Files
bitburner-src/src/ui/React/DeleteGameButton.tsx
T
David Walker 4502fd443e BUGFIX: Don't spin forever if IDB can't be loaded (#1500)
Our IndexDB handling did not have very good error handling. It wasn't
reporting the actual errors that occured, nor was it using actual Error
objects. In some cases it also had overly convoluted Promise use, and it
didn't need to be .tsx either.

The biggest issue was that if any problem occured during the main
load(), this would end up as an unhandled rejection and so it would only
be logged to the console. This extends the previous catch to also cover
this, so that the recovery screen is activated.
2024-07-19 19:27:04 -07:00

42 lines
1.4 KiB
TypeScript

import React, { useState } from "react";
import { deleteGame } from "../../db";
import { ConfirmationModal } from "./ConfirmationModal";
import Button from "@mui/material/Button";
import { Tooltip } from "@mui/material";
import DeleteIcon from "@mui/icons-material/Delete";
import { pushDisableRestore } from "../../Electron";
interface IProps {
color?: "primary" | "warning" | "error";
}
export function DeleteGameButton({ color = "primary" }: IProps): React.ReactElement {
const [modalOpened, setModalOpened] = useState(false);
return (
<>
<Tooltip title="This will permanently delete your local save game. Did you export it before?">
<Button startIcon={<DeleteIcon />} color={color} onClick={() => setModalOpened(true)}>
Delete Save
</Button>
</Tooltip>
<ConfirmationModal
onConfirm={() => {
setModalOpened(false);
deleteGame()
.then(() => {
pushDisableRestore();
setTimeout(() => location.reload(), 1000);
})
.catch((r) => console.error("Could not delete game: %o", r));
}}
open={modalOpened}
onClose={() => setModalOpened(false)}
confirmationText={"Really delete your game? (It's permanent!)"}
additionalButton={<Button onClick={() => setModalOpened(false)}>Cancel</Button>}
/>
</>
);
}