Files
bitburner-src/markdown/bitburner.bladeburner.md
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Michael Taylor dcd2f33f7c CODEBASE: Update api-documentor and api-extractor (#2320)
* Update api-documentor and api-extractor. #1566 follow-up.

I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.

I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).

Stylisticly it could use some whitespace, but it is correctly rendered.

This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.

* Follow up to 5f732a6f35, include `npm run doc` changed docs.

* Add missing license info

* Fix React warning

---------

Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
2025-09-26 14:52:39 -07:00

463 lines
5.8 KiB
Markdown

<!-- Do not edit this file. It is automatically generated by API Documenter. -->
[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Bladeburner](./bitburner.bladeburner.md)
## Bladeburner interface
Bladeburner API
**Signature:**
```typescript
export interface Bladeburner
```
## Remarks
You have to be employed in the Bladeburner division and be in BitNode 6/7 or have Source-File 6/7 in order to use this API.
## Methods
<table><thead><tr><th>
Method
</th><th>
Description
</th></tr></thead>
<tbody><tr><td>
[getActionAutolevel(type, name)](./bitburner.bladeburner.getactionautolevel.md)
</td><td>
Get whether an action is set to autolevel.
</td></tr>
<tr><td>
[getActionCountRemaining(type, name)](./bitburner.bladeburner.getactioncountremaining.md)
</td><td>
Get action count remaining.
</td></tr>
<tr><td>
[getActionCurrentLevel(type, name)](./bitburner.bladeburner.getactioncurrentlevel.md)
</td><td>
Get the current level of an action.
</td></tr>
<tr><td>
[getActionCurrentTime()](./bitburner.bladeburner.getactioncurrenttime.md)
</td><td>
Get the time elapsed on current action.
</td></tr>
<tr><td>
[getActionEstimatedSuccessChance(type, name, sleeveNumber)](./bitburner.bladeburner.getactionestimatedsuccesschance.md)
</td><td>
Get estimate success chance of an action.
</td></tr>
<tr><td>
[getActionMaxLevel(type, name)](./bitburner.bladeburner.getactionmaxlevel.md)
</td><td>
Get the maximum level of an action.
</td></tr>
<tr><td>
[getActionRepGain(type, name, level)](./bitburner.bladeburner.getactionrepgain.md)
</td><td>
Get the reputation gain of an action.
</td></tr>
<tr><td>
[getActionSuccesses(type, name)](./bitburner.bladeburner.getactionsuccesses.md)
</td><td>
Get action successes.
</td></tr>
<tr><td>
[getActionTime(type, name)](./bitburner.bladeburner.getactiontime.md)
</td><td>
Get the time to complete an action.
</td></tr>
<tr><td>
[getBlackOpNames()](./bitburner.bladeburner.getblackopnames.md)
</td><td>
List all black ops.
</td></tr>
<tr><td>
[getBlackOpRank(name)](./bitburner.bladeburner.getblackoprank.md)
</td><td>
Get black op required rank.
</td></tr>
<tr><td>
[getBonusTime()](./bitburner.bladeburner.getbonustime.md)
</td><td>
Get Bladeburner bonus time.
</td></tr>
<tr><td>
[getCity()](./bitburner.bladeburner.getcity.md)
</td><td>
Get current city.
</td></tr>
<tr><td>
[getCityChaos(city)](./bitburner.bladeburner.getcitychaos.md)
</td><td>
Get chaos of a city.
</td></tr>
<tr><td>
[getCityCommunities(city)](./bitburner.bladeburner.getcitycommunities.md)
</td><td>
Get number of communities in a city.
</td></tr>
<tr><td>
[getCityEstimatedPopulation(city)](./bitburner.bladeburner.getcityestimatedpopulation.md)
</td><td>
Get estimated population in city.
</td></tr>
<tr><td>
[getContractNames()](./bitburner.bladeburner.getcontractnames.md)
</td><td>
List all contracts.
</td></tr>
<tr><td>
[getCurrentAction()](./bitburner.bladeburner.getcurrentaction.md)
</td><td>
Get current action.
</td></tr>
<tr><td>
[getGeneralActionNames()](./bitburner.bladeburner.getgeneralactionnames.md)
</td><td>
List all general actions.
</td></tr>
<tr><td>
[getNextBlackOp()](./bitburner.bladeburner.getnextblackop.md)
</td><td>
Get an object with the name and rank requirement of the next BlackOp that can be completed.
</td></tr>
<tr><td>
[getOperationNames()](./bitburner.bladeburner.getoperationnames.md)
</td><td>
List all operations.
</td></tr>
<tr><td>
[getRank()](./bitburner.bladeburner.getrank.md)
</td><td>
Get player bladeburner rank.
</td></tr>
<tr><td>
[getSkillLevel(skillName)](./bitburner.bladeburner.getskilllevel.md)
</td><td>
Get skill level.
</td></tr>
<tr><td>
[getSkillNames()](./bitburner.bladeburner.getskillnames.md)
</td><td>
List all skills.
</td></tr>
<tr><td>
[getSkillPoints()](./bitburner.bladeburner.getskillpoints.md)
</td><td>
Get bladeburner skill points.
</td></tr>
<tr><td>
[getSkillUpgradeCost(skillName, count)](./bitburner.bladeburner.getskillupgradecost.md)
</td><td>
Get cost to upgrade skill.
</td></tr>
<tr><td>
[getStamina()](./bitburner.bladeburner.getstamina.md)
</td><td>
Get Bladeburner stamina.
</td></tr>
<tr><td>
[getTeamSize(type, name)](./bitburner.bladeburner.getteamsize.md)
</td><td>
Get team size.
</td></tr>
<tr><td>
[inBladeburner()](./bitburner.bladeburner.inbladeburner.md)
</td><td>
Returns whether player is a member of Bladeburner division. Does not require API access.
</td></tr>
<tr><td>
[joinBladeburnerDivision()](./bitburner.bladeburner.joinbladeburnerdivision.md)
</td><td>
Join the Bladeburner division.
</td></tr>
<tr><td>
[joinBladeburnerFaction()](./bitburner.bladeburner.joinbladeburnerfaction.md)
</td><td>
Join the Bladeburner faction.
</td></tr>
<tr><td>
[nextUpdate()](./bitburner.bladeburner.nextupdate.md)
</td><td>
Sleep until the next Bladeburner update has happened.
</td></tr>
<tr><td>
[setActionAutolevel(type, name, autoLevel)](./bitburner.bladeburner.setactionautolevel.md)
</td><td>
Set an action autolevel.
</td></tr>
<tr><td>
[setActionLevel(type, name, level)](./bitburner.bladeburner.setactionlevel.md)
</td><td>
Set the level of an action.
</td></tr>
<tr><td>
[setTeamSize(type, name, size)](./bitburner.bladeburner.setteamsize.md)
</td><td>
Set team size.
</td></tr>
<tr><td>
[startAction(type, name)](./bitburner.bladeburner.startaction.md)
</td><td>
Start an action.
</td></tr>
<tr><td>
[stopBladeburnerAction()](./bitburner.bladeburner.stopbladeburneraction.md)
</td><td>
Stop current action.
</td></tr>
<tr><td>
[switchCity(city)](./bitburner.bladeburner.switchcity.md)
</td><td>
Travel to another city in Bladeburner.
</td></tr>
<tr><td>
[upgradeSkill(skillName, count)](./bitburner.bladeburner.upgradeskill.md)
</td><td>
Upgrade skill.
</td></tr>
</tbody></table>