;
margin-left: 10px; }
#stock-market-container p {
padding: 6px;
margin: 6px;
.stock-market-info-and-purchases > p {
display: block;
margin-left: 10px;
width: 70%; }
#stock-market-container a {
.stock-market-info-and-purchases > a, .stock-market-info-and-purchases > button {
margin: 10px; }
#stock-market-list {
list-style: none; }
#stock-market-list li button {
font-size: 16px; }
#stock-market-watchlist-filter {
width: 50%;
margin-left: 10px; }
display: block;
margin: 5px 5px 5px 10px;
padding: 4px;
width: 50%; }
.stock-market-input {
display: inline-block;
@@ -1341,13 +1339,28 @@ button {
border: 1px solid #fff;
color: var(--my-font-color); }
.stock-market-price-movement-warning {
border: 1px solid white;
color: red;
margin: 2px;
padding: 2px; }
.stock-market-position-text {
color: #fff;
display: inline-block; }
display: block; }
.stock-market-position-text p {
color: #fff;
display: inline-block;
margin: 4px; }
.stock-market-position-text h3 {
margin: 4px; }
.stock-market-order-list {
overflow-y: auto;
max-height: 100px; }
.stock-market-order-list li {
color: #fff;
padding: 4px; }
.stock-market-order-cancel-btn {
background-color: #000;
@@ -4866,4 +4879,4 @@ html {
margin-right: 0px; }
/*# sourceMappingURL=engine.css.map*/
/*# sourceMappingURL=engineStyle.css.map*/

623
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

View File

@@ -86,8 +86,11 @@ Sleeve memory dictates what a sleeve's synchronization will be when its reset by
switching BitNodes. For example, if a sleeve has a memory of 10, then when you
switch BitNodes its synchronization will initially be set to 10, rather than 1.
Memory can only be increased by purchasing upgrades from The Covenant.
It is a persistent stat, meaning it never gets reset back to 1.
Memory can only be increased by purchasing upgrades from The Covenant. Just like
the ability to purchase additional sleeves, this is only available in BitNodes-10
and above, and is only available after defeating BitNode-10 at least once.
Memory is a persistent stat, meaning it never gets reset back to 1.
The maximum possible value for a sleeve's memory is 100.
Re-sleeving

View File

@@ -40,7 +40,7 @@ solutions. Some may be numbers, others may be strings or arrays.
If a contract asks for a specific solution format, then
use that. Otherwise, follow these rules when submitting solutions:
* String-type solutions should not have quotation marks surrounding
* String-type solutions should **not** have quotation marks surrounding
the string (unless specifically asked for). Only quotation
marks that are part of the actual string solution should be included.
* Array-type solutions should be submitted with each element
@@ -204,8 +204,8 @@ The list contains the name of (i.e. the value returned by
| | | the string, the result should be an array with only an empty string. |
| | | |
| | | Examples: |
| | | ()())() -> ["()()()", "(())()"] |
| | | (a)())() -> ["(a)()()", "(a())()"] |
| | | ()())() -> [()()(), (())()] |
| | | (a)())() -> [(a)()(), (a())()] |
| | | )( -> [""] |
+------------------------------------+------------------------------------------------------------------------------------------+
| Find All Valid Math Expressions | | You are given a string which contains only digits between 0 and 9 as well as a target |
@@ -214,10 +214,12 @@ The list contains the name of (i.e. the value returned by
| | | |
| | | The answer should be provided as an array of strings containing the valid expressions. |
| | | |
| | | NOTE: Numbers in an expression cannot have leading 0's |
| | | |
| | | Examples: |
| | | Input: digits = "123", target = 6 |
| | | Output: ["1+2+3", "1*2*3"] |
| | | Output: [1+2+3, 1*2*3] |
| | | |
| | | Input: digits = "105", target = 5 |
| | | Output: ["1*0+5", "10-5"] |
| | | Output: [1*0+5, 10-5] |
+------------------------------------+------------------------------------------------------------------------------------------+

View File

@@ -7,10 +7,14 @@ buy and sell stocks in order to make money.
The WSE can be found in the 'City' tab, and is accessible in every city.
Automating the Stock Market
^^^^^^^^^^^^^^^^^^^^^^^^^^^
You can write scripts to perform automatic and algorithmic trading on the Stock Market.
See :ref:`netscript_tixapi` for more details.
Fundamentals
------------
The Stock Market is not as simple as "buy at price X and sell at price Y". The following
are several fundamental concepts you need to understand about the stock market.
.. note:: For those that have experience with finance/trading/investing, please be aware
that the game's stock market does not function exactly like it does in the real
world. So these concepts below should seem similar, but won't be exactly the same.
Positions: Long vs Short
^^^^^^^^^^^^^^^^^^^^^^^^
@@ -21,16 +25,73 @@ is the exact opposite. In a Short position you purchase shares of a stock and
earn a profit if the price of that stock decreases. This is also called 'shorting'
a stock.
NOTE: Shorting stocks is not available immediately, and must be unlocked later in the
game.
.. note:: Shorting stocks is not available immediately, and must be unlocked later in the
game.
Forecast & Second-Order Forecast
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
A stock's forecast is its likelihood of increasing or decreasing in value. The
forecast is typically represented by its probability of increasing in either
a decimal or percentage form. For example, a forecast of 70% means the stock
has a 70% chance of increasing and a 30% chance of decreasing.
A stock's second-order forecast is the target value that its forecast trends towards.
For example, if a stock has a forecast of 60% and a second-order forecast of 70%,
then the stock's forecast should slowly trend towards 70% over time. However, this is
determined by RNG so there is a chance that it may never reach 70%.
Both the forecast and the second-order forecast change over time.
A stock's forecast can be viewed after purchasing Four Sigma (4S) Market Data
access. This lets you see the forecast info on the Stock Market UI. If you also
purchase access to the 4S Market Data TIX API, then you can view a stock's forecast
using the :js:func:`getStockForecast` function.
A stock's second-order forecast is always hidden.
.. _gameplay_stock_market_spread:
Spread (Bid Price & Ask Price)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The **bid price** is the maximum price at which someone will buy a stock on the
stock market.
The **ask price** is the minimum price that a seller is willing to receive for a stock
on the stock market
The ask price will always be higher than the bid price (This is because if a seller
is willing to receive less than the bid price, that transaction is guaranteed to
happen). The difference between the bid and ask price is known as the **spread**.
A stock's "price" will be the average of the bid and ask price.
The bid and ask price are important because these are the prices at which a
transaction actually occurs. If you purchase a stock in the long position, the cost
of your purchase depends on that stock's ask price. If you then try to sell that
stock (still in the long position), the price at which you sell is the stock's
bid price. Note that this is reversed for a short position. Purchasing a stock
in the short position will occur at the stock's bid price, and selling a stock
in the short position will occur at the stock's ask price.
Transactions Influencing Stock Forecast
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Buying or selling a large number of shares
of a stock will influence that stock's forecast & second-order forecast.
The forecast is the likelihood that the stock will increase or decrease in price.
The magnitude of this effect depends on the number of shares being transacted.
More shares will have a bigger effect.
The effect that transactions have on a stock's second-order forecast is
significantly smaller than the effect on its forecast.
.. _gameplay_stock_market_order_types:
Order Types
^^^^^^^^^^^
There are three different types of orders you can make to buy or sell stocks on the exchange:
Market Order, Limit Order, and Stop Order.
Note that Limit Orders and Stop Orders are not available immediately, and must be unlocked
later in the game.
.. note:: Limit Orders and Stop Orders are not available immediately, and must be unlocked
later in the game.
When you place a Market Order to buy or sell a stock, the order executes immediately at
whatever the current price of the stock is. For example if you choose to short a stock
@@ -71,3 +132,77 @@ A Limit Order to sell will execute if the stock's price <= order's price
A Stop Order to buy will execute if the stock's price <= order's price
A Stop Order to sell will execute if the stock's price >= order's price.
.. _gameplay_stock_market_player_actions_influencing_stock:
Player Actions Influencing Stocks
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
It is possible for your actions elsewhere in the game to influence the stock market.
Hacking
If a server has a corresponding stock (e.g. *foodnstuff* server -> FoodNStuff
stock), then hacking that server can decrease the stock's second-order
forecast. This causes the corresponding stock's forecast to trend downwards in value
over time.
This effect only occurs if you set the *stock* option to
true when calling the :js:func:`hack` function. The chance that hacking a
server will cause this effect is based on what percentage of the
server's total money you steal.
A single hack will have a minor
effect, but continuously hacking a server for lots of money over time
will have a noticeable effect in making the stock's forecast trend downwards.
Growing
If a server has a corresponding stock (e.g. *foodnstuff* server -> FoodNStuff
stock), then growing that server's money can increase the stock's
second-order forecast. This causes the corresponding stock's
forecast to trend upwards in value over time.
This effect only occurs if you set the *stock* option to true when calling the
:js:func:`grow` function. The chance that growing a server will cause this
effect is based on what percentage of the server's total money to add to it.
A single grow operation will have a minor effect, but continuously growing
a server for lots of money over time will have a noticeable effect in making
the stock's forecast trend upwards.
Working for a Company
If a company has a corresponding stock, then working for that company will
increase the corresponding stock's second-order forecast. This will
cause the stock's forecast to (slowly) trend upwards in value
over time.
The potency of this effect is based on how "effective" you are when you work
(i.e. its based on your stats and multipliers).
Automating the Stock Market
---------------------------
You can write scripts to perform automatic and algorithmic trading on the Stock Market.
See :ref:`netscript_tixapi` for more details.
Under the Hood
--------------
Stock prices are updated every ~6 seconds.
Whether a stock's price moves up or down is determined by RNG. However,
stocks have properties that can influence the way their price moves. These properties
are hidden, although some of them can be made visible by purchasing the
Four Sigma (4S) Market Data upgrade. Some examples of these properties are:
* Volatility
* Likelihood of increasing or decreasing (i.e. the stock's forecast)
* Likelihood of forecast increasing or decreasing (i.e. the stock's second-order forecast)
* How easily a stock's price/forecast is influenced by transactions
* Spread percentage
* Maximum price (not a real maximum, more of a "soft cap")
Each stock has its own unique values for these properties.
Offline Progression
-------------------
The Stock Market does not change or process anything while the game has closed.
However, it does accumulate time when offline. This accumulated time allows
the stock market to run 50% faster when the game is opened again. This means
that stock prices will update every ~4 seconds instead of 6.

View File

@@ -312,9 +312,12 @@ kill
^^^^
$ kill [script name] [args...]
$ kill [pid]
Kill the script specified by the script name and arguments. Each argument must
be separated by a space. Remember that a running script is uniquely identified
Kill the script specified by the script filename and arguments OR by its PID.
If you are killing the script using its filename and arguments, then each argument
must be separated by a space. Remember that a running script is uniquely identified
by both its name and the arguments that are used to start it. So, if a script
was ran with the following arguments::
@@ -324,8 +327,7 @@ Then to kill this script the same arguments would have to be used::
$ kill foo.script 50e3 sigma-cosmetics
Note that after issuing the 'kill' command for a script, it may take a few seconds for
the script to actually stop running.
If you are killing the script using its PID, then the PID argument must be numeric.
killall
^^^^^^^
@@ -403,7 +405,7 @@ to convert from script to text file, or vice versa.
This function can also be used to rename files.
.. note:: Unlike the Linux :code:`mv` command, the *destination* argument must be the
full filepath. It cannot be a directory.
full filepath. It cannot be a directory.
Examples::
@@ -511,6 +513,8 @@ sudov
Prints whether or not you have root access to the current server.
.. _tail_terminal_command:
tail
^^^^
@@ -584,7 +588,7 @@ The data can only be downloaded to a script (.script, .ns, .js) or a text file
(.txt). If the target file already exists, it will be overwritten by this command.
Note that will not be possible to download data from many websites because they
do not allow cross-origin origin sharing (CORS). This includes websites such
do not allow cross-origin resource sharing (CORS). This includes websites such
as gist and pastebin. One notable site it will work on is rawgithub. Example::
$ wget https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md game_readme.txt

View File

@@ -3,13 +3,116 @@
Changelog
=========
v0.47.2 - 7/15/2019
-------------------
**Netscript Changes**
* Added tail() Netscript function
* hacknet.getNodeStats() function now returns an additional property for Hacknet Servers: hashCapacity
* When writing to a file, the write() function now casts the data being written to a string (using String())
* BitNode-selection page now shows what Source-File level you have for each BitNode
* Overloaded kill() function so that you can kill a script by its PID
* spawn() now only takes 10 seconds to run (decreased from 20 seconds)
* run() and exec() now return the PID of the newly-executed scripts, rather than a boolean
* (A PID is just a positive integer)
* run(), exec(), and spawn() no longer need to be await-ed in NetscriptJS
* Script parsing and RAM calculations now support ES9
* installAugmentations() no longer has a return value since it causes all scripts to die
* isBusy() now returns true if you are in a Hacking Mission
* Bug fix: workForFaction() function now properly accounts for disabled logs
* Bug fix: RAM should now be properly calculated when running a callback script with installAugmentations()
* Bug fix: Fixed bug that caused scripts killed by exit()/spawn() to "clean up" twice
**Misc Changes**
* The 'kill' Terminal command can now kill a script by its PID
* Added 'Solarized Dark' theme to CodeMirror editor
* After Infiltration, you will now return to the company page rather than the city page
* Bug fix: Stock Market UI should no longer crash for certain locale settings
* Bug fix: You can now properly remove unfinished programs (the *.exe-N%-INC files)
* Bug fix: Fixed an issue that allowed you to increase money on servers with a 'maxMoney' of 0 (like CSEC)
* Bug fix: Scripts no longer persist if they were started with syntax/import errors
* Bug fix: 'hack' and 'analyze' Terminal commands are now blocking
* Bug fix: Exp earned by duplicate sleeves at universities/gyms now takes hash upgrades into account
v0.47.1 - 6/27/2019
-------------------
* Stock Market changes:
* Transactions no longer influence stock prices (but they still influence forecast)
* Changed the way stocks behave, particularly with regard to how the stock forecast occasionally "flips"
* Hacking & growing a server can potentially affect the way the corresponding stock's forecast changes
* Working for a company positively affects the way the corresponding stock's forecast changes
* Scripts now start/stop instantly
* Improved performance when starting up many copies of a new NetscriptJS script (by Ornedan)
* Improved performance when killing scripts
* Dialog boxes can now be closed with the ESC key (by jaguilar)
* NetscriptJS scripts should now be "re-compiled" if their dependencies change (by jaguilar)
* write() function should now properly cause NetscriptJS scripts to "re-compile" (by jaguilar)
v0.47.0 - 5/17/2019
-------------------
* Stock Market changes:
* Implemented spread. Stock's now have bid and ask prices at which transactions occur
* Large transactions will now influence a stock's price and forecast
* This "influencing" can take effect in the middle of a transaction
* See documentation for more details on these changes
* Added getStockAskPrice(), getStockBidPrice() Netscript functions to the TIX API
* Added getStockPurchaseCost(), getStockSaleGain() Netscript functions to the TIX API
* Re-sleeves can no longer have the NeuroFlux Governor augmentation
* This is just a temporary patch until the mechanic gets re-worked
* hack(), grow(), and weaken() functions now take optional arguments for number of threads to use (by MasonD)
* codingcontract.attempt() now takes an optional argument that allows you to configure the function to return a contract's reward
* Adjusted RAM costs of Netscript Singularity functions (mostly increased)
* Adjusted RAM cost of codingcontract.getNumTriesRemaining() Netscript function
* Netscript Singularity functions no longer cost extra RAM outside of BitNode-4
* Corporation employees no longer have an "age" stat
* Gang Wanted level gain rate capped at 100 (per employee)
* Script startup/kill is now processed every 3 seconds, instead of 6 seconds
* getHackTime(), getGrowTime(), and getWeakenTime() now return Infinity if called on a Hacknet Server
* Money/Income tracker now displays money lost from hospitalizations
* Exported saves now have a unique filename based on current BitNode and timestamp
* Maximum number of Hacknet Servers decreased from 25 to 20
* Bug Fix: Corporation employees stats should no longer become negative
* Bug Fix: Fixed sleeve.getInformation() throwing error in certain scenarios
* Bug Fix: Coding contracts should no longer generate on the w0r1d_d43m0n server
* Bug Fix: Duplicate Sleeves now properly have access to all Augmentations if you have a gang
* Bug Fix: getAugmentationsFromFaction() & purchaseAugmentation() functions should now work properly if you have a gang
* Bug Fix: Fixed issue that caused messages (.msg) to be sent when refreshing/reloading the game
* Bug Fix: Purchasing hash upgrades for Bladeburner/Corporation when you don't actually have access to those mechanics no longer gives hashes
* Bug Fix: run(), exec(), and spawn() Netscript functions now throw if called with 0 threads
* Bug Fix: Faction UI should now automatically update reputation
* Bug Fix: Fixed purchase4SMarketData()
* Bug Fix: Netscript1.0 now works properly for multiple 'namespace' imports (import * as namespace from "script")
* Bug Fix: Terminal 'wget' command now correctly evaluates directory paths
* Bug Fix: wget(), write(), and scp() Netscript functions now fail if an invalid filepath is passed in
* Bug Fix: Having Corporation warehouses at full capacity should no longer freeze game in certain conditions
* Bug Fix: Prevented an exploit that allows you to buy multiple copies of an Augmentation by holding the 'Enter' button
* Bug Fix: gang.getOtherGangInformation() now properly returns a deep copy
* Bug Fix: Fixed getScriptIncome() returning an undefined value
* Bug Fix: Fixed an issue with Hacknet Server hash rate not always updating
v0.46.3 - 4/20/2019
-------------------
* Added a new Augmentation: The Shadow's Simulacrum
* Improved tab autocompletion feature in Terminal so that it works better with directories
* Bug Fix: Tech vendor location UI now properly refreshed when purchasing a TOR router
* Bug Fix: Fixed UI issue with faction donations
* Bug Fix: The money statistics & breakdown should now properly track money earned from Hacknet Server (hashes -> money)
* Bug Fix: Fixed issue with changing input in 'Minimum Path Sum in a Triangle' coding contract problem
* Fixed several typos in various places
v0.46.2 - 4/14/2019
-------------------
* Source-File 2 now allows you to form gangs in other BitNodes when your karma reaches a very large negative value
** (Karma is a hidden stat and is lowered by committing crimes)
* (Karma is a hidden stat and is lowered by committing crimes)
* Gang changes:
** Bug Fix: Gangs can no longer clash with themselve
** Bug Fix: Winning against another gang should properly reduce their power
* Bug Fix: Gangs can no longer clash with themselve
* Bug Fix: Winning against another gang should properly reduce their power
* Bug Fix: Terminal 'wget' command now works properly
* Bug Fix: Hacknet Server Hash upgrades now properly reset upon installing Augs/switching BitNodes

View File

@@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
# built documents.
#
# The short X.Y version.
version = '0.46'
version = '0.47'
# The full version, including alpha/beta/rc tags.
release = '0.46.2'
release = '0.47.0'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

View File

@@ -2,10 +2,11 @@ Guides & Tips
=============
Getting Started Guide for Intermediate Programmers
What BitNode should I do?
Beginners FAQ
.. toctree::
:maxdepth: 3
Getting Started Guide for Beginner Programmers <guidesandtips/gettingstartedguideforbeginnerprogrammers>
What BitNode should I do?<guidesandtips/recommendedbitnodeorder>

View File

@@ -0,0 +1,490 @@
What BitNode should I do?
=========================
.. warning:: This page contains spoilers regarding the game's story/plot-line.
After destroying their first :ref:`BitNode <gameplay_bitnodes>`, many players
wonder which BitNode they should tackle next. This guide hopefully helps answer
that question.
Overview of each BitNode
------------------------
BitNode-1: Source Genesis
^^^^^^^^^^^^^^^^^^^^^^^^^
Description
The first BitNode created by the Enders to imprison the minds of humans. It became
the prototype and testing-grounds for all of the BitNodes that followed.
This is the first BitNode that you play through. It has no special
modifications or mechanics.
Source-File
:Max Level: 3
This Source-File lets the player start with 32GB of RAM on his/her home computer when
entering a new BitNode, and also increases all of the player's multipliers by:
* Level 1: 16%
* Level 2: 24%
* Level 3: 28%
Difficulty
The easiest BitNode
BitNode-2: Rise of the Underworld
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
Organized crime groups quickly filled the void of power left behind from the collapse of
Western government in the 2050s. As society and civlization broke down, people quickly
succumbed to the innate human impulse of evil and savagery. The organized crime
factions quickly rose to the top of the modern world.
In this BitNode:
* Your hacking level is reduced by 20%
* The growth rate and maximum amount of money available on servers are significantly decreased
* The amount of money gained from crimes and Infiltration is tripled
* Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead,
NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs
will earn the player money and reputation with the corresponding Faction
* Every Augmentation in the game will be available through the Factions listed above
* For every Faction NOT listed above, reputation gains are halved
* You will no longer gain passive reputation with Factions
Source-File
:Max Level: 3
This Source-File allows you to form gangs in other BitNodes once your karma decreases to a certain value.
It also increases the player's crime success rate, crime money, and charisma multipliers by:
* Level 1: 24%
* Level 2: 36%
* Level 3: 42%
Difficulty
Fairly easy, as hacking is still very profitable and the costs of various purchases/upgrades
is not increased. The gang mechanic may seem strange as its very different from anything
else, but it can be very powerful once you get the hang of it.
BitNode-3: Corporatocracy
^^^^^^^^^^^^^^^^^^^^^^^^^
Description
Our greatest illusion is that a healthy society can revolve around a
single-minded pursuit of wealth.
Sometime in the early 21st century economic and political globalization turned
the world into a corporatocracy, and it never looked back. Now, the privileged
elite will happily bankrupt their own countrymen, decimate their own community,
and evict their neighbors from houses in their desperate bid to increase their wealth.
In this BitNode you can create and manage your own corporation. Running a successful corporation
has the potential of generating massive profits. All other forms of income are reduced by 75%. Furthermore:
* The price and reputation cost of all Augmentations is tripled
* The starting and maximum amount of money on servers is reduced by 75%
* Server growth rate is reduced by 80%
* You now only need 75 favour with a faction in order to donate to it, rather than 150
Source-File
:Max Level: 3
This Source-File lets you create corporations on other BitNodes (although
some BitNodes will disable this mechanic). This Source-File also increases your
charisma and company salary multipliers by:
* Level 1: 8%
* Level 2: 12%
* Level 3: 14%
Difficulty
Somewhat-steep learning curve as you learn how to use and manage Corporations. Afterwards,
however, the BitNode is easy as Corporations can be very profitable.
BitNode-4: The Singularity
^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
The Singularity has arrived. The human race is gone, replaced by artificially superintelligent
beings that are more machine than man.
In this BitNode, progressing is significantly harder:
* Experience gain rates for all stats are reduced.
* Most methods of earning money will now give significantly less.
In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions.
These functions allow you to control most aspects of the game through scripts, including
working for factions/companies, purchasing/installing Augmentations, and creating programs.
Source-File
:Max Level: 3
This Source-File lets you access and use the Singularity Functions in other BitNodes.
Each level of this Source-File will open up more Singularity Functions that you can use.
Difficulty:
Depending on what Source-Files you have unlocked before attempting this BitNode,
it can range from easy to moderate.
BitNode-5: Artificial Intelligence
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
They said it couldn't be done. They said the human brain,
along with its consciousness and intelligence, couldn't be replicated. They said the complexity
of the brain results from unpredictable, nonlinear interactions that couldn't be modeled
by 1's and 0's. They were wrong.
In this BitNode:
* The base security level of servers is doubled
* The starting money on servers is halved, but the maximum money remains the same
* Most methods of earning money now give significantly less
* Infiltration gives 50% more reputation and money
* Corporations have 50% lower valuations and are therefore less profitable
* Augmentations are more expensive
* Hacking experience gain rates are reduced
Source-File
:Max Level: 3
This Source-File grants you a special new stat called Intelligence.
Intelligence is unique because it is permanent and persistent (it never gets reset back to 1). However
gaining Intelligence experience is much slower than other stats, and it is also hidden (you won't know
when you gain experience and how much). Higher Intelligence levels will boost your production for many actions
in the game.
In addition, this Source-File will unlock the :js:func:`getBitNodeMultipliers()` Netscript function,
and will also raise all of your hacking-related multipliers by:
* Level 1: 8%
* Level 2: 12%
* Level 3: 14%
Difficulty
Depending on what Source-Files you have unlocked before attempting this BitNode, it
can range from easy to moderate.
BitNode-6: Bladeburners
^^^^^^^^^^^^^^^^^^^^^^^
Description
In the middle of the 21st century, OmniTek Incorporated began designing and manufacturing advanced synthetic
androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation
of their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was
the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent
than the humans that had created them.
In this BitNode you will be able to access the Bladeburner Division at the NSA, which provides
a new mechanic for progression. Furthermore:
* Hacking and Hacknet Nodes will be less profitable
* Your hacking level is reduced by 65%
* Hacking experience gain from scripts is reduced by 75%
* Corporations have 80% lower valuations and are therefore less profitable
* Working for companies is 50% less profitable
* Crimes and Infiltration are 25% less profitable
Source-File
:Max Level: 3
This Source-File allows you to access the NSA's Bladeburner Division in other
BitNodes. In addition, this Source-File will raise both the level and experience
gain rate of all your combat stats by:
* Level 1: 8%
* Level 2: 12%
* Level 3: 14%
Difficulty
Initially difficult due to the fact that hacking is no longer profitable and you have
to learn a new mechanic. After you get the hang of the Bladeburner mechanic, however,
it becomes moderately easy.
BitNode-7: Bladeburners 2079
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
In the middle of the 21st century, you were doing cutting-edge work at OmniTek Incorporated
as part of the AI design team for advanced synthetic androids, or Synthoids for short. You helped
achieve a major technological breakthrough in the sixth generation of the company's Synthoid
design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was the first
sentient AI ever created. This resulted in Synthoid models that were stronger, faster,
and more intelligent than the humans that had created them.
In this BitNode you will be able to access the Bladeburner API, which allows you to access
Bladeburner functionality through Netscript. Furthermore:
* The rank you gain from Bladeburner contracts/operations is reduced by 40%
* Bladeburner skills cost twice as many skill points
* Augmentations are 3x more expensive
* Hacking and Hacknet Nodes will be significantly less profitable
* Your hacking level is reduced by 65%
* Hacking experience gain from scripts is reduced by 75%
* Corporations have 80% lower valuations and are therefore less profitable
* Working for companies is 50% less profitable
* Crimes and Infiltration are 25% less profitable
Source-File
:Max Level: 3
This Source-File allows you to access the Bladeburner Netscript API in other
BitNodes. In addition, this Source-File will increase all of your Bladeburner multipliers by:
* Level 1: 8%
* Level 2: 12%
* Level 3: 14%
Difficulty
Slightly more difficult than BitNode-6. However, you will be able to automate more
aspects of the Bladeburner feature, which means it will be more passive.
BitNode-8: Ghost of Wall Street
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.
In this BitNode:
* You start with $250 million
* The only way to earn money is by trading on the stock market
* You start with a WSE membership and access to the TIX API
* You are able to short stocks and place different types of orders (limit/stop)
* You can immediately donate to factions to gain reputation
Source-File
:Max Level: 3
This Source-File grants the following benefits:
* Level 1: Permanent access to WSE and TIX API
* Level 2: Ability to short stocks in other BitNodes
* Level 3: Ability to use limit/stop orders in other BitNodes
This Source-File also increases your hacking growth multipliers by:
* Level 1: 12%
* Level 2: 18%
* Level 3: 21%
Difficulty
Very difficult until you unlock the Four Sigma (4S) Market Data API. After you
unlock the API however, it becomes moderately easy.
BitNode-9: Hacktocracy
^^^^^^^^^^^^^^^^^^^^^^
Description
When Fulcrum Technologies released their open-source Linux distro Chapeau, it quickly
became the OS of choice for the underground hacking community. Chapeau became especially
notorious for powering the Hacknet, a global, decentralized network used for nefarious
purposes. Fulcrum quickly abandoned the project and dissociated themselves from it.
This BitNode unlocks the Hacknet Server, an upgraded version of the Hacknet Node. Hacknet Servers generate
hashes, which can be spent on a variety of different upgrades.
In this BitNode:
* Your stats are significantly decreased
* You cannnot purchase additional servers
* Hacking is significantly less profitable
Source-File
:Max Level: 3
This Source-File grants the following benefits:
* Level 1: Permanently unlocks the Hacknet Server in other BitNodes
* Level 2: You start with 128GB of RAM on your home computer when entering a new BitNode
* Level 3: Grants a highly-upgraded Hacknet Server when entering a new BitNode
(Note that the Level 3 effect of this Source-File only applies when entering a new BitNode, NOT
when installing Augmentation
Difficulty
Hard
BitNode-10: Digital Carbon
^^^^^^^^^^^^^^^^^^^^^^^^^^
Description
In 2084, VitaLife unveiled to the world the Persona Core, a technology that allowed people
to digitize their consciousness. Their consciousness could then be transferred into Synthoids
or other bodies by trasmitting the digitized data. Human bodies became nothing more than 'sleeves'
for the human consciousness. Mankind had finally achieved immortality - at least for those
that could afford it.
This BitNode unlocks Sleeve technology. Sleeve technology allows you to:
1. Re-sleeve: Purchase and transfer your consciousness into a new body
2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously
In this BitNode:
* Your stats are significantly decreased
* All methods of gaining money are half as profitable (except Stock Market)
* Purchased servers are more expensive, have less max RAM, and a lower maximum limit
* Augmentations are 5x as expensive and require twice as much reputation
Source-File
:Max Level: 3
This Source-File unlocks Sleeve technology in other BitNodes.
Each level of this Source-File also grants you a Duplicate Sleeve
Difficulty
Hard
BitNode-11: The Big Crash
^^^^^^^^^^^^^^^^^^^^^^^^^
Description
The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period
of disorder that eventually lead to the governmental reformation of many global superpowers, most notably
the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.
In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of this chaos and confusion, hackers
were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as
governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.
In this BitNode:
* Your hacking stat and experience gain are halved
* The starting and maximum amount of money available on servers is significantly decreased
* The growth rate of servers is significantly reduced
* Weakening a server is twice as effective
* Company wages are decreased by 50%
* Corporation valuations are 99% lower and are therefore significantly less profitable
* Hacknet Node production is significantly decreased
* Crime and Infiltration are more lucrative
* Augmentations are twice as expensive
Source-File
:Max Level: 3
Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will
upgrade its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH
the player's salary and reputation gain rate at that company by 1% per favor (rather than just the reputation gain).
This Source-File also increases the player's company salary and reputation gain multipliers by:
* Level 1: 32%
* Level 2: 48%
* Level 3: 56%
Difficulty
Hard
BitNode-12: The Recursion
^^^^^^^^^^^^^^^^^^^^^^^^^
Description
Every time this BitNode is destroyed, it becomes slightly harder.
Source-File
:Max Level: Infinity
Each level of Source-File 12 will increase all of your multipliers by 1%. This effect
is multiplicative with itself. In other words, level N of this Source-File will result
in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)
Difficulty
Initially very easy, but then it (obviously) becomes harder as you continue to do it.
Recommended BitNodes
--------------------
As a player, you are not forced to tackle the BitNodes in any particular order. You are
free to choose whichever ones you want. The "best" order can vary between players,
depending on what you like to do any what kind of player you are. In general, here
are the recommended BitNodes for different things:
For fast progression
^^^^^^^^^^^^^^^^^^^^
.. note:: This does not recommend the absolute fastest path, as I don't know what
exactly the fastest path is. But it does recommend the BitNodes that are
commonly considered to be optimal by players.
1. Repeat **BitNode-1: Source Genesis** until you max out its Source-File. Its Source-File
is extremely powerful, as it raises all multipliers by a significant amount.
2. Repeat **BitNode-12: The Recursion** several times. This BitNode will be extremely easy the
first few times you tackle it, and its Source-File raises all multipliers. Furthermore,
its effect stacks multiplicatively with itself and other Source-Files/Augmentations,
which gets better as time goes on
3. Do **BitNode-5: Artificial Intelligence** once or twice. The intelligence stat it unlocks
will gradually build up as you continue to play the game, and will be helpful
in the future. The Source-File also provides hacking multipliers, which are
strong because hacking is typically one of the best ways of earning money.
4. (Optional) Consider doing **BitNode-4: The Singularity**. Its Source-File does not directly make you
more powerful in any way, but it does unlock :ref:`netscript_singularityfunctions` which
let you automate significantly more aspects of the game.
5. Do **BitNode-3: Corporatocracy** once to unlock the Corporation mechanic. This mechanic
has high profit potential.
6. Do **BitNode-6: Bladeburners** once to unlock the Bladeburners mechanic. The Bladeburner
mechanic is useful for some of the future BitNodes (such as 9 and 10).
7. Do **BitNode-9: Hacktocracy** to unlock the Hacknet Server mechanic. You can
consider repeating it as well, as its Level 2 and 3 effects are pretty helpful as well.
.. todo:: To be continued as more BitNodes get added
For the strongest Source-Files
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note that the strongest Source-Files are typically rewarded by the hardest BitNodes.
The strongest Source-File is that from **BitNode-1: Source Genesis**, as it raises
all multipliers by a significant amount.
Similarly, the Source-File from **BitNode-12: The Recursion** is also very strong
because it raises all multipliers. Each level of Source-File 12 is fairly weak,
but its effectiveness gets better over time since the effects of Source-Files and
Augmentations are multiplicative with each other.
The Source-File from **BitNode-9: Hacktocracy** is good because it unlocks the Hacknet
Server mechanic. The Hacknet Server mechanic causes Hacknet Nodes to produce a new
currency called *hashes*, rather than money. *Hashes* can be spent on powerful upgrades
that benefit your hacking, Corporation, Bladeburner, etc.
The Duplicate Sleeves granted by the Source-File from **BitNode-10: Digital Carbon**
are strong, but only after you have several of them and have spent some time/money upgrading
them.
For more scripting/hacking
^^^^^^^^^^^^^^^^^^^^^^^^^^
**BitNode-4: The Singularity** unlocks the :ref:`netscript_singularityfunctions`, which
can be used to automate many different aspects of the game, including working for factions/companies,
purchasing & installing Augmentations, and creating programs
**BitNode-6** and **BitNode-7** unlock Bladeburner and its corresponding
:ref:`Netscript API <netscript_bladeburnerapi>`. This allows you to automate an entire
new mechanic.
**BitNode-2: Rise of the Underworld** also unlocks a new mechanic and Netscript API for automating
it (the Gang mechanic). However, it is not as interesting as Bladeburner (in my opinion)
**BitNode-9: Hacktocracy** unlocks the Hacknet Server mechanic and several new
functions in the :ref:`Hacknet Node API <netscript_hacknetnodeapi>` for using it.
For new mechanics
^^^^^^^^^^^^^^^^^
**BitNode-2: Rise of the Underworld** unlocks a new mechanic in which you can
manage a gang. Gangs earn you money and can be very profitable once they get large
and powerful. The biggest benefit of gangs, however, is that they make all
Augmentations available to you through their corresponding faction.
**BitNode-3: Corporatocracy** unlocks a new mechanic in which you can manage a
corporation. You can earn money through Corporations by selling your stocks, or by
configuring your corporation to pay dividends to shareholders. If your Corporation
gets big enough, it can also bribe factions in exchange for faction reputation.
**BitNode-6: Bladeburners** unlocks a new mechanic that centers around combat rather
than hacking. The main benefit of the Bladeburner mechanic is that it offers a new
method of destroying a BitNode.
**BitNode-9: Hacktocracy** unlocks the Hacknet Server, which is an upgraded version of a
Hacknet Node. The Hacknet Server generates a computational unit called a *hash*. *Hashes*
can be spent on a variety of different upgrades that can benefit your hacking,
Corporation, Bladeburner progress, and more. It transforms the Hacknet Node from a
simple money-generator to a more interesting mechanic.
**BitNode-10: Digital Carbon** unlocks two new mechanics: Re-Sleeving and
Duplicate Sleeves.
For a Challenge
^^^^^^^^^^^^^^^
In general, the higher BitNodes are more difficult than the lower ones.
**BitNode-12: The Recursion** is an obvious exception as it gets progressively harder.
**BitNode-8: Ghost of Wall Street** provides a unique challenge as the only method
of earning money in that BitNode is through trading at the stock market.

View File

@@ -5,8 +5,9 @@
Welcome to Bitburner's documentation!
=====================================
Bitburner is a cyberpunk-themed `incremental game <https://en.wikipedia.org/wiki/Incremental_game>`_ that is currently in the
early beta stage of development. The game `can be played here <https://danielyxie.github.io/bitburner/>`_.
Bitburner is a programming-based `incremental game <https://en.wikipedia.org/wiki/Incremental_game>`_
that revolves around hacking and cyberpunk themes. The game is currently in the
early beta stage of development. It `can be played here <https://danielyxie.github.io/bitburner/>`_.
What is Bitburner?
------------------
@@ -26,6 +27,7 @@ secrets that you've been searching for.
Script Editors <scripteditors>
Game Frozen or Stuck? <gamefrozen>
Guides & Tips <guidesandtips>
Tools & Resources <toolsandresources>
Changelog <changelog>
Donate <https://paypal.me/danielyxie>

View File

@@ -18,3 +18,5 @@ getBitNodeMultipliers() Netscript Function
mults = getBitNodeMultipliers();
print(mults.ServerMaxMoney);
print(mults.HackExpGain);
:RAM cost: 4 GB

View File

@@ -4,7 +4,7 @@ brutessh() Netscript Function
.. js:function:: brutessh(hostname/ip)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the BruteSSH.exe program on the target server. BruteSSH.exe must exist on your home computer.

View File

@@ -6,7 +6,7 @@ clear() Netscript Function
:param string/number port/fn: Port or text file to clear
:RAM cost: 1 GB
This function is used to clear data in a `Netscript Ports <http://bitburner.wikia.com/wiki/Netscript_Ports>`_ or a text file.
This function is used to clear data in a :ref:`Netscript Port <netscript_ports>` or a text file.
If the *port/fn* argument is a number between 1 and 20, then it specifies a port and will clear it (deleting all data from the underlying queue).

View File

@@ -14,10 +14,15 @@ exec() Netscript Function
Run a script as a separate process on a specified server. This is similar to the *run* function except
that it can be used to run a script on any server, instead of just the current server.
Returns true if the script is successfully started, and false otherwise.
If the script was successfully started, then this functions returns the PID
of that script. Otherwise, it returns 0.
Running this function with a *numThreads* argument of 0 will return false without running the script.
However, running this function with a negative *numThreads* argument will cause a runtime error.
.. note:: PID stands for Process ID. The PID is a unique identifier for each script.
The PID will always be a positive integer.
.. warning:: Running this function with a *numThreads* argument of 0 will return 0 without
running the script. However, running this function with a negative *numThreads*
argument will cause a runtime error.
The simplest way to use the *exec* command is to call it with just the script name and the target server.
The following example will try to run *generic-hack.script* on the *foodnstuff* server::

View File

@@ -4,7 +4,7 @@ ftpcrack() Netscript Function
.. js:function:: ftpcrack(hostname/ip)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the FTPCrack.exe program on the target server. FTPCrack.exe must exist on your home computer.

View File

@@ -11,3 +11,6 @@ getGrowTime() Netscript Function
The function takes in an optional *hackLvl* parameter that can be specified
to see what the grow time would be at different hacking levels.
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
return :code:`Infinity`.

View File

@@ -11,3 +11,6 @@ getHackTime() Netscript Function
The function takes in an optional *hackLvl* parameter that can be specified
to see what the hack time would be at different hacking levels.
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
return :code:`Infinity`.

View File

@@ -11,3 +11,6 @@ getWeakenTime() Netscript Function
The function takes in an optional *hackLvl* parameter that can be specified
to see what the weaken time would be at different hacking levels.
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
return :code:`Infinity`.

View File

@@ -1,9 +1,16 @@
grow() Netscript Function
=========================
.. js:function:: grow(hostname/ip)
.. js:function:: grow(hostname/ip[, opts={}])
:param string hostname/ip: IP or hostname of the target server to grow
:param object opts: Optional parameters for configuring function behavior. Properties:
* threads (*number*) - Number of threads to use for this function.
Must be less than or equal to the number of threads the script is running with.
* stock (*boolean*) - If true, the function can affect the stock market. See
:ref:`gameplay_stock_market_player_actions_influencing_stock`
:returns: The number by which the money on the server was multiplied for the growth
:RAM cost: 0.15 GB
@@ -19,3 +26,4 @@ grow() Netscript Function
Example::
grow("foodnstuff");
grow("foodnstuff", { threads: 5 }); // Only use 5 threads to grow

View File

@@ -4,7 +4,7 @@ growthAnalyze() Netscript Function
.. js:function:: growthAnalyze(hostname/ip, growthAmount)
:param string hostname/ip: IP or hostname of server to analyze
:param number growthAmount: Multiplicative factor by which the server is grown. Decimal form.
:param number growthAmount: Multiplicative factor by which the server is grown. Decimal form. Must be >= 1.
:returns: The amount of grow() calls needed to grow the specified server by the specified amount
:RAM cost: 1 GB

View File

@@ -1,9 +1,16 @@
hack() Netscript Function
=========================
.. js:function:: hack(hostname/ip)
.. js:function:: hack(hostname/ip[, opts={}])
:param string hostname/ip: IP or hostname of the target server to hack
:param object opts: Optional parameters for configuring function behavior. Properties:
* threads (*number*) - Number of threads to use for this function.
Must be less than or equal to the number of threads the script is running with.
* stock (*boolean*) - If true, the function can affect the stock market. See
:ref:`gameplay_stock_market_player_actions_influencing_stock`
:returns: The amount of money stolen if the hack is successful, and zero otherwise
:RAM cost: 0.1 GB
@@ -20,3 +27,4 @@ hack() Netscript Function
hack("foodnstuff");
hack("10.1.2.3");
hack("foodnstuff", { threads: 5 }); // Only use 5 threads to hack

View File

@@ -21,4 +21,13 @@ hackAnalyzeThreads() Netscript Function
If this function returns 50, this means that if your next `hack()` call
is run on a script with 50 threads, it will steal $1m from the `foodnstuff` server.
**Warning**: The value returned by this function isn't necessarily a whole number.
.. warning:: The value returned by this function isn't necessarily a whole number.
.. warning:: It is possible for this function to return :code:`Infinity` or :code:`NaN` in
certain uncommon scenarios. This is because in JavaScript:
* :code:`0 / 0 = NaN`
* :code:`N / 0 = Infinity` for 0 < N < Infinity.
For example, if a server has no money available and you want to hack some positive
amount from it, then the function would return :code:`Infinity` because
this would be impossible.

View File

@@ -4,7 +4,7 @@ httpworm() Netscript Function
.. js:function:: httpworm(hostname/ip)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the HTTPWorm.exe program on the target server. HTTPWorm.exe must exist on your home computer.

View File

@@ -27,3 +27,22 @@ kill() Netscript Function
The following will try to kill a script named *foo.script* on the current server that was ran with the arguments 1 and "foodnstuff"::
kill("foo.script", getHostname(), 1, "foodnstuff");
.. js:function:: kill(scriptPid)
:param number scriptPid: PID of the script to kill
:RAM cost: 0.5 GB
Kills the script with the specified PID. Killing a script by its PID will typically
have better performance, especially if you have many scripts running.
If this function successfully kills the specified script, then it will return true.
Otherwise, it will return false.
*Examples:*
The following example will try to kill the script with the PID 10::
if (kill(10)) {
print("Killed script with PID 10!");
}

View File

@@ -5,7 +5,7 @@ ls() Netscript Function
:param string hostname/ip: Hostname or IP of the target server
:param string grep: a substring to search for in the filename
:RAM cost: 0 GB
:RAM cost: 0.2 GB
Returns an array with the filenames of all files on the specified server (as strings). The returned array
is sorted in alphabetic order

View File

@@ -5,6 +5,7 @@ nFormat() Netscript Function
:param number n: Number to format
:param string format: Formatter
:RAM cost: 0 GB
Converts a number into a string with the specified formatter. This uses the
`numeraljs <http://numeraljs.com/>`_ library, so the formatters must be compatible

View File

@@ -4,7 +4,7 @@ nuke() Netscript Function
.. js:function:: nuke(hostname/ip)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the NUKE.exe program on the target server. NUKE.exe must exist on your home computer.

View File

@@ -4,7 +4,7 @@ relaysmtp() Netscript Function
.. js:function:: relaysmtp(hostname/ip)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the relaySMTP.exe program on the target server. relaySMTP.exe must exist on your home computer.

View File

@@ -13,10 +13,15 @@ run() Netscript Function
Run a script as a separate process. This function can only be used to run scripts located on the current server (the server
running the script that calls this function).
Returns true if the script is successfully started, and false otherwise.
If the script was successfully started, then this functions returns the PID
of that script. Otherwise, it returns 0.
Running this function with a *numThreads* argument of 0 will return false without running the script.
However, running this function with a negative *numThreads* argument will cause a runtime error.
.. note:: PID stands for Process ID. The PID is a unique identifier for each script.
The PID will always be a positive integer.
.. warning:: Running this function with a *numThreads* argument of 0 will return 0 without
running the script. However, running this function with a negative *numThreads*
argument will cause a runtime error.
The simplest way to use the *run* command is to call it with just the script name. The following example will run
'foo.script' single-threaded with no arguments::

View File

@@ -9,7 +9,7 @@ spawn() Netscript Function
Additional arguments to pass into the new script that is being run.
:RAM cost: 2 GB
Terminates the current script, and then after a delay of about 20 seconds it will execute the newly-specified script.
Terminates the current script, and then after a delay of about 10 seconds it will execute the newly-specified script.
The purpose of this function is to execute a new script without being constrained by the RAM usage of the current one.
This function can only be used to run scripts on the local server.

View File

@@ -4,7 +4,7 @@ sqlinject() Netscript Function
.. js:function:: sqlinject(hostname/ip)
:param string hostname/ip: IP or hostname of the target server
:RAM cost: 0 GB
:RAM cost: 0.05 GB
Runs the SQLInject.exe program on the target server. SQLInject.exe must exist on your home computer.

View File

@@ -0,0 +1,29 @@
tail() Netscript Function
==================================
.. js:function:: tail([fn], [hostname/ip=current ip], [...args])
:param string fn: Optional. Filename of script to get logs from.
:param string ip: Optional. IP or hostname of the server that the script is on
:param args...: Arguments to identify which scripts to get logs for
:RAM cost: 0 GB
Opens a script's logs. This is functionally the same as the
:ref:`tail_terminal_command` Terminal command.
If the function is called with no arguments, it will open the current script's logs.
Otherwise, the `fn`, `hostname/ip,` and `args...` arguments can be used to get the logs
from another script. Remember that scripts are uniquely identified by both
their names and arguments.
Examples::
// Open logs from foo.script on the current server that was run with no args
tail("foo.script");
// Open logs from foo.script on the foodnstuff server that was run with no args
tail("foo.script", "foodnstuff");
// Open logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
tail("foo.script", "foodnstuff", 1, "test");

View File

@@ -1,9 +1,14 @@
weaken() Netscript Function
===========================
.. js:function:: weaken(hostname/ip)
.. js:function:: weaken(hostname/ip[, opts={}])
:param string hostname/ip: IP or hostname of the target server to weaken
:param object opts: Optional parameters for configuring function behavior. Properties:
* threads (*number*) - Number of threads to use for this function.
Must be less than or equal to the number of threads the script is running with.
:returns: The amount by which the target server's security level was decreased. This is equivalent to 0.05 multiplied
by the number of script threads
:RAM cost: 0.15 GB
@@ -18,3 +23,4 @@ weaken() Netscript Function
Example::
weaken("foodnstuff");
weaken("foodnstuff", { threads: 5 }); // Only use 5 threads to weaken

View File

@@ -2,6 +2,7 @@ getActionAutolevel() Netscript Function
=======================================
.. js:function:: getActionAutolevel(type, name)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ getActionCountRemaining() Netscript Function
============================================
.. js:function:: getActionCountRemaining(type, name)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ getActionCurrentLevel() Netscript Function
==========================================
.. js:function:: getActionCurrentLevel(type, name)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ getActionEstimatedSuccessChance() Netscript Function
====================================================
.. js:function:: getActionEstimatedSuccessChance(type, name)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ getActionMaxLevel() Netscript Function
======================================
.. js:function:: getActionMaxLevel(type, name)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ getActionRepGain() Netscript Function
=====================================
.. js:function:: getActionRepGain(type, name[, level=current level])
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ getActionTime() Netscript Function
==================================
.. js:function:: getActionTime(type, name)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,5 +2,6 @@ getBlackOpNames() Netscript Function
====================================
.. js:function:: getBlackOpNames()
:RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner Black Ops

View File

@@ -2,6 +2,7 @@ getBlackOpRank() Netscript Function
====================================
.. js:function:: getBlackOpRank(name)
:RAM cost: 2 GB
:param string name: name of the BlackOp. Must be an exact match.

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@@ -2,6 +2,7 @@ getBonusTime() Netscript Function
=================================
.. js:function:: getBonusTime()
:RAM cost: 0 GB
Returns the amount of accumulated "bonus time" (seconds) for the Bladeburner mechanic.

View File

@@ -2,5 +2,6 @@ getCity() Netscript Function
============================
.. js:function:: getCity()
:RAM cost: 4 GB
Returns the city that the player is currently in (for Bladeburner).

View File

@@ -2,6 +2,7 @@ getCityChaos() Netscript Function
=================================
.. js:function:: getCityChaos(cityName)
:RAM cost: 4 GB
:param string cityName: Name of city. Case-sensitive

View File

@@ -2,6 +2,7 @@ getCityEstimatedCommunities() Netscript Function
================================================
.. js:function:: getCityEstimatedCommunities(cityName)
:RAM cost: 4 GB
:param string cityName: Name of city. Case-sensitive

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@@ -2,6 +2,7 @@ getCityEstimatedPopulation() Netscript Function
===============================================
.. js:function:: getCityEstimatedPopulation(cityName)
:RAM cost: 4 GB
:param string cityName: Name of city. Case-sensitive

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@@ -2,5 +2,6 @@ getContractNames() Netscript Function
=====================================
.. js:function:: getContractNames()
:RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner contracts

View File

@@ -2,6 +2,7 @@ getCurrentAction() Netscript Function
=====================================
.. js:function:: getCurrentAction()
:RAM cost: 1 GB
Returns an object that represents the player's current Bladeburner action::

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@@ -2,5 +2,6 @@ getGeneralActionNames() Netscript Function
==========================================
.. js:function:: getGeneralActionNames()
:RAM cost: 0.4 GB
Returns an array of strings containing the names of all general Bladeburner actions

View File

@@ -2,5 +2,6 @@ getOperationNames() Netscript Function
======================================
.. js:function:: getOperationNames()
:RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner operations

View File

@@ -2,5 +2,6 @@ getRank() Netscript Function
============================
.. js:function:: getRank()
:RAM cost: 4 GB
Returns the player's Bladeburner Rank

View File

@@ -2,6 +2,7 @@ getSkillLevel() Netscript Function
==================================
.. js:function:: getSkillLevel(skillName="")
:RAM cost: 4 GB
:param string skillName: Name of skill. Case-sensitive and must be an exact match

View File

@@ -2,5 +2,6 @@ getSkillNames() Netscript Function
==================================
.. js:function:: getSkillNames()
:RAM cost: 0.4 GB
Returns an array of strings containing the names of all Bladeburner skills

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@@ -2,5 +2,6 @@ getSkillPoints() Netscript Function
===================================
.. js:function:: getSkillPoints()
:RAM cost: 4 GB
Returns the number of Bladeburner skill points you have

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@@ -2,6 +2,7 @@ getSkillUpgradeCost() Netscript Function
========================================
.. js:function:: getSkillUpgradeCost(skillName="")
:RAM cost: 4 GB
:param string skillName: Name of skill. Case-sensitive and must be an exact match

View File

@@ -2,6 +2,7 @@ getStamina() Netscript Function
===============================
.. js:function:: getStamina()
:RAM cost: 4 GB
Returns an array with two elements:

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@@ -2,6 +2,7 @@ getTeamSize() Netscript Function
================================
.. js:function:: getTeamSize(type, name)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ joinBladeburnerDivision() Netscript Function
============================================
.. js:function:: joinBladeburnerDivision()
:RAM cost: 4 GB
Attempts to join the Bladeburner division.

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@@ -2,6 +2,7 @@ joinBladeburnerFaction() Netscript Function
===========================================
.. js:function:: joinBladeburnerFaction()
:RAM cost: 4 GB
Attempts to join the Bladeburner faction.

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@@ -2,6 +2,7 @@ setActionAutolevel() Netscript Function
=======================================
.. js:function:: setActionAutolevel(type, name, autoLevel)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ setActionLevel() Netscript Function
===================================
.. js:function:: setActionLevel(type, name, level)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ setTeamSize() Netscript Function
================================
.. js:function:: setTeamSize(type, name, size)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,6 +2,7 @@ startAction() Netscript Function
================================
.. js:function:: startAction(type, name)
:RAM cost: 4 GB
:param string type: Type of action. See :ref:`bladeburner_action_types`
:param string name: Name of action. Must be an exact match

View File

@@ -2,5 +2,6 @@ stopBladeburnerAction() Netscript Function
==========================================
.. js:function:: stopBladeburnerAction()
:RAM cost: 2 GB
Stops the current Bladeburner action

View File

@@ -2,6 +2,7 @@ switchCity() Netscript Function
===============================
.. js:function:: switchCity(cityName)
:RAM cost: 4 GB
:param string cityName: Name of city

View File

@@ -2,6 +2,7 @@ upgradeSkill() Netscript Function
=================================
.. js:function:: upgradeSkill(skillName)
:RAM cost: 4 GB
:param string skillName: Name of Skill to be upgraded. Case-sensitive and must be an exact match

View File

@@ -1,13 +1,22 @@
attempt() Netscript Function
============================
.. js:function:: attempt(answer, fn[, hostname/ip=current ip])
.. js:function:: attempt(answer, fn[, hostname/ip=current ip, opts={}])
:param answer: Solution for the contract
:param string fn: Filename of the contract
:param string hostname/ip: Hostname or IP of the server containing the contract.
Optional. Defaults to current server if not provided
:param object opts: Optional parameters for configuring function behavior. Properties:
* returnReward (*boolean*) If truthy, then the function will return a string
that states the contract's reward when it is successfully solved.
Attempts to solve the Coding Contract with the provided solution.
:returns: Boolean indicating whether the solution was correct
:returns: Boolean indicating whether the solution was correct. If the :code:`returnReward`
option is configured, then the function will instead return a string. If the
contract is successfully solved, the string will contain a description of the
contract's reward. Otherwise, it will be an empty string.
:RAM cost: 10 GB

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@@ -11,3 +11,5 @@ getContractType() Netscript Function
(e.g. Find Largest Prime Factor, Total Ways to Sum, etc.)
:returns: A string with the contract's problem type
:RAM cost: 5 GB

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@@ -10,3 +10,5 @@ getDescription() Netscript Function
Get the full text description for the problem posed by the Coding Contract
:returns: A string with the contract's text description
:RAM cost: 5 GB

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@@ -11,3 +11,5 @@ getNumTriesRemaining() Netscript Function
self-destructs.
:returns: Number indicating how many attempts are remaining
:RAM cost: 2 GB

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@@ -20,3 +20,5 @@ ascendMember() Netscript Function
agi: Agility multiplier gained from ascending. Decimal form
cha: Charisma multiplier gained from ascending. Decimal form
}
:RAM cost: 4 GB

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@@ -4,3 +4,5 @@ canRecruitMember() Netscript Function
.. js:function:: canRecruitMember()
:returns: Boolean indicating whether a member can currently be recruited
:RAM cost: 1 GB

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@@ -11,3 +11,5 @@ getBonusTime() Netscript Function
"Bonus time" makes the game progress faster, up to 10x the normal speed.
:returns: Bonus time for the Gang mechanic in seconds
:RAM cost: 0 GB

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@@ -7,3 +7,5 @@ getChanceToWinClash() Netscript Function
Returns the chance you have to win a clash with the specified gang. The chance
is returned in decimal form, not percentage
:RAM cost: 4 GB

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@@ -10,3 +10,5 @@ getEquipmentCost() Netscript Function
:returns: Cost to purchase the specified Equipment/Augmentation (number). Infinity
for invalid arguments
:RAM cost: 2 GB

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@@ -7,3 +7,5 @@ getEquipmentNames() Netscript Function
Gang Members. This includes Augmentations.
:returns: Array of strings of the names of all Equpiment/Augmentations
:RAM cost: 1 GB

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@@ -14,3 +14,5 @@ getEquipmentType() Netscript Function
* Augmentation
:returns: A string stating the type of the equipment
:RAM cost: 2 GB

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@@ -21,3 +21,5 @@ getGangInformation() Netscript Function
wantedLevel: Gang's wanted level
wantedLevelGainRate: Wanted level gained/lost per second (negative for losses)
}
:RAM cost: 2 GB

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@@ -9,6 +9,8 @@ getMemberInformation() Netscript Function
:returns: An object with the gang member information.
:RAM cost: 2 GB
The object has the following structure::
{

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@@ -6,3 +6,5 @@ getMemberNames() Netscript Function
Get the names of all Gang members
:returns: An array of the names of all Gang members as strings
:RAM cost: 1 GB

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@@ -24,3 +24,5 @@ getOtherGangInformation() Netscript Function
},
... (for all six gangs)
}
:RAM cost: 2 GB

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@@ -6,3 +6,5 @@ getTaskNames() Netscript Function
Get the name of all valid tasks that Gang members can be assigned to
:returns: Array of strings of all task names
:RAM cost: 1 GB

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@@ -10,3 +10,5 @@ purchaseEquipment() Netscript Function
Gang member.
:returns: True if the equipment was successfully purchased. False otherwise
:RAM cost: 4 GB

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@@ -13,3 +13,5 @@ recruitMember() Netscript Function
* There already exists a member with the specified name
:returns: True if the member was successfully recruited. False otherwise
:RAM cost: 2 GB

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@@ -10,3 +10,5 @@ setMemberTask() Netscript Function
If an invalid task is specified, the Gang member will be set to idle ("Unassigned")
:returns: True if the Gang Member was successfully assigned to the task. False otherwise
:RAM cost: 2 GB

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@@ -6,3 +6,5 @@ setTerritoryWarfare() Netscript Function
:param bool engage: Whether or not to engage in territory warfare
Set whether or not the gang should engage in territory warfare
:RAM cost: 2 GB

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@@ -15,3 +15,5 @@ getCacheUpgradeCost() Netscript Function
If an invalid value for *n* is provided, then this function returns 0. If the
specified Hacknet Server is already at the max cache level, then Infinity is returned.
:RAM cost: 0 GB

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@@ -10,3 +10,5 @@ getCoreUpgradeCost() Netscript Function
If an invalid value for *n* is provided, then this function returns 0. If the
specified Hacknet Node is already at the max number of cores, then Infinity is returned.
:RAM cost: 0 GB

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