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c8d2c9f769
This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <d0sboots@gmail.com>
29 lines
714 B
Markdown
29 lines
714 B
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [GoCheat](./bitburner.gocheat.md) > [getCheatCount](./bitburner.gocheat.getcheatcount.md)
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## GoCheat.getCheatCount() method
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Returns the number of times you've attempted to cheat in the current game.
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**Signature:**
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```typescript
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getCheatCount(playAsWhite = false): number;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| playAsWhite | (not declared) | _(Optional)_ Optional override for playing as white. Can only be used when playing on a 'No AI' board. |
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**Returns:**
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number
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## Remarks
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RAM cost: 1 GB Requires BitNode 14.2 to use
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