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37 lines
931 B
TypeScript
37 lines
931 B
TypeScript
/**
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* Augmentation-related methods for the Player class (PlayerObject)
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*/
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import { PlayerObject } from "./PlayerObject";
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import { Augmentation } from "../../Augmentation/Augmentation";
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import { calculateEntropy } from "../Grafting/EntropyAccumulation";
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export function hasAugmentation(this: PlayerObject, aug: string | Augmentation, ignoreQueued = false): boolean {
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const augName: string = aug instanceof Augmentation ? aug.name : aug;
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for (const owned of this.augmentations) {
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if (owned.name === augName) {
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return true;
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}
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}
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if (!ignoreQueued) {
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for (const owned of this.queuedAugmentations) {
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if (owned.name === augName) {
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return true;
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}
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}
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}
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return false;
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}
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export function applyEntropy(this: PlayerObject, stacks = 1): void {
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// Re-apply all multipliers
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this.reapplyAllAugmentations();
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this.reapplyAllSourceFiles();
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this.mults = calculateEntropy(stacks);
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}
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