import { CONSTANTS } from "../../Constants"; import { Player } from "@player"; import { Multipliers } from "../Multipliers"; export const calculateEntropy = (stacks = 1): Multipliers => { const nerf = CONSTANTS.EntropyEffect ** stacks; return { hacking_chance: Player.mults.hacking_chance * nerf, hacking_speed: Player.mults.hacking_speed * nerf, hacking_money: Player.mults.hacking_money * nerf, hacking_grow: Player.mults.hacking_grow * nerf, hacking: Player.mults.hacking * nerf, strength: Player.mults.strength * nerf, defense: Player.mults.defense * nerf, dexterity: Player.mults.dexterity * nerf, agility: Player.mults.agility * nerf, charisma: Player.mults.charisma * nerf, hacking_exp: Player.mults.hacking_exp * nerf, strength_exp: Player.mults.strength_exp * nerf, defense_exp: Player.mults.defense_exp * nerf, dexterity_exp: Player.mults.dexterity_exp * nerf, agility_exp: Player.mults.agility_exp * nerf, charisma_exp: Player.mults.charisma_exp * nerf, company_rep: Player.mults.company_rep * nerf, faction_rep: Player.mults.faction_rep * nerf, crime_money: Player.mults.crime_money * nerf, crime_success: Player.mults.crime_success * nerf, dnet_money: Player.mults.dnet_money * nerf, hacknet_node_money: Player.mults.hacknet_node_money * nerf, hacknet_node_purchase_cost: Player.mults.hacknet_node_purchase_cost / nerf, hacknet_node_ram_cost: Player.mults.hacknet_node_ram_cost / nerf, hacknet_node_core_cost: Player.mults.hacknet_node_core_cost / nerf, hacknet_node_level_cost: Player.mults.hacknet_node_level_cost / nerf, work_money: Player.mults.work_money * nerf, bladeburner_max_stamina: Player.mults.bladeburner_max_stamina * nerf, bladeburner_stamina_gain: Player.mults.bladeburner_stamina_gain * nerf, bladeburner_analysis: Player.mults.bladeburner_analysis * nerf, bladeburner_success_chance: Player.mults.bladeburner_success_chance * nerf, }; };