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bitburner-src/markdown/bitburner.gocheat.destroynode.md
Michael Ficocelli c8d2c9f769 IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts.

The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.

A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.

---------

Co-authored-by: David Walker <d0sboots@gmail.com>
2025-02-02 20:47:16 -08:00

1.5 KiB

Home > bitburner > GoCheat > destroyNode

GoCheat.destroyNode() method

Attempts to destroy an empty node, leaving an offline dead space that does not count as territory or provide open node access to adjacent routers.

Success chance can be seen via ns.go.getCheatSuccessChance()

Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet.

Signature:

destroyNode(
    x: number,
    y: number,
    playAsWhite = false,
  ): Promise<{
    type: "move" | "pass" | "gameOver";
    x: number | null;
    y: number | null;
  }>;

Parameters

Parameter Type Description
x number x coordinate of empty node to destroy
y number y coordinate of empty node to destroy
playAsWhite (not declared) (Optional) Optional override for playing as white. Can only be used when playing on a 'No AI' board.

Returns:

Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>

a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended

Remarks

RAM cost: 8 GB Requires BitNode 14.2 to use