handle game WS messages in client hook
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -28,6 +28,11 @@ export function useWebSocket(roomCode: string) {
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addPlayer,
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setAct,
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reset,
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setGameState,
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addDish,
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recordDishGuess,
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lockPredictions,
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setDishResults,
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} = useRoomStore()
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const send = useCallback((message: ClientMessage) => {
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@@ -84,6 +89,21 @@ export function useWebSocket(roomCode: string) {
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case "room_ended":
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setAct("ended")
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break
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case "game_state":
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setGameState(msg.gameState)
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break
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case "predictions_locked":
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lockPredictions()
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break
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case "dish_added":
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addDish(msg.dish)
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break
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case "dish_guess_recorded":
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recordDishGuess(msg.dishId, msg.guessedCountry)
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break
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case "dishes_revealed":
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setDishResults(msg.results)
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break
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case "error":
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console.error("Server error:", msg.message)
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break
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@@ -98,7 +118,7 @@ export function useWebSocket(roomCode: string) {
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ws.close()
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reset()
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}
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}, [roomCode, setRoom, setMySessionId, setConnectionStatus, updatePlayerConnected, addPlayer, setAct, reset])
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}, [roomCode, setRoom, setMySessionId, setConnectionStatus, updatePlayerConnected, addPlayer, setAct, reset, setGameState, addDish, recordDishGuess, lockPredictions, setDishResults])
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return { send }
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}
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