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* corp overhaul: Corp production quality now depends on materials * corp overhaul: Product price can be set separately for each city * corp overhaul: export uses relatives * corp overhaul: ignore energy in quality * corp overhaul: getProduct() is city dependant * corp overhaul: bulkbuy available from start * corp overhaul: add multibuy for leveled upgrads * corp overhaul: changes to UI * corp overhaul: base quality 1, reqmat changes * corp overhaul: puchased material quality is 1 * corp overhaul: get rid of the text box from ta2 * corp overhaul: sold shares limitations * corp overhaul: coffee -> tea, training -> intern * corp overhaul: smartsupply has multiple options * corp overhaul: restart, literature, investore, ui * corp overhaul: nerf advertising * corp overhaul: bunch of stuff
1.4 KiB
1.4 KiB
Office interface
Office for a division in a city.
Signature:
export interface Office
Properties
| Property | Modifiers | Type | Description |
|---|---|---|---|
| avgEne | number | Average energy of the employees | |
| avgMor | number | Average morale of the employees | |
| employeeJobs | Record<CorpEmployeePosition, number> | Positions of the employees | |
| employeeProd | Record<CorpEmployeePosition, number> | Production of the employees | |
| employees | number | Amount of employees | |
| loc | CityName | City of the office | |
| maxEne | number | Maximum amount of energy of the employees | |
| maxMor | number | Maximum morale of the employees | |
| size | number | Maximum number of employee | |
| totalExperience | number | Total experience of all employees |