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UI: Change "overclock" to another phrase in Sleeves tab (#1901)
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@@ -110,6 +110,14 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
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Memory can only be increased by purchasing upgrades from {FactionName.TheCovenant}. It is a persistent stat,
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meaning it never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
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</Typography>
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<br />
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<br />
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<Typography variant="h4">What is bonus time?</Typography>
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<br />
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<Typography>
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Sleeves accumulate bonus time when they idle or when you open the game after being offline. They use bonus
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time to reduce the time requirement of their tasks so that they can complete their tasks faster.
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</Typography>
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</>
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</Modal>
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);
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@@ -174,7 +174,9 @@ export function EarningsElement(props: IProps): React.ReactElement {
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<TableBody>
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<TableRow>
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<TableCell classes={{ root: classes.cellNone }}>
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<Typography variant="h6">Earnings {props.sleeve.storedCycles > 50 ? "(overclock)" : ""}</Typography>
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<Typography variant="h6">
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Earnings {props.sleeve.storedCycles > 50 ? "(Boosted by bonus time)" : ""}
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</Typography>
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</TableCell>
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</TableRow>
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{data.map(([a, b]) => (
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