* Convert purchased server functions to cloud API - Create `ns.cloud` - Change `bitnode multipliers` and `server constants` wording for consistency - change `server`, `ram` and `getting started` docs for consistency - Added changes to 3.0.0 API Break and `setRemovedFunctions` in NetscriptFunctions.js Tested by - running tutorial `purchase-server-8gb.js`, and a more typical player one - buying manually using vendor (Alpha Ent in Sector 12) - deleting them all using script, and checked all deleted functions gave correct error - Imported completed save to ensure auto-transfer of function work * Revision in line with comments - changed more `purchased` to `cloud` references - Added BN mults auto-conversion * Update getting_started.md - Corrected function names for new `cloud API` * Don't show `cloud API` warning v3.0.0 API break auto-replaces `cloud` functions, not warning suggested. * API Break correction - `cloud` affected API break replacement changed to be more descriptive and functional * Fix typo and add empty lines * Update many things (check commit's description) - Comments - Terminal message - UI Text - TSDoc - md docs - Improve error messages in src\NetscriptFunctions\Cloud.ts
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Home > bitburner > BitNodeMultipliers
BitNodeMultipliers interface
All multipliers affecting the difficulty of the current challenge.
Signature:
interface BitNodeMultipliers
Properties
|
Property |
Modifiers |
Type |
Description |
|---|---|---|---|
|
number |
Influences how quickly the player's agility level (not exp) scales | ||
|
number |
Influences the base cost to purchase an augmentation. | ||
|
number |
Influences the base rep the player must have with a faction to purchase an augmentation. | ||
|
number |
Influences how quickly the player can gain rank within Bladeburner. | ||
|
number |
Influences the cost of skill levels from Bladeburner. | ||
|
number |
Influences how quickly the player's charisma level (not exp) scales | ||
|
number |
Influences the experience gained for each ability when a player completes a class. | ||
|
number |
Influence how much it costs to purchase a cloud server | ||
|
number |
Influences the maximum number of cloud servers you can have | ||
|
number |
Influences the maximum allowed RAM for a cloud server | ||
|
number |
Influence how much it costs to purchase a cloud server | ||
|
number |
Influences the amount of money gained from completing Coding Contracts. | ||
|
number |
Influences the experience gained for each ability when the player completes working their job. | ||
|
number |
Influences how much money the player earns when completing working their job. | ||
|
number |
Influences how much rep the player gains when performing work for a company. | ||
|
number |
Influences the amount of divisions a corporation can have at the same time. | ||
|
number |
Influences profits from corporation dividends and selling shares. | ||
|
number |
Influences the valuation of corporations created by the player. | ||
|
number |
Influences the base experience gained for each ability when the player commits a crime. | ||
|
number |
Influences the base money gained when the player commits a crime. | ||
|
number |
Influences the success chance of committing crimes | ||
|
number |
Influences how many Augmentations you need in order to get invited to the Daedalus faction | ||
|
number |
Influences how quickly the player's defense level (not exp) scales | ||
|
number |
Influences how quickly the player's dexterity level (not exp) scales | ||
|
number |
Influences how much rep the player gains in each faction simply by being a member. | ||
|
number |
Influences the experience gained for each ability when the player completes work for a Faction. | ||
|
number |
Influences how much rep the player gains when performing work for a faction or donating to it. | ||
|
number |
Influences the minimum favor the player must have with a faction before they can donate to gain rep. | ||
|
number |
Influences how much it costs to unlock the stock market's 4S Market Data API | ||
|
number |
Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) | ||
|
number |
Influences the respect gain and money gain of your gang. | ||
|
number |
Percentage of unique augs that the gang has. | ||
|
number |
Percentage multiplier on the effect of the IPvGO rewards * | ||
|
number |
Influences the experienced gained when hacking a server. | ||
|
number |
Influences how quickly the player's hacking level (not experience) scales | ||
|
number |
Influences how quickly the player's hack(), grow() and weaken() calls run | ||
|
number |
Influences how much money is produced by Hacknet Nodes. Influences the hash rate of Hacknet Servers (unlocked in BitNode-9) | ||
|
number |
Influences how much money it costs to upgrade your home computer's RAM | ||
|
number |
Influences how much money is gained when the player infiltrates a company. | ||
|
number |
Influences how much rep the player can gain from factions when selling stolen documents and secrets | ||
|
number |
Influences how much money the player actually gains when they hack a server via the terminal. This is different from ScriptHackMoney. When the player hacks a server via the terminal, the amount of money in that server is reduced, but they do not gain that same amount. | ||
|
number |
Influences how much money is stolen from a server when the player performs a hack against it. | ||
|
number |
Influences how much money the player actually gains when a script hacks a server. This is different from ScriptHackMoney. When a script hacks a server, the amount of money in that server is reduced, but the player does not gain that same amount. | ||
|
number |
Influences the growth percentage per cycle against a server. | ||
|
number |
Influences the maximum money that a server can grow to. | ||
|
number |
Influences the initial money that a server starts with. | ||
|
number |
Influences the initial security level (hackDifficulty) of a server. | ||
|
number |
Influences the weaken amount per invocation against a server. | ||
|
number |
Influences the size of the gift. | ||
|
number |
Influences the power of the gift. | ||
|
number |
Influences how quickly the player's strength level (not exp) scales | ||
|
number |
Influences the hacking skill required to backdoor the world daemon. |