8a296afd0d
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
169 lines
6.6 KiB
Markdown
169 lines
6.6 KiB
Markdown
# Issue #1 Fixes — Design Spec
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**Goal:** Address all items in Gitea issue #1 — rework predictions to use full ESC entries with tap-to-assign UI, remove Dish of the Nation, rename acts, add player submission indicators, and make lobby code copyable.
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**Source:** https://git.felixfoertsch.de/felixfoertsch/esc/issues/1
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---
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## 1. Entry Data Model
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Replace the current country-only lineup with full ESC entries:
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```ts
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type Entry = {
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country: { code: string; name: string; flag: string }
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artist: string
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song: string
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}
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type Lineup = {
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year: number
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entries: Entry[]
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}
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```
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The data file changes from `esc-2026.json` to `esc-2025.json` using real ESC 2025 entries for testing. Each entry includes the flag emoji in the data file.
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Display format everywhere: `🇩🇪 Abor — Süden`
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## 2. Prediction Model
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Replace the current `{ predictedWinner, top3[], nulPointsPick }` with 4 ordered picks:
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```ts
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type Prediction = {
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playerId: string
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first: string // country code
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second: string // country code
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third: string // country code
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last: string // country code
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}
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```
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**Validation:** All 4 picks must be distinct country codes from the lineup.
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**Scoring model** (for future implementation):
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- Any of 1st/2nd/3rd picks landing in the actual top 3 → points
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- 1st pick matching actual winner → bonus points
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- Last pick matching actual last place → bonus points
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## 3. Prediction UI — Tap-to-Assign
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**Top section — 4 slot cards:**
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- "1st Place", "2nd Place", "3rd Place", "Last Place"
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- Empty slots show placeholder text
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- Filled slots show the entry (flag + artist + song) with a tap-to-remove action
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**Bottom section — scrollable entry list:**
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- All entries from the lineup
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- Already-assigned entries are dimmed/disabled
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- Tapping an unassigned entry shows a small picker with only unfilled slots (1st/2nd/3rd/Last)
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- After selecting a slot, the entry fills that slot and dims in the list
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**Submit button:** Appears when all 4 slots are filled. After submission or when predictions are locked, the UI becomes read-only showing assigned entries in their slots.
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**Locked state:** When advancing past Pre-Show, predictions lock. The form shows the player's submitted picks (or "Not submitted" if they missed the window).
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## 4. Remove Dish of the Nation
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Strip the entire Dish of the Nation feature:
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**Server:**
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- Remove dish WS message handlers from `handler.ts`
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- Remove dish methods from `GameManager`
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- Remove dish persistence from `GameService`
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- Remove dish DB tables (`dishes`, `dish_guesses`) from schema
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**Client:**
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- Delete `dish-list.tsx`, `dish-host.tsx`, `dish-results.tsx`
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- Remove dish state slices and actions from `room-store.ts`
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- Remove dish WS message handlers from `use-websocket.ts`
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- Remove dish UI from routes (`play`, `host`, `display`)
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**Shared:**
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- Remove dish schemas from `game-types.ts`
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- Remove dish WS message types from `ws-messages.ts`
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## 5. Player List — Prediction Checkmark
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Add prediction submission status to the player state broadcast:
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- Server: When building room state or game state, include `hasSubmittedPrediction: boolean` per player by checking if a prediction exists in the GameManager
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- Client: Player list component renders a checkmark icon (✓) next to player names that have submitted predictions
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- Visible on all views (play, host, display)
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## 6. Acts Naming
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Rename internal act identifiers and add display names:
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```ts
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const ACTS = ["lobby", "pre-show", "live-event", "scoring", "ended"] as const
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```
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| Internal ID | Display Name | Timing Intent |
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|----------------|---------------|----------------------------------|
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| `lobby` | Lobby | Waiting room, players join |
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| `pre-show` | Pre-Show | Before broadcast, predictions |
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| `live-event` | Live Event | During broadcast |
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| `scoring` | Scoring | After results, leaderboard |
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| `ended` | Ended | Party over |
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Host control buttons: "Start Pre-Show", "Start Live Event", "Start Scoring", "End Party".
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Predictions lock when advancing from Pre-Show to Live Event (previously act1 → act2).
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## 7. Lobby Code — Copy to Clipboard
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On the display view (and anywhere the room code is shown prominently):
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- Wrap the room code in a tappable/clickable element
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- On click: `navigator.clipboard.writeText(roomCode)`
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- Show brief "Copied!" feedback (tooltip or temporary text swap)
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- Style to indicate interactivity (cursor pointer, subtle hover state)
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## Data Flow Changes
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### Prediction Flow (updated)
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1. Client taps entry → selects slot → slot fills in UI
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2. Client fills all 4 slots → submits `submit_prediction` with `{ first, second, third, last }`
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3. Server validates: all 4 distinct, all valid country codes
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4. Server stores in GameManager, persists to DB
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5. Server broadcasts updated game state (includes `hasSubmittedPrediction` per player)
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6. All clients update player list checkmarks
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### Act Progression (updated names)
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```
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lobby → pre-show → live-event → scoring → ended
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```
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Predictions lock on `pre-show → live-event` transition.
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## Files Affected
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### Modified
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- `packages/shared/src/game-types.ts` — entry type, prediction model
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- `packages/shared/src/ws-messages.ts` — remove dish messages, update prediction message
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- `packages/shared/src/constants.ts` — act names
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- `packages/server/data/` — replace `esc-2026.json` with `esc-2025.json`
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- `packages/server/src/games/game-manager.ts` — remove dish logic, update prediction logic
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- `packages/server/src/games/game-service.ts` — remove dish persistence, update prediction columns
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- `packages/server/src/rooms/room-manager.ts` — act name references
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- `packages/server/src/ws/handler.ts` — remove dish handlers, update prediction handler
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- `packages/server/src/db/schema.ts` — remove dish tables, update prediction columns
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- `packages/server/tests/game-manager.test.ts` — rewrite for new model
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- `packages/server/tests/ws-handler.test.ts` — update for changed messages
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- `packages/client/src/stores/room-store.ts` — remove dish state, update game state shape
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- `packages/client/src/hooks/use-websocket.ts` — remove dish handlers
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- `packages/client/src/components/predictions-form.tsx` — rewrite as tap-to-assign
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- `packages/client/src/routes/play.$roomCode.tsx` — remove dish UI
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- `packages/client/src/routes/host.$roomCode.tsx` — remove dish UI
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- `packages/client/src/routes/display.$roomCode.tsx` — remove dish UI, add copy-to-clipboard
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### Deleted
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- `packages/client/src/components/dish-list.tsx`
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- `packages/client/src/components/dish-host.tsx`
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- `packages/client/src/components/dish-results.tsx`
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### Created
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- `packages/server/data/esc-2025.json` — full ESC 2025 entry data
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