* Update api-documentor and api-extractor. #1566 follow-up.
I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.
I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).
Stylisticly it could use some whitespace, but it is correctly rendered.
This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.
* Follow up to 5f732a6f35, include `npm run doc` changed docs.
* Add missing license info
* Fix React warning
---------
Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
12 KiB
Home > bitburner > BitNodeMultipliers
BitNodeMultipliers interface
All multipliers affecting the difficulty of the current challenge.
Signature:
interface BitNodeMultipliers
Properties
|
Property |
Modifiers |
Type |
Description |
|---|---|---|---|
|
number |
Influences how quickly the player's agility level (not exp) scales | ||
|
number |
Influences the base cost to purchase an augmentation. | ||
|
number |
Influences the base rep the player must have with a faction to purchase an augmentation. | ||
|
number |
Influences how quickly the player can gain rank within Bladeburner. | ||
|
number |
Influences the cost of skill levels from Bladeburner. | ||
|
number |
Influences how quickly the player's charisma level (not exp) scales | ||
|
number |
Influences the experience gained for each ability when a player completes a class. | ||
|
number |
Influences the amount of money gained from completing Coding Contracts. | ||
|
number |
Influences the experience gained for each ability when the player completes working their job. | ||
|
number |
Influences how much money the player earns when completing working their job. | ||
|
number |
Influences how much rep the player gains when performing work for a company. | ||
|
number |
Influences the amount of divisions a corporation can have at the same time. | ||
|
number |
Influences profits from corporation dividends and selling shares. | ||
|
number |
Influences the valuation of corporations created by the player. | ||
|
number |
Influences the base experience gained for each ability when the player commits a crime. | ||
|
number |
Influences the base money gained when the player commits a crime. | ||
|
number |
Influences the success chance of committing crimes | ||
|
number |
Influences how many Augmentations you need in order to get invited to the Daedalus faction | ||
|
number |
Influences how quickly the player's defense level (not exp) scales | ||
|
number |
Influences how quickly the player's dexterity level (not exp) scales | ||
|
number |
Influences how much rep the player gains in each faction simply by being a member. | ||
|
number |
Influences the experience gained for each ability when the player completes work for a Faction. | ||
|
number |
Influences how much rep the player gains when performing work for a faction or donating to it. | ||
|
number |
Influences the minimum favor the player must have with a faction before they can donate to gain rep. | ||
|
number |
Influences how much it costs to unlock the stock market's 4S Market Data API | ||
|
number |
Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) | ||
|
number |
Influences the respect gain and money gain of your gang. | ||
|
number |
Percentage of unique augs that the gang has. | ||
|
number |
Percentage multiplier on the effect of the IPvGO rewards * | ||
|
number |
Influences the experienced gained when hacking a server. | ||
|
number |
Influences how quickly the player's hacking level (not experience) scales | ||
|
number |
Influences how quickly the player's hack(), grow() and weaken() calls run | ||
|
number |
Influences how much money is produced by Hacknet Nodes. Influences the hash rate of Hacknet Servers (unlocked in BitNode-9) | ||
|
number |
Influences how much money it costs to upgrade your home computer's RAM | ||
|
number |
Influences how much money is gained when the player infiltrates a company. | ||
|
number |
Influences how much rep the player can gain from factions when selling stolen documents and secrets | ||
|
number |
Influences how much money the player actually gains when they hack a server via the terminal. This is different from ScriptHackMoney. When the player hacks a server via the terminal, the amount of money in that server is reduced, but they do not gain that same amount. | ||
|
number |
Influence how much it costs to purchase a server | ||
|
number |
Influences the maximum number of purchased servers you can have | ||
|
number |
Influences the maximum allowed RAM for a purchased server | ||
|
number |
Influence how much it costs to purchase a server | ||
|
number |
Influences how much money is stolen from a server when the player performs a hack against it. | ||
|
number |
Influences how much money the player actually gains when a script hacks a server. This is different from ScriptHackMoney. When a script hacks a server, the amount of money in that server is reduced, but the player does not gain that same amount. | ||
|
number |
Influences the growth percentage per cycle against a server. | ||
|
number |
Influences the maximum money that a server can grow to. | ||
|
number |
Influences the initial money that a server starts with. | ||
|
number |
Influences the initial security level (hackDifficulty) of a server. | ||
|
number |
Influences the weaken amount per invocation against a server. | ||
|
number |
Influences the size of the gift. | ||
|
number |
Influences the power of the gift. | ||
|
number |
Influences how quickly the player's strength level (not exp) scales | ||
|
number |
Influences the hacking skill required to backdoor the world daemon. |