restructure play routes: layout with nested game, bingo, board children

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-13 11:53:54 +01:00
parent 7e1007ebf8
commit 3ec8803711
5 changed files with 61 additions and 97 deletions

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@@ -0,0 +1,15 @@
import { createFileRoute } from "@tanstack/react-router"
import { useRoomStore } from "@/stores/room-store"
import { BingoTab } from "@/components/bingo-tab"
export const Route = createFileRoute("/play/$roomCode/bingo")({
component: PlayBingo,
})
function PlayBingo() {
const { room, gameState, send } = useRoomStore()
if (!room || !gameState) return null
return <BingoTab currentAct={room.currentAct} gameState={gameState} send={send} />
}

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@@ -0,0 +1,15 @@
import { createFileRoute } from "@tanstack/react-router"
import { useRoomStore } from "@/stores/room-store"
import { BoardTab } from "@/components/board-tab"
export const Route = createFileRoute("/play/$roomCode/board")({
component: PlayBoard,
})
function PlayBoard() {
const { room, gameState } = useRoomStore()
if (!room || !gameState) return null
return <BoardTab currentAct={room.currentAct} gameState={gameState} />
}

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@@ -0,0 +1,15 @@
import { createFileRoute } from "@tanstack/react-router"
import { useRoomStore } from "@/stores/room-store"
import { GameTab } from "@/components/game-tab"
export const Route = createFileRoute("/play/$roomCode/game")({
component: PlayGame,
})
function PlayGame() {
const { room, gameState, send } = useRoomStore()
if (!room || !gameState) return null
return <GameTab currentAct={room.currentAct} gameState={gameState} send={send} />
}

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@@ -0,0 +1,7 @@
import { createFileRoute, redirect } from "@tanstack/react-router"
export const Route = createFileRoute("/play/$roomCode/")({
beforeLoad: ({ params }) => {
throw redirect({ to: "/play/$roomCode/game", params })
},
})

View File

@@ -2,25 +2,19 @@ import { useEffect, useRef, useState } from "react"
import { createFileRoute } from "@tanstack/react-router"
import { useWebSocket } from "@/hooks/use-websocket"
import { useRoomStore } from "@/stores/room-store"
import { PlayerList } from "@/components/player-list"
import { PredictionsForm } from "@/components/predictions-form"
import { JuryVoting } from "@/components/jury-voting"
import { BingoCard } from "@/components/bingo-card"
import { Leaderboard } from "@/components/leaderboard"
import { QuizBuzzer } from "@/components/quiz-buzzer"
import { RoomHeader } from "@/components/room-header"
import { RoomLayout } from "@/components/room-layout"
import { BottomNav } from "@/components/bottom-nav"
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs"
export const Route = createFileRoute("/play/$roomCode")({
component: PlayerView,
component: PlayLayout,
})
function PlayerView() {
function PlayLayout() {
const { roomCode } = Route.useParams()
const { send } = useWebSocket(roomCode)
const { room, mySessionId, connectionStatus, gameState } = useRoomStore()
const { room, mySessionId, connectionStatus } = useRoomStore()
const joinSentRef = useRef(false)
const [manualName, setManualName] = useState("")
@@ -85,91 +79,9 @@ function PlayerView() {
}
return (
<div className="flex min-h-screen flex-col">
<RoomHeader roomCode={roomCode} currentAct={room.currentAct} connectionStatus={connectionStatus} />
<div className="flex-1 p-4">
{gameState && (room.currentAct === "lobby" || room.currentAct === "pre-show") && (
<div className="flex flex-col gap-4">
<PredictionsForm
entries={gameState.lineup.entries}
existingPrediction={gameState.myPrediction}
locked={gameState.predictionsLocked}
onSubmit={(prediction) =>
send({ type: "submit_prediction", ...prediction })
}
/>
</div>
)}
{gameState && room.currentAct === "live-event" && (
<Tabs defaultValue="jury" className="flex-1">
<TabsList className="w-full">
<TabsTrigger value="jury" className="flex-1">Jury</TabsTrigger>
<TabsTrigger value="bingo" className="flex-1">Bingo</TabsTrigger>
</TabsList>
<TabsContent value="jury" className="mt-4">
{gameState.currentJuryRound ? (
<JuryVoting
round={gameState.currentJuryRound}
myVote={gameState.myJuryVote}
onVote={(rating) => send({ type: "submit_jury_vote", rating })}
/>
) : (
<div className="py-8 text-center text-muted-foreground">
Waiting for host to open voting...
</div>
)}
</TabsContent>
<TabsContent value="bingo" className="mt-4">
{gameState.myBingoCard ? (
<BingoCard
card={gameState.myBingoCard}
onTap={(tropeId) => send({ type: "tap_bingo_square", tropeId })}
/>
) : (
<div className="py-8 text-center text-muted-foreground">
No bingo card yet
</div>
)}
</TabsContent>
</Tabs>
)}
{gameState && (room.currentAct === "scoring" || room.currentAct === "ended") && gameState.myPrediction && (
<PredictionsForm
entries={gameState.lineup.entries}
existingPrediction={gameState.myPrediction}
locked={true}
actualResults={gameState.actualResults}
onSubmit={() => {}}
/>
)}
{gameState && room.currentAct === "scoring" && gameState.currentQuizQuestion && (
<QuizBuzzer
question={gameState.currentQuizQuestion}
buzzStatus={gameState.myQuizBuzzStatus}
onBuzz={() => send({ type: "buzz" })}
/>
)}
{gameState && room.currentAct === "scoring" && (
<Leaderboard entries={gameState.leaderboard} resultsEntered={!!gameState?.actualResults} />
)}
{room.currentAct === "ended" && (
<div className="flex flex-col items-center gap-4 py-8">
<p className="text-lg text-muted-foreground">The party has ended. Thanks for playing!</p>
{gameState && <Leaderboard entries={gameState.leaderboard} resultsEntered={!!gameState?.actualResults} />}
</div>
)}
<PlayerList
players={room.players}
mySessionId={mySessionId}
predictionSubmitted={gameState?.predictionSubmitted}
/>
</div>
</div>
<>
<RoomLayout roomCode={roomCode} connectionStatus={connectionStatus} />
<BottomNav basePath="/play/$roomCode" roomCode={roomCode} isHost={false} />
</>
)
}