mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-16 22:38:34 +02:00
* yesno box now correctly clean up before new content is loaded in. * formatHp doesnt display decimal, duh * character overview uses numeralWrapper formatHp * minor formatting stuff * Class spending is tracked indepedently of work money * Made an augmentation named after myself. * hotfix a bunch of small stuff
161 lines
6.5 KiB
JavaScript
161 lines
6.5 KiB
JavaScript
/**
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* React Component for the Hacknet Node UI.
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* This Component displays the panel for a single Hacknet Node
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*/
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import React from "react";
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import { HacknetNodeConstants } from "../data/Constants";
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import {
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getMaxNumberLevelUpgrades,
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getMaxNumberRamUpgrades,
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getMaxNumberCoreUpgrades,
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purchaseLevelUpgrade,
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purchaseRamUpgrade,
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purchaseCoreUpgrade,
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} from "../HacknetHelpers";
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import { Player } from "../../Player";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Money } from "../../ui/React/Money";
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import { MoneyRate } from "../../ui/React/MoneyRate";
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export class HacknetNode extends React.Component {
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render() {
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const node = this.props.node;
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const purchaseMult = this.props.purchaseMultiplier;
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const recalculate = this.props.recalculate;
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// Upgrade Level Button
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let upgradeLevelContent, upgradeLevelClass;
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if (node.level >= HacknetNodeConstants.MaxLevel) {
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upgradeLevelContent = <>MAX LEVEL</>;
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upgradeLevelClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberLevelUpgrades(node, HacknetNodeConstants.MaxLevel);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxLevel - node.level;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
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upgradeLevelContent = <>Upgrade x{multiplier} - {Money(upgradeLevelCost)}</>;
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if (Player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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upgradeLevelClass = "std-button";
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}
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}
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const upgradeLevelOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberLevelUpgrades(node, HacknetNodeConstants.MaxLevel);
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}
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purchaseLevelUpgrade(node, numUpgrades);
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recalculate();
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return false;
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}
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let upgradeRamContent, upgradeRamClass;
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if (node.ram >= HacknetNodeConstants.MaxRam) {
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upgradeRamContent = <>MAX RAM</>;
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upgradeRamClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberRamUpgrades(node, HacknetNodeConstants.MaxRam);
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} else {
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const levelsToMax = Math.round(Math.log2(HacknetNodeConstants.MaxRam / node.ram));
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
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upgradeRamContent = <>Upgrade x{multiplier} - {Money(upgradeRamCost)}</>;
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if (Player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
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} else {
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upgradeRamClass = "std-button";
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}
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}
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const upgradeRamOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberRamUpgrades(node, HacknetNodeConstants.MaxRam);
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}
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purchaseRamUpgrade(node, numUpgrades);
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recalculate();
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return false;
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}
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let upgradeCoresContent, upgradeCoresClass;
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if (node.cores >= HacknetNodeConstants.MaxCores) {
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upgradeCoresContent = <>MAX CORES</>;
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upgradeCoresClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberCoreUpgrades(node, HacknetNodeConstants.MaxCores);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxCores - node.cores;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
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upgradeCoresContent = <>Upgrade x{multiplier} - {Money(upgradeCoreCost)}</>;
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if (Player.money.lt(upgradeCoreCost)) {
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upgradeCoresClass = "std-button-disabled";
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} else {
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upgradeCoresClass = "std-button";
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}
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}
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const upgradeCoresOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberCoreUpgrades(node, HacknetNodeConstants.MaxCores);
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}
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purchaseCoreUpgrade(node, numUpgrades);
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recalculate();
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return false;
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}
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return (
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<li className={"hacknet-node"}>
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<div className={"hacknet-node-container"}>
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<div className={"row"}>
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<h1 style={{"fontSize":"1em"}}>{node.name}</h1>
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</div>
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<div className={"row"}>
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<p>Production:</p>
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<span className={"text money-gold"}>
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{Money(node.totalMoneyGenerated)} ({MoneyRate(node.moneyGainRatePerSecond)})
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</span>
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</div>
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<div className={"row"}>
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<p>Level:</p>
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<span className={"text upgradable-info"}>{node.level}</span>
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<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
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{upgradeLevelContent}
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</button>
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</div>
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<div className={"row"}>
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<p>RAM:</p>
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<span className={"text upgradable-info"}>{node.ram}GB</span>
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<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
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{upgradeRamContent}
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</button>
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</div>
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<div className={"row"}>
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<p>Cores:</p>
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<span className={"text upgradable-info"}>{node.cores}</span>
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<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
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{upgradeCoresContent}
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</button>
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</div>
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</div>
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</li>
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)
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}
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}
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