Fix LSFG_PERFORMANCE_MODE and LSFG_HDR_MODE always set to 0
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@@ -677,9 +677,13 @@ class CreateShortcut(Gtk.Window):
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if lossless_flow:
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command_parts.append(f"LSFG_FLOW_SCALE={lossless_flow/100}")
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if lossless_performance:
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command_parts.append(f"LSFG_PERFORMANCE_MODE={1 if lossless_performance == 'true' else 0}")
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command_parts.append("LSFG_PERFORMANCE_MODE=1")
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else:
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command_parts.append("LSFG_PERFORMANCE_MODE=0")
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if lossless_hdr:
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command_parts.append(f"LSFG_HDR_MODE={1 if lossless_hdr == 'true' else 0}")
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command_parts.append("LSFG_HDR_MODE=1")
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else:
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command_parts.append("LSFG_HDR_MODE=0")
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if gamemode:
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command_parts.append("gamemoderun")
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if mangohud:
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@@ -711,9 +711,13 @@ def build_launch_command(game):
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if lossless_flow:
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command_parts.append(f"LSFG_FLOW_SCALE={lossless_flow/100}")
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if lossless_performance:
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command_parts.append(f"LSFG_PERFORMANCE_MODE={1 if lossless_performance == 'true' else 0}")
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command_parts.append("LSFG_PERFORMANCE_MODE=1")
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else:
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command_parts.append("LSFG_PERFORMANCE_MODE=0")
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if lossless_hdr:
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command_parts.append(f"LSFG_HDR_MODE={1 if lossless_hdr == 'true' else 0}")
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command_parts.append("LSFG_HDR_MODE=1")
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else:
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command_parts.append("LSFG_HDR_MODE=0")
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if launch_arguments:
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command_parts.append(launch_arguments)
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if gamemode:
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