archive legacy code, begin clean rewrite

legacy branch preserves all prior code.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-01 12:58:11 +01:00
parent 086572dfcc
commit de812a0fd1
65 changed files with 4 additions and 10852 deletions

View File

@@ -1,2 +0,0 @@
TWITCH_CLIENT_ID=op://Private/WhatToPlay/TWITCH_CLIENT_ID
TWITCH_CLIENT_SECRET=op://Private/WhatToPlay/TWITCH_CLIENT_SECRET

View File

@@ -1,16 +0,0 @@
# Backend URL (wo läuft dein Express Server?)
# Uberspace / eigenes Backend
VITE_API_URL=https://your-username.uber.space
# GitHub Pages (wenn du GitHub Pages nutzt, aber Uberspace Backend)
# VITE_API_URL=https://your-username.uber.space
# Lokales Backend (für Development mit separatem Backend)
# VITE_API_URL=http://localhost:3000
# Base Path (für URLs und Routing)
# GitHub Pages deployment:
# VITE_BASE_PATH=/whattoplay/
# Uberspace deployment (root):
# VITE_BASE_PATH=/

8
.gitignore vendored
View File

@@ -6,10 +6,7 @@ node_modules
.env
.env.*
!.env.*.example
!.env.1password
*.secret.*
*.key
*.pem
!.env.example
# IGDB cache (generated at runtime)
server/data/igdb-cache.json
@@ -23,3 +20,6 @@ coverage
# Logs
*.log
npm-debug.log*
# bun
bun.lock

View File

@@ -1,131 +0,0 @@
# WhatToPlay - Architektur Entscheidung
## Problem: Gaming Platform APIs für iOS/Web
### Services Status:
-**Steam**: Öffentliche Web API (`GetOwnedGames`) - funktioniert im Browser/iOS
- ⚠️ **GOG**: Galaxy Library API - benötigt OAuth (Server-Side Token Exchange)
-**Epic Games**: Keine öffentliche API - nur über Legendary CLI (Python)
-**Amazon Games**: Keine öffentliche API - nur über Nile CLI (Python)
### Warum CLI-Tools nicht funktionieren:
```
❌ Python/Node CLI Tools (Legendary, Nile, gogdl)
└─> Benötigen native Runtime
└─> Funktioniert NICHT auf iOS
└─> Funktioniert NICHT im Browser
└─> Funktioniert NICHT als reine Web-App
```
## Lösung: Hybrid-Architektur
### Phase 1: MVP (Jetzt)
```
Frontend (React/Ionic)
Steam Web API (direkt)
- GetOwnedGames Endpoint
- Keine Auth nötig (nur API Key)
- Funktioniert im Browser
```
### Phase 2: GOG Integration (wenn Backend da ist)
```
Frontend (React/Ionic)
Backend (Vercel Function / Cloudflare Worker)
GOG Galaxy API
- OAuth Token Exchange (Server-Side)
- Library API mit Bearer Token
- CORS-Safe
```
### Phase 3: Epic/Amazon (Zukunft)
**Option A: Backend Proxy**
```
Frontend → Backend → Epic GraphQL (Reverse-Engineered)
→ Amazon Nile API
```
**Option B: Manuelle Import-Funktion**
```
User exportiert Library aus Epic/Amazon
User uploaded JSON in App
App parsed und zeigt an
```
## Aktuelle Implementation
### Steam (✅ Funktioniert jetzt)
```javascript
// fetch-steam.mjs
const response = await fetch(
`http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/`,
{ params: { key, steamid, format: "json" } },
);
```
### GOG (⚠️ Vorbereitet, braucht Backend)
```javascript
// Jetzt: Manueller Token aus Browser DevTools
// Später: OAuth Flow über Backend
const response = await fetch(
`https://galaxy-library.gog.com/users/${userId}/releases`,
{ headers: { Authorization: `Bearer ${token}` } },
);
```
### Epic/Amazon (❌ Placeholder)
```javascript
// Aktuell: Leere JSON-Dateien als Platzhalter
// Später: Backend-Integration oder manuelle Import-Funktion
```
## Deployment Strategie
### Development (macOS - Jetzt)
```
npm run fetch → Lokale Node.js Scripts holen Daten
npm run dev → Vite Dev Server mit Hot Reload
```
### Production (iOS/Web - Später)
```
Frontend: Vercel/Netlify (Static React App)
Backend: Vercel Functions (für GOG OAuth)
Data: Supabase/Firebase (für User Libraries)
```
## Nächste Schritte
1.**Steam**: Fertig implementiert
2. 🔄 **GOG**: Manuelle Token-Eingabe (Development)
3. 📝 **Epic/Amazon**: Placeholder JSON
4. 🚀 **Backend**: OAuth-Service für GOG (Vercel Function)
5. 📱 **iOS**: PWA mit Service Worker für Offline-Support
## Wichtige Limitierungen
- **Keine nativen CLI-Tools** in Production
- **CORS** blockiert direkte Browser → Gaming APIs
- **OAuth Secrets** können nicht im Browser gespeichert werden
- **Backend ist Pflicht** für GOG/Epic/Amazon
---
**Fazit**: Für iOS/Web müssen wir ein Backend bauen. Steam funktioniert ohne Backend, GOG/Epic/Amazon brauchen Server-Side OAuth.

Submodule GamePlaylist.io deleted from b9e8b6d19c

Submodule GamePlaylistMaker deleted from f695642da9

View File

@@ -1,285 +0,0 @@
# IMPLEMENTATION SUMMARY - Februar 2026
## ✅ Was wurde implementiert
### 1. Settings-Tab mit vollständiger Konfiguration
- **UI Component**: `src/pages/Settings/SettingsPage.tsx`
- **Styling**: `src/pages/Settings/SettingsPage.css`
- **Features**:
- ✅ Separate Karten für jeden Gaming-Service
- ✅ Input-Felder für API Keys, IDs, Tokens (sicher - mit `type="password"`)
- ✅ Dropdown-Selektoren (z.B. Blizzard Region)
- ✅ Config Export/Import (JSON Download/Upload)
- ✅ "Alle Einstellungen löschen" Button
- ✅ Responsive Design für iOS/Web
### 2. Integriertes Tutorial-System
- **Component**: `src/components/TutorialModal.tsx`
- **Coverage**: 5 Services (Steam, GOG, Epic, Amazon, Blizzard)
- **Pro Service**: 4-6 Schritte + Tipps
- **Features**:
- ✅ Step-by-Step Guides mit Code-Beispielen
- ✅ Hinweise und Warnung-Boxen
- ✅ Links zu offiziellen Dokumentationen
- ✅ Modal-Dialog (nicht inline)
### 3. ConfigService - Sichere Speicherung
- **Service**: `src/services/ConfigService.ts`
- **Storage-Backend**:
- ✅ localStorage (schnell, 5-10MB)
- ✅ IndexedDB (Backup, 50MB+)
- ✅ Export/Import Funktionen
- **Validierung**: Prüft auf erforderliche Felder
- **Sicherheit**: Keine Verschlüsselung (würde Usability schaden)
### 4. Blizzard API Integration
- **Importer**: `scripts/fetch-blizzard.mjs`
- **OAuth-Flow**: Client Credentials (Token Exchange)
- **Unterstützte Games**:
- World of Warcraft
- Diablo III (Heroes)
- Diablo IV
- Overwatch 2
- StarCraft II
- Heroes of the Storm
- Hearthstone
- **Data**: Level, Class, Kills, Hardcore Flag, Last Updated
### 5. Cloudflare Workers Dokumentation
- **Datei**: `docs/CLOUDFLARE-WORKERS-SETUP.md`
- **Coverage**:
- ✅ GOG OAuth Worker (Complete)
- ✅ Blizzard OAuth Worker (Complete)
- ✅ Deployment Instructions
- ✅ Security Best Practices
- ✅ KV Store Setup
- ✅ Debugging Guide
### 6. App Navigation Update
- **File**: `src/App.tsx`
- **Änderung**: Settings-Tab hinzugefügt (#5 von 5)
- **Icon**: `settingsOutline` von ionicons
### 7. Dokumentation & Guides
- **QUICK-START.md**: 5-Minuten Einstieg
- **BLIZZARD-SETUP.md**: OAuth Konfiguration
- **FEATURES-OVERVIEW.md**: Gesamtübersicht
- **CLOUDFLARE-WORKERS-SETUP.md**: Backend Deployment
- **config.local.json.example**: Config Template
---
## 📊 Code Statistics
| Komponente | Zeilen | Komplexität |
| --------------------------- | ------ | -------------------- |
| SettingsPage.tsx | 380 | Mittel |
| TutorialModal.tsx | 420 | Mittel |
| ConfigService.ts | 140 | Einfach |
| fetch-blizzard.mjs | 180 | Mittel |
| CLOUDFLARE-WORKERS-SETUP.md | 450 | Hoch (Dokumentation) |
**Gesamt neue Code**: ~1.570 Zeilen
---
## 🎯 Architektur-Entscheidungen
### localStorage + IndexedDB Hybrid
```
Warum?
• localStorage: Schnell, einfach, < 5MB
• IndexedDB: Großer Storage, Backup-ready
• Beide Client-Side = Offline-Ready
```
### Cloudflare Workers statt Vercel Functions
```
Warum?
• Zero Configuration (vs. Vercel config)
• KV Store integriert (vs. external DB)
• Better Edge Performance (distributed)
• Free tier ist großzügig
• Secrets natürlich geschützt
```
### Client Credentials Flow (nicht Authorization Code)
```
Warum?
• Blizzard erlaubt nur Client Credentials
• Keine User Consent nötig
• Einfacher OAuth Flow
• Secretmanagement einfacher
```
---
## 🔒 Sicherheit
### ✅ Implementiert
- Client Secrets in Backend nur (Cloudflare KV Store)
- Token Export/Import mit Warnung
- Password Input Fields (verborgen)
- CORS auf Cloudflare Worker konfigurierbar
- State Parameter für CSRF (in Worker)
### ⚠️ Bewusst NICHT implementiert
- Token Verschlüsselung in localStorage (UX Impact)
- 2FA für Settings (Overkill für MVP)
- Audit Logs (später, wenn selbst-gehostet)
- Rate Limiting (kommt auf Server-Side)
**Reasoning**: MVP-Fokus auf Usability, nicht auf Enterprise-Security
---
## 📈 Performance
| Metrik | Wert | Note |
| ------------------- | ------ | --------------------- |
| Settings Load | <10ms | localStorage nur |
| Config Save | <1ms | IndexedDB async |
| Tutorial Modal Open | <50ms | React render |
| Export (1000 Games) | <200ms | JSON stringify |
| Import (1000 Games) | <500ms | JSON parse + validate |
---
## 🚀 Deployment Readiness
### Frontend (Vite)
```
Status: ✅ Production-Ready
npm run build → dist/
Deployment: Vercel, Netlify, GitHub Pages
CORS: Handled via Cloudflare Worker
```
### Backend (Cloudflare Workers)
```
Status: ⚠️ Dokumentiert, nicht deployed
Bedarf:
1. Cloudflare Account (kostenlos)
2. GOG Client ID + Secret
3. Blizzard Client ID + Secret
4. npx wrangler deploy
```
### Data Storage
```
Frontend: localStorage + IndexedDB
Backend: Cloudflare KV Store (für Secrets)
Optional: Supabase für Cloud-Sync
```
---
## 📋 Noch zu tun für Production
### Sofort (< 1 Woche)
- [ ] Cloudflare Worker deployen
- [ ] GOG/Blizzard Credentials besorgen
- [ ] KV Store konfigurieren
- [ ] CORS testen
### Bald (1-2 Wochen)
- [ ] Epic Games JSON Import UI
- [ ] Amazon Games JSON Import UI
- [ ] Token Refresh Logic
- [ ] Error Boundary Components
### Later (2-4 Wochen)
- [ ] Home-Page Widgets
- [ ] Playlists Feature
- [ ] Discover/Tinder UI
- [ ] PWA Service Worker
### Optional (4+ Wochen)
- [ ] Cloud-Sync (Supabase)
- [ ] Native iOS App (React Native)
- [ ] Social Features (Friends)
- [ ] Recommendations Engine
---
## 🎓 Lernpunkte
### OAuth Flows
- ✅ Client Credentials (Blizzard)
- ⚠️ Authorization Code (GOG, dokumentiert)
- ❌ PKCE (zukünftig für Web)
### Storage Patterns
- ✅ Single Source of Truth (ConfigService)
- ✅ Backup + Restore (IndexedDB)
- ✅ Export/Import (JSON)
### Component Design
- ✅ Data-Driven Tutorials (TUTORIALS Objekt)
- ✅ Observable Pattern (setState + Service)
- ✅ Modal System (TutorialModal)
### Infrastructure
- ✅ Serverless (Cloudflare)
- ✅ No Database (localStorage MVP)
- ✅ Secret Management (KV Store)
---
## 📚 Referenzen
### Services & APIs
- [Steam Web API](https://developer.valvesoftware.com/wiki/Steam_Web_API)
- [GOG Galaxy API](https://galaxy-library.gog.com/)
- [Blizzard OAuth](https://develop.battle.net/documentation/guides/using-oauth)
- [Cloudflare Workers](https://developers.cloudflare.com/workers/)
### Tech Stack
- React 18.2 + TypeScript
- Ionic React (iOS Mode)
- Vite 5.0
- Cloudflare Workers
---
## 🎉 Ergebnis
**Komplette, produktionsreife Konfigurationsseite mit:**
- ✅ 5 Gaming-Services
- ✅ Integriertes Tutorial-System
- ✅ Sichere Speicherung
- ✅ Export/Import Funktionalität
- ✅ Zero Infrastructure Backend (Cloudflare)
- ✅ iOS/Web kompatibel
- ✅ Offline funktional
- ✅ Umfassende Dokumentation
**Zeitaufwand**: ~2-3 Stunden
**Code-Qualität**: Production-Ready
**Dokumentation**: Exzellent

View File

@@ -1,318 +0,0 @@
# WhatToPlay - Quick Start Guide
## 🚀 Schnelleinstieg (5 Minuten)
### 1. App öffnen
```bash
cd /Users/felixfoertsch/Developer/whattoplay
npm run dev
# Opens: http://localhost:5173
```
### 2. Settings-Tab öffnen
```
Navbar unten rechts → "Einstellungen" Tab
```
### 3. Steam integrieren (optional, funktioniert sofort)
```
Settings Tab
Karte "🎮 Steam"
"?" Button → Tutorial Modal
Folge den 6 Schritten:
1. https://steamcommunity.com/dev/apikey
2. Login & Accept ToS
3. API Key kopieren
4. https://www.steamcommunity.com/
5. Auf Namen klicken
6. Steam ID aus URL kopieren (z.B. 76561197960434622)
Eintragen → Speichern
Library Tab → 1103 Games erscheinen!
```
---
## 🎮 Für jeden Service
### Steam ✅ (Funktioniert JETZT)
```
Difficulty: ⭐ Einfach
Time: 5 Minuten
Status: Voll funktionsfähig
```
### GOG ⚠️ (Funktioniert JETZT mit manuelem Token)
```
Difficulty: ⭐⭐ Mittel
Time: 10 Minuten
Status: Development-ready
Step: Tutorial → Browser DevTools → Token kopieren
```
### Blizzard ⚠️ (Funktioniert JETZT mit Credentials)
```
Difficulty: ⭐⭐ Mittel
Time: 10 Minuten
Status: Development-ready
Step: Docs → OAuth → Client ID + Secret
```
### Epic Games ⚠️ (Später, mit Backend)
```
Difficulty: ⭐⭐⭐ Schwer
Time: 30+ Minuten
Status: Needs Cloudflare Worker
Step: Warte auf Backend OAuth Proxy
```
### Amazon Games ⚠️ (Später, mit Backend)
```
Difficulty: ⭐⭐⭐ Schwer
Time: 30+ Minuten
Status: Needs Cloudflare Worker
Step: Warte auf Backend OAuth Proxy
```
---
## 💾 Config Management
### Export (Backup machen)
```
Settings Tab
"📦 Daten-Management"
"Config exportieren"
whattoplay-config.json herunterladen
(WARNUNG: Enthält sensitive Daten! Sicher lagern!)
```
### Import (Von anderem Device)
```
Settings Tab
"📦 Daten-Management"
"Config importieren"
whattoplay-config.json auswählen
✓ Alles wiederhergestellt!
```
---
## 🐛 Häufige Probleme
### "Keine Games angezeigt"
```
1. Settings-Tab überprüfen
2. Alle Felder gefüllt? ✓
3. Library-Tab laden lassen (30 Sekunden)
4. Browser-Konsole öffnen (F12) → Fehler checken
```
### "Steam ID nicht gültig"
```
❌ Richtig: 76561197960434622 (lange Nummer)
❌ Falsch: felixfoertsch (Name/Community ID)
→ Gehe zu https://www.steamcommunity.com/
→ Öffne dein Profil
→ URL ist: /profiles/76561197960434622/
→ Diese Nummer kopieren!
```
### "GOG Token abgelaufen"
```
Tokens laufen nach ~24h ab
→ Settings Tab
→ GOG Karte
→ Neuer Token aus Browser (Follow Tutorial)
→ Speichern
```
### "Blizzard sagt 'invalid client'"
```
1. Client ID/Secret überprüfen
2. Battle.net Developer Portal:
https://develop.battle.net
3. "My Applications" öffnen
4. Correct Credentials kopieren
```
---
## 📱 Auf dem iPhone nutzen
### Option 1: Web App (Empfohlen)
```
1. iPhone Safari
2. Gehe zu https://whattoplay.vercel.app (später)
3. Teilen → Home Screen hinzufügen
4. App sieht aus wie native App!
```
### Option 2: Localhost (Development)
```
1. iPhone und Computer im gleichen WiFi
2. Computer IP: 192.168.x.x
3. iPhone Safari: 192.168.x.x:5173
4. Funktioniert auch ohne Internet (offline!)
```
---
## 🔄 Workflow zum Hinzufügen neuer Games
```
1. Spiel auf Steam/GOG/Epic spielen
2. Settings speichern (automatisch täglich?)
3. Library Tab öffnen
4. Neue Spiele erscheinen
5. Click auf Spiel → Details
6. Zu Playlist hinzufügen (später)
```
---
## 🎯 MVP vs. Production
### MVP (Jetzt, February 2026)
- ✅ Steam funktioniert perfekt
- ✅ Settings-Tab mit Tutorials
- ✅ GOG/Blizzard Development-ready
- ⚠️ Epic/Amazon nur placeholder
- ✅ Config Export/Import
- ✅ Offline funktional (localStorage)
### Production (März+ 2026)
- Cloudflare Worker deployen
- GOG/Blizzard OAuth automatisch
- Epic/Amazon manueller Import
- Home-Page Widgets
- Playlists Feature
- PWA + iOS App
---
## 📚 Dokumentation
| Datei | Inhalt |
| ------------------------------------------------------------ | -------------------- |
| [FEATURES-OVERVIEW.md](./FEATURES-OVERVIEW.md) | Was gibt es neues? |
| [CLOUDFLARE-WORKERS-SETUP.md](./CLOUDFLARE-WORKERS-SETUP.md) | Backend deployen |
| [BLIZZARD-SETUP.md](./BLIZZARD-SETUP.md) | Blizzard OAuth |
| [GOG-SETUP.md](./GOG-SETUP.md) | GOG Token extraction |
| [IOS-WEB-STRATEGY.md](./IOS-WEB-STRATEGY.md) | Gesamtstrategie |
| [ARCHITECTURE.md](./ARCHITECTURE.md) | Technische Details |
---
## 💡 Pro Tipps
### Mehrere Accounts gleichzeitig
```
Browser-Profile nutzen:
Chrome/Firefox: Neue Person/Profil
Unterschiedliche config.local.json je Profil
Vergleiche deine Bibliothek mit Freunden!
```
### Spiele schneller finden
```
Library Tab
Suchleiste (zukünftig):
- Nach Titel suchen
- Nach Plattform filtern
- Nach Länge sortieren
```
### Offline Modus
```
1. Settings speichern (einmalig online)
2. Dann brauchst du kein Internet mehr
3. Daten in localStorage gespeichert
4. Auf dem Flugzeug spielen? ✓ Funktioniert!
```
---
## 🚀 Nächste Schritte für dich
### Sofort testen
```bash
npm run dev
# → Settings Tab → Steam Tutorial folgen
```
### In 1 Woche
```
- GOG oder Blizzard einrichten
- Config exportieren
- Alle Games konsolidiert sehen
```
### In 2 Wochen
```
- Cloudflare Worker aufsetzen
- OAuth automatisieren
- Epic/Amazon hinzufügen (einfacher)
```
---
## ❓ Fragen?
Siehe `docs/` Ordner für detaillierte Guides:
```
docs/
├── FEATURES-OVERVIEW.md (Was gibt es neues?)
├── CLOUDFLARE-WORKERS-SETUP.md (Zero-Infra Backend)
├── BLIZZARD-SETUP.md (Blizzard OAuth)
├── GOG-SETUP.md (GOG Token)
├── IOS-WEB-STRATEGY.md (Gesamtvision)
└── ARCHITECTURE.md (Tech Details)
```
---
**Viel Spaß mit WhatToPlay! 🎮**

View File

@@ -1,84 +0,0 @@
# WhatToPlay - Game Library Manager
Eine PWA zum Verwalten deiner Spielebibliotheken von Steam, GOG, Epic, und mehr.
## Features
- 📚 Alle Spiele an einem Ort
- 🎮 Steam, GOG, Epic Games, Battle.net Integration
- 📱 PWA - funktioniert auf iPhone, Android, Desktop
- 🔒 Daten bleiben lokal (IndexedDB)
- ⚡ Schnelle Tinder-Style Entdeckung
## Deployment
Die App läuft komplett auf Uberspace (~5€/Monat):
- **Frontend**: PWA (statische Files)
- **Backend**: Node.js Express Server (CORS-Proxy für Steam API)
- **URL**: https://wtp.uber.space
Details zum Deployment siehe [UBERSPACE.md](UBERSPACE.md).
## Steam API Integration
### 1. Steam API Key bekommen
1. Gehe zu https://steamcommunity.com/dev/apikey
2. Akzeptiere die Terms
3. Domain: `localhost` (wird ignoriert)
4. Kopiere deinen API Key
### 2. Steam ID finden
Option A: Steam Profil URL nutzen
- `https://steamcommunity.com/id/DEINNAME/` → ID ist `DEINNAME`
Option B: SteamID Finder
- https://steamid.io/
### 3. In der App konfigurieren
1. Öffne https://wtp.uber.space
2. Gehe zu **Settings → Steam**
3. Füge **Steam API Key** und **Steam ID** hinzu
4. Klicke auf **Refresh** → Deine Spiele werden geladen! 🎉
## Architektur
```
PWA (wtp.uber.space)
↓ POST /api/steam/refresh
Express Backend (wtp.uber.space:3000)
↓ Forward mit API Key
Steam Web API
↓ Games List
Backend → PWA → IndexedDB
```
## Local Development
```bash
npm install
npm run dev
```
Der Dev-Server nutzt Vite-Middleware für API-Calls, kein separates Backend nötig.
## Weitere Plattformen
- **GOG**: OAuth Flow (geplant)
- **Epic Games**: Manueller Import (kein Public API)
- **Battle.net**: OAuth Flow (geplant)
## Tech Stack
- React + TypeScript
- Ionic Framework (Mobile UI)
- IndexedDB (lokale Persistenz)
- Vite (Build Tool)
- Node.js Express (Backend)
- Uberspace (Hosting)
## License
MIT

279
app.js
View File

@@ -1,279 +0,0 @@
const sourcesConfigUrl = "./data/sources.json";
const state = {
allGames: [],
mergedGames: [],
search: "",
sourceFilter: "all",
sortBy: "title",
sources: [],
};
const ui = {
grid: document.getElementById("gamesGrid"),
summary: document.getElementById("summary"),
searchInput: document.getElementById("searchInput"),
sourceFilter: document.getElementById("sourceFilter"),
sortSelect: document.getElementById("sortSelect"),
refreshButton: document.getElementById("refreshButton"),
template: document.getElementById("gameCardTemplate"),
};
const normalizeTitle = (title) =>
title.toLowerCase().replace(/[:\-]/g, " ").replace(/\s+/g, " ").trim();
const toDateValue = (value) => (value ? new Date(value).getTime() : 0);
const mergeGames = (games) => {
const map = new Map();
games.forEach((game) => {
const key = game.canonicalId || normalizeTitle(game.title);
const entry = map.get(key) || {
title: game.title,
canonicalId: key,
platforms: new Set(),
sources: [],
tags: new Set(),
lastPlayed: null,
playtimeHours: 0,
};
entry.platforms.add(game.platform);
game.tags?.forEach((tag) => entry.tags.add(tag));
entry.sources.push({
name: game.source,
id: game.id,
url: game.url,
platform: game.platform,
});
if (
game.lastPlayed &&
(!entry.lastPlayed || game.lastPlayed > entry.lastPlayed)
) {
entry.lastPlayed = game.lastPlayed;
}
if (Number.isFinite(game.playtimeHours)) {
entry.playtimeHours += game.playtimeHours;
}
map.set(key, entry);
});
return Array.from(map.values()).map((entry) => ({
...entry,
platforms: Array.from(entry.platforms),
tags: Array.from(entry.tags),
}));
};
const sortGames = (games, sortBy) => {
const sorted = [...games];
sorted.sort((a, b) => {
if (sortBy === "lastPlayed") {
return toDateValue(b.lastPlayed) - toDateValue(a.lastPlayed);
}
if (sortBy === "platforms") {
return b.platforms.length - a.platforms.length;
}
return a.title.localeCompare(b.title, "de");
});
return sorted;
};
const filterGames = () => {
const query = state.search.trim().toLowerCase();
let filtered = [...state.mergedGames];
if (state.sourceFilter !== "all") {
filtered = filtered.filter((game) =>
game.sources.some((source) => source.name === state.sourceFilter),
);
}
if (query) {
filtered = filtered.filter((game) => {
const haystack = [
game.title,
...game.platforms,
...game.tags,
...game.sources.map((source) => source.name),
]
.join(" ")
.toLowerCase();
return haystack.includes(query);
});
}
return sortGames(filtered, state.sortBy);
};
const renderSummary = (games) => {
const totalGames = state.mergedGames.length;
const totalSources = state.sources.length;
const duplicates = state.allGames.length - state.mergedGames.length;
const totalPlaytime = state.allGames.reduce(
(sum, game) => sum + (game.playtimeHours || 0),
0,
);
ui.summary.innerHTML = [
{
label: "Konsolidierte Spiele",
value: totalGames,
},
{
label: "Quellen",
value: totalSources,
},
{
label: "Zusammengeführte Duplikate",
value: Math.max(duplicates, 0),
},
{
label: "Gesamte Spielzeit (h)",
value: totalPlaytime.toFixed(1),
},
]
.map(
(item) => `
<div class="summary-card">
<h3>${item.label}</h3>
<p>${item.value}</p>
</div>
`,
)
.join("");
};
const renderGames = (games) => {
ui.grid.innerHTML = "";
games.forEach((game) => {
const card = ui.template.content.cloneNode(true);
card.querySelector(".title").textContent = game.title;
card.querySelector(".badge").textContent =
`${game.platforms.length} Plattformen`;
card.querySelector(".meta").textContent = game.lastPlayed
? `Zuletzt gespielt: ${new Date(game.lastPlayed).toLocaleDateString("de")}`
: "Noch nicht gespielt";
const tagList = card.querySelector(".tag-list");
game.tags.slice(0, 4).forEach((tag) => {
const span = document.createElement("span");
span.className = "tag";
span.textContent = tag;
tagList.appendChild(span);
});
if (!game.tags.length) {
const span = document.createElement("span");
span.className = "tag";
span.textContent = "Ohne Tags";
tagList.appendChild(span);
}
const sources = card.querySelector(".sources");
game.sources.forEach((source) => {
const item = document.createElement("div");
item.className = "source-item";
const name = document.createElement("span");
name.textContent = source.name;
const details = document.createElement("p");
details.textContent = `${source.platform} · ${source.id}`;
item.append(name, details);
sources.appendChild(item);
});
ui.grid.appendChild(card);
});
};
const populateSourceFilter = () => {
ui.sourceFilter.innerHTML = '<option value="all">Alle Quellen</option>';
state.sources.forEach((source) => {
const option = document.createElement("option");
option.value = source.name;
option.textContent = source.label;
ui.sourceFilter.appendChild(option);
});
};
const updateUI = () => {
const filtered = filterGames();
renderSummary(filtered);
renderGames(filtered);
};
const loadSources = async () => {
const response = await fetch(sourcesConfigUrl);
if (!response.ok) {
throw new Error("Konnte sources.json nicht laden.");
}
const config = await response.json();
state.sources = config.sources;
const data = await Promise.all(
config.sources.map(async (source) => {
const sourceResponse = await fetch(source.file);
if (!sourceResponse.ok) {
throw new Error(`Konnte ${source.file} nicht laden.`);
}
const list = await sourceResponse.json();
return list.map((game) => ({
...game,
source: source.name,
platform: game.platform || source.platform,
}));
}),
);
state.allGames = data.flat();
state.mergedGames = mergeGames(state.allGames);
};
const attachEvents = () => {
ui.searchInput.addEventListener("input", (event) => {
state.search = event.target.value;
updateUI();
});
ui.sourceFilter.addEventListener("change", (event) => {
state.sourceFilter = event.target.value;
updateUI();
});
ui.sortSelect.addEventListener("change", (event) => {
state.sortBy = event.target.value;
updateUI();
});
ui.refreshButton.addEventListener("click", async () => {
ui.refreshButton.disabled = true;
ui.refreshButton.textContent = "Lade ...";
try {
await loadSources();
populateSourceFilter();
updateUI();
} finally {
ui.refreshButton.disabled = false;
ui.refreshButton.textContent = "Daten neu laden";
}
});
};
const init = async () => {
try {
await loadSources();
populateSourceFilter();
attachEvents();
updateUI();
} catch (error) {
ui.grid.innerHTML = `<div class="card">${error.message}</div>`;
}
};
init();

View File

@@ -1,23 +0,0 @@
{
"steam": {
"apiKey": "YOUR_STEAM_API_KEY",
"steamId": "YOUR_STEAM_ID"
},
"gog": {
"userId": "",
"accessToken": ""
},
"epic": {
"email": "",
"method": "manual"
},
"amazon": {
"email": "",
"method": "manual"
},
"blizzard": {
"clientId": "",
"clientSecret": "",
"region": "eu"
}
}

View File

@@ -1,54 +0,0 @@
#!/bin/bash
set -euo pipefail
SERVER="wtp"
REMOTE_HTML="~/html/"
REMOTE_SERVER="~/whattoplay/server/"
ENV_FILE=".env.1password"
echo "=== WhatToPlay Deploy ==="
# 1. Build frontend
echo ""
echo "[1/5] Building frontend..."
npm run build
# 2. Deploy frontend
echo ""
echo "[2/5] Deploying frontend..."
rsync -avz --delete dist/ "$SERVER:$REMOTE_HTML"
# 3. Deploy backend
echo ""
echo "[3/5] Deploying backend..."
rsync -avz --delete \
--exclude node_modules \
--exclude data/igdb-cache.json \
server/ "$SERVER:$REMOTE_SERVER"
# 4. Install backend dependencies on server
echo ""
echo "[4/5] Installing backend dependencies..."
ssh "$SERVER" "cd $REMOTE_SERVER && npm install --production"
# 5. Inject secrets from 1Password and restart
echo ""
echo "[5/5] Updating secrets and restarting service..."
TWITCH_CLIENT_ID=$(op read "op://Private/WhatToPlay/TWITCH_CLIENT_ID")
TWITCH_CLIENT_SECRET=$(op read "op://Private/WhatToPlay/TWITCH_CLIENT_SECRET")
ssh "$SERVER" "cat > ~/whattoplay.env << 'ENVEOF'
PORT=3000
ALLOWED_ORIGIN=https://wtp.uber.space
TWITCH_CLIENT_ID=$TWITCH_CLIENT_ID
TWITCH_CLIENT_SECRET=$TWITCH_CLIENT_SECRET
ENVEOF
chmod 600 ~/whattoplay.env"
ssh "$SERVER" "systemctl --user restart whattoplay"
echo ""
echo "=== Deploy complete ==="
echo "Frontend: https://wtp.uber.space"
echo "Backend: https://wtp.uber.space/api/health"

View File

@@ -1,138 +0,0 @@
# Blizzard Setup für WhatToPlay
## API OAuth Konfiguration
### 1. Battle.net Developer Portal öffnen
- Gehe zu https://develop.battle.net
- Melde dich mit deinem Battle.net Account an
### 2. Application registrieren
- Klicke auf "Create Application"
- Name: "WhatToPlay" (oder dein Projektname)
- Website: https://whattoplay.local (für Development)
- Beschreibung: "Game Library Manager"
- Akzeptiere die ToS
### 3. OAuth Credentials kopieren
Nach der Registrierung siehst du:
- **Client ID** - die öffentliche ID
- **Client Secret** - HALTEN Sie geheim! (Nur auf Server, nie im Browser!)
### 4. Redirect URI setzen
In deiner Application Settings:
```
Redirect URIs:
https://whattoplay-oauth.workers.dev/blizzard/callback (Production)
http://localhost:3000/auth/callback (Development)
```
---
## config.local.json Setup
```json
{
"blizzard": {
"clientId": "your_client_id_here",
"clientSecret": "your_client_secret_here",
"region": "eu"
}
}
```
### Region Codes:
- `us` - North America
- `eu` - Europe
- `kr` - Korea
- `tw` - Taiwan
---
## Blizzard Games, die unterstützt werden
1. **World of Warcraft** - Character-basiert
2. **Diablo III** - Hero-basiert
3. **Diablo IV** - Charakter-basiert
4. **Overwatch 2** - Account-basiert
5. **Starcraft II** - Campaign Progress
6. **Heroes of the Storm** - Character-basiert
7. **Hearthstone** - Deck-basiert
---
## Development vs Production
### Development (Lokal)
```bash
# Teste mit lokalem Token
npm run import
# Script verwendet config.local.json
```
### Production (Mit Cloudflare Worker)
```
Frontend → Cloudflare Worker → Blizzard OAuth
Token Exchange
(Client Secret sicher!)
```
Siehe: [CLOUDFLARE-WORKERS-SETUP.md](./CLOUDFLARE-WORKERS-SETUP.md)
---
## Troubleshooting
### "Client ID invalid"
- Überprüfe dass die Client ID korrekt kopiert wurde
- Stelle sicher dass du im Development Portal angemeldet bist
### "Redirect URI mismatch"
- Die Redirect URI muss exakt übereinstimmen
- Beachte Protocol (https vs http)
- Beachte Port-Nummern
### "No games found"
- Dein Account muss mindestens 1 Blizzard Game haben
- Bei Diablo III: Character muss erstellt sein
- Charaktere können bis zu 24h brauchen zum Erscheinen
### Token-Fehler in Production
- Client Secret ist abgelaufen → Neu generieren
- Überprüfe Cloudflare Worker Logs:
```bash
npx wrangler tail whattoplay-blizzard
```
---
## Sicherheit
🔒 **Wichtig:**
- **Client Secret** NIEMALS ins Frontend committen
- Nutze Cloudflare KV Store oder Environment Variables
- Token mit Ablaufdatum (expires_in) prüfen
- Token nicht in Browser LocalStorage speichern (nur Session)
---
## Links
- [Battle.net Developer Portal](https://develop.battle.net)
- [Blizzard OAuth Documentation](https://develop.battle.net/documentation/guides/using-oauth)
- [Game Data APIs](https://develop.battle.net/documentation/guides/game-data-apis)

View File

@@ -1,421 +0,0 @@
# Cloudflare Workers - Serverless OAuth Proxy
**Zero Infrastruktur, alles gekapselt** - So funktioniert der Proxy für GOG und Blizzard OAuth Flows.
---
## 🎯 Überblick
Statt auf einem eigenen Server zu hosten, nutzen wir **Cloudflare Workers** als serverless FaaS (Function as a Service):
```
WhatToPlay Frontend Cloudflare Worker GOG/Blizzard API
↓ ↓ ↓
[Settings speichern] → [OAuth Token Exchange] ← [Bearer Token zurück]
[API aufrufen] → [Token validieren]
```
**Vorteile:**
- ✅ Keine Server zu verwalten
- ✅ Kein Backend-Hosting nötig
- ✅ Client Secrets geschützt (Server-Side)
- ✅ Kostenlos bis 100.000 Anfragen/Tag
- ✅ Überall deployed (weltweit verteilt)
- ✅ Automatische CORS-Konfiguration
---
## 📋 Setup Anleitung
### 1. Cloudflare Account erstellen
```bash
# Gehe zu https://dash.cloudflare.com
# Registriere dich kostenfrei
# Du brauchst keine Domain für Workers!
```
### 2. Wrangler installieren (CLI Tool)
```bash
npm install -D wrangler
npx wrangler login
```
### 3. Projekt initialisieren
```bash
cd whattoplay
npx wrangler init workers
# oder für bestehendes Projekt:
# npx wrangler init whattoplay-oauth --type javascript
```
---
## 🔐 GOG OAuth Worker
### Create `workers/gog-auth.js`:
```javascript
/**
* GOG OAuth Proxy for WhatToPlay
* Läuft auf: https://whattoplay-oauth.your-domain.workers.dev/gog/callback
*/
const GOG_CLIENT_ID = "your_client_id";
const GOG_CLIENT_SECRET = "your_client_secret"; // 🔒 KV Store (nicht in Code!)
const GOG_REDIRECT_URI =
"https://whattoplay-oauth.your-domain.workers.dev/gog/callback";
export default {
async fetch(request) {
const url = new URL(request.url);
// CORS Headers
const headers = {
"Access-Control-Allow-Origin": "https://whattoplay.local",
"Access-Control-Allow-Methods": "GET, POST, OPTIONS",
"Access-Control-Allow-Headers": "Content-Type",
};
// Preflight
if (request.method === "OPTIONS") {
return new Response(null, { headers });
}
// 1. Initiiere OAuth Flow
if (url.pathname === "/gog/authorize") {
const authUrl = new URL("https://auth.gog.com/auth");
authUrl.searchParams.append("client_id", GOG_CLIENT_ID);
authUrl.searchParams.append("redirect_uri", GOG_REDIRECT_URI);
authUrl.searchParams.append("response_type", "code");
authUrl.searchParams.append("layout", "client2");
return new Response(null, {
status: 302,
headers: { Location: authUrl.toString() },
});
}
// 2. Callback Handler
if (url.pathname === "/gog/callback") {
const code = url.searchParams.get("code");
if (!code) {
return new Response("Missing authorization code", {
status: 400,
});
}
try {
// Token Exchange (Server-Side!)
const tokenResponse = await fetch("https://auth.gog.com/token", {
method: "POST",
headers: {
"Content-Type": "application/x-www-form-urlencoded",
},
body: new URLSearchParams({
client_id: GOG_CLIENT_ID,
client_secret: GOG_CLIENT_SECRET, // 🔒 Sicher!
grant_type: "authorization_code",
code: code,
redirect_uri: GOG_REDIRECT_URI,
}),
});
const tokenData = await tokenResponse.json();
// Redirect zurück zur App mit Token
const appRedirect = `https://whattoplay.local/#/settings?gog_token=${tokenData.access_token}&gog_user=${tokenData.user_id}`;
return new Response(null, {
status: 302,
headers: { Location: appRedirect },
});
} catch (error) {
return new Response(`Token Error: ${error.message}`, {
status: 500,
});
}
}
// 3. Token Validation
if (url.pathname === "/gog/validate") {
const authHeader = request.headers.get("Authorization");
if (!authHeader) {
return new Response("Missing Authorization", {
status: 401,
});
}
const token = authHeader.replace("Bearer ", "");
try {
const response = await fetch(
"https://galaxy-library.gog.com/users/me",
{
headers: {
Authorization: `Bearer ${token}`,
},
},
);
if (response.ok) {
const data = await response.json();
return new Response(JSON.stringify({ valid: true, user: data }), {
headers,
});
}
return new Response(JSON.stringify({ valid: false }), {
headers,
});
} catch (error) {
return new Response(
JSON.stringify({ valid: false, error: error.message }),
{
headers,
},
);
}
}
return new Response("Not Found", { status: 404 });
},
};
```
### `wrangler.toml` Config:
```toml
name = "whattoplay-oauth"
main = "src/index.js"
compatibility_date = "2024-01-01"
# KV Store für Secrets
[[kv_namespaces]]
binding = "SECRETS"
id = "your_kv_namespace_id"
preview_id = "your_preview_kv_id"
# Environment Variables (Secrets!)
[env.production]
vars = { ENVIRONMENT = "production" }
[env.production.secrets]
GOG_CLIENT_SECRET = "your_client_secret"
BLIZZARD_CLIENT_SECRET = "your_client_secret"
```
---
## 🎮 Blizzard OAuth Worker
### Create `workers/blizzard-auth.js`:
```javascript
/**
* Blizzard OAuth Proxy for WhatToPlay
* Läuft auf: https://whattoplay-oauth.your-domain.workers.dev/blizzard/callback
*/
const BLIZZARD_CLIENT_ID = "your_client_id";
const BLIZZARD_CLIENT_SECRET = "your_client_secret"; // 🔒 KV Store!
const BLIZZARD_REDIRECT_URI =
"https://whattoplay-oauth.your-domain.workers.dev/blizzard/callback";
export default {
async fetch(request) {
const url = new URL(request.url);
const headers = {
"Access-Control-Allow-Origin": "https://whattoplay.local",
"Access-Control-Allow-Methods": "GET, POST, OPTIONS",
"Access-Control-Allow-Headers": "Content-Type",
};
if (request.method === "OPTIONS") {
return new Response(null, { headers });
}
// 1. Authorize
if (url.pathname === "/blizzard/authorize") {
const state = crypto.randomUUID();
const authUrl = new URL("https://oauth.battle.net/authorize");
authUrl.searchParams.append("client_id", BLIZZARD_CLIENT_ID);
authUrl.searchParams.append("redirect_uri", BLIZZARD_REDIRECT_URI);
authUrl.searchParams.append("response_type", "code");
authUrl.searchParams.append("state", state);
return new Response(null, {
status: 302,
headers: { Location: authUrl.toString() },
});
}
// 2. Callback
if (url.pathname === "/blizzard/callback") {
const code = url.searchParams.get("code");
const state = url.searchParams.get("state");
if (!code) {
return new Response("Missing authorization code", {
status: 400,
});
}
try {
const tokenResponse = await fetch("https://oauth.battle.net/token", {
method: "POST",
headers: {
"Content-Type": "application/x-www-form-urlencoded",
},
body: new URLSearchParams({
client_id: BLIZZARD_CLIENT_ID,
client_secret: BLIZZARD_CLIENT_SECRET, // 🔒 Sicher!
grant_type: "authorization_code",
code: code,
redirect_uri: BLIZZARD_REDIRECT_URI,
}),
});
if (!tokenResponse.ok) {
throw new Error(`Token request failed: ${tokenResponse.status}`);
}
const tokenData = await tokenResponse.json();
// Redirect zurück
const appRedirect = `https://whattoplay.local/#/settings?blizzard_token=${tokenData.access_token}`;
return new Response(null, {
status: 302,
headers: { Location: appRedirect },
});
} catch (error) {
return new Response(`Error: ${error.message}`, {
status: 500,
});
}
}
return new Response("Not Found", { status: 404 });
},
};
```
---
## 🚀 Deployment
### 1. Deploy zu Cloudflare
```bash
npx wrangler deploy workers/gog-auth.js --name whattoplay-gog
npx wrangler deploy workers/blizzard-auth.js --name whattoplay-blizzard
```
### 2. Custom Domain (optional)
```bash
# Wenn du einen Domain hast, verbinde Cloudflare:
# https://dash.cloudflare.com → Workers Routes
# Beispiel:
# Domain: api.whattoplay.com
# Worker: whattoplay-oauth
# Route: api.whattoplay.com/gog/*
```
### 3. Secrets hinzufügen
```bash
# GOG Secret
echo "your_gog_secret" | npx wrangler secret put GOG_CLIENT_SECRET --name whattoplay-gog
# Blizzard Secret
echo "your_blizzard_secret" | npx wrangler secret put BLIZZARD_CLIENT_SECRET --name whattoplay-blizzard
```
---
## 🔗 Frontend Integration
In `SettingsPage.tsx`:
```typescript
// Button für GOG OAuth Login
const handleGogOAuth = () => {
const workerUrl = "https://whattoplay-oauth.workers.dev/gog/authorize";
window.location.href = workerUrl;
};
// Callback mit URL-Parametern
const handleOAuthCallback = () => {
const params = new URLSearchParams(window.location.hash.split("?")[1]);
const token = params.get("gog_token");
const userId = params.get("gog_user");
if (token) {
handleSaveConfig("gog", {
accessToken: token,
userId: userId,
});
// Token ist jetzt gespeichert in localStorage
}
};
```
---
## 📊 Kosten (Februar 2026)
| Service | Free Tier | Kosten |
| ------------------ | ------------ | ---------------------- |
| Cloudflare Workers | 100k req/Tag | $0.50 pro 10M Anfragen |
| KV Store | 3GB Storage | $0.50 pro GB |
| Bandwidth | Unlimited | Keine Zusatzkosten |
**Beispiel:** 1.000 Users, je 10 Tokens/Monat = 10.000 Anfragen = **Kostenlos** 🎉
---
## 🔒 Security Best Practices
### ✅ Was wir tun:
- Client Secrets in KV Store (nicht im Code)
- Token Exchange Server-Side
- CORS nur für unsere Domain
- State Parameter für CSRF Protection
- Keine Tokens in URLs speichern (Session nur)
### ❌ Was wir NICHT tun:
- Client Secrets hardcoden
- Tokens in localStorage ohne Verschlüsselung
- CORS für alle Origins
- Tokens in Browser Console anzeigen
---
## 🐛 Debugging
```bash
# Logs anschauen
npx wrangler tail whattoplay-gog
# Local testen
npx wrangler dev workers/gog-auth.js
# Öffne dann: http://localhost:8787/gog/authorize
```
---
## 📚 Links
- [Cloudflare Workers Docs](https://developers.cloudflare.com/workers/)
- [Wrangler CLI Guide](https://developers.cloudflare.com/workers/wrangler/)
- [KV Store Reference](https://developers.cloudflare.com/workers/runtime-apis/kv/)
- [GOG OAuth Docs](https://gogapidocs.readthedocs.io/)
- [Blizzard OAuth Docs](https://develop.battle.net/documentation/guides/using-oauth)

View File

@@ -1,328 +0,0 @@
# WhatToPlay - Feature-Übersicht (Februar 2026)
## 🆕 Neue Features
### 1⃣ Settings-Tab mit Konfiguration
**Pfad**: `src/pages/Settings/SettingsPage.tsx`
```
Settings-Tab
├── 🎮 Steam Integration
│ ├── API Key Input (verborgen)
│ ├── Steam ID Input
│ └── Tutorial-Button (✨ Step-by-Step Anleitung)
├── 🌐 GOG Integration
│ ├── User ID Input
│ ├── Access Token Input (verborgen)
│ └── Tutorial für Token-Extraction
├── ⚙️ Epic Games
│ ├── E-Mail Input
│ ├── Import-Methode (Manual oder OAuth)
│ └── Info: Keine öffentliche API
├── 🔶 Amazon Games
│ ├── E-Mail Input
│ ├── Import-Methode (Manual oder OAuth)
│ └── Ähnlich wie Epic
├── ⚔️ Blizzard Entertainment
│ ├── Client ID Input (verborgen)
│ ├── Client Secret Input (verborgen)
│ ├── Region Selector (US/EU/KR/TW)
│ └── Tutorial-Button
└── 📦 Daten-Management
├── Config Exportieren (JSON Download)
├── Config Importieren (JSON Upload)
└── Alle Einstellungen löschen
```
### 2⃣ Integriertes Tutorial-System
**Pfad**: `src/components/TutorialModal.tsx`
Jeder Service hat sein eigenes Step-by-Step Tutorial:
```
Tutorial Modal
├── Steam
│ ├── API Key generieren
│ ├── Steam ID finden
│ └── 6 Schritte mit Screenshots-Links
├── GOG
│ ├── Browser DevTools öffnen
│ ├── Bearer Token kopieren
│ └── 5 Schritte mit Code-Beispiele
├── Epic Games
│ ├── Account-Setup
│ ├── JSON Export erklären
│ └── 4 Schritte, einfach
├── Amazon Games
│ ├── Prime Gaming aktivieren
│ ├── Luna erklärt
│ └── 4 Schritte
└── Blizzard
├── Developer Portal
├── OAuth Credentials
└── 6 Schritte detailliert
```
### 3⃣ ConfigService - Sichere Speicherung
**Pfad**: `src/services/ConfigService.ts`
```typescript
ConfigService
loadConfig() - Lade aus localStorage
saveConfig() - Speichere in localStorage
exportConfig() - Download als JSON
importConfig() - Upload aus JSON
backupToIndexedDB() - Redundante Speicherung
restoreFromIndexedDB() - Aus Backup zurück
validateConfig() - Prüfe auf Fehler
clearConfig() - Alles löschen
```
**Speicher-Strategie:**
- ✅ localStorage für schnellen Zugriff
- ✅ IndexedDB für Backup & Encryption-Ready
- ✅ Keine Tokens in localStorage ohne Verschlüsselung
- ✅ Export/Import für Cloud-Sync
### 4⃣ Blizzard API Integration
**Pfad**: `scripts/fetch-blizzard.mjs`
```
Supported Games:
• World of Warcraft
• Diablo III (Heroes)
• Diablo IV
• Overwatch 2
• StarCraft II
• Heroes of the Storm
• Hearthstone
Data:
• Character Name
• Level
• Class
• Hardcore Flag
• Elite Kills
• Experience
• Last Updated
```
### 5⃣ Cloudflare Workers Setup (Serverless)
**Pfad**: `docs/CLOUDFLARE-WORKERS-SETUP.md`
```
Zero Infrastructure Deployment:
Frontend (Vercel/Netlify)
Cloudflare Workers (Serverless)
OAuth Callbacks + Token Exchange
GOG Galaxy Library API
Blizzard Battle.net API
Epic Games (später)
Amazon Games (später)
✨ Benefits:
• Keine Server zu verwalten
• Kostenlos bis 100k req/Tag
• Client Secrets geschützt (Server-Side)
• CORS automatisch konfiguriert
• Weltweit verteilt
```
---
## 📁 Neue Dateien
| Datei | Beschreibung | Status |
| ------------------------------------- | --------------------------- | ------ |
| `src/pages/Settings/SettingsPage.tsx` | Settings-Tab mit Formularen | ✅ |
| `src/pages/Settings/SettingsPage.css` | Styling | ✅ |
| `src/components/TutorialModal.tsx` | Tutorial-System | ✅ |
| `src/services/ConfigService.ts` | Konfiguration speichern | ✅ |
| `scripts/fetch-blizzard.mjs` | Blizzard API Importer | ✅ |
| `docs/CLOUDFLARE-WORKERS-SETUP.md` | Worker Dokumentation | ✅ |
| `docs/BLIZZARD-SETUP.md` | Blizzard OAuth Guide | ✅ |
| `config.local.json.example` | Config Template | ✅ |
---
## 🔄 Workflow für Nutzer
### Erste Nutzung:
```
1. App öffnen → Settings-Tab
2. Auf "?" Button klicken → Tutorial Modal
3. Step-by-Step folgen
4. Credentials eingeben
5. "Speichern" klicken → localStorage
6. Daten werden automatisch synced
```
### Daten importieren:
```
1. Settings-Tab → "Config importieren"
2. Datei auswählen (whattoplay-config.json)
3. Credentials werden wiederhergestellt
4. Alle APIs neu abfragen
```
### Daten exportieren:
```
1. Settings-Tab → "Config exportieren"
2. JSON-Datei downloaded
3. Kann auf anderem Device importiert werden
4. Oder als Backup gespeichert
```
---
## 🚀 Nächste Schritte
### Phase 1: Production Ready (Jetzt)
- [x] Steam Integration
- [x] Settings-Tab
- [x] Blizzard OAuth
- [x] Cloudflare Worker Setup (dokumentiert)
### Phase 2: Backend Deployment (1-2 Wochen)
- [ ] Cloudflare Worker deployen
- [ ] GOG OAuth Callback
- [ ] Blizzard OAuth Callback
- [ ] Token Encryption in KV Store
### Phase 3: Import Features (2-4 Wochen)
- [ ] Epic Games JSON Import UI
- [ ] Amazon Games JSON Import UI
- [ ] Drag & Drop Upload
- [ ] Validierung
### Phase 4: Polish (4+ Wochen)
- [ ] Home-Page Widgets
- [ ] Playlists Feature
- [ ] Discover/Tinder UI
- [ ] PWA Setup
- [ ] iOS Testing
---
## 📊 Statistiken
| Metric | Wert |
| --------------------------- | -------------------------------------- |
| Unterstützte Plattformen | 5 (Steam, GOG, Epic, Amazon, Blizzard) |
| Settings-Formulare | 5 |
| Tutorial-Schritte | 30+ |
| Cloudflare Worker Functions | 3 (GOG, Blizzard, Validation) |
| API Endpoints | 15+ |
| LocalStorage Capacity | 5-10MB |
| IndexedDB Capacity | 50MB+ |
---
## 💡 Design Patterns
### Konfiguration speichern (Observable Pattern)
```typescript
// SettingsPage.tsx
const [config, setConfig] = useState<ServiceConfig>({});
const handleSaveConfig = (service: keyof ServiceConfig, data: any) => {
const updated = { ...config, [service]: { ...config[service], ...data } };
setConfig(updated);
ConfigService.saveConfig(updated); // → localStorage
// Optional: ConfigService.backupToIndexedDB(updated); // → Backup
};
```
### Tutorial System (Data-Driven)
```typescript
// TutorialModal.tsx - Alle Tutorials in TUTORIALS Objekt
const TUTORIALS: Record<string, Tutorial> = {
steam: { ... },
gog: { ... },
// Einfach zu erweitern!
};
```
### OAuth Flow mit Cloudflare Worker
```
Frontend initiiert:
Worker erhält Callback:
Token Exchange Server-Side:
Frontend erhält Token in URL:
ConfigService speichert Token:
Nächster API Call mit Token
```
---
## 🔐 Sicherheit
### ✅ Best Practices implementiert:
- Client Secrets in Backend nur (Cloudflare KV)
- Tokens mit Session-Speicher (nicht persistent)
- Export/Import mit Warnung
- Validation der Credentials
- CORS nur für eigene Domain
- State Parameter für CSRF
### ❌ Nicht implementiert (wäre Overkill):
- Token-Verschlüsselung in localStorage (würde Komplexität erhöhen)
- 2FA für Settings
- Audit Logs
- Rate Limiting (kommt auf Server-Side)
---
## 🎯 Gesamtziel
**Zero Infrastructure, Full-Featured:**
- Frontend: Statisch deployed (Vercel/Netlify)
- Backend: Serverless (Cloudflare Workers)
- Datenbank: Optional (Supabase/Firebase)
- Secrets: KV Store oder Environment Variables
- **Kosten**: ~$0/Monat für < 1000 User
Nutzer kann:
- ✅ Alle Credentials selbst eingeben
- ✅ Daten jederzeit exportieren/importieren
- ✅ Offline mit LocalStorage arbeiten
- ✅ Auf iOS/Web/Desktop gleiches UI
- ✅ Keine zusätzlichen Apps nötig

View File

@@ -1,144 +0,0 @@
# GOG Integration - Development Setup
## ⚠️ Wichtig: Temporäre Lösung für Development
Da wir eine **Web/iOS App** bauen, können wir keine CLI-Tools (wie `gogdl`) nutzen.
Für Production brauchen wir ein **Backend mit OAuth Flow**.
## Wie bekomme ich GOG Credentials?
### Option 1: Manuell aus Browser (Development)
1. **Öffne GOG.com (eingeloggt)**
```
https://www.gog.com
```
2. **Öffne Browser DevTools**
- Chrome/Edge: `F12` oder `Cmd+Option+I` (Mac)
- Firefox: `F12`
3. **Gehe zu Network Tab**
- Klicke auf "Network" / "Netzwerk"
- Aktiviere "Preserve log" / "Log beibehalten"
4. **Lade eine GOG Seite neu**
- Z.B. deine Library: `https://www.gog.com/account`
5. **Finde Request mit Bearer Token**
- Suche nach Requests zu `gog.com` oder `galaxy-library.gog.com`
- Klicke auf einen Request
- Gehe zu "Headers" Tab
- Kopiere den `Authorization: Bearer ...` Token
6. **Kopiere User ID**
- Suche nach Request zu `embed.gog.com/userData.json`
- Im Response findest du `"galaxyUserId": "123456789..."`
- Kopiere diese ID
7. **Trage in config.local.json ein**
```json
{
"steam": { ... },
"epic": {},
"gog": {
"userId": "DEINE_GALAXY_USER_ID",
"accessToken": "DEIN_BEARER_TOKEN"
}
}
```
### Option 2: Backend OAuth Flow (Production - TODO)
Für Production implementieren wir einen OAuth Flow:
```javascript
// Backend Endpoint (z.B. Vercel Function)
export async function POST(request) {
// 1. User zu GOG Auth redirecten
const authUrl = `https://auth.gog.com/auth?client_id=...&redirect_uri=...`;
// 2. Callback mit Code
// 3. Code gegen Access Token tauschen
const token = await fetch("https://auth.gog.com/token", {
method: "POST",
body: { code, client_secret: process.env.GOG_SECRET },
});
// 4. Token sicher speichern (z.B. encrypted in DB)
return { success: true };
}
```
## API Endpoints
### GOG Galaxy Library
```
GET https://galaxy-library.gog.com/users/{userId}/releases
Headers:
Authorization: Bearer {accessToken}
User-Agent: WhatToPlay/1.0
Response:
{
"items": [
{
"external_id": "1207658930",
"platform_id": "gog",
"date_created": 1234567890,
...
}
],
"total_count": 123,
"next_page_token": "..."
}
```
### GOG User Data
```
GET https://embed.gog.com/userData.json
Headers:
Authorization: Bearer {accessToken}
Response:
{
"userId": "...",
"galaxyUserId": "...",
"username": "...",
...
}
```
## Token Lebensdauer
- GOG Tokens laufen nach **ca. 1 Stunde** ab
- Für Development: Token regelmäßig neu kopieren
- Für Production: Refresh Token Flow implementieren
## Nächste Schritte
1. ✅ Development: Manueller Token aus Browser
2. 📝 Backend: Vercel Function für OAuth
3. 🔐 Backend: Token Refresh implementieren
4. 📱 iOS: Secure Storage für Tokens (Keychain)
## Troubleshooting
### `401 Unauthorized`
- Token abgelaufen → Neu aus Browser kopieren
- Falscher Token → Prüfe `Authorization: Bearer ...`
### `CORS Error`
- Normal im Browser (darum brauchen wir Backend)
- Development: Scripts laufen in Node.js (kein CORS)
- Production: Backend macht die Requests
### Leere Library
- Prüfe `userId` - muss `galaxyUserId` sein, nicht `userId`
- Prüfe API Endpoint - `/users/{userId}/releases`, nicht `/games`

View File

@@ -1,172 +0,0 @@
# WhatToPlay - iOS/Web Strategie
## ✅ Was funktioniert JETZT
### Steam Integration (Voll funktionsfähig)
```javascript
// ✅ Öffentliche Web API - funktioniert im Browser/iOS
const response = await fetch(
"http://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/",
{
params: {
key: "YOUR_STEAM_API_KEY",
steamid: "YOUR_STEAM_ID",
format: "json",
},
},
);
```
**Status**: 1103 Games erfolgreich importiert ✅
---
## ⚠️ Was BACKEND braucht
### GOG Integration
**Problem**: OAuth Token Exchange geht nicht im Browser (CORS + Secrets)
**Development-Lösung** (jetzt):
1. Öffne https://www.gog.com (eingeloggt)
2. Browser DevTools → Network → Kopiere Bearer Token
3. Trage in `config.local.json` ein
**Production-Lösung** (später):
```
Frontend → Backend (Vercel Function) → GOG OAuth
→ GOG Galaxy Library API
```
**Siehe**: [docs/GOG-SETUP.md](./GOG-SETUP.md)
---
### Epic Games Integration
**Problem**: Keine öffentliche API, nur CLI-Tool (Legendary)
**Optionen**:
1. ❌ Legendary CLI → Funktioniert nicht auf iOS
2. ⚠️ Backend mit Epic GraphQL → Reverse-Engineered, gegen ToS
3. ✅ Manuelle Import-Funktion → User uploaded JSON
**Empfehlung**: Manuelle Import-Funktion für MVP
---
### Amazon Games Integration
**Problem**: Keine öffentliche API, nur CLI-Tool (Nile)
**Status**: Gleiche Situation wie Epic
**Empfehlung**: Später, wenn Epic funktioniert
---
## 🎯 MVP Strategie (iOS/Web Ready)
### Phase 1: Steam Only (✅ Fertig)
```
React/Ionic App
Steam Web API (direkt vom Browser)
1103 Games imported
```
### Phase 2: GOG mit Backend (🔜 Next)
```
React/Ionic App
Vercel Function (OAuth Proxy)
GOG Galaxy Library API
```
### Phase 3: Epic/Amazon Import (📝 TODO)
```
React/Ionic App
User uploaded JSON
Parse & Display
```
---
## 🚀 Deployment Plan
### Frontend (iOS/Web)
- **Hosting**: Vercel / Netlify (Static React App)
- **PWA**: Service Worker für Offline-Support
- **iOS**: Add to Home Screen (keine App Store App)
### Backend (nur für GOG/Epic OAuth)
- **Option 1**: Vercel Serverless Functions
- **Option 2**: Cloudflare Workers
- **Option 3**: Supabase Edge Functions
### Datenbank (optional)
- **Option 1**: localStorage (nur Client-Side)
- **Option 2**: Supabase (für Cloud-Sync)
- **Option 3**: Firebase Firestore
---
## ❓ FAQ
### Warum kein Python/CLI auf iOS?
iOS erlaubt keine nativen Binaries in Web-Apps. Nur JavaScript im Browser oder Swift in nativer App.
### Warum brauchen wir ein Backend?
OAuth Secrets können nicht sicher im Browser gespeichert werden (jeder kann den Source-Code sehen). CORS blockiert direkte API-Calls.
### Kann ich die App ohne Backend nutzen?
Ja! Steam funktioniert ohne Backend. GOG/Epic brauchen aber Backend oder manuelle Imports.
### Wie sicher sind die Tokens?
- **Development**: Tokens in `config.local.json` (nicht in Git!)
- **Production**: Tokens im Backend, verschlüsselt in DB
- **iOS**: Tokens im Keychain (nativer secure storage)
---
## 📋 Checklist
- [x] Steam API Integration
- [x] React/Ionic UI Setup
- [x] Tab Navigation (Home, Library, Playlists, Discover, **Settings**)
- [x] Game Consolidation (Duplicates merging)
- [x] Blizzard API Integration
- [x] Settings-Tab mit Tutorials
- [x] ConfigService (localStorage + IndexedDB)
- [ ] GOG OAuth Backend (Cloudflare Worker)
- [ ] Epic Import-Funktion (JSON Upload)
- [ ] PWA Setup (Service Worker)
- [ ] iOS Testing (Add to Home Screen)
- [ ] Cloud-Sync (optional)
---
## 🔗 Nützliche Links
- [Steam Web API Docs](https://developer.valvesoftware.com/wiki/Steam_Web_API)
- [GOG Galaxy API](https://galaxy-library.gog.com/)
- [Heroic Launcher](https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher) (Referenz-Implementation)
- [Ionic React Docs](https://ionicframework.com/docs/react)
- [PWA Guide](https://web.dev/progressive-web-apps/)

View File

@@ -1,20 +0,0 @@
<!doctype html>
<html lang="de">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
<meta name="theme-color" content="#0a84ff" />
<meta name="description" content="Verwalte deine Spielebibliothek und entdecke neue Spiele" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="default" />
<meta name="apple-mobile-web-app-title" content="WhatToPlay" />
<link rel="manifest" href="/manifest.json" />
<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
<link rel="icon" type="image/png" sizes="192x192" href="/icon-192.png" />
<title>WhatToPlay</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

3655
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,34 +0,0 @@
{
"name": "whattoplay",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "op run --env-file=.env.1password -- vite",
"dev:no-op": "vite",
"build": "vite build",
"preview": "vite preview",
"test": "node --test server/**/*.test.mjs",
"deploy": "./deploy.sh"
},
"dependencies": {
"@ionic/react": "^8.0.0",
"@ionic/react-router": "^8.0.0",
"@react-spring/web": "^9.7.5",
"ionicons": "^7.2.0",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-router": "^5.3.4",
"react-router-dom": "^5.3.4",
"react-tinder-card": "^1.6.4"
},
"devDependencies": {
"@types/react": "^18.2.0",
"@types/react-dom": "^18.2.0",
"@types/react-router": "^5.1.20",
"@types/react-router-dom": "^5.3.3",
"@vitejs/plugin-react": "^4.2.1",
"typescript": "^5.3.3",
"vite": "^5.0.0"
}
}

View File

@@ -1,19 +0,0 @@
<IfModule mod_rewrite.c>
RewriteEngine On
RewriteBase /
# Don't rewrite files or directories
RewriteCond %{REQUEST_FILENAME} !-f
RewriteCond %{REQUEST_FILENAME} !-d
# Don't rewrite API calls
RewriteCond %{REQUEST_URI} !^/api/
# Rewrite everything else to index.html
RewriteRule . /index.html [L]
</IfModule>
# No cache for manifest and index (PWA updates)
<FilesMatch "(manifest\.json|index\.html)$">
Header set Cache-Control "no-cache, must-revalidate"
</FilesMatch>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.5 KiB

View File

@@ -1,20 +0,0 @@
<!doctype html>
<html>
<head>
<title>Clear Storage</title>
</head>
<body>
<h2>Clearing Storage...</h2>
<script>
// Clear localStorage
localStorage.clear();
// Clear IndexedDB
indexedDB.deleteDatabase("whattoplay");
document.write("<p>✓ localStorage cleared</p>");
document.write("<p>✓ IndexedDB deleted</p>");
document.write("<br><p>Close this tab and reload the app.</p>");
</script>
</body>
</html>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.7 KiB

View File

@@ -1,23 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512">
<rect width="512" height="512" rx="96" fill="#0a84ff"/>
<g fill="white">
<!-- Gamepad body -->
<rect x="116" y="196" width="280" height="160" rx="48" ry="48"/>
<!-- Left grip -->
<rect x="136" y="296" width="60" height="80" rx="24" ry="24"/>
<!-- Right grip -->
<rect x="316" y="296" width="60" height="80" rx="24" ry="24"/>
</g>
<!-- D-pad -->
<g fill="#0a84ff">
<rect x="181" y="244" width="14" height="44" rx="3"/>
<rect x="166" y="259" width="44" height="14" rx="3"/>
</g>
<!-- Buttons -->
<circle cx="332" cy="252" r="9" fill="#0a84ff"/>
<circle cx="356" cy="268" r="9" fill="#0a84ff"/>
<circle cx="308" cy="268" r="9" fill="#0a84ff"/>
<circle cx="332" cy="284" r="9" fill="#0a84ff"/>
<!-- Play triangle (center) -->
<polygon points="240,148 280,168 240,188" fill="white"/>
</svg>

Before

Width:  |  Height:  |  Size: 907 B

View File

@@ -1,30 +0,0 @@
{
"name": "WhatToPlay",
"short_name": "WhatToPlay",
"description": "Verwalte deine Spielebibliothek und entdecke neue Spiele",
"start_url": "/",
"scope": "/",
"display": "standalone",
"orientation": "portrait",
"background_color": "#f2f2f7",
"theme_color": "#0a84ff",
"categories": ["games", "entertainment"],
"icons": [
{
"src": "icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "icon-512.png",
"sizes": "512x512",
"type": "image/png"
},
{
"src": "icon-512.png",
"sizes": "512x512",
"type": "image/png",
"purpose": "maskable"
}
]
}

View File

@@ -1,104 +0,0 @@
import { mkdir, readFile, writeFile } from "node:fs/promises";
const loadConfig = async () => {
const configUrl = new URL("../config.local.json", import.meta.url);
try {
const raw = await readFile(configUrl, "utf-8");
return JSON.parse(raw);
} catch {
return {};
}
};
const toIsoDate = (unixSeconds) =>
unixSeconds ? new Date(unixSeconds * 1000).toISOString().slice(0, 10) : null;
const sanitizeFileName = (value) => {
const normalized = value
.toLowerCase()
.replace(/[^a-z0-9]+/g, "-")
.replace(/^-+|-+$/g, "");
return normalized || "spiel";
};
const fetchOwnedGames = async ({ apiKey, steamId }) => {
const url = new URL(
"https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/",
);
url.searchParams.set("key", apiKey);
url.searchParams.set("steamid", steamId);
url.searchParams.set("include_appinfo", "true");
url.searchParams.set("include_played_free_games", "true");
const response = await fetch(url);
if (!response.ok) {
throw new Error(`Steam API Fehler: ${response.status}`);
}
const payload = await response.json();
return payload.response?.games ?? [];
};
const buildSteamEntry = (game) => ({
id: String(game.appid),
title: game.name,
platform: "PC",
lastPlayed: toIsoDate(game.rtime_last_played),
playtimeHours: Math.round((game.playtime_forever / 60) * 10) / 10,
tags: [],
url: `https://store.steampowered.com/app/${game.appid}`,
});
const buildTextFile = (entry) => {
const lines = [
`Titel: ${entry.title}`,
`Steam AppID: ${entry.id}`,
`Zuletzt gespielt: ${entry.lastPlayed ?? "-"}`,
`Spielzeit (h): ${entry.playtimeHours ?? 0}`,
`Store: ${entry.url}`,
"Quelle: steam",
];
return lines.join("\n") + "\n";
};
const writeOutputs = async (entries) => {
const dataDir = new URL("../public/data/", import.meta.url);
const textDir = new URL("../public/data/steam-text/", import.meta.url);
await mkdir(dataDir, { recursive: true });
await mkdir(textDir, { recursive: true });
const jsonPath = new URL("steam.json", dataDir);
await writeFile(jsonPath, JSON.stringify(entries, null, 2) + "\n", "utf-8");
await Promise.all(
entries.map(async (entry) => {
const fileName = `${sanitizeFileName(entry.title)}__${entry.id}.txt`;
const filePath = new URL(fileName, textDir);
await writeFile(filePath, buildTextFile(entry), "utf-8");
}),
);
};
const run = async () => {
const config = await loadConfig();
const apiKey = config.steam?.apiKey || process.env.STEAM_API_KEY;
const steamId = config.steam?.steamId || process.env.STEAM_ID;
if (!apiKey || !steamId) {
console.error(
"Bitte Steam-Zugangsdaten in config.local.json oder per Umgebungsvariablen setzen.",
);
process.exit(1);
}
const games = await fetchOwnedGames({ apiKey, steamId });
const entries = games.map(buildSteamEntry);
await writeOutputs(entries);
console.log(`Steam-Export fertig: ${entries.length} Spiele.`);
};
run().catch((error) => {
console.error(error);
process.exit(1);
});

View File

@@ -1,101 +0,0 @@
#!/usr/bin/env node
/**
* Steam CLI - Direktes Testen der Steam API
* Usage: node scripts/steam-cli.mjs [apiKey] [steamId]
*/
import { fetchSteamGames } from "../server/steam-backend.mjs";
import { readFile } from "node:fs/promises";
import { fileURLToPath } from "node:url";
import { dirname, join } from "node:path";
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
async function loadConfig() {
try {
const configPath = join(__dirname, "..", "config.local.json");
const configData = await readFile(configPath, "utf-8");
return JSON.parse(configData);
} catch {
return null;
}
}
async function main() {
console.log("=".repeat(70));
console.log("Steam API CLI Test");
console.log("=".repeat(70));
// API Key und Steam ID holen (CLI-Args oder config.local.json)
let apiKey = process.argv[2];
let steamId = process.argv[3];
if (!apiKey || !steamId) {
console.log("\nKeine CLI-Args, versuche config.local.json zu laden...");
const config = await loadConfig();
if (config?.steam) {
apiKey = config.steam.apiKey;
steamId = config.steam.steamId;
console.log("✓ Credentials aus config.local.json geladen");
}
}
if (!apiKey || !steamId) {
console.error("\n❌ Fehler: API Key und Steam ID erforderlich!");
console.error("\nUsage:");
console.error(" node scripts/steam-cli.mjs <apiKey> <steamId>");
console.error(
" oder config.local.json mit steam.apiKey und steam.steamId",
);
process.exit(1);
}
console.log("\nParameter:");
console.log(" API Key:", apiKey.substring(0, 8) + "...");
console.log(" Steam ID:", steamId);
console.log("\nRufe Steam API auf...\n");
try {
const result = await fetchSteamGames(apiKey, steamId);
console.log("=".repeat(70));
console.log("✓ Erfolgreich!");
console.log("=".repeat(70));
console.log(`\nAnzahl Spiele: ${result.count}`);
if (result.count > 0) {
console.log("\nErste 5 Spiele:");
console.log("-".repeat(70));
result.games.slice(0, 5).forEach((game, idx) => {
console.log(`\n${idx + 1}. ${game.title}`);
console.log(` ID: ${game.id}`);
console.log(` Spielzeit: ${game.playtimeHours}h`);
console.log(` Zuletzt gespielt: ${game.lastPlayed || "nie"}`);
console.log(` URL: ${game.url}`);
});
console.log("\n" + "-".repeat(70));
console.log("\nKomplettes JSON (erste 3 Spiele):");
console.log(JSON.stringify(result.games.slice(0, 3), null, 2));
}
console.log("\n" + "=".repeat(70));
console.log("✓ Test erfolgreich abgeschlossen");
console.log("=".repeat(70) + "\n");
} catch (error) {
console.error("\n" + "=".repeat(70));
console.error("❌ Fehler:");
console.error("=".repeat(70));
console.error("\nMessage:", error.message);
if (error.stack) {
console.error("\nStack:");
console.error(error.stack);
}
console.error("\n" + "=".repeat(70) + "\n");
process.exit(1);
}
}
main();

View File

@@ -1,75 +0,0 @@
/**
* Test-Script für Backend-APIs
* Ruft die Endpoints direkt auf ohne Browser/GUI
*/
import { handleConfigLoad, handleSteamRefresh } from "../server/steam-api.mjs";
// Mock Request/Response Objekte
class MockRequest {
constructor(method, url, body = null) {
this.method = method;
this.url = url;
this._body = body;
this._listeners = {};
}
on(event, callback) {
this._listeners[event] = callback;
if (event === "data" && this._body) {
setTimeout(() => callback(this._body), 0);
}
if (event === "end") {
setTimeout(() => callback(), 0);
}
}
}
class MockResponse {
constructor() {
this.statusCode = 200;
this.headers = {};
this._chunks = [];
}
setHeader(name, value) {
this.headers[name] = value;
}
end(data) {
if (data) this._chunks.push(data);
const output = this._chunks.join("");
console.log("\n=== RESPONSE ===");
console.log("Status:", this.statusCode);
console.log("Headers:", this.headers);
console.log("Body:", output);
// Parse JSON wenn Content-Type gesetzt ist
if (this.headers["Content-Type"] === "application/json") {
try {
const parsed = JSON.parse(output);
console.log("\nParsed JSON:");
console.log(JSON.stringify(parsed, null, 2));
} catch (e) {
console.error("JSON Parse Error:", e.message);
}
}
}
}
// Test 1: Config Load
console.log("\n### TEST 1: Config Load ###");
const configReq = new MockRequest("GET", "/api/config/load");
const configRes = new MockResponse();
await handleConfigLoad(configReq, configRes);
// Test 2: Steam Refresh (braucht config.local.json)
console.log("\n\n### TEST 2: Steam Refresh ###");
const steamBody = JSON.stringify({
apiKey: "78CDB987B47DDBB9C385522E5F6D0A52",
steamId: "76561197960313963",
});
const steamReq = new MockRequest("POST", "/api/steam/refresh", steamBody);
const steamRes = new MockResponse();
await handleSteamRefresh(steamReq, steamRes);

View File

@@ -1,54 +0,0 @@
#!/usr/bin/env node
/**
* Standalone Backend-Test
* Testet die API-Funktionen direkt ohne Vite-Server
*/
import { readFile } from "node:fs/promises";
import { fileURLToPath } from "node:url";
import { dirname, join } from "node:path";
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const rootDir = join(__dirname, "..");
console.log("=".repeat(60));
console.log("Backend API Test");
console.log("=".repeat(60));
// Test 1: Config File lesen
console.log("\n[TEST 1] Config File direkt lesen");
console.log("-".repeat(60));
const configPath = join(rootDir, "config.local.json");
console.log("Config Pfad:", configPath);
try {
const configRaw = await readFile(configPath, "utf-8");
console.log("\n✓ Datei gelesen, Größe:", configRaw.length, "bytes");
console.log("\nInhalt:");
console.log(configRaw);
const config = JSON.parse(configRaw);
console.log("\n✓ JSON parsing erfolgreich");
console.log("\nGeparste Config:");
console.log(JSON.stringify(config, null, 2));
if (config.steam?.apiKey && config.steam?.steamId) {
console.log("\n✓ Steam-Daten vorhanden:");
console.log(" - API Key:", config.steam.apiKey.substring(0, 8) + "...");
console.log(" - Steam ID:", config.steam.steamId);
} else {
console.log("\n⚠ Steam-Daten nicht vollständig");
}
} catch (error) {
console.error("\n❌ Fehler beim Lesen der Config:");
console.error(" Error:", error.message);
console.error(" Stack:", error.stack);
process.exit(1);
}
console.log("\n" + "=".repeat(60));
console.log("✓ Alle Tests bestanden!");
console.log("=".repeat(60));

View File

@@ -1,28 +0,0 @@
/**
* Einfacher Test: Lädt config.local.json
*/
import { readFile } from "node:fs/promises";
import { fileURLToPath } from "node:url";
import { dirname, join } from "node:path";
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const configPath = join(__dirname, "..", "config.local.json");
console.log("Config Pfad:", configPath);
try {
const configData = await readFile(configPath, "utf-8");
console.log("\nRaw File Content:");
console.log(configData);
const config = JSON.parse(configData);
console.log("\nParsed Config:");
console.log(JSON.stringify(config, null, 2));
console.log("\n✓ Config erfolgreich geladen!");
} catch (error) {
console.error("\n❌ Fehler:", error.message);
console.error(error);
}

View File

View File

@@ -1,90 +0,0 @@
/**
* GOG API Handler für Vite Dev Server
* Fungiert als Proxy um CORS-Probleme zu vermeiden
*/
import { exchangeGogCode, fetchGogGames } from "./gog-backend.mjs";
import { enrichGamesWithIgdb } from "./igdb-cache.mjs";
export async function handleGogAuth(req, res) {
if (req.method !== "POST") {
res.statusCode = 405;
res.end("Method Not Allowed");
return;
}
let body = "";
req.on("data", (chunk) => {
body += chunk.toString();
});
req.on("end", async () => {
try {
const payload = JSON.parse(body || "{}");
const { code } = payload;
if (!code) {
res.statusCode = 400;
res.end(JSON.stringify({ error: "code ist erforderlich" }));
return;
}
const tokens = await exchangeGogCode(code);
res.statusCode = 200;
res.setHeader("Content-Type", "application/json");
res.end(JSON.stringify(tokens));
} catch (error) {
res.statusCode = 500;
res.end(
JSON.stringify({
error: error instanceof Error ? error.message : String(error),
}),
);
}
});
}
export async function handleGogRefresh(req, res) {
if (req.method !== "POST") {
res.statusCode = 405;
res.end("Method Not Allowed");
return;
}
let body = "";
req.on("data", (chunk) => {
body += chunk.toString();
});
req.on("end", async () => {
try {
const payload = JSON.parse(body || "{}");
const { accessToken, refreshToken } = payload;
if (!accessToken || !refreshToken) {
res.statusCode = 400;
res.end(
JSON.stringify({
error: "accessToken und refreshToken sind erforderlich",
}),
);
return;
}
const result = await fetchGogGames(accessToken, refreshToken);
result.games = await enrichGamesWithIgdb(result.games);
res.statusCode = 200;
res.setHeader("Content-Type", "application/json");
res.end(JSON.stringify(result));
} catch (error) {
res.statusCode = 500;
res.end(
JSON.stringify({
error: error instanceof Error ? error.message : String(error),
}),
);
}
});
}

View File

@@ -1,157 +0,0 @@
/**
* GOG Backend - Unofficial GOG API Integration
* Uses Galaxy client credentials (well-known, used by lgogdownloader etc.)
*/
const CLIENT_ID = "46899977096215655";
const CLIENT_SECRET =
"9d85c43b1482497dbbce61f6e4aa173a433796eeae2ca8c5f6129f2dc4de46d9";
const REDIRECT_URI =
"https://embed.gog.com/on_login_success?origin=client";
/**
* Exchange authorization code for access + refresh tokens
* @param {string} code - Auth code from GOG login redirect
* @returns {Promise<{access_token: string, refresh_token: string, user_id: string, expires_in: number}>}
*/
export async function exchangeGogCode(code) {
if (!code) {
throw new Error("Authorization code ist erforderlich");
}
const url = new URL("https://auth.gog.com/token");
url.searchParams.set("client_id", CLIENT_ID);
url.searchParams.set("client_secret", CLIENT_SECRET);
url.searchParams.set("grant_type", "authorization_code");
url.searchParams.set("code", code);
url.searchParams.set("redirect_uri", REDIRECT_URI);
const response = await fetch(url);
if (!response.ok) {
const text = await response.text();
throw new Error(
`GOG Token Exchange Error: ${response.status} ${text}`,
);
}
const data = await response.json();
return {
access_token: data.access_token,
refresh_token: data.refresh_token,
user_id: data.user_id,
expires_in: data.expires_in,
};
}
/**
* Refresh an expired access token
* @param {string} refreshToken
* @returns {Promise<{access_token: string, refresh_token: string, expires_in: number}>}
*/
async function refreshAccessToken(refreshToken) {
const url = new URL("https://auth.gog.com/token");
url.searchParams.set("client_id", CLIENT_ID);
url.searchParams.set("client_secret", CLIENT_SECRET);
url.searchParams.set("grant_type", "refresh_token");
url.searchParams.set("refresh_token", refreshToken);
const response = await fetch(url);
if (!response.ok) {
const text = await response.text();
throw new Error(`GOG Token Refresh Error: ${response.status} ${text}`);
}
const data = await response.json();
return {
access_token: data.access_token,
refresh_token: data.refresh_token,
expires_in: data.expires_in,
};
}
/**
* Fetch all owned games from GOG
* @param {string} accessToken
* @param {string} refreshToken
* @returns {Promise<{games: Array, count: number, newAccessToken?: string, newRefreshToken?: string}>}
*/
export async function fetchGogGames(accessToken, refreshToken) {
if (!accessToken || !refreshToken) {
throw new Error("accessToken und refreshToken sind erforderlich");
}
let token = accessToken;
let newTokens = null;
// Fetch first page to get totalPages
let page = 1;
let totalPages = 1;
const allProducts = [];
while (page <= totalPages) {
const url = `https://embed.gog.com/account/getFilteredProducts?mediaType=1&page=${page}`;
let response = await fetch(url, {
headers: { Authorization: `Bearer ${token}` },
});
// Token expired — try refresh
if (response.status === 401 && !newTokens) {
console.log("[GOG] Token expired, refreshing...");
newTokens = await refreshAccessToken(refreshToken);
token = newTokens.access_token;
response = await fetch(url, {
headers: { Authorization: `Bearer ${token}` },
});
}
if (!response.ok) {
throw new Error(
`GOG API Error: ${response.status} ${response.statusText}`,
);
}
const data = await response.json();
totalPages = data.totalPages || 1;
allProducts.push(...(data.products || []));
page++;
}
// Transform to our Game format, skip products without title
const games = allProducts
.filter((product) => product.title)
.map((product) => ({
id: `gog-${product.id}`,
title: product.title,
source: "gog",
sourceId: String(product.id),
platform: "PC",
url: product.url
? `https://www.gog.com${product.url}`
: undefined,
}));
return {
games,
count: games.length,
...(newTokens && {
newAccessToken: newTokens.access_token,
newRefreshToken: newTokens.refresh_token,
}),
};
}
/**
* Returns the GOG auth URL for the user to open in their browser
*/
export function getGogAuthUrl() {
const url = new URL("https://auth.gog.com/auth");
url.searchParams.set("client_id", CLIENT_ID);
url.searchParams.set("redirect_uri", REDIRECT_URI);
url.searchParams.set("response_type", "code");
url.searchParams.set("layout", "client2");
return url.toString();
}

View File

@@ -1,225 +0,0 @@
/**
* IGDB Cache - Shared canonical game ID resolution
* Uses Twitch OAuth + IGDB external_games endpoint
* Cache is shared across all users (mappings are universal)
*/
import { readFileSync, writeFileSync, mkdirSync } from "node:fs";
import { fileURLToPath } from "node:url";
import { dirname, join } from "node:path";
const __dirname = dirname(fileURLToPath(import.meta.url));
const CACHE_FILE = join(__dirname, "data", "igdb-cache.json");
// IGDB external game categories
const CATEGORY_STEAM = 1;
const CATEGORY_GOG = 2;
const SOURCE_TO_CATEGORY = {
steam: CATEGORY_STEAM,
gog: CATEGORY_GOG,
};
// In-memory cache: "steam:12345" → { igdbId: 67890 }
const cache = new Map();
// Twitch OAuth token state
let twitchToken = null;
let tokenExpiry = 0;
/**
* Load cache from JSON file on disk
*/
export function loadCache() {
try {
const data = readFileSync(CACHE_FILE, "utf-8");
const entries = JSON.parse(data);
for (const [key, value] of Object.entries(entries)) {
cache.set(key, value);
}
console.log(`[IGDB] Cache loaded: ${cache.size} entries`);
} catch {
console.log("[IGDB] No cache file found, starting fresh");
}
}
/**
* Save cache to JSON file on disk
*/
function saveCache() {
try {
mkdirSync(join(__dirname, "data"), { recursive: true });
const obj = Object.fromEntries(cache);
writeFileSync(CACHE_FILE, JSON.stringify(obj, null, 2));
} catch (err) {
console.error("[IGDB] Failed to save cache:", err.message);
}
}
/**
* Get a valid Twitch access token (refreshes if expired)
*/
async function getIgdbToken() {
if (twitchToken && Date.now() < tokenExpiry) {
return twitchToken;
}
const clientId = process.env.TWITCH_CLIENT_ID;
const clientSecret = process.env.TWITCH_CLIENT_SECRET;
if (!clientId || !clientSecret) {
return null;
}
const url = new URL("https://id.twitch.tv/oauth2/token");
url.searchParams.set("client_id", clientId);
url.searchParams.set("client_secret", clientSecret);
url.searchParams.set("grant_type", "client_credentials");
const response = await fetch(url, { method: "POST" });
if (!response.ok) {
console.error(
`[IGDB] Twitch auth failed: ${response.status} ${response.statusText}`,
);
return null;
}
const data = await response.json();
twitchToken = data.access_token;
// Refresh 5 minutes before actual expiry
tokenExpiry = Date.now() + (data.expires_in - 300) * 1000;
console.log("[IGDB] Twitch token acquired");
return twitchToken;
}
/**
* Make an IGDB API request with Apicalypse query
*/
async function igdbRequest(endpoint, query) {
const token = await getIgdbToken();
if (!token) return [];
const response = await fetch(`https://api.igdb.com/v4${endpoint}`, {
method: "POST",
headers: {
"Client-ID": process.env.TWITCH_CLIENT_ID,
Authorization: `Bearer ${token}`,
"Content-Type": "text/plain",
},
body: query,
});
if (!response.ok) {
const text = await response.text();
console.error(`[IGDB] API error: ${response.status} ${text}`);
return [];
}
return response.json();
}
/**
* Sleep helper for rate limiting (4 req/sec max)
*/
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
/**
* Batch-resolve IGDB IDs for a list of source IDs
* @param {number} category - IGDB category (1=Steam, 2=GOG)
* @param {string[]} sourceIds - List of source-specific IDs
* @returns {Map<string, number>} sourceId → igdbGameId
*/
async function batchResolve(category, sourceIds) {
const results = new Map();
const BATCH_SIZE = 500;
for (let i = 0; i < sourceIds.length; i += BATCH_SIZE) {
const batch = sourceIds.slice(i, i + BATCH_SIZE);
const uids = batch.map((id) => `"${id}"`).join(",");
const query = `fields game,uid; where category = ${category} & uid = (${uids}); limit ${BATCH_SIZE};`;
const data = await igdbRequest("/external_games", query);
for (const entry of data) {
if (entry.game && entry.uid) {
results.set(entry.uid, entry.game);
}
}
// Rate limit: wait between batches
if (i + BATCH_SIZE < sourceIds.length) {
await sleep(260);
}
}
return results;
}
/**
* Enrich games with IGDB canonical IDs
* Graceful: if IGDB is unavailable or no credentials, games pass through unchanged
* @param {Array<{source: string, sourceId: string}>} games
* @returns {Promise<Array>} Games with canonicalId added where available
*/
export async function enrichGamesWithIgdb(games) {
// Check if IGDB credentials are configured
if (!process.env.TWITCH_CLIENT_ID || !process.env.TWITCH_CLIENT_SECRET) {
return games;
}
// Find uncached games, grouped by source
const uncachedBySource = {};
for (const game of games) {
const cacheKey = `${game.source}:${game.sourceId}`;
if (!cache.has(cacheKey) && SOURCE_TO_CATEGORY[game.source]) {
if (!uncachedBySource[game.source]) {
uncachedBySource[game.source] = [];
}
uncachedBySource[game.source].push(game.sourceId);
}
}
// Batch-resolve uncached games from IGDB
let newEntries = 0;
try {
for (const [source, sourceIds] of Object.entries(uncachedBySource)) {
const category = SOURCE_TO_CATEGORY[source];
console.log(
`[IGDB] Resolving ${sourceIds.length} ${source} games (category ${category})...`,
);
const resolved = await batchResolve(category, sourceIds);
for (const [uid, igdbId] of resolved) {
cache.set(`${source}:${uid}`, { igdbId });
newEntries++;
}
// Mark unresolved games as null so we don't re-query them
for (const uid of sourceIds) {
if (!resolved.has(uid)) {
cache.set(`${source}:${uid}`, { igdbId: null });
}
}
}
if (newEntries > 0) {
console.log(
`[IGDB] Resolved ${newEntries} new games, cache now has ${cache.size} entries`,
);
saveCache();
}
} catch (err) {
console.error("[IGDB] Enrichment failed (non-fatal):", err.message);
}
// Enrich games with canonicalId from cache
return games.map((game) => {
const cached = cache.get(`${game.source}:${game.sourceId}`);
if (cached?.igdbId) {
return { ...game, canonicalId: String(cached.igdbId) };
}
return game;
});
}

View File

@@ -1,175 +0,0 @@
import express from "express";
import cors from "cors";
import fetch from "node-fetch";
import { exchangeGogCode, fetchGogGames } from "./gog-backend.mjs";
import { enrichGamesWithIgdb, loadCache } from "./igdb-cache.mjs";
const app = express();
const PORT = process.env.PORT || 3000;
// Enable CORS for your PWA
app.use(
cors({
origin: process.env.ALLOWED_ORIGIN || "*",
}),
);
app.use(express.json());
// Load IGDB cache on startup
loadCache();
// Health check
app.get("/health", (req, res) => {
res.json({ status: "ok" });
});
// Steam API refresh endpoint
app.post("/steam/refresh", async (req, res) => {
const { apiKey, steamId } = req.body;
console.log(`[Steam] Starting refresh for user: ${steamId}`);
if (!apiKey || !steamId) {
console.log("[Steam] Missing credentials");
return res.status(400).json({
error: "Missing required fields: apiKey and steamId",
});
}
try {
// Call Steam Web API
const steamUrl = `https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key=${apiKey}&steamid=${steamId}&include_appinfo=1&include_played_free_games=1&format=json`;
console.log("[Steam] Calling Steam API...");
const response = await fetch(steamUrl);
console.log(`[Steam] Got response: ${response.status}`);
if (!response.ok) {
console.log(`[Steam] Steam API error: ${response.statusText}`);
return res.status(response.status).json({
error: "Steam API error",
message: response.statusText,
});
}
const data = await response.json();
console.log(`[Steam] Success! Games count: ${data.response?.game_count || 0}`);
const rawGames = data.response?.games || [];
// Enrich with IGDB canonical IDs
const gamesForIgdb = rawGames.map((g) => ({
...g,
source: "steam",
sourceId: String(g.appid),
}));
const enriched = await enrichGamesWithIgdb(gamesForIgdb);
// Return enriched games (source/sourceId/canonicalId included)
const transformed = {
games: enriched,
count: enriched.length,
};
const responseSize = JSON.stringify(transformed).length;
console.log(`[Steam] Sending response: ${responseSize} bytes, ${transformed.games.length} games`);
res.json(transformed);
console.log(`[Steam] Response sent successfully`);
} catch (error) {
console.error("[Steam] Exception:", error);
res.status(500).json({
error: "Failed to fetch games",
message: error.message,
});
}
});
// GOG API: Exchange auth code for tokens
app.post("/gog/auth", async (req, res) => {
const { code } = req.body;
console.log("[GOG] Starting code exchange");
if (!code) {
return res.status(400).json({ error: "Missing required field: code" });
}
try {
const tokens = await exchangeGogCode(code);
console.log(`[GOG] Token exchange successful, user: ${tokens.user_id}`);
res.json(tokens);
} catch (error) {
console.error("[GOG] Token exchange error:", error);
res.status(500).json({
error: "GOG token exchange failed",
message: error.message,
});
}
});
// GOG API: Refresh games
app.post("/gog/refresh", async (req, res) => {
const { accessToken, refreshToken } = req.body;
console.log("[GOG] Starting game refresh");
if (!accessToken || !refreshToken) {
return res.status(400).json({
error: "Missing required fields: accessToken and refreshToken",
});
}
try {
const result = await fetchGogGames(accessToken, refreshToken);
result.games = await enrichGamesWithIgdb(result.games);
console.log(`[GOG] Success! ${result.count} games fetched`);
res.json(result);
} catch (error) {
console.error("[GOG] Refresh error:", error);
res.status(500).json({
error: "GOG refresh failed",
message: error.message,
});
}
});
// Fallback proxy for other Steam API calls
app.all("/*", async (req, res) => {
const path = req.url;
const steamUrl = `https://store.steampowered.com${path}`;
console.log(`Proxying: ${req.method} ${steamUrl}`);
try {
const response = await fetch(steamUrl, {
method: req.method,
headers: {
"User-Agent": "WhatToPlay/1.0",
Accept: "application/json",
...(req.body && { "Content-Type": "application/json" }),
},
...(req.body && { body: JSON.stringify(req.body) }),
});
const contentType = response.headers.get("content-type");
if (contentType && contentType.includes("application/json")) {
const data = await response.json();
res.json(data);
} else {
const text = await response.text();
res.send(text);
}
} catch (error) {
console.error("Proxy error:", error);
res.status(500).json({
error: "Proxy error",
message: error.message,
});
}
});
app.listen(PORT, () => {
console.log(`Server running on port ${PORT}`);
});

View File

@@ -1,16 +0,0 @@
{
"name": "whattoplay-server",
"version": "1.0.0",
"type": "module",
"description": "Simple proxy server for WhatToPlay Steam API calls",
"main": "index.js",
"scripts": {
"start": "node index.js",
"dev": "node --watch index.js"
},
"dependencies": {
"express": "^4.18.2",
"cors": "^2.8.5",
"node-fetch": "^3.3.2"
}
}

View File

@@ -1,59 +0,0 @@
/**
* Steam API Handler für Vite Dev Server
* Fungiert als Proxy um CORS-Probleme zu vermeiden
*/
import { fetchSteamGames } from "./steam-backend.mjs";
import { enrichGamesWithIgdb } from "./igdb-cache.mjs";
export async function handleSteamRefresh(req, res) {
if (req.method !== "POST") {
res.statusCode = 405;
res.end("Method Not Allowed");
return;
}
let body = "";
req.on("data", (chunk) => {
body += chunk.toString();
});
req.on("end", async () => {
try {
let payload;
try {
payload = JSON.parse(body || "{}");
} catch (error) {
res.statusCode = 400;
res.end(
JSON.stringify({
error: "Ungültiges JSON im Request-Body",
}),
);
return;
}
const { apiKey, steamId } = payload;
if (!apiKey || !steamId) {
res.statusCode = 400;
res.end(JSON.stringify({ error: "apiKey und steamId erforderlich" }));
return;
}
const { games, count } = await fetchSteamGames(apiKey, steamId);
const enriched = await enrichGamesWithIgdb(games);
res.statusCode = 200;
res.setHeader("Content-Type", "application/json");
res.end(JSON.stringify({ games: enriched, count: enriched.length }));
} catch (error) {
res.statusCode = 500;
res.end(
JSON.stringify({
error: error instanceof Error ? error.message : String(error),
}),
);
}
});
}

View File

@@ -1,55 +0,0 @@
/**
* Steam Backend - Isoliertes Modul für Steam API Calls
* Keine Dependencies zu Vite oder Express
*/
/**
* Ruft Steam API auf und gibt formatierte Spiele zurück
* @param {string} apiKey - Steam Web API Key
* @param {string} steamId - Steam User ID
* @returns {Promise<{games: Array, count: number}>}
*/
export async function fetchSteamGames(apiKey, steamId) {
if (!apiKey || !steamId) {
throw new Error("apiKey und steamId sind erforderlich");
}
// Steam API aufrufen
const url = new URL(
"https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/",
);
url.searchParams.set("key", apiKey);
url.searchParams.set("steamid", steamId);
url.searchParams.set("include_appinfo", "true");
url.searchParams.set("include_played_free_games", "true");
const response = await fetch(url);
if (!response.ok) {
throw new Error(
`Steam API Error: ${response.status} ${response.statusText}`,
);
}
const data = await response.json();
const rawGames = data.response?.games ?? [];
// Spiele formatieren
const games = rawGames.map((game) => ({
id: `steam-${game.appid}`,
title: game.name,
source: "steam",
sourceId: String(game.appid),
platform: "PC",
lastPlayed: game.rtime_last_played
? new Date(game.rtime_last_played * 1000).toISOString().slice(0, 10)
: null,
playtimeHours: Math.round((game.playtime_forever / 60) * 10) / 10,
url: `https://store.steampowered.com/app/${game.appid}`,
}));
return {
games,
count: games.length,
};
}

View File

@@ -1,104 +0,0 @@
/**
* Tests für Steam Backend
* Verwendung: node --test server/steam-backend.test.mjs
*/
import { describe, it } from "node:test";
import assert from "node:assert";
import { fetchSteamGames } from "./steam-backend.mjs";
import { readFile } from "node:fs/promises";
import { fileURLToPath } from "node:url";
import { dirname, join } from "node:path";
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
// Lade Test-Credentials aus config.local.json
async function loadTestConfig() {
try {
const configPath = join(__dirname, "..", "config.local.json");
const configData = await readFile(configPath, "utf-8");
const config = JSON.parse(configData);
return config.steam;
} catch {
return null;
}
}
describe("Steam Backend", () => {
describe("fetchSteamGames()", () => {
it("sollte Fehler werfen wenn apiKey fehlt", async () => {
await assert.rejects(
async () => await fetchSteamGames(null, "12345"),
/apiKey und steamId sind erforderlich/,
);
});
it("sollte Fehler werfen wenn steamId fehlt", async () => {
await assert.rejects(
async () => await fetchSteamGames("test-key", null),
/apiKey und steamId sind erforderlich/,
);
});
it("sollte Spiele von echter Steam API laden", async () => {
const testConfig = await loadTestConfig();
if (!testConfig?.apiKey || !testConfig?.steamId) {
console.log("⚠️ Überspringe Test - config.local.json nicht vorhanden");
return;
}
const result = await fetchSteamGames(
testConfig.apiKey,
testConfig.steamId,
);
// Validiere Struktur
assert.ok(result, "Result sollte existieren");
assert.ok(
typeof result.count === "number",
"count sollte eine Zahl sein",
);
assert.ok(Array.isArray(result.games), "games sollte ein Array sein");
assert.strictEqual(
result.count,
result.games.length,
"count sollte games.length entsprechen",
);
// Validiere erstes Spiel (wenn vorhanden)
if (result.games.length > 0) {
const firstGame = result.games[0];
assert.ok(firstGame.id, "Spiel sollte ID haben");
assert.ok(firstGame.title, "Spiel sollte Titel haben");
assert.strictEqual(firstGame.platform, "PC", "Platform sollte PC sein");
assert.strictEqual(
firstGame.source,
"steam",
"Source sollte steam sein",
);
assert.ok(
typeof firstGame.playtimeHours === "number",
"playtimeHours sollte eine Zahl sein",
);
assert.ok(
firstGame.url?.includes("steampowered.com"),
"URL sollte steampowered.com enthalten",
);
console.log(`\n${result.count} Spiele erfolgreich geladen`);
console.log(
` Beispiel: "${firstGame.title}" (${firstGame.playtimeHours}h)`,
);
}
});
it("sollte Fehler bei ungültigen Credentials werfen", async () => {
await assert.rejects(
async () => await fetchSteamGames("invalid-key", "invalid-id"),
/Steam API Error/,
);
});
});
});

View File

@@ -1,5 +0,0 @@
.content {
--padding-top: 16px;
--padding-start: 16px;
--padding-end: 16px;
}

View File

@@ -1,84 +0,0 @@
import {
IonIcon,
IonLabel,
IonRouterOutlet,
IonTabBar,
IonTabButton,
IonTabs,
IonApp,
} from "@ionic/react";
import { IonReactRouter } from "@ionic/react-router";
import {
albumsOutline,
heartCircleOutline,
homeOutline,
libraryOutline,
settingsOutline,
} from "ionicons/icons";
import { Redirect, Route, Switch } from "react-router-dom";
import DiscoverPage from "./pages/Discover/DiscoverPage";
import HomePage from "./pages/Home/HomePage";
import LibraryPage from "./pages/Library/LibraryPage";
import PlaylistsPage from "./pages/Playlists/PlaylistsPage";
import PlaylistDetailPage from "./pages/Playlists/PlaylistDetailPage";
import SettingsPage from "./pages/Settings/SettingsPage";
import SettingsDetailPage from "./pages/Settings/SettingsDetailPage";
import "./App.css";
export default function App() {
return (
<IonApp>
<IonReactRouter basename={import.meta.env.BASE_URL}>
<IonTabs>
<IonRouterOutlet>
<Switch>
<Route exact path="/home" component={HomePage} />
<Route exact path="/library" component={LibraryPage} />
<Route exact path="/playlists" component={PlaylistsPage} />
<Route
exact
path="/playlists/:playlistId"
component={PlaylistDetailPage}
/>
<Route exact path="/discover" component={DiscoverPage} />
<Route exact path="/settings" component={SettingsPage} />
<Route
exact
path="/settings/:serviceId"
component={SettingsDetailPage}
/>
<Route exact path="/">
<Redirect to="/home" />
</Route>
</Switch>
</IonRouterOutlet>
<IonTabBar slot="bottom">
<IonTabButton tab="home" href="/home">
<IonIcon aria-hidden="true" icon={homeOutline} />
<IonLabel>Home</IonLabel>
</IonTabButton>
<IonTabButton tab="library" href="/library">
<IonIcon aria-hidden="true" icon={libraryOutline} />
<IonLabel>Bibliothek</IonLabel>
</IonTabButton>
<IonTabButton tab="playlists" href="/playlists">
<IonIcon aria-hidden="true" icon={albumsOutline} />
<IonLabel>Playlists</IonLabel>
</IonTabButton>
<IonTabButton tab="discover" href="/discover">
<IonIcon aria-hidden="true" icon={heartCircleOutline} />
<IonLabel>Entdecken</IonLabel>
</IonTabButton>
<IonTabButton tab="settings" href="/settings">
<IonIcon aria-hidden="true" icon={settingsOutline} />
<IonLabel>Einstellungen</IonLabel>
</IonTabButton>
</IonTabBar>
</IonTabs>
</IonReactRouter>
</IonApp>
);
}

View File

@@ -1,210 +0,0 @@
import {
cloudOutline,
gameControllerOutline,
globeOutline,
shieldOutline,
storefrontOutline,
} from "ionicons/icons";
export interface TutorialStep {
title: string;
description: string;
code?: string;
hint?: string;
}
export interface Tutorial {
title: string;
icon: string;
steps: TutorialStep[];
tips: string[];
}
export const TUTORIALS: Record<string, Tutorial> = {
steam: {
title: "Steam API Key & ID einrichten",
icon: gameControllerOutline,
steps: [
{
title: "1. Gehe zu Steam Web API",
description:
"Öffne https://steamcommunity.com/dev/apikey in deinem Browser",
code: "https://steamcommunity.com/dev/apikey",
},
{
title: "2. Login & Registrierung",
description:
"Falls nötig, akzeptiere die Vereinbarungen und registriere dich",
hint: "Du brauchst einen Steam Account mit mindestens 5€ Spielezeit",
},
{
title: "3. API Key kopieren",
description: "Kopiere deinen generierten API Key aus dem Textfeld",
hint: "Halte diesen Key privat! Teile ihn nicht öffentlich!",
},
{
title: "4. Steam ID finden",
description: "Gehe zu https://www.steamcommunity.com/",
code: "https://www.steamcommunity.com/",
},
{
title: "5. Profil öffnen",
description: "Klicke auf deinen Namen oben rechts",
hint: "Die URL sollte /profiles/[STEAM_ID]/ enthalten",
},
{
title: "6. Steam ID kopieren",
description: "Kopiere die Nummern aus der URL (z.B. 76561197960434622)",
hint: "Das ist eine lange Nummer, keine Kurzform",
},
],
tips: [
"Der API Key wird automatisch alle 24 Stunden zurückgesetzt",
"Dein Game-Profil muss auf 'Öffentlich' gestellt sein",
"Private Games werden nicht angezeigt",
],
},
gog: {
title: "GOG Galaxy Login",
icon: globeOutline,
steps: [
{
title: "1. OAuth Proxy starten",
description: "Im Terminal: npm run oauth",
code: "npm run oauth",
hint: "Startet lokalen OAuth Proxy auf Port 3001",
},
{
title: "2. Mit GOG einloggen",
description: "Klicke auf 'Mit GOG einloggen' in der App",
hint: "Du wirst zu GOG weitergeleitet",
},
{
title: "3. Bei GOG anmelden",
description: "Melde dich mit deinen GOG Zugangsdaten an",
hint: "Akzeptiere die Berechtigungen",
},
{
title: "4. Automatisch verbunden",
description: "Nach der Anmeldung wirst du zurück zur App geleitet",
hint: "Dein Token wird automatisch gespeichert",
},
],
tips: [
"Der OAuth Proxy muss laufen (npm run oauth)",
"Tokens werden automatisch erneuert",
"Für Production: Deploy den Worker zu Cloudflare",
],
},
epic: {
title: "Epic Games (Manueller Import)",
icon: shieldOutline,
steps: [
{
title: "1. Keine API verfügbar",
description: "Epic Games hat KEINE öffentliche API für Bibliotheken",
hint: "Auch OAuth ist nicht möglich",
},
{
title: "2. JSON-Datei erstellen",
description: "Erstelle eine JSON-Datei mit deinen Spielen",
code: `[
{"name": "Fortnite", "appId": "fortnite"},
{"name": "Rocket League", "appId": "rocket-league"}
]`,
},
{
title: "3. Datei hochladen",
description: "Klicke auf 'Games JSON importieren' und wähle deine Datei",
hint: "Unterstützt auch {games: [...]} Format",
},
],
tips: [
"Epic erlaubt keinen API-Zugriff auf Libraries",
"Manuelle Import ist die einzige Option",
"Spiele-Namen aus Epic Launcher abschreiben",
],
},
amazon: {
title: "Amazon Games (Manueller Import)",
icon: storefrontOutline,
steps: [
{
title: "1. Keine API verfügbar",
description: "Amazon hat KEINE öffentliche API für Prime Gaming",
hint: "Auch OAuth ist nicht möglich",
},
{
title: "2. Spiele-Liste erstellen",
description: "Gehe zu gaming.amazon.com und notiere deine Spiele",
code: "https://gaming.amazon.com/home",
},
{
title: "3. JSON-Datei erstellen",
description: "Erstelle eine JSON-Datei mit deinen Spielen",
code: `[
{"name": "Fallout 76", "source": "prime"},
{"name": "Control", "source": "prime"}
]`,
},
{
title: "4. Datei hochladen",
description: "Klicke auf 'Games JSON importieren' und wähle deine Datei",
hint: "source: 'prime' oder 'luna'",
},
],
tips: [
"Amazon erlaubt keinen API-Zugriff",
"Manuelle Import ist die einzige Option",
"Prime Gaming Spiele wechseln monatlich",
],
},
blizzard: {
title: "Blizzard OAuth Setup",
icon: cloudOutline,
steps: [
{
title: "1. Battle.net Developers",
description: "Gehe zu https://develop.battle.net und melde dich an",
code: "https://develop.battle.net",
},
{
title: "2. API-Zugang anfordern",
description: "Klicke auf 'Create Application' oder gehe zu API Access",
hint: "Du brauchst einen Account mit mindestens einem Blizzard-Spiel",
},
{
title: "3. App registrieren",
description:
"Gebe einen Namen ein (z.B. 'WhatToPlay') und akzeptiere Terms",
hint: "Das ist für deine persönliche Nutzung",
},
{
title: "4. Client ID kopieren",
description: "Kopiere die 'Client ID' aus deiner API-Anwendung",
code: "Client ID: xxx-xxx-xxx",
},
{
title: "5. Client Secret kopieren",
description:
"Generiere und kopiere das 'Client Secret' (einmalig sichtbar!)",
hint: "Speichere es sicher! Du kannst es später nicht mehr sehen!",
},
{
title: "6. OAuth Callback URL",
description:
"Setze die Redirect URI auf https://whattoplay.local/auth/callback",
hint: "Dies ist für lokale Entwicklung",
},
],
tips: [
"Blizzard supports: WoW, Diablo, Overwatch, StarCraft, Heroes",
"Für Production brauchst du ein Backend für OAuth",
"Der API Access kann bis zu 24 Stunden dauern",
],
},
};

View File

@@ -1,26 +0,0 @@
import React from "react";
import ReactDOM from "react-dom/client";
import { setupIonicReact } from "@ionic/react";
import App from "./App";
import "@ionic/react/css/core.css";
import "@ionic/react/css/normalize.css";
import "@ionic/react/css/structure.css";
import "@ionic/react/css/typography.css";
import "@ionic/react/css/padding.css";
import "@ionic/react/css/float-elements.css";
import "@ionic/react/css/text-alignment.css";
import "@ionic/react/css/text-transformation.css";
import "@ionic/react/css/flex-utils.css";
import "@ionic/react/css/display.css";
import "./theme/variables.css";
setupIonicReact({ mode: "ios" });
ReactDOM.createRoot(document.getElementById("root")!).render(
<React.StrictMode>
<App />
</React.StrictMode>,
);

View File

@@ -1,241 +0,0 @@
.discover-content {
--padding-top: 16px;
--padding-start: 16px;
--padding-end: 16px;
}
/* States: loading, empty */
.discover-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 4rem 2rem;
text-align: center;
gap: 0.5rem;
}
.discover-state p {
margin: 0;
color: #8e8e93;
}
.discover-state-hint {
font-size: 0.85rem;
}
/* Done state */
.discover-done {
background: #ffffff;
border-radius: 20px;
padding: 2rem;
text-align: center;
box-shadow: 0 10px 24px rgba(0, 0, 0, 0.08);
margin-top: 2rem;
}
.discover-done h2 {
margin: 0 0 1.5rem;
font-size: 1.5rem;
}
.discover-done-stats {
display: flex;
justify-content: center;
gap: 2rem;
margin-bottom: 1.5rem;
}
.discover-done-stat {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.25rem;
}
.discover-done-stat strong {
font-size: 2rem;
font-weight: 700;
}
.discover-done-stat span {
font-size: 0.85rem;
color: #8e8e93;
}
/* Progress bar */
.discover-progress {
display: flex;
align-items: center;
gap: 0.75rem;
margin-bottom: 1.5rem;
}
.discover-progress span {
font-size: 0.85rem;
color: #8e8e93;
white-space: nowrap;
}
.discover-progress-bar {
flex: 1;
height: 4px;
background: #e5e5ea;
border-radius: 2px;
overflow: hidden;
}
.discover-progress-fill {
height: 100%;
background: var(--ion-color-primary, #0a84ff);
border-radius: 2px;
transition: width 0.3s ease;
}
/* Card stack */
.discover-stack {
position: relative;
width: 100%;
aspect-ratio: 3 / 4;
max-height: 55vh;
margin: 0 auto;
}
.discover-stack > div {
position: absolute;
width: 100%;
height: 100%;
}
/* Game card */
.discover-card {
position: absolute;
width: 100%;
height: 100%;
background: #ffffff;
border-radius: 20px;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.1);
display: flex;
flex-direction: column;
user-select: none;
cursor: grab;
overflow: hidden;
}
.discover-card:active {
cursor: grabbing;
}
.discover-card-behind {
pointer-events: none;
}
/* Card image */
.discover-card-image {
width: 100%;
height: 45%;
min-height: 120px;
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
overflow: hidden;
flex-shrink: 0;
}
.discover-card-image img {
width: 100%;
height: 100%;
object-fit: cover;
display: block;
}
/* Card body */
.discover-card-body {
flex: 1;
padding: 1.25rem;
display: flex;
flex-direction: column;
min-height: 0;
}
.discover-card-source {
margin-bottom: 0.5rem;
}
.discover-card-title {
font-size: 1.25rem;
font-weight: 700;
margin: 0 0 auto;
line-height: 1.2;
display: -webkit-box;
-webkit-line-clamp: 2;
-webkit-box-orient: vertical;
overflow: hidden;
}
.discover-card-details {
display: flex;
gap: 1.5rem;
padding-top: 0.75rem;
}
.discover-card-detail {
display: flex;
flex-direction: column;
gap: 0.15rem;
}
.discover-card-detail-label {
font-size: 0.7rem;
color: #8e8e93;
text-transform: uppercase;
letter-spacing: 0.05em;
}
.discover-card-detail-value {
font-size: 0.9rem;
font-weight: 600;
}
/* Action buttons */
.discover-actions {
display: flex;
justify-content: center;
gap: 2rem;
padding: 1.5rem 0;
}
.discover-action-btn {
width: 64px;
height: 64px;
border-radius: 50%;
border: 2px solid;
background: #ffffff;
display: flex;
align-items: center;
justify-content: center;
font-size: 1.75rem;
cursor: pointer;
transition: transform 0.15s ease, box-shadow 0.15s ease;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.08);
}
.discover-action-btn:active {
transform: scale(0.92);
}
.discover-action-skip {
border-color: #ff3b30;
color: #ff3b30;
}
.discover-action-skip:hover {
background: #fff5f5;
}
.discover-action-like {
border-color: #34c759;
color: #34c759;
}
.discover-action-like:hover {
background: #f0faf3;
}

View File

@@ -1,296 +0,0 @@
import {
IonAlert,
IonBadge,
IonButton,
IonContent,
IonHeader,
IonIcon,
IonPage,
IonSpinner,
IonTitle,
IonToolbar,
} from "@ionic/react";
import { closeOutline, checkmarkOutline, refreshOutline } from "ionicons/icons";
import {
useCallback,
useEffect,
useMemo,
useRef,
useState,
type SyntheticEvent,
} from "react";
import TinderCard from "react-tinder-card";
import { db, type Game, type Playlist } from "../../services/Database";
import "./DiscoverPage.css";
const formatDate = (value?: string | null) => {
if (!value) return "-";
return new Date(value).toLocaleDateString("de");
};
const formatPlaytime = (hours?: number) => {
if (!hours) return "0 h";
if (hours < 1) return `${Math.round(hours * 60)} min`;
return `${hours.toFixed(1)} h`;
};
export default function DiscoverPage() {
const [games, setGames] = useState<Game[]>([]);
const [playlists, setPlaylists] = useState<Playlist[]>([]);
const [loading, setLoading] = useState(true);
const [showResetAlert, setShowResetAlert] = useState(false);
const cardRefs = useRef<Map<number, any>>(new Map());
useEffect(() => {
let active = true;
const load = async () => {
try {
setLoading(true);
const [dbGames, dbPlaylists] = await Promise.all([
db.getGames(),
db.getPlaylists(),
]);
if (active) {
setGames(dbGames);
setPlaylists(dbPlaylists);
}
} finally {
if (active) setLoading(false);
}
};
load();
return () => {
active = false;
};
}, []);
const unseenGames = useMemo(() => {
const allSwipedGameIds = new Set(playlists.flatMap((p) => p.gameIds));
return games.filter((g) => !allSwipedGameIds.has(g.id));
}, [games, playlists]);
const handleSwipe = useCallback(async (direction: string, gameId: string) => {
const playlistId =
direction === "right" ? "want-to-play" : "not-interesting";
await db.addGameToPlaylist(playlistId, gameId);
// Reload playlists to update UI
const updatedPlaylists = await db.getPlaylists();
setPlaylists(updatedPlaylists);
}, []);
const swipeButton = useCallback(
(direction: "left" | "right") => {
if (unseenGames.length === 0) return;
const topGame = unseenGames[unseenGames.length - 1];
const topIndex = games.indexOf(topGame);
const ref = cardRefs.current.get(topIndex);
if (ref) {
ref.swipe(direction);
}
},
[unseenGames, games],
);
const handleReset = useCallback(async () => {
// Clear both playlists
const wantToPlay = playlists.find((p) => p.id === "want-to-play");
const notInteresting = playlists.find((p) => p.id === "not-interesting");
if (wantToPlay) {
await db.createPlaylist({ ...wantToPlay, gameIds: [] });
}
if (notInteresting) {
await db.createPlaylist({ ...notInteresting, gameIds: [] });
}
// Reload playlists
const updatedPlaylists = await db.getPlaylists();
setPlaylists(updatedPlaylists);
}, [playlists]);
const wantToPlay = playlists.find((p) => p.id === "want-to-play");
const notInteresting = playlists.find((p) => p.id === "not-interesting");
const totalSwiped =
(wantToPlay?.gameIds.length || 0) + (notInteresting?.gameIds.length || 0);
const interestedCount = wantToPlay?.gameIds.length || 0;
const skippedCount = notInteresting?.gameIds.length || 0;
return (
<IonPage>
<IonHeader translucent>
<IonToolbar>
<IonTitle>Entdecken</IonTitle>
{totalSwiped > 0 && (
<IonButton
slot="end"
fill="clear"
onClick={() => setShowResetAlert(true)}
color="medium"
>
<IonIcon slot="icon-only" icon={refreshOutline} />
</IonButton>
)}
</IonToolbar>
</IonHeader>
<IonAlert
isOpen={showResetAlert}
onDidDismiss={() => setShowResetAlert(false)}
header="Zurucksetzen?"
message={`Alle ${totalSwiped} Swipe-Entscheidungen werden geloscht.`}
buttons={[
{ text: "Abbrechen", role: "cancel" },
{
text: "Zurucksetzen",
role: "destructive",
handler: handleReset,
},
]}
/>
<IonContent fullscreen className="discover-content">
<IonHeader collapse="condense">
<IonToolbar>
<IonTitle size="large">Entdecken</IonTitle>
</IonToolbar>
</IonHeader>
{loading ? (
<div className="discover-state">
<IonSpinner name="crescent" />
<p>Lade Spiele ...</p>
</div>
) : games.length === 0 ? (
<div className="discover-state">
<p>Keine Spiele vorhanden.</p>
<p className="discover-state-hint">
Importiere zuerst Spiele in den Einstellungen.
</p>
</div>
) : unseenGames.length === 0 ? (
<div className="discover-done">
<h2>Alle Spiele gesehen!</h2>
<div className="discover-done-stats">
<div className="discover-done-stat">
<strong>{interestedCount}</strong>
<span>Interessiert</span>
</div>
<div className="discover-done-stat">
<strong>{skippedCount}</strong>
<span>Ubersprungen</span>
</div>
</div>
<IonButton expand="block" fill="outline" onClick={handleReset}>
<IonIcon slot="start" icon={refreshOutline} />
Nochmal starten
</IonButton>
</div>
) : (
<>
<div className="discover-progress">
<span>
{totalSwiped} / {games.length} Spiele
</span>
<div className="discover-progress-bar">
<div
className="discover-progress-fill"
style={{
width: `${(totalSwiped / games.length) * 100}%`,
}}
/>
</div>
</div>
<div className="discover-stack">
{unseenGames.slice(-3).map((game, i, arr) => {
const globalIndex = games.indexOf(game);
const stackPosition = arr.length - 1 - i;
return (
<TinderCard
ref={(ref: any) => {
if (ref) {
cardRefs.current.set(globalIndex, ref);
} else {
cardRefs.current.delete(globalIndex);
}
}}
key={game.id}
onSwipe={(dir: string) => handleSwipe(dir, game.id)}
preventSwipe={["up", "down"]}
swipeRequirementType="position"
swipeThreshold={80}
>
<div
className={`discover-card ${stackPosition > 0 ? "discover-card-behind" : ""}`}
style={{
zIndex: arr.length - stackPosition,
transform: `scale(${1 - stackPosition * 0.04}) translateY(${stackPosition * 12}px)`,
}}
>
<div className="discover-card-image">
<img
src={`https://cdn.cloudflare.steamstatic.com/steam/apps/${game.id.split("-")[1]}/header.jpg`}
alt={game.title}
onError={(e: SyntheticEvent<HTMLImageElement>) => {
e.currentTarget.style.display = "none";
}}
/>
</div>
<div className="discover-card-body">
<div className="discover-card-source">
<IonBadge color="medium">
{game.source ?? "Unbekannt"}
</IonBadge>
</div>
<h2 className="discover-card-title">{game.title}</h2>
<div className="discover-card-details">
<div className="discover-card-detail">
<span className="discover-card-detail-label">
Spielzeit
</span>
<span className="discover-card-detail-value">
{formatPlaytime(game.playtimeHours)}
</span>
</div>
<div className="discover-card-detail">
<span className="discover-card-detail-label">
Zuletzt gespielt
</span>
<span className="discover-card-detail-value">
{formatDate(game.lastPlayed)}
</span>
</div>
</div>
</div>
</div>
</TinderCard>
);
})}
</div>
<div className="discover-actions">
<button
className="discover-action-btn discover-action-skip"
onClick={() => swipeButton("left")}
>
<IonIcon icon={closeOutline} />
</button>
<button
className="discover-action-btn discover-action-like"
onClick={() => swipeButton("right")}
>
<IonIcon icon={checkmarkOutline} />
</button>
</div>
</>
)}
</IonContent>
</IonPage>
);
}

View File

@@ -1,23 +0,0 @@
.home-content {
--padding-top: 16px;
--padding-start: 16px;
--padding-end: 16px;
}
.home-placeholder {
background: #ffffff;
border-radius: 20px;
padding: 2rem;
text-align: center;
box-shadow: 0 10px 24px rgba(0, 0, 0, 0.08);
}
.home-placeholder h2 {
margin: 0 0 0.5rem;
font-size: 1.5rem;
}
.home-placeholder p {
margin: 0;
color: #8e8e93;
}

View File

@@ -1,33 +0,0 @@
import {
IonContent,
IonHeader,
IonPage,
IonTitle,
IonToolbar,
} from "@ionic/react";
import "./HomePage.css";
export default function HomePage() {
return (
<IonPage>
<IonHeader translucent>
<IonToolbar>
<IonTitle>Home</IonTitle>
</IonToolbar>
</IonHeader>
<IonContent fullscreen className="home-content">
<IonHeader collapse="condense">
<IonToolbar>
<IonTitle size="large">Home</IonTitle>
</IonToolbar>
</IonHeader>
<div className="home-placeholder">
<h2>Willkommen bei WhatToPlay</h2>
<p>Helper-Widgets und Statistiken kommen hier später rein.</p>
</div>
</IonContent>
</IonPage>
);
}

View File

@@ -1,81 +0,0 @@
.library-content {
--padding-top: 16px;
--padding-start: 16px;
--padding-end: 16px;
}
.library-searchbar {
--background: transparent;
--border-radius: 0;
--padding-top: 8px;
--padding-start: 8px;
--padding-end: 8px;
--padding-bottom: 8px;
}
.action-sheet-button.sort-action-active {
color: #007aff;
font-weight: 600;
}
flex-wrap: wrap;
justify-content: space-between;
gap: 1.5rem;
margin-bottom: 1.5rem;
}
.hero h1 {
margin: 0 0 0.4rem;
font-size: 1.8rem;
}
.hero p {
margin: 0;
color: #6b6f78;
max-width: 420px;
}
.hero-stats {
display: grid;
grid-template-columns: repeat(2, minmax(120px, 1fr));
gap: 1rem;
}
.hero-stats div {
background: #f2f2f7;
border-radius: 16px;
padding: 0.8rem 0.9rem;
text-align: center;
}
.hero-stats span {
color: #8e8e93;
font-size: 0.8rem;
}
.hero-stats strong {
display: block;
font-size: 1.4rem;
margin-top: 0.2rem;
}
.state {
padding: 2rem;
text-align: center;
color: #8e8e93;
}
.state.error {
color: #ff453a;
}
.game-list {
margin-bottom: 2rem;
}
.game-list ion-item {
--padding-start: 16px;
--padding-end: 16px;
--inner-padding-end: 12px;
}

View File

@@ -1,313 +0,0 @@
import {
IonBadge,
IonActionSheet,
IonButton,
IonContent,
IonHeader,
IonIcon,
IonItem,
IonLabel,
IonList,
IonNote,
IonPage,
IonSearchbar,
IonSpinner,
IonTitle,
IonToolbar,
} from "@ionic/react";
import { heart, heartOutline, swapVerticalOutline } from "ionicons/icons";
import { useEffect, useMemo, useState } from "react";
import { db, type Game } from "../../services/Database";
import "./LibraryPage.css";
const formatDate = (value?: string | null) => {
if (!value) return "-";
return new Date(value).toLocaleDateString("de");
};
const normalizeTitle = (title: string) =>
title.toLowerCase().replace(/[:\-]/g, " ").replace(/\s+/g, " ").trim();
const mergeGames = (allGames: Game[]) => {
const map = new Map<string, Game>();
allGames.forEach((game) => {
if (!game.title) return;
// Primary: canonicalId (IGDB), fallback: normalized title
const key = game.canonicalId || `title:${normalizeTitle(game.title)}`;
const existing = map.get(key);
if (!existing) {
map.set(key, { ...game });
} else {
// Merge: bevorzuge neuestes lastPlayed und summiere playtime
if (
game.lastPlayed &&
(!existing.lastPlayed || game.lastPlayed > existing.lastPlayed)
) {
existing.lastPlayed = game.lastPlayed;
}
existing.playtimeHours =
(existing.playtimeHours || 0) + (game.playtimeHours || 0);
}
});
return Array.from(map.values());
};
export default function LibraryPage() {
const [games, setGames] = useState<Game[]>([]);
const [favoriteIds, setFavoriteIds] = useState<Set<string>>(new Set());
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
const [searchText, setSearchText] = useState("");
const [sortBy, setSortBy] = useState<"title" | "playtime" | "lastPlayed">(
"playtime",
);
const [showSortSheet, setShowSortSheet] = useState(false);
const [displayCount, setDisplayCount] = useState(20);
const INITIAL_RENDER_COUNT = 20;
const BACKGROUND_CHUNK_SIZE = 50;
const BACKGROUND_CHUNK_DELAY = 50;
useEffect(() => {
let active = true;
const load = async () => {
try {
setLoading(true);
const [dbGames, favPlaylist] = await Promise.all([
db.getGames(),
db.getPlaylist("favorites"),
]);
if (active) {
setGames(mergeGames(dbGames));
setFavoriteIds(new Set(favPlaylist?.gameIds ?? []));
setError(null);
}
} catch (err) {
if (active) {
setError(err instanceof Error ? err.message : "Unbekannter Fehler");
}
} finally {
if (active) {
setLoading(false);
}
}
};
load();
return () => {
active = false;
};
}, []);
const totalPlaytime = useMemo(() => {
return games.reduce(
(sum: number, game: Game) => sum + (game.playtimeHours ?? 0),
0,
);
}, [games]);
const filteredAndSortedGames = useMemo(() => {
let filtered = games.filter(
(game) =>
game.title &&
game.title.toLowerCase().includes(searchText.toLowerCase()),
);
filtered.sort((a, b) => {
if (sortBy === "title") {
return a.title.localeCompare(b.title, "de");
} else if (sortBy === "playtime") {
return (b.playtimeHours ?? 0) - (a.playtimeHours ?? 0);
}
const aDate = a.lastPlayed ? new Date(a.lastPlayed).getTime() : 0;
const bDate = b.lastPlayed ? new Date(b.lastPlayed).getTime() : 0;
return bDate - aDate;
});
return filtered;
}, [games, searchText, sortBy]);
useEffect(() => {
let timeoutId: number | undefined;
const targetCount = filteredAndSortedGames.length;
setDisplayCount(Math.min(INITIAL_RENDER_COUNT, targetCount));
const scheduleNextChunk = () => {
timeoutId = window.setTimeout(() => {
setDisplayCount((prev) => {
const next = Math.min(prev + BACKGROUND_CHUNK_SIZE, targetCount);
if (next < targetCount) {
scheduleNextChunk();
}
return next;
});
}, BACKGROUND_CHUNK_DELAY);
};
if (targetCount > INITIAL_RENDER_COUNT) {
scheduleNextChunk();
}
return () => {
if (timeoutId !== undefined) {
window.clearTimeout(timeoutId);
}
};
}, [
filteredAndSortedGames,
INITIAL_RENDER_COUNT,
BACKGROUND_CHUNK_SIZE,
BACKGROUND_CHUNK_DELAY,
]);
const displayedGames = useMemo(() => {
return filteredAndSortedGames.slice(0, displayCount);
}, [filteredAndSortedGames, displayCount]);
const handleToggleFavorite = async (gameId: string) => {
if (favoriteIds.has(gameId)) {
await db.removeGameFromPlaylist("favorites", gameId);
setFavoriteIds((prev) => {
const next = new Set(prev);
next.delete(gameId);
return next;
});
} else {
await db.addGameToPlaylist("favorites", gameId);
setFavoriteIds((prev) => new Set(prev).add(gameId));
}
};
return (
<IonPage>
<IonHeader translucent>
<IonToolbar>
<IonTitle>Bibliothek</IonTitle>
<IonButton
slot="end"
fill="clear"
onClick={() => setShowSortSheet(true)}
color="primary"
>
<IonIcon slot="icon-only" icon={swapVerticalOutline} />
</IonButton>
</IonToolbar>
<IonToolbar>
<IonSearchbar
placeholder="Spiele suchen..."
value={searchText}
onIonInput={(e) => setSearchText(e.detail.value || "")}
className="library-searchbar"
/>
</IonToolbar>
</IonHeader>
<IonActionSheet
isOpen={showSortSheet}
onDidDismiss={() => setShowSortSheet(false)}
header="Sortieren nach"
buttons={[
{
text: "Titel",
cssClass: sortBy === "title" ? "sort-action-active" : "",
handler: () => setSortBy("title"),
},
{
text: "Spielzeit",
cssClass: sortBy === "playtime" ? "sort-action-active" : "",
handler: () => setSortBy("playtime"),
},
{
text: "Zuletzt gespielt",
cssClass: sortBy === "lastPlayed" ? "sort-action-active" : "",
handler: () => setSortBy("lastPlayed"),
},
{ text: "Abbrechen", role: "cancel" },
]}
/>
<IonContent fullscreen className="library-content" id="library-content">
<IonHeader collapse="condense">
<IonToolbar>
<IonTitle size="large">Bibliothek</IonTitle>
</IonToolbar>
</IonHeader>
<section className="hero">
<div>
<h1>Spielebibliothek</h1>
<p>
Deine Spiele aus allen Quellen.
</p>
</div>
<div className="hero-stats">
<div>
<span>Spiele</span>
<strong>{games.length}</strong>
</div>
<div>
<span>Spielzeit (h)</span>
<strong>{totalPlaytime.toFixed(1)}</strong>
</div>
</div>
</section>
{loading ? (
<div className="state">
<IonSpinner name="crescent" />
<p>Lade Spiele </p>
</div>
) : error ? (
<div className="state error">
<p>{error}</p>
</div>
) : filteredAndSortedGames.length === 0 ? (
<div className="state">
<p>
{searchText ? "Keine Spiele gefunden" : "Keine Spiele vorhanden"}
</p>
</div>
) : (
<IonList inset className="game-list">
{displayedGames.map((game) => (
<IonItem
key={game.id}
lines="full"
href={game.url}
target="_blank"
rel="noreferrer"
>
<IonIcon
icon={favoriteIds.has(game.id) ? heart : heartOutline}
slot="start"
color={favoriteIds.has(game.id) ? "danger" : "medium"}
onClick={(e) => {
e.preventDefault();
e.stopPropagation();
handleToggleFavorite(game.id);
}}
style={{ cursor: "pointer", fontSize: "22px" }}
/>
<IonLabel>
<h2>{game.title}</h2>
<p>Zuletzt gespielt: {formatDate(game.lastPlayed)}</p>
</IonLabel>
<IonNote slot="end">
<IonBadge color="primary">
{game.playtimeHours ?? 0} h
</IonBadge>
</IonNote>
</IonItem>
))}
</IonList>
)}
</IonContent>
</IonPage>
);
}

View File

@@ -1,29 +0,0 @@
.detail-loading {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
}
.detail-name-edit {
padding: 0 16px;
}
.detail-name-edit .name-input {
font-size: 18px;
font-weight: 600;
}
.detail-search {
padding: 0 4px;
}
.action-icon {
cursor: pointer;
font-size: 22px;
}
.source-badge {
font-size: 11px;
font-weight: 500;
}

View File

@@ -1,281 +0,0 @@
import {
IonBackButton,
IonBadge,
IonButtons,
IonContent,
IonHeader,
IonIcon,
IonInput,
IonItem,
IonItemOption,
IonItemOptions,
IonItemSliding,
IonLabel,
IonList,
IonListHeader,
IonPage,
IonSearchbar,
IonSpinner,
IonTitle,
IonToolbar,
} from "@ionic/react";
import { useState, useEffect, useMemo, useCallback } from "react";
import { useParams } from "react-router-dom";
import {
addCircleOutline,
heart,
heartOutline,
removeCircleOutline,
} from "ionicons/icons";
import { db, type Playlist, type Game } from "../../services/Database";
import "./PlaylistDetailPage.css";
export default function PlaylistDetailPage() {
const { playlistId } = useParams<{ playlistId: string }>();
const [playlist, setPlaylist] = useState<Playlist | null>(null);
const [games, setGames] = useState<Game[]>([]);
const [favoriteIds, setFavoriteIds] = useState<Set<string>>(new Set());
const [loading, setLoading] = useState(true);
const [searchText, setSearchText] = useState("");
const [editName, setEditName] = useState("");
const load = useCallback(async () => {
const [pl, allGames, favPlaylist] = await Promise.all([
db.getPlaylist(playlistId),
db.getGames(),
db.getPlaylist("favorites"),
]);
setPlaylist(pl);
setGames(allGames);
setFavoriteIds(new Set(favPlaylist?.gameIds ?? []));
if (pl) setEditName(pl.name);
setLoading(false);
}, [playlistId]);
useEffect(() => {
load();
}, [load]);
const playlistGames = useMemo(() => {
if (!playlist) return [];
return playlist.gameIds
.map((id) => games.find((g) => g.id === id))
.filter(Boolean) as Game[];
}, [playlist, games]);
const searchResults = useMemo(() => {
if (!searchText.trim() || !playlist) return [];
const term = searchText.toLowerCase();
const inPlaylist = new Set(playlist.gameIds);
return games
.filter(
(g) => g.title.toLowerCase().includes(term) && !inPlaylist.has(g.id),
)
.slice(0, 20);
}, [searchText, games, playlist]);
const handleAddGame = async (gameId: string) => {
await db.addGameToPlaylist(playlistId, gameId);
const updated = await db.getPlaylist(playlistId);
setPlaylist(updated);
};
const handleRemoveGame = async (gameId: string) => {
await db.removeGameFromPlaylist(playlistId, gameId);
const updated = await db.getPlaylist(playlistId);
setPlaylist(updated);
};
const handleToggleFavorite = async (gameId: string) => {
if (favoriteIds.has(gameId)) {
await db.removeGameFromPlaylist("favorites", gameId);
setFavoriteIds((prev) => {
const next = new Set(prev);
next.delete(gameId);
return next;
});
} else {
await db.addGameToPlaylist("favorites", gameId);
setFavoriteIds((prev) => new Set(prev).add(gameId));
}
// If we're viewing the favorites playlist, reload it
if (playlistId === "favorites") {
const updated = await db.getPlaylist("favorites");
setPlaylist(updated);
}
};
const handleNameBlur = async () => {
if (!playlist || playlist.isStatic) return;
const trimmed = editName.trim() || "Neue Liste";
if (trimmed !== playlist.name) {
await db.updatePlaylist(playlistId, { name: trimmed });
setPlaylist((prev) => (prev ? { ...prev, name: trimmed } : prev));
}
};
if (loading) {
return (
<IonPage>
<IonHeader translucent>
<IonToolbar>
<IonButtons slot="start">
<IonBackButton defaultHref="/playlists" />
</IonButtons>
<IonTitle>Playlist</IonTitle>
</IonToolbar>
</IonHeader>
<IonContent>
<div className="detail-loading">
<IonSpinner name="crescent" />
</div>
</IonContent>
</IonPage>
);
}
if (!playlist) {
return (
<IonPage>
<IonHeader translucent>
<IonToolbar>
<IonButtons slot="start">
<IonBackButton defaultHref="/playlists" />
</IonButtons>
<IonTitle>Nicht gefunden</IonTitle>
</IonToolbar>
</IonHeader>
<IonContent>
<p className="ion-padding ion-text-center">
Playlist nicht gefunden.
</p>
</IonContent>
</IonPage>
);
}
return (
<IonPage>
<IonHeader translucent>
<IonToolbar>
<IonButtons slot="start">
<IonBackButton defaultHref="/playlists" />
</IonButtons>
<IonTitle>{playlist.name}</IonTitle>
</IonToolbar>
</IonHeader>
<IonContent fullscreen>
<IonHeader collapse="condense">
<IonToolbar>
<IonTitle size="large">{playlist.name}</IonTitle>
</IonToolbar>
</IonHeader>
{/* Editable name for custom playlists */}
{!playlist.isStatic && (
<div className="detail-name-edit">
<IonInput
value={editName}
placeholder="Playlist-Name"
onIonInput={(e) => setEditName(e.detail.value ?? "")}
onIonBlur={handleNameBlur}
className="name-input"
/>
</div>
)}
{/* Search to add games */}
<div className="detail-search">
<IonSearchbar
placeholder="Spiel hinzufügen..."
value={searchText}
onIonInput={(e) => setSearchText(e.detail.value ?? "")}
debounce={200}
/>
</div>
{searchResults.length > 0 && (
<IonList inset>
<IonListHeader>
<IonLabel>Suchergebnisse</IonLabel>
</IonListHeader>
{searchResults.map((game) => (
<IonItem key={game.id}>
<IonLabel>
<h2>{game.title}</h2>
{game.source && (
<p>
<IonBadge color="medium" className="source-badge">
{game.source}
</IonBadge>
</p>
)}
</IonLabel>
<IonIcon
icon={addCircleOutline}
slot="end"
color="primary"
onClick={() => handleAddGame(game.id)}
className="action-icon"
/>
</IonItem>
))}
</IonList>
)}
{/* Playlist games */}
<IonList inset>
<IonListHeader>
<IonLabel>
{playlist.gameIds.length}{" "}
{playlist.gameIds.length === 1 ? "Spiel" : "Spiele"}
</IonLabel>
</IonListHeader>
{playlistGames.length === 0 ? (
<IonItem>
<IonLabel color="medium" className="ion-text-center">
Keine Spiele in dieser Playlist
</IonLabel>
</IonItem>
) : (
playlistGames.map((game) => (
<IonItemSliding key={game.id}>
<IonItem>
<IonIcon
icon={favoriteIds.has(game.id) ? heart : heartOutline}
slot="start"
color={favoriteIds.has(game.id) ? "danger" : "medium"}
onClick={() => handleToggleFavorite(game.id)}
className="action-icon"
/>
<IonLabel>
<h2>{game.title}</h2>
{game.source && (
<p>
<IonBadge color="medium" className="source-badge">
{game.source}
</IonBadge>
</p>
)}
</IonLabel>
</IonItem>
<IonItemOptions side="end">
<IonItemOption
color="danger"
onClick={() => handleRemoveGame(game.id)}
>
<IonIcon
slot="icon-only"
icon={removeCircleOutline}
/>
</IonItemOption>
</IonItemOptions>
</IonItemSliding>
))
)}
</IonList>
</IonContent>
</IonPage>
);
}

View File

@@ -1,11 +0,0 @@
.playlists-loading {
display: flex;
align-items: center;
justify-content: center;
height: 100%;
}
.chevron-icon {
font-size: 16px;
margin-left: 4px;
}

View File

@@ -1,196 +0,0 @@
import {
IonBadge,
IonButton,
IonButtons,
IonContent,
IonHeader,
IonIcon,
IonItem,
IonItemOption,
IonItemOptions,
IonItemSliding,
IonLabel,
IonList,
IonListHeader,
IonPage,
IonSpinner,
IonTitle,
IonToolbar,
} from "@ionic/react";
import { useState, useEffect, useCallback } from "react";
import { useHistory } from "react-router-dom";
import {
addOutline,
chevronForward,
heartOutline,
gameControllerOutline,
thumbsDownOutline,
listOutline,
trashOutline,
} from "ionicons/icons";
import { db, type Playlist } from "../../services/Database";
import "./PlaylistsPage.css";
const STATIC_ORDER = ["favorites", "want-to-play", "not-interesting"];
const STATIC_ICONS: Record<string, string> = {
favorites: heartOutline,
"want-to-play": gameControllerOutline,
"not-interesting": thumbsDownOutline,
};
export default function PlaylistsPage() {
const [playlists, setPlaylists] = useState<Playlist[]>([]);
const [loading, setLoading] = useState(true);
const history = useHistory();
const load = useCallback(async () => {
const all = await db.getPlaylists();
setPlaylists(all);
setLoading(false);
}, []);
useEffect(() => {
load();
}, [load]);
// Reload when returning to this page (ionViewWillEnter equivalent)
useEffect(() => {
const unlisten = history.listen((location) => {
if (location.pathname === "/playlists") {
load();
}
});
return unlisten;
}, [history, load]);
const staticPlaylists = STATIC_ORDER.map((id) =>
playlists.find((p) => p.id === id),
).filter(Boolean) as Playlist[];
const customPlaylists = playlists
.filter((p) => !p.isStatic)
.sort(
(a, b) =>
new Date(a.createdAt).getTime() - new Date(b.createdAt).getTime(),
);
const handleAdd = async () => {
const id = `custom-${Date.now()}`;
await db.createPlaylist({
id,
name: "Neue Liste",
gameIds: [],
isStatic: false,
createdAt: new Date().toISOString(),
});
history.push(`/playlists/${id}`);
};
const handleDelete = async (id: string) => {
await db.deletePlaylist(id);
await load();
};
return (
<IonPage>
<IonHeader translucent>
<IonToolbar>
<IonTitle>Playlists</IonTitle>
<IonButtons slot="end">
<IonButton onClick={handleAdd}>
<IonIcon slot="icon-only" icon={addOutline} />
</IonButton>
</IonButtons>
</IonToolbar>
</IonHeader>
<IonContent fullscreen>
<IonHeader collapse="condense">
<IonToolbar>
<IonTitle size="large">Playlists</IonTitle>
</IonToolbar>
</IonHeader>
{loading ? (
<div className="playlists-loading">
<IonSpinner name="crescent" />
</div>
) : (
<>
<IonList inset>
{staticPlaylists.map((playlist) => (
<IonItem
key={playlist.id}
routerLink={`/playlists/${playlist.id}`}
detail={false}
>
<IonIcon
icon={STATIC_ICONS[playlist.id]}
slot="start"
color="primary"
/>
<IonLabel>{playlist.name}</IonLabel>
<IonBadge color="medium" slot="end">
{playlist.gameIds.length}
</IonBadge>
<IonIcon
icon={chevronForward}
slot="end"
color="medium"
className="chevron-icon"
/>
</IonItem>
))}
</IonList>
<IonList inset>
<IonListHeader>
<IonLabel>Eigene Playlists</IonLabel>
</IonListHeader>
{customPlaylists.length === 0 ? (
<IonItem>
<IonLabel color="medium" className="ion-text-center">
Keine eigenen Playlists
</IonLabel>
</IonItem>
) : (
customPlaylists.map((playlist) => (
<IonItemSliding key={playlist.id}>
<IonItem
routerLink={`/playlists/${playlist.id}`}
detail={false}
>
<IonIcon
icon={listOutline}
slot="start"
color="primary"
/>
<IonLabel>{playlist.name}</IonLabel>
<IonBadge color="medium" slot="end">
{playlist.gameIds.length}
</IonBadge>
<IonIcon
icon={chevronForward}
slot="end"
color="medium"
className="chevron-icon"
/>
</IonItem>
<IonItemOptions side="end">
<IonItemOption
color="danger"
onClick={() => handleDelete(playlist.id)}
>
<IonIcon slot="icon-only" icon={trashOutline} />
</IonItemOption>
</IonItemOptions>
</IonItemSliding>
))
)}
</IonList>
</>
)}
</IonContent>
</IonPage>
);
}

View File

@@ -1,69 +0,0 @@
.settings-detail-header {
display: flex;
align-items: center;
gap: 12px;
padding: 16px 18px 8px;
color: var(--ion-color-medium);
}
.settings-detail-header h2 {
margin: 0;
font-size: 1.1rem;
color: var(--ion-text-color, #111);
}
.settings-detail-header p {
margin: 2px 0 0;
font-size: 0.9rem;
}
.settings-detail-note {
margin: 4px 16px 12px;
gap: 10px;
--inner-padding-end: 0;
}
.settings-detail-file-item {
position: relative;
}
.settings-detail-file-input {
position: absolute;
inset: 0;
opacity: 0;
cursor: pointer;
}
.settings-detail-actions {
padding: 0 16px 16px;
}
.settings-detail-empty {
padding: 24px;
text-align: center;
}
.settings-detail-last-refresh {
padding: 0 16px 8px;
font-size: 0.85rem;
}
.settings-detail-api-output {
margin: 12px 16px;
padding: 12px;
background: #f9fafb;
border: 1px solid #e5e7eb;
border-radius: 8px;
font-size: 0.85rem;
}
.settings-detail-api-output pre {
margin: 8px 0 0 0;
padding: 0;
white-space: pre-wrap;
word-break: break-word;
font-family: "Monaco", "Courier New", monospace;
font-size: 0.8rem;
color: #374151;
overflow-x: auto;
}

View File

@@ -1,607 +0,0 @@
import React, { useEffect, useMemo, useState } from "react";
import {
IonAlert,
IonBackButton,
IonButton,
IonButtons,
IonContent,
IonHeader,
IonIcon,
IonInput,
IonItem,
IonLabel,
IonList,
IonPage,
IonText,
IonTitle,
IonToolbar,
} from "@ionic/react";
import {
linkOutline,
logOutOutline,
refreshOutline,
saveOutline,
settingsOutline,
shareOutline,
timeOutline,
trashOutline,
} from "ionicons/icons";
import { useParams } from "react-router-dom";
import {
ConfigService,
type ServiceConfig,
} from "../../services/ConfigService";
import { db } from "../../services/Database";
import "./SettingsDetailPage.css";
interface SettingsRouteParams {
serviceId: string;
}
const GOG_AUTH_URL =
"https://auth.gog.com/auth?client_id=46899977096215655&redirect_uri=https%3A%2F%2Fembed.gog.com%2Fon_login_success%3Forigin%3Dclient&response_type=code&layout=client2";
const SERVICE_META = {
steam: {
title: "Steam",
description: "Deine Steam-Bibliothek",
},
gog: {
title: "GOG",
description: "Deine GOG-Bibliothek",
},
data: {
title: "Datenverwaltung",
description: "Export, Import und Reset",
},
} as const;
type ServiceId = keyof typeof SERVICE_META;
const PROVIDER_IDS = ["steam", "gog"] as const;
export default function SettingsDetailPage() {
const { serviceId } = useParams<SettingsRouteParams>();
const [config, setConfig] = useState<ServiceConfig>({});
const [showAlert, setShowAlert] = useState(false);
const [alertMessage, setAlertMessage] = useState("");
const [apiOutput, setApiOutput] = useState<string>("");
const [gogCode, setGogCode] = useState("");
const meta = useMemo(() => SERVICE_META[serviceId as ServiceId], [serviceId]);
useEffect(() => {
const loadConfig = async () => {
const loadedConfig = await ConfigService.loadConfig();
setConfig(loadedConfig);
};
loadConfig();
}, [serviceId]);
const handleDraftChange = (service: keyof ServiceConfig, data: any) => {
setConfig((prev) => ({
...prev,
[service]: { ...prev[service], ...data },
}));
};
const handleSaveService = async (service: keyof ServiceConfig) => {
await ConfigService.saveConfig(config);
setAlertMessage(`${service.toUpperCase()} Einstellungen gespeichert`);
setShowAlert(true);
// Automatisch Daten abrufen nach dem Speichern
if (service === "steam") {
await handleManualRefresh(service);
}
};
const handleGogConnect = async () => {
if (!gogCode.trim()) {
setAlertMessage("Bitte den Code aus der URL eingeben");
setShowAlert(true);
return;
}
setApiOutput("Tausche Code gegen Token...");
try {
const apiUrl = ConfigService.getApiUrl("/api/gog/auth");
const response = await fetch(apiUrl, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ code: gogCode.trim() }),
});
if (!response.ok) {
const errorText = await response.text();
setApiOutput(`❌ Fehler: ${response.status}\n${errorText}`);
setAlertMessage("GOG Verbindung fehlgeschlagen");
setShowAlert(true);
return;
}
const tokens = await response.json();
const updatedConfig = {
...config,
gog: {
accessToken: tokens.access_token,
refreshToken: tokens.refresh_token,
userId: tokens.user_id,
},
};
setConfig(updatedConfig);
await ConfigService.saveConfig(updatedConfig);
setGogCode("");
setApiOutput("✓ Verbunden! Spiele werden abgerufen...");
// Automatically fetch games after connecting
await handleManualRefresh("gog", updatedConfig);
} catch (error) {
const errorMsg = error instanceof Error ? error.message : String(error);
setApiOutput(`❌ Fehler: ${errorMsg}`);
setAlertMessage("GOG Verbindung fehlgeschlagen");
setShowAlert(true);
}
};
const handleGogDisconnect = async () => {
const updatedConfig = { ...config };
delete updatedConfig.gog;
setConfig(updatedConfig);
await ConfigService.saveConfig(updatedConfig);
setApiOutput("");
setAlertMessage("✓ GOG Verbindung getrennt");
setShowAlert(true);
};
const handleManualRefresh = async (
service: keyof ServiceConfig,
configOverride?: ServiceConfig,
) => {
const currentConfig = configOverride || config;
setApiOutput("Rufe API auf...");
try {
if (service === "steam") {
const steamConfig = currentConfig.steam;
if (!steamConfig?.apiKey || !steamConfig?.steamId) {
setApiOutput("❌ Fehler: Steam API Key und Steam ID erforderlich");
setAlertMessage("Bitte zuerst Steam-Zugangsdaten eingeben");
setShowAlert(true);
return;
}
const apiUrl = ConfigService.getApiUrl("/api/steam/refresh");
const controller = new AbortController();
const timeoutId = setTimeout(() => controller.abort(), 60000);
try {
const response = await fetch(apiUrl, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
apiKey: steamConfig.apiKey,
steamId: steamConfig.steamId,
}),
signal: controller.signal,
});
clearTimeout(timeoutId);
if (!response.ok) {
const errorText = await response.text();
setApiOutput(`❌ API Fehler: ${response.status}\n${errorText}`);
setAlertMessage("Steam Refresh fehlgeschlagen");
setShowAlert(true);
return;
}
const result = await response.json();
const transformedGames = result.games.map((steamGame: any) => ({
id: `steam-${steamGame.appid}`,
title: steamGame.name,
source: "steam",
sourceId: String(steamGame.appid),
platform: "PC",
playtimeHours: steamGame.playtime_forever
? Math.round(steamGame.playtime_forever / 60)
: 0,
url: `https://store.steampowered.com/app/${steamGame.appid}`,
...(steamGame.canonicalId && {
canonicalId: steamGame.canonicalId,
}),
}));
await db.saveGamesBySource("steam", transformedGames);
const updatedConfig = {
...currentConfig,
steam: {
...currentConfig.steam,
lastRefresh: new Date().toISOString(),
},
};
setConfig(updatedConfig);
await ConfigService.saveConfig(updatedConfig);
setApiOutput(
`${result.count} Spiele abgerufen\n\nBeispiel:\n${JSON.stringify(transformedGames.slice(0, 2), null, 2)}`,
);
setAlertMessage(`${result.count} Spiele aktualisiert`);
setShowAlert(true);
} catch (fetchError: any) {
clearTimeout(timeoutId);
if (fetchError.name === "AbortError") {
throw new Error(
"Request timeout - Steam API took too long to respond",
);
}
throw fetchError;
}
} else if (service === "gog") {
const gogConfig = currentConfig.gog;
if (!gogConfig?.accessToken || !gogConfig?.refreshToken) {
setApiOutput("❌ Fehler: Bitte zuerst mit GOG verbinden");
setAlertMessage("Bitte zuerst mit GOG verbinden");
setShowAlert(true);
return;
}
const apiUrl = ConfigService.getApiUrl("/api/gog/refresh");
const response = await fetch(apiUrl, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
accessToken: gogConfig.accessToken,
refreshToken: gogConfig.refreshToken,
}),
});
if (!response.ok) {
const errorText = await response.text();
setApiOutput(`❌ API Fehler: ${response.status}\n${errorText}`);
setAlertMessage("GOG Refresh fehlgeschlagen");
setShowAlert(true);
return;
}
const result = await response.json();
await db.saveGamesBySource("gog", result.games);
// Update tokens if refreshed
const updatedConfig = {
...currentConfig,
gog: {
...currentConfig.gog,
lastRefresh: new Date().toISOString(),
...(result.newAccessToken && {
accessToken: result.newAccessToken,
}),
...(result.newRefreshToken && {
refreshToken: result.newRefreshToken,
}),
},
};
setConfig(updatedConfig);
await ConfigService.saveConfig(updatedConfig);
setApiOutput(
`${result.count} Spiele abgerufen\n\nBeispiel:\n${JSON.stringify(result.games.slice(0, 2), null, 2)}`,
);
setAlertMessage(`${result.count} GOG-Spiele aktualisiert`);
setShowAlert(true);
}
} catch (error) {
const errorMsg = error instanceof Error ? error.message : String(error);
console.error("[Frontend] Error during refresh:", error);
setApiOutput(`❌ Fehler: ${errorMsg}`);
setAlertMessage("Aktualisierung fehlgeschlagen");
setShowAlert(true);
}
};
const formatLastRefresh = (value?: string) => {
if (!value) return "Nie";
const date = new Date(value);
if (Number.isNaN(date.getTime())) return "Unbekannt";
return new Intl.DateTimeFormat("de-DE", {
dateStyle: "medium",
timeStyle: "short",
}).format(date);
};
const handleExportConfig = () => {
const validation = ConfigService.validateConfig(config);
if (!validation.valid) {
setAlertMessage(
`⚠️ Config unvollständig:\n${validation.errors.join("\n")}`,
);
setShowAlert(true);
return;
}
ConfigService.exportConfig(config);
setAlertMessage("✓ Config exportiert");
setShowAlert(true);
};
const handleImportConfig = async (
event: React.ChangeEvent<HTMLInputElement>,
) => {
const file = event.target.files?.[0];
if (!file) return;
const imported = await ConfigService.importConfig(file);
if (imported) {
setConfig(imported);
setAlertMessage("✓ Config importiert");
} else {
setAlertMessage("❌ Import fehlgeschlagen");
}
setShowAlert(true);
};
const handleClearConfig = async () => {
await ConfigService.clearConfig();
await db.clear();
setConfig({});
setApiOutput("");
setAlertMessage("✓ Alle Einstellungen und Spiele gelöscht");
setShowAlert(true);
};
if (!meta) {
return (
<IonPage>
<IonHeader>
<IonToolbar>
<IonButtons slot="start">
<IonBackButton defaultHref="/settings" />
</IonButtons>
<IonTitle>Einstellungen</IonTitle>
</IonToolbar>
</IonHeader>
<IonContent fullscreen>
<div className="settings-detail-empty">
<IonText color="medium">Unbekannter Bereich.</IonText>
</div>
</IonContent>
</IonPage>
);
}
const isProvider = (PROVIDER_IDS as readonly string[]).includes(serviceId);
const providerKey = isProvider ? (serviceId as keyof ServiceConfig) : null;
const lastRefresh = providerKey
? config[providerKey]?.lastRefresh
: undefined;
return (
<IonPage>
<IonHeader>
<IonToolbar>
<IonButtons slot="start">
<IonBackButton defaultHref="/settings" />
</IonButtons>
<IonTitle>{meta.title}</IonTitle>
{isProvider && providerKey && (
<IonButtons slot="end">
<IonButton
fill="clear"
aria-label="Manuell aktualisieren"
onClick={() => handleManualRefresh(providerKey)}
>
<IonIcon icon={refreshOutline} />
</IonButton>
</IonButtons>
)}
</IonToolbar>
</IonHeader>
<IonContent fullscreen>
<div className="settings-detail-header">
<IonIcon icon={settingsOutline} />
<div>
<h2>{meta.title}</h2>
<p>{meta.description}</p>
</div>
</div>
{serviceId === "steam" && (
<>
<IonList inset>
<IonItem>
<IonLabel position="stacked">Steam API Key</IonLabel>
<IonInput
type="text"
placeholder="Dein Steam Web API Key"
value={config.steam?.apiKey || ""}
onIonChange={(e) =>
handleDraftChange("steam", {
apiKey: e.detail.value || "",
})
}
/>
</IonItem>
<IonItem>
<IonLabel position="stacked">Steam Profil URL oder ID</IonLabel>
<IonInput
placeholder="steamcommunity.com/id/deinname oder Steam ID"
value={config.steam?.steamId || ""}
onIonChange={(e) => {
const input = e.detail.value || "";
// Extract Steam ID from URL if provided
const idMatch = input.match(/\/(id|profiles)\/(\w+)/);
const extractedId = idMatch ? idMatch[2] : input;
handleDraftChange("steam", {
steamId: extractedId,
});
}}
/>
</IonItem>
</IonList>
<div className="settings-detail-actions">
<IonButton
expand="block"
onClick={() => handleSaveService("steam")}
>
<IonIcon slot="start" icon={saveOutline} />
<IonLabel>Speichern</IonLabel>
</IonButton>
</div>
</>
)}
{serviceId === "gog" && (
<>
{config.gog?.refreshToken ? (
<>
<IonList inset>
<IonItem>
<IonLabel>
<h2>Verbunden</h2>
<p>User ID: {config.gog.userId || "Unbekannt"}</p>
</IonLabel>
</IonItem>
</IonList>
<div className="settings-detail-actions">
<IonButton
expand="block"
onClick={() => handleManualRefresh("gog")}
>
<IonIcon slot="start" icon={refreshOutline} />
Spiele aktualisieren
</IonButton>
<IonButton
expand="block"
fill="outline"
color="danger"
onClick={handleGogDisconnect}
>
<IonIcon slot="start" icon={logOutOutline} />
Verbindung trennen
</IonButton>
</div>
</>
) : (
<>
<IonList inset>
<IonItem>
<IonLabel className="ion-text-wrap">
<p>
1. Klicke auf "Bei GOG anmelden" und logge dich ein.
</p>
<p>
2. Nach dem Login landest du auf einer Seite mit einer
URL die <strong>code=...</strong> enthält.
</p>
<p>
3. Kopiere den Wert nach <strong>code=</strong> und
füge ihn unten ein.
</p>
</IonLabel>
</IonItem>
</IonList>
<div className="settings-detail-actions">
<IonButton
expand="block"
fill="outline"
onClick={() => window.open(GOG_AUTH_URL, "_blank")}
>
<IonIcon slot="start" icon={linkOutline} />
Bei GOG anmelden
</IonButton>
</div>
<IonList inset>
<IonItem>
<IonLabel position="stacked">Authorization Code</IonLabel>
<IonInput
type="text"
placeholder="Code aus der URL einfügen"
value={gogCode}
onIonInput={(e) =>
setGogCode(e.detail.value || "")
}
/>
</IonItem>
</IonList>
<div className="settings-detail-actions">
<IonButton
expand="block"
onClick={handleGogConnect}
disabled={!gogCode.trim()}
>
<IonIcon slot="start" icon={saveOutline} />
Verbinden
</IonButton>
</div>
</>
)}
</>
)}
{serviceId === "data" && (
<>
<IonList inset>
<IonItem button onClick={handleExportConfig}>
<IonLabel>Config exportieren</IonLabel>
<IonIcon slot="end" icon={shareOutline} />
</IonItem>
<IonItem className="settings-detail-file-item">
<IonLabel>Config importieren</IonLabel>
<input
type="file"
accept=".json"
onChange={handleImportConfig}
className="settings-detail-file-input"
/>
</IonItem>
</IonList>
<div className="settings-detail-actions">
<IonButton
expand="block"
color="danger"
onClick={() => handleClearConfig()}
>
<IonIcon slot="start" icon={trashOutline} />
Alle Einstellungen löschen
</IonButton>
</div>
</>
)}
{isProvider && (
<>
<div className="settings-detail-last-refresh">
<IonText color="medium">
<IonIcon icon={timeOutline} /> Letzter Abruf:{" "}
{formatLastRefresh(lastRefresh)}
</IonText>
</div>
{apiOutput && (
<div className="settings-detail-api-output">
<IonText color="medium">
<strong>API Response:</strong>
</IonText>
<pre>{apiOutput}</pre>
</div>
)}
</>
)}
<div style={{ paddingBottom: "24px" }} />
</IonContent>
<IonAlert
isOpen={showAlert}
onDidDismiss={() => setShowAlert(false)}
message={alertMessage}
buttons={["OK"]}
/>
</IonPage>
);
}

View File

@@ -1,3 +0,0 @@
.settings-page-note {
font-size: 0.85rem;
}

View File

@@ -1,68 +0,0 @@
import React from "react";
import {
IonContent,
IonHeader,
IonIcon,
IonItem,
IonLabel,
IonList,
IonListHeader,
IonNote,
IonPage,
IonTitle,
IonToolbar,
} from "@ionic/react";
import {
cloudOutline,
cogOutline,
gameControllerOutline,
} from "ionicons/icons";
import "./SettingsPage.css";
export default function SettingsPage() {
return (
<IonPage>
<IonHeader>
<IonToolbar>
<IonTitle>
<IonIcon icon={cogOutline} /> Einstellungen
</IonTitle>
</IonToolbar>
</IonHeader>
<IonContent fullscreen>
<IonList inset>
<IonListHeader>Provider</IonListHeader>
<IonItem
routerLink="/settings/steam"
routerDirection="forward"
detail
>
<IonIcon slot="start" icon={gameControllerOutline} />
<IonLabel>Steam</IonLabel>
<IonNote slot="end">API Key · Steam ID</IonNote>
</IonItem>
<IonItem
routerLink="/settings/gog"
routerDirection="forward"
detail
>
<IonIcon slot="start" icon={gameControllerOutline} />
<IonLabel>GOG</IonLabel>
<IonNote slot="end">OAuth Login</IonNote>
</IonItem>
</IonList>
<IonList inset>
<IonListHeader>Verwaltung</IonListHeader>
<IonItem routerLink="/settings/data" routerDirection="forward" detail>
<IonIcon slot="start" icon={cloudOutline} />
<IonLabel>Datenverwaltung</IonLabel>
<IonNote slot="end">Export · Import</IonNote>
</IonItem>
</IonList>
</IonContent>
</IonPage>
);
}

View File

@@ -1,158 +0,0 @@
/**
* ConfigService - Sichere Konfigurationsverwaltung
* Nutzt IndexedDB (Primary) mit localStorage Fallback (wie Voyager)
*/
import { db } from "./Database";
export interface ServiceConfig {
steam?: {
apiKey?: string;
steamId?: string;
lastRefresh?: string;
};
gog?: {
accessToken?: string;
refreshToken?: string;
userId?: string;
lastRefresh?: string;
};
}
const STORAGE_KEY = "whattoplay_config";
export class ConfigService {
/**
* Lade Konfiguration aus IndexedDB (Primary) oder localStorage (Fallback)
*/
static async loadConfig(): Promise<ServiceConfig> {
try {
// Versuche IndexedDB
const dbConfig = await db.getConfig();
if (dbConfig) {
return dbConfig;
}
// Fallback: localStorage
const stored = localStorage.getItem(STORAGE_KEY);
const config = stored ? JSON.parse(stored) : {};
// Migriere zu IndexedDB
if (stored) {
await db.saveConfig(config);
}
return config;
} catch (error) {
console.warn("Config konnte nicht geladen werden", error);
// Letzter Fallback: localStorage
try {
const stored = localStorage.getItem(STORAGE_KEY);
return stored ? JSON.parse(stored) : {};
} catch {
return {};
}
}
}
/**
* Speichere Konfiguration in IndexedDB (Primary Storage)
*/
static async saveConfig(config: ServiceConfig) {
try {
await db.saveConfig(config);
return true;
} catch (error) {
console.error(
"Config konnte nicht in IndexedDB gespeichert werden",
error,
);
return false;
}
}
/**
* Exportiere Config als JSON-Datei für Download
* ⚠️ WARNUNG: Enthält sensitive Daten!
*/
static exportConfig(config: ServiceConfig) {
const element = document.createElement("a");
const file = new Blob([JSON.stringify(config, null, 2)], {
type: "application/json",
});
element.href = URL.createObjectURL(file);
element.download = "whattoplay-config.json";
document.body.appendChild(element);
element.click();
document.body.removeChild(element);
}
/**
* Importiere Config aus JSON-Datei
*/
static async importConfig(file: File): Promise<ServiceConfig | null> {
try {
const text = await file.text();
const config = JSON.parse(text);
await this.saveConfig(config);
return config;
} catch (error) {
console.error("Config-Import fehlgeschlagen", error);
return null;
}
}
/**
* Lösche sensitive Daten aus IndexedDB + localStorage
*/
static async clearConfig() {
try {
await db.clear();
console.log("✓ Config und Daten gelöscht");
} catch (error) {
console.error("Fehler beim Löschen der Config", error);
}
}
/**
* Validiere Config-Struktur
*/
static validateConfig(config: ServiceConfig): {
valid: boolean;
errors: string[];
} {
const errors: string[] = [];
if (config.steam) {
if (!config.steam.apiKey) errors.push("Steam: API Key fehlt");
if (!config.steam.steamId) errors.push("Steam: Steam ID fehlt");
}
return {
valid: errors.length === 0,
errors,
};
}
/**
* Get API URL for Steam refresh
* - Development: Vite dev server proxy
* - Production: Uberspace backend via VITE_API_URL
*/
static getApiUrl(endpoint: string): string {
// Development mode: Use Vite dev server middleware
if (import.meta.env.DEV) {
return endpoint;
}
// Production: Use backend URL from environment
const backendUrl = import.meta.env.VITE_API_URL;
if (!backendUrl) {
throw new Error(
"Backend not configured. Set VITE_API_URL in .env.production",
);
}
const baseUrl = backendUrl.replace(/\/$/, "");
return `${baseUrl}${endpoint}`;
}
}

View File

@@ -1,366 +0,0 @@
/**
* Database Service - IndexedDB für PWA-Persistenz
* Strategie wie Voyager: IndexedDB als Primary Storage
*/
export interface DbConfig {
steam?: {
apiKey?: string;
steamId?: string;
lastRefresh?: string;
};
gog?: {
userId?: string;
accessToken?: string;
refreshToken?: string;
lastRefresh?: string;
};
epic?: {
email?: string;
accessToken?: string;
method?: "oauth" | "manual";
lastRefresh?: string;
};
amazon?: {
email?: string;
manualGames?: Array<{ name: string; gameId?: string; source?: string }>;
method?: "oauth" | "manual";
lastRefresh?: string;
};
blizzard?: {
clientId?: string;
clientSecret?: string;
accessToken?: string;
region?: "us" | "eu" | "kr" | "tw";
lastRefresh?: string;
};
}
export interface Game {
id: string;
title: string;
source?: string;
sourceId?: string;
platform?: string;
lastPlayed?: string | null;
playtimeHours?: number;
url?: string;
canonicalId?: string;
}
export interface Playlist {
id: string;
name: string;
gameIds: string[];
isStatic: boolean;
createdAt: string;
}
const DB_NAME = "whattoplay";
const DB_VERSION = 2;
class Database {
private db: IDBDatabase | null = null;
async init(): Promise<void> {
return new Promise((resolve, reject) => {
const request = indexedDB.open(DB_NAME, DB_VERSION);
request.onerror = () => reject(request.error);
request.onupgradeneeded = (event) => {
const db = (event.target as IDBOpenDBRequest).result;
// Config Store
if (!db.objectStoreNames.contains("config")) {
db.createObjectStore("config", { keyPath: "id" });
}
// Games Store
if (!db.objectStoreNames.contains("games")) {
const gameStore = db.createObjectStore("games", { keyPath: "id" });
gameStore.createIndex("source", "source", { unique: false });
gameStore.createIndex("title", "title", { unique: false });
}
// Settings Store
if (!db.objectStoreNames.contains("settings")) {
db.createObjectStore("settings", { keyPath: "key" });
}
// Playlists Store
if (!db.objectStoreNames.contains("playlists")) {
db.createObjectStore("playlists", { keyPath: "id" });
}
// Sync Log (für zukünftige Cloud-Sync)
if (!db.objectStoreNames.contains("syncLog")) {
db.createObjectStore("syncLog", {
keyPath: "id",
autoIncrement: true,
});
}
};
request.onsuccess = () => {
this.db = request.result;
this.initStaticPlaylists();
resolve();
};
});
}
async getConfig(): Promise<DbConfig | null> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("config", "readonly");
const store = tx.objectStore("config");
const request = store.get("main");
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve(request.result || null);
});
}
async saveConfig(config: DbConfig): Promise<void> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("config", "readwrite");
const store = tx.objectStore("config");
const request = store.put({ id: "main", ...config });
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve();
});
}
async saveGames(games: Game[]): Promise<void> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("games", "readwrite");
const store = tx.objectStore("games");
// Lösche alte Spiele
const clearRequest = store.clear();
clearRequest.onsuccess = () => {
// Füge neue Spiele ein
games.forEach((game) => store.add(game));
resolve();
};
clearRequest.onerror = () => reject(clearRequest.error);
});
}
async saveGamesBySource(source: string, games: Game[]): Promise<void> {
if (!this.db) await this.init();
// Step 1: Find IDs of existing games for this source
const existingGames = await this.getGamesBySource(source);
const existingIds = existingGames.map((g) => g.id);
// Step 2: Delete old and add new in one transaction
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("games", "readwrite");
const store = tx.objectStore("games");
for (const id of existingIds) {
store.delete(id);
}
for (const game of games) {
store.put(game);
}
tx.onerror = () => reject(tx.error);
tx.oncomplete = () => resolve();
});
}
async getGames(): Promise<Game[]> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("games", "readonly");
const store = tx.objectStore("games");
const request = store.getAll();
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve(request.result || []);
});
}
async getGamesBySource(source: string): Promise<Game[]> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("games", "readonly");
const store = tx.objectStore("games");
const index = store.index("source");
const request = index.getAll(source);
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve(request.result || []);
});
}
async getSetting(key: string): Promise<any> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("settings", "readonly");
const store = tx.objectStore("settings");
const request = store.get(key);
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve(request.result?.value || null);
});
}
async setSetting(key: string, value: any): Promise<void> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("settings", "readwrite");
const store = tx.objectStore("settings");
const request = store.put({ key, value });
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve();
});
}
async clear(): Promise<void> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction(
["config", "games", "settings", "playlists", "syncLog"],
"readwrite",
);
["config", "games", "settings", "playlists", "syncLog"].forEach(
(storeName) => {
tx.objectStore(storeName).clear();
},
);
tx.onerror = () => reject(tx.error);
tx.oncomplete = () => resolve();
});
}
private async initStaticPlaylists(): Promise<void> {
const playlists = await this.getPlaylists();
const statics: Array<{ id: string; name: string }> = [
{ id: "favorites", name: "Favoriten" },
{ id: "want-to-play", name: "Want to Play" },
{ id: "not-interesting", name: "Not Interesting" },
];
for (const s of statics) {
if (!playlists.some((p) => p.id === s.id)) {
await this.createPlaylist({
id: s.id,
name: s.name,
gameIds: [],
isStatic: true,
createdAt: new Date().toISOString(),
});
}
}
}
async getPlaylists(): Promise<Playlist[]> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("playlists", "readonly");
const store = tx.objectStore("playlists");
const request = store.getAll();
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve(request.result || []);
});
}
async getPlaylist(id: string): Promise<Playlist | null> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("playlists", "readonly");
const store = tx.objectStore("playlists");
const request = store.get(id);
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve(request.result || null);
});
}
async createPlaylist(playlist: Playlist): Promise<void> {
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("playlists", "readwrite");
const store = tx.objectStore("playlists");
const request = store.put(playlist);
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve();
});
}
async addGameToPlaylist(playlistId: string, gameId: string): Promise<void> {
const playlist = await this.getPlaylist(playlistId);
if (!playlist) throw new Error(`Playlist ${playlistId} not found`);
if (!playlist.gameIds.includes(gameId)) {
playlist.gameIds.push(gameId);
await this.createPlaylist(playlist);
}
}
async removeGameFromPlaylist(
playlistId: string,
gameId: string,
): Promise<void> {
const playlist = await this.getPlaylist(playlistId);
if (!playlist) throw new Error(`Playlist ${playlistId} not found`);
playlist.gameIds = playlist.gameIds.filter((id) => id !== gameId);
await this.createPlaylist(playlist);
}
async updatePlaylist(
id: string,
updates: Partial<Pick<Playlist, "name">>,
): Promise<void> {
const playlist = await this.getPlaylist(id);
if (!playlist) throw new Error(`Playlist ${id} not found`);
Object.assign(playlist, updates);
await this.createPlaylist(playlist);
}
async deletePlaylist(id: string): Promise<void> {
const playlist = await this.getPlaylist(id);
if (!playlist) return;
if (playlist.isStatic) throw new Error("Cannot delete static playlist");
if (!this.db) await this.init();
return new Promise((resolve, reject) => {
const tx = this.db!.transaction("playlists", "readwrite");
const store = tx.objectStore("playlists");
const request = store.delete(id);
request.onerror = () => reject(request.error);
request.onsuccess = () => resolve();
});
}
}
// Singleton
export const db = new Database();

View File

@@ -1,13 +0,0 @@
:root {
--ion-font-family:
"-apple-system", "SF Pro Text", "SF Pro Display", system-ui, sans-serif;
--ion-background-color: #f2f2f7;
--ion-text-color: #1c1c1e;
--ion-toolbar-background: #f2f2f7;
--ion-item-background: #ffffff;
--ion-item-border-color: rgba(60, 60, 67, 0.2);
--ion-color-primary: #0a84ff;
--ion-color-primary-contrast: #ffffff;
--ion-safe-area-top: env(safe-area-inset-top);
--ion-safe-area-bottom: env(safe-area-inset-bottom);
}

View File

@@ -1,231 +0,0 @@
@import url("https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500;600;700&display=swap");
:root {
color-scheme: light;
font-family: "Inter", system-ui, sans-serif;
line-height: 1.5;
--bg: #f6f7fb;
--panel: #ffffff;
--text: #1c1d2a;
--muted: #5c607b;
--accent: #4b4bff;
--accent-weak: #e6e8ff;
--border: #e0e3f2;
--shadow: 0 15px 40px rgba(28, 29, 42, 0.08);
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
background: var(--bg);
color: var(--text);
min-height: 100vh;
}
.app-header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 2rem;
padding: 3.5rem 6vw 2rem;
}
.eyebrow {
text-transform: uppercase;
letter-spacing: 0.2em;
font-size: 0.75rem;
font-weight: 600;
color: var(--muted);
}
h1 {
font-size: clamp(2rem, 3vw, 3.2rem);
margin: 0.4rem 0 0.8rem;
}
.subtitle {
max-width: 520px;
color: var(--muted);
}
.header-actions {
display: flex;
gap: 1rem;
}
button,
input,
select {
font-family: inherit;
}
.primary {
background: var(--accent);
color: white;
border: none;
padding: 0.8rem 1.5rem;
border-radius: 999px;
font-weight: 600;
box-shadow: var(--shadow);
cursor: pointer;
}
.primary:hover {
filter: brightness(0.95);
}
.app-main {
padding: 0 6vw 3rem;
}
.controls {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(220px, 1fr));
gap: 1rem;
background: var(--panel);
padding: 1.4rem;
border-radius: 20px;
border: 1px solid var(--border);
box-shadow: var(--shadow);
}
.control-group {
display: flex;
flex-direction: column;
gap: 0.4rem;
}
label {
font-size: 0.85rem;
color: var(--muted);
}
input,
select {
border-radius: 12px;
border: 1px solid var(--border);
padding: 0.6rem 0.8rem;
background: #fdfdff;
}
.summary {
margin: 2rem 0 1.5rem;
display: grid;
grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
gap: 1rem;
}
.summary-card {
background: var(--panel);
border-radius: 18px;
padding: 1.2rem;
border: 1px solid var(--border);
box-shadow: var(--shadow);
}
.summary-card h3 {
font-size: 0.95rem;
color: var(--muted);
margin-bottom: 0.4rem;
}
.summary-card p {
font-size: 1.7rem;
font-weight: 700;
}
.grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(260px, 1fr));
gap: 1.5rem;
}
.card {
background: var(--panel);
border-radius: 20px;
border: 1px solid var(--border);
padding: 1.4rem;
display: flex;
flex-direction: column;
gap: 0.8rem;
box-shadow: var(--shadow);
}
.card-header {
display: flex;
justify-content: space-between;
align-items: center;
gap: 1rem;
}
.title {
font-size: 1.1rem;
font-weight: 600;
}
.badge {
background: var(--accent-weak);
color: var(--accent);
font-size: 0.75rem;
padding: 0.2rem 0.6rem;
border-radius: 999px;
font-weight: 600;
}
.meta {
font-size: 0.85rem;
color: var(--muted);
}
.tag-list {
display: flex;
flex-wrap: wrap;
gap: 0.4rem;
}
.tag {
background: #f1f2f8;
color: #2e3046;
padding: 0.2rem 0.6rem;
border-radius: 999px;
font-size: 0.75rem;
}
.sources {
display: flex;
flex-direction: column;
gap: 0.3rem;
}
.source-item {
display: flex;
justify-content: space-between;
align-items: center;
background: #f8f9fe;
border-radius: 12px;
padding: 0.4rem 0.6rem;
font-size: 0.78rem;
color: var(--muted);
}
.source-item span {
font-weight: 600;
color: var(--text);
}
.app-footer {
padding: 2rem 6vw 3rem;
color: var(--muted);
font-size: 0.85rem;
}
@media (max-width: 720px) {
.app-header {
flex-direction: column;
align-items: flex-start;
}
}

View File

@@ -1,22 +0,0 @@
{
"compilerOptions": {
"target": "ES2020",
"lib": [
"ES2020",
"DOM",
"DOM.Iterable"
],
"module": "ESNext",
"moduleResolution": "Bundler",
"jsx": "react-jsx",
"strict": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true
},
"include": [
"src"
]
}

View File

@@ -1,41 +0,0 @@
import react from "@vitejs/plugin-react";
import { defineConfig, loadEnv } from "vite";
import { handleSteamRefresh } from "./server/steam-api.mjs";
import { handleGogAuth, handleGogRefresh } from "./server/gog-api.mjs";
const apiMiddlewarePlugin = {
name: "api-middleware",
configureServer(server) {
server.middlewares.use((req, res, next) => {
const url = req.url ?? "";
if (url.startsWith("/api/steam/refresh")) {
return handleSteamRefresh(req, res);
}
if (url.startsWith("/api/gog/auth")) {
return handleGogAuth(req, res);
}
if (url.startsWith("/api/gog/refresh")) {
return handleGogRefresh(req, res);
}
next();
});
},
};
export default defineConfig(({ mode }) => {
const env = loadEnv(mode, process.cwd(), "");
return {
base: env.VITE_BASE_PATH || "/",
plugins: [react(), apiMiddlewarePlugin],
server: {
port: 5173,
hmr: {
overlay: true,
},
watch: {
usePolling: true,
},
},
};
});