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bitburner-src/markdown/bitburner.go.makemove.md
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Michael Ficocelli c8d2c9f769 IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts.

The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.

A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.

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Co-authored-by: David Walker <d0sboots@gmail.com>
2025-02-02 20:47:16 -08:00

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[Home](./index.md) &gt; [bitburner](./bitburner.md) &gt; [Go](./bitburner.go.md) &gt; [makeMove](./bitburner.go.makemove.md)
## Go.makeMove() method
Make a move on the IPvGO subnet game board, and await the opponent's response. x:0 y:0 represents the bottom-left corner of the board in the UI.
playAsWhite is optional, and attempts to make a move as the white player. Only can be used when playing against "No AI".
**Signature:**
```typescript
makeMove(
x: number,
y: number,
playAsWhite = false,
): Promise<{
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
```
## Parameters
| Parameter | Type | Description |
| --- | --- | --- |
| x | number | |
| y | number | |
| playAsWhite | (not declared) | _(Optional)_ |
**Returns:**
Promise&lt;{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }&gt;
a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
## Remarks
RAM cost: 4 GB