* Update api-documentor and api-extractor. #1566 follow-up.
I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.
I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).
Stylisticly it could use some whitespace, but it is correctly rendered.
This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.
* Follow up to 5f732a6f35, include `npm run doc` changed docs.
* Add missing license info
* Fix React warning
---------
Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
1.9 KiB
Home > bitburner > GoCheat > playTwoMoves
GoCheat.playTwoMoves() method
Attempts to place two routers at once on empty nodes. Note that this ignores other move restrictions, so you can suicide your own routers if they have no access to empty ports and do not capture any enemy routers.
Success chance can be seen via ns.go.getCheatSuccessChance()
Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet.
Signature:
playTwoMoves(
x1: number,
y1: number,
x2: number,
y2: number,
playAsWhite?: boolean,
): Promise<{
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
Parameters
|
Parameter |
Type |
Description |
|---|---|---|
|
x1 |
number |
x coordinate of first move to make |
|
y1 |
number |
y coordinate of first move to make |
|
x2 |
number |
x coordinate of second move to make |
|
y2 |
number |
y coordinate of second move to make |
|
playAsWhite |
boolean |
(Optional) Optional override for playing as white. Can only be used when playing on a 'No AI' board. |
Returns:
Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>
a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
Remarks
RAM cost: 8 GB Requires BitNode 14.2 to use