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bitburner-src/markdown/bitburner.gocheat.getcheatcount.md
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Michael Ficocelli c8d2c9f769 IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts.

The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.

A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.

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Co-authored-by: David Walker <d0sboots@gmail.com>
2025-02-02 20:47:16 -08:00

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [GoCheat](./bitburner.gocheat.md) &gt; [getCheatCount](./bitburner.gocheat.getcheatcount.md)
## GoCheat.getCheatCount() method
Returns the number of times you've attempted to cheat in the current game.
**Signature:**
```typescript
getCheatCount(playAsWhite = false): number;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| playAsWhite | (not declared) | _(Optional)_ Optional override for playing as white. Can only be used when playing on a 'No AI' board. |
**Returns:**
number
## Remarks
RAM cost: 1 GB Requires BitNode 14.2 to use