diff --git a/src/PersonObjects/Sleeve/ui/FAQModal.tsx b/src/PersonObjects/Sleeve/ui/FAQModal.tsx index 194a5064c..68e745a8c 100644 --- a/src/PersonObjects/Sleeve/ui/FAQModal.tsx +++ b/src/PersonObjects/Sleeve/ui/FAQModal.tsx @@ -110,6 +110,14 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement { Memory can only be increased by purchasing upgrades from {FactionName.TheCovenant}. It is a persistent stat, meaning it never gets resets back to 1. The maximum possible value for a sleeve's memory is 100. +
+
+ What is bonus time? +
+ + Sleeves accumulate bonus time when they idle or when you open the game after being offline. They use bonus + time to reduce the time requirement of their tasks so that they can complete their tasks faster. + ); diff --git a/src/PersonObjects/Sleeve/ui/StatsElement.tsx b/src/PersonObjects/Sleeve/ui/StatsElement.tsx index d490bbce0..c50338b22 100644 --- a/src/PersonObjects/Sleeve/ui/StatsElement.tsx +++ b/src/PersonObjects/Sleeve/ui/StatsElement.tsx @@ -174,7 +174,9 @@ export function EarningsElement(props: IProps): React.ReactElement { - Earnings {props.sleeve.storedCycles > 50 ? "(overclock)" : ""} + + Earnings {props.sleeve.storedCycles > 50 ? "(Boosted by bonus time)" : ""} + {data.map(([a, b]) => (