mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-24 02:03:01 +02:00
298 lines
14 KiB
TypeScript
298 lines
14 KiB
TypeScript
import { GetServer, createUniqueRandomIp, ipExists } from "./AllServers";
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import { Server, IConstructorParams } from "./Server";
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import { BaseServer } from "./BaseServer";
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import { calculateServerGrowth } from "./formulas/grow";
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import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
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import { CONSTANTS } from "../Constants";
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import { Player } from "@player";
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import { CompletedProgramName, LiteratureName } from "@enums";
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import { Person as IPerson } from "@nsdefs";
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import { isValidNumber } from "../utils/helpers/isValidNumber";
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import { Server as IServer } from "@nsdefs";
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import { workerScripts } from "../Netscript/WorkerScripts";
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import { killWorkerScriptByPid } from "../Netscript/killWorkerScript";
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/**
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* Constructs a new server, while also ensuring that the new server
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* does not have a duplicate hostname/ip.
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*/
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export function safelyCreateUniqueServer(params: IConstructorParams): Server {
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let hostname: string = params.hostname.replace(/ /g, `-`);
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if (params.ip != null && ipExists(params.ip)) {
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params.ip = createUniqueRandomIp();
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}
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if (GetServer(hostname) != null) {
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if (hostname.slice(-2) != `-0`) {
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hostname = `${hostname}-0`;
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}
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// Use a for loop to ensure that we don't get suck in an infinite loop somehow
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for (let i = 0; i < 200; ++i) {
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hostname = hostname.replace(/-[0-9]+$/, `-${i}`);
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if (GetServer(hostname) == null) {
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break;
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}
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}
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}
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params.hostname = hostname;
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return new Server(params);
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}
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/**
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* Returns the number of "growth cycles" needed to grow the specified server by the specified amount, taking into
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* account only the multiplicative factor. Does not account for the additive $1/thread. Only used for growthAnalyze.
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* @param server - Server being grown
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* @param growth - How much the server is being grown by, in DECIMAL form (e.g. 1.5 rather than 50)
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* @param p - Reference to Player object
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* @returns Number of "growth cycles" needed
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*/
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export function numCycleForGrowth(server: IServer, growth: number, cores = 1): number {
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if (!server.serverGrowth) return Infinity;
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const hackDifficulty = server.hackDifficulty ?? 100;
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let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / hackDifficulty;
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if (ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
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ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
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}
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const serverGrowthPercentage = server.serverGrowth / 100;
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const coreBonus = 1 + (cores - 1) / 16;
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const cycles =
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Math.log(growth) /
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(Math.log(ajdGrowthRate) *
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Player.mults.hacking_grow *
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serverGrowthPercentage *
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currentNodeMults.ServerGrowthRate *
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coreBonus);
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return cycles;
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}
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/**
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* This function calculates the number of threads needed to grow a server from one $amount to a higher $amount
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* (ie, how many threads to grow this server from $200 to $600 for example).
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* It protects the inputs (so putting in INFINITY for targetMoney will use moneyMax, putting in a negative for start will use 0, etc.)
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* @param server - Server being grown
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* @param targetMoney - How much you want the server grown TO (not by), for instance, to grow from 200 to 600, input 600
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* @param startMoney - How much you are growing the server from, for instance, to grow from 200 to 600, input 200
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* @param cores - Number of cores on the host performing grow
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* @returns Integer threads needed by a single ns.grow call to reach targetMoney from startMoney.
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*/
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export function numCycleForGrowthCorrected(
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server: IServer,
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targetMoney: number,
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startMoney: number,
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cores = 1,
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person: IPerson = Player,
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): number {
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if (!server.serverGrowth) return Infinity;
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const moneyMax = server.moneyMax ?? 1;
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const hackDifficulty = server.hackDifficulty ?? 100;
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if (startMoney < 0) startMoney = 0; // servers "can't" have less than 0 dollars on them
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if (targetMoney > moneyMax) targetMoney = moneyMax; // can't grow a server to more than its moneyMax
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if (targetMoney <= startMoney) return 0; // no growth --> no threads
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// exponential base adjusted by security
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const adjGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / hackDifficulty;
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const exponentialBase = Math.min(adjGrowthRate, CONSTANTS.ServerMaxGrowthRate); // cap growth rate
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// total of all grow thread multipliers
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const serverGrowthPercentage = server.serverGrowth / 100.0;
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const coreMultiplier = 1 + (cores - 1) / 16;
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const threadMultiplier =
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serverGrowthPercentage * person.mults.hacking_grow * coreMultiplier * currentNodeMults.ServerGrowthRate;
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/* To understand what is done below we need to do some math. I hope the explanation is clear enough.
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* First of, the names will be shortened for ease of manipulation:
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* n:= targetMoney (n for new), o:= startMoney (o for old), b:= exponentialBase, t:= threadMultiplier, c:= cycles/threads
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* c is what we are trying to compute.
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*
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* After growing, the money on a server is n = (o + c) * b^(c*t)
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* c appears in an exponent and outside it, this is usually solved using the productLog/lambert's W special function
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* this function will be noted W in the following
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* The idea behind lambert's W function is W(x)*exp(W(x)) = x, or in other words, solving for y, y*exp(y) = x, as a function of x
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* This function is provided in some advanced math library but we will compute it ourself here.
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*
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* Let's get back to solving the equation. It cannot be rewrote using W immediately because the base of the exponentiation is b
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* b^(c*t) = exp(ln(b)*c*t) (this is how a^b is defined on reals, it matches the definition on integers)
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* so n = (o + c) * exp(ln(b)*c*t) , W still cannot be used directly. We want to eliminate the other terms in 'o + c' and 'ln(b)*c*t'.
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*
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* A change of variable will do. The idea is to add an equation introducing a new variable (w here) in the form c = f(w) (for some f)
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* With this equation we will eliminate all references to c, then solve for w and plug the result in the new equation to get c.
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* The change of variable performed here should get rid of the unwanted terms mentioned above, c = w/(ln(b)*t) - o should help.
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* This change of variable is allowed because whatever the value of c is, there is a value of w such that this equation holds:
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* w = (c + o)*ln(b)*t (see how we used the terms we wanted to eliminate in order to build this variable change)
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*
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* We get n = (o + w/(ln(b)*t) - o) * exp(ln(b)*(w/(ln(b)*t) - o)*t) [ = w/(ln(b)*t) * exp(w - ln(b)*o*t) ]
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* The change of variable exposed exp(w - o*ln(b)*t), we can rewrite that with exp(a - b) = exp(a)/exp(b) to isolate 'w*exp(w)'
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* n = w/(ln(b)*t) * exp(w)/exp(ln(b)*o*t) [ = w*exp(w) / (ln(b) * t * b^(o*t)) ]
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* Almost there, we just need to cancel the denominator on the right side of the equation:
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* n * ln(b) * t * b^(o*t) = w*exp(w), Thus w = W(n * ln(b) * t * b^(o*t))
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* Finally we invert the variable change: c = W(n * ln(b) * t * b^(o*t))/(ln(b)*t) - o
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*
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* There is still an issue left: b^(o*t) doesn't fit inside a double precision float
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* because the typical amount of money on servers is around 10^6~10^9
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* We need to get an approximation of W without computing the power when o is huge
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* Thankfully an approximation giving ~30% error uses log immediately so we will use
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* W(n * ln(b) * t * b^(o*t)) ~= log(n * ln(b) * t * b^(o*t)) = log(n * ln(b) * t) + log(exp(ln(b) * o * t))
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* = log(n * ln(b) * t) + ln(b) * o * t
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* (thanks to Drak for the grow formula, f4113nb34st and Wolfram Alpha for the rewrite, dwRchyngqxs for the explanation)
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*/
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const x = threadMultiplier * Math.log(exponentialBase);
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const y = startMoney * x + Math.log(targetMoney * x);
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/* Code for the approximation of lambert's W function is adapted from
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* https://git.savannah.gnu.org/cgit/gsl.git/tree/specfunc/lambert.c
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* using the articles [1] https://doi.org/10.1007/BF02124750 (algorithm above)
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* and [2] https://doi.org/10.1145/361952.361970 (initial approximation when x < 2.5)
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*/
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let w;
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if (y < Math.log(2.5)) {
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/* exp(y) can be safely computed without overflow.
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* The relative error on the result is better when exp(y) < 2.5
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* using Padé rational fraction approximation [2](5)
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*/
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const ey = Math.exp(y);
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w = (ey + (4 / 3) * ey * ey) / (1 + (7 / 3) * ey + (5 / 6) * ey * ey);
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} else {
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/* obtain initial approximation from rough asymptotic [1](4.18)
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* w = y [- log y when 0 <= y]
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*/
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w = y;
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if (y > 0) w -= Math.log(y);
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}
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let cycles = w / x - startMoney;
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/* Iterative refinement, the goal is to correct c until |(o + c) * b^(c*t) - n| < 1
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* or the correction on the approximation is less than 1
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* The Newton-Raphson method will be used, this method is a classic to find roots of functions
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* (given f, find c such that f(c) = 0).
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*
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* The idea of this method is to take the horizontal position at which the horizontal axis
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* intersects with of the tangent of the function's curve as the next approximation.
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* It is equivalent to treating the curve as a line (it is called a first order approximation)
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* If the current approximation is c then the new approximated value is c - f(c)/f'(c)
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* (where f' is the derivative of f).
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*
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* In our case f(c) = (o + c) * b^(c*t) - n, f'(c) = d((o + c) * b^(c*t) - n)/dc
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* = (ln(b)*t * (c + o) + 1) * b^(c*t)
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* And the update step is c[new] = c[old] - ((o + c) * b^(c*t) - n)/((ln(b)*t * (o + c) + 1) * b^(c*t))
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*
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* The main question to ask when using this method is "does it converges?"
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* (are the approximations getting better?), if it does then it does quickly.
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* DOES IT CONVERGES? In the present case it does. The reason why doesn't help explaining the algorithm.
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* If you are interested then check out the wikipedia page.
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*/
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let bt = exponentialBase ** threadMultiplier;
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if (bt == Infinity) bt = 1e300;
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let corr = Infinity;
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// Two sided error because we do not want to get stuck if the error stays on the wrong side
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do {
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// c should be above 0 so Halley's method can't be used, we have to stick to Newton-Raphson
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let bct = bt ** cycles;
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if (bct == Infinity) bct = 1e300;
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const opc = startMoney + cycles;
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let diff = opc * bct - targetMoney;
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if (diff == Infinity) diff = 1e300;
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corr = diff / (opc * x + 1.0) / bct;
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cycles -= corr;
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} while (Math.abs(corr) >= 1);
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/* c is now within +/- 1 of the exact result.
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* We want the ceiling of the exact result, so the floor if the approximation is above,
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* the ceiling if the approximation is in the same unit as the exact result,
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* and the ceiling + 1 if the approximation is below.
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*/
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const fca = Math.floor(cycles);
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if (targetMoney <= (startMoney + fca) * Math.pow(exponentialBase, fca * threadMultiplier)) {
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return fca;
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}
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const cca = Math.ceil(cycles);
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if (targetMoney <= (startMoney + cca) * Math.pow(exponentialBase, cca * threadMultiplier)) {
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return cca;
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}
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return cca + 1;
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}
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//Applied server growth for a single server. Returns the percentage growth
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export function processSingleServerGrowth(server: Server, threads: number, cores = 1): number {
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let serverGrowth = calculateServerGrowth(server, threads, Player, cores);
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if (serverGrowth < 1) {
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console.warn("serverGrowth calculated to be less than 1");
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serverGrowth = 1;
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}
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const oldMoneyAvailable = server.moneyAvailable;
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server.moneyAvailable += 1 * threads; // It can be grown even if it has no money
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server.moneyAvailable *= serverGrowth;
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// in case of data corruption
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if (isValidNumber(server.moneyMax) && isNaN(server.moneyAvailable)) {
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server.moneyAvailable = server.moneyMax;
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}
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// cap at max
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if (isValidNumber(server.moneyMax) && server.moneyAvailable > server.moneyMax) {
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server.moneyAvailable = server.moneyMax;
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}
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// if there was any growth at all, increase security
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if (oldMoneyAvailable !== server.moneyAvailable) {
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let usedCycles = numCycleForGrowthCorrected(server, server.moneyAvailable, oldMoneyAvailable, cores);
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// Growing increases server security twice as much as hacking
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usedCycles = Math.min(Math.max(0, Math.ceil(usedCycles)), threads);
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server.fortify(2 * CONSTANTS.ServerFortifyAmount * usedCycles);
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}
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return server.moneyAvailable / oldMoneyAvailable;
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}
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export function prestigeHomeComputer(homeComp: Server): void {
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const hasBitflume = homeComp.programs.includes(CompletedProgramName.bitFlume);
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homeComp.programs.length = 0; //Remove programs
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homeComp.serversOnNetwork = [];
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homeComp.isConnectedTo = true;
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homeComp.ramUsed = 0;
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homeComp.programs.push(CompletedProgramName.nuke);
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if (hasBitflume) {
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homeComp.programs.push(CompletedProgramName.bitFlume);
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}
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homeComp.messages.length = 0; //Remove .lit and .msg files
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homeComp.messages.push(LiteratureName.HackersStartingHandbook);
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if (homeComp.runningScriptMap.size !== 0) {
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// Temporary verbose logging section to gather data on a bug
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console.error("Some runningScripts were still present on home during prestige");
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for (const [scriptKey, byPidMap] of homeComp.runningScriptMap) {
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console.error(`script key: ${scriptKey}: ${byPidMap.size} scripts`);
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for (const pid of byPidMap.keys()) {
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if (workerScripts.has(pid)) killWorkerScriptByPid(pid);
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}
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byPidMap.clear();
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}
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homeComp.runningScriptMap.clear();
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}
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}
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// Returns the i-th server on the specified server's network
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// A Server's serverOnNetwork property holds only the IPs. This function returns
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// the actual Server object
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export function getServerOnNetwork(server: BaseServer, i: number): BaseServer | null {
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if (i > server.serversOnNetwork.length) {
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console.error("Tried to get server on network that was out of range");
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return null;
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}
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return GetServer(server.serversOnNetwork[i]);
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}
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export function isBackdoorInstalled(server: BaseServer): boolean {
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if (server instanceof Server) {
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return server.backdoorInstalled;
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}
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return false;
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}
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