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45 lines
1.4 KiB
Markdown
45 lines
1.4 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [GoCheat](./bitburner.gocheat.md) > [repairOfflineNode](./bitburner.gocheat.repairofflinenode.md)
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## GoCheat.repairOfflineNode() method
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Attempts to repair an offline node, leaving an empty playable node behind.
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Success chance can be seen via ns.go.getCheatSuccessChance()
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Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (\~10%) chance you will instantly be ejected from the subnet.
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**Signature:**
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```typescript
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repairOfflineNode(
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x: number,
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y: number,
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playAsWhite?: boolean,
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): Promise<{
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type: "move" | "pass" | "gameOver";
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x: number | null;
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y: number | null;
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}>;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| x | number | x coordinate of offline node to repair |
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| y | number | y coordinate of offline node to repair |
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| playAsWhite | boolean | _(Optional)_ Optional override for playing as white. Can only be used when playing on a 'No AI' board. |
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**Returns:**
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Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }>
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a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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## Remarks
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RAM cost: 8 GB Requires BitNode 14.2 to use
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