UI: Change "overclock" to another phrase in Sleeves tab (#1901)

This commit is contained in:
catloversg
2025-01-08 12:13:47 +07:00
committed by GitHub
parent f49d21cd71
commit a8bde3e14f
2 changed files with 11 additions and 1 deletions

View File

@@ -110,6 +110,14 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
Memory can only be increased by purchasing upgrades from {FactionName.TheCovenant}. It is a persistent stat,
meaning it never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
</Typography>
<br />
<br />
<Typography variant="h4">What is bonus time?</Typography>
<br />
<Typography>
Sleeves accumulate bonus time when they idle or when you open the game after being offline. They use bonus
time to reduce the time requirement of their tasks so that they can complete their tasks faster.
</Typography>
</>
</Modal>
);

View File

@@ -174,7 +174,9 @@ export function EarningsElement(props: IProps): React.ReactElement {
<TableBody>
<TableRow>
<TableCell classes={{ root: classes.cellNone }}>
<Typography variant="h6">Earnings {props.sleeve.storedCycles > 50 ? "(overclock)" : ""}</Typography>
<Typography variant="h6">
Earnings {props.sleeve.storedCycles > 50 ? "(Boosted by bonus time)" : ""}
</Typography>
</TableCell>
</TableRow>
{data.map(([a, b]) => (