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91 lines
4.6 KiB
Markdown
91 lines
4.6 KiB
Markdown
# Sleeves
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When VitaLife unveiled their Persona Core technology that allowed people to digitize
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and transfer their consciousness into other vessels, human bodies became nothing more
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than 'sleeves' for the human consciousness. This technology thus became known as
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"Sleeve technology".
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Sleeve technology unlocks two different gameplay features:
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- Duplicate Sleeves
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- [Grafting](grafting.md)
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Sleeve technology is unlocked in [BitNode-10](bitnodes.md).
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## Duplicate Sleeves
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Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciousness
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has been copied. In other words, these Synthoids contain a perfect duplicate of your mind.
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Duplicate Sleeves are essentially clones which you can use to perform work-type actions,
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such as working for a [Company](../basic/companies.md) / [Faction](../basic/factions.md) or committing a [Crime](../basic/crimes.md). When sleeves perform these tasks,
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they will earn money, experience, and [Reputation](../basic/reputation.md).
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Sleeves are their own individuals, which means they each have their own experience and stats.
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When a sleeve earns experience, it earns experience for itself, the player's
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original consciousness, as well as all of the player's other sleeves.
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Duplicate Sleeves are **not** reset when installing [Augmentations](../basic/augmentations.md), but they are reset
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when switching [BitNodes](bitnodes.md).
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## Obtaining Duplicate Sleeves
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There are two methods of obtaining Duplicate Sleeves:
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1. Destroy [BitNode-10](bitnodes.md). Each completion gives you one additional Duplicate Sleeve.
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2. Purchase Duplicate Sleeves from The Covenant.
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This is only available in [BitNode-10](bitnodes.md). Sleeves purchased this way are **permanent** (they persist
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through [BitNodes](bitnodes.md)). You can purchase up to 5 Duplicate Sleeves from The Covenant.
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## Synchronization
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Synchronization is a measure of how aligned your consciousness is with that of your
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Duplicate Sleeves. It is a numerical value between `1` and `100`, and it affects how much experience
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is earned when the sleeve is performing a task.
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Synchronization can be increased by assigning sleeves to the `Synchronize` task.
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## Sleeve Shock
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Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new
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body. It is a numerical value between `0` and `100`, where `100` indicates full shock and `0` indicates
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no shock. Shock affects the amount of experience earned by the sleeve.
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Sleeve shock slowly decreases over time. You can further increase the rate at which
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it decreases by assigning sleeves to the `Shock Recovery` task.
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Let `X` be the sleeve's shock and `Y` be the sleeve's synchronization. When the sleeve earns experience by performing
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a task, the sleeve gains `X%` of the amount of experience normally earned by the task. player’s original host consciousness and all of the player's other sleeves
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earn `Y%` of the experience that the sleeve gained, or `X\*Y %` of the normal experience amount.
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## Augmentations
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You can purchase [Augmentations](../basic/augmentations.md) for your Duplicate
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Sleeves. In order to do this, the sleeve's shock must be at `0`. Any [Augmentation](../basic/augmentations.md)
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that is currently available to you through a faction is also available for your
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Duplicate Sleeves. There are a few [Augmentations](../basic/augmentations.md), such as NeuroFlux Governor and
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[Bladeburner](bladeburners.md)-specific ones, that cannot be purchased for a Duplicate Sleeve.
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When you purchase an [Augmentation](../basic/augmentations.md) for a Duplicate Sleeve, it is instantly installed.
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When this happens, the sleeve's stats are instantly reset back to 0, similar to
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when you normally install [Augmentations](../basic/augmentations.md).
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The cost of purchasing an [Augmentation](../basic/augmentations.md) for a Duplicate Sleeve is **not** affected
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by how many [Augmentations](../basic/augmentations.md) you have purchased for yourself, and vice versa.
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## Memory
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Sleeve memory dictates what a sleeve's synchronization will be when it is reset by
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switching [BitNodes](bitnodes.md). For example, if a sleeve has a memory of `10`, then when you
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switch [BitNodes](bitnodes.md) its synchronization will initially be set to `10`, rather than 1.
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Memory can only be increased by purchasing upgrades from The Covenant. Just like
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the ability to purchase additional sleeves, this is only available in [BitNode-10](bitnodes.md).
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Memory is a persistent stat, meaning it never gets reset back to `1`.
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The maximum possible value for a sleeve's memory is `100`.
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Buying memory has no instant affect on synchronization,
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memory affects only the starting synchronization upon entering a [BitNode](bitnodes.md).
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