add iOS BookTextView: UIViewRepresentable with NSAttributedString, highlight, tap-to-seek, scroll-to-offset

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-14 05:51:23 +01:00
parent b91bfcce2f
commit c0170ca84f

View File

@@ -0,0 +1,75 @@
import SwiftUI
import UIKit
import VorleserKit
struct BookTextView: UIViewRepresentable {
let attributedText: NSAttributedString
let highlightRange: Range<Int>?
let onTapCharacter: (CharacterOffset) -> Void
var scrollToOffset: CharacterOffset?
func makeUIView(context: Context) -> UITextView {
let textView = UITextView()
textView.isEditable = false
textView.isSelectable = false
textView.textContainerInset = UIEdgeInsets(top: 16, left: 16, bottom: 16, right: 16)
let tap = UITapGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleTap(_:)))
textView.addGestureRecognizer(tap)
return textView
}
func updateUIView(_ textView: UITextView, context: Context) {
let highlighted = NSMutableAttributedString(attributedString: attributedText)
if let range = highlightRange,
range.lowerBound >= 0,
range.upperBound <= attributedText.length {
let nsRange = NSRange(location: range.lowerBound, length: range.upperBound - range.lowerBound)
highlighted.addAttribute(.backgroundColor, value: UIColor.systemYellow.withAlphaComponent(0.3), range: nsRange)
}
if textView.attributedText != highlighted {
textView.attributedText = highlighted
}
if let range = highlightRange,
range.lowerBound >= 0,
range.upperBound <= attributedText.length {
let nsRange = NSRange(location: range.lowerBound, length: range.upperBound - range.lowerBound)
textView.scrollRangeToVisible(nsRange)
}
if let offset = scrollToOffset,
offset >= 0,
offset < attributedText.length {
let nsRange = NSRange(location: offset, length: 1)
textView.scrollRangeToVisible(nsRange)
}
}
func makeCoordinator() -> Coordinator {
Coordinator(onTapCharacter: onTapCharacter)
}
class Coordinator: NSObject {
let onTapCharacter: (CharacterOffset) -> Void
init(onTapCharacter: @escaping (CharacterOffset) -> Void) {
self.onTapCharacter = onTapCharacter
}
@objc func handleTap(_ gesture: UITapGestureRecognizer) {
guard let textView = gesture.view as? UITextView else { return }
let point = gesture.location(in: textView)
let characterIndex = textView.offset(
from: textView.beginningOfDocument,
to: textView.closestPosition(to: point) ?? textView.beginningOfDocument
)
if characterIndex < textView.attributedText.length {
onTapCharacter(characterIndex)
}
}
}
}