### Purpose On iOS, the FSEvents API for watching files (also used on macOS) is not available, but `kqueue` is. This PR ensures `kqueue` support is built on iOS instead of the FSEvents based watcher implementation. Before this PR, you could already use the `kqueue` build option to force its usage. Unfortunately `gomobile`, the tool that I use to build Syncthing for iOS and macOS for Synctrain, does not support setting different build flags for iOS and macOS (unless I build separately for each, which is a bit of a hassle because XCode nonsense). I am assuming there are good reasons to support FSEvents even though `kqueue` is also available on macOS (but I'm not sure why?). I do know FSEvents has been working fine for me on macOS so it seems best to use FSEvents on macOS and kqueue on iOS. Note that this also requires https://github.com/syncthing/notify/pull/4 to be merged in `synchting/notify` (until that is done, this PR will fail to build on iOS due to `notify` still trying to link to `fsevents` stuff when the `kqueue` build flag is not set). ### Testing I compiled both `syncthing/notify` and syncthing with this PR applied, and used that to successfully build the Synctrain iOS app, which after this PR works fine and should follow up file changes a bit quicker. ### Screenshots n/a ### Documentation n/a ## Authorship Your name and email will be added automatically to the AUTHORS file based on the commit metadata. --------- Co-authored-by: Jakob Borg <jakob@kastelo.net>
Goals
Syncthing is a continuous file synchronization program. It synchronizes files between two or more computers. We strive to fulfill the goals below. The goals are listed in order of importance, the most important ones first. This is the summary version of the goal list - for more commentary, see the full Goals document.
Syncthing should be:
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Safe From Data Loss
Protecting the user's data is paramount. We take every reasonable precaution to avoid corrupting the user's files.
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Secure Against Attackers
Again, protecting the user's data is paramount. Regardless of our other goals, we must never allow the user's data to be susceptible to eavesdropping or modification by unauthorized parties.
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Easy to Use
Syncthing should be approachable, understandable, and inclusive.
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Automatic
User interaction should be required only when absolutely necessary.
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Universally Available
Syncthing should run on every common computer. We are mindful that the latest technology is not always available to every individual.
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For Individuals
Syncthing is primarily about empowering the individual user with safe, secure, and easy to use file synchronization.
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Everything Else
There are many things we care about that don't make it on to the list. It is fine to optimize for these values, as long as they are not in conflict with the stated goals above.
Getting Started
Take a look at the getting started guide.
There are a few examples for keeping Syncthing running in the background on your system in the etc directory. There are also several GUI implementations for Windows, Mac, and Linux.
Docker
To run Syncthing in Docker, see the Docker README.
Getting in Touch
The first and best point of contact is the Forum. If you've found something that is clearly a bug, feel free to report it in the GitHub issue tracker.
If you believe that you’ve found a Syncthing-related security vulnerability, please report it by emailing security@syncthing.net. Do not report it in the Forum or issue tracker.
Building
Building Syncthing from source is easy. After extracting the source bundle from
a release or checking out git, you just need to run go run build.go and the
binaries are created in ./bin. There's a guide with more details on the
build process.
Signed Releases
Release binaries are GPG signed with the key available from https://syncthing.net/security/. There is also a built-in automatic upgrade mechanism (disabled in some distribution channels) which uses a compiled in ECDSA signature. macOS and Windows binaries are also code-signed.
Documentation
Please see the Syncthing documentation site [source].
All code is licensed under the MPLv2 License.
