mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 14:59:16 +02:00
This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <d0sboots@gmail.com>
1.1 KiB
1.1 KiB
Home > bitburner > Go > makeMove
Go.makeMove() method
Make a move on the IPvGO subnet game board, and await the opponent's response. x:0 y:0 represents the bottom-left corner of the board in the UI.
playAsWhite is optional, and attempts to make a move as the white player. Only can be used when playing against "No AI".
Signature:
makeMove(
x: number,
y: number,
playAsWhite = false,
): Promise<{
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
Parameters
| Parameter | Type | Description |
|---|---|---|
| x | number | |
| y | number | |
| playAsWhite | (not declared) | (Optional) |
Returns:
Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>
a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
Remarks
RAM cost: 4 GB