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bitburner-src/markdown/bitburner.corpconstants.md
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Michael Taylor dcd2f33f7c CODEBASE: Update api-documentor and api-extractor (#2320)
* Update api-documentor and api-extractor. #1566 follow-up.

I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.

I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).

Stylisticly it could use some whitespace, but it is correctly rendered.

This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.

* Follow up to 5f732a6f35, include `npm run doc` changed docs.

* Add missing license info

* Fix React warning

---------

Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
2025-09-26 14:52:39 -07:00

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6.2 KiB
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [CorpConstants](./bitburner.corpconstants.md)
## CorpConstants interface
Corporation related constants
**Signature:**
```typescript
interface CorpConstants
```
## Properties
<table><thead><tr><th>
Property
</th><th>
Modifiers
</th><th>
Type
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
[baseProductProfitMult](./bitburner.corpconstants.baseproductprofitmult.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[bribeAmountPerReputation](./bitburner.corpconstants.bribeamountperreputation.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[bribeThreshold](./bitburner.corpconstants.bribethreshold.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[dividendMaxRate](./bitburner.corpconstants.dividendmaxrate.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[employeePositions](./bitburner.corpconstants.employeepositions.md)
</td><td>
</td><td>
[CorpEmployeePosition](./bitburner.corpemployeeposition.md)<!-- -->\[\]
</td><td>
Names of all employee positions
</td></tr>
<tr><td>
[employeeRaiseAmount](./bitburner.corpconstants.employeeraiseamount.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[employeeSalaryMultiplier](./bitburner.corpconstants.employeesalarymultiplier.md)
</td><td>
</td><td>
number
</td><td>
Conversion factor for employee stats to initial salary
</td></tr>
<tr><td>
[gameCyclesPerCorpStateCycle](./bitburner.corpconstants.gamecyclespercorpstatecycle.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[gameCyclesPerMarketCycle](./bitburner.corpconstants.gamecyclespermarketcycle.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[industryNames](./bitburner.corpconstants.industrynames.md)
</td><td>
</td><td>
[CorpIndustryName](./bitburner.corpindustryname.md)<!-- -->\[\]
</td><td>
Names of all industries
</td></tr>
<tr><td>
[initialShares](./bitburner.corpconstants.initialshares.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[issueNewSharesCooldown](./bitburner.corpconstants.issuenewsharescooldown.md)
</td><td>
</td><td>
number
</td><td>
Cooldown for issue new shares cooldown in game cycles (1 game cycle = 200ms)
</td></tr>
<tr><td>
[marketCyclesPerEmployeeRaise](./bitburner.corpconstants.marketcyclesperemployeeraise.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[materialNames](./bitburner.corpconstants.materialnames.md)
</td><td>
</td><td>
[CorpMaterialName](./bitburner.corpmaterialname.md)<!-- -->\[\]
</td><td>
Names of all materials
</td></tr>
<tr><td>
[maxProductsBase](./bitburner.corpconstants.maxproductsbase.md)
</td><td>
</td><td>
number
</td><td>
Max products for a division without upgrades
</td></tr>
<tr><td>
[minEmployeeDecay](./bitburner.corpconstants.minemployeedecay.md)
</td><td>
</td><td>
number
</td><td>
The minimum decay value for morale/energy
</td></tr>
<tr><td>
[officeInitialCost](./bitburner.corpconstants.officeinitialcost.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[officeInitialSize](./bitburner.corpconstants.officeinitialsize.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[officeSizeUpgradeCostBase](./bitburner.corpconstants.officesizeupgradecostbase.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[researchNames](./bitburner.corpconstants.researchnames.md)
</td><td>
</td><td>
[CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\]
</td><td>
Names of all researches
</td></tr>
<tr><td>
[researchNamesBase](./bitburner.corpconstants.researchnamesbase.md)
</td><td>
</td><td>
[CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\]
</td><td>
Names of all researches common to all industries
</td></tr>
<tr><td>
[researchNamesProductOnly](./bitburner.corpconstants.researchnamesproductonly.md)
</td><td>
</td><td>
[CorpResearchName](./bitburner.corpresearchname.md)<!-- -->\[\]
</td><td>
Names of all researches only available to product industries
</td></tr>
<tr><td>
[secondsPerMarketCycle](./bitburner.corpconstants.secondspermarketcycle.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[sellSharesCooldown](./bitburner.corpconstants.sellsharescooldown.md)
</td><td>
</td><td>
number
</td><td>
Cooldown for selling shares in game cycles (1 game cycle = 200ms)
</td></tr>
<tr><td>
[sharesPerPriceUpdate](./bitburner.corpconstants.sharesperpriceupdate.md)
</td><td>
</td><td>
number
</td><td>
When selling large number of shares, price is dynamically updated for every batch of this amount
</td></tr>
<tr><td>
[smartSupplyOptions](./bitburner.corpconstants.smartsupplyoptions.md)
</td><td>
</td><td>
[CorpSmartSupplyOption](./bitburner.corpsmartsupplyoption.md)<!-- -->\[\]
</td><td>
</td></tr>
<tr><td>
[stateNames](./bitburner.corpconstants.statenames.md)
</td><td>
</td><td>
[CorpStateName](./bitburner.corpstatename.md)<!-- -->\[\]
</td><td>
Names of all corporation game states
</td></tr>
<tr><td>
[teaCostPerEmployee](./bitburner.corpconstants.teacostperemployee.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[unlockNames](./bitburner.corpconstants.unlocknames.md)
</td><td>
</td><td>
[CorpUnlockName](./bitburner.corpunlockname.md)<!-- -->\[\]
</td><td>
Names of all one-time corporation-wide unlocks
</td></tr>
<tr><td>
[upgradeNames](./bitburner.corpconstants.upgradenames.md)
</td><td>
</td><td>
[CorpUpgradeName](./bitburner.corpupgradename.md)<!-- -->\[\]
</td><td>
Names of all corporation-wide upgrades
</td></tr>
<tr><td>
[warehouseInitialCost](./bitburner.corpconstants.warehouseinitialcost.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[warehouseInitialSize](./bitburner.corpconstants.warehouseinitialsize.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
<tr><td>
[warehouseSizeUpgradeCostBase](./bitburner.corpconstants.warehousesizeupgradecostbase.md)
</td><td>
</td><td>
number
</td><td>
</td></tr>
</tbody></table>