diff --git a/src/PersonObjects/Sleeve/ui/FAQModal.tsx b/src/PersonObjects/Sleeve/ui/FAQModal.tsx
index 194a5064c..68e745a8c 100644
--- a/src/PersonObjects/Sleeve/ui/FAQModal.tsx
+++ b/src/PersonObjects/Sleeve/ui/FAQModal.tsx
@@ -110,6 +110,14 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
Memory can only be increased by purchasing upgrades from {FactionName.TheCovenant}. It is a persistent stat,
meaning it never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
+
+
+ What is bonus time?
+
+
+ Sleeves accumulate bonus time when they idle or when you open the game after being offline. They use bonus
+ time to reduce the time requirement of their tasks so that they can complete their tasks faster.
+
>
);
diff --git a/src/PersonObjects/Sleeve/ui/StatsElement.tsx b/src/PersonObjects/Sleeve/ui/StatsElement.tsx
index d490bbce0..c50338b22 100644
--- a/src/PersonObjects/Sleeve/ui/StatsElement.tsx
+++ b/src/PersonObjects/Sleeve/ui/StatsElement.tsx
@@ -174,7 +174,9 @@ export function EarningsElement(props: IProps): React.ReactElement {
- Earnings {props.sleeve.storedCycles > 50 ? "(overclock)" : ""}
+
+ Earnings {props.sleeve.storedCycles > 50 ? "(Boosted by bonus time)" : ""}
+
{data.map(([a, b]) => (