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154 lines
3.8 KiB
Markdown
154 lines
3.8 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [HackingFormulas](./bitburner.hackingformulas.md)
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## HackingFormulas interface
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Hacking formulas
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**Signature:**
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```typescript
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interface HackingFormulas
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```
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## Methods
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<table><thead><tr><th>
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Method
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[growAmount(server, player, threads, cores)](./bitburner.hackingformulas.growamount.md)
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</td><td>
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Calculate the amount of money a grow action will leave a server with. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.
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The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.
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The inverse of this function is [formulas.hacking.growThreads](./bitburner.hackingformulas.growthreads.md)<!-- -->, although it rounds up to integer threads.
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</td></tr>
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<tr><td>
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[growPercent(server, threads, player, cores)](./bitburner.hackingformulas.growpercent.md)
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</td><td>
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Calculate the growth multiplier constant for a given server and threads.
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The actual amount of money grown depends both linearly \*and\* exponentially on threads; this is only giving the exponential part that is used for the multiplier. See [grow](./bitburner.ns.grow.md) for more details.
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As a result of the above, this multiplier does \*not\* depend on the amount of money on the server. Changing server.moneyAvailable and server.moneyMax will have no effect.
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For the most common use-cases, you probably want either [formulas.hacking.growThreads](./bitburner.hackingformulas.growthreads.md) or [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md) instead.
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</td></tr>
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<tr><td>
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[growThreads(server, player, targetMoney, cores)](./bitburner.hackingformulas.growthreads.md)
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</td><td>
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Calculate how many threads it will take to grow server to targetMoney. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.
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The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.
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The inverse of this function is [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md)<!-- -->, although it can work with fractional threads.
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</td></tr>
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<tr><td>
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[growTime(server, player)](./bitburner.hackingformulas.growtime.md)
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</td><td>
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Calculate grow time.
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</td></tr>
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<tr><td>
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[hackChance(server, player)](./bitburner.hackingformulas.hackchance.md)
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</td><td>
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Calculate hack chance. (Ex: 0.25 would indicate a 25% chance of success.)
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</td></tr>
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<tr><td>
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[hackExp(server, player)](./bitburner.hackingformulas.hackexp.md)
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</td><td>
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Calculate hack exp for one thread.
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</td></tr>
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<tr><td>
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[hackPercent(server, player)](./bitburner.hackingformulas.hackpercent.md)
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</td><td>
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Calculate hack percent for one thread. (Ex: 0.25 would steal 25% of the server's current value.)
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</td></tr>
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<tr><td>
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[hackTime(server, player)](./bitburner.hackingformulas.hacktime.md)
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</td><td>
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Calculate hack time.
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</td></tr>
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<tr><td>
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[weakenEffect(threads, cores)](./bitburner.hackingformulas.weakeneffect.md)
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</td><td>
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Calculate the security decrease from a weaken operation. Unlike other hacking formulas, weaken effect depends only on thread count and core count, not on server or player properties. The core bonus formula is .
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</td></tr>
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<tr><td>
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[weakenTime(server, player)](./bitburner.hackingformulas.weakentime.md)
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</td><td>
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Calculate weaken time.
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</td></tr>
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</tbody></table>
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