Fix LSFG_PERFORMANCE_MODE and LSFG_HDR_MODE always set to 0

This commit is contained in:
DevonTM
2026-02-11 16:09:39 +07:00
parent 307dff349e
commit 30234077f2
2 changed files with 12 additions and 4 deletions

View File

@@ -677,9 +677,13 @@ class CreateShortcut(Gtk.Window):
if lossless_flow:
command_parts.append(f"LSFG_FLOW_SCALE={lossless_flow/100}")
if lossless_performance:
command_parts.append(f"LSFG_PERFORMANCE_MODE={1 if lossless_performance == 'true' else 0}")
command_parts.append("LSFG_PERFORMANCE_MODE=1")
else:
command_parts.append("LSFG_PERFORMANCE_MODE=0")
if lossless_hdr:
command_parts.append(f"LSFG_HDR_MODE={1 if lossless_hdr == 'true' else 0}")
command_parts.append("LSFG_HDR_MODE=1")
else:
command_parts.append("LSFG_HDR_MODE=0")
if gamemode:
command_parts.append("gamemoderun")
if mangohud:

View File

@@ -711,9 +711,13 @@ def build_launch_command(game):
if lossless_flow:
command_parts.append(f"LSFG_FLOW_SCALE={lossless_flow/100}")
if lossless_performance:
command_parts.append(f"LSFG_PERFORMANCE_MODE={1 if lossless_performance == 'true' else 0}")
command_parts.append("LSFG_PERFORMANCE_MODE=1")
else:
command_parts.append("LSFG_PERFORMANCE_MODE=0")
if lossless_hdr:
command_parts.append(f"LSFG_HDR_MODE={1 if lossless_hdr == 'true' else 0}")
command_parts.append("LSFG_HDR_MODE=1")
else:
command_parts.append("LSFG_HDR_MODE=0")
if launch_arguments:
command_parts.append(launch_arguments)
if gamemode: