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This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <d0sboots@gmail.com>
639 B
639 B
Home > bitburner > GoAnalysis > resetStats
GoAnalysis.resetStats() method
Reset all win/loss and winstreak records for the No AI opponent.
Signature:
resetStats(resetAll = false): void;
Parameters
| Parameter | Type | Description |
|---|---|---|
| resetAll | (not declared) | (Optional) if true, reset win/loss records for all opponents. Leaves node power and bonuses unchanged. |
Returns:
void