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Home > bitburner > NS > writePort

NS.writePort() method

Write data to a port.

Signature:

writePort(portNumber: number, data: any): any;

Parameters

Parameter

Type

Description

portNumber

number

Port to write to. Must be a positive integer.

data

any

Data to write, it's cloned with structuredClone().

Returns:

any

The data popped off the queue if it was full, or null if it was not full.

Remarks

RAM cost: 0 GB

Write data to the given Netscript port.

There is a limit on the maximum number of ports, but you won't reach that limit in normal situations. If you do, it usually means that there is a bug in your script that leaks port data. A port is freed when it does not have any data in its underlying queue. ns.clearPort deletes all data on a port. ns.readPort reads the first element in the port's queue, then removes it from the queue. Ports are shared across all hosts and contents are reset on game restart.