Files
bundesmessenger-ios/RiotSwiftUI/Modules/Onboarding/SplashScreen/View/OnboardingSplashScreen.swift
T
JanNiklas Grabowski b298dedc22 chore: update from foss 1.11.19 (MESSENGER-6656)
Merge commit 'f823ab9aae70e8d15ed7cc079210dd9bbbb6c8e1' into feature/foss_update_1_11_19

* commit 'f823ab9aae70e8d15ed7cc079210dd9bbbb6c8e1':
  finish version++
  version++
  comments
  update submodule
  remove obsolete tests
  removed unused code
  update submodule
  fix
  Libolm removal
  update license macro
  update license
  Prepare for new sprint

# Conflicts:
#	Config/AppVersion.xcconfig
#	IDETemplateMacros.plist
#	LICENSE
#	README.md
#	Riot/Categories/MXSession+Riot.m
#	Riot/Managers/EncryptionKeyManager/EncryptionKeyManager.swift
#	Riot/Managers/KeyValueStorage/Extensions/Keychain.swift
#	Riot/Managers/KeyValueStorage/KeyValueStore.swift
#	Riot/Managers/KeyValueStorage/KeychainStore.swift
#	Riot/Managers/KeyValueStorage/MemoryStore.swift
#	Riot/Managers/PushNotification/PushNotificationService.m
#	Riot/Managers/Settings/RiotSettings.swift
#	Riot/Managers/Settings/Shared/RiotSharedSettings.swift
#	Riot/Modules/Analytics/AnalyticsUIElement.swift
#	Riot/Modules/Application/AppCoordinator.swift
#	Riot/Modules/Application/LegacyAppDelegate.h
#	Riot/Modules/Application/LegacyAppDelegate.m
#	Riot/Modules/Authentication/Legacy/AuthenticationViewController.h
#	Riot/Modules/Authentication/Legacy/AuthenticationViewController.m
#	Riot/Modules/Authentication/Legacy/Views/AuthInputsView.h
#	Riot/Modules/Authentication/Legacy/Views/AuthInputsView.m
#	Riot/Modules/Common/Recents/DataSources/RecentsDataSource.m
#	Riot/Modules/Common/Recents/RecentsViewController.m
#	Riot/Modules/Common/WebViewController/WebViewViewController.m
#	Riot/Modules/Contacts/Details/ContactDetailsViewController.m
#	Riot/Modules/Contacts/Views/ContactTableViewCell.m
#	Riot/Modules/Favorites/FavouritesViewController.h
#	Riot/Modules/Favorites/FavouritesViewController.m
#	Riot/Modules/GlobalSearch/UnifiedSearchViewController.m
#	Riot/Modules/People/PeopleViewController.h
#	Riot/Modules/People/PeopleViewController.m
#	Riot/Modules/Room/ContextualMenu/ReactionsMenu/ReactionsMenuViewModel.swift
#	Riot/Modules/Room/DataSources/RoomDataSource.m
#	Riot/Modules/Room/Files/RoomFilesViewController.m
#	Riot/Modules/Room/Members/Detail/RoomMemberDetailsViewController.m
#	Riot/Modules/Room/Members/RoomParticipantsViewController.m
#	Riot/Modules/Room/RoomViewController.m
#	Riot/Modules/Room/Settings/RoomSettingsViewController.m
#	Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroCell.swift
#	Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroCellContentView.swift
#	Riot/Modules/Room/TimelineCells/RoomCreationIntro/RoomCreationIntroViewData.swift
#	Riot/Modules/Room/TimelineCells/RoomTimelineCellIdentifier.h
#	Riot/Modules/Rooms/RoomsViewController.h
#	Riot/Modules/Rooms/ShowDirectory/Cells/Network/DirectoryNetworkTableHeaderFooterView.swift
#	Riot/Modules/Rooms/ShowDirectory/Cells/Room/DirectoryRoomTableViewCell.swift
#	Riot/Modules/Rooms/ShowDirectory/PublicRoomsDirectoryViewModel.swift
#	Riot/Modules/Secrets/Recover/RecoverWithKey/SecretsRecoveryWithKeyCoordinator.swift
#	Riot/Modules/Secrets/Recover/RecoverWithKey/SecretsRecoveryWithKeyViewController.swift
#	Riot/Modules/Secrets/Recover/RecoverWithPassphrase/SecretsRecoveryWithPassphraseCoordinator.swift
#	Riot/Modules/Secrets/Recover/RecoverWithPassphrase/SecretsRecoveryWithPassphraseViewController.swift
#	Riot/Modules/Secrets/Recover/SecretsRecoveryCoordinator.swift
#	Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewController.swift
#	Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewModel.swift
#	Riot/Modules/SecureBackup/Setup/Intro/SecureBackupSetupIntroViewModelType.swift
#	Riot/Modules/SetPinCode/PinCodePreferences.swift
#	Riot/Modules/SetPinCode/SetupBiometrics/BiometricsAuthenticationPresenter.swift
#	Riot/Modules/Settings/Security/ManageSession/ManageSessionViewController.m
#	Riot/Modules/Settings/Security/SecurityViewController.m
#	Riot/Modules/Settings/SettingsViewController.m
#	Riot/Modules/SplitView/SplitViewCoordinator.swift
#	Riot/Modules/SplitView/SplitViewCoordinatorType.swift
#	Riot/Modules/StartChat/StartChatViewController.m
#	Riot/Modules/TabBar/MasterTabBarController.h
#	Riot/Modules/TabBar/MasterTabBarController.m
#	Riot/Utils/EventFormatter.m
#	Riot/Utils/HTMLFormatter.swift
#	Riot/Utils/Tools.m
#	RiotNSE/NotificationService.swift
2024-10-18 15:45:54 +02:00

209 lines
7.6 KiB
Swift

//
// Copyright 2021-2024 New Vector Ltd.
//
// SPDX-License-Identifier: AGPL-3.0-only
// Please see LICENSE in the repository root for full details.
//
import SwiftUI
/// The splash screen shown at the beginning of the onboarding flow.
struct OnboardingSplashScreen: View {
// MARK: - Properties
// MARK: Private
@Environment(\.theme) private var theme
@Environment(\.layoutDirection) private var layoutDirection
private var isLeftToRight: Bool { layoutDirection == .leftToRight }
private var pageCount: Int { viewModel.viewState.content.count }
/// A timer to automatically animate the pages.
@State private var pageTimer: Timer?
/// The amount of offset to apply when a drag gesture is in progress.
@State private var dragOffset: CGFloat = .zero
// MARK: Public
@ObservedObject var viewModel: OnboardingSplashScreenViewModel.Context
var body: some View {
GeometryReader { geometry in
VStack(alignment: .leading) {
Spacer()
.frame(height: OnboardingMetrics.spacerHeight(in: geometry))
// The main content of the carousel
HStack(alignment: .top, spacing: 0) {
// Add a hidden page at the start of the carousel duplicating the content of the last page
OnboardingSplashScreenPage(content: viewModel.viewState.content[pageCount - 1])
.frame(width: geometry.size.width)
ForEach(0..<pageCount, id: \.self) { index in
OnboardingSplashScreenPage(content: viewModel.viewState.content[index])
.frame(width: geometry.size.width)
}
}
.offset(x: pageOffset(in: geometry))
Spacer()
OnboardingSplashScreenPageIndicator(pageCount: pageCount,
pageIndex: viewModel.pageIndex)
.frame(width: geometry.size.width)
.padding(.bottom)
Spacer()
buttons
.frame(width: geometry.size.width)
.padding(.bottom, OnboardingMetrics.actionButtonBottomPadding)
.padding(.bottom, geometry.safeAreaInsets.bottom > 0 ? 0 : 16)
Spacer()
.frame(height: OnboardingMetrics.spacerHeight(in: geometry))
}
.frame(maxHeight: .infinity)
.background(background.ignoresSafeArea().offset(x: pageOffset(in: geometry)))
.gesture(
DragGesture()
.onChanged(handleDragGestureChange)
.onEnded { handleDragGestureEnded($0, viewSize: geometry.size) }
)
}
.accentColor(theme.colors.accent)
.navigationBarHidden(true)
.onAppear {
startTimer()
}
.onDisappear { stopTimer() }
.track(screen: .welcome)
}
/// The main action buttons.
var buttons: some View {
VStack(spacing: 12) {
if BWIBuildSettings.shared.bwiOnboardingSplashScreenEnableRegister {
Button { viewModel.send(viewAction: .register) } label: {
Text(VectorL10n.onboardingSplashRegisterButtonTitle)
}
.buttonStyle(PrimaryActionButtonStyle())
}
Button { viewModel.send(viewAction: .login) } label: {
Text(BWIL10n.onboardingSplashLoginButtonTitle)
.font(theme.fonts.body)
.padding(12)
}
.buttonStyle(PrimaryActionButtonStyle())
}
.padding(.horizontal, 16)
.readableFrame()
}
@ViewBuilder
/// The view's background, showing a gradient in light mode and a solid colour in dark mode.
var background: some View {
if !theme.isDark {
LinearGradient(gradient: viewModel.viewState.backgroundGradient,
startPoint: .leading,
endPoint: .trailing)
.flipsForRightToLeftLayoutDirection(true)
} else {
theme.colors.background
}
}
// MARK: - Animation
/// Starts the animation timer for an automatic carousel effect.
private func startTimer() {
guard pageTimer == nil else { return }
pageTimer = Timer.scheduledTimer(withTimeInterval: 5, repeats: true) { _ in
if viewModel.pageIndex == pageCount - 1 {
viewModel.send(viewAction: .hiddenPage)
withAnimation(.easeInOut(duration: 0.7)) {
viewModel.send(viewAction: .nextPage)
}
} else {
withAnimation(.easeInOut(duration: 0.7)) {
viewModel.send(viewAction: .nextPage)
}
}
}
}
/// Stops the animation timer for manual interaction.
private func stopTimer() {
guard let pageTimer = pageTimer else { return }
self.pageTimer = nil
pageTimer.invalidate()
}
/// The offset to apply to the `HStack` of pages.
private func pageOffset(in geometry: GeometryProxy) -> CGFloat {
(CGFloat(viewModel.pageIndex + 1) * -geometry.size.width) + dragOffset
}
// MARK: - Gestures
/// Whether or not a drag gesture is valid or not.
/// - Parameter width: The gesture's translation width.
/// - Returns: `true` if there is another page to drag to.
private func shouldSwipeForTranslation(_ width: CGFloat) -> Bool {
if viewModel.pageIndex == 0 {
return isLeftToRight ? width < 0 : width > 0
} else if viewModel.pageIndex == pageCount - 1 {
return isLeftToRight ? width > 0 : width < 0
}
return true
}
/// Updates the `dragOffset` based on the gesture's value.
/// - Parameter drag: The drag gesture value to handle.
private func handleDragGestureChange(_ drag: DragGesture.Value) {
guard shouldSwipeForTranslation(drag.translation.width) else { return }
stopTimer()
// Animate the change over a few frames to smooth out any stuttering.
withAnimation(.linear(duration: 0.05)) {
dragOffset = isLeftToRight ? drag.translation.width : -drag.translation.width
}
}
/// Clears the drag offset and informs the view model to switch to another page if necessary.
/// - Parameter viewSize: The size of the view in which the gesture took place.
private func handleDragGestureEnded(_ drag: DragGesture.Value, viewSize: CGSize) {
guard shouldSwipeForTranslation(drag.predictedEndTranslation.width) else {
// Reset the offset just in case.
withAnimation { dragOffset = 0 }
return
}
withAnimation(.easeInOut(duration: 0.2)) {
if drag.predictedEndTranslation.width < -viewSize.width / 2 {
viewModel.send(viewAction: .nextPage)
} else if drag.predictedEndTranslation.width > viewSize.width / 2 {
viewModel.send(viewAction: .previousPage)
}
dragOffset = 0
}
}
}
// MARK: - Previews
struct OnboardingSplashScreen_Previews: PreviewProvider {
static let stateRenderer = MockOnboardingSplashScreenScreenState.stateRenderer
static var previews: some View {
stateRenderer.screenGroup()
}
}