Files
bitburner-src/src/Hacknet/ui/HacknetNode.jsx
2019-03-24 20:17:47 -07:00

154 lines
6.2 KiB
JavaScript

/**
* React Component for the Hacknet Node UI.
* This Component displays the panel for a single Hacknet Node
*/
import React from "react";
import { HacknetNodeMaxLevel,
HacknetNodeMaxRam,
HacknetNodeMaxCores } from "../HacknetNode";
import { getMaxNumberLevelUpgrades,
getMaxNumberRamUpgrades,
getMaxNumberCoreUpgrades } from "../HacknetHelpers";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
export class HacknetNode extends React.Component {
render() {
const node = this.props.node;
const purchaseMult = this.props.purchaseMultiplier;
const recalculate = this.props.recalculate;
// Upgrade Level Button
let upgradeLevelText, upgradeLevelClass;
if (node.level >= HacknetNodeMaxLevel) {
upgradeLevelText = "MAX LEVEL";
upgradeLevelClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberLevelUpgrades(node, HacknetNodeMaxLevel);
} else {
const levelsToMax = HacknetNodeMaxLevel - node.level;
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player);
upgradeLevelText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeLevelCost)}`;
if (Player.money.lt(upgradeLevelCost)) {
upgradeLevelClass = "std-button-disabled";
} else {
upgradeLevelClass = "std-button";
}
}
const upgradeLevelOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberLevelUpgrades(node, HacknetNodeMaxLevel);
}
node.purchaseLevelUpgrade(numUpgrades, Player);
recalculate();
return false;
}
let upgradeRamText, upgradeRamClass;
if (node.ram >= HacknetNodeMaxRam) {
upgradeRamText = "MAX RAM";
upgradeRamClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberRamUpgrades(node, HacknetNodeMaxRam);
} else {
const levelsToMax = Math.round(Math.log2(HacknetNodeMaxRam / node.ram));
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player);
upgradeRamText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeRamCost)}`;
if (Player.money.lt(upgradeRamCost)) {
upgradeRamClass = "std-button-disabled";
} else {
upgradeRamClass = "std-button";
}
}
const upgradeRamOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberRamUpgrades(node, HacknetNodeMaxRam);
}
node.purchaseRamUpgrade(numUpgrades, Player);
recalculate();
return false;
}
let upgradeCoresText, upgradeCoresClass;
if (node.cores >= HacknetNodeMaxCores) {
upgradeCoresText = "MAX CORES";
upgradeCoresClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
multiplier = getMaxNumberCoreUpgrades(node, HacknetNodeMaxCores);
} else {
const levelsToMax = HacknetNodeMaxCores - node.cores;
multiplier = Math.min(levelsToMax, purchaseMult);
}
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player);
upgradeCoresText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCoreCost)}`;
if (Player.money.lt(upgradeCoreCost)) {
upgradeCoresClass = "std-button-disabled";
} else {
upgradeCoresClass = "std-button";
}
}
const upgradeCoresOnClick = () => {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCoreUpgrades(node, HacknetNodeMaxCores);
}
node.purchaseCoreUpgrade(numUpgrades, Player);
recalculate();
return false;
}
return (
<li className={"hacknet-node"}>
<div className={"hacknet-node-container"}>
<div className={"row"}>
<p>Node name:</p>
<span className={"text"}>{node.name}</span>
</div>
<div className={"row"}>
<p>Production:</p>
<span className={"text money-gold"}>
{numeralWrapper.formatMoney(node.totalMoneyGenerated)} ({numeralWrapper.formatMoney(node.moneyGainRatePerSecond)} / sec)
</span>
</div>
<div className={"row"}>
<p>Level:</p><span className={"text upgradable-info"}>{node.level}</span>
<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
{upgradeLevelText}
</button>
</div>
<div className={"row"}>
<p>RAM:</p><span className={"text upgradable-info"}>{node.ram}GB</span>
<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
{upgradeRamText}
</button>
</div>
<div className={"row"}>
<p>Cores:</p><span className={"text upgradable-info"}>{node.cores}</span>
<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
{upgradeCoresText}
</button>
</div>
</div>
</li>
)
}
}