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This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <d0sboots@gmail.com>
45 lines
1.4 KiB
Markdown
45 lines
1.4 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [GoCheat](./bitburner.gocheat.md) > [repairOfflineNode](./bitburner.gocheat.repairofflinenode.md)
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## GoCheat.repairOfflineNode() method
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Attempts to repair an offline node, leaving an empty playable node behind.
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Success chance can be seen via ns.go.getCheatSuccessChance()
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Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (\~10%) chance you will instantly be ejected from the subnet.
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**Signature:**
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```typescript
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repairOfflineNode(
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x: number,
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y: number,
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playAsWhite = false,
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): Promise<{
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type: "move" | "pass" | "gameOver";
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x: number | null;
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y: number | null;
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}>;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| x | number | x coordinate of offline node to repair |
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| y | number | y coordinate of offline node to repair |
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| playAsWhite | (not declared) | _(Optional)_ Optional override for playing as white. Can only be used when playing on a 'No AI' board. |
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**Returns:**
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Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }>
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a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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## Remarks
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RAM cost: 8 GB Requires BitNode 14.2 to use
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