Files
bitburner-src/markdown/bitburner.bitnodemultipliers.md
Michael Taylor dcd2f33f7c CODEBASE: Update api-documentor and api-extractor (#2320)
* Update api-documentor and api-extractor. #1566 follow-up.

I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.

I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).

Stylisticly it could use some whitespace, but it is correctly rendered.

This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.

* Follow up to 5f732a6f35, include `npm run doc` changed docs.

* Add missing license info

* Fix React warning

---------

Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
2025-09-26 14:52:39 -07:00

12 KiB

Home > bitburner > BitNodeMultipliers

BitNodeMultipliers interface

All multipliers affecting the difficulty of the current challenge.

Signature:

interface BitNodeMultipliers 

Properties

Property

Modifiers

Type

Description

AgilityLevelMultiplier

number

Influences how quickly the player's agility level (not exp) scales

AugmentationMoneyCost

number

Influences the base cost to purchase an augmentation.

AugmentationRepCost

number

Influences the base rep the player must have with a faction to purchase an augmentation.

BladeburnerRank

number

Influences how quickly the player can gain rank within Bladeburner.

BladeburnerSkillCost

number

Influences the cost of skill levels from Bladeburner.

CharismaLevelMultiplier

number

Influences how quickly the player's charisma level (not exp) scales

ClassGymExpGain

number

Influences the experience gained for each ability when a player completes a class.

CodingContractMoney

number

Influences the amount of money gained from completing Coding Contracts.

CompanyWorkExpGain

number

Influences the experience gained for each ability when the player completes working their job.

CompanyWorkMoney

number

Influences how much money the player earns when completing working their job.

CompanyWorkRepGain

number

Influences how much rep the player gains when performing work for a company.

CorporationDivisions

number

Influences the amount of divisions a corporation can have at the same time.

CorporationSoftcap

number

Influences profits from corporation dividends and selling shares.

CorporationValuation

number

Influences the valuation of corporations created by the player.

CrimeExpGain

number

Influences the base experience gained for each ability when the player commits a crime.

CrimeMoney

number

Influences the base money gained when the player commits a crime.

CrimeSuccessRate

number

Influences the success chance of committing crimes

DaedalusAugsRequirement

number

Influences how many Augmentations you need in order to get invited to the Daedalus faction

DefenseLevelMultiplier

number

Influences how quickly the player's defense level (not exp) scales

DexterityLevelMultiplier

number

Influences how quickly the player's dexterity level (not exp) scales

FactionPassiveRepGain

number

Influences how much rep the player gains in each faction simply by being a member.

FactionWorkExpGain

number

Influences the experience gained for each ability when the player completes work for a Faction.

FactionWorkRepGain

number

Influences how much rep the player gains when performing work for a faction or donating to it.

FavorToDonateToFaction

number

Influences the minimum favor the player must have with a faction before they can donate to gain rep.

FourSigmaMarketDataApiCost

number

Influences how much it costs to unlock the stock market's 4S Market Data API

FourSigmaMarketDataCost

number

Influences how much it costs to unlock the stock market's 4S Market Data (NOT API)

GangSoftcap

number

Influences the respect gain and money gain of your gang.

GangUniqueAugs

number

Percentage of unique augs that the gang has.

GoPower

number

Percentage multiplier on the effect of the IPvGO rewards *

HackExpGain

number

Influences the experienced gained when hacking a server.

HackingLevelMultiplier

number

Influences how quickly the player's hacking level (not experience) scales

HackingSpeedMultiplier

number

Influences how quickly the player's hack(), grow() and weaken() calls run

HacknetNodeMoney

number

Influences how much money is produced by Hacknet Nodes. Influences the hash rate of Hacknet Servers (unlocked in BitNode-9)

HomeComputerRamCost

number

Influences how much money it costs to upgrade your home computer's RAM

InfiltrationMoney

number

Influences how much money is gained when the player infiltrates a company.

InfiltrationRep

number

Influences how much rep the player can gain from factions when selling stolen documents and secrets

ManualHackMoney

number

Influences how much money the player actually gains when they hack a server via the terminal. This is different from ScriptHackMoney. When the player hacks a server via the terminal, the amount of money in that server is reduced, but they do not gain that same amount.

PurchasedServerCost

number

Influence how much it costs to purchase a server

PurchasedServerLimit

number

Influences the maximum number of purchased servers you can have

PurchasedServerMaxRam

number

Influences the maximum allowed RAM for a purchased server

PurchasedServerSoftcap

number

Influence how much it costs to purchase a server

ScriptHackMoney

number

Influences how much money is stolen from a server when the player performs a hack against it.

ScriptHackMoneyGain

number

Influences how much money the player actually gains when a script hacks a server. This is different from ScriptHackMoney. When a script hacks a server, the amount of money in that server is reduced, but the player does not gain that same amount.

ServerGrowthRate

number

Influences the growth percentage per cycle against a server.

ServerMaxMoney

number

Influences the maximum money that a server can grow to.

ServerStartingMoney

number

Influences the initial money that a server starts with.

ServerStartingSecurity

number

Influences the initial security level (hackDifficulty) of a server.

ServerWeakenRate

number

Influences the weaken amount per invocation against a server.

StaneksGiftExtraSize

number

Influences the size of the gift.

StaneksGiftPowerMultiplier

number

Influences the power of the gift.

StrengthLevelMultiplier

number

Influences how quickly the player's strength level (not exp) scales

WorldDaemonDifficulty

number

Influences the hacking skill required to backdoor the world daemon.