1.6 KiB
Home > bitburner > GoCheat > destroyNode
GoCheat.destroyNode() method
Attempts to destroy an empty node, leaving an offline dead space that does not count as territory or provide open node access to adjacent routers.
Success chance can be seen via ns.go.getCheatSuccessChance()
Warning: if you fail to play a cheat move, your turn will be skipped. After your first cheat attempt, if you fail, there is a small (~10%) chance you will instantly be ejected from the subnet.
Signature:
destroyNode(
x: number,
y: number,
playAsWhite?: boolean,
): Promise<{
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
Parameters
|
Parameter |
Type |
Description |
|---|---|---|
|
x |
number |
x coordinate of empty node to destroy |
|
y |
number |
y coordinate of empty node to destroy |
|
playAsWhite |
boolean |
(Optional) Optional override for playing as white. Can only be used when playing on a 'No AI' board. |
Returns:
Promise<{ type: "move" | "pass" | "gameOver"; x: number | null; y: number | null; }>
a promise that contains the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
Remarks
RAM cost: 8 GB
Requires Source-File 14.2 to use