import { GetServer, createUniqueRandomIp, ipExists } from "./AllServers"; import { Server, IConstructorParams } from "./Server"; import { BaseServer } from "./BaseServer"; import { calculateServerGrowth } from "./formulas/grow"; import { currentNodeMults } from "../BitNode/BitNodeMultipliers"; import { CONSTANTS } from "../Constants"; import { Player } from "@player"; import { CompletedProgramName, LiteratureName } from "@enums"; import { Person as IPerson } from "@nsdefs"; import { isValidNumber } from "../utils/helpers/isValidNumber"; import { Server as IServer } from "@nsdefs"; import { workerScripts } from "../Netscript/WorkerScripts"; import { killWorkerScriptByPid } from "../Netscript/killWorkerScript"; /** * Constructs a new server, while also ensuring that the new server * does not have a duplicate hostname/ip. */ export function safelyCreateUniqueServer(params: IConstructorParams): Server { let hostname: string = params.hostname.replace(/ /g, `-`); if (params.ip != null && ipExists(params.ip)) { params.ip = createUniqueRandomIp(); } if (GetServer(hostname) != null) { if (hostname.slice(-2) != `-0`) { hostname = `${hostname}-0`; } // Use a for loop to ensure that we don't get suck in an infinite loop somehow for (let i = 0; i < 200; ++i) { hostname = hostname.replace(/-[0-9]+$/, `-${i}`); if (GetServer(hostname) == null) { break; } } } params.hostname = hostname; return new Server(params); } /** * Returns the number of "growth cycles" needed to grow the specified server by the specified amount, taking into * account only the multiplicative factor. Does not account for the additive $1/thread. Only used for growthAnalyze. * @param server - Server being grown * @param growth - How much the server is being grown by, in DECIMAL form (e.g. 1.5 rather than 50) * @param p - Reference to Player object * @returns Number of "growth cycles" needed */ export function numCycleForGrowth(server: IServer, growth: number, cores = 1): number { if (!server.serverGrowth) return Infinity; const hackDifficulty = server.hackDifficulty ?? 100; let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / hackDifficulty; if (ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) { ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate; } const serverGrowthPercentage = server.serverGrowth / 100; const coreBonus = 1 + (cores - 1) / 16; const cycles = Math.log(growth) / (Math.log(ajdGrowthRate) * Player.mults.hacking_grow * serverGrowthPercentage * currentNodeMults.ServerGrowthRate * coreBonus); return cycles; } /** * This function calculates the number of threads needed to grow a server from one $amount to a higher $amount * (ie, how many threads to grow this server from $200 to $600 for example). * It protects the inputs (so putting in INFINITY for targetMoney will use moneyMax, putting in a negative for start will use 0, etc.) * @param server - Server being grown * @param targetMoney - How much you want the server grown TO (not by), for instance, to grow from 200 to 600, input 600 * @param startMoney - How much you are growing the server from, for instance, to grow from 200 to 600, input 200 * @param cores - Number of cores on the host performing grow * @returns Integer threads needed by a single ns.grow call to reach targetMoney from startMoney. */ export function numCycleForGrowthCorrected( server: IServer, targetMoney: number, startMoney: number, cores = 1, person: IPerson = Player, ): number { if (!server.serverGrowth) return Infinity; const moneyMax = server.moneyMax ?? 1; const hackDifficulty = server.hackDifficulty ?? 100; if (startMoney < 0) startMoney = 0; // servers "can't" have less than 0 dollars on them if (targetMoney > moneyMax) targetMoney = moneyMax; // can't grow a server to more than its moneyMax if (targetMoney <= startMoney) return 0; // no growth --> no threads // exponential base adjusted by security const adjGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / hackDifficulty; const exponentialBase = Math.min(adjGrowthRate, CONSTANTS.ServerMaxGrowthRate); // cap growth rate // total of all grow thread multipliers const serverGrowthPercentage = server.serverGrowth / 100.0; const coreMultiplier = 1 + (cores - 1) / 16; const threadMultiplier = serverGrowthPercentage * person.mults.hacking_grow * coreMultiplier * currentNodeMults.ServerGrowthRate; /* To understand what is done below we need to do some math. I hope the explanation is clear enough. * First of, the names will be shortened for ease of manipulation: * n:= targetMoney (n for new), o:= startMoney (o for old), b:= exponentialBase, t:= threadMultiplier, c:= cycles/threads * c is what we are trying to compute. * * After growing, the money on a server is n = (o + c) * b^(c*t) * c appears in an exponent and outside it, this is usually solved using the productLog/lambert's W special function * this function will be noted W in the following * The idea behind lambert's W function is W(x)*exp(W(x)) = x, or in other words, solving for y, y*exp(y) = x, as a function of x * This function is provided in some advanced math library but we will compute it ourself here. * * Let's get back to solving the equation. It cannot be rewrote using W immediately because the base of the exponentiation is b * b^(c*t) = exp(ln(b)*c*t) (this is how a^b is defined on reals, it matches the definition on integers) * so n = (o + c) * exp(ln(b)*c*t) , W still cannot be used directly. We want to eliminate the other terms in 'o + c' and 'ln(b)*c*t'. * * A change of variable will do. The idea is to add an equation introducing a new variable (w here) in the form c = f(w) (for some f) * With this equation we will eliminate all references to c, then solve for w and plug the result in the new equation to get c. * The change of variable performed here should get rid of the unwanted terms mentioned above, c = w/(ln(b)*t) - o should help. * This change of variable is allowed because whatever the value of c is, there is a value of w such that this equation holds: * w = (c + o)*ln(b)*t (see how we used the terms we wanted to eliminate in order to build this variable change) * * We get n = (o + w/(ln(b)*t) - o) * exp(ln(b)*(w/(ln(b)*t) - o)*t) [ = w/(ln(b)*t) * exp(w - ln(b)*o*t) ] * The change of variable exposed exp(w - o*ln(b)*t), we can rewrite that with exp(a - b) = exp(a)/exp(b) to isolate 'w*exp(w)' * n = w/(ln(b)*t) * exp(w)/exp(ln(b)*o*t) [ = w*exp(w) / (ln(b) * t * b^(o*t)) ] * Almost there, we just need to cancel the denominator on the right side of the equation: * n * ln(b) * t * b^(o*t) = w*exp(w), Thus w = W(n * ln(b) * t * b^(o*t)) * Finally we invert the variable change: c = W(n * ln(b) * t * b^(o*t))/(ln(b)*t) - o * * There is still an issue left: b^(o*t) doesn't fit inside a double precision float * because the typical amount of money on servers is around 10^6~10^9 * We need to get an approximation of W without computing the power when o is huge * Thankfully an approximation giving ~30% error uses log immediately so we will use * W(n * ln(b) * t * b^(o*t)) ~= log(n * ln(b) * t * b^(o*t)) = log(n * ln(b) * t) + log(exp(ln(b) * o * t)) * = log(n * ln(b) * t) + ln(b) * o * t * (thanks to Drak for the grow formula, f4113nb34st and Wolfram Alpha for the rewrite, dwRchyngqxs for the explanation) */ const x = threadMultiplier * Math.log(exponentialBase); const y = startMoney * x + Math.log(targetMoney * x); /* Code for the approximation of lambert's W function is adapted from * https://git.savannah.gnu.org/cgit/gsl.git/tree/specfunc/lambert.c * using the articles [1] https://doi.org/10.1007/BF02124750 (algorithm above) * and [2] https://doi.org/10.1145/361952.361970 (initial approximation when x < 2.5) */ let w; if (y < Math.log(2.5)) { /* exp(y) can be safely computed without overflow. * The relative error on the result is better when exp(y) < 2.5 * using Padé rational fraction approximation [2](5) */ const ey = Math.exp(y); w = (ey + (4 / 3) * ey * ey) / (1 + (7 / 3) * ey + (5 / 6) * ey * ey); } else { /* obtain initial approximation from rough asymptotic [1](4.18) * w = y [- log y when 0 <= y] */ w = y; if (y > 0) w -= Math.log(y); } let cycles = w / x - startMoney; /* Iterative refinement, the goal is to correct c until |(o + c) * b^(c*t) - n| < 1 * or the correction on the approximation is less than 1 * The Newton-Raphson method will be used, this method is a classic to find roots of functions * (given f, find c such that f(c) = 0). * * The idea of this method is to take the horizontal position at which the horizontal axis * intersects with of the tangent of the function's curve as the next approximation. * It is equivalent to treating the curve as a line (it is called a first order approximation) * If the current approximation is c then the new approximated value is c - f(c)/f'(c) * (where f' is the derivative of f). * * In our case f(c) = (o + c) * b^(c*t) - n, f'(c) = d((o + c) * b^(c*t) - n)/dc * = (ln(b)*t * (c + o) + 1) * b^(c*t) * And the update step is c[new] = c[old] - ((o + c) * b^(c*t) - n)/((ln(b)*t * (o + c) + 1) * b^(c*t)) * * The main question to ask when using this method is "does it converges?" * (are the approximations getting better?), if it does then it does quickly. * DOES IT CONVERGES? In the present case it does. The reason why doesn't help explaining the algorithm. * If you are interested then check out the wikipedia page. */ let bt = exponentialBase ** threadMultiplier; if (bt == Infinity) bt = 1e300; let corr = Infinity; // Two sided error because we do not want to get stuck if the error stays on the wrong side do { // c should be above 0 so Halley's method can't be used, we have to stick to Newton-Raphson let bct = bt ** cycles; if (bct == Infinity) bct = 1e300; const opc = startMoney + cycles; let diff = opc * bct - targetMoney; if (diff == Infinity) diff = 1e300; corr = diff / (opc * x + 1.0) / bct; cycles -= corr; } while (Math.abs(corr) >= 1); /* c is now within +/- 1 of the exact result. * We want the ceiling of the exact result, so the floor if the approximation is above, * the ceiling if the approximation is in the same unit as the exact result, * and the ceiling + 1 if the approximation is below. */ const fca = Math.floor(cycles); if (targetMoney <= (startMoney + fca) * Math.pow(exponentialBase, fca * threadMultiplier)) { return fca; } const cca = Math.ceil(cycles); if (targetMoney <= (startMoney + cca) * Math.pow(exponentialBase, cca * threadMultiplier)) { return cca; } return cca + 1; } //Applied server growth for a single server. Returns the percentage growth export function processSingleServerGrowth(server: Server, threads: number, cores = 1): number { let serverGrowth = calculateServerGrowth(server, threads, Player, cores); if (serverGrowth < 1) { console.warn("serverGrowth calculated to be less than 1"); serverGrowth = 1; } const oldMoneyAvailable = server.moneyAvailable; server.moneyAvailable += 1 * threads; // It can be grown even if it has no money server.moneyAvailable *= serverGrowth; // in case of data corruption if (isValidNumber(server.moneyMax) && isNaN(server.moneyAvailable)) { server.moneyAvailable = server.moneyMax; } // cap at max if (isValidNumber(server.moneyMax) && server.moneyAvailable > server.moneyMax) { server.moneyAvailable = server.moneyMax; } // if there was any growth at all, increase security if (oldMoneyAvailable !== server.moneyAvailable) { let usedCycles = numCycleForGrowthCorrected(server, server.moneyAvailable, oldMoneyAvailable, cores); // Growing increases server security twice as much as hacking usedCycles = Math.min(Math.max(0, Math.ceil(usedCycles)), threads); server.fortify(2 * CONSTANTS.ServerFortifyAmount * usedCycles); } return server.moneyAvailable / oldMoneyAvailable; } export function prestigeHomeComputer(homeComp: Server): void { const hasBitflume = homeComp.programs.includes(CompletedProgramName.bitFlume); homeComp.programs.length = 0; //Remove programs homeComp.serversOnNetwork = []; homeComp.isConnectedTo = true; homeComp.ramUsed = 0; homeComp.programs.push(CompletedProgramName.nuke); if (hasBitflume) { homeComp.programs.push(CompletedProgramName.bitFlume); } homeComp.messages.length = 0; //Remove .lit and .msg files homeComp.messages.push(LiteratureName.HackersStartingHandbook); if (homeComp.runningScriptMap.size !== 0) { // Temporary verbose logging section to gather data on a bug console.error("Some runningScripts were still present on home during prestige"); for (const [scriptKey, byPidMap] of homeComp.runningScriptMap) { console.error(`script key: ${scriptKey}: ${byPidMap.size} scripts`); for (const pid of byPidMap.keys()) { if (workerScripts.has(pid)) killWorkerScriptByPid(pid); } byPidMap.clear(); } homeComp.runningScriptMap.clear(); } } // Returns the i-th server on the specified server's network // A Server's serverOnNetwork property holds only the IPs. This function returns // the actual Server object export function getServerOnNetwork(server: BaseServer, i: number): BaseServer | null { if (i > server.serversOnNetwork.length) { console.error("Tried to get server on network that was out of range"); return null; } return GetServer(server.serversOnNetwork[i]); } export function isBackdoorInstalled(server: BaseServer): boolean { if (server instanceof Server) { return server.backdoorInstalled; } return false; }