Files
bitburner-src/src/PersonObjects/Grafting/EntropyAccumulation.ts
2026-03-19 21:07:43 -07:00

49 lines
2.0 KiB
TypeScript

import { CONSTANTS } from "../../Constants";
import { Player } from "@player";
import { Multipliers } from "../Multipliers";
export const calculateEntropy = (stacks = 1): Multipliers => {
const nerf = CONSTANTS.EntropyEffect ** stacks;
return {
hacking_chance: Player.mults.hacking_chance * nerf,
hacking_speed: Player.mults.hacking_speed * nerf,
hacking_money: Player.mults.hacking_money * nerf,
hacking_grow: Player.mults.hacking_grow * nerf,
hacking: Player.mults.hacking * nerf,
strength: Player.mults.strength * nerf,
defense: Player.mults.defense * nerf,
dexterity: Player.mults.dexterity * nerf,
agility: Player.mults.agility * nerf,
charisma: Player.mults.charisma * nerf,
hacking_exp: Player.mults.hacking_exp * nerf,
strength_exp: Player.mults.strength_exp * nerf,
defense_exp: Player.mults.defense_exp * nerf,
dexterity_exp: Player.mults.dexterity_exp * nerf,
agility_exp: Player.mults.agility_exp * nerf,
charisma_exp: Player.mults.charisma_exp * nerf,
company_rep: Player.mults.company_rep * nerf,
faction_rep: Player.mults.faction_rep * nerf,
crime_money: Player.mults.crime_money * nerf,
crime_success: Player.mults.crime_success * nerf,
dnet_money: Player.mults.dnet_money * nerf,
hacknet_node_money: Player.mults.hacknet_node_money * nerf,
hacknet_node_purchase_cost: Player.mults.hacknet_node_purchase_cost / nerf,
hacknet_node_ram_cost: Player.mults.hacknet_node_ram_cost / nerf,
hacknet_node_core_cost: Player.mults.hacknet_node_core_cost / nerf,
hacknet_node_level_cost: Player.mults.hacknet_node_level_cost / nerf,
work_money: Player.mults.work_money * nerf,
bladeburner_max_stamina: Player.mults.bladeburner_max_stamina * nerf,
bladeburner_stamina_gain: Player.mults.bladeburner_stamina_gain * nerf,
bladeburner_analysis: Player.mults.bladeburner_analysis * nerf,
bladeburner_success_chance: Player.mults.bladeburner_success_chance * nerf,
};
};