Felix Förtsch 2d50198782 cache shuffled game order in zustand store to prevent card flicker
the discover tab re-shuffled on every mount because useGames() returns
a new array reference each time. now the shuffled ID order is stored in
zustand, only recomputed when game count or seen count actually changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-02 23:59:30 +01:00
2026-03-01 12:03:42 +01:00
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