Files
bitburner-src/markdown/bitburner.hackingformulas.md
Michael Taylor dcd2f33f7c CODEBASE: Update api-documentor and api-extractor (#2320)
* Update api-documentor and api-extractor. #1566 follow-up.

I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.

I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).

Stylisticly it could use some whitespace, but it is correctly rendered.

This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.

* Follow up to 5f732a6f35, include `npm run doc` changed docs.

* Add missing license info

* Fix React warning

---------

Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
2025-09-26 14:52:39 -07:00

143 lines
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Markdown

<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [HackingFormulas](./bitburner.hackingformulas.md)
## HackingFormulas interface
Hacking formulas
**Signature:**
```typescript
interface HackingFormulas
```
## Methods
<table><thead><tr><th>
Method
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
[growAmount(server, player, threads, cores)](./bitburner.hackingformulas.growamount.md)
</td><td>
Calculate the amount of money a grow action will leave a server with. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.
The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.
The inverse of this function is [formulas.hacking.growThreads](./bitburner.hackingformulas.growthreads.md)<!-- -->, although it rounds up to integer threads.
</td></tr>
<tr><td>
[growPercent(server, threads, player, cores)](./bitburner.hackingformulas.growpercent.md)
</td><td>
Calculate the growth multiplier constant for a given server and threads.
The actual amount of money grown depends both linearly \*and\* exponentially on threads; this is only giving the exponential part that is used for the multiplier. See [grow](./bitburner.ns.grow.md) for more details.
As a result of the above, this multiplier does \*not\* depend on the amount of money on the server. Changing server.moneyAvailable and server.moneyMax will have no effect.
For the most common use-cases, you probably want either [formulas.hacking.growThreads](./bitburner.hackingformulas.growthreads.md) or [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md) instead.
</td></tr>
<tr><td>
[growThreads(server, player, targetMoney, cores)](./bitburner.hackingformulas.growthreads.md)
</td><td>
Calculate how many threads it will take to grow server to targetMoney. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.
The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.
The inverse of this function is [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md)<!-- -->, although it can work with fractional threads.
</td></tr>
<tr><td>
[growTime(server, player)](./bitburner.hackingformulas.growtime.md)
</td><td>
Calculate grow time.
</td></tr>
<tr><td>
[hackChance(server, player)](./bitburner.hackingformulas.hackchance.md)
</td><td>
Calculate hack chance. (Ex: 0.25 would indicate a 25% chance of success.)
</td></tr>
<tr><td>
[hackExp(server, player)](./bitburner.hackingformulas.hackexp.md)
</td><td>
Calculate hack exp for one thread.
</td></tr>
<tr><td>
[hackPercent(server, player)](./bitburner.hackingformulas.hackpercent.md)
</td><td>
Calculate hack percent for one thread. (Ex: 0.25 would steal 25% of the server's current value.)
</td></tr>
<tr><td>
[hackTime(server, player)](./bitburner.hackingformulas.hacktime.md)
</td><td>
Calculate hack time.
</td></tr>
<tr><td>
[weakenTime(server, player)](./bitburner.hackingformulas.weakentime.md)
</td><td>
Calculate weaken time.
</td></tr>
</tbody></table>